Broadcast MoveToLocation when Playable tries to reach a Playable target.
Thanks to Trance.
This commit is contained in:
@@ -33,7 +33,7 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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import org.l2jmobius.gameserver.network.serverpackets.AutoAttackStart;
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import org.l2jmobius.gameserver.network.serverpackets.AutoAttackStop;
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import org.l2jmobius.gameserver.network.serverpackets.CharMoveToLocation;
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import org.l2jmobius.gameserver.network.serverpackets.MoveToLocation;
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import org.l2jmobius.gameserver.network.serverpackets.Die;
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import org.l2jmobius.gameserver.network.serverpackets.MoveToLocationInVehicle;
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import org.l2jmobius.gameserver.network.serverpackets.MoveToPawn;
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@@ -483,7 +483,7 @@ abstract class AbstractAI implements Ctrl
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// return;
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// }
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// Send a Server->Client packet MoveToPawn/CharMoveToLocation to the actor and all PlayerInstance in its _knownPlayers
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// Send a Server->Client packet MoveToPawn/MoveToLocation to the actor and all PlayerInstance in its _knownPlayers
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if (pawn instanceof Creature)
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{
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if (_actor.isOnGeodataPath())
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@@ -512,7 +512,7 @@ abstract class AbstractAI implements Ctrl
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}
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/**
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* Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet CharMoveToLocation <i>(broadcast)</i>.<br>
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* Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet MoveToLocation <i>(broadcast)</i>.<br>
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* <font color=#FF0000><b><u>Caution</u>: Low level function, used by AI subclasses</b></font>
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* @param x
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* @param y
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@@ -530,7 +530,7 @@ abstract class AbstractAI implements Ctrl
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// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
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_accessor.moveTo(x, y, z);
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// Send a Server->Client packet CharMoveToLocation to the actor and all PlayerInstance in its _knownPlayers
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// Send a Server->Client packet MoveToLocation to the actor and all PlayerInstance in its _knownPlayers
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_actor.broadcastMoveToLocation();
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}
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else
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@@ -544,8 +544,8 @@ abstract class AbstractAI implements Ctrl
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// Chek if actor can move
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if (!_actor.isMovementDisabled())
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{
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// Send a Server->Client packet CharMoveToLocation to the actor and all PlayerInstance in its _knownPlayers
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// CharMoveToLocation msg = new CharMoveToLocation(_actor);
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// Send a Server->Client packet MoveToLocation to the actor and all PlayerInstance in its _knownPlayers
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// MoveToLocation msg = new MoveToLocation(_actor);
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if (((PlayerInstance) _actor).getBoat() != null)
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{
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_actor.broadcastPacket(new MoveToLocationInVehicle(_actor, destination, origin));
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@@ -687,7 +687,7 @@ abstract class AbstractAI implements Ctrl
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}
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/**
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* Update the state of this actor client side by sending Server->Client packet MoveToPawn/CharMoveToLocation and AutoAttackStart to the PlayerInstance player.<br>
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* Update the state of this actor client side by sending Server->Client packet MoveToPawn/MoveToLocation and AutoAttackStart to the PlayerInstance player.<br>
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* <font color=#FF0000><b><u>Caution</u>: Low level function, used by AI subclasses</b></font>
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* @param player The PlayerIstance to notify with state of this Creature
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*/
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@@ -702,8 +702,8 @@ abstract class AbstractAI implements Ctrl
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}
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else
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{
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// Send a Server->Client packet CharMoveToLocation to the actor and all PlayerInstance in its _knownPlayers
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player.sendPacket(new CharMoveToLocation(_actor));
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// Send a Server->Client packet MoveToLocation to the actor and all PlayerInstance in its _knownPlayers
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player.sendPacket(new MoveToLocation(_actor));
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}
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}
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}
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@@ -530,7 +530,7 @@ public class AttackableAI extends CreatureAI
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x1 = (((MinionInstance) _actor).getLeader().getX() + Rnd.get((offset - 30) * 2)) - (offset - 30);
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y1 = (((MinionInstance) _actor).getLeader().getY() + Rnd.get((offset - 30) * 2)) - (offset - 30);
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z1 = ((MinionInstance) _actor).getLeader().getZ();
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// Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet CharMoveToLocation (broadcast)
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// Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet MoveToLocation (broadcast)
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moveTo(x1, y1, z1);
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}
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}
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@@ -308,7 +308,7 @@ public class CreatureAI extends AbstractAI
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* <ul>
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* <li>Stop the actor auto-attack server side AND client side by sending Server->Client packet AutoAttackStop (broadcast)</li>
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* <li>Set the Intention of this AI to AI_INTENTION_MOVE_TO</li>
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* <li>Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet CharMoveToLocation (broadcast)</li>
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* <li>Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet MoveToLocation (broadcast)</li>
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* </ul>
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*/
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@Override
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@@ -355,7 +355,7 @@ public class CreatureAI extends AbstractAI
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_actor.abortAttack();
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}
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// Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet CharMoveToLocation (broadcast)
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// Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet MoveToLocation (broadcast)
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moveTo(pos.getX(), pos.getY(), pos.getZ());
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}
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@@ -390,7 +390,7 @@ public class CreatureAI extends AbstractAI
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// Abort the attack of the Creature and send Server->Client ActionFailed packet
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_actor.abortAttack();
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// Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet CharMoveToLocation (broadcast)
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// Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet MoveToLocation (broadcast)
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moveToInABoat(destination, origin);
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}
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@@ -103,13 +103,13 @@ import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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import org.l2jmobius.gameserver.network.serverpackets.Attack;
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import org.l2jmobius.gameserver.network.serverpackets.ChangeMoveType;
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import org.l2jmobius.gameserver.network.serverpackets.ChangeWaitType;
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import org.l2jmobius.gameserver.network.serverpackets.CharMoveToLocation;
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import org.l2jmobius.gameserver.network.serverpackets.ExOlympiadSpelledInfo;
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import org.l2jmobius.gameserver.network.serverpackets.IClientOutgoingPacket;
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import org.l2jmobius.gameserver.network.serverpackets.MagicEffectIcons;
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import org.l2jmobius.gameserver.network.serverpackets.MagicSkillCanceld;
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import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
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import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
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import org.l2jmobius.gameserver.network.serverpackets.MoveToLocation;
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import org.l2jmobius.gameserver.network.serverpackets.MyTargetSelected;
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import org.l2jmobius.gameserver.network.serverpackets.NpcInfo;
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import org.l2jmobius.gameserver.network.serverpackets.PartySpelled;
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@@ -385,14 +385,14 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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{
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if (isPlayable())
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{
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broadcastPacket(new CharMoveToLocation(this));
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broadcastPacket(new MoveToLocation(this));
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}
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else
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{
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final WorldRegion region = getWorldRegion();
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if ((region != null) && region.areNeighborsActive())
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{
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broadcastPacket(new CharMoveToLocation(this));
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broadcastPacket(new MoveToLocation(this));
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}
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}
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}
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@@ -4989,6 +4989,17 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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// Set the timer of last position update to now
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m._moveTimestamp = gameTicks;
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// Broadcast MoveToLocation when Playable tries to reach a Playable target (once per second).
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if (isPlayable())
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{
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final WorldObject target = _target;
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if ((target != null) && target.isPlayable() && ((gameTicks % 10) == 0) && (calculateDistance3D(target.getLocation()) > 150))
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{
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broadcastPacket(new MoveToLocation(this));
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}
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}
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return distFraction > 1;
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}
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@@ -5157,7 +5168,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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* <li>Set the Creature _move object to MoveData object</li>
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* <li>Add the Creature to movingObjects of the GameTimeTaskManager</li>
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* <li>Create a task to notify the AI that Creature arrives at a check point of the movement</li><br>
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* <font color=#FF0000><b><u>Caution</u>: This method DOESN'T send Server->Client packet MoveToPawn/CharMoveToLocation </b></font><br>
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* <font color=#FF0000><b><u>Caution</u>: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation </b></font><br>
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* <br>
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* <b><u>Example of use</u>:</b><br>
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* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
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@@ -5530,7 +5541,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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// the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
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// Send a Server->Client packet CharMoveToLocation to the actor and all PlayerInstance in its _knownPlayers
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// Send a Server->Client packet MoveToLocation to the actor and all PlayerInstance in its _knownPlayers
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broadcastMoveToLocation();
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return true;
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}
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@@ -64,20 +64,20 @@ public class PlayerKnownList extends PlayableKnownList
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* <br>
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* <b><u>object is a DoorInstance</u>:</b><br>
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* <li>Send Server-Client Packets DoorInfo and DoorStatusUpdate to the PlayerInstance</li>
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* <li>Send Server->Client packet MoveToPawn/CharMoveToLocation and AutoAttackStart to the PlayerInstance</li><br>
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* <li>Send Server->Client packet MoveToPawn/MoveToLocation and AutoAttackStart to the PlayerInstance</li><br>
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* <br>
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* <b><u>object is a NpcInstance</u>:</b><br>
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* <li>Send Server-Client Packet NpcInfo to the PlayerInstance</li>
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* <li>Send Server->Client packet MoveToPawn/CharMoveToLocation and AutoAttackStart to the PlayerInstance</li><br>
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* <li>Send Server->Client packet MoveToPawn/MoveToLocation and AutoAttackStart to the PlayerInstance</li><br>
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* <br>
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* <b><u>object is a Summon</u>:</b><br>
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* <li>Send Server-Client Packet NpcInfo/PetItemList (if the PlayerInstance is the owner) to the PlayerInstance</li>
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* <li>Send Server->Client packet MoveToPawn/CharMoveToLocation and AutoAttackStart to the PlayerInstance</li><br>
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* <li>Send Server->Client packet MoveToPawn/MoveToLocation and AutoAttackStart to the PlayerInstance</li><br>
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* <br>
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* <b><u>object is a PlayerInstance</u>:</b><br>
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* <li>Send Server-Client Packet CharInfo to the PlayerInstance</li>
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* <li>If the object has a private store, Send Server-Client Packet PrivateStoreMsgSell to the PlayerInstance</li>
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* <li>Send Server->Client packet MoveToPawn/CharMoveToLocation and AutoAttackStart to the PlayerInstance</li><br>
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* <li>Send Server->Client packet MoveToPawn/MoveToLocation and AutoAttackStart to the PlayerInstance</li><br>
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* @param object The WorldObject to add to _knownObjects and _knownPlayer
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*/
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@Override
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@@ -225,7 +225,7 @@ public class PlayerKnownList extends PlayableKnownList
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if (object.isCreature())
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{
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// Update the state of the Creature object client side by sending Server->Client packet MoveToPawn/CharMoveToLocation and AutoAttackStart to the PlayerInstance
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// Update the state of the Creature object client side by sending Server->Client packet MoveToPawn/MoveToLocation and AutoAttackStart to the PlayerInstance
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final Creature obj = (Creature) object;
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final CreatureAI objAi = obj.getAI();
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if (objAi != null)
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@@ -147,7 +147,7 @@ public class RequestRecordInfo implements IClientIncomingPacket
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if (object instanceof Creature)
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{
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// Update the state of the Creature object client side by sending Server->Client packet MoveToPawn/CharMoveToLocation and AutoAttackStart to the PlayerInstance
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// Update the state of the Creature object client side by sending Server->Client packet MoveToPawn/MoveToLocation and AutoAttackStart to the PlayerInstance
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final Creature obj = (Creature) object;
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if (obj.hasAI())
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{
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@@ -24,7 +24,7 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
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* 0000: 01 7a 73 10 4c b2 0b 00 00 a3 fc 00 00 e8 f1 ff .zs.L........... 0010: ff bd 0b 00 00 b3 fc 00 00 e8 f1 ff ff ............. ddddddd
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* @version $Revision: 1.3.4.3 $ $Date: 2005/03/27 15:29:57 $
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*/
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public class CharMoveToLocation implements IClientOutgoingPacket
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public class MoveToLocation implements IClientOutgoingPacket
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{
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private final int _objectId;
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private final int _x;
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@@ -34,7 +34,7 @@ public class CharMoveToLocation implements IClientOutgoingPacket
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private final int _yDst;
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private final int _zDst;
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public CharMoveToLocation(Creature creature)
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public MoveToLocation(Creature creature)
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{
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_objectId = creature.getObjectId();
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_x = creature.getX();
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