Fix for no lethal strikes in Classic.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment
2019-12-28 17:16:37 +00:00
parent 37e19f6457
commit 9ce17d9501
24 changed files with 0 additions and 398 deletions

View File

@@ -3392,50 +3392,6 @@
<chanceBoost>400</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<halfLethal>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">5</value>
<value level="14">5</value>
<value level="15">5</value>
<value level="16">5</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
<value level="21">5</value>
<value level="22">5</value>
<value level="23">5</value>
<value level="24">10</value>
<value level="25">10</value>
<value level="26">10</value>
<value level="27">10</value>
<value level="28">10</value>
<value level="29">10</value>
<value level="30">10</value>
<value level="31">10</value>
<value level="32">10</value>
<value level="33">10</value>
<value level="34">15</value>
<value level="35">15</value>
<value level="36">15</value>
<value level="37">15</value>
<value level="38">15</value>
<value level="39">15</value>
<value level="40">15</value>
</halfLethal>
</effect>
</effects>
</skill>
<skill id="33" toLevel="8" name="Summon Phantom Cubic">

View File

@@ -4673,10 +4673,6 @@
<overHit>true</overHit>
<chanceBoost>300</chanceBoost>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>10</halfLethal>
</effect>
</effects>
</skill>
<skill id="264" toLevel="1" name="Song of Earth">

View File

@@ -1092,10 +1092,6 @@
<effect name="Bluff">
<chance>80</chance>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>5</halfLethal>
</effect>
</effects>
<!-- TODO : Move to effects after A3 skills rework -->
<selfEffects>
@@ -1617,9 +1613,6 @@
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
<effect name="Lethal">
<halfLethal>10</halfLethal>
</effect>
</effects>
</skill>
<skill id="344" toLevel="1" name="Lethal Blow">
@@ -1652,10 +1645,6 @@
<chanceBoost>300</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</effects>
</skill>
<skill id="345" toLevel="12" name="Sonic Rage">

View File

@@ -1451,10 +1451,6 @@
<overHit>true</overHit>
<chanceBoost>250</chanceBoost>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>5</halfLethal>
</effect>
</effects>
<selfEffects>
<effect name="FatalBlowRate">