Prevent quest timer start when NPC is dead.
This commit is contained in:
@@ -40,9 +40,9 @@ public final class TrainningSoldier extends AbstractNpcAI
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@Override
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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{
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if ((npc != null))
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if ((npc != null) && !npc.isDead())
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{
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{
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if (!npc.isInCombat() && !npc.isDead())
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if (!npc.isInCombat())
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{
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{
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for (L2Npc nearby : L2World.getInstance().getVisibleObjects(npc, L2Npc.class, 150))
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for (L2Npc nearby : L2World.getInstance().getVisibleObjects(npc, L2Npc.class, 150))
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{
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{
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@@ -46,9 +46,9 @@ public final class YeSagiraGuards extends AbstractNpcAI
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@Override
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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{
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if ((npc != null))
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if ((npc != null) && !npc.isDead())
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{
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{
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if (!npc.isInCombat() && !npc.isDead())
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if (!npc.isInCombat())
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{
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{
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final List<L2MonsterInstance> nearbyMonsters = L2World.getInstance().getVisibleObjects(npc, L2MonsterInstance.class, 1000);
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final List<L2MonsterInstance> nearbyMonsters = L2World.getInstance().getVisibleObjects(npc, L2MonsterInstance.class, 1000);
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if (!nearbyMonsters.isEmpty())
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if (!nearbyMonsters.isEmpty())
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@@ -40,9 +40,9 @@ public final class TrainningSoldier extends AbstractNpcAI
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@Override
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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{
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if ((npc != null))
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if ((npc != null) && !npc.isDead())
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{
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{
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if (!npc.isInCombat() && !npc.isDead())
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if (!npc.isInCombat())
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{
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{
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for (L2Npc nearby : L2World.getInstance().getVisibleObjects(npc, L2Npc.class, 150))
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for (L2Npc nearby : L2World.getInstance().getVisibleObjects(npc, L2Npc.class, 150))
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{
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{
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@@ -46,9 +46,9 @@ public final class YeSagiraGuards extends AbstractNpcAI
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@Override
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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{
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if ((npc != null))
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if ((npc != null) && !npc.isDead())
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{
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{
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if (!npc.isInCombat() && !npc.isDead())
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if (!npc.isInCombat())
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{
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{
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final List<L2MonsterInstance> nearbyMonsters = L2World.getInstance().getVisibleObjects(npc, L2MonsterInstance.class, 1000);
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final List<L2MonsterInstance> nearbyMonsters = L2World.getInstance().getVisibleObjects(npc, L2MonsterInstance.class, 1000);
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if (!nearbyMonsters.isEmpty())
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if (!nearbyMonsters.isEmpty())
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@@ -40,9 +40,9 @@ public final class TrainningSoldier extends AbstractNpcAI
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@Override
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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{
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if ((npc != null))
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if ((npc != null) && !npc.isDead())
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{
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{
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if (!npc.isInCombat() && !npc.isDead())
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if (!npc.isInCombat())
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{
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{
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for (L2Npc nearby : L2World.getInstance().getVisibleObjects(npc, L2Npc.class, 150))
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for (L2Npc nearby : L2World.getInstance().getVisibleObjects(npc, L2Npc.class, 150))
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{
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{
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@@ -46,9 +46,9 @@ public final class YeSagiraGuards extends AbstractNpcAI
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@Override
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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{
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if ((npc != null))
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if ((npc != null) && !npc.isDead())
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{
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{
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if (!npc.isInCombat() && !npc.isDead())
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if (!npc.isInCombat())
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{
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{
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final List<L2MonsterInstance> nearbyMonsters = L2World.getInstance().getVisibleObjects(npc, L2MonsterInstance.class, 1000);
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final List<L2MonsterInstance> nearbyMonsters = L2World.getInstance().getVisibleObjects(npc, L2MonsterInstance.class, 1000);
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if (!nearbyMonsters.isEmpty())
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if (!nearbyMonsters.isEmpty())
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@@ -40,9 +40,9 @@ public final class TrainningSoldier extends AbstractNpcAI
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@Override
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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{
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if ((npc != null))
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if ((npc != null) && !npc.isDead())
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{
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{
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if (!npc.isInCombat() && !npc.isDead())
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if (!npc.isInCombat())
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{
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{
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for (L2Npc nearby : L2World.getInstance().getVisibleObjects(npc, L2Npc.class, 150))
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for (L2Npc nearby : L2World.getInstance().getVisibleObjects(npc, L2Npc.class, 150))
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{
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{
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@@ -46,9 +46,9 @@ public final class YeSagiraGuards extends AbstractNpcAI
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@Override
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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{
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if ((npc != null))
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if ((npc != null) && !npc.isDead())
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{
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{
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if (!npc.isInCombat() && !npc.isDead())
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if (!npc.isInCombat())
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{
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{
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final List<L2MonsterInstance> nearbyMonsters = L2World.getInstance().getVisibleObjects(npc, L2MonsterInstance.class, 1000);
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final List<L2MonsterInstance> nearbyMonsters = L2World.getInstance().getVisibleObjects(npc, L2MonsterInstance.class, 1000);
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if (!nearbyMonsters.isEmpty())
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if (!nearbyMonsters.isEmpty())
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