Blessed soulshot fixes and adjustments.

This commit is contained in:
MobiusDevelopment
2020-06-01 13:14:16 +00:00
parent c3524035b2
commit 9b8f27f819
46 changed files with 286 additions and 135 deletions

View File

@@ -229,7 +229,7 @@ public class AdminFightCalculator implements IAdminCommandHandler
pdef1 += npcPdef1;
if (!calcMiss1)
{
final double calcDmg1 = Formulas.calcAutoAttackDamage(npc1, npc2, calcShld1, calcCrit1, false);
final double calcDmg1 = Formulas.calcAutoAttackDamage(npc1, npc2, calcShld1, calcCrit1, false, false);
dmg1 += calcDmg1;
npc1.abortAttack();
}
@@ -261,7 +261,7 @@ public class AdminFightCalculator implements IAdminCommandHandler
pdef2 += npcPdef2;
if (!calcMiss2)
{
final double calcDmg2 = Formulas.calcAutoAttackDamage(npc2, npc1, calcShld2, calcCrit2, false);
final double calcDmg2 = Formulas.calcAutoAttackDamage(npc2, npc1, calcShld2, calcCrit2, false, false);
dmg2 += calcDmg2;
npc2.abortAttack();
}

View File

@@ -413,6 +413,7 @@
<item id="91929" name="Blessed Soulshot" type="EtcItem">
<!-- Increases weapon's physical power. -->
<set name="icon" val="icon.etc_bless_spirit_bullet_gold_i00" />
<set name="default_action" val="SOULSHOT" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="price" val="50" />