Fixed skill warnings.

This commit is contained in:
MobiusDevelopment
2022-12-26 17:56:47 +00:00
parent 22dc1b2861
commit 9c7338a867

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@@ -3547,7 +3547,7 @@
<value level="5">35</value> <value level="5">35</value>
</ROOT_PHYSICALLY> </ROOT_PHYSICALLY>
</effect> </effect>
<effect name="SkillCriticalDamage"> <effect name="MagicCriticalDamage">
<amount> <amount>
<value level="1">3</value> <value level="1">3</value>
<value level="2">5</value> <value level="2">5</value>
@@ -3557,15 +3557,15 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpDamageDecreaseIgnore"> <effect name="PhysicalSkillCriticalDamage">
<amount> <amount>
<value level="1">100</value> <value level="1">3</value>
<value level="2">200</value> <value level="2">5</value>
<value level="3">300</value> <value level="3">10</value>
<value level="4">400</value> <value level="4">15</value>
<value level="5">500</value> <value level="5">20</value>
</amount> </amount>
<mode>DIFF</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -3574,18 +3574,24 @@
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<!-- TODO: Make correct PhysicalAttackWeaponBonus (PAtk and MAtk increase as a temp solution). --> <effect name="PhysicalAttackWeaponBonus">
<!-- <effect name="PhysicalAttackWeaponBonus">--> <weaponType>
<!-- <forEach>true</forEach>--> <item>SWORD</item>
<!-- <staticBonus>--> <item>BLUNT</item>
<!-- <value level="1">5</value>--> <item>DAGGER</item>
<!-- <value level="2">10</value>--> <item>POLE</item>
<!-- <value level="3">15</value>--> <item>DUALFIST</item>
<!-- <value level="4">20</value>--> <item>BOW</item>
<!-- <value level="5">35</value>--> <item>DUAL</item>
<!-- </staticBonus>--> <item>FIST</item>
<!-- </effect>--> <item>RAPIER</item>
<effect name="PAtk"> <item>CROSSBOW</item>
<item>ANCIENTSWORD</item>
<item>DUALDAGGER</item>
<item>TWOHANDCROSSBOW</item>
<item>DUALBLUNT</item>
<item>PISTOLS</item>
</weaponType>
<amount> <amount>
<value level="1">5</value> <value level="1">5</value>
<value level="2">10</value> <value level="2">10</value>
@@ -3593,29 +3599,9 @@
<value level="4">20</value> <value level="4">20</value>
<value level="5">35</value> <value level="5">35</value>
</amount> </amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">35</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SoulshotDamage">
<amount>
<value level="1">2</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="SpiritshotDamage"> <effect name="ShotsBonus">
<amount> <amount>
<value level="1">2</value> <value level="1">2</value>
<value level="2">5</value> <value level="2">5</value>