Direct target following only for playables.
Thanks to Sahar.
This commit is contained in:
@@ -530,7 +530,7 @@ public abstract class AbstractAI implements Ctrl
|
||||
}
|
||||
|
||||
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeController
|
||||
_actor.moveToLocation(pawn, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
|
||||
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
|
||||
|
||||
if (!_actor.isMoving())
|
||||
{
|
||||
|
Reference in New Issue
Block a user