Fix for extremely high chance of lucky drops.
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		| @@ -446,7 +446,8 @@ public class NpcData implements IGameXmlReader | ||||
| 												final NamedNodeMap drop_attrs = drop_node.getAttributes(); | ||||
| 												if ("item".equals(drop_node.getNodeName().toLowerCase())) | ||||
| 												{ | ||||
| 													final DropHolder dropItem = new DropHolder(dropType, parseInteger(drop_attrs, "id"), parseLong(drop_attrs, "min"), parseLong(drop_attrs, "max"), parseDouble(drop_attrs, "chance")); | ||||
| 													final double chance = parseDouble(drop_attrs, "chance"); | ||||
| 													final DropHolder dropItem = new DropHolder(dropType, parseInteger(drop_attrs, "id"), parseLong(drop_attrs, "min"), parseLong(drop_attrs, "max"), dropType == DropType.LUCKY_DROP ? chance / 100 : chance); | ||||
| 													if (ItemTable.getInstance().getTemplate(parseInteger(drop_attrs, "id")) == null) | ||||
| 													{ | ||||
| 														LOGGER.warning("DropListItem: Could not find item with id " + parseInteger(drop_attrs, "id") + "."); | ||||
|   | ||||
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