Fix for no lethal strikes in Classic.
Contributed by Iris.
This commit is contained in:
		| @@ -3505,55 +3505,6 @@ | ||||
| 				<chanceBoost>400</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
| 				<halfLethal> | ||||
| 					<value level="1">5</value> | ||||
| 					<value level="2">5</value> | ||||
| 					<value level="3">5</value> | ||||
| 					<value level="4">5</value> | ||||
| 					<value level="5">5</value> | ||||
| 					<value level="6">5</value> | ||||
| 					<value level="7">5</value> | ||||
| 					<value level="8">5</value> | ||||
| 					<value level="9">5</value> | ||||
| 					<value level="10">5</value> | ||||
| 					<value level="11">5</value> | ||||
| 					<value level="12">5</value> | ||||
| 					<value level="13">5</value> | ||||
| 					<value level="14">5</value> | ||||
| 					<value level="15">5</value> | ||||
| 					<value level="16">5</value> | ||||
| 					<value level="17">5</value> | ||||
| 					<value level="18">5</value> | ||||
| 					<value level="19">5</value> | ||||
| 					<value level="20">5</value> | ||||
| 					<value level="21">5</value> | ||||
| 					<value level="22">5</value> | ||||
| 					<value level="23">5</value> | ||||
| 					<value level="24">10</value> | ||||
| 					<value level="25">10</value> | ||||
| 					<value level="26">10</value> | ||||
| 					<value level="27">10</value> | ||||
| 					<value level="28">10</value> | ||||
| 					<value level="29">10</value> | ||||
| 					<value level="30">10</value> | ||||
| 					<value level="31">10</value> | ||||
| 					<value level="32">10</value> | ||||
| 					<value level="33">10</value> | ||||
| 					<value level="34">15</value> | ||||
| 					<value level="35">15</value> | ||||
| 					<value level="36">15</value> | ||||
| 					<value level="37">15</value> | ||||
| 					<value level="38">15</value> | ||||
| 					<value level="39">15</value> | ||||
| 					<value level="40">15</value> | ||||
| 					<value level="41">15</value> | ||||
| 					<value level="42">15</value> | ||||
| 					<value level="43">15</value> | ||||
| 					<value level="44">15</value> | ||||
| 					<value level="45">15</value> | ||||
| 				</halfLethal> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="33" toLevel="8" name="Summon Phantom Cubic"> | ||||
|   | ||||
| @@ -5057,10 +5057,6 @@ | ||||
| 				<overHit>true</overHit> | ||||
| 				<chanceBoost>300</chanceBoost> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
| 				<fullLethal>0</fullLethal> | ||||
| 				<halfLethal>10</halfLethal> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="264" toLevel="2" name="Song of Earth"> | ||||
|   | ||||
| @@ -1124,10 +1124,6 @@ | ||||
| 			<effect name="Bluff"> | ||||
| 				<chance>80</chance> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
| 				<fullLethal>0</fullLethal> | ||||
| 				<halfLethal>5</halfLethal> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 		<!-- TODO : Move to effects after A3 skills rework --> | ||||
| 		<selfEffects> | ||||
| @@ -1690,9 +1686,6 @@ | ||||
| 				<overHit>true</overHit> | ||||
| 				<criticalChance>15</criticalChance> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
| 				<halfLethal>10</halfLethal> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="344" toLevel="2" name="Lethal Blow"> | ||||
| @@ -1737,10 +1730,6 @@ | ||||
| 				<chanceBoost>300</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
| 				<fullLethal>0</fullLethal> | ||||
| 				<halfLethal>15</halfLethal> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="345" toLevel="12" name="Sonic Rage"> | ||||
|   | ||||
| @@ -1132,10 +1132,6 @@ | ||||
| 				<overHit>true</overHit> | ||||
| 				<chanceBoost>250</chanceBoost> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
| 				<fullLethal>0</fullLethal> | ||||
| 				<halfLethal>5</halfLethal> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 		<selfEffects> | ||||
| 			<effect name="FatalBlowRate"> | ||||
|   | ||||
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