Addition of new appearances.
Contributed by misiek008.
This commit is contained in:
parent
da9dd27f67
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9bdd702c78
@ -4502,4 +4502,52 @@
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<!-- Zaken Outfit Appearance Stone -->
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<appearance_stone id="60027" targetType="ARMOR" type="FIXED" visualId="60019"> <!-- Zaken -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<!-- Lilith Outfit Appeareance Stone -->
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<appearance_stone id="60028" targetType="ARMOR" type="FIXED" visualId="60020"> <!-- Lilith -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<!-- Admiral Outfit Appeareance Stone -->
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<appearance_stone id="60029" targetType="ARMOR" type="FIXED" visualId="60021"> <!-- Admiral -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<!-- Skeleton Outfit Appeareance Stone -->
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<appearance_stone id="60030" targetType="ARMOR" type="FIXED" visualId="60022"> <!-- Skeleton -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<!-- Demon Outfit Appearance Stone -->
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<appearance_stone id="60031" targetType="ARMOR" type="FIXED" visualId="60023"> <!-- Demon -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<!-- Nymph Outfit Appeareance Stone -->
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<appearance_stone id="60032" targetType="ARMOR" type="FIXED" visualId="60024"> <!-- Nymph -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<!-- Jester Outfit Appeareance Stone -->
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<appearance_stone id="60033" targetType="ARMOR" type="FIXED" visualId="60025"> <!-- Jester -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<!-- Dragon Berserker Outfit Appearance Stone -->
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<appearance_stone id="60034" targetType="ARMOR" type="FIXED" visualId="60026"> <!-- Dragon Berserker -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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</list>
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@ -305,6 +305,9 @@
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="handler" val="Appearance" />
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</item>
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<item id="60028" name="Lilith Outfit Appeareance Stone" type="EtcItem">
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<!-- Changes the appearance of the entire armor to that of Lilith Outfit. The default appearance can be restored with Restoration Stone. -->
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@ -313,6 +316,9 @@
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="handler" val="Appearance" />
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</item>
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<item id="60029" name="Admiral Outfit Appeareance Stone" type="EtcItem">
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<!-- Changes the appearance of the entire armor to that of Admiral Outfit. The default appearance can be restored with Restoration Stone. -->
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@ -321,6 +327,9 @@
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="handler" val="Appearance" />
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</item>
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<item id="60030" name="Skeleton Outfit Appeareance Stone" type="EtcItem">
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<!-- Changes the appearance of the entire armor to that of Skeleton Outfit. The default appearance can be restored with Restoration Stone. -->
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@ -329,6 +338,9 @@
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="handler" val="Appearance" />
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</item>
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<item id="60031" name="Demon Outfit Appearance Stone" type="EtcItem">
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<!-- Changes the appearance of the entire armor to that of Demon Outfit. The default appearance can be restored with Restoration Stone. -->
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@ -337,6 +349,9 @@
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="handler" val="Appearance" />
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</item>
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<item id="60032" name="Nymph Outfit Appeareance Stone" type="EtcItem">
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<!-- Changes the appearance of the entire armor to that of Nymph Outfit. The default appearance can be restored with Restoration Stone. -->
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@ -345,6 +360,9 @@
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="handler" val="Appearance" />
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</item>
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<item id="60033" name="Jester Outfit Appeareance Stone" type="EtcItem">
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<!-- Changes the appearance of the entire armor to that of Jester Outfit. The default appearance can be restored with Restoration Stone. -->
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@ -353,6 +371,9 @@
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="handler" val="Appearance" />
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</item>
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<item id="60034" name="Dragon Berserker Outfit Appearance Stone" type="EtcItem">
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<!-- Changes the appearance of the entire armor to that of Dragon Berserker Outfit. The default appearance can be restored with Restoration Stone. -->
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@ -361,6 +382,9 @@
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="handler" val="Appearance" />
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</item>
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<item id="60035" name="Watermelon Hat" additionalName="14-day" type="Armor">
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<!-- Hat that looks like a watermelon. It feels cool just by looking at it. Uses 2 hair accessory slots. -->
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@ -4502,4 +4502,52 @@
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<!-- Zaken Outfit Appearance Stone -->
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<appearance_stone id="60027" targetType="ARMOR" type="FIXED" visualId="60019"> <!-- Zaken -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<!-- Lilith Outfit Appeareance Stone -->
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<appearance_stone id="60028" targetType="ARMOR" type="FIXED" visualId="60020"> <!-- Lilith -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<!-- Admiral Outfit Appeareance Stone -->
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<appearance_stone id="60029" targetType="ARMOR" type="FIXED" visualId="60021"> <!-- Admiral -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<!-- Skeleton Outfit Appeareance Stone -->
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<appearance_stone id="60030" targetType="ARMOR" type="FIXED" visualId="60022"> <!-- Skeleton -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<!-- Demon Outfit Appearance Stone -->
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<appearance_stone id="60031" targetType="ARMOR" type="FIXED" visualId="60023"> <!-- Demon -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<!-- Nymph Outfit Appeareance Stone -->
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<appearance_stone id="60032" targetType="ARMOR" type="FIXED" visualId="60024"> <!-- Nymph -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<!-- Jester Outfit Appeareance Stone -->
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<appearance_stone id="60033" targetType="ARMOR" type="FIXED" visualId="60025"> <!-- Jester -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<!-- Dragon Berserker Outfit Appearance Stone -->
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<appearance_stone id="60034" targetType="ARMOR" type="FIXED" visualId="60026"> <!-- Dragon Berserker -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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</list>
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@ -305,6 +305,9 @@
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="handler" val="Appearance" />
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</item>
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<item id="60028" name="Lilith Outfit Appeareance Stone" type="EtcItem">
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<!-- Changes the appearance of the entire armor to that of Lilith Outfit. The default appearance can be restored with Restoration Stone. -->
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@ -313,6 +316,9 @@
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="handler" val="Appearance" />
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</item>
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<item id="60029" name="Admiral Outfit Appeareance Stone" type="EtcItem">
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<!-- Changes the appearance of the entire armor to that of Admiral Outfit. The default appearance can be restored with Restoration Stone. -->
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@ -321,6 +327,9 @@
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="handler" val="Appearance" />
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</item>
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<item id="60030" name="Skeleton Outfit Appeareance Stone" type="EtcItem">
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<!-- Changes the appearance of the entire armor to that of Skeleton Outfit. The default appearance can be restored with Restoration Stone. -->
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@ -329,6 +338,9 @@
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="handler" val="Appearance" />
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</item>
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<item id="60031" name="Demon Outfit Appearance Stone" type="EtcItem">
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<!-- Changes the appearance of the entire armor to that of Demon Outfit. The default appearance can be restored with Restoration Stone. -->
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@ -337,6 +349,9 @@
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="handler" val="Appearance" />
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</item>
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<item id="60032" name="Nymph Outfit Appeareance Stone" type="EtcItem">
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<!-- Changes the appearance of the entire armor to that of Nymph Outfit. The default appearance can be restored with Restoration Stone. -->
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@ -345,6 +360,9 @@
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="handler" val="Appearance" />
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</item>
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<item id="60033" name="Jester Outfit Appeareance Stone" type="EtcItem">
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<!-- Changes the appearance of the entire armor to that of Jester Outfit. The default appearance can be restored with Restoration Stone. -->
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@ -353,6 +371,9 @@
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="handler" val="Appearance" />
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</item>
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<item id="60034" name="Dragon Berserker Outfit Appearance Stone" type="EtcItem">
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<!-- Changes the appearance of the entire armor to that of Dragon Berserker Outfit. The default appearance can be restored with Restoration Stone. -->
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@ -361,6 +382,9 @@
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<set name="immediate_effect" val="true" />
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<set name="material" val="STEEL" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="handler" val="Appearance" />
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</item>
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<item id="60035" name="Watermelon Hat" additionalName="14-day" type="Armor">
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<!-- Hat that looks like a watermelon. It feels cool just by looking at it. Uses 2 hair accessory slots. -->
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