Addition of new appearances.

Contributed by misiek008.
This commit is contained in:
MobiusDevelopment 2021-12-07 01:19:34 +00:00
parent da9dd27f67
commit 9bdd702c78
4 changed files with 144 additions and 0 deletions

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@ -4502,4 +4502,52 @@
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Zaken Outfit Appearance Stone -->
<appearance_stone id="60027" targetType="ARMOR" type="FIXED" visualId="60019"> <!-- Zaken -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Lilith Outfit Appeareance Stone -->
<appearance_stone id="60028" targetType="ARMOR" type="FIXED" visualId="60020"> <!-- Lilith -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Admiral Outfit Appeareance Stone -->
<appearance_stone id="60029" targetType="ARMOR" type="FIXED" visualId="60021"> <!-- Admiral -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Skeleton Outfit Appeareance Stone -->
<appearance_stone id="60030" targetType="ARMOR" type="FIXED" visualId="60022"> <!-- Skeleton -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Demon Outfit Appearance Stone -->
<appearance_stone id="60031" targetType="ARMOR" type="FIXED" visualId="60023"> <!-- Demon -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Nymph Outfit Appeareance Stone -->
<appearance_stone id="60032" targetType="ARMOR" type="FIXED" visualId="60024"> <!-- Nymph -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Jester Outfit Appeareance Stone -->
<appearance_stone id="60033" targetType="ARMOR" type="FIXED" visualId="60025"> <!-- Jester -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Dragon Berserker Outfit Appearance Stone -->
<appearance_stone id="60034" targetType="ARMOR" type="FIXED" visualId="60026"> <!-- Dragon Berserker -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
</list>

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@ -305,6 +305,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="Appearance" />
</item>
<item id="60028" name="Lilith Outfit Appeareance Stone" type="EtcItem">
<!-- Changes the appearance of the entire armor to that of Lilith Outfit. The default appearance can be restored with Restoration Stone. -->
@ -313,6 +316,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="Appearance" />
</item>
<item id="60029" name="Admiral Outfit Appeareance Stone" type="EtcItem">
<!-- Changes the appearance of the entire armor to that of Admiral Outfit. The default appearance can be restored with Restoration Stone. -->
@ -321,6 +327,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="Appearance" />
</item>
<item id="60030" name="Skeleton Outfit Appeareance Stone" type="EtcItem">
<!-- Changes the appearance of the entire armor to that of Skeleton Outfit. The default appearance can be restored with Restoration Stone. -->
@ -329,6 +338,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="Appearance" />
</item>
<item id="60031" name="Demon Outfit Appearance Stone" type="EtcItem">
<!-- Changes the appearance of the entire armor to that of Demon Outfit. The default appearance can be restored with Restoration Stone. -->
@ -337,6 +349,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="Appearance" />
</item>
<item id="60032" name="Nymph Outfit Appeareance Stone" type="EtcItem">
<!-- Changes the appearance of the entire armor to that of Nymph Outfit. The default appearance can be restored with Restoration Stone. -->
@ -345,6 +360,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="Appearance" />
</item>
<item id="60033" name="Jester Outfit Appeareance Stone" type="EtcItem">
<!-- Changes the appearance of the entire armor to that of Jester Outfit. The default appearance can be restored with Restoration Stone. -->
@ -353,6 +371,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="Appearance" />
</item>
<item id="60034" name="Dragon Berserker Outfit Appearance Stone" type="EtcItem">
<!-- Changes the appearance of the entire armor to that of Dragon Berserker Outfit. The default appearance can be restored with Restoration Stone. -->
@ -361,6 +382,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="Appearance" />
</item>
<item id="60035" name="Watermelon Hat" additionalName="14-day" type="Armor">
<!-- Hat that looks like a watermelon. It feels cool just by looking at it. Uses 2 hair accessory slots. -->

View File

@ -4502,4 +4502,52 @@
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Zaken Outfit Appearance Stone -->
<appearance_stone id="60027" targetType="ARMOR" type="FIXED" visualId="60019"> <!-- Zaken -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Lilith Outfit Appeareance Stone -->
<appearance_stone id="60028" targetType="ARMOR" type="FIXED" visualId="60020"> <!-- Lilith -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Admiral Outfit Appeareance Stone -->
<appearance_stone id="60029" targetType="ARMOR" type="FIXED" visualId="60021"> <!-- Admiral -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Skeleton Outfit Appeareance Stone -->
<appearance_stone id="60030" targetType="ARMOR" type="FIXED" visualId="60022"> <!-- Skeleton -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Demon Outfit Appearance Stone -->
<appearance_stone id="60031" targetType="ARMOR" type="FIXED" visualId="60023"> <!-- Demon -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Nymph Outfit Appeareance Stone -->
<appearance_stone id="60032" targetType="ARMOR" type="FIXED" visualId="60024"> <!-- Nymph -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Jester Outfit Appeareance Stone -->
<appearance_stone id="60033" targetType="ARMOR" type="FIXED" visualId="60025"> <!-- Jester -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Dragon Berserker Outfit Appearance Stone -->
<appearance_stone id="60034" targetType="ARMOR" type="FIXED" visualId="60026"> <!-- Dragon Berserker -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
</list>

View File

@ -305,6 +305,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="Appearance" />
</item>
<item id="60028" name="Lilith Outfit Appeareance Stone" type="EtcItem">
<!-- Changes the appearance of the entire armor to that of Lilith Outfit. The default appearance can be restored with Restoration Stone. -->
@ -313,6 +316,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="Appearance" />
</item>
<item id="60029" name="Admiral Outfit Appeareance Stone" type="EtcItem">
<!-- Changes the appearance of the entire armor to that of Admiral Outfit. The default appearance can be restored with Restoration Stone. -->
@ -321,6 +327,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="Appearance" />
</item>
<item id="60030" name="Skeleton Outfit Appeareance Stone" type="EtcItem">
<!-- Changes the appearance of the entire armor to that of Skeleton Outfit. The default appearance can be restored with Restoration Stone. -->
@ -329,6 +338,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="Appearance" />
</item>
<item id="60031" name="Demon Outfit Appearance Stone" type="EtcItem">
<!-- Changes the appearance of the entire armor to that of Demon Outfit. The default appearance can be restored with Restoration Stone. -->
@ -337,6 +349,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="Appearance" />
</item>
<item id="60032" name="Nymph Outfit Appeareance Stone" type="EtcItem">
<!-- Changes the appearance of the entire armor to that of Nymph Outfit. The default appearance can be restored with Restoration Stone. -->
@ -345,6 +360,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="Appearance" />
</item>
<item id="60033" name="Jester Outfit Appeareance Stone" type="EtcItem">
<!-- Changes the appearance of the entire armor to that of Jester Outfit. The default appearance can be restored with Restoration Stone. -->
@ -353,6 +371,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="Appearance" />
</item>
<item id="60034" name="Dragon Berserker Outfit Appearance Stone" type="EtcItem">
<!-- Changes the appearance of the entire armor to that of Dragon Berserker Outfit. The default appearance can be restored with Restoration Stone. -->
@ -361,6 +382,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="Appearance" />
</item>
<item id="60035" name="Watermelon Hat" additionalName="14-day" type="Armor">
<!-- Hat that looks like a watermelon. It feels cool just by looking at it. Uses 2 hair accessory slots. -->