Zone related changes.
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@ -213,13 +213,7 @@ public final class MapRegionManager implements IGameXmlReader
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public String getClosestTownName(L2Character activeChar)
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{
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final L2MapRegion region = getMapRegion(activeChar);
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if (region == null)
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{
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return "Aden Castle Town";
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}
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return region.getTown();
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return region == null ? "Aden Castle Town" : region.getTown();
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}
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/**
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@ -419,7 +413,7 @@ public final class MapRegionManager implements IGameXmlReader
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{
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try
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{
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final L2PcInstance player = ((L2PcInstance) activeChar);
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final L2PcInstance player = (L2PcInstance) activeChar;
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final L2MapRegion region = _regions.get(point);
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if (region.getBannedRace().containsKey(player.getRace()))
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@ -357,7 +357,7 @@ public final class ZoneManager implements IGameXmlReader
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}
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if (checkId(zoneId))
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{
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LOGGER.info(getClass().getSimpleName() + ": Caution: Zone (" + zoneId + ") from file: " + f.getName() + " overrides previos definition.");
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LOGGER.config(getClass().getSimpleName() + ": Caution: Zone (" + zoneId + ") from file: " + f.getName() + " overrides previos definition.");
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}
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if ((zoneName != null) && !zoneName.isEmpty())
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@ -669,7 +669,7 @@ public final class ZoneManager implements IGameXmlReader
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{
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if ((temp instanceof L2ArenaZone) && temp.isCharacterInZone(character))
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{
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return ((L2ArenaZone) temp);
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return (L2ArenaZone) temp;
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}
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}
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@ -692,7 +692,7 @@ public final class ZoneManager implements IGameXmlReader
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{
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if ((temp instanceof L2OlympiadStadiumZone) && temp.isCharacterInZone(character))
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{
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return ((L2OlympiadStadiumZone) temp);
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return (L2OlympiadStadiumZone) temp;
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}
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}
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return null;
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@ -38,14 +38,14 @@ public abstract class L2Tower extends L2Npc
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public boolean canBeAttacked()
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{
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// Attackable during siege by attacker only
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return ((getCastle() != null) && (getCastle().getResidenceId() > 0) && getCastle().getSiege().isInProgress());
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return (getCastle() != null) && (getCastle().getResidenceId() > 0) && getCastle().getSiege().isInProgress();
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}
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@Override
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public boolean isAutoAttackable(L2Character attacker)
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{
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// Attackable during siege by attacker only
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return ((attacker != null) && attacker.isPlayer() && (getCastle() != null) && (getCastle().getResidenceId() > 0) && getCastle().getSiege().isInProgress() && getCastle().getSiege().checkIsAttacker(attacker.getClan()));
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return (attacker != null) && attacker.isPlayer() && (getCastle() != null) && (getCastle().getResidenceId() > 0) && getCastle().getSiege().isInProgress() && getCastle().getSiege().checkIsAttacker(((L2PcInstance) attacker).getClan());
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}
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@Override
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@ -61,13 +61,10 @@ public abstract class L2Tower extends L2Npc
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// Set the target of the L2PcInstance player
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player.setTarget(this);
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}
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else if (interact)
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else if (interact && isAutoAttackable(player) && (Math.abs(player.getZ() - getZ()) < 100) && GeoEngine.getInstance().canSeeTarget(player, this))
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{
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if (isAutoAttackable(player) && (Math.abs(player.getZ() - getZ()) < 100) && GeoEngine.getInstance().canSeeTarget(player, this))
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{
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// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this);
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}
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// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this);
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}
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// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
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player.sendPacket(ActionFailed.STATIC_PACKET);
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@ -416,12 +416,9 @@ public abstract class L2ZoneType extends ListenersContainer
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if (isInsideZone(character))
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{
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// If the character can't be affected by this zone return
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if (_checkAffected)
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if (_checkAffected && !isAffected(character))
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{
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if (!isAffected(character))
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{
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return;
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}
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return;
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}
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if (_characterList.putIfAbsent(character.getObjectId(), character) == null)
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