Fix for no lethal strikes in Classic.
Contributed by Iris.
This commit is contained in:
@@ -3392,50 +3392,6 @@
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<chanceBoost>400</chanceBoost>
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<overHit>true</overHit>
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</effect>
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<effect name="Lethal">
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<halfLethal>
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<value level="1">5</value>
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<value level="2">5</value>
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<value level="3">5</value>
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<value level="4">5</value>
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<value level="5">5</value>
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<value level="6">5</value>
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<value level="7">5</value>
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<value level="8">5</value>
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<value level="9">5</value>
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<value level="10">5</value>
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<value level="11">5</value>
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<value level="12">5</value>
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<value level="13">5</value>
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<value level="14">5</value>
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<value level="15">5</value>
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<value level="16">5</value>
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<value level="17">5</value>
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<value level="18">5</value>
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<value level="19">5</value>
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<value level="20">5</value>
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<value level="21">5</value>
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<value level="22">5</value>
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<value level="23">5</value>
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<value level="24">10</value>
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<value level="25">10</value>
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<value level="26">10</value>
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<value level="27">10</value>
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<value level="28">10</value>
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<value level="29">10</value>
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<value level="30">10</value>
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<value level="31">10</value>
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<value level="32">10</value>
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<value level="33">10</value>
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<value level="34">15</value>
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<value level="35">15</value>
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<value level="36">15</value>
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<value level="37">15</value>
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<value level="38">15</value>
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<value level="39">15</value>
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<value level="40">15</value>
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</halfLethal>
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</effect>
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</effects>
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</skill>
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<skill id="33" toLevel="8" name="Summon Phantom Cubic">
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@@ -4673,10 +4673,6 @@
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<overHit>true</overHit>
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<chanceBoost>300</chanceBoost>
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</effect>
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<effect name="Lethal">
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<fullLethal>0</fullLethal>
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<halfLethal>10</halfLethal>
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</effect>
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</effects>
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</skill>
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<skill id="264" toLevel="1" name="Song of Earth">
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@@ -1092,10 +1092,6 @@
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<effect name="Bluff">
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<chance>80</chance>
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</effect>
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<effect name="Lethal">
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<fullLethal>0</fullLethal>
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<halfLethal>5</halfLethal>
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</effect>
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</effects>
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<!-- TODO : Move to effects after A3 skills rework -->
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<selfEffects>
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@@ -1617,9 +1613,6 @@
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<overHit>true</overHit>
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<criticalChance>15</criticalChance>
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</effect>
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<effect name="Lethal">
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<halfLethal>10</halfLethal>
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</effect>
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</effects>
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</skill>
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<skill id="344" toLevel="1" name="Lethal Blow">
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@@ -1652,10 +1645,6 @@
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<chanceBoost>300</chanceBoost>
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<overHit>true</overHit>
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</effect>
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<effect name="Lethal">
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<fullLethal>0</fullLethal>
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<halfLethal>15</halfLethal>
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</effect>
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</effects>
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</skill>
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<skill id="345" toLevel="12" name="Sonic Rage">
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@@ -1451,10 +1451,6 @@
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<overHit>true</overHit>
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<chanceBoost>250</chanceBoost>
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</effect>
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<effect name="Lethal">
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<fullLethal>0</fullLethal>
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<halfLethal>5</halfLethal>
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</effect>
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</effects>
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<selfEffects>
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<effect name="FatalBlowRate">
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