Addition of Venir's Talisman.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment 2020-12-24 15:22:12 +00:00
parent 3305067f35
commit 9ac32c7028
4 changed files with 392 additions and 2 deletions

View File

@ -698,217 +698,313 @@
<!-- When equipped, CON +1. Can be upgraded to higher level using Venir's Talisman Fragment. Does not disappear if upgrade fails. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON +1. Can be upgraded to higher level using Venir's Talisman Fragment. Does not disappear if upgrade fails. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i00" /> <set name="icon" val="icon.etc_all_stat_talisman_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="1" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71272" name="Venir's Talisman Lv. 2" type="Armor"> <item id="71272" name="Venir's Talisman Lv. 2" type="Armor">
<!-- When equipped, CON, MEN +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 1. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 1. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i00" /> <set name="icon" val="icon.etc_all_stat_talisman_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="2" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71273" name="Venir's Talisman Lv. 3" type="Armor"> <item id="71273" name="Venir's Talisman Lv. 3" type="Armor">
<!-- When equipped, CON, MEN, DEX +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 1. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 1. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i00" /> <set name="icon" val="icon.etc_all_stat_talisman_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="3" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71274" name="Venir's Talisman Lv. 4" type="Armor"> <item id="71274" name="Venir's Talisman Lv. 4" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 1. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 1. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i00" /> <set name="icon" val="icon.etc_all_stat_talisman_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="4" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71275" name="Venir's Talisman Lv. 5" type="Armor"> <item id="71275" name="Venir's Talisman Lv. 5" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT, STR +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 1. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT, STR +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 1. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i00" /> <set name="icon" val="icon.etc_all_stat_talisman_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="5" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71276" name="Venir's Talisman Lv. 6" type="Armor"> <item id="71276" name="Venir's Talisman Lv. 6" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT, STR, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT, STR, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i00" /> <set name="icon" val="icon.etc_all_stat_talisman_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="6" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71277" name="Venir's Talisman Lv. 7" type="Armor"> <item id="71277" name="Venir's Talisman Lv. 7" type="Armor">
<!-- When equipped, CON +2, MEN, DEX, WIT, STR, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON +2, MEN, DEX, WIT, STR, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i01" /> <set name="icon" val="icon.etc_all_stat_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="7" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71278" name="Venir's Talisman Lv. 8" type="Armor"> <item id="71278" name="Venir's Talisman Lv. 8" type="Armor">
<!-- When equipped, CON, MEN +2, DEX, WIT, STR, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN +2, DEX, WIT, STR, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i01" /> <set name="icon" val="icon.etc_all_stat_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="8" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71279" name="Venir's Talisman Lv. 9" type="Armor"> <item id="71279" name="Venir's Talisman Lv. 9" type="Armor">
<!-- When equipped, CON, MEN, DEX +2, WIT, STR, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX +2, WIT, STR, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i01" /> <set name="icon" val="icon.etc_all_stat_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="9" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71280" name="Venir's Talisman Lv. 10" type="Armor"> <item id="71280" name="Venir's Talisman Lv. 10" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT +2, STR, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT +2, STR, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i01" /> <set name="icon" val="icon.etc_all_stat_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="10" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71281" name="Venir's Talisman Lv. 11" type="Armor"> <item id="71281" name="Venir's Talisman Lv. 11" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT, STR +2, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT, STR +2, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i01" /> <set name="icon" val="icon.etc_all_stat_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="11" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71282" name="Venir's Talisman Lv. 12" type="Armor"> <item id="71282" name="Venir's Talisman Lv. 12" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT, STR, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT, STR, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i01" /> <set name="icon" val="icon.etc_all_stat_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="12" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71283" name="Venir's Talisman Lv. 13" type="Armor"> <item id="71283" name="Venir's Talisman Lv. 13" type="Armor">
<!-- When equipped, CON +3, MEN, DEX, WIT, STR, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON +3, MEN, DEX, WIT, STR, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i02" /> <set name="icon" val="icon.etc_all_stat_talisman_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="13" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71284" name="Venir's Talisman Lv. 14" type="Armor"> <item id="71284" name="Venir's Talisman Lv. 14" type="Armor">
<!-- When equipped, CON, MEN +3, DEX, WIT, STR, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN +3, DEX, WIT, STR, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i02" /> <set name="icon" val="icon.etc_all_stat_talisman_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="14" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71285" name="Venir's Talisman Lv. 15" type="Armor"> <item id="71285" name="Venir's Talisman Lv. 15" type="Armor">
<!-- When equipped, CON, MEN, DEX +3, WIT, STR, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX +3, WIT, STR, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i02" /> <set name="icon" val="icon.etc_all_stat_talisman_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="15" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71286" name="Venir's Talisman Lv. 16" type="Armor"> <item id="71286" name="Venir's Talisman Lv. 16" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT +3, STR, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT +3, STR, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i02" /> <set name="icon" val="icon.etc_all_stat_talisman_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="16" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71287" name="Venir's Talisman Lv. 17" type="Armor"> <item id="71287" name="Venir's Talisman Lv. 17" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT, STR +3, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT, STR +3, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i02" /> <set name="icon" val="icon.etc_all_stat_talisman_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="17" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71288" name="Venir's Talisman Lv. 18" type="Armor"> <item id="71288" name="Venir's Talisman Lv. 18" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT, STR, INT +2, P./ M. Skill Cooldown -7%. Additionally, has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT, STR, INT +2, P./ M. Skill Cooldown -7%. Additionally, has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i02" /> <set name="icon" val="icon.etc_all_stat_talisman_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="18" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71289" name="Venir's Talisman Lv. 19" type="Armor"> <item id="71289" name="Venir's Talisman Lv. 19" type="Armor">
<!-- When equipped, CON +4, MEN, DEX, WIT, STR, INT +3, P./ M. Skill Cooldown -7%. Additionally, has a chance of recovering 8% of damage inflicted on the enemy as HP or 4% as MP. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON +4, MEN, DEX, WIT, STR, INT +3, P./ M. Skill Cooldown -7%. Additionally, has a chance of recovering 8% of damage inflicted on the enemy as HP or 4% as MP. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i02" /> <set name="icon" val="icon.etc_all_stat_talisman_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="19" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71290" name="Venir's Talisman Lv. 20" type="Armor"> <item id="71290" name="Venir's Talisman Lv. 20" type="Armor">
<!-- When equipped, CON, MEN +4, DEX, WIT, STR, INT +3, P./ M. Skill Cooldown -7%. Additionally, has a chance of recovering 8% of damage inflicted on the enemy as HP or 4% as MP. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN +4, DEX, WIT, STR, INT +3, P./ M. Skill Cooldown -7%. Additionally, has a chance of recovering 8% of damage inflicted on the enemy as HP or 4% as MP. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i02" /> <set name="icon" val="icon.etc_all_stat_talisman_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="20" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71291" name="Venir's Talisman Lv. 21" type="Armor"> <item id="71291" name="Venir's Talisman Lv. 21" type="Armor">
<!-- When equipped, CON, MEN, DEX +4, WIT, STR, INT +3, P./ M. Skill Cooldown -7%. Additionally, has a chance of recovering 8% of damage inflicted on the enemy as HP or 4% as MP. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX +4, WIT, STR, INT +3, P./ M. Skill Cooldown -7%. Additionally, has a chance of recovering 8% of damage inflicted on the enemy as HP or 4% as MP. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i02" /> <set name="icon" val="icon.etc_all_stat_talisman_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="21" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71292" name="Venir's Talisman Lv. 22" type="Armor"> <item id="71292" name="Venir's Talisman Lv. 22" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT +4, STR, INT +3, P./ M. Skill Cooldown -7%. Additionally, has a chance of recovering 8% of damage inflicted on the enemy as HP or 4% as MP. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT +4, STR, INT +3, P./ M. Skill Cooldown -7%. Additionally, has a chance of recovering 8% of damage inflicted on the enemy as HP or 4% as MP. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i02" /> <set name="icon" val="icon.etc_all_stat_talisman_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="22" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71293" name="Venir's Talisman Lv. 23" type="Armor"> <item id="71293" name="Venir's Talisman Lv. 23" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT, STR +4, INT +3, P./ M. Skill Cooldown -7%. Additionally, has a chance of recovering 8% of damage inflicted on the enemy as HP or 4% as MP. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT, STR +4, INT +3, P./ M. Skill Cooldown -7%. Additionally, has a chance of recovering 8% of damage inflicted on the enemy as HP or 4% as MP. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i02" /> <set name="icon" val="icon.etc_all_stat_talisman_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="23" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71294" name="Venir's Talisman Lv. 24" type="Armor"> <item id="71294" name="Venir's Talisman Lv. 24" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT, STR, INT +4, P./ M. Skill Cooldown -7%. Additionally, has a chance of recovering 8% of damage inflicted on the enemy as HP or 4% as MP. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT, STR, INT +4, P./ M. Skill Cooldown -7%. Additionally, has a chance of recovering 8% of damage inflicted on the enemy as HP or 4% as MP. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i02" /> <set name="icon" val="icon.etc_all_stat_talisman_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="24" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="71295" name="Artisan's Scroll: Enchant Weapon (A-grade)" type="EtcItem"> <item id="71295" name="Artisan's Scroll: Enchant Weapon (A-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, spears. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubleds. If enchanting is failed, items are not broken into crystals and remain enchanted to prior level. Cannot be applied to items enchanted to +20 or higher. --> <!-- When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, spears. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubleds. If enchanting is failed, items are not broken into crystals and remain enchanted to prior level. Cannot be applied to items enchanted to +20 or higher. -->

View File

@ -880,6 +880,8 @@
<item id="91076" name="Venir's Talisman Fragment" type="EtcItem"> <item id="91076" name="Venir's Talisman Fragment" type="EtcItem">
<!-- Material used to upgrade Venir's Talisman. If upgrade fails, the talisman level value will drop to 1. Venir's Talisman can be purchased from Pona. Cannot be dropped. --> <!-- Material used to upgrade Venir's Talisman. If upgrade fails, the talisman level value will drop to 1. Venir's Talisman can be purchased from Pona. Cannot be dropped. -->
<set name="icon" val="icon.bm_ensoul_stone_PvP_empty" /> <set name="icon" val="icon.bm_ensoul_stone_PvP_empty" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="etcitem_type" val="MATERIAL" /> <set name="etcitem_type" val="MATERIAL" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
@ -889,163 +891,235 @@
<!-- When equipped, CON +1. Can be upgraded to higher level using Venir's Talisman Fragment. Does not disappear if upgrade fails. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON +1. Can be upgraded to higher level using Venir's Talisman Fragment. Does not disappear if upgrade fails. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i00" /> <set name="icon" val="icon.etc_all_stat_talisman_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="1" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="91078" name="Venir's Talisman Lv. 2" type="Armor"> <item id="91078" name="Venir's Talisman Lv. 2" type="Armor">
<!-- When equipped, CON, MEN +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 1. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 1. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i00" /> <set name="icon" val="icon.etc_all_stat_talisman_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="2" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="91079" name="Venir's Talisman Lv. 3" type="Armor"> <item id="91079" name="Venir's Talisman Lv. 3" type="Armor">
<!-- When equipped, CON, MEN, DEX +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 1. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 1. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i00" /> <set name="icon" val="icon.etc_all_stat_talisman_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="3" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="91080" name="Venir's Talisman Lv. 4" type="Armor"> <item id="91080" name="Venir's Talisman Lv. 4" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 1. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 1. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i00" /> <set name="icon" val="icon.etc_all_stat_talisman_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="4" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="91081" name="Venir's Talisman Lv. 5" type="Armor"> <item id="91081" name="Venir's Talisman Lv. 5" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT, STR +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 1. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT, STR +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 1. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i00" /> <set name="icon" val="icon.etc_all_stat_talisman_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="5" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="91082" name="Venir's Talisman Lv. 6" type="Armor"> <item id="91082" name="Venir's Talisman Lv. 6" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT, STR, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Beggins can bestow special abilities of Land Dragon Belt or Fire Dragon Belt to this talisman. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT, STR, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Beggins can bestow special abilities of Land Dragon Belt or Fire Dragon Belt to this talisman. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i00" /> <set name="icon" val="icon.etc_all_stat_talisman_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="6" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="91083" name="Venir's Talisman Lv. 7" type="Armor"> <item id="91083" name="Venir's Talisman Lv. 7" type="Armor">
<!-- When equipped, CON +2, MEN, DEX, WIT, STR, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON +2, MEN, DEX, WIT, STR, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i01" /> <set name="icon" val="icon.etc_all_stat_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="7" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="91084" name="Venir's Talisman Lv. 8" type="Armor"> <item id="91084" name="Venir's Talisman Lv. 8" type="Armor">
<!-- When equipped, CON, MEN +2, DEX, WIT, STR, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN +2, DEX, WIT, STR, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i01" /> <set name="icon" val="icon.etc_all_stat_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="8" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="91085" name="Venir's Talisman Lv. 9" type="Armor"> <item id="91085" name="Venir's Talisman Lv. 9" type="Armor">
<!-- When equipped, CON, MEN, DEX +2, WIT, STR, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX +2, WIT, STR, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i01" /> <set name="icon" val="icon.etc_all_stat_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="9" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="91086" name="Venir's Talisman Lv. 10" type="Armor"> <item id="91086" name="Venir's Talisman Lv. 10" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT +2, STR, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT +2, STR, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i01" /> <set name="icon" val="icon.etc_all_stat_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="10" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="91087" name="Venir's Talisman Lv. 11" type="Armor"> <item id="91087" name="Venir's Talisman Lv. 11" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT, STR +2, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT, STR +2, INT +1. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 6. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i01" /> <set name="icon" val="icon.etc_all_stat_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="11" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="91088" name="Venir's Talisman Lv. 12" type="Armor"> <item id="91088" name="Venir's Talisman Lv. 12" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT, STR, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Beggins can bestow special abilities of Land Dragon Belt or Fire Dragon Belt to this talisman. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT, STR, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Beggins can bestow special abilities of Land Dragon Belt or Fire Dragon Belt to this talisman. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i01" /> <set name="icon" val="icon.etc_all_stat_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="12" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="91089" name="Venir's Talisman Lv. 13" type="Armor"> <item id="91089" name="Venir's Talisman Lv. 13" type="Armor">
<!-- When equipped, CON +3, MEN, DEX, WIT, STR, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON +3, MEN, DEX, WIT, STR, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i02" /> <set name="icon" val="icon.etc_all_stat_talisman_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="13" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="91090" name="Venir's Talisman Lv. 14" type="Armor"> <item id="91090" name="Venir's Talisman Lv. 14" type="Armor">
<!-- When equipped, CON, MEN +3, DEX, WIT, STR, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN +3, DEX, WIT, STR, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i02" /> <set name="icon" val="icon.etc_all_stat_talisman_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="14" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="91091" name="Venir's Talisman Lv. 15" type="Armor"> <item id="91091" name="Venir's Talisman Lv. 15" type="Armor">
<!-- When equipped, CON, MEN, DEX +3, WIT, STR, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX +3, WIT, STR, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i02" /> <set name="icon" val="icon.etc_all_stat_talisman_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="15" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="91092" name="Venir's Talisman Lv. 16" type="Armor"> <item id="91092" name="Venir's Talisman Lv. 16" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT +3, STR, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT +3, STR, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i02" /> <set name="icon" val="icon.etc_all_stat_talisman_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="16" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="91093" name="Venir's Talisman Lv. 17" type="Armor"> <item id="91093" name="Venir's Talisman Lv. 17" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT, STR +3, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT, STR +3, INT +2. Additionally has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Can be upgraded to higher level using Venir's Talisman Fragment. If upgrade fails, you'll get Venir's Talisman Lv. 12. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i02" /> <set name="icon" val="icon.etc_all_stat_talisman_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="17" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="91094" name="Venir's Talisman Lv. 18" type="Armor"> <item id="91094" name="Venir's Talisman Lv. 18" type="Armor">
<!-- When equipped, CON, MEN, DEX, WIT, STR, INT +2, P./ M. Skill Cooldown -7%. Additionally, has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Beggins can bestow special abilities of Land Dragon Belt or Fire Dragon Belt to this talisman. Effects from two such talismans do not stack. Cannot be dropped. --> <!-- When equipped, CON, MEN, DEX, WIT, STR, INT +2, P./ M. Skill Cooldown -7%. Additionally, has a chance of recovering 4% of damage inflicted on the enemy as HP or 2% as MP. Beggins can bestow special abilities of Land Dragon Belt or Fire Dragon Belt to this talisman. Effects from two such talismans do not stack. Cannot be dropped. -->
<set name="icon" val="icon.etc_all_stat_talisman_i02" /> <set name="icon" val="icon.etc_all_stat_talisman_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="18" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="91095" name="Land Dragon Belt - Venir's Blessing Lv. 1" type="Armor"> <item id="91095" name="Land Dragon Belt - Venir's Blessing Lv. 1" type="Armor">
<!-- CON +1, MEN +1, HP Recovery Bonus +2.31/ Max MP +1.54/ CP Recovery Bonus +3.07/ Max HP/ MP/ CP +15%, Inventory Slots +6, Weight Limit +7000, Healing Potions Effect +100 (Can be applied to Melissa's High Grade Recovery Potion, Melissa's Recovery Potion, Warrior's Quick Healing Potion), Incoming damage -6%. Applies effect Venir's Blessing Lv. 1. Cannot be dropped. --> <!-- CON +1, MEN +1, HP Recovery Bonus +2.31/ Max MP +1.54/ CP Recovery Bonus +3.07/ Max HP/ MP/ CP +15%, Inventory Slots +6, Weight Limit +7000, Healing Potions Effect +100 (Can be applied to Melissa's High Grade Recovery Potion, Melissa's Recovery Potion, Warrior's Quick Healing Potion), Incoming damage -6%. Applies effect Venir's Blessing Lv. 1. Cannot be dropped. -->

View File

@ -777,111 +777,151 @@
<!-- <When equipped>\nCON +3\nMEN +3\nDEX +3\nWIT +3\nSTR +2\nINT +2\nMax HP +100\nAll received Critical Rate -10%\nP./ M. Skill Cooldown -7%\n\nCan be upgraded to higher level with Venir's Talisman Fragment. In case of failure the talisman level value drops to 12.\nEffects of two identical talismans do not stack. --> <!-- <When equipped>\nCON +3\nMEN +3\nDEX +3\nWIT +3\nSTR +2\nINT +2\nMax HP +100\nAll received Critical Rate -10%\nP./ M. Skill Cooldown -7%\n\nCan be upgraded to higher level with Venir's Talisman Fragment. In case of failure the talisman level value drops to 12.\nEffects of two identical talismans do not stack. -->
<set name="icon" val="icon.benir_talisman_i01" /> <set name="icon" val="icon.benir_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="16" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="94175" name="Venir's Talisman Lv. 17" type="Armor"> <item id="94175" name="Venir's Talisman Lv. 17" type="Armor">
<!-- <When equipped>\nCON +3\nMEN +3\nDEX +3\nWIT +3\nSTR +3\nINT +2\nMax HP +200\nAll received Critical Rate -10%\nP./ M. Skill Cooldown -9%\n\nCan be upgraded to higher level with Venir's Talisman Fragment. In case of failure the talisman level value drops to 12.\nEffects of two identical talismans do not stack. --> <!-- <When equipped>\nCON +3\nMEN +3\nDEX +3\nWIT +3\nSTR +3\nINT +2\nMax HP +200\nAll received Critical Rate -10%\nP./ M. Skill Cooldown -9%\n\nCan be upgraded to higher level with Venir's Talisman Fragment. In case of failure the talisman level value drops to 12.\nEffects of two identical talismans do not stack. -->
<set name="icon" val="icon.benir_talisman_i01" /> <set name="icon" val="icon.benir_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="17" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="94176" name="Venir's Talisman Lv. 18" type="Armor"> <item id="94176" name="Venir's Talisman Lv. 18" type="Armor">
<!-- <When equipped>\nCON +3\nMEN +3\nDEX +3\nWIT +3\nSTR +3\nINT +3\nMax HP +300\nAll received Critical Rate -12%\nP./ M. Skill Cooldown -9%\n\nCan be upgraded to higher level with Venir's Talisman Fragment. In case of failure the talisman level value drops to 18.\nEffects of two identical talismans do not stack. --> <!-- <When equipped>\nCON +3\nMEN +3\nDEX +3\nWIT +3\nSTR +3\nINT +3\nMax HP +300\nAll received Critical Rate -12%\nP./ M. Skill Cooldown -9%\n\nCan be upgraded to higher level with Venir's Talisman Fragment. In case of failure the talisman level value drops to 18.\nEffects of two identical talismans do not stack. -->
<set name="icon" val="icon.benir_talisman_i01" /> <set name="icon" val="icon.benir_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="18" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="94177" name="Venir's Talisman Lv. 19" type="Armor"> <item id="94177" name="Venir's Talisman Lv. 19" type="Armor">
<!-- <When equipped>\nCON +4\nMEN +4\nDEX +3\nWIT +3\nSTR +3\nINT +3\nMax HP +400\nAll received Critical Rate -12%\nP./ M. Skill Cooldown -11%\n\nCan be upgraded to higher level with Venir's Talisman Fragment. In case of failure the talisman level value drops to 18.\nEffects of two identical talismans do not stack. --> <!-- <When equipped>\nCON +4\nMEN +4\nDEX +3\nWIT +3\nSTR +3\nINT +3\nMax HP +400\nAll received Critical Rate -12%\nP./ M. Skill Cooldown -11%\n\nCan be upgraded to higher level with Venir's Talisman Fragment. In case of failure the talisman level value drops to 18.\nEffects of two identical talismans do not stack. -->
<set name="icon" val="icon.benir_talisman_i01" /> <set name="icon" val="icon.benir_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="19" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="94178" name="Venir's Talisman Lv. 20" type="Armor"> <item id="94178" name="Venir's Talisman Lv. 20" type="Armor">
<!-- <When equipped>\nCON +4\nMEN +4\nDEX +4\nWIT +4\nSTR +3\nINT +3\nMax HP +500\nAll received Critical Rate -14%\nP./ M. Skill Cooldown -11%\n\nCan be upgraded to higher level with Venir's Talisman Fragment. In case of failure the talisman level value drops to 18.\nEffects of two identical talismans do not stack. --> <!-- <When equipped>\nCON +4\nMEN +4\nDEX +4\nWIT +4\nSTR +3\nINT +3\nMax HP +500\nAll received Critical Rate -14%\nP./ M. Skill Cooldown -11%\n\nCan be upgraded to higher level with Venir's Talisman Fragment. In case of failure the talisman level value drops to 18.\nEffects of two identical talismans do not stack. -->
<set name="icon" val="icon.benir_talisman_i01" /> <set name="icon" val="icon.benir_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="20" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="94179" name="Venir's Talisman Lv. 21" type="Armor"> <item id="94179" name="Venir's Talisman Lv. 21" type="Armor">
<!-- <When equipped>\nCON +4\nMEN +4\nDEX +4\nWIT +4\nSTR +4\nINT +4\nMax HP +600\nAll received Critical Rate -14%\nP./ M. Skill Cooldown -13%\n\nCan be upgraded to higher level with Venir's Talisman Fragment. In case of failure the talisman level value drops to 18.\nEffects of two identical talismans do not stack. --> <!-- <When equipped>\nCON +4\nMEN +4\nDEX +4\nWIT +4\nSTR +4\nINT +4\nMax HP +600\nAll received Critical Rate -14%\nP./ M. Skill Cooldown -13%\n\nCan be upgraded to higher level with Venir's Talisman Fragment. In case of failure the talisman level value drops to 18.\nEffects of two identical talismans do not stack. -->
<set name="icon" val="icon.benir_talisman_i01" /> <set name="icon" val="icon.benir_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="21" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="94180" name="Venir's Talisman Lv. 22" type="Armor"> <item id="94180" name="Venir's Talisman Lv. 22" type="Armor">
<!-- <When equipped>\nCON +5\nMEN +5\nDEX +4\nWIT +4\nSTR +4\nINT +4\nMax HP +700\nAll received Critical Rate -16%\nP./ M. Skill Cooldown -13%\n\nCan be upgraded to higher level with Venir's Talisman Fragment. In case of failure the talisman level value drops to 18.\nEffects of two identical talismans do not stack. --> <!-- <When equipped>\nCON +5\nMEN +5\nDEX +4\nWIT +4\nSTR +4\nINT +4\nMax HP +700\nAll received Critical Rate -16%\nP./ M. Skill Cooldown -13%\n\nCan be upgraded to higher level with Venir's Talisman Fragment. In case of failure the talisman level value drops to 18.\nEffects of two identical talismans do not stack. -->
<set name="icon" val="icon.benir_talisman_i01" /> <set name="icon" val="icon.benir_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="22" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="94181" name="Venir's Talisman Lv. 23" type="Armor"> <item id="94181" name="Venir's Talisman Lv. 23" type="Armor">
<!-- <When equipped>\nCON +5\nMEN +5\nDEX +5\nWIT +5\nSTR +4\nINT +4\nMax HP +800\nAll received Critical Rate -16%\nP./ M. Skill Cooldown -15%\n\nCan be upgraded to higher level with Venir's Talisman Fragment. In case of failure the talisman level value drops to 18.\nEffects of two identical talismans do not stack. --> <!-- <When equipped>\nCON +5\nMEN +5\nDEX +5\nWIT +5\nSTR +4\nINT +4\nMax HP +800\nAll received Critical Rate -16%\nP./ M. Skill Cooldown -15%\n\nCan be upgraded to higher level with Venir's Talisman Fragment. In case of failure the talisman level value drops to 18.\nEffects of two identical talismans do not stack. -->
<set name="icon" val="icon.benir_talisman_i01" /> <set name="icon" val="icon.benir_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="23" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="94182" name="Venir's Talisman Lv. 24" type="Armor"> <item id="94182" name="Venir's Talisman Lv. 24" type="Armor">
<!-- <When equipped>\nCON +5\nMEN +5\nDEX +5\nWIT +5\nSTR +5\nINT +5\nMax HP +900\nAll received Critical Rate -18%\nP./ M. Skill Cooldown -15%\n\nCan be upgraded to higher level with Venir's Talisman Fragment. In case of failure the talisman level value drops to 24.\nEffects of two identical talismans do not stack. --> <!-- <When equipped>\nCON +5\nMEN +5\nDEX +5\nWIT +5\nSTR +5\nINT +5\nMax HP +900\nAll received Critical Rate -18%\nP./ M. Skill Cooldown -15%\n\nCan be upgraded to higher level with Venir's Talisman Fragment. In case of failure the talisman level value drops to 24.\nEffects of two identical talismans do not stack. -->
<set name="icon" val="icon.benir_talisman_i01" /> <set name="icon" val="icon.benir_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="24" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="94183" name="Venir's Talisman Lv. 25" type="Armor"> <item id="94183" name="Venir's Talisman Lv. 25" type="Armor">
<!-- <When equipped>\nCON +6\nMEN +6\nDEX +6\nWIT +6\nSTR +6\nINT +6\nMax HP +1000\nAll received Critical Rate -18%\nP./ M. Skill Cooldown -17%\n\nEffects of two identical talismans do not stack. --> <!-- <When equipped>\nCON +6\nMEN +6\nDEX +6\nWIT +6\nSTR +6\nINT +6\nMax HP +1000\nAll received Critical Rate -18%\nP./ M. Skill Cooldown -17%\n\nEffects of two identical talismans do not stack. -->
<set name="icon" val="icon.benir_talisman_i01" /> <set name="icon" val="icon.benir_talisman_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills>
<skill id="18024" level="25" /> <!-- Venir Talisman -->
</skills>
</item> </item>
<item id="94184" name="Scroll of Blessing" type="EtcItem"> <item id="94184" name="Scroll of Blessing" type="EtcItem">
<!-- TODO: Create Item --> <!-- TODO: Create Item -->

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="18024" toLevel="24" name="+1 Venir's Talisman"> <skill id="18024" toLevel="26" name="+1 Venir's Talisman">
<!-- When equipped, CON +$s1. --> <!-- CON/ MEN/ DEX/ WIT/ STR/ INT +4, P./ M. Skill Cooldown -7%. With a certain chance absorbs 8% of the inflicted damage as HP and 4% as MP. -->
<icon> <icon>
<value level="1">icon.etc_all_stat_talisman_i00</value> <value level="1">icon.etc_all_stat_talisman_i00</value>
<value level="2">icon.etc_all_stat_talisman_i00</value> <value level="2">icon.etc_all_stat_talisman_i00</value>
@ -29,5 +29,185 @@
<value level="24">icon.etc_all_stat_talisman_i02</value> <value level="24">icon.etc_all_stat_talisman_i02</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
<value fromLevel="1" toLevel="6">1</value>
<value fromLevel="7" toLevel="12">2</value>
<value fromLevel="13" toLevel="18">3</value>
<value fromLevel="19" toLevel="21">4</value>
<value fromLevel="22" toLevel="24">5</value>
<value level="25">6</value>
<value level="26">8</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value fromLevel="2" toLevel="12">1</value>
<value fromLevel="13" toLevel="17">2</value>
<value fromLevel="18" toLevel="19">3</value>
<value fromLevel="20" toLevel="23">4</value>
<value level="25">6</value>
<value level="26">8</value>
</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>
<value fromLevel="3" toLevel="12">1</value>
<value fromLevel="13" toLevel="17">2</value>
<value fromLevel="18" toLevel="19">3</value>
<value fromLevel="20" toLevel="23">4</value>
<value level="25">6</value>
<value level="26">8</value>
</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>
<value fromLevel="4" toLevel="12">1</value>
<value fromLevel="13" toLevel="17">2</value>
<value fromLevel="18" toLevel="19">3</value>
<value fromLevel="20" toLevel="23">4</value>
<value level="25">6</value>
<value level="26">8</value>
</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>
<value fromLevel="5" toLevel="12">1</value>
<value fromLevel="13" toLevel="17">2</value>
<value fromLevel="18" toLevel="19">3</value>
<value fromLevel="20" toLevel="23">4</value>
<value level="25">6</value>
<value level="26">8</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value fromLevel="6" toLevel="12">1</value>
<value fromLevel="13" toLevel="17">2</value>
<value fromLevel="18" toLevel="19">3</value>
<value fromLevel="20" toLevel="23">4</value>
<value level="25">6</value>
<value level="26">8</value>
</amount>
<stat>INT</stat>
</effect>
<effect name="DefenceCriticalRate">
<amount>
<value level="12">-2</value>
<value level="13">-4</value>
<value level="14">-6</value>
<value level="15">-8</value>
<value level="16">-10</value>
<value level="17">-10</value>
<value level="18">-12</value>
<value level="19">-12</value>
<value level="20">-14</value>
<value level="21">-14</value>
<value level="22">-16</value>
<value level="23">-18</value>
<value level="24">-18</value>
<value level="25">-18</value>
<value level="26">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>
<value level="12">-2</value>
<value level="13">-4</value>
<value level="14">-6</value>
<value level="15">-8</value>
<value level="16">-10</value>
<value level="17">-10</value>
<value level="18">-12</value>
<value level="19">-12</value>
<value level="20">-14</value>
<value level="21">-14</value>
<value level="22">-16</value>
<value level="23">-18</value>
<value level="24">-18</value>
<value level="25">-18</value>
<value level="26">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="12">-1</value>
<value level="13">-3</value>
<value level="14">-5</value>
<value level="15">-7</value>
<value level="16">-9</value>
<value level="17">-9</value>
<value level="18">-11</value>
<value level="19">-11</value>
<value level="20">-13</value>
<value level="21">-13</value>
<value level="22">-15</value>
<value level="23">-15</value>
<value level="24">-17</value>
<value level="25">-17</value>
<value level="26">-18</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="12">-1</value>
<value level="13">-3</value>
<value level="14">-5</value>
<value level="15">-7</value>
<value level="16">-9</value>
<value level="17">-9</value>
<value level="18">-11</value>
<value level="19">-11</value>
<value level="20">-13</value>
<value level="21">-13</value>
<value level="22">-15</value>
<value level="23">-15</value>
<value level="24">-17</value>
<value level="25">-17</value>
<value level="26">-18</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="12">-1</value>
<value level="13">-3</value>
<value level="14">-5</value>
<value level="15">-7</value>
<value level="16">-9</value>
<value level="17">-9</value>
<value level="18">-11</value>
<value level="19">-11</value>
<value level="20">-13</value>
<value level="21">-13</value>
<value level="22">-15</value>
<value level="23">-15</value>
<value level="24">-17</value>
<value level="25">-17</value>
<value level="26">-18</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="VampiricAttack">
<amount>
<value fromLevel="1" toLevel="25">0</value>
<value level="26">16</value>
</amount>
<chance>30</chance>
</effect>
<!-- TODO: Vampiric attack for MP -->
</effects>
</skill> </skill>
</list> </list>