Prevent quest timer start when NPC is dead.

This commit is contained in:
MobiusDev
2018-08-30 19:06:45 +00:00
parent 8769eb4926
commit 9af5336ce2
8 changed files with 16 additions and 16 deletions

View File

@@ -40,9 +40,9 @@ public final class TrainningSoldier extends AbstractNpcAI
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if ((npc != null))
if ((npc != null) && !npc.isDead())
{
if (!npc.isInCombat() && !npc.isDead())
if (!npc.isInCombat())
{
for (L2Npc nearby : L2World.getInstance().getVisibleObjects(npc, L2Npc.class, 150))
{

View File

@@ -46,9 +46,9 @@ public final class YeSagiraGuards extends AbstractNpcAI
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if ((npc != null))
if ((npc != null) && !npc.isDead())
{
if (!npc.isInCombat() && !npc.isDead())
if (!npc.isInCombat())
{
final List<L2MonsterInstance> nearbyMonsters = L2World.getInstance().getVisibleObjects(npc, L2MonsterInstance.class, 1000);
if (!nearbyMonsters.isEmpty())