Fixed NPE at stats update.
Contributed by Sahar.
This commit is contained in:
@ -4091,6 +4091,7 @@ public class PlayerInstance extends Playable
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final boolean needCpUpdate = needCpUpdate();
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final boolean needHpUpdate = needHpUpdate();
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final boolean needMpUpdate = needMpUpdate();
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final Party party = getParty();
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// Check if a party is in progress and party window update is usefull
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if ((_party != null) && (needCpUpdate || needHpUpdate || needMpUpdate))
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@ -4111,7 +4112,7 @@ public class PlayerInstance extends Playable
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partyWindow.addComponentType(PartySmallWindowUpdateType.CURRENT_MP);
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partyWindow.addComponentType(PartySmallWindowUpdateType.MAX_MP);
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}
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_party.broadcastToPartyMembers(this, partyWindow);
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party.broadcastToPartyMembers(this, partyWindow);
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}
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if (_inOlympiadMode && _OlympiadStart && (needCpUpdate || needHpUpdate))
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