Skill StatAddForLevel effect related corrections.

This commit is contained in:
MobiusDevelopment
2021-10-31 14:57:26 +00:00
parent f8e16e9481
commit 9bfb221601
4 changed files with 24 additions and 476 deletions

View File

@@ -3792,80 +3792,14 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="StatAddForLevel"> <effect name="StatAddForLevel">
<level>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</level>
<stat>PHYSICAL_DEFENCE</stat> <stat>PHYSICAL_DEFENCE</stat>
<amount> <level>76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99</level>
<value level="1">120</value> <amount>120,140,160,180,200,220,240,260,280,300,320,340,360,380,400,420,440,460,480,500,520,540,560,580</amount>
<value level="2">140</value>
<value level="3">160</value>
<value level="4">180</value>
<value level="5">200</value>
<value level="6">220</value>
<value level="7">240</value>
<value level="8">260</value>
<value level="9">280</value>
<value level="10">300</value>
<value level="11">320</value>
<value level="12">340</value>
<value level="13">360</value>
<value level="14">380</value>
<value level="15">400</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="StatAddForLevel"> <effect name="StatAddForLevel">
<level>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</level>
<stat>MAGICAL_DEFENCE</stat> <stat>MAGICAL_DEFENCE</stat>
<amount> <level>76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99</level>
<value level="1">90</value> <amount>90,105,120,135,150,165,180,195,210,225,240,255,270,285,300,315,330,345,360,375,390,405,420,435</amount>
<value level="2">105</value>
<value level="3">120</value>
<value level="4">135</value>
<value level="5">150</value>
<value level="6">165</value>
<value level="7">180</value>
<value level="8">195</value>
<value level="9">210</value>
<value level="10">225</value>
<value level="11">240</value>
<value level="12">255</value>
<value level="13">270</value>
<value level="14">285</value>
<value level="15">300</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -3876,72 +3810,14 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="StatAddForLevel"> <effect name="StatAddForLevel">
<level>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</level>
<stat>PHYSICAL_ATTACK</stat> <stat>PHYSICAL_ATTACK</stat>
<amount> <level>80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99</level>
<value level="1">200</value> <amount>200,220,240,260,280,300,320,340,360,380,400,420,440,460,480,500,520,540,560,580</amount>
<value level="2">220</value>
<value level="3">240</value>
<value level="4">260</value>
<value level="5">280</value>
<value level="6">300</value>
<value level="7">320</value>
<value level="8">340</value>
<value level="9">360</value>
<value level="10">380</value>
<value level="11">400</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="StatAddForLevel"> <effect name="StatAddForLevel">
<level>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</level>
<stat>MAGIC_ATTACK</stat> <stat>MAGIC_ATTACK</stat>
<amount> <level>80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99</level>
<value level="1">200</value> <amount>200,220,240,260,280,300,320,340,360,380,400,420,440,460,480,500,520,540,560,580</amount>
<value level="2">220</value>
<value level="3">240</value>
<value level="4">260</value>
<value level="5">280</value>
<value level="6">300</value>
<value level="7">320</value>
<value level="8">340</value>
<value level="9">360</value>
<value level="10">380</value>
<value level="11">400</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -2414,116 +2414,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="StatAddForLevel"> <effect name="StatAddForLevel">
<level>
<value level="1">59</value>
<value level="2">64</value>
<value level="3">69</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
<value level="16">91</value>
<value level="17">92</value>
<value level="18">93</value>
<value level="19">94</value>
<value level="20">95</value>
<value level="21">96</value>
<value level="22">97</value>
<value level="23">98</value>
<value level="24">99</value>
</level>
<stat>PHYSICAL_ATTACK</stat> <stat>PHYSICAL_ATTACK</stat>
<amount> <level>60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99</level>
<value level="1">0</value> <amount>3,3,3,3,4,4,4,5,5,5,8,8,8,8,8,8,8,8,8,8,13,20,26,32,38,38,40,44,48,50,56,57,58,59,60,61,62,63,64,65</amount>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">8</value>
<value level="5">13</value>
<value level="6">16</value>
<value level="7">19</value>
<value level="8">22</value>
<value level="9">25</value>
<value level="10">30</value>
<value level="11">35</value>
<value level="12">40</value>
<value level="13">45</value>
<value level="14">50</value>
<value level="15">56</value>
<value level="16">62</value>
<value level="17">68</value>
<value level="18">74</value>
<value level="19">80</value>
<value level="20">87</value>
<value level="21">94</value>
<value level="22">101</value>
<value level="23">108</value>
<value level="24">115</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="StatAddForLevel"> <effect name="StatAddForLevel">
<level>
<value level="1">59</value>
<value level="2">64</value>
<value level="3">69</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
<value level="16">91</value>
<value level="17">92</value>
<value level="18">93</value>
<value level="19">94</value>
<value level="20">95</value>
<value level="21">96</value>
<value level="22">97</value>
<value level="23">98</value>
<value level="24">99</value>
</level>
<stat>MAGIC_ATTACK</stat> <stat>MAGIC_ATTACK</stat>
<amount> <level>60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99</level>
<value level="1">0</value> <amount>2,2,2,2,2,3,3,3,3,3,5,5,5,5,5,5,5,5,5,5,8,14,19,24,29,30,36,41,46,51,54,55,56,57,58,59,60,61,62,63</amount>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">5</value>
<value level="5">8</value>
<value level="6">10</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">16</value>
<value level="10">19</value>
<value level="11">22</value>
<value level="12">25</value>
<value level="13">28</value>
<value level="14">31</value>
<value level="15">34</value>
<value level="16">37</value>
<value level="17">40</value>
<value level="18">43</value>
<value level="19">46</value>
<value level="20">50</value>
<value level="21">54</value>
<value level="22">58</value>
<value level="23">62</value>
<value level="24">66</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>

View File

@@ -3935,80 +3935,14 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="StatAddForLevel"> <effect name="StatAddForLevel">
<level>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</level>
<stat>PHYSICAL_DEFENCE</stat> <stat>PHYSICAL_DEFENCE</stat>
<amount> <level>76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99</level>
<value level="1">120</value> <amount>120,140,160,180,200,220,240,260,280,300,320,340,360,380,400,420,440,460,480,500,520,540,560,580</amount>
<value level="2">140</value>
<value level="3">160</value>
<value level="4">180</value>
<value level="5">200</value>
<value level="6">220</value>
<value level="7">240</value>
<value level="8">260</value>
<value level="9">280</value>
<value level="10">300</value>
<value level="11">320</value>
<value level="12">340</value>
<value level="13">360</value>
<value level="14">380</value>
<value level="15">400</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="StatAddForLevel"> <effect name="StatAddForLevel">
<level>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</level>
<stat>MAGICAL_DEFENCE</stat> <stat>MAGICAL_DEFENCE</stat>
<amount> <level>76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99</level>
<value level="1">90</value> <amount>90,105,120,135,150,165,180,195,210,225,240,255,270,285,300,315,330,345,360,375,390,405,420,435</amount>
<value level="2">105</value>
<value level="3">120</value>
<value level="4">135</value>
<value level="5">150</value>
<value level="6">165</value>
<value level="7">180</value>
<value level="8">195</value>
<value level="9">210</value>
<value level="10">225</value>
<value level="11">240</value>
<value level="12">255</value>
<value level="13">270</value>
<value level="14">285</value>
<value level="15">300</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -4019,72 +3953,14 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="StatAddForLevel"> <effect name="StatAddForLevel">
<level>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</level>
<stat>PHYSICAL_ATTACK</stat> <stat>PHYSICAL_ATTACK</stat>
<amount> <level>80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99</level>
<value level="1">200</value> <amount>200,220,240,260,280,300,320,340,360,380,400,420,440,460,480,500,520,540,560,580</amount>
<value level="2">220</value>
<value level="3">240</value>
<value level="4">260</value>
<value level="5">280</value>
<value level="6">300</value>
<value level="7">320</value>
<value level="8">340</value>
<value level="9">360</value>
<value level="10">380</value>
<value level="11">400</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="StatAddForLevel"> <effect name="StatAddForLevel">
<level>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</level>
<stat>MAGIC_ATTACK</stat> <stat>MAGIC_ATTACK</stat>
<amount> <level>80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99</level>
<value level="1">200</value> <amount>200,220,240,260,280,300,320,340,360,380,400,420,440,460,480,500,520,540,560,580</amount>
<value level="2">220</value>
<value level="3">240</value>
<value level="4">260</value>
<value level="5">280</value>
<value level="6">300</value>
<value level="7">320</value>
<value level="8">340</value>
<value level="9">360</value>
<value level="10">380</value>
<value level="11">400</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -3585,116 +3585,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="StatAddForLevel"> <effect name="StatAddForLevel">
<level>
<value level="1">59</value>
<value level="2">64</value>
<value level="3">69</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
<value level="16">91</value>
<value level="17">92</value>
<value level="18">93</value>
<value level="19">94</value>
<value level="20">95</value>
<value level="21">96</value>
<value level="22">97</value>
<value level="23">98</value>
<value level="24">99</value>
</level>
<stat>PHYSICAL_ATTACK</stat> <stat>PHYSICAL_ATTACK</stat>
<amount> <level>60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99</level>
<value level="1">0</value> <amount>3,3,3,3,4,4,4,5,5,5,8,8,8,8,8,8,8,8,8,8,13,20,26,32,38,38,40,44,48,50,56,57,58,59,60,61,62,63,64,65</amount>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">8</value>
<value level="5">13</value>
<value level="6">16</value>
<value level="7">19</value>
<value level="8">22</value>
<value level="9">25</value>
<value level="10">30</value>
<value level="11">35</value>
<value level="12">40</value>
<value level="13">45</value>
<value level="14">50</value>
<value level="15">56</value>
<value level="16">62</value>
<value level="17">68</value>
<value level="18">74</value>
<value level="19">80</value>
<value level="20">87</value>
<value level="21">94</value>
<value level="22">101</value>
<value level="23">108</value>
<value level="24">115</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="StatAddForLevel"> <effect name="StatAddForLevel">
<level>
<value level="1">59</value>
<value level="2">64</value>
<value level="3">69</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
<value level="16">91</value>
<value level="17">92</value>
<value level="18">93</value>
<value level="19">94</value>
<value level="20">95</value>
<value level="21">96</value>
<value level="22">97</value>
<value level="23">98</value>
<value level="24">99</value>
</level>
<stat>MAGIC_ATTACK</stat> <stat>MAGIC_ATTACK</stat>
<amount> <level>60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99</level>
<value level="1">0</value> <amount>2,2,2,2,2,3,3,3,3,3,5,5,5,5,5,5,5,5,5,5,8,14,19,24,29,30,36,41,46,51,54,55,56,57,58,59,60,61,62,63</amount>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">5</value>
<value level="5">8</value>
<value level="6">10</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">16</value>
<value level="10">19</value>
<value level="11">22</value>
<value level="12">25</value>
<value level="13">28</value>
<value level="14">31</value>
<value level="15">34</value>
<value level="16">37</value>
<value level="17">40</value>
<value level="18">43</value>
<value level="19">46</value>
<value level="20">50</value>
<value level="21">54</value>
<value level="22">58</value>
<value level="23">62</value>
<value level="24">66</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>