Use EnumSet instead or Arrays for traits.
Adapted from: L2jUnity free files.
This commit is contained in:
parent
582f0cc188
commit
9b37677bd4
@ -22,9 +22,7 @@ import java.util.Map.Entry;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.stats.TraitType;
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@ -51,35 +49,11 @@ public final class AttackTrait extends AbstractEffect
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}
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@Override
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public void onExit(Creature effector, Creature effected, Skill skill)
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{
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final CreatureStat charStat = effected.getStat();
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synchronized (charStat.getAttackTraits())
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public void pump(Creature effected, Skill skill)
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{
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for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
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{
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if (charStat.getAttackTraitsCount()[trait.getKey().ordinal()] == 0)
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{
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continue;
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}
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charStat.getAttackTraits()[trait.getKey().ordinal()] /= trait.getValue();
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charStat.getAttackTraitsCount()[trait.getKey().ordinal()]--;
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}
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}
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}
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@Override
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public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
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{
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final CreatureStat charStat = effected.getStat();
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synchronized (charStat.getAttackTraits())
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{
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for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
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{
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charStat.getAttackTraits()[trait.getKey().ordinal()] *= trait.getValue();
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charStat.getAttackTraitsCount()[trait.getKey().ordinal()]++;
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}
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effected.getStat().mergeAttackTrait(trait.getKey(), trait.getValue());
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}
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}
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}
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@ -22,9 +22,7 @@ import java.util.Map.Entry;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.stats.TraitType;
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@ -46,75 +44,22 @@ public final class DefenceTrait extends AbstractEffect
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for (Entry<String, Object> param : params.getSet().entrySet())
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{
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try
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{
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final TraitType traitType = TraitType.valueOf(param.getKey());
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final float value = Float.parseFloat((String) param.getValue());
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if (value == 0)
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{
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continue;
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}
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_defenceTraits.put(traitType, (value + 100) / 100);
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}
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catch (NumberFormatException e)
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{
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LOGGER.warning(getClass().getSimpleName() + ": value of " + param.getKey() + " must be float value " + param.getValue() + " found.");
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}
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catch (Exception e)
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{
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LOGGER.warning(getClass().getSimpleName() + ": value of TraitType enum required but found: " + param.getKey());
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}
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_defenceTraits.put(TraitType.valueOf(param.getKey()), (Float.parseFloat((String) param.getValue()) + 100) / 100);
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}
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}
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@Override
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public void onExit(Creature effector, Creature effected, Skill skill)
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{
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final CreatureStat charStat = effected.getStat();
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synchronized (charStat.getDefenceTraits())
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public void pump(Creature effected, Skill skill)
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{
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for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
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{
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if (trait.getValue() < 2.0f)
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{
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if (charStat.getDefenceTraitsCount()[trait.getKey().ordinal()] == 0)
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{
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continue;
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}
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charStat.getDefenceTraits()[trait.getKey().ordinal()] /= trait.getValue();
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charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]--;
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effected.getStat().mergeDefenceTrait(trait.getKey(), trait.getValue());
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}
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else
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{
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if (charStat.getTraitsInvul()[trait.getKey().ordinal()] == 0)
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{
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continue;
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}
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charStat.getTraitsInvul()[trait.getKey().ordinal()]--;
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}
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}
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}
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}
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@Override
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public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
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{
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final CreatureStat charStat = effected.getStat();
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synchronized (charStat.getDefenceTraits())
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{
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for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
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{
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if (trait.getValue() < 2.0f)
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{
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charStat.getDefenceTraits()[trait.getKey().ordinal()] *= trait.getValue();
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charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]++;
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}
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else
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{
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charStat.getTraitsInvul()[trait.getKey().ordinal()]++;
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}
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effected.getStat().mergeInvulnerableTrait(trait.getKey());
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}
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}
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}
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@ -16,10 +16,10 @@
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*/
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package org.l2jmobius.gameserver.model.actor.stat;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.Deque;
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import java.util.EnumMap;
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import java.util.EnumSet;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.LinkedList;
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@ -72,11 +72,11 @@ public class CreatureStat
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private final Deque<StatsHolder> _additionalMul = new ConcurrentLinkedDeque<>();
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private final Map<Stats, Double> _fixedValue = new ConcurrentHashMap<>();
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private final float[] _attackTraits = new float[TraitType.values().length];
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private final float[] _defenceTraits = new float[TraitType.values().length];
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private final int[] _attackTraitsCount = new int[TraitType.values().length];
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private final int[] _defenceTraitsCount = new int[TraitType.values().length];
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private final int[] _traitsInvul = new int[TraitType.values().length];
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private final float[] _attackTraitValues = new float[TraitType.values().length];
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private final float[] _defenceTraitValues = new float[TraitType.values().length];
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private final Set<TraitType> _attackTraits = EnumSet.noneOf(TraitType.class);
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private final Set<TraitType> _defenceTraits = EnumSet.noneOf(TraitType.class);
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private final Set<TraitType> _invulnerableTraits = EnumSet.noneOf(TraitType.class);
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/** Values to be recalculated after every stat update */
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private double _attackSpeedMultiplier = 1;
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@ -87,8 +87,6 @@ public class CreatureStat
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public CreatureStat(Creature creature)
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{
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_creature = creature;
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Arrays.fill(_attackTraits, 1.0f);
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Arrays.fill(_defenceTraits, 1.0f);
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}
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/**
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@ -583,54 +581,86 @@ public class CreatureStat
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}
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}
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public float getAttackTrait(TraitType traitType)
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public void mergeAttackTrait(TraitType traitType, float value)
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{
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return _attackTraits[traitType.ordinal()];
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_attackTraitValues[traitType.ordinal()] *= value;
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_attackTraits.add(traitType);
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}
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public float[] getAttackTraits()
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public float getAttackTrait(TraitType traitType)
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{
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return _attackTraits;
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_lock.readLock().lock();
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try
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{
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return _attackTraitValues[traitType.ordinal()];
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}
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finally
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{
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_lock.readLock().unlock();
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}
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}
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public boolean hasAttackTrait(TraitType traitType)
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{
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return _attackTraitsCount[traitType.ordinal()] > 0;
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_lock.readLock().lock();
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try
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{
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return _attackTraits.contains(traitType);
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}
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finally
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{
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_lock.readLock().unlock();
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}
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}
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public int[] getAttackTraitsCount()
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public void mergeDefenceTrait(TraitType traitType, float value)
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{
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return _attackTraitsCount;
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_defenceTraitValues[traitType.ordinal()] *= value;
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_defenceTraits.add(traitType);
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}
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public float getDefenceTrait(TraitType traitType)
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{
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return _defenceTraits[traitType.ordinal()];
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}
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public float[] getDefenceTraits()
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_lock.readLock().lock();
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try
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{
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return _defenceTraits;
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return _defenceTraitValues[traitType.ordinal()];
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}
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finally
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{
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_lock.readLock().unlock();
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}
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}
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public boolean hasDefenceTrait(TraitType traitType)
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{
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return _defenceTraitsCount[traitType.ordinal()] > 0;
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_lock.readLock().lock();
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try
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{
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return _defenceTraits.contains(traitType);
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}
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finally
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{
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_lock.readLock().unlock();
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}
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}
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public int[] getDefenceTraitsCount()
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public void mergeInvulnerableTrait(TraitType traitType)
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{
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return _defenceTraitsCount;
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_invulnerableTraits.add(traitType);
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}
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public boolean isTraitInvul(TraitType traitType)
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public boolean isInvulnerableTrait(TraitType traitType)
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{
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return _traitsInvul[traitType.ordinal()] > 0;
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_lock.readLock().lock();
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try
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{
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return _invulnerableTraits.contains(traitType);
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}
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public int[] getTraitsInvul()
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finally
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{
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return _traitsInvul;
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_lock.readLock().unlock();
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}
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}
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/**
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@ -1241,7 +1241,7 @@ public final class Formulas
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return 1.0;
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}
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if (target.getStat().isTraitInvul(traitType))
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if (target.getStat().isInvulnerableTrait(traitType))
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{
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return 0;
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}
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@ -63,6 +63,14 @@ public enum TraitType
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PHYSICAL_WEAKNESS(3),
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MAGICAL_WEAKNESS(3),
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DUALDAGGER(1),
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DEMONIC_WEAKNESS(2), // CT26_P4
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DIVINE_WEAKNESS(2),
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ELEMENTAL_WEAKNESS(2),
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FAIRY_WEAKNESS(2),
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HUMAN_WEAKNESS(2),
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HUMANOID_WEAKNESS(2),
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UNDEAD_WEAKNESS(2),
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// The values from below are custom.
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DUALBLUNT(1),
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KNOCKBACK(3),
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KNOCKDOWN(3),
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@ -75,7 +83,9 @@ public enum TraitType
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CHANGEBODY(3),
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TWOHANDCROSSBOW(1),
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ZONE(3),
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PSYCHIC(3);
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PSYCHIC(3),
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EMBRYO_WEAKNESS(2),
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SPIRIT_WEAKNESS(2);
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private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
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@ -22,9 +22,7 @@ import java.util.Map.Entry;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.stats.TraitType;
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@ -51,35 +49,11 @@ public final class AttackTrait extends AbstractEffect
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}
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@Override
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public void onExit(Creature effector, Creature effected, Skill skill)
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{
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final CreatureStat charStat = effected.getStat();
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synchronized (charStat.getAttackTraits())
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public void pump(Creature effected, Skill skill)
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{
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for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
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{
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if (charStat.getAttackTraitsCount()[trait.getKey().ordinal()] == 0)
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{
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continue;
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}
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charStat.getAttackTraits()[trait.getKey().ordinal()] /= trait.getValue();
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charStat.getAttackTraitsCount()[trait.getKey().ordinal()]--;
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}
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}
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}
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@Override
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public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
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{
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final CreatureStat charStat = effected.getStat();
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synchronized (charStat.getAttackTraits())
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{
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for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
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{
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charStat.getAttackTraits()[trait.getKey().ordinal()] *= trait.getValue();
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charStat.getAttackTraitsCount()[trait.getKey().ordinal()]++;
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}
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effected.getStat().mergeAttackTrait(trait.getKey(), trait.getValue());
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}
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}
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}
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@ -22,9 +22,7 @@ import java.util.Map.Entry;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.stats.TraitType;
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@ -46,75 +44,22 @@ public final class DefenceTrait extends AbstractEffect
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for (Entry<String, Object> param : params.getSet().entrySet())
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{
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try
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{
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final TraitType traitType = TraitType.valueOf(param.getKey());
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final float value = Float.parseFloat((String) param.getValue());
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if (value == 0)
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{
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continue;
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}
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_defenceTraits.put(traitType, (value + 100) / 100);
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}
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catch (NumberFormatException e)
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{
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LOGGER.warning(getClass().getSimpleName() + ": value of " + param.getKey() + " must be float value " + param.getValue() + " found.");
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}
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catch (Exception e)
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{
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LOGGER.warning(getClass().getSimpleName() + ": value of TraitType enum required but found: " + param.getKey());
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}
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_defenceTraits.put(TraitType.valueOf(param.getKey()), (Float.parseFloat((String) param.getValue()) + 100) / 100);
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}
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}
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@Override
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public void onExit(Creature effector, Creature effected, Skill skill)
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{
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final CreatureStat charStat = effected.getStat();
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synchronized (charStat.getDefenceTraits())
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public void pump(Creature effected, Skill skill)
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{
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for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
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{
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if (trait.getValue() < 2.0f)
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{
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if (charStat.getDefenceTraitsCount()[trait.getKey().ordinal()] == 0)
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{
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continue;
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}
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charStat.getDefenceTraits()[trait.getKey().ordinal()] /= trait.getValue();
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charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]--;
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effected.getStat().mergeDefenceTrait(trait.getKey(), trait.getValue());
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}
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else
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{
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if (charStat.getTraitsInvul()[trait.getKey().ordinal()] == 0)
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{
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continue;
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}
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charStat.getTraitsInvul()[trait.getKey().ordinal()]--;
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}
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}
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}
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}
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@Override
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public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
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{
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final CreatureStat charStat = effected.getStat();
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synchronized (charStat.getDefenceTraits())
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{
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for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
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{
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if (trait.getValue() < 2.0f)
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{
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charStat.getDefenceTraits()[trait.getKey().ordinal()] *= trait.getValue();
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charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]++;
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}
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else
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{
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charStat.getTraitsInvul()[trait.getKey().ordinal()]++;
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}
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effected.getStat().mergeInvulnerableTrait(trait.getKey());
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}
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}
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}
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@ -16,10 +16,10 @@
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*/
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package org.l2jmobius.gameserver.model.actor.stat;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.Deque;
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import java.util.EnumMap;
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import java.util.EnumSet;
|
||||
import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
import java.util.LinkedList;
|
||||
@ -72,11 +72,11 @@ public class CreatureStat
|
||||
private final Deque<StatsHolder> _additionalMul = new ConcurrentLinkedDeque<>();
|
||||
private final Map<Stats, Double> _fixedValue = new ConcurrentHashMap<>();
|
||||
|
||||
private final float[] _attackTraits = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraits = new float[TraitType.values().length];
|
||||
private final int[] _attackTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _defenceTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _traitsInvul = new int[TraitType.values().length];
|
||||
private final float[] _attackTraitValues = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraitValues = new float[TraitType.values().length];
|
||||
private final Set<TraitType> _attackTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _defenceTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _invulnerableTraits = EnumSet.noneOf(TraitType.class);
|
||||
|
||||
/** Values to be recalculated after every stat update */
|
||||
private double _attackSpeedMultiplier = 1;
|
||||
@ -87,8 +87,6 @@ public class CreatureStat
|
||||
public CreatureStat(Creature creature)
|
||||
{
|
||||
_creature = creature;
|
||||
Arrays.fill(_attackTraits, 1.0f);
|
||||
Arrays.fill(_defenceTraits, 1.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -583,54 +581,86 @@ public class CreatureStat
|
||||
}
|
||||
}
|
||||
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
public void mergeAttackTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraits[traitType.ordinal()];
|
||||
_attackTraitValues[traitType.ordinal()] *= value;
|
||||
_attackTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float[] getAttackTraits()
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraits;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getAttackTraitsCount()
|
||||
public void mergeDefenceTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraitsCount;
|
||||
_defenceTraitValues[traitType.ordinal()] *= value;
|
||||
_defenceTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float getDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraits[traitType.ordinal()];
|
||||
}
|
||||
|
||||
public float[] getDefenceTraits()
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits;
|
||||
return _defenceTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getDefenceTraitsCount()
|
||||
public void mergeInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount;
|
||||
_invulnerableTraits.add(traitType);
|
||||
}
|
||||
|
||||
public boolean isTraitInvul(TraitType traitType)
|
||||
public boolean isInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _traitsInvul[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _invulnerableTraits.contains(traitType);
|
||||
}
|
||||
|
||||
public int[] getTraitsInvul()
|
||||
finally
|
||||
{
|
||||
return _traitsInvul;
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1241,7 +1241,7 @@ public final class Formulas
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
if (target.getStat().isTraitInvul(traitType))
|
||||
if (target.getStat().isInvulnerableTrait(traitType))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -63,6 +63,14 @@ public enum TraitType
|
||||
PHYSICAL_WEAKNESS(3),
|
||||
MAGICAL_WEAKNESS(3),
|
||||
DUALDAGGER(1),
|
||||
DEMONIC_WEAKNESS(2), // CT26_P4
|
||||
DIVINE_WEAKNESS(2),
|
||||
ELEMENTAL_WEAKNESS(2),
|
||||
FAIRY_WEAKNESS(2),
|
||||
HUMAN_WEAKNESS(2),
|
||||
HUMANOID_WEAKNESS(2),
|
||||
UNDEAD_WEAKNESS(2),
|
||||
// The values from below are custom.
|
||||
DUALBLUNT(1),
|
||||
KNOCKBACK(3),
|
||||
KNOCKDOWN(3),
|
||||
@ -75,7 +83,9 @@ public enum TraitType
|
||||
CHANGEBODY(3),
|
||||
TWOHANDCROSSBOW(1),
|
||||
ZONE(3),
|
||||
PSYCHIC(3);
|
||||
PSYCHIC(3),
|
||||
EMBRYO_WEAKNESS(2),
|
||||
SPIRIT_WEAKNESS(2);
|
||||
|
||||
private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
|
||||
|
||||
|
@ -22,9 +22,7 @@ import java.util.Map.Entry;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.TraitType;
|
||||
|
||||
@ -51,35 +49,11 @@ public final class AttackTrait extends AbstractEffect
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getAttackTraits())
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
|
||||
{
|
||||
if (charStat.getAttackTraitsCount()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getAttackTraits()[trait.getKey().ordinal()] /= trait.getValue();
|
||||
charStat.getAttackTraitsCount()[trait.getKey().ordinal()]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getAttackTraits())
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
|
||||
{
|
||||
charStat.getAttackTraits()[trait.getKey().ordinal()] *= trait.getValue();
|
||||
charStat.getAttackTraitsCount()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
effected.getStat().mergeAttackTrait(trait.getKey(), trait.getValue());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,7 @@ import java.util.Map.Entry;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.TraitType;
|
||||
|
||||
@ -46,75 +44,22 @@ public final class DefenceTrait extends AbstractEffect
|
||||
|
||||
for (Entry<String, Object> param : params.getSet().entrySet())
|
||||
{
|
||||
try
|
||||
{
|
||||
final TraitType traitType = TraitType.valueOf(param.getKey());
|
||||
final float value = Float.parseFloat((String) param.getValue());
|
||||
if (value == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
_defenceTraits.put(traitType, (value + 100) / 100);
|
||||
}
|
||||
catch (NumberFormatException e)
|
||||
{
|
||||
LOGGER.warning(getClass().getSimpleName() + ": value of " + param.getKey() + " must be float value " + param.getValue() + " found.");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.warning(getClass().getSimpleName() + ": value of TraitType enum required but found: " + param.getKey());
|
||||
}
|
||||
_defenceTraits.put(TraitType.valueOf(param.getKey()), (Float.parseFloat((String) param.getValue()) + 100) / 100);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getDefenceTraits())
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
|
||||
{
|
||||
if (trait.getValue() < 2.0f)
|
||||
{
|
||||
if (charStat.getDefenceTraitsCount()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getDefenceTraits()[trait.getKey().ordinal()] /= trait.getValue();
|
||||
charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]--;
|
||||
effected.getStat().mergeDefenceTrait(trait.getKey(), trait.getValue());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (charStat.getTraitsInvul()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getTraitsInvul()[trait.getKey().ordinal()]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getDefenceTraits())
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
|
||||
{
|
||||
if (trait.getValue() < 2.0f)
|
||||
{
|
||||
charStat.getDefenceTraits()[trait.getKey().ordinal()] *= trait.getValue();
|
||||
charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
charStat.getTraitsInvul()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
effected.getStat().mergeInvulnerableTrait(trait.getKey());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,10 +16,10 @@
|
||||
*/
|
||||
package org.l2jmobius.gameserver.model.actor.stat;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.Deque;
|
||||
import java.util.EnumMap;
|
||||
import java.util.EnumSet;
|
||||
import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
import java.util.LinkedList;
|
||||
@ -72,11 +72,11 @@ public class CreatureStat
|
||||
private final Deque<StatsHolder> _additionalMul = new ConcurrentLinkedDeque<>();
|
||||
private final Map<Stats, Double> _fixedValue = new ConcurrentHashMap<>();
|
||||
|
||||
private final float[] _attackTraits = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraits = new float[TraitType.values().length];
|
||||
private final int[] _attackTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _defenceTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _traitsInvul = new int[TraitType.values().length];
|
||||
private final float[] _attackTraitValues = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraitValues = new float[TraitType.values().length];
|
||||
private final Set<TraitType> _attackTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _defenceTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _invulnerableTraits = EnumSet.noneOf(TraitType.class);
|
||||
|
||||
/** Values to be recalculated after every stat update */
|
||||
private double _attackSpeedMultiplier = 1;
|
||||
@ -87,8 +87,6 @@ public class CreatureStat
|
||||
public CreatureStat(Creature creature)
|
||||
{
|
||||
_creature = creature;
|
||||
Arrays.fill(_attackTraits, 1.0f);
|
||||
Arrays.fill(_defenceTraits, 1.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -583,54 +581,86 @@ public class CreatureStat
|
||||
}
|
||||
}
|
||||
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
public void mergeAttackTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraits[traitType.ordinal()];
|
||||
_attackTraitValues[traitType.ordinal()] *= value;
|
||||
_attackTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float[] getAttackTraits()
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraits;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getAttackTraitsCount()
|
||||
public void mergeDefenceTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraitsCount;
|
||||
_defenceTraitValues[traitType.ordinal()] *= value;
|
||||
_defenceTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float getDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraits[traitType.ordinal()];
|
||||
}
|
||||
|
||||
public float[] getDefenceTraits()
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits;
|
||||
return _defenceTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getDefenceTraitsCount()
|
||||
public void mergeInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount;
|
||||
_invulnerableTraits.add(traitType);
|
||||
}
|
||||
|
||||
public boolean isTraitInvul(TraitType traitType)
|
||||
public boolean isInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _traitsInvul[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _invulnerableTraits.contains(traitType);
|
||||
}
|
||||
|
||||
public int[] getTraitsInvul()
|
||||
finally
|
||||
{
|
||||
return _traitsInvul;
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1241,7 +1241,7 @@ public final class Formulas
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
if (target.getStat().isTraitInvul(traitType))
|
||||
if (target.getStat().isInvulnerableTrait(traitType))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -63,6 +63,14 @@ public enum TraitType
|
||||
PHYSICAL_WEAKNESS(3),
|
||||
MAGICAL_WEAKNESS(3),
|
||||
DUALDAGGER(1),
|
||||
DEMONIC_WEAKNESS(2), // CT26_P4
|
||||
DIVINE_WEAKNESS(2),
|
||||
ELEMENTAL_WEAKNESS(2),
|
||||
FAIRY_WEAKNESS(2),
|
||||
HUMAN_WEAKNESS(2),
|
||||
HUMANOID_WEAKNESS(2),
|
||||
UNDEAD_WEAKNESS(2),
|
||||
// The values from below are custom.
|
||||
DUALBLUNT(1),
|
||||
KNOCKBACK(3),
|
||||
KNOCKDOWN(3),
|
||||
@ -75,7 +83,9 @@ public enum TraitType
|
||||
CHANGEBODY(3),
|
||||
TWOHANDCROSSBOW(1),
|
||||
ZONE(3),
|
||||
PSYCHIC(3);
|
||||
PSYCHIC(3),
|
||||
EMBRYO_WEAKNESS(2),
|
||||
SPIRIT_WEAKNESS(2);
|
||||
|
||||
private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
|
||||
|
||||
|
@ -22,9 +22,7 @@ import java.util.Map.Entry;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.TraitType;
|
||||
|
||||
@ -51,35 +49,11 @@ public final class AttackTrait extends AbstractEffect
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getAttackTraits())
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
|
||||
{
|
||||
if (charStat.getAttackTraitsCount()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getAttackTraits()[trait.getKey().ordinal()] /= trait.getValue();
|
||||
charStat.getAttackTraitsCount()[trait.getKey().ordinal()]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getAttackTraits())
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
|
||||
{
|
||||
charStat.getAttackTraits()[trait.getKey().ordinal()] *= trait.getValue();
|
||||
charStat.getAttackTraitsCount()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
effected.getStat().mergeAttackTrait(trait.getKey(), trait.getValue());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,7 @@ import java.util.Map.Entry;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.TraitType;
|
||||
|
||||
@ -46,75 +44,22 @@ public final class DefenceTrait extends AbstractEffect
|
||||
|
||||
for (Entry<String, Object> param : params.getSet().entrySet())
|
||||
{
|
||||
try
|
||||
{
|
||||
final TraitType traitType = TraitType.valueOf(param.getKey());
|
||||
final float value = Float.parseFloat((String) param.getValue());
|
||||
if (value == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
_defenceTraits.put(traitType, (value + 100) / 100);
|
||||
}
|
||||
catch (NumberFormatException e)
|
||||
{
|
||||
LOGGER.warning(getClass().getSimpleName() + ": value of " + param.getKey() + " must be float value " + param.getValue() + " found.");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.warning(getClass().getSimpleName() + ": value of TraitType enum required but found: " + param.getKey());
|
||||
}
|
||||
_defenceTraits.put(TraitType.valueOf(param.getKey()), (Float.parseFloat((String) param.getValue()) + 100) / 100);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getDefenceTraits())
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
|
||||
{
|
||||
if (trait.getValue() < 2.0f)
|
||||
{
|
||||
if (charStat.getDefenceTraitsCount()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getDefenceTraits()[trait.getKey().ordinal()] /= trait.getValue();
|
||||
charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]--;
|
||||
effected.getStat().mergeDefenceTrait(trait.getKey(), trait.getValue());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (charStat.getTraitsInvul()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getTraitsInvul()[trait.getKey().ordinal()]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getDefenceTraits())
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
|
||||
{
|
||||
if (trait.getValue() < 2.0f)
|
||||
{
|
||||
charStat.getDefenceTraits()[trait.getKey().ordinal()] *= trait.getValue();
|
||||
charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
charStat.getTraitsInvul()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
effected.getStat().mergeInvulnerableTrait(trait.getKey());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,10 +16,10 @@
|
||||
*/
|
||||
package org.l2jmobius.gameserver.model.actor.stat;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.Deque;
|
||||
import java.util.EnumMap;
|
||||
import java.util.EnumSet;
|
||||
import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
import java.util.LinkedList;
|
||||
@ -72,11 +72,11 @@ public class CreatureStat
|
||||
private final Deque<StatsHolder> _additionalMul = new ConcurrentLinkedDeque<>();
|
||||
private final Map<Stats, Double> _fixedValue = new ConcurrentHashMap<>();
|
||||
|
||||
private final float[] _attackTraits = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraits = new float[TraitType.values().length];
|
||||
private final int[] _attackTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _defenceTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _traitsInvul = new int[TraitType.values().length];
|
||||
private final float[] _attackTraitValues = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraitValues = new float[TraitType.values().length];
|
||||
private final Set<TraitType> _attackTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _defenceTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _invulnerableTraits = EnumSet.noneOf(TraitType.class);
|
||||
|
||||
/** Values to be recalculated after every stat update */
|
||||
private double _attackSpeedMultiplier = 1;
|
||||
@ -87,8 +87,6 @@ public class CreatureStat
|
||||
public CreatureStat(Creature creature)
|
||||
{
|
||||
_creature = creature;
|
||||
Arrays.fill(_attackTraits, 1.0f);
|
||||
Arrays.fill(_defenceTraits, 1.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -583,54 +581,86 @@ public class CreatureStat
|
||||
}
|
||||
}
|
||||
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
public void mergeAttackTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraits[traitType.ordinal()];
|
||||
_attackTraitValues[traitType.ordinal()] *= value;
|
||||
_attackTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float[] getAttackTraits()
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraits;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getAttackTraitsCount()
|
||||
public void mergeDefenceTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraitsCount;
|
||||
_defenceTraitValues[traitType.ordinal()] *= value;
|
||||
_defenceTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float getDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraits[traitType.ordinal()];
|
||||
}
|
||||
|
||||
public float[] getDefenceTraits()
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits;
|
||||
return _defenceTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getDefenceTraitsCount()
|
||||
public void mergeInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount;
|
||||
_invulnerableTraits.add(traitType);
|
||||
}
|
||||
|
||||
public boolean isTraitInvul(TraitType traitType)
|
||||
public boolean isInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _traitsInvul[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _invulnerableTraits.contains(traitType);
|
||||
}
|
||||
|
||||
public int[] getTraitsInvul()
|
||||
finally
|
||||
{
|
||||
return _traitsInvul;
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1241,7 +1241,7 @@ public final class Formulas
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
if (target.getStat().isTraitInvul(traitType))
|
||||
if (target.getStat().isInvulnerableTrait(traitType))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -63,6 +63,14 @@ public enum TraitType
|
||||
PHYSICAL_WEAKNESS(3),
|
||||
MAGICAL_WEAKNESS(3),
|
||||
DUALDAGGER(1),
|
||||
DEMONIC_WEAKNESS(2), // CT26_P4
|
||||
DIVINE_WEAKNESS(2),
|
||||
ELEMENTAL_WEAKNESS(2),
|
||||
FAIRY_WEAKNESS(2),
|
||||
HUMAN_WEAKNESS(2),
|
||||
HUMANOID_WEAKNESS(2),
|
||||
UNDEAD_WEAKNESS(2),
|
||||
// The values from below are custom.
|
||||
DUALBLUNT(1),
|
||||
KNOCKBACK(3),
|
||||
KNOCKDOWN(3),
|
||||
@ -75,7 +83,9 @@ public enum TraitType
|
||||
CHANGEBODY(3),
|
||||
TWOHANDCROSSBOW(1),
|
||||
ZONE(3),
|
||||
PSYCHIC(3);
|
||||
PSYCHIC(3),
|
||||
EMBRYO_WEAKNESS(2),
|
||||
SPIRIT_WEAKNESS(2);
|
||||
|
||||
private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
|
||||
|
||||
|
@ -22,9 +22,7 @@ import java.util.Map.Entry;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.TraitType;
|
||||
|
||||
@ -51,35 +49,11 @@ public final class AttackTrait extends AbstractEffect
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getAttackTraits())
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
|
||||
{
|
||||
if (charStat.getAttackTraitsCount()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getAttackTraits()[trait.getKey().ordinal()] /= trait.getValue();
|
||||
charStat.getAttackTraitsCount()[trait.getKey().ordinal()]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getAttackTraits())
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
|
||||
{
|
||||
charStat.getAttackTraits()[trait.getKey().ordinal()] *= trait.getValue();
|
||||
charStat.getAttackTraitsCount()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
effected.getStat().mergeAttackTrait(trait.getKey(), trait.getValue());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,7 @@ import java.util.Map.Entry;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.TraitType;
|
||||
|
||||
@ -46,75 +44,22 @@ public final class DefenceTrait extends AbstractEffect
|
||||
|
||||
for (Entry<String, Object> param : params.getSet().entrySet())
|
||||
{
|
||||
try
|
||||
{
|
||||
final TraitType traitType = TraitType.valueOf(param.getKey());
|
||||
final float value = Float.parseFloat((String) param.getValue());
|
||||
if (value == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
_defenceTraits.put(traitType, (value + 100) / 100);
|
||||
}
|
||||
catch (NumberFormatException e)
|
||||
{
|
||||
LOGGER.warning(getClass().getSimpleName() + ": value of " + param.getKey() + " must be float value " + param.getValue() + " found.");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.warning(getClass().getSimpleName() + ": value of TraitType enum required but found: " + param.getKey());
|
||||
}
|
||||
_defenceTraits.put(TraitType.valueOf(param.getKey()), (Float.parseFloat((String) param.getValue()) + 100) / 100);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getDefenceTraits())
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
|
||||
{
|
||||
if (trait.getValue() < 2.0f)
|
||||
{
|
||||
if (charStat.getDefenceTraitsCount()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getDefenceTraits()[trait.getKey().ordinal()] /= trait.getValue();
|
||||
charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]--;
|
||||
effected.getStat().mergeDefenceTrait(trait.getKey(), trait.getValue());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (charStat.getTraitsInvul()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getTraitsInvul()[trait.getKey().ordinal()]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getDefenceTraits())
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
|
||||
{
|
||||
if (trait.getValue() < 2.0f)
|
||||
{
|
||||
charStat.getDefenceTraits()[trait.getKey().ordinal()] *= trait.getValue();
|
||||
charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
charStat.getTraitsInvul()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
effected.getStat().mergeInvulnerableTrait(trait.getKey());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,10 +16,10 @@
|
||||
*/
|
||||
package org.l2jmobius.gameserver.model.actor.stat;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.Deque;
|
||||
import java.util.EnumMap;
|
||||
import java.util.EnumSet;
|
||||
import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
import java.util.LinkedList;
|
||||
@ -72,11 +72,11 @@ public class CreatureStat
|
||||
private final Deque<StatsHolder> _additionalMul = new ConcurrentLinkedDeque<>();
|
||||
private final Map<Stats, Double> _fixedValue = new ConcurrentHashMap<>();
|
||||
|
||||
private final float[] _attackTraits = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraits = new float[TraitType.values().length];
|
||||
private final int[] _attackTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _defenceTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _traitsInvul = new int[TraitType.values().length];
|
||||
private final float[] _attackTraitValues = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraitValues = new float[TraitType.values().length];
|
||||
private final Set<TraitType> _attackTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _defenceTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _invulnerableTraits = EnumSet.noneOf(TraitType.class);
|
||||
|
||||
/** Values to be recalculated after every stat update */
|
||||
private double _attackSpeedMultiplier = 1;
|
||||
@ -87,8 +87,6 @@ public class CreatureStat
|
||||
public CreatureStat(Creature creature)
|
||||
{
|
||||
_creature = creature;
|
||||
Arrays.fill(_attackTraits, 1.0f);
|
||||
Arrays.fill(_defenceTraits, 1.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -583,54 +581,86 @@ public class CreatureStat
|
||||
}
|
||||
}
|
||||
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
public void mergeAttackTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraits[traitType.ordinal()];
|
||||
_attackTraitValues[traitType.ordinal()] *= value;
|
||||
_attackTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float[] getAttackTraits()
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraits;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getAttackTraitsCount()
|
||||
public void mergeDefenceTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraitsCount;
|
||||
_defenceTraitValues[traitType.ordinal()] *= value;
|
||||
_defenceTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float getDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraits[traitType.ordinal()];
|
||||
}
|
||||
|
||||
public float[] getDefenceTraits()
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits;
|
||||
return _defenceTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getDefenceTraitsCount()
|
||||
public void mergeInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount;
|
||||
_invulnerableTraits.add(traitType);
|
||||
}
|
||||
|
||||
public boolean isTraitInvul(TraitType traitType)
|
||||
public boolean isInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _traitsInvul[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _invulnerableTraits.contains(traitType);
|
||||
}
|
||||
|
||||
public int[] getTraitsInvul()
|
||||
finally
|
||||
{
|
||||
return _traitsInvul;
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1241,7 +1241,7 @@ public final class Formulas
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
if (target.getStat().isTraitInvul(traitType))
|
||||
if (target.getStat().isInvulnerableTrait(traitType))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -63,6 +63,14 @@ public enum TraitType
|
||||
PHYSICAL_WEAKNESS(3),
|
||||
MAGICAL_WEAKNESS(3),
|
||||
DUALDAGGER(1),
|
||||
DEMONIC_WEAKNESS(2), // CT26_P4
|
||||
DIVINE_WEAKNESS(2),
|
||||
ELEMENTAL_WEAKNESS(2),
|
||||
FAIRY_WEAKNESS(2),
|
||||
HUMAN_WEAKNESS(2),
|
||||
HUMANOID_WEAKNESS(2),
|
||||
UNDEAD_WEAKNESS(2),
|
||||
// The values from below are custom.
|
||||
DUALBLUNT(1),
|
||||
KNOCKBACK(3),
|
||||
KNOCKDOWN(3),
|
||||
@ -75,7 +83,9 @@ public enum TraitType
|
||||
CHANGEBODY(3),
|
||||
TWOHANDCROSSBOW(1),
|
||||
ZONE(3),
|
||||
PSYCHIC(3);
|
||||
PSYCHIC(3),
|
||||
EMBRYO_WEAKNESS(2),
|
||||
SPIRIT_WEAKNESS(2);
|
||||
|
||||
private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
|
||||
|
||||
|
@ -22,9 +22,7 @@ import java.util.Map.Entry;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.TraitType;
|
||||
|
||||
@ -51,35 +49,11 @@ public final class AttackTrait extends AbstractEffect
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getAttackTraits())
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
|
||||
{
|
||||
if (charStat.getAttackTraitsCount()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getAttackTraits()[trait.getKey().ordinal()] /= trait.getValue();
|
||||
charStat.getAttackTraitsCount()[trait.getKey().ordinal()]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getAttackTraits())
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
|
||||
{
|
||||
charStat.getAttackTraits()[trait.getKey().ordinal()] *= trait.getValue();
|
||||
charStat.getAttackTraitsCount()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
effected.getStat().mergeAttackTrait(trait.getKey(), trait.getValue());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,7 @@ import java.util.Map.Entry;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.TraitType;
|
||||
|
||||
@ -46,75 +44,22 @@ public final class DefenceTrait extends AbstractEffect
|
||||
|
||||
for (Entry<String, Object> param : params.getSet().entrySet())
|
||||
{
|
||||
try
|
||||
{
|
||||
final TraitType traitType = TraitType.valueOf(param.getKey());
|
||||
final float value = Float.parseFloat((String) param.getValue());
|
||||
if (value == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
_defenceTraits.put(traitType, (value + 100) / 100);
|
||||
}
|
||||
catch (NumberFormatException e)
|
||||
{
|
||||
LOGGER.warning(getClass().getSimpleName() + ": value of " + param.getKey() + " must be float value " + param.getValue() + " found.");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.warning(getClass().getSimpleName() + ": value of TraitType enum required but found: " + param.getKey());
|
||||
}
|
||||
_defenceTraits.put(TraitType.valueOf(param.getKey()), (Float.parseFloat((String) param.getValue()) + 100) / 100);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getDefenceTraits())
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
|
||||
{
|
||||
if (trait.getValue() < 2.0f)
|
||||
{
|
||||
if (charStat.getDefenceTraitsCount()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getDefenceTraits()[trait.getKey().ordinal()] /= trait.getValue();
|
||||
charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]--;
|
||||
effected.getStat().mergeDefenceTrait(trait.getKey(), trait.getValue());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (charStat.getTraitsInvul()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getTraitsInvul()[trait.getKey().ordinal()]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getDefenceTraits())
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
|
||||
{
|
||||
if (trait.getValue() < 2.0f)
|
||||
{
|
||||
charStat.getDefenceTraits()[trait.getKey().ordinal()] *= trait.getValue();
|
||||
charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
charStat.getTraitsInvul()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
effected.getStat().mergeInvulnerableTrait(trait.getKey());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,10 +16,10 @@
|
||||
*/
|
||||
package org.l2jmobius.gameserver.model.actor.stat;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.Deque;
|
||||
import java.util.EnumMap;
|
||||
import java.util.EnumSet;
|
||||
import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
import java.util.LinkedList;
|
||||
@ -72,11 +72,11 @@ public class CreatureStat
|
||||
private final Deque<StatsHolder> _additionalMul = new ConcurrentLinkedDeque<>();
|
||||
private final Map<Stats, Double> _fixedValue = new ConcurrentHashMap<>();
|
||||
|
||||
private final float[] _attackTraits = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraits = new float[TraitType.values().length];
|
||||
private final int[] _attackTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _defenceTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _traitsInvul = new int[TraitType.values().length];
|
||||
private final float[] _attackTraitValues = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraitValues = new float[TraitType.values().length];
|
||||
private final Set<TraitType> _attackTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _defenceTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _invulnerableTraits = EnumSet.noneOf(TraitType.class);
|
||||
|
||||
/** Values to be recalculated after every stat update */
|
||||
private double _attackSpeedMultiplier = 1;
|
||||
@ -87,8 +87,6 @@ public class CreatureStat
|
||||
public CreatureStat(Creature creature)
|
||||
{
|
||||
_creature = creature;
|
||||
Arrays.fill(_attackTraits, 1.0f);
|
||||
Arrays.fill(_defenceTraits, 1.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -583,54 +581,86 @@ public class CreatureStat
|
||||
}
|
||||
}
|
||||
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
public void mergeAttackTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraits[traitType.ordinal()];
|
||||
_attackTraitValues[traitType.ordinal()] *= value;
|
||||
_attackTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float[] getAttackTraits()
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraits;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getAttackTraitsCount()
|
||||
public void mergeDefenceTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraitsCount;
|
||||
_defenceTraitValues[traitType.ordinal()] *= value;
|
||||
_defenceTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float getDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraits[traitType.ordinal()];
|
||||
}
|
||||
|
||||
public float[] getDefenceTraits()
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits;
|
||||
return _defenceTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getDefenceTraitsCount()
|
||||
public void mergeInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount;
|
||||
_invulnerableTraits.add(traitType);
|
||||
}
|
||||
|
||||
public boolean isTraitInvul(TraitType traitType)
|
||||
public boolean isInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _traitsInvul[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _invulnerableTraits.contains(traitType);
|
||||
}
|
||||
|
||||
public int[] getTraitsInvul()
|
||||
finally
|
||||
{
|
||||
return _traitsInvul;
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1241,7 +1241,7 @@ public final class Formulas
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
if (target.getStat().isTraitInvul(traitType))
|
||||
if (target.getStat().isInvulnerableTrait(traitType))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -63,6 +63,14 @@ public enum TraitType
|
||||
PHYSICAL_WEAKNESS(3),
|
||||
MAGICAL_WEAKNESS(3),
|
||||
DUALDAGGER(1),
|
||||
DEMONIC_WEAKNESS(2), // CT26_P4
|
||||
DIVINE_WEAKNESS(2),
|
||||
ELEMENTAL_WEAKNESS(2),
|
||||
FAIRY_WEAKNESS(2),
|
||||
HUMAN_WEAKNESS(2),
|
||||
HUMANOID_WEAKNESS(2),
|
||||
UNDEAD_WEAKNESS(2),
|
||||
// The values from below are custom.
|
||||
DUALBLUNT(1),
|
||||
KNOCKBACK(3),
|
||||
KNOCKDOWN(3),
|
||||
@ -75,7 +83,9 @@ public enum TraitType
|
||||
CHANGEBODY(3),
|
||||
TWOHANDCROSSBOW(1),
|
||||
ZONE(3),
|
||||
PSYCHIC(3);
|
||||
PSYCHIC(3),
|
||||
EMBRYO_WEAKNESS(2),
|
||||
SPIRIT_WEAKNESS(2);
|
||||
|
||||
private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
|
||||
|
||||
|
@ -22,9 +22,7 @@ import java.util.Map.Entry;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.TraitType;
|
||||
|
||||
@ -51,35 +49,11 @@ public final class AttackTrait extends AbstractEffect
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getAttackTraits())
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
|
||||
{
|
||||
if (charStat.getAttackTraitsCount()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getAttackTraits()[trait.getKey().ordinal()] /= trait.getValue();
|
||||
charStat.getAttackTraitsCount()[trait.getKey().ordinal()]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getAttackTraits())
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
|
||||
{
|
||||
charStat.getAttackTraits()[trait.getKey().ordinal()] *= trait.getValue();
|
||||
charStat.getAttackTraitsCount()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
effected.getStat().mergeAttackTrait(trait.getKey(), trait.getValue());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,7 @@ import java.util.Map.Entry;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.TraitType;
|
||||
|
||||
@ -46,75 +44,22 @@ public final class DefenceTrait extends AbstractEffect
|
||||
|
||||
for (Entry<String, Object> param : params.getSet().entrySet())
|
||||
{
|
||||
try
|
||||
{
|
||||
final TraitType traitType = TraitType.valueOf(param.getKey());
|
||||
final float value = Float.parseFloat((String) param.getValue());
|
||||
if (value == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
_defenceTraits.put(traitType, (value + 100) / 100);
|
||||
}
|
||||
catch (NumberFormatException e)
|
||||
{
|
||||
LOGGER.warning(getClass().getSimpleName() + ": value of " + param.getKey() + " must be float value " + param.getValue() + " found.");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.warning(getClass().getSimpleName() + ": value of TraitType enum required but found: " + param.getKey());
|
||||
}
|
||||
_defenceTraits.put(TraitType.valueOf(param.getKey()), (Float.parseFloat((String) param.getValue()) + 100) / 100);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getDefenceTraits())
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
|
||||
{
|
||||
if (trait.getValue() < 2.0f)
|
||||
{
|
||||
if (charStat.getDefenceTraitsCount()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getDefenceTraits()[trait.getKey().ordinal()] /= trait.getValue();
|
||||
charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]--;
|
||||
effected.getStat().mergeDefenceTrait(trait.getKey(), trait.getValue());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (charStat.getTraitsInvul()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getTraitsInvul()[trait.getKey().ordinal()]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getDefenceTraits())
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
|
||||
{
|
||||
if (trait.getValue() < 2.0f)
|
||||
{
|
||||
charStat.getDefenceTraits()[trait.getKey().ordinal()] *= trait.getValue();
|
||||
charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
charStat.getTraitsInvul()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
effected.getStat().mergeInvulnerableTrait(trait.getKey());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,10 +16,10 @@
|
||||
*/
|
||||
package org.l2jmobius.gameserver.model.actor.stat;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.Deque;
|
||||
import java.util.EnumMap;
|
||||
import java.util.EnumSet;
|
||||
import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
import java.util.LinkedList;
|
||||
@ -72,11 +72,11 @@ public class CreatureStat
|
||||
private final Deque<StatsHolder> _additionalMul = new ConcurrentLinkedDeque<>();
|
||||
private final Map<Stats, Double> _fixedValue = new ConcurrentHashMap<>();
|
||||
|
||||
private final float[] _attackTraits = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraits = new float[TraitType.values().length];
|
||||
private final int[] _attackTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _defenceTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _traitsInvul = new int[TraitType.values().length];
|
||||
private final float[] _attackTraitValues = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraitValues = new float[TraitType.values().length];
|
||||
private final Set<TraitType> _attackTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _defenceTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _invulnerableTraits = EnumSet.noneOf(TraitType.class);
|
||||
|
||||
/** Values to be recalculated after every stat update */
|
||||
private double _attackSpeedMultiplier = 1;
|
||||
@ -87,8 +87,6 @@ public class CreatureStat
|
||||
public CreatureStat(Creature creature)
|
||||
{
|
||||
_creature = creature;
|
||||
Arrays.fill(_attackTraits, 1.0f);
|
||||
Arrays.fill(_defenceTraits, 1.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -583,54 +581,86 @@ public class CreatureStat
|
||||
}
|
||||
}
|
||||
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
public void mergeAttackTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraits[traitType.ordinal()];
|
||||
_attackTraitValues[traitType.ordinal()] *= value;
|
||||
_attackTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float[] getAttackTraits()
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraits;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getAttackTraitsCount()
|
||||
public void mergeDefenceTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraitsCount;
|
||||
_defenceTraitValues[traitType.ordinal()] *= value;
|
||||
_defenceTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float getDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraits[traitType.ordinal()];
|
||||
}
|
||||
|
||||
public float[] getDefenceTraits()
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits;
|
||||
return _defenceTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getDefenceTraitsCount()
|
||||
public void mergeInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount;
|
||||
_invulnerableTraits.add(traitType);
|
||||
}
|
||||
|
||||
public boolean isTraitInvul(TraitType traitType)
|
||||
public boolean isInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _traitsInvul[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _invulnerableTraits.contains(traitType);
|
||||
}
|
||||
|
||||
public int[] getTraitsInvul()
|
||||
finally
|
||||
{
|
||||
return _traitsInvul;
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1241,7 +1241,7 @@ public final class Formulas
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
if (target.getStat().isTraitInvul(traitType))
|
||||
if (target.getStat().isInvulnerableTrait(traitType))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -63,6 +63,14 @@ public enum TraitType
|
||||
PHYSICAL_WEAKNESS(3),
|
||||
MAGICAL_WEAKNESS(3),
|
||||
DUALDAGGER(1),
|
||||
DEMONIC_WEAKNESS(2), // CT26_P4
|
||||
DIVINE_WEAKNESS(2),
|
||||
ELEMENTAL_WEAKNESS(2),
|
||||
FAIRY_WEAKNESS(2),
|
||||
HUMAN_WEAKNESS(2),
|
||||
HUMANOID_WEAKNESS(2),
|
||||
UNDEAD_WEAKNESS(2),
|
||||
// The values from below are custom.
|
||||
DUALBLUNT(1),
|
||||
KNOCKBACK(3),
|
||||
KNOCKDOWN(3),
|
||||
@ -75,7 +83,9 @@ public enum TraitType
|
||||
CHANGEBODY(3),
|
||||
TWOHANDCROSSBOW(1),
|
||||
ZONE(3),
|
||||
PSYCHIC(3);
|
||||
PSYCHIC(3),
|
||||
EMBRYO_WEAKNESS(2),
|
||||
SPIRIT_WEAKNESS(2);
|
||||
|
||||
private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
|
||||
|
||||
|
@ -22,9 +22,7 @@ import java.util.Map.Entry;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.TraitType;
|
||||
|
||||
@ -51,35 +49,11 @@ public final class AttackTrait extends AbstractEffect
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getAttackTraits())
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
|
||||
{
|
||||
if (charStat.getAttackTraitsCount()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getAttackTraits()[trait.getKey().ordinal()] /= trait.getValue();
|
||||
charStat.getAttackTraitsCount()[trait.getKey().ordinal()]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getAttackTraits())
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
|
||||
{
|
||||
charStat.getAttackTraits()[trait.getKey().ordinal()] *= trait.getValue();
|
||||
charStat.getAttackTraitsCount()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
effected.getStat().mergeAttackTrait(trait.getKey(), trait.getValue());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,7 @@ import java.util.Map.Entry;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.TraitType;
|
||||
|
||||
@ -46,75 +44,22 @@ public final class DefenceTrait extends AbstractEffect
|
||||
|
||||
for (Entry<String, Object> param : params.getSet().entrySet())
|
||||
{
|
||||
try
|
||||
{
|
||||
final TraitType traitType = TraitType.valueOf(param.getKey());
|
||||
final float value = Float.parseFloat((String) param.getValue());
|
||||
if (value == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
_defenceTraits.put(traitType, (value + 100) / 100);
|
||||
}
|
||||
catch (NumberFormatException e)
|
||||
{
|
||||
LOGGER.warning(getClass().getSimpleName() + ": value of " + param.getKey() + " must be float value " + param.getValue() + " found.");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.warning(getClass().getSimpleName() + ": value of TraitType enum required but found: " + param.getKey());
|
||||
}
|
||||
_defenceTraits.put(TraitType.valueOf(param.getKey()), (Float.parseFloat((String) param.getValue()) + 100) / 100);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getDefenceTraits())
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
|
||||
{
|
||||
if (trait.getValue() < 2.0f)
|
||||
{
|
||||
if (charStat.getDefenceTraitsCount()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getDefenceTraits()[trait.getKey().ordinal()] /= trait.getValue();
|
||||
charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]--;
|
||||
effected.getStat().mergeDefenceTrait(trait.getKey(), trait.getValue());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (charStat.getTraitsInvul()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getTraitsInvul()[trait.getKey().ordinal()]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getDefenceTraits())
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
|
||||
{
|
||||
if (trait.getValue() < 2.0f)
|
||||
{
|
||||
charStat.getDefenceTraits()[trait.getKey().ordinal()] *= trait.getValue();
|
||||
charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
charStat.getTraitsInvul()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
effected.getStat().mergeInvulnerableTrait(trait.getKey());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,10 +16,10 @@
|
||||
*/
|
||||
package org.l2jmobius.gameserver.model.actor.stat;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.Deque;
|
||||
import java.util.EnumMap;
|
||||
import java.util.EnumSet;
|
||||
import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
import java.util.LinkedList;
|
||||
@ -72,11 +72,11 @@ public class CreatureStat
|
||||
private final Deque<StatsHolder> _additionalMul = new ConcurrentLinkedDeque<>();
|
||||
private final Map<Stats, Double> _fixedValue = new ConcurrentHashMap<>();
|
||||
|
||||
private final float[] _attackTraits = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraits = new float[TraitType.values().length];
|
||||
private final int[] _attackTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _defenceTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _traitsInvul = new int[TraitType.values().length];
|
||||
private final float[] _attackTraitValues = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraitValues = new float[TraitType.values().length];
|
||||
private final Set<TraitType> _attackTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _defenceTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _invulnerableTraits = EnumSet.noneOf(TraitType.class);
|
||||
|
||||
/** Values to be recalculated after every stat update */
|
||||
private double _attackSpeedMultiplier = 1;
|
||||
@ -87,8 +87,6 @@ public class CreatureStat
|
||||
public CreatureStat(Creature creature)
|
||||
{
|
||||
_creature = creature;
|
||||
Arrays.fill(_attackTraits, 1.0f);
|
||||
Arrays.fill(_defenceTraits, 1.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -573,54 +571,86 @@ public class CreatureStat
|
||||
}
|
||||
}
|
||||
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
public void mergeAttackTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraits[traitType.ordinal()];
|
||||
_attackTraitValues[traitType.ordinal()] *= value;
|
||||
_attackTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float[] getAttackTraits()
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraits;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getAttackTraitsCount()
|
||||
public void mergeDefenceTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraitsCount;
|
||||
_defenceTraitValues[traitType.ordinal()] *= value;
|
||||
_defenceTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float getDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraits[traitType.ordinal()];
|
||||
}
|
||||
|
||||
public float[] getDefenceTraits()
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits;
|
||||
return _defenceTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getDefenceTraitsCount()
|
||||
public void mergeInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount;
|
||||
_invulnerableTraits.add(traitType);
|
||||
}
|
||||
|
||||
public boolean isTraitInvul(TraitType traitType)
|
||||
public boolean isInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _traitsInvul[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _invulnerableTraits.contains(traitType);
|
||||
}
|
||||
|
||||
public int[] getTraitsInvul()
|
||||
finally
|
||||
{
|
||||
return _traitsInvul;
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1241,7 +1241,7 @@ public final class Formulas
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
if (target.getStat().isTraitInvul(traitType))
|
||||
if (target.getStat().isInvulnerableTrait(traitType))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -63,6 +63,14 @@ public enum TraitType
|
||||
PHYSICAL_WEAKNESS(3),
|
||||
MAGICAL_WEAKNESS(3),
|
||||
DUALDAGGER(1),
|
||||
DEMONIC_WEAKNESS(2), // CT26_P4
|
||||
DIVINE_WEAKNESS(2),
|
||||
ELEMENTAL_WEAKNESS(2),
|
||||
FAIRY_WEAKNESS(2),
|
||||
HUMAN_WEAKNESS(2),
|
||||
HUMANOID_WEAKNESS(2),
|
||||
UNDEAD_WEAKNESS(2),
|
||||
// The values from below are custom.
|
||||
DUALBLUNT(1),
|
||||
KNOCKBACK(3),
|
||||
KNOCKDOWN(3),
|
||||
@ -75,7 +83,9 @@ public enum TraitType
|
||||
CHANGEBODY(3),
|
||||
TWOHANDCROSSBOW(1),
|
||||
ZONE(3),
|
||||
PSYCHIC(3);
|
||||
PSYCHIC(3),
|
||||
EMBRYO_WEAKNESS(2),
|
||||
SPIRIT_WEAKNESS(2);
|
||||
|
||||
private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
|
||||
|
||||
|
@ -22,9 +22,7 @@ import java.util.Map.Entry;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.TraitType;
|
||||
|
||||
@ -51,35 +49,11 @@ public final class AttackTrait extends AbstractEffect
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getAttackTraits())
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
|
||||
{
|
||||
if (charStat.getAttackTraitsCount()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getAttackTraits()[trait.getKey().ordinal()] /= trait.getValue();
|
||||
charStat.getAttackTraitsCount()[trait.getKey().ordinal()]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getAttackTraits())
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
|
||||
{
|
||||
charStat.getAttackTraits()[trait.getKey().ordinal()] *= trait.getValue();
|
||||
charStat.getAttackTraitsCount()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
effected.getStat().mergeAttackTrait(trait.getKey(), trait.getValue());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,7 @@ import java.util.Map.Entry;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.TraitType;
|
||||
|
||||
@ -46,75 +44,22 @@ public final class DefenceTrait extends AbstractEffect
|
||||
|
||||
for (Entry<String, Object> param : params.getSet().entrySet())
|
||||
{
|
||||
try
|
||||
{
|
||||
final TraitType traitType = TraitType.valueOf(param.getKey());
|
||||
final float value = Float.parseFloat((String) param.getValue());
|
||||
if (value == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
_defenceTraits.put(traitType, (value + 100) / 100);
|
||||
}
|
||||
catch (NumberFormatException e)
|
||||
{
|
||||
LOGGER.warning(getClass().getSimpleName() + ": value of " + param.getKey() + " must be float value " + param.getValue() + " found.");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.warning(getClass().getSimpleName() + ": value of TraitType enum required but found: " + param.getKey());
|
||||
}
|
||||
_defenceTraits.put(TraitType.valueOf(param.getKey()), (Float.parseFloat((String) param.getValue()) + 100) / 100);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getDefenceTraits())
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
|
||||
{
|
||||
if (trait.getValue() < 2.0f)
|
||||
{
|
||||
if (charStat.getDefenceTraitsCount()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getDefenceTraits()[trait.getKey().ordinal()] /= trait.getValue();
|
||||
charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]--;
|
||||
effected.getStat().mergeDefenceTrait(trait.getKey(), trait.getValue());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (charStat.getTraitsInvul()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getTraitsInvul()[trait.getKey().ordinal()]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getDefenceTraits())
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
|
||||
{
|
||||
if (trait.getValue() < 2.0f)
|
||||
{
|
||||
charStat.getDefenceTraits()[trait.getKey().ordinal()] *= trait.getValue();
|
||||
charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
charStat.getTraitsInvul()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
effected.getStat().mergeInvulnerableTrait(trait.getKey());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,10 +16,10 @@
|
||||
*/
|
||||
package org.l2jmobius.gameserver.model.actor.stat;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.Deque;
|
||||
import java.util.EnumMap;
|
||||
import java.util.EnumSet;
|
||||
import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
import java.util.LinkedList;
|
||||
@ -72,11 +72,11 @@ public class CreatureStat
|
||||
private final Deque<StatsHolder> _additionalMul = new ConcurrentLinkedDeque<>();
|
||||
private final Map<Stats, Double> _fixedValue = new ConcurrentHashMap<>();
|
||||
|
||||
private final float[] _attackTraits = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraits = new float[TraitType.values().length];
|
||||
private final int[] _attackTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _defenceTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _traitsInvul = new int[TraitType.values().length];
|
||||
private final float[] _attackTraitValues = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraitValues = new float[TraitType.values().length];
|
||||
private final Set<TraitType> _attackTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _defenceTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _invulnerableTraits = EnumSet.noneOf(TraitType.class);
|
||||
|
||||
/** Values to be recalculated after every stat update */
|
||||
private double _attackSpeedMultiplier = 1;
|
||||
@ -87,8 +87,6 @@ public class CreatureStat
|
||||
public CreatureStat(Creature creature)
|
||||
{
|
||||
_creature = creature;
|
||||
Arrays.fill(_attackTraits, 1.0f);
|
||||
Arrays.fill(_defenceTraits, 1.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -573,54 +571,86 @@ public class CreatureStat
|
||||
}
|
||||
}
|
||||
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
public void mergeAttackTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraits[traitType.ordinal()];
|
||||
_attackTraitValues[traitType.ordinal()] *= value;
|
||||
_attackTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float[] getAttackTraits()
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraits;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getAttackTraitsCount()
|
||||
public void mergeDefenceTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraitsCount;
|
||||
_defenceTraitValues[traitType.ordinal()] *= value;
|
||||
_defenceTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float getDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraits[traitType.ordinal()];
|
||||
}
|
||||
|
||||
public float[] getDefenceTraits()
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits;
|
||||
return _defenceTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getDefenceTraitsCount()
|
||||
public void mergeInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount;
|
||||
_invulnerableTraits.add(traitType);
|
||||
}
|
||||
|
||||
public boolean isTraitInvul(TraitType traitType)
|
||||
public boolean isInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _traitsInvul[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _invulnerableTraits.contains(traitType);
|
||||
}
|
||||
|
||||
public int[] getTraitsInvul()
|
||||
finally
|
||||
{
|
||||
return _traitsInvul;
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1241,7 +1241,7 @@ public final class Formulas
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
if (target.getStat().isTraitInvul(traitType))
|
||||
if (target.getStat().isInvulnerableTrait(traitType))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -63,6 +63,14 @@ public enum TraitType
|
||||
PHYSICAL_WEAKNESS(3),
|
||||
MAGICAL_WEAKNESS(3),
|
||||
DUALDAGGER(1),
|
||||
DEMONIC_WEAKNESS(2), // CT26_P4
|
||||
DIVINE_WEAKNESS(2),
|
||||
ELEMENTAL_WEAKNESS(2),
|
||||
FAIRY_WEAKNESS(2),
|
||||
HUMAN_WEAKNESS(2),
|
||||
HUMANOID_WEAKNESS(2),
|
||||
UNDEAD_WEAKNESS(2),
|
||||
// The values from below are custom.
|
||||
DUALBLUNT(1),
|
||||
KNOCKBACK(3),
|
||||
KNOCKDOWN(3),
|
||||
@ -75,7 +83,9 @@ public enum TraitType
|
||||
CHANGEBODY(3),
|
||||
TWOHANDCROSSBOW(1),
|
||||
ZONE(3),
|
||||
PSYCHIC(3);
|
||||
PSYCHIC(3),
|
||||
EMBRYO_WEAKNESS(2),
|
||||
SPIRIT_WEAKNESS(2);
|
||||
|
||||
private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
|
||||
|
||||
|
@ -22,9 +22,7 @@ import java.util.Map.Entry;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.TraitType;
|
||||
|
||||
@ -51,35 +49,11 @@ public final class AttackTrait extends AbstractEffect
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getAttackTraits())
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
|
||||
{
|
||||
if (charStat.getAttackTraitsCount()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getAttackTraits()[trait.getKey().ordinal()] /= trait.getValue();
|
||||
charStat.getAttackTraitsCount()[trait.getKey().ordinal()]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getAttackTraits())
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
|
||||
{
|
||||
charStat.getAttackTraits()[trait.getKey().ordinal()] *= trait.getValue();
|
||||
charStat.getAttackTraitsCount()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
effected.getStat().mergeAttackTrait(trait.getKey(), trait.getValue());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,7 @@ import java.util.Map.Entry;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.TraitType;
|
||||
|
||||
@ -46,75 +44,22 @@ public final class DefenceTrait extends AbstractEffect
|
||||
|
||||
for (Entry<String, Object> param : params.getSet().entrySet())
|
||||
{
|
||||
try
|
||||
{
|
||||
final TraitType traitType = TraitType.valueOf(param.getKey());
|
||||
final float value = Float.parseFloat((String) param.getValue());
|
||||
if (value == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
_defenceTraits.put(traitType, (value + 100) / 100);
|
||||
}
|
||||
catch (NumberFormatException e)
|
||||
{
|
||||
LOGGER.warning(getClass().getSimpleName() + ": value of " + param.getKey() + " must be float value " + param.getValue() + " found.");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.warning(getClass().getSimpleName() + ": value of TraitType enum required but found: " + param.getKey());
|
||||
}
|
||||
_defenceTraits.put(TraitType.valueOf(param.getKey()), (Float.parseFloat((String) param.getValue()) + 100) / 100);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getDefenceTraits())
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
|
||||
{
|
||||
if (trait.getValue() < 2.0f)
|
||||
{
|
||||
if (charStat.getDefenceTraitsCount()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getDefenceTraits()[trait.getKey().ordinal()] /= trait.getValue();
|
||||
charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]--;
|
||||
effected.getStat().mergeDefenceTrait(trait.getKey(), trait.getValue());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (charStat.getTraitsInvul()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getTraitsInvul()[trait.getKey().ordinal()]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getDefenceTraits())
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
|
||||
{
|
||||
if (trait.getValue() < 2.0f)
|
||||
{
|
||||
charStat.getDefenceTraits()[trait.getKey().ordinal()] *= trait.getValue();
|
||||
charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
charStat.getTraitsInvul()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
effected.getStat().mergeInvulnerableTrait(trait.getKey());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,10 +16,10 @@
|
||||
*/
|
||||
package org.l2jmobius.gameserver.model.actor.stat;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.Deque;
|
||||
import java.util.EnumMap;
|
||||
import java.util.EnumSet;
|
||||
import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
import java.util.LinkedList;
|
||||
@ -72,11 +72,11 @@ public class CreatureStat
|
||||
private final Deque<StatsHolder> _additionalMul = new ConcurrentLinkedDeque<>();
|
||||
private final Map<Stats, Double> _fixedValue = new ConcurrentHashMap<>();
|
||||
|
||||
private final float[] _attackTraits = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraits = new float[TraitType.values().length];
|
||||
private final int[] _attackTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _defenceTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _traitsInvul = new int[TraitType.values().length];
|
||||
private final float[] _attackTraitValues = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraitValues = new float[TraitType.values().length];
|
||||
private final Set<TraitType> _attackTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _defenceTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _invulnerableTraits = EnumSet.noneOf(TraitType.class);
|
||||
|
||||
/** Values to be recalculated after every stat update */
|
||||
private double _attackSpeedMultiplier = 1;
|
||||
@ -87,8 +87,6 @@ public class CreatureStat
|
||||
public CreatureStat(Creature creature)
|
||||
{
|
||||
_creature = creature;
|
||||
Arrays.fill(_attackTraits, 1.0f);
|
||||
Arrays.fill(_defenceTraits, 1.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -573,54 +571,86 @@ public class CreatureStat
|
||||
}
|
||||
}
|
||||
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
public void mergeAttackTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraits[traitType.ordinal()];
|
||||
_attackTraitValues[traitType.ordinal()] *= value;
|
||||
_attackTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float[] getAttackTraits()
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraits;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getAttackTraitsCount()
|
||||
public void mergeDefenceTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraitsCount;
|
||||
_defenceTraitValues[traitType.ordinal()] *= value;
|
||||
_defenceTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float getDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraits[traitType.ordinal()];
|
||||
}
|
||||
|
||||
public float[] getDefenceTraits()
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits;
|
||||
return _defenceTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getDefenceTraitsCount()
|
||||
public void mergeInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount;
|
||||
_invulnerableTraits.add(traitType);
|
||||
}
|
||||
|
||||
public boolean isTraitInvul(TraitType traitType)
|
||||
public boolean isInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _traitsInvul[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _invulnerableTraits.contains(traitType);
|
||||
}
|
||||
|
||||
public int[] getTraitsInvul()
|
||||
finally
|
||||
{
|
||||
return _traitsInvul;
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1241,7 +1241,7 @@ public final class Formulas
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
if (target.getStat().isTraitInvul(traitType))
|
||||
if (target.getStat().isInvulnerableTrait(traitType))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -63,6 +63,14 @@ public enum TraitType
|
||||
PHYSICAL_WEAKNESS(3),
|
||||
MAGICAL_WEAKNESS(3),
|
||||
DUALDAGGER(1),
|
||||
DEMONIC_WEAKNESS(2), // CT26_P4
|
||||
DIVINE_WEAKNESS(2),
|
||||
ELEMENTAL_WEAKNESS(2),
|
||||
FAIRY_WEAKNESS(2),
|
||||
HUMAN_WEAKNESS(2),
|
||||
HUMANOID_WEAKNESS(2),
|
||||
UNDEAD_WEAKNESS(2),
|
||||
// The values from below are custom.
|
||||
DUALBLUNT(1),
|
||||
KNOCKBACK(3),
|
||||
KNOCKDOWN(3),
|
||||
@ -75,7 +83,9 @@ public enum TraitType
|
||||
CHANGEBODY(3),
|
||||
TWOHANDCROSSBOW(1),
|
||||
ZONE(3),
|
||||
PSYCHIC(3);
|
||||
PSYCHIC(3),
|
||||
EMBRYO_WEAKNESS(2),
|
||||
SPIRIT_WEAKNESS(2);
|
||||
|
||||
private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
|
||||
|
||||
|
@ -22,9 +22,7 @@ import java.util.Map.Entry;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.TraitType;
|
||||
|
||||
@ -51,35 +49,11 @@ public final class AttackTrait extends AbstractEffect
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getAttackTraits())
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
|
||||
{
|
||||
if (charStat.getAttackTraitsCount()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getAttackTraits()[trait.getKey().ordinal()] /= trait.getValue();
|
||||
charStat.getAttackTraitsCount()[trait.getKey().ordinal()]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getAttackTraits())
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
|
||||
{
|
||||
charStat.getAttackTraits()[trait.getKey().ordinal()] *= trait.getValue();
|
||||
charStat.getAttackTraitsCount()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
effected.getStat().mergeAttackTrait(trait.getKey(), trait.getValue());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,7 @@ import java.util.Map.Entry;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.TraitType;
|
||||
|
||||
@ -46,75 +44,22 @@ public final class DefenceTrait extends AbstractEffect
|
||||
|
||||
for (Entry<String, Object> param : params.getSet().entrySet())
|
||||
{
|
||||
try
|
||||
{
|
||||
final TraitType traitType = TraitType.valueOf(param.getKey());
|
||||
final float value = Float.parseFloat((String) param.getValue());
|
||||
if (value == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
_defenceTraits.put(traitType, (value + 100) / 100);
|
||||
}
|
||||
catch (NumberFormatException e)
|
||||
{
|
||||
LOGGER.warning(getClass().getSimpleName() + ": value of " + param.getKey() + " must be float value " + param.getValue() + " found.");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.warning(getClass().getSimpleName() + ": value of TraitType enum required but found: " + param.getKey());
|
||||
}
|
||||
_defenceTraits.put(TraitType.valueOf(param.getKey()), (Float.parseFloat((String) param.getValue()) + 100) / 100);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getDefenceTraits())
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
|
||||
{
|
||||
if (trait.getValue() < 2.0f)
|
||||
{
|
||||
if (charStat.getDefenceTraitsCount()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getDefenceTraits()[trait.getKey().ordinal()] /= trait.getValue();
|
||||
charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]--;
|
||||
effected.getStat().mergeDefenceTrait(trait.getKey(), trait.getValue());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (charStat.getTraitsInvul()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getTraitsInvul()[trait.getKey().ordinal()]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getDefenceTraits())
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
|
||||
{
|
||||
if (trait.getValue() < 2.0f)
|
||||
{
|
||||
charStat.getDefenceTraits()[trait.getKey().ordinal()] *= trait.getValue();
|
||||
charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
charStat.getTraitsInvul()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
effected.getStat().mergeInvulnerableTrait(trait.getKey());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,10 +16,10 @@
|
||||
*/
|
||||
package org.l2jmobius.gameserver.model.actor.stat;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.Deque;
|
||||
import java.util.EnumMap;
|
||||
import java.util.EnumSet;
|
||||
import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
import java.util.LinkedList;
|
||||
@ -72,11 +72,11 @@ public class CreatureStat
|
||||
private final Deque<StatsHolder> _additionalMul = new ConcurrentLinkedDeque<>();
|
||||
private final Map<Stats, Double> _fixedValue = new ConcurrentHashMap<>();
|
||||
|
||||
private final float[] _attackTraits = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraits = new float[TraitType.values().length];
|
||||
private final int[] _attackTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _defenceTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _traitsInvul = new int[TraitType.values().length];
|
||||
private final float[] _attackTraitValues = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraitValues = new float[TraitType.values().length];
|
||||
private final Set<TraitType> _attackTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _defenceTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _invulnerableTraits = EnumSet.noneOf(TraitType.class);
|
||||
|
||||
/** Values to be recalculated after every stat update */
|
||||
private double _attackSpeedMultiplier = 1;
|
||||
@ -87,8 +87,6 @@ public class CreatureStat
|
||||
public CreatureStat(Creature creature)
|
||||
{
|
||||
_creature = creature;
|
||||
Arrays.fill(_attackTraits, 1.0f);
|
||||
Arrays.fill(_defenceTraits, 1.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -573,54 +571,86 @@ public class CreatureStat
|
||||
}
|
||||
}
|
||||
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
public void mergeAttackTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraits[traitType.ordinal()];
|
||||
_attackTraitValues[traitType.ordinal()] *= value;
|
||||
_attackTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float[] getAttackTraits()
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraits;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getAttackTraitsCount()
|
||||
public void mergeDefenceTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraitsCount;
|
||||
_defenceTraitValues[traitType.ordinal()] *= value;
|
||||
_defenceTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float getDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraits[traitType.ordinal()];
|
||||
}
|
||||
|
||||
public float[] getDefenceTraits()
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits;
|
||||
return _defenceTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getDefenceTraitsCount()
|
||||
public void mergeInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount;
|
||||
_invulnerableTraits.add(traitType);
|
||||
}
|
||||
|
||||
public boolean isTraitInvul(TraitType traitType)
|
||||
public boolean isInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _traitsInvul[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _invulnerableTraits.contains(traitType);
|
||||
}
|
||||
|
||||
public int[] getTraitsInvul()
|
||||
finally
|
||||
{
|
||||
return _traitsInvul;
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1241,7 +1241,7 @@ public final class Formulas
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
if (target.getStat().isTraitInvul(traitType))
|
||||
if (target.getStat().isInvulnerableTrait(traitType))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -63,6 +63,14 @@ public enum TraitType
|
||||
PHYSICAL_WEAKNESS(3),
|
||||
MAGICAL_WEAKNESS(3),
|
||||
DUALDAGGER(1),
|
||||
DEMONIC_WEAKNESS(2), // CT26_P4
|
||||
DIVINE_WEAKNESS(2),
|
||||
ELEMENTAL_WEAKNESS(2),
|
||||
FAIRY_WEAKNESS(2),
|
||||
HUMAN_WEAKNESS(2),
|
||||
HUMANOID_WEAKNESS(2),
|
||||
UNDEAD_WEAKNESS(2),
|
||||
// The values from below are custom.
|
||||
DUALBLUNT(1),
|
||||
KNOCKBACK(3),
|
||||
KNOCKDOWN(3),
|
||||
@ -75,7 +83,9 @@ public enum TraitType
|
||||
CHANGEBODY(3),
|
||||
TWOHANDCROSSBOW(1),
|
||||
ZONE(3),
|
||||
PSYCHIC(3);
|
||||
PSYCHIC(3),
|
||||
EMBRYO_WEAKNESS(2),
|
||||
SPIRIT_WEAKNESS(2);
|
||||
|
||||
private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
|
||||
|
||||
|
@ -22,9 +22,7 @@ import java.util.Map.Entry;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.TraitType;
|
||||
|
||||
@ -51,35 +49,11 @@ public final class AttackTrait extends AbstractEffect
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getAttackTraits())
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
|
||||
{
|
||||
if (charStat.getAttackTraitsCount()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getAttackTraits()[trait.getKey().ordinal()] /= trait.getValue();
|
||||
charStat.getAttackTraitsCount()[trait.getKey().ordinal()]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getAttackTraits())
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
|
||||
{
|
||||
charStat.getAttackTraits()[trait.getKey().ordinal()] *= trait.getValue();
|
||||
charStat.getAttackTraitsCount()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
effected.getStat().mergeAttackTrait(trait.getKey(), trait.getValue());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,9 +22,7 @@ import java.util.Map.Entry;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.TraitType;
|
||||
|
||||
@ -46,75 +44,22 @@ public final class DefenceTrait extends AbstractEffect
|
||||
|
||||
for (Entry<String, Object> param : params.getSet().entrySet())
|
||||
{
|
||||
try
|
||||
{
|
||||
final TraitType traitType = TraitType.valueOf(param.getKey());
|
||||
final float value = Float.parseFloat((String) param.getValue());
|
||||
if (value == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
_defenceTraits.put(traitType, (value + 100) / 100);
|
||||
}
|
||||
catch (NumberFormatException e)
|
||||
{
|
||||
LOGGER.warning(getClass().getSimpleName() + ": value of " + param.getKey() + " must be float value " + param.getValue() + " found.");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.warning(getClass().getSimpleName() + ": value of TraitType enum required but found: " + param.getKey());
|
||||
}
|
||||
_defenceTraits.put(TraitType.valueOf(param.getKey()), (Float.parseFloat((String) param.getValue()) + 100) / 100);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onExit(Creature effector, Creature effected, Skill skill)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getDefenceTraits())
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
|
||||
{
|
||||
if (trait.getValue() < 2.0f)
|
||||
{
|
||||
if (charStat.getDefenceTraitsCount()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getDefenceTraits()[trait.getKey().ordinal()] /= trait.getValue();
|
||||
charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]--;
|
||||
effected.getStat().mergeDefenceTrait(trait.getKey(), trait.getValue());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (charStat.getTraitsInvul()[trait.getKey().ordinal()] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
charStat.getTraitsInvul()[trait.getKey().ordinal()]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
|
||||
{
|
||||
final CreatureStat charStat = effected.getStat();
|
||||
synchronized (charStat.getDefenceTraits())
|
||||
{
|
||||
for (Entry<TraitType, Float> trait : _defenceTraits.entrySet())
|
||||
{
|
||||
if (trait.getValue() < 2.0f)
|
||||
{
|
||||
charStat.getDefenceTraits()[trait.getKey().ordinal()] *= trait.getValue();
|
||||
charStat.getDefenceTraitsCount()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
charStat.getTraitsInvul()[trait.getKey().ordinal()]++;
|
||||
}
|
||||
effected.getStat().mergeInvulnerableTrait(trait.getKey());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,10 +16,10 @@
|
||||
*/
|
||||
package org.l2jmobius.gameserver.model.actor.stat;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.Deque;
|
||||
import java.util.EnumMap;
|
||||
import java.util.EnumSet;
|
||||
import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
import java.util.LinkedList;
|
||||
@ -72,11 +72,11 @@ public class CreatureStat
|
||||
private final Deque<StatsHolder> _additionalMul = new ConcurrentLinkedDeque<>();
|
||||
private final Map<Stats, Double> _fixedValue = new ConcurrentHashMap<>();
|
||||
|
||||
private final float[] _attackTraits = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraits = new float[TraitType.values().length];
|
||||
private final int[] _attackTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _defenceTraitsCount = new int[TraitType.values().length];
|
||||
private final int[] _traitsInvul = new int[TraitType.values().length];
|
||||
private final float[] _attackTraitValues = new float[TraitType.values().length];
|
||||
private final float[] _defenceTraitValues = new float[TraitType.values().length];
|
||||
private final Set<TraitType> _attackTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _defenceTraits = EnumSet.noneOf(TraitType.class);
|
||||
private final Set<TraitType> _invulnerableTraits = EnumSet.noneOf(TraitType.class);
|
||||
|
||||
/** Values to be recalculated after every stat update */
|
||||
private double _attackSpeedMultiplier = 1;
|
||||
@ -87,8 +87,6 @@ public class CreatureStat
|
||||
public CreatureStat(Creature creature)
|
||||
{
|
||||
_creature = creature;
|
||||
Arrays.fill(_attackTraits, 1.0f);
|
||||
Arrays.fill(_defenceTraits, 1.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -573,54 +571,86 @@ public class CreatureStat
|
||||
}
|
||||
}
|
||||
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
public void mergeAttackTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraits[traitType.ordinal()];
|
||||
_attackTraitValues[traitType.ordinal()] *= value;
|
||||
_attackTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float[] getAttackTraits()
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraits;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _attackTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getAttackTraitsCount()
|
||||
public void mergeDefenceTrait(TraitType traitType, float value)
|
||||
{
|
||||
return _attackTraitsCount;
|
||||
_defenceTraitValues[traitType.ordinal()] *= value;
|
||||
_defenceTraits.add(traitType);
|
||||
}
|
||||
|
||||
public float getDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraits[traitType.ordinal()];
|
||||
}
|
||||
|
||||
public float[] getDefenceTraits()
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits;
|
||||
return _defenceTraitValues[traitType.ordinal()];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _defenceTraits.contains(traitType);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int[] getDefenceTraitsCount()
|
||||
public void mergeInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount;
|
||||
_invulnerableTraits.add(traitType);
|
||||
}
|
||||
|
||||
public boolean isTraitInvul(TraitType traitType)
|
||||
public boolean isInvulnerableTrait(TraitType traitType)
|
||||
{
|
||||
return _traitsInvul[traitType.ordinal()] > 0;
|
||||
_lock.readLock().lock();
|
||||
try
|
||||
{
|
||||
return _invulnerableTraits.contains(traitType);
|
||||
}
|
||||
|
||||
public int[] getTraitsInvul()
|
||||
finally
|
||||
{
|
||||
return _traitsInvul;
|
||||
_lock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1241,7 +1241,7 @@ public final class Formulas
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
if (target.getStat().isTraitInvul(traitType))
|
||||
if (target.getStat().isInvulnerableTrait(traitType))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -63,6 +63,14 @@ public enum TraitType
|
||||
PHYSICAL_WEAKNESS(3),
|
||||
MAGICAL_WEAKNESS(3),
|
||||
DUALDAGGER(1),
|
||||
DEMONIC_WEAKNESS(2), // CT26_P4
|
||||
DIVINE_WEAKNESS(2),
|
||||
ELEMENTAL_WEAKNESS(2),
|
||||
FAIRY_WEAKNESS(2),
|
||||
HUMAN_WEAKNESS(2),
|
||||
HUMANOID_WEAKNESS(2),
|
||||
UNDEAD_WEAKNESS(2),
|
||||
// The values from below are custom.
|
||||
DUALBLUNT(1),
|
||||
KNOCKBACK(3),
|
||||
KNOCKDOWN(3),
|
||||
@ -75,7 +83,9 @@ public enum TraitType
|
||||
CHANGEBODY(3),
|
||||
TWOHANDCROSSBOW(1),
|
||||
ZONE(3),
|
||||
PSYCHIC(3);
|
||||
PSYCHIC(3),
|
||||
EMBRYO_WEAKNESS(2),
|
||||
SPIRIT_WEAKNESS(2);
|
||||
|
||||
private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user