Fixed skill warnings.

This commit is contained in:
MobiusDevelopment
2022-12-26 17:56:47 +00:00
parent 22dc1b2861
commit 9c7338a867

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@@ -3547,7 +3547,7 @@
<value level="5">35</value>
</ROOT_PHYSICALLY>
</effect>
<effect name="SkillCriticalDamage">
<effect name="MagicCriticalDamage">
<amount>
<value level="1">3</value>
<value level="2">5</value>
@@ -3557,15 +3557,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpDamageDecreaseIgnore">
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">100</value>
<value level="2">200</value>
<value level="3">300</value>
<value level="4">400</value>
<value level="5">500</value>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="5">20</value>
</amount>
<mode>DIFF</mode>
<mode>PER</mode>
</effect>
</effects>
</skill>
@@ -3574,18 +3574,24 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<!-- TODO: Make correct PhysicalAttackWeaponBonus (PAtk and MAtk increase as a temp solution). -->
<!-- <effect name="PhysicalAttackWeaponBonus">-->
<!-- <forEach>true</forEach>-->
<!-- <staticBonus>-->
<!-- <value level="1">5</value>-->
<!-- <value level="2">10</value>-->
<!-- <value level="3">15</value>-->
<!-- <value level="4">20</value>-->
<!-- <value level="5">35</value>-->
<!-- </staticBonus>-->
<!-- </effect>-->
<effect name="PAtk">
<effect name="PhysicalAttackWeaponBonus">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DAGGER</item>
<item>POLE</item>
<item>DUALFIST</item>
<item>BOW</item>
<item>DUAL</item>
<item>FIST</item>
<item>RAPIER</item>
<item>CROSSBOW</item>
<item>ANCIENTSWORD</item>
<item>DUALDAGGER</item>
<item>TWOHANDCROSSBOW</item>
<item>DUALBLUNT</item>
<item>PISTOLS</item>
</weaponType>
<amount>
<value level="1">5</value>
<value level="2">10</value>
@@ -3593,29 +3599,9 @@
<value level="4">20</value>
<value level="5">35</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">35</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SoulshotDamage">
<amount>
<value level="1">2</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SpiritshotDamage">
<effect name="ShotsBonus">
<amount>
<value level="1">2</value>
<value level="2">5</value>