Prevent quest timer start when NPC is dead.
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		@@ -40,9 +40,9 @@ public final class TrainningSoldier extends AbstractNpcAI
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	@Override
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	public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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	{
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		if ((npc != null))
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		if ((npc != null) && !npc.isDead())
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		{
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			if (!npc.isInCombat() && !npc.isDead())
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			if (!npc.isInCombat())
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			{
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				for (L2Npc nearby : L2World.getInstance().getVisibleObjects(npc, L2Npc.class, 150))
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				{
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@@ -46,9 +46,9 @@ public final class YeSagiraGuards extends AbstractNpcAI
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	@Override
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	public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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	{
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		if ((npc != null))
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		if ((npc != null) && !npc.isDead())
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		{
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			if (!npc.isInCombat() && !npc.isDead())
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			if (!npc.isInCombat())
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			{
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				final List<L2MonsterInstance> nearbyMonsters = L2World.getInstance().getVisibleObjects(npc, L2MonsterInstance.class, 1000);
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				if (!nearbyMonsters.isEmpty())
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