Fixed skill warnings.
This commit is contained in:
@@ -3547,7 +3547,7 @@
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<value level="5">35</value>
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<value level="5">35</value>
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</ROOT_PHYSICALLY>
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</ROOT_PHYSICALLY>
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</effect>
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</effect>
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<effect name="SkillCriticalDamage">
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<effect name="MagicCriticalDamage">
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<amount>
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<amount>
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<value level="1">3</value>
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<value level="1">3</value>
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<value level="2">5</value>
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<value level="2">5</value>
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@@ -3557,15 +3557,15 @@
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="PvpDamageDecreaseIgnore">
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<effect name="PhysicalSkillCriticalDamage">
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<amount>
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<amount>
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<value level="1">100</value>
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<value level="1">3</value>
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<value level="2">200</value>
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<value level="2">5</value>
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<value level="3">300</value>
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<value level="3">10</value>
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<value level="4">400</value>
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<value level="4">15</value>
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<value level="5">500</value>
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<value level="5">20</value>
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</amount>
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</amount>
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<mode>DIFF</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -3574,18 +3574,24 @@
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<icon>icon.skill0000</icon>
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<icon>icon.skill0000</icon>
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<operateType>P</operateType>
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<operateType>P</operateType>
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<effects>
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<effects>
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<!-- TODO: Make correct PhysicalAttackWeaponBonus (PAtk and MAtk increase as a temp solution). -->
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<effect name="PhysicalAttackWeaponBonus">
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<!-- <effect name="PhysicalAttackWeaponBonus">-->
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<weaponType>
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<!-- <forEach>true</forEach>-->
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<item>SWORD</item>
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<!-- <staticBonus>-->
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<item>BLUNT</item>
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<!-- <value level="1">5</value>-->
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<item>DAGGER</item>
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<!-- <value level="2">10</value>-->
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<item>POLE</item>
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<!-- <value level="3">15</value>-->
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<item>DUALFIST</item>
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<!-- <value level="4">20</value>-->
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<item>BOW</item>
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<!-- <value level="5">35</value>-->
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<item>DUAL</item>
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<!-- </staticBonus>-->
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<item>FIST</item>
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<!-- </effect>-->
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<item>RAPIER</item>
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<effect name="PAtk">
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<item>CROSSBOW</item>
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<item>ANCIENTSWORD</item>
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<item>DUALDAGGER</item>
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<item>TWOHANDCROSSBOW</item>
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<item>DUALBLUNT</item>
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<item>PISTOLS</item>
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</weaponType>
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<amount>
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<amount>
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<value level="1">5</value>
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<value level="1">5</value>
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<value level="2">10</value>
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<value level="2">10</value>
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@@ -3593,29 +3599,9 @@
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<value level="4">20</value>
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<value level="4">20</value>
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<value level="5">35</value>
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<value level="5">35</value>
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</amount>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MAtk">
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<amount>
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<value level="1">5</value>
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<value level="2">10</value>
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<value level="3">15</value>
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<value level="4">20</value>
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<value level="5">35</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="SoulshotDamage">
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<amount>
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<value level="1">2</value>
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<value level="2">5</value>
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<value level="3">8</value>
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<value level="4">10</value>
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<value level="5">15</value>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="SpiritshotDamage">
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<effect name="ShotsBonus">
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<amount>
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<amount>
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<value level="1">2</value>
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<value level="1">2</value>
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<value level="2">5</value>
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<value level="2">5</value>
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