XML whitespace format.

This commit is contained in:
MobiusDevelopment
2019-12-02 09:57:47 +00:00
parent d4e1a432bf
commit 9904a46196
202 changed files with 17729 additions and 17747 deletions

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@@ -283,7 +283,7 @@
<appearance_stone id="37854" targetType="WEAPON" type="FIXED" visualId="37694" weaponType="BOW" lifeTime="30days" /> <!-- Valentine Appearance Stone: Bow ( 30 days ) --> <appearance_stone id="37854" targetType="WEAPON" type="FIXED" visualId="37694" weaponType="BOW" lifeTime="30days" /> <!-- Valentine Appearance Stone: Bow ( 30 days ) -->
<appearance_stone id="38195" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" lifeTime="30days" /> <!-- Giant Crab Appearance Stone: Bow ( 30 days ) --> <appearance_stone id="38195" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" lifeTime="30days" /> <!-- Giant Crab Appearance Stone: Bow ( 30 days ) -->
<appearance_stone id="38206" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" /> <!-- Giant Crab Appearance Stone: Bow --> <appearance_stone id="38206" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" /> <!-- Giant Crab Appearance Stone: Bow -->
<!-- <appearance_stone id="40297" targetType="WEAPON" type="FIXED" visualId="?" weaponType="BOW" />--> <!-- Monster Weapon Appearance Stone: Tayga Archer's Bow //TODO: Missing VisualID --> <!-- <appearance_stone id="40297" targetType="WEAPON" type="FIXED" visualId="?" weaponType="BOW" /> --> <!-- Monster Weapon Appearance Stone: Tayga Archer's Bow //TODO: Missing VisualID -->
<appearance_stone id="22672" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" /> <!-- Emerald Weapon Appearance Stone: Crossbow --> <appearance_stone id="22672" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" /> <!-- Emerald Weapon Appearance Stone: Crossbow -->
<appearance_stone id="22733" targetType="WEAPON" type="FIXED" visualId="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow Appearance Stone --> <appearance_stone id="22733" targetType="WEAPON" type="FIXED" visualId="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow Appearance Stone -->
@@ -315,7 +315,7 @@
<appearance_stone id="22674" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon --> <appearance_stone id="22674" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon -->
<appearance_stone id="37408" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 15 days ) --> <appearance_stone id="37408" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 15 days ) -->
<appearance_stone id="36656" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 7 days ) --> <appearance_stone id="36656" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 7 days ) -->
<!-- <appearance_stone id="22735" targetType="WEAPON" type="FIXED" visualId="22719" weaponType="BLUNT" handType="TWO_HANDED" />--> <!-- Japanese Giant Blunt Appearance Stone //TODO: Holding of this weapon is like Two-Handed Magic Blunt --> <!-- <appearance_stone id="22735" targetType="WEAPON" type="FIXED" visualId="22719" weaponType="BLUNT" handType="TWO_HANDED" /> --> <!-- Japanese Giant Blunt Appearance Stone //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
<appearance_stone id="22676" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon --> <appearance_stone id="22676" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon -->
<appearance_stone id="37410" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon ( 15 days ) --> <appearance_stone id="37410" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon ( 15 days ) -->
@@ -3405,7 +3405,7 @@
<visual id="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow --> <visual id="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow -->
<visual id="22718" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Japanese One-handed Blunt Weapon --> <visual id="22718" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Japanese One-handed Blunt Weapon -->
<visual id="22711" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Sword (Not-retail) --> <visual id="22711" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Sword (Not-retail) -->
<!-- <visual id="22719" weaponType="BLUNT" handType="TWO_HANDED" />--> <!-- Japanese Two-handed Blunt Weapon //TODO: Holding of this weapon is like Two-Handed Magic Blunt --> <!-- <visual id="22719" weaponType="BLUNT" handType="TWO_HANDED" /> --> <!-- Japanese Two-handed Blunt Weapon //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
<visual id="22720" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Blunt Weapon --> <visual id="22720" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Blunt Weapon -->
<visual id="22721" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Japanese Two-handed Magic Blunt Weapon --> <visual id="22721" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Japanese Two-handed Magic Blunt Weapon -->
<visual id="22722" weaponType="DUAL" /> <!-- Japanese rald Dualsword --> <visual id="22722" weaponType="DUAL" /> <!-- Japanese rald Dualsword -->

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@@ -4,13 +4,13 @@ int classId, int hair, int hairColor, int face, int nameColor, int titleColor, i
int equipGloves, int equipChest, int equipLegs, int equipFeet, int equipCloak, int equipHair, int equipHair2, int agathionId, int equipGloves, int equipChest, int equipLegs, int equipFeet, int equipCloak, int equipHair, int equipHair2, int agathionId,
int weaponEnchantLevel, int armorEnchantLevel, boolean fishing, int baitLocationX, int baitLocationY, int baitLocationZ, int weaponEnchantLevel, int armorEnchantLevel, boolean fishing, int baitLocationX, int baitLocationY, int baitLocationZ,
int recommends, int nobleLevel, boolean hero, int clanId, int pledgeStatus --> int recommends, int nobleLevel, boolean hero, int clanId, int pledgeStatus -->
<!-- <!--
####################################### Hero Weapons ##################################################### ################################################ Hero Weapons #################################################
Bow(37874) Crossbow(37875) Dagger(37868) Dual Blunt Weapon(37881) Dual Dagger(37880) Dual Sword(37879) Bow(37874) Crossbow(37875) Dagger(37868) Dual Blunt Weapon(37881) Dual Dagger(37880) Dual Sword(37879)
Fist(37872) OneHand Blunt(37871) OneHand Magic Blunt(37877) One Hand Magic Sword(37876) One Hand Sword(37869) Fist(37872) OneHand Blunt(37871) OneHand Magic Blunt(37877) One Hand Magic Sword(37876) One Hand Sword(37869)
Spear(37873) Two-handed Magic Blunt Weapon(37878) Two-handed Sword(37870) Shield(37870) Sigil(37223) Spear(37873) Two-handed Magic Blunt Weapon(37878) Two-handed Sword(37870) Shield(37870) Sigil(37223)
############################################################################################################# ###############################################################################################################
--> -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/FakePlayerVisualData.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/FakePlayerVisualData.xsd">
<!-- Non-Combat --> <!-- Non-Combat -->
<fakePlayer npcId="80000" classId="188" hair="1" hairColor="1" face="0" equipRHand="17294" equipHead="37215" equipGloves="37216" equipChest="37213" equipLegs="37214" equipFeet="37217" equipCloak="40200" /> <fakePlayer npcId="80000" classId="188" hair="1" hairColor="1" face="0" equipRHand="17294" equipHead="37215" equipGloves="37216" equipChest="37213" equipLegs="37214" equipFeet="37217" equipCloak="40200" />

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@@ -70,12 +70,12 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">28833</value> <!-- Fix: Retail Missed --> <value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed --> <value level="2">31628</value> <!-- Fix: Retail Missed -->
<value level="3">33090</value> <!-- Fix: Retail Missed --> <value level="3">33090</value> <!-- Fix: Retail Missed -->
<value level="4">34552</value> <!-- Fix: Retail Missed --> <value level="4">34552</value> <!-- Fix: Retail Missed -->
<value level="5">36746</value> <!-- Fix: Retail Missed --> <value level="5">36746</value> <!-- Fix: Retail Missed -->
<value level="6">38940</value> <!-- Fix: Retail Missed --> <value level="6">38940</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>

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@@ -174,8 +174,6 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>STORM_SIGN</abnormalType> <abnormalType>STORM_SIGN</abnormalType>
<abnormalVisualEffect> <abnormalVisualEffect>
<value level="1"> </value>
<value level="2"> </value>
<value level="3">STORM_SIGN1</value> <value level="3">STORM_SIGN1</value>
</abnormalVisualEffect> </abnormalVisualEffect>
<operateType>A2</operateType> <operateType>A2</operateType>

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@@ -283,7 +283,7 @@
<appearance_stone id="37854" targetType="WEAPON" type="FIXED" visualId="37694" weaponType="BOW" lifeTime="30days" /> <!-- Valentine Appearance Stone: Bow ( 30 days ) --> <appearance_stone id="37854" targetType="WEAPON" type="FIXED" visualId="37694" weaponType="BOW" lifeTime="30days" /> <!-- Valentine Appearance Stone: Bow ( 30 days ) -->
<appearance_stone id="38195" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" lifeTime="30days" /> <!-- Giant Crab Appearance Stone: Bow ( 30 days ) --> <appearance_stone id="38195" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" lifeTime="30days" /> <!-- Giant Crab Appearance Stone: Bow ( 30 days ) -->
<appearance_stone id="38206" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" /> <!-- Giant Crab Appearance Stone: Bow --> <appearance_stone id="38206" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" /> <!-- Giant Crab Appearance Stone: Bow -->
<!-- <appearance_stone id="40297" targetType="WEAPON" type="FIXED" visualId="?" weaponType="BOW" />--> <!-- Monster Weapon Appearance Stone: Tayga Archer's Bow //TODO: Missing VisualID --> <!-- <appearance_stone id="40297" targetType="WEAPON" type="FIXED" visualId="?" weaponType="BOW" /> --> <!-- Monster Weapon Appearance Stone: Tayga Archer's Bow //TODO: Missing VisualID -->
<appearance_stone id="22672" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" /> <!-- Emerald Weapon Appearance Stone: Crossbow --> <appearance_stone id="22672" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" /> <!-- Emerald Weapon Appearance Stone: Crossbow -->
<appearance_stone id="22733" targetType="WEAPON" type="FIXED" visualId="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow Appearance Stone --> <appearance_stone id="22733" targetType="WEAPON" type="FIXED" visualId="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow Appearance Stone -->
@@ -315,7 +315,7 @@
<appearance_stone id="22674" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon --> <appearance_stone id="22674" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon -->
<appearance_stone id="37408" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 15 days ) --> <appearance_stone id="37408" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 15 days ) -->
<appearance_stone id="36656" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 7 days ) --> <appearance_stone id="36656" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 7 days ) -->
<!-- <appearance_stone id="22735" targetType="WEAPON" type="FIXED" visualId="22719" weaponType="BLUNT" handType="TWO_HANDED" />--> <!-- Japanese Giant Blunt Appearance Stone //TODO: Holding of this weapon is like Two-Handed Magic Blunt --> <!-- <appearance_stone id="22735" targetType="WEAPON" type="FIXED" visualId="22719" weaponType="BLUNT" handType="TWO_HANDED" /> --> <!-- Japanese Giant Blunt Appearance Stone //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
<appearance_stone id="22676" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon --> <appearance_stone id="22676" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon -->
<appearance_stone id="37410" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon ( 15 days ) --> <appearance_stone id="37410" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon ( 15 days ) -->
@@ -3854,7 +3854,7 @@
<visual id="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow --> <visual id="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow -->
<visual id="22718" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Japanese One-handed Blunt Weapon --> <visual id="22718" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Japanese One-handed Blunt Weapon -->
<visual id="22711" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Sword (Not-retail) --> <visual id="22711" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Sword (Not-retail) -->
<!-- <visual id="22719" weaponType="BLUNT" handType="TWO_HANDED" />--> <!-- Japanese Two-handed Blunt Weapon //TODO: Holding of this weapon is like Two-Handed Magic Blunt --> <!-- <visual id="22719" weaponType="BLUNT" handType="TWO_HANDED" /> --> <!-- Japanese Two-handed Blunt Weapon //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
<visual id="22720" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Blunt Weapon --> <visual id="22720" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Blunt Weapon -->
<visual id="22721" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Japanese Two-handed Magic Blunt Weapon --> <visual id="22721" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Japanese Two-handed Magic Blunt Weapon -->
<visual id="22722" weaponType="DUAL" /> <!-- Japanese rald Dualsword --> <visual id="22722" weaponType="DUAL" /> <!-- Japanese rald Dualsword -->

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@@ -4,13 +4,13 @@ int classId, int hair, int hairColor, int face, int nameColor, int titleColor, i
int equipGloves, int equipChest, int equipLegs, int equipFeet, int equipCloak, int equipHair, int equipHair2, int agathionId, int equipGloves, int equipChest, int equipLegs, int equipFeet, int equipCloak, int equipHair, int equipHair2, int agathionId,
int weaponEnchantLevel, int armorEnchantLevel, boolean fishing, int baitLocationX, int baitLocationY, int baitLocationZ, int weaponEnchantLevel, int armorEnchantLevel, boolean fishing, int baitLocationX, int baitLocationY, int baitLocationZ,
int recommends, int nobleLevel, boolean hero, int clanId, int pledgeStatus --> int recommends, int nobleLevel, boolean hero, int clanId, int pledgeStatus -->
<!-- <!--
####################################### Hero Weapons ##################################################### ################################################ Hero Weapons #################################################
Bow(37874) Crossbow(37875) Dagger(37868) Dual Blunt Weapon(37881) Dual Dagger(37880) Dual Sword(37879) Bow(37874) Crossbow(37875) Dagger(37868) Dual Blunt Weapon(37881) Dual Dagger(37880) Dual Sword(37879)
Fist(37872) OneHand Blunt(37871) OneHand Magic Blunt(37877) One Hand Magic Sword(37876) One Hand Sword(37869) Fist(37872) OneHand Blunt(37871) OneHand Magic Blunt(37877) One Hand Magic Sword(37876) One Hand Sword(37869)
Spear(37873) Two-handed Magic Blunt Weapon(37878) Two-handed Sword(37870) Shield(37870) Sigil(37223) Spear(37873) Two-handed Magic Blunt Weapon(37878) Two-handed Sword(37870) Shield(37870) Sigil(37223)
############################################################################################################# ###############################################################################################################
--> -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/FakePlayerVisualData.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/FakePlayerVisualData.xsd">
<!-- Non-Combat --> <!-- Non-Combat -->
<fakePlayer npcId="80000" classId="188" hair="1" hairColor="1" face="0" equipRHand="17294" equipHead="37215" equipGloves="37216" equipChest="37213" equipLegs="37214" equipFeet="37217" equipCloak="40200" /> <fakePlayer npcId="80000" classId="188" hair="1" hairColor="1" face="0" equipRHand="17294" equipHead="37215" equipGloves="37216" equipChest="37213" equipLegs="37214" equipFeet="37217" equipCloak="40200" />

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@@ -70,12 +70,12 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">28833</value> <!-- Fix: Retail Missed --> <value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed --> <value level="2">31628</value> <!-- Fix: Retail Missed -->
<value level="3">33090</value> <!-- Fix: Retail Missed --> <value level="3">33090</value> <!-- Fix: Retail Missed -->
<value level="4">34552</value> <!-- Fix: Retail Missed --> <value level="4">34552</value> <!-- Fix: Retail Missed -->
<value level="5">36746</value> <!-- Fix: Retail Missed --> <value level="5">36746</value> <!-- Fix: Retail Missed -->
<value level="6">38940</value> <!-- Fix: Retail Missed --> <value level="6">38940</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>

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@@ -201,8 +201,6 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>STORM_SIGN</abnormalType> <abnormalType>STORM_SIGN</abnormalType>
<abnormalVisualEffect> <abnormalVisualEffect>
<value level="1"> </value>
<value level="2"> </value>
<value level="3">STORM_SIGN1</value> <value level="3">STORM_SIGN1</value>
</abnormalVisualEffect> </abnormalVisualEffect>
<operateType>A2</operateType> <operateType>A2</operateType>

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@@ -283,7 +283,7 @@
<appearance_stone id="37854" targetType="WEAPON" type="FIXED" visualId="37694" weaponType="BOW" lifeTime="30days" /> <!-- Valentine Appearance Stone: Bow ( 30 days ) --> <appearance_stone id="37854" targetType="WEAPON" type="FIXED" visualId="37694" weaponType="BOW" lifeTime="30days" /> <!-- Valentine Appearance Stone: Bow ( 30 days ) -->
<appearance_stone id="38195" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" lifeTime="30days" /> <!-- Giant Crab Appearance Stone: Bow ( 30 days ) --> <appearance_stone id="38195" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" lifeTime="30days" /> <!-- Giant Crab Appearance Stone: Bow ( 30 days ) -->
<appearance_stone id="38206" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" /> <!-- Giant Crab Appearance Stone: Bow --> <appearance_stone id="38206" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" /> <!-- Giant Crab Appearance Stone: Bow -->
<!-- <appearance_stone id="40297" targetType="WEAPON" type="FIXED" visualId="?" weaponType="BOW" />--> <!-- Monster Weapon Appearance Stone: Tayga Archer's Bow //TODO: Missing VisualID --> <!-- <appearance_stone id="40297" targetType="WEAPON" type="FIXED" visualId="?" weaponType="BOW" /> --> <!-- Monster Weapon Appearance Stone: Tayga Archer's Bow //TODO: Missing VisualID -->
<appearance_stone id="22672" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" /> <!-- Emerald Weapon Appearance Stone: Crossbow --> <appearance_stone id="22672" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" /> <!-- Emerald Weapon Appearance Stone: Crossbow -->
<appearance_stone id="22733" targetType="WEAPON" type="FIXED" visualId="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow Appearance Stone --> <appearance_stone id="22733" targetType="WEAPON" type="FIXED" visualId="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow Appearance Stone -->
@@ -315,7 +315,7 @@
<appearance_stone id="22674" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon --> <appearance_stone id="22674" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon -->
<appearance_stone id="37408" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 15 days ) --> <appearance_stone id="37408" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 15 days ) -->
<appearance_stone id="36656" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 7 days ) --> <appearance_stone id="36656" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 7 days ) -->
<!-- <appearance_stone id="22735" targetType="WEAPON" type="FIXED" visualId="22719" weaponType="BLUNT" handType="TWO_HANDED" />--> <!-- Japanese Giant Blunt Appearance Stone //TODO: Holding of this weapon is like Two-Handed Magic Blunt --> <!-- <appearance_stone id="22735" targetType="WEAPON" type="FIXED" visualId="22719" weaponType="BLUNT" handType="TWO_HANDED" /> --> <!-- Japanese Giant Blunt Appearance Stone //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
<appearance_stone id="22676" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon --> <appearance_stone id="22676" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon -->
<appearance_stone id="37410" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon ( 15 days ) --> <appearance_stone id="37410" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon ( 15 days ) -->
@@ -3894,7 +3894,7 @@
<visual id="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow --> <visual id="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow -->
<visual id="22718" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Japanese One-handed Blunt Weapon --> <visual id="22718" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Japanese One-handed Blunt Weapon -->
<visual id="22711" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Sword (Not-retail) --> <visual id="22711" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Sword (Not-retail) -->
<!-- <visual id="22719" weaponType="BLUNT" handType="TWO_HANDED" />--> <!-- Japanese Two-handed Blunt Weapon //TODO: Holding of this weapon is like Two-Handed Magic Blunt --> <!-- <visual id="22719" weaponType="BLUNT" handType="TWO_HANDED" /> --> <!-- Japanese Two-handed Blunt Weapon //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
<visual id="22720" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Blunt Weapon --> <visual id="22720" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Blunt Weapon -->
<visual id="22721" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Japanese Two-handed Magic Blunt Weapon --> <visual id="22721" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Japanese Two-handed Magic Blunt Weapon -->
<visual id="22722" weaponType="DUAL" /> <!-- Japanese rald Dualsword --> <visual id="22722" weaponType="DUAL" /> <!-- Japanese rald Dualsword -->

View File

@@ -4,13 +4,13 @@ int classId, int hair, int hairColor, int face, int nameColor, int titleColor, i
int equipGloves, int equipChest, int equipLegs, int equipFeet, int equipCloak, int equipHair, int equipHair2, int agathionId, int equipGloves, int equipChest, int equipLegs, int equipFeet, int equipCloak, int equipHair, int equipHair2, int agathionId,
int weaponEnchantLevel, int armorEnchantLevel, boolean fishing, int baitLocationX, int baitLocationY, int baitLocationZ, int weaponEnchantLevel, int armorEnchantLevel, boolean fishing, int baitLocationX, int baitLocationY, int baitLocationZ,
int recommends, int nobleLevel, boolean hero, int clanId, int pledgeStatus --> int recommends, int nobleLevel, boolean hero, int clanId, int pledgeStatus -->
<!-- <!--
####################################### Hero Weapons ##################################################### ################################################ Hero Weapons #################################################
Bow(37874) Crossbow(37875) Dagger(37868) Dual Blunt Weapon(37881) Dual Dagger(37880) Dual Sword(37879) Bow(37874) Crossbow(37875) Dagger(37868) Dual Blunt Weapon(37881) Dual Dagger(37880) Dual Sword(37879)
Fist(37872) OneHand Blunt(37871) OneHand Magic Blunt(37877) One Hand Magic Sword(37876) One Hand Sword(37869) Fist(37872) OneHand Blunt(37871) OneHand Magic Blunt(37877) One Hand Magic Sword(37876) One Hand Sword(37869)
Spear(37873) Two-handed Magic Blunt Weapon(37878) Two-handed Sword(37870) Shield(37870) Sigil(37223) Spear(37873) Two-handed Magic Blunt Weapon(37878) Two-handed Sword(37870) Shield(37870) Sigil(37223)
############################################################################################################# ###############################################################################################################
--> -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/FakePlayerVisualData.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/FakePlayerVisualData.xsd">
<!-- Non-Combat --> <!-- Non-Combat -->
<fakePlayer npcId="80000" classId="188" hair="1" hairColor="1" face="0" equipRHand="17294" equipHead="37215" equipGloves="37216" equipChest="37213" equipLegs="37214" equipFeet="37217" equipCloak="40200" /> <fakePlayer npcId="80000" classId="188" hair="1" hairColor="1" face="0" equipRHand="17294" equipHead="37215" equipGloves="37216" equipChest="37213" equipLegs="37214" equipFeet="37217" equipCloak="40200" />

View File

@@ -70,12 +70,12 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">28833</value> <!-- Fix: Retail Missed --> <value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed --> <value level="2">31628</value> <!-- Fix: Retail Missed -->
<value level="3">33090</value> <!-- Fix: Retail Missed --> <value level="3">33090</value> <!-- Fix: Retail Missed -->
<value level="4">34552</value> <!-- Fix: Retail Missed --> <value level="4">34552</value> <!-- Fix: Retail Missed -->
<value level="5">36746</value> <!-- Fix: Retail Missed --> <value level="5">36746</value> <!-- Fix: Retail Missed -->
<value level="6">38940</value> <!-- Fix: Retail Missed --> <value level="6">38940</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>

View File

@@ -201,8 +201,6 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>STORM_SIGN</abnormalType> <abnormalType>STORM_SIGN</abnormalType>
<abnormalVisualEffect> <abnormalVisualEffect>
<value level="1"> </value>
<value level="2"> </value>
<value level="3">STORM_SIGN1</value> <value level="3">STORM_SIGN1</value>
</abnormalVisualEffect> </abnormalVisualEffect>
<operateType>A2</operateType> <operateType>A2</operateType>

View File

@@ -283,7 +283,7 @@
<appearance_stone id="37854" targetType="WEAPON" type="FIXED" visualId="37694" weaponType="BOW" lifeTime="30days" /> <!-- Valentine Appearance Stone: Bow ( 30 days ) --> <appearance_stone id="37854" targetType="WEAPON" type="FIXED" visualId="37694" weaponType="BOW" lifeTime="30days" /> <!-- Valentine Appearance Stone: Bow ( 30 days ) -->
<appearance_stone id="38195" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" lifeTime="30days" /> <!-- Giant Crab Appearance Stone: Bow ( 30 days ) --> <appearance_stone id="38195" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" lifeTime="30days" /> <!-- Giant Crab Appearance Stone: Bow ( 30 days ) -->
<appearance_stone id="38206" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" /> <!-- Giant Crab Appearance Stone: Bow --> <appearance_stone id="38206" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" /> <!-- Giant Crab Appearance Stone: Bow -->
<!-- <appearance_stone id="40297" targetType="WEAPON" type="FIXED" visualId="?" weaponType="BOW" />--> <!-- Monster Weapon Appearance Stone: Tayga Archer's Bow //TODO: Missing VisualID --> <!-- <appearance_stone id="40297" targetType="WEAPON" type="FIXED" visualId="?" weaponType="BOW" /> --> <!-- Monster Weapon Appearance Stone: Tayga Archer's Bow //TODO: Missing VisualID -->
<appearance_stone id="22672" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" /> <!-- Emerald Weapon Appearance Stone: Crossbow --> <appearance_stone id="22672" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" /> <!-- Emerald Weapon Appearance Stone: Crossbow -->
<appearance_stone id="22733" targetType="WEAPON" type="FIXED" visualId="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow Appearance Stone --> <appearance_stone id="22733" targetType="WEAPON" type="FIXED" visualId="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow Appearance Stone -->
@@ -315,7 +315,7 @@
<appearance_stone id="22674" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon --> <appearance_stone id="22674" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon -->
<appearance_stone id="37408" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 15 days ) --> <appearance_stone id="37408" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 15 days ) -->
<appearance_stone id="36656" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 7 days ) --> <appearance_stone id="36656" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 7 days ) -->
<!-- <appearance_stone id="22735" targetType="WEAPON" type="FIXED" visualId="22719" weaponType="BLUNT" handType="TWO_HANDED" />--> <!-- Japanese Giant Blunt Appearance Stone //TODO: Holding of this weapon is like Two-Handed Magic Blunt --> <!-- <appearance_stone id="22735" targetType="WEAPON" type="FIXED" visualId="22719" weaponType="BLUNT" handType="TWO_HANDED" /> --> <!-- Japanese Giant Blunt Appearance Stone //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
<appearance_stone id="22676" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon --> <appearance_stone id="22676" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon -->
<appearance_stone id="37410" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon ( 15 days ) --> <appearance_stone id="37410" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon ( 15 days ) -->
@@ -3890,7 +3890,7 @@
<visual id="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow --> <visual id="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow -->
<visual id="22718" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Japanese One-handed Blunt Weapon --> <visual id="22718" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Japanese One-handed Blunt Weapon -->
<visual id="22711" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Sword (Not-retail) --> <visual id="22711" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Sword (Not-retail) -->
<!-- <visual id="22719" weaponType="BLUNT" handType="TWO_HANDED" />--> <!-- Japanese Two-handed Blunt Weapon //TODO: Holding of this weapon is like Two-Handed Magic Blunt --> <!-- <visual id="22719" weaponType="BLUNT" handType="TWO_HANDED" /> --> <!-- Japanese Two-handed Blunt Weapon //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
<visual id="22720" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Blunt Weapon --> <visual id="22720" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Blunt Weapon -->
<visual id="22721" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Japanese Two-handed Magic Blunt Weapon --> <visual id="22721" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Japanese Two-handed Magic Blunt Weapon -->
<visual id="22722" weaponType="DUAL" /> <!-- Japanese rald Dualsword --> <visual id="22722" weaponType="DUAL" /> <!-- Japanese rald Dualsword -->

View File

@@ -4,13 +4,13 @@ int classId, int hair, int hairColor, int face, int nameColor, int titleColor, i
int equipGloves, int equipChest, int equipLegs, int equipFeet, int equipCloak, int equipHair, int equipHair2, int agathionId, int equipGloves, int equipChest, int equipLegs, int equipFeet, int equipCloak, int equipHair, int equipHair2, int agathionId,
int weaponEnchantLevel, int armorEnchantLevel, boolean fishing, int baitLocationX, int baitLocationY, int baitLocationZ, int weaponEnchantLevel, int armorEnchantLevel, boolean fishing, int baitLocationX, int baitLocationY, int baitLocationZ,
int recommends, int nobleLevel, boolean hero, int clanId, int pledgeStatus --> int recommends, int nobleLevel, boolean hero, int clanId, int pledgeStatus -->
<!-- <!--
####################################### Hero Weapons ##################################################### ################################################ Hero Weapons #################################################
Bow(37874) Crossbow(37875) Dagger(37868) Dual Blunt Weapon(37881) Dual Dagger(37880) Dual Sword(37879) Bow(37874) Crossbow(37875) Dagger(37868) Dual Blunt Weapon(37881) Dual Dagger(37880) Dual Sword(37879)
Fist(37872) OneHand Blunt(37871) OneHand Magic Blunt(37877) One Hand Magic Sword(37876) One Hand Sword(37869) Fist(37872) OneHand Blunt(37871) OneHand Magic Blunt(37877) One Hand Magic Sword(37876) One Hand Sword(37869)
Spear(37873) Two-handed Magic Blunt Weapon(37878) Two-handed Sword(37870) Shield(37870) Sigil(37223) Spear(37873) Two-handed Magic Blunt Weapon(37878) Two-handed Sword(37870) Shield(37870) Sigil(37223)
############################################################################################################# ###############################################################################################################
--> -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/FakePlayerVisualData.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/FakePlayerVisualData.xsd">
<!-- Non-Combat --> <!-- Non-Combat -->
<fakePlayer npcId="80000" classId="188" hair="1" hairColor="1" face="0" equipRHand="17294" equipHead="37215" equipGloves="37216" equipChest="37213" equipLegs="37214" equipFeet="37217" equipCloak="40200" /> <fakePlayer npcId="80000" classId="188" hair="1" hairColor="1" face="0" equipRHand="17294" equipHead="37215" equipGloves="37216" equipChest="37213" equipLegs="37214" equipFeet="37217" equipCloak="40200" />

View File

@@ -70,12 +70,12 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">28833</value> <!-- Fix: Retail Missed --> <value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed --> <value level="2">31628</value> <!-- Fix: Retail Missed -->
<value level="3">33090</value> <!-- Fix: Retail Missed --> <value level="3">33090</value> <!-- Fix: Retail Missed -->
<value level="4">34552</value> <!-- Fix: Retail Missed --> <value level="4">34552</value> <!-- Fix: Retail Missed -->
<value level="5">36746</value> <!-- Fix: Retail Missed --> <value level="5">36746</value> <!-- Fix: Retail Missed -->
<value level="6">38940</value> <!-- Fix: Retail Missed --> <value level="6">38940</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>

View File

@@ -192,8 +192,6 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>STORM_SIGN</abnormalType> <abnormalType>STORM_SIGN</abnormalType>
<abnormalVisualEffect> <abnormalVisualEffect>
<value level="1"> </value>
<value level="2"> </value>
<value level="3">STORM_SIGN1</value> <value level="3">STORM_SIGN1</value>
</abnormalVisualEffect> </abnormalVisualEffect>
<activateRate>100</activateRate> <activateRate>100</activateRate>

View File

@@ -283,7 +283,7 @@
<appearance_stone id="37854" targetType="WEAPON" type="FIXED" visualId="37694" weaponType="BOW" lifeTime="30days" /> <!-- Valentine Appearance Stone: Bow ( 30 days ) --> <appearance_stone id="37854" targetType="WEAPON" type="FIXED" visualId="37694" weaponType="BOW" lifeTime="30days" /> <!-- Valentine Appearance Stone: Bow ( 30 days ) -->
<appearance_stone id="38195" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" lifeTime="30days" /> <!-- Giant Crab Appearance Stone: Bow ( 30 days ) --> <appearance_stone id="38195" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" lifeTime="30days" /> <!-- Giant Crab Appearance Stone: Bow ( 30 days ) -->
<appearance_stone id="38206" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" /> <!-- Giant Crab Appearance Stone: Bow --> <appearance_stone id="38206" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" /> <!-- Giant Crab Appearance Stone: Bow -->
<!-- <appearance_stone id="40297" targetType="WEAPON" type="FIXED" visualId="?" weaponType="BOW" />--> <!-- Monster Weapon Appearance Stone: Tayga Archer's Bow //TODO: Missing VisualID --> <!-- <appearance_stone id="40297" targetType="WEAPON" type="FIXED" visualId="?" weaponType="BOW" /> --> <!-- Monster Weapon Appearance Stone: Tayga Archer's Bow //TODO: Missing VisualID -->
<appearance_stone id="22672" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" /> <!-- Emerald Weapon Appearance Stone: Crossbow --> <appearance_stone id="22672" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" /> <!-- Emerald Weapon Appearance Stone: Crossbow -->
<appearance_stone id="22733" targetType="WEAPON" type="FIXED" visualId="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow Appearance Stone --> <appearance_stone id="22733" targetType="WEAPON" type="FIXED" visualId="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow Appearance Stone -->
@@ -315,7 +315,7 @@
<appearance_stone id="22674" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon --> <appearance_stone id="22674" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon -->
<appearance_stone id="37408" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 15 days ) --> <appearance_stone id="37408" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 15 days ) -->
<appearance_stone id="36656" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 7 days ) --> <appearance_stone id="36656" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 7 days ) -->
<!-- <appearance_stone id="22735" targetType="WEAPON" type="FIXED" visualId="22719" weaponType="BLUNT" handType="TWO_HANDED" />--> <!-- Japanese Giant Blunt Appearance Stone //TODO: Holding of this weapon is like Two-Handed Magic Blunt --> <!-- <appearance_stone id="22735" targetType="WEAPON" type="FIXED" visualId="22719" weaponType="BLUNT" handType="TWO_HANDED" /> --> <!-- Japanese Giant Blunt Appearance Stone //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
<appearance_stone id="22676" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon --> <appearance_stone id="22676" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon -->
<appearance_stone id="37410" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon ( 15 days ) --> <appearance_stone id="37410" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon ( 15 days ) -->
@@ -3890,7 +3890,7 @@
<visual id="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow --> <visual id="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow -->
<visual id="22718" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Japanese One-handed Blunt Weapon --> <visual id="22718" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Japanese One-handed Blunt Weapon -->
<visual id="22711" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Sword (Not-retail) --> <visual id="22711" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Sword (Not-retail) -->
<!-- <visual id="22719" weaponType="BLUNT" handType="TWO_HANDED" />--> <!-- Japanese Two-handed Blunt Weapon //TODO: Holding of this weapon is like Two-Handed Magic Blunt --> <!-- <visual id="22719" weaponType="BLUNT" handType="TWO_HANDED" /> --> <!-- Japanese Two-handed Blunt Weapon //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
<visual id="22720" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Blunt Weapon --> <visual id="22720" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Blunt Weapon -->
<visual id="22721" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Japanese Two-handed Magic Blunt Weapon --> <visual id="22721" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Japanese Two-handed Magic Blunt Weapon -->
<visual id="22722" weaponType="DUAL" /> <!-- Japanese rald Dualsword --> <visual id="22722" weaponType="DUAL" /> <!-- Japanese rald Dualsword -->

View File

@@ -4,13 +4,13 @@ int classId, int hair, int hairColor, int face, int nameColor, int titleColor, i
int equipGloves, int equipChest, int equipLegs, int equipFeet, int equipCloak, int equipHair, int equipHair2, int agathionId, int equipGloves, int equipChest, int equipLegs, int equipFeet, int equipCloak, int equipHair, int equipHair2, int agathionId,
int weaponEnchantLevel, int armorEnchantLevel, boolean fishing, int baitLocationX, int baitLocationY, int baitLocationZ, int weaponEnchantLevel, int armorEnchantLevel, boolean fishing, int baitLocationX, int baitLocationY, int baitLocationZ,
int recommends, int nobleLevel, boolean hero, int clanId, int pledgeStatus --> int recommends, int nobleLevel, boolean hero, int clanId, int pledgeStatus -->
<!-- <!--
####################################### Hero Weapons ##################################################### ################################################ Hero Weapons #################################################
Bow(37874) Crossbow(37875) Dagger(37868) Dual Blunt Weapon(37881) Dual Dagger(37880) Dual Sword(37879) Bow(37874) Crossbow(37875) Dagger(37868) Dual Blunt Weapon(37881) Dual Dagger(37880) Dual Sword(37879)
Fist(37872) OneHand Blunt(37871) OneHand Magic Blunt(37877) One Hand Magic Sword(37876) One Hand Sword(37869) Fist(37872) OneHand Blunt(37871) OneHand Magic Blunt(37877) One Hand Magic Sword(37876) One Hand Sword(37869)
Spear(37873) Two-handed Magic Blunt Weapon(37878) Two-handed Sword(37870) Shield(37870) Sigil(37223) Spear(37873) Two-handed Magic Blunt Weapon(37878) Two-handed Sword(37870) Shield(37870) Sigil(37223)
############################################################################################################# ###############################################################################################################
--> -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/FakePlayerVisualData.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/FakePlayerVisualData.xsd">
<!-- Non-Combat --> <!-- Non-Combat -->
<fakePlayer npcId="80000" classId="188" hair="1" hairColor="1" face="0" equipRHand="17294" equipHead="37215" equipGloves="37216" equipChest="37213" equipLegs="37214" equipFeet="37217" equipCloak="40200" /> <fakePlayer npcId="80000" classId="188" hair="1" hairColor="1" face="0" equipRHand="17294" equipHead="37215" equipGloves="37216" equipChest="37213" equipLegs="37214" equipFeet="37217" equipCloak="40200" />

View File

@@ -70,12 +70,12 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">28833</value> <!-- Fix: Retail Missed --> <value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed --> <value level="2">31628</value> <!-- Fix: Retail Missed -->
<value level="3">33090</value> <!-- Fix: Retail Missed --> <value level="3">33090</value> <!-- Fix: Retail Missed -->
<value level="4">34552</value> <!-- Fix: Retail Missed --> <value level="4">34552</value> <!-- Fix: Retail Missed -->
<value level="5">36746</value> <!-- Fix: Retail Missed --> <value level="5">36746</value> <!-- Fix: Retail Missed -->
<value level="6">38940</value> <!-- Fix: Retail Missed --> <value level="6">38940</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>

View File

@@ -233,10 +233,10 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="ReuseSkillById"> <effect name="ReuseSkillById">
<skillId>10509</skillId> <!-- Heart Breaker --> <skillId>10509</skillId> <!-- Heart Breaker -->
</effect> </effect>
<effect name="ReuseSkillById"> <effect name="ReuseSkillById">
<skillId>10510</skillId> <!-- Chain Blow --> <skillId>10510</skillId> <!-- Chain Blow -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -321,7 +321,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="ReuseSkillById"> <effect name="ReuseSkillById">
<skillId>11057</skillId> <!-- M. Evasion --> <skillId>11057</skillId> <!-- M. Evasion -->
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -192,8 +192,6 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>STORM_SIGN</abnormalType> <abnormalType>STORM_SIGN</abnormalType>
<abnormalVisualEffect> <abnormalVisualEffect>
<value level="1"> </value>
<value level="2"> </value>
<value level="3">STORM_SIGN1</value> <value level="3">STORM_SIGN1</value>
</abnormalVisualEffect> </abnormalVisualEffect>
<activateRate>100</activateRate> <activateRate>100</activateRate>

View File

@@ -283,7 +283,7 @@
<appearance_stone id="37854" targetType="WEAPON" type="FIXED" visualId="37694" weaponType="BOW" lifeTime="30days" /> <!-- Valentine Appearance Stone: Bow ( 30 days ) --> <appearance_stone id="37854" targetType="WEAPON" type="FIXED" visualId="37694" weaponType="BOW" lifeTime="30days" /> <!-- Valentine Appearance Stone: Bow ( 30 days ) -->
<appearance_stone id="38195" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" lifeTime="30days" /> <!-- Giant Crab Appearance Stone: Bow ( 30 days ) --> <appearance_stone id="38195" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" lifeTime="30days" /> <!-- Giant Crab Appearance Stone: Bow ( 30 days ) -->
<appearance_stone id="38206" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" /> <!-- Giant Crab Appearance Stone: Bow --> <appearance_stone id="38206" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" /> <!-- Giant Crab Appearance Stone: Bow -->
<!-- <appearance_stone id="40297" targetType="WEAPON" type="FIXED" visualId="?" weaponType="BOW" />--> <!-- Monster Weapon Appearance Stone: Tayga Archer's Bow //TODO: Missing VisualID --> <!-- <appearance_stone id="40297" targetType="WEAPON" type="FIXED" visualId="?" weaponType="BOW" /> --> <!-- Monster Weapon Appearance Stone: Tayga Archer's Bow //TODO: Missing VisualID -->
<appearance_stone id="22672" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" /> <!-- Emerald Weapon Appearance Stone: Crossbow --> <appearance_stone id="22672" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" /> <!-- Emerald Weapon Appearance Stone: Crossbow -->
<appearance_stone id="22733" targetType="WEAPON" type="FIXED" visualId="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow Appearance Stone --> <appearance_stone id="22733" targetType="WEAPON" type="FIXED" visualId="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow Appearance Stone -->
@@ -315,7 +315,7 @@
<appearance_stone id="22674" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon --> <appearance_stone id="22674" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon -->
<appearance_stone id="37408" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 15 days ) --> <appearance_stone id="37408" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 15 days ) -->
<appearance_stone id="36656" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 7 days ) --> <appearance_stone id="36656" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 7 days ) -->
<!-- <appearance_stone id="22735" targetType="WEAPON" type="FIXED" visualId="22719" weaponType="BLUNT" handType="TWO_HANDED" />--> <!-- Japanese Giant Blunt Appearance Stone //TODO: Holding of this weapon is like Two-Handed Magic Blunt --> <!-- <appearance_stone id="22735" targetType="WEAPON" type="FIXED" visualId="22719" weaponType="BLUNT" handType="TWO_HANDED" /> --> <!-- Japanese Giant Blunt Appearance Stone //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
<appearance_stone id="22676" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon --> <appearance_stone id="22676" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon -->
<appearance_stone id="37410" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon ( 15 days ) --> <appearance_stone id="37410" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon ( 15 days ) -->
@@ -3890,7 +3890,7 @@
<visual id="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow --> <visual id="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow -->
<visual id="22718" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Japanese One-handed Blunt Weapon --> <visual id="22718" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Japanese One-handed Blunt Weapon -->
<visual id="22711" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Sword (Not-retail) --> <visual id="22711" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Sword (Not-retail) -->
<!-- <visual id="22719" weaponType="BLUNT" handType="TWO_HANDED" />--> <!-- Japanese Two-handed Blunt Weapon //TODO: Holding of this weapon is like Two-Handed Magic Blunt --> <!-- <visual id="22719" weaponType="BLUNT" handType="TWO_HANDED" /> --> <!-- Japanese Two-handed Blunt Weapon //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
<visual id="22720" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Blunt Weapon --> <visual id="22720" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Blunt Weapon -->
<visual id="22721" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Japanese Two-handed Magic Blunt Weapon --> <visual id="22721" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Japanese Two-handed Magic Blunt Weapon -->
<visual id="22722" weaponType="DUAL" /> <!-- Japanese rald Dualsword --> <visual id="22722" weaponType="DUAL" /> <!-- Japanese rald Dualsword -->

View File

@@ -4,13 +4,13 @@ int classId, int hair, int hairColor, int face, int nameColor, int titleColor, i
int equipGloves, int equipChest, int equipLegs, int equipFeet, int equipCloak, int equipHair, int equipHair2, int agathionId, int equipGloves, int equipChest, int equipLegs, int equipFeet, int equipCloak, int equipHair, int equipHair2, int agathionId,
int weaponEnchantLevel, int armorEnchantLevel, boolean fishing, int baitLocationX, int baitLocationY, int baitLocationZ, int weaponEnchantLevel, int armorEnchantLevel, boolean fishing, int baitLocationX, int baitLocationY, int baitLocationZ,
int recommends, int nobleLevel, boolean hero, int clanId, int pledgeStatus --> int recommends, int nobleLevel, boolean hero, int clanId, int pledgeStatus -->
<!-- <!--
####################################### Hero Weapons ##################################################### ################################################ Hero Weapons #################################################
Bow(37874) Crossbow(37875) Dagger(37868) Dual Blunt Weapon(37881) Dual Dagger(37880) Dual Sword(37879) Bow(37874) Crossbow(37875) Dagger(37868) Dual Blunt Weapon(37881) Dual Dagger(37880) Dual Sword(37879)
Fist(37872) OneHand Blunt(37871) OneHand Magic Blunt(37877) One Hand Magic Sword(37876) One Hand Sword(37869) Fist(37872) OneHand Blunt(37871) OneHand Magic Blunt(37877) One Hand Magic Sword(37876) One Hand Sword(37869)
Spear(37873) Two-handed Magic Blunt Weapon(37878) Two-handed Sword(37870) Shield(37870) Sigil(37223) Spear(37873) Two-handed Magic Blunt Weapon(37878) Two-handed Sword(37870) Shield(37870) Sigil(37223)
############################################################################################################# ###############################################################################################################
--> -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/FakePlayerVisualData.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/FakePlayerVisualData.xsd">
<!-- Non-Combat --> <!-- Non-Combat -->
<fakePlayer npcId="80000" classId="188" hair="1" hairColor="1" face="0" equipRHand="17294" equipHead="37215" equipGloves="37216" equipChest="37213" equipLegs="37214" equipFeet="37217" equipCloak="40200" /> <fakePlayer npcId="80000" classId="188" hair="1" hairColor="1" face="0" equipRHand="17294" equipHead="37215" equipGloves="37216" equipChest="37213" equipLegs="37214" equipFeet="37217" equipCloak="40200" />

View File

@@ -70,12 +70,12 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">28833</value> <!-- Fix: Retail Missed --> <value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed --> <value level="2">31628</value> <!-- Fix: Retail Missed -->
<value level="3">33090</value> <!-- Fix: Retail Missed --> <value level="3">33090</value> <!-- Fix: Retail Missed -->
<value level="4">34552</value> <!-- Fix: Retail Missed --> <value level="4">34552</value> <!-- Fix: Retail Missed -->
<value level="5">36746</value> <!-- Fix: Retail Missed --> <value level="5">36746</value> <!-- Fix: Retail Missed -->
<value level="6">38940</value> <!-- Fix: Retail Missed --> <value level="6">38940</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>

View File

@@ -233,10 +233,10 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="ReuseSkillById"> <effect name="ReuseSkillById">
<skillId>10509</skillId> <!-- Heart Breaker --> <skillId>10509</skillId> <!-- Heart Breaker -->
</effect> </effect>
<effect name="ReuseSkillById"> <effect name="ReuseSkillById">
<skillId>10510</skillId> <!-- Chain Blow --> <skillId>10510</skillId> <!-- Chain Blow -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -321,7 +321,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="ReuseSkillById"> <effect name="ReuseSkillById">
<skillId>11057</skillId> <!-- M. Evasion --> <skillId>11057</skillId> <!-- M. Evasion -->
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -192,8 +192,6 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>STORM_SIGN</abnormalType> <abnormalType>STORM_SIGN</abnormalType>
<abnormalVisualEffect> <abnormalVisualEffect>
<value level="1"> </value>
<value level="2"> </value>
<value level="3">STORM_SIGN1</value> <value level="3">STORM_SIGN1</value>
</abnormalVisualEffect> </abnormalVisualEffect>
<activateRate>100</activateRate> <activateRate>100</activateRate>

View File

@@ -283,7 +283,7 @@
<appearance_stone id="37854" targetType="WEAPON" type="FIXED" visualId="37694" weaponType="BOW" lifeTime="30days" /> <!-- Valentine Appearance Stone: Bow ( 30 days ) --> <appearance_stone id="37854" targetType="WEAPON" type="FIXED" visualId="37694" weaponType="BOW" lifeTime="30days" /> <!-- Valentine Appearance Stone: Bow ( 30 days ) -->
<appearance_stone id="38195" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" lifeTime="30days" /> <!-- Giant Crab Appearance Stone: Bow ( 30 days ) --> <appearance_stone id="38195" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" lifeTime="30days" /> <!-- Giant Crab Appearance Stone: Bow ( 30 days ) -->
<appearance_stone id="38206" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" /> <!-- Giant Crab Appearance Stone: Bow --> <appearance_stone id="38206" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" /> <!-- Giant Crab Appearance Stone: Bow -->
<!-- <appearance_stone id="40297" targetType="WEAPON" type="FIXED" visualId="?" weaponType="BOW" />--> <!-- Monster Weapon Appearance Stone: Tayga Archer's Bow //TODO: Missing VisualID --> <!-- <appearance_stone id="40297" targetType="WEAPON" type="FIXED" visualId="?" weaponType="BOW" /> --> <!-- Monster Weapon Appearance Stone: Tayga Archer's Bow //TODO: Missing VisualID -->
<appearance_stone id="22672" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" /> <!-- Emerald Weapon Appearance Stone: Crossbow --> <appearance_stone id="22672" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" /> <!-- Emerald Weapon Appearance Stone: Crossbow -->
<appearance_stone id="22733" targetType="WEAPON" type="FIXED" visualId="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow Appearance Stone --> <appearance_stone id="22733" targetType="WEAPON" type="FIXED" visualId="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow Appearance Stone -->
@@ -315,7 +315,7 @@
<appearance_stone id="22674" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon --> <appearance_stone id="22674" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon -->
<appearance_stone id="37408" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 15 days ) --> <appearance_stone id="37408" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 15 days ) -->
<appearance_stone id="36656" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 7 days ) --> <appearance_stone id="36656" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 7 days ) -->
<!-- <appearance_stone id="22735" targetType="WEAPON" type="FIXED" visualId="22719" weaponType="BLUNT" handType="TWO_HANDED" />--> <!-- Japanese Giant Blunt Appearance Stone //TODO: Holding of this weapon is like Two-Handed Magic Blunt --> <!-- <appearance_stone id="22735" targetType="WEAPON" type="FIXED" visualId="22719" weaponType="BLUNT" handType="TWO_HANDED" /> --> <!-- Japanese Giant Blunt Appearance Stone //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
<appearance_stone id="22676" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon --> <appearance_stone id="22676" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon -->
<appearance_stone id="37410" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon ( 15 days ) --> <appearance_stone id="37410" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon ( 15 days ) -->
@@ -3890,7 +3890,7 @@
<visual id="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow --> <visual id="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow -->
<visual id="22718" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Japanese One-handed Blunt Weapon --> <visual id="22718" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Japanese One-handed Blunt Weapon -->
<visual id="22711" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Sword (Not-retail) --> <visual id="22711" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Sword (Not-retail) -->
<!-- <visual id="22719" weaponType="BLUNT" handType="TWO_HANDED" />--> <!-- Japanese Two-handed Blunt Weapon //TODO: Holding of this weapon is like Two-Handed Magic Blunt --> <!-- <visual id="22719" weaponType="BLUNT" handType="TWO_HANDED" /> --> <!-- Japanese Two-handed Blunt Weapon //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
<visual id="22720" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Blunt Weapon --> <visual id="22720" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Blunt Weapon -->
<visual id="22721" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Japanese Two-handed Magic Blunt Weapon --> <visual id="22721" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Japanese Two-handed Magic Blunt Weapon -->
<visual id="22722" weaponType="DUAL" /> <!-- Japanese rald Dualsword --> <visual id="22722" weaponType="DUAL" /> <!-- Japanese rald Dualsword -->

View File

@@ -4,13 +4,13 @@ int classId, int hair, int hairColor, int face, int nameColor, int titleColor, i
int equipGloves, int equipChest, int equipLegs, int equipFeet, int equipCloak, int equipHair, int equipHair2, int agathionId, int equipGloves, int equipChest, int equipLegs, int equipFeet, int equipCloak, int equipHair, int equipHair2, int agathionId,
int weaponEnchantLevel, int armorEnchantLevel, boolean fishing, int baitLocationX, int baitLocationY, int baitLocationZ, int weaponEnchantLevel, int armorEnchantLevel, boolean fishing, int baitLocationX, int baitLocationY, int baitLocationZ,
int recommends, int nobleLevel, boolean hero, int clanId, int pledgeStatus --> int recommends, int nobleLevel, boolean hero, int clanId, int pledgeStatus -->
<!-- <!--
####################################### Hero Weapons ##################################################### ################################################ Hero Weapons #################################################
Bow(37874) Crossbow(37875) Dagger(37868) Dual Blunt Weapon(37881) Dual Dagger(37880) Dual Sword(37879) Bow(37874) Crossbow(37875) Dagger(37868) Dual Blunt Weapon(37881) Dual Dagger(37880) Dual Sword(37879)
Fist(37872) OneHand Blunt(37871) OneHand Magic Blunt(37877) One Hand Magic Sword(37876) One Hand Sword(37869) Fist(37872) OneHand Blunt(37871) OneHand Magic Blunt(37877) One Hand Magic Sword(37876) One Hand Sword(37869)
Spear(37873) Two-handed Magic Blunt Weapon(37878) Two-handed Sword(37870) Shield(37870) Sigil(37223) Spear(37873) Two-handed Magic Blunt Weapon(37878) Two-handed Sword(37870) Shield(37870) Sigil(37223)
############################################################################################################# ###############################################################################################################
--> -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/FakePlayerVisualData.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/FakePlayerVisualData.xsd">
<!-- Non-Combat --> <!-- Non-Combat -->
<fakePlayer npcId="80000" classId="188" hair="1" hairColor="1" face="0" equipRHand="17294" equipHead="37215" equipGloves="37216" equipChest="37213" equipLegs="37214" equipFeet="37217" equipCloak="40200" /> <fakePlayer npcId="80000" classId="188" hair="1" hairColor="1" face="0" equipRHand="17294" equipHead="37215" equipGloves="37216" equipChest="37213" equipLegs="37214" equipFeet="37217" equipCloak="40200" />

View File

@@ -70,12 +70,12 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">28833</value> <!-- Fix: Retail Missed --> <value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed --> <value level="2">31628</value> <!-- Fix: Retail Missed -->
<value level="3">33090</value> <!-- Fix: Retail Missed --> <value level="3">33090</value> <!-- Fix: Retail Missed -->
<value level="4">34552</value> <!-- Fix: Retail Missed --> <value level="4">34552</value> <!-- Fix: Retail Missed -->
<value level="5">36746</value> <!-- Fix: Retail Missed --> <value level="5">36746</value> <!-- Fix: Retail Missed -->
<value level="6">38940</value> <!-- Fix: Retail Missed --> <value level="6">38940</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>

View File

@@ -237,10 +237,10 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="ReuseSkillById"> <effect name="ReuseSkillById">
<skillId>10509</skillId> <!-- Heart Breaker --> <skillId>10509</skillId> <!-- Heart Breaker -->
</effect> </effect>
<effect name="ReuseSkillById"> <effect name="ReuseSkillById">
<skillId>10510</skillId> <!-- Chain Blow --> <skillId>10510</skillId> <!-- Chain Blow -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -327,7 +327,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="ReuseSkillById"> <effect name="ReuseSkillById">
<skillId>11057</skillId> <!-- M. Evasion --> <skillId>11057</skillId> <!-- M. Evasion -->
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -200,8 +200,6 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>STORM_SIGN</abnormalType> <abnormalType>STORM_SIGN</abnormalType>
<abnormalVisualEffect> <abnormalVisualEffect>
<value level="1"> </value>
<value level="2"> </value>
<value level="3">STORM_SIGN1</value> <value level="3">STORM_SIGN1</value>
</abnormalVisualEffect> </abnormalVisualEffect>
<activateRate>100</activateRate> <activateRate>100</activateRate>

View File

@@ -283,7 +283,7 @@
<appearance_stone id="37854" targetType="WEAPON" type="FIXED" visualId="37694" weaponType="BOW" lifeTime="30days" /> <!-- Valentine Appearance Stone: Bow ( 30 days ) --> <appearance_stone id="37854" targetType="WEAPON" type="FIXED" visualId="37694" weaponType="BOW" lifeTime="30days" /> <!-- Valentine Appearance Stone: Bow ( 30 days ) -->
<appearance_stone id="38195" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" lifeTime="30days" /> <!-- Giant Crab Appearance Stone: Bow ( 30 days ) --> <appearance_stone id="38195" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" lifeTime="30days" /> <!-- Giant Crab Appearance Stone: Bow ( 30 days ) -->
<appearance_stone id="38206" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" /> <!-- Giant Crab Appearance Stone: Bow --> <appearance_stone id="38206" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" /> <!-- Giant Crab Appearance Stone: Bow -->
<!-- <appearance_stone id="40297" targetType="WEAPON" type="FIXED" visualId="?" weaponType="BOW" />--> <!-- Monster Weapon Appearance Stone: Tayga Archer's Bow //TODO: Missing VisualID --> <!-- <appearance_stone id="40297" targetType="WEAPON" type="FIXED" visualId="?" weaponType="BOW" /> --> <!-- Monster Weapon Appearance Stone: Tayga Archer's Bow //TODO: Missing VisualID -->
<appearance_stone id="22672" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" /> <!-- Emerald Weapon Appearance Stone: Crossbow --> <appearance_stone id="22672" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" /> <!-- Emerald Weapon Appearance Stone: Crossbow -->
<appearance_stone id="22733" targetType="WEAPON" type="FIXED" visualId="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow Appearance Stone --> <appearance_stone id="22733" targetType="WEAPON" type="FIXED" visualId="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow Appearance Stone -->
@@ -315,7 +315,7 @@
<appearance_stone id="22674" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon --> <appearance_stone id="22674" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon -->
<appearance_stone id="37408" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 15 days ) --> <appearance_stone id="37408" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 15 days ) -->
<appearance_stone id="36656" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 7 days ) --> <appearance_stone id="36656" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 7 days ) -->
<!-- <appearance_stone id="22735" targetType="WEAPON" type="FIXED" visualId="22719" weaponType="BLUNT" handType="TWO_HANDED" />--> <!-- Japanese Giant Blunt Appearance Stone //TODO: Holding of this weapon is like Two-Handed Magic Blunt --> <!-- <appearance_stone id="22735" targetType="WEAPON" type="FIXED" visualId="22719" weaponType="BLUNT" handType="TWO_HANDED" /> --> <!-- Japanese Giant Blunt Appearance Stone //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
<appearance_stone id="22676" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon --> <appearance_stone id="22676" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon -->
<appearance_stone id="37410" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon ( 15 days ) --> <appearance_stone id="37410" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon ( 15 days ) -->
@@ -3890,7 +3890,7 @@
<visual id="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow --> <visual id="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow -->
<visual id="22718" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Japanese One-handed Blunt Weapon --> <visual id="22718" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Japanese One-handed Blunt Weapon -->
<visual id="22711" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Sword (Not-retail) --> <visual id="22711" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Sword (Not-retail) -->
<!-- <visual id="22719" weaponType="BLUNT" handType="TWO_HANDED" />--> <!-- Japanese Two-handed Blunt Weapon //TODO: Holding of this weapon is like Two-Handed Magic Blunt --> <!-- <visual id="22719" weaponType="BLUNT" handType="TWO_HANDED" /> --> <!-- Japanese Two-handed Blunt Weapon //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
<visual id="22720" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Blunt Weapon --> <visual id="22720" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Blunt Weapon -->
<visual id="22721" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Japanese Two-handed Magic Blunt Weapon --> <visual id="22721" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Japanese Two-handed Magic Blunt Weapon -->
<visual id="22722" weaponType="DUAL" /> <!-- Japanese rald Dualsword --> <visual id="22722" weaponType="DUAL" /> <!-- Japanese rald Dualsword -->

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@@ -4,13 +4,13 @@ int classId, int hair, int hairColor, int face, int nameColor, int titleColor, i
int equipGloves, int equipChest, int equipLegs, int equipFeet, int equipCloak, int equipHair, int equipHair2, int agathionId, int equipGloves, int equipChest, int equipLegs, int equipFeet, int equipCloak, int equipHair, int equipHair2, int agathionId,
int weaponEnchantLevel, int armorEnchantLevel, boolean fishing, int baitLocationX, int baitLocationY, int baitLocationZ, int weaponEnchantLevel, int armorEnchantLevel, boolean fishing, int baitLocationX, int baitLocationY, int baitLocationZ,
int recommends, int nobleLevel, boolean hero, int clanId, int pledgeStatus --> int recommends, int nobleLevel, boolean hero, int clanId, int pledgeStatus -->
<!-- <!--
####################################### Hero Weapons ##################################################### ################################################ Hero Weapons #################################################
Bow(37874) Crossbow(37875) Dagger(37868) Dual Blunt Weapon(37881) Dual Dagger(37880) Dual Sword(37879) Bow(37874) Crossbow(37875) Dagger(37868) Dual Blunt Weapon(37881) Dual Dagger(37880) Dual Sword(37879)
Fist(37872) OneHand Blunt(37871) OneHand Magic Blunt(37877) One Hand Magic Sword(37876) One Hand Sword(37869) Fist(37872) OneHand Blunt(37871) OneHand Magic Blunt(37877) One Hand Magic Sword(37876) One Hand Sword(37869)
Spear(37873) Two-handed Magic Blunt Weapon(37878) Two-handed Sword(37870) Shield(37870) Sigil(37223) Spear(37873) Two-handed Magic Blunt Weapon(37878) Two-handed Sword(37870) Shield(37870) Sigil(37223)
############################################################################################################# ###############################################################################################################
--> -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/FakePlayerVisualData.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/FakePlayerVisualData.xsd">
<!-- Non-Combat --> <!-- Non-Combat -->
<fakePlayer npcId="80000" classId="188" hair="1" hairColor="1" face="0" equipRHand="17294" equipHead="37215" equipGloves="37216" equipChest="37213" equipLegs="37214" equipFeet="37217" equipCloak="40200" /> <fakePlayer npcId="80000" classId="188" hair="1" hairColor="1" face="0" equipRHand="17294" equipHead="37215" equipGloves="37216" equipChest="37213" equipLegs="37214" equipFeet="37217" equipCloak="40200" />

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@@ -70,12 +70,12 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">28833</value> <!-- Fix: Retail Missed --> <value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed --> <value level="2">31628</value> <!-- Fix: Retail Missed -->
<value level="3">33090</value> <!-- Fix: Retail Missed --> <value level="3">33090</value> <!-- Fix: Retail Missed -->
<value level="4">34552</value> <!-- Fix: Retail Missed --> <value level="4">34552</value> <!-- Fix: Retail Missed -->
<value level="5">36746</value> <!-- Fix: Retail Missed --> <value level="5">36746</value> <!-- Fix: Retail Missed -->
<value level="6">38940</value> <!-- Fix: Retail Missed --> <value level="6">38940</value> <!-- Fix: Retail Missed -->
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>

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@@ -237,10 +237,10 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="ReuseSkillById"> <effect name="ReuseSkillById">
<skillId>10509</skillId> <!-- Heart Breaker --> <skillId>10509</skillId> <!-- Heart Breaker -->
</effect> </effect>
<effect name="ReuseSkillById"> <effect name="ReuseSkillById">
<skillId>10510</skillId> <!-- Chain Blow --> <skillId>10510</skillId> <!-- Chain Blow -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -327,7 +327,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="ReuseSkillById"> <effect name="ReuseSkillById">
<skillId>11057</skillId> <!-- M. Evasion --> <skillId>11057</skillId> <!-- M. Evasion -->
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -200,8 +200,6 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>STORM_SIGN</abnormalType> <abnormalType>STORM_SIGN</abnormalType>
<abnormalVisualEffect> <abnormalVisualEffect>
<value level="1"> </value>
<value level="2"> </value>
<value level="3">STORM_SIGN1</value> <value level="3">STORM_SIGN1</value>
</abnormalVisualEffect> </abnormalVisualEffect>
<activateRate>100</activateRate> <activateRate>100</activateRate>

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@@ -3562,7 +3562,7 @@
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">10</value> <!-- FIXME: NO RETAIL VALUE --> <value level="2">10</value> <!-- FIXME: NO RETAIL VALUE -->
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
@@ -3573,7 +3573,7 @@
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">10</value> <!-- FIXME: NO RETAIL VALUE --> <value level="2">10</value> <!-- FIXME: NO RETAIL VALUE -->
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>

View File

@@ -50,7 +50,7 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <!-- FIX: NOT RETAIL --> <abnormalType>ROOT_MAGICALLY</abnormalType> <!-- FIX: NOT RETAIL -->
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@@ -77,7 +77,7 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <!-- FIX: NOT RETAIL --> <abnormalType>ROOT_MAGICALLY</abnormalType> <!-- FIX: NOT RETAIL -->
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>

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@@ -68,7 +68,7 @@
<table name="#mpConsume">84 111 138</table> <table name="#mpConsume">84 111 138</table>
<table name="#pAtk">1.08 1.12 1.15</table> <table name="#pAtk">1.08 1.12 1.15</table>
<table name="#aggro">285 379 457</table> <table name="#aggro">285 379 457</table>
<table name="#magicLvl">30 40 48 </table> <table name="#magicLvl">30 40 48</table>
<set name="magicLvl" val="#magicLvl"/> <set name="magicLvl" val="#magicLvl"/>
<set name="mpInitialConsume" val="#mpConsume_Init"/> <set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>

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@@ -1573,7 +1573,7 @@
<table name="#mpConsume_Init">28 34 41</table> <table name="#mpConsume_Init">28 34 41</table>
<table name="#mpConsume">111 138 163</table> <table name="#mpConsume">111 138 163</table>
<table name="#aggro">379 457 532</table> <table name="#aggro">379 457 532</table>
<table name="#magicLvl">40 48 56 </table> <table name="#magicLvl">40 48 56</table>
<set name="magicLvl" val="#magicLvl"/> <set name="magicLvl" val="#magicLvl"/>
<set name="mpInitialConsume" val="#mpConsume_Init"/> <set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/> <set name="mpConsume" val="#mpConsume"/>

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@@ -1768,13 +1768,13 @@
</skill> </skill>
<skill id="1381" levels="5" name="Mass Fear" enchantLevels1="30" enchantLevels2="30"> <skill id="1381" levels="5" name="Mass Fear" enchantLevels1="30" enchantLevels2="30">
<!-- Frightens nearby enemies, causing them to flee. --> <!-- Frightens nearby enemies, causing them to flee. -->
<table name="#magicLvl">58 62 66 70 74 </table> <table name="#magicLvl">58 62 66 70 74</table>
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<table name="#mpConsume_Init">16 17 19 20 21 </table> <table name="#mpConsume_Init">16 17 19 20 21</table>
<table name="#mpConsume">64 70 74 78 82 </table> <table name="#mpConsume">64 70 74 78 82</table>
<table name="#ench1MpConsume_Init">20 20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 16 15 15 15 14 14 14 14 13 13 13 13 12 12 </table> <table name="#ench1MpConsume_Init">20 20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 16 15 15 15 14 14 14 14 13 13 13 13 12 12</table>
<table name="#ench1mpConsume">80 78 78 77 76 74 73 72 70 70 69 68 66 66 65 64 62 62 60 58 58 57 56 54 54 53 52 50 50 48 </table> <table name="#ench1mpConsume">80 78 78 77 76 74 73 72 70 70 69 68 66 66 65 64 62 62 60 58 58 57 56 54 54 53 52 50 50 48</table>
<table name="#ench2power">16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 23 24 24 25 25 26 26 26 27 27 28 28 28 29 </table> <table name="#ench2power">16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 23 24 24 25 25 26 26 26 27 27 28 28 28 29</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant1 name="mpConsume_Init" val="#ench1MpConsume_Init"/> <enchant1 name="mpConsume_Init" val="#ench1MpConsume_Init"/>
<enchant1 name="mpConsume" val="#ench1mpConsume"/> <enchant1 name="mpConsume" val="#ench1mpConsume"/>
@@ -1800,14 +1800,14 @@
</skill> </skill>
<skill id="1382" levels="5" name="Mass Gloom" enchantLevels1="30" enchantLevels2="30"> <skill id="1382" levels="5" name="Mass Gloom" enchantLevels1="30" enchantLevels2="30">
<!-- This curse decreases the M. Def. of enemies that are near a servitor. Consumes 4 cursed bones. Effect 3. --> <!-- This curse decreases the M. Def. of enemies that are near a servitor. Consumes 4 cursed bones. Effect 3. -->
<table name="#magicLvl">58 62 66 70 74 </table> <table name="#magicLvl">58 62 66 70 74</table>
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<table name="#mpConsume_Init">16 17 19 20 21 </table> <table name="#mpConsume_Init">16 17 19 20 21</table>
<table name="#mpConsume">64 70 74 78 82 </table> <table name="#mpConsume">64 70 74 78 82</table>
<table name="#itemConsumeCount">4 4 4 5 5 </table> <table name="#itemConsumeCount">4 4 4 5 5</table>
<table name="#ench1MpConsume_Init">20 20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 16 15 15 15 14 14 14 14 13 13 13 13 12 12 </table> <table name="#ench1MpConsume_Init">20 20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 16 15 15 15 14 14 14 14 13 13 13 13 12 12</table>
<table name="#ench1mpConsume">80 78 78 77 76 74 73 72 70 70 69 68 66 66 65 64 62 62 60 58 58 57 56 54 54 53 52 50 50 48 </table> <table name="#ench1mpConsume">80 78 78 77 76 74 73 72 70 70 69 68 66 66 65 64 62 62 60 58 58 57 56 54 54 53 52 50 50 48</table>
<table name="#ench2power">16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 23 24 24 25 25 26 26 26 27 27 28 28 28 29 </table> <table name="#ench2power">16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 23 24 24 25 25 26 26 26 27 27 28 28 28 29</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant1 name="mpConsume_Init" val="#ench1MpConsume_Init"/> <enchant1 name="mpConsume_Init" val="#ench1MpConsume_Init"/>
<enchant1 name="mpConsume" val="#ench1mpConsume"/> <enchant1 name="mpConsume" val="#ench1mpConsume"/>
@@ -2117,13 +2117,13 @@
</skill> </skill>
<skill id="1395" levels="10" name="Erase" enchantLevels1="30"> <skill id="1395" levels="10" name="Erase" enchantLevels1="30">
<!-- Your enemy's servitor is cast into another dimension. Consumes 3 Spirit Ore. --> <!-- Your enemy's servitor is cast into another dimension. Consumes 3 Spirit Ore. -->
<table name="#mpConsume_Init">10 11 11 12 12 12 13 13 13 14 </table> <table name="#mpConsume_Init">10 11 11 12 12 12 13 13 13 14</table>
<table name="#mpConsume">42 43 44 46 48 50 51 52 54 55 </table> <table name="#mpConsume">42 43 44 46 48 50 51 52 54 55</table>
<table name="#itemConsumeCount">3 3 3 3 4 4 4 5 5 5 </table> <table name="#itemConsumeCount">3 3 3 3 4 4 4 5 5 5</table>
<table name="#magicLvl">56 58 60 62 64 66 68 70 72 74 </table> <table name="#magicLvl">56 58 60 62 64 66 68 70 72 74</table>
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<table name="#ench1MpConsume_Init">13 13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 10 9 9 9 9 9 8 8 8 8 </table> <table name="#ench1MpConsume_Init">13 13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 10 9 9 9 9 9 8 8 8 8</table>
<table name="#ench1MpConsume">53 52 52 50 50 50 49 48 46 46 46 45 44 44 42 42 42 41 40 38 38 38 37 36 36 34 34 34 33 32 </table> <table name="#ench1MpConsume">53 52 52 50 50 50 49 48 46 46 46 45 44 44 42 42 42 41 40 38 38 38 37 36 36 34 34 34 33 32</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant1 name="mpConsume_Init" val="#ench1MpConsume_Init"/> <enchant1 name="mpConsume_Init" val="#ench1MpConsume_Init"/>
<enchant1 name="mpConsume" val="#ench1MpConsume"/> <enchant1 name="mpConsume" val="#ench1MpConsume"/>

View File

@@ -1111,7 +1111,7 @@
<add order="0x40" stat="cAtkAdd" val="#cAtkAdd"/> <add order="0x40" stat="cAtkAdd" val="#cAtkAdd"/>
<mul order="0x30" stat="pvpPhysDmg" val="1.05"/> <mul order="0x30" stat="pvpPhysDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05"/> <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
<!-- <target pvp="1"/> </add> <mul order="0x30" stat="pvpPhysDmg" val="1.05"/> <mul order="0x50" stat="mAtk" val="1.05"> <target pvp="1"/> </mul> --> <!-- <target pvp="1"/> </add> <mul order="0x30" stat="pvpPhysDmg" val="1.05"/> <mul order="0x50" stat="mAtk" val="1.05"><target pvp="1"/> </mul> -->
</for> </for>
</skill> </skill>
<skill id="3573" levels="1" name="Special Ability: Guidance"> <skill id="3573" levels="1" name="Special Ability: Guidance">

View File

@@ -112,7 +112,7 @@
<set name="castRange" val="40"/> <set name="castRange" val="40"/>
<set name="effectRange" val="400"/> <set name="effectRange" val="400"/>
<for> <for>
<!-- <effect self="1" count="1" name="Buff" time="10" val="0" stackOrder="40" stackType="SpeedUpS"> <mul order="0x30" stat="runSpd" val="1.4"/> </effect> --> <!-- <effect self="1" count="1" name="Buff" time="10" val="0" stackOrder="40" stackType="SpeedUpS"><mul order="0x30" stat="runSpd" val="1.4"/> </effect> -->
<effect count="0x7fffffff" name="Fusion" time="600" val="15" stackOrder="0" stackType="Capture"> <effect count="0x7fffffff" name="Fusion" time="600" val="15" stackOrder="0" stackType="Capture">
<mul order="0x30" stat="runSpd" val="0.7"/> <mul order="0x30" stat="runSpd" val="0.7"/>
<mul order="0x30" stat="pAtkSpd" val="0.7"/> <mul order="0x30" stat="pAtkSpd" val="0.7"/>

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@@ -43,31 +43,31 @@
</route> </route>
<!-- Hellbound Town routes for Patrols --> <!-- Hellbound Town routes for Patrols -->
<route name="castletownguard01" repeat="true" repeatStyle="random"> <route name="castletownguard01" repeat="true" repeatStyle="random">
<target id="22360" spawnX="14840" spawnY="251949" spawnZ="-2009" /> <!-- Town Patrolman --> <target id="22360" spawnX="14840" spawnY="251949" spawnZ="-2009" /> <!-- Town Patrolman -->
<point X="14840" Y="251949" Z="-1992" delay="0" run="false" /> <point X="14840" Y="251949" Z="-1992" delay="0" run="false" />
<point X="14679" Y="253399" Z="-2016" delay="0" run="false" /> <point X="14679" Y="253399" Z="-2016" delay="0" run="false" />
</route> </route>
<route name="castletownguard02" repeat="true" repeatStyle="random"> <route name="castletownguard02" repeat="true" repeatStyle="random">
<target id="22360" spawnX="16082" spawnY="251790" spawnZ="-2000" /> <!-- Town Patrolman --> <target id="22360" spawnX="16082" spawnY="251790" spawnZ="-2000" /> <!-- Town Patrolman -->
<point X="16082" Y="251790" Z="-1992" delay="0" run="false" /> <point X="16082" Y="251790" Z="-1992" delay="0" run="false" />
<point X="16388" Y="252456" Z="-2000" delay="0" run="false" /> <point X="16388" Y="252456" Z="-2000" delay="0" run="false" />
<point X="16093" Y="254443" Z="-2064" delay="0" run="false" /> <point X="16093" Y="254443" Z="-2064" delay="0" run="false" />
</route> </route>
<route name="castletownguard03" repeat="true" repeatStyle="random"> <route name="castletownguard03" repeat="true" repeatStyle="random">
<target id="22360" spawnX="16524" spawnY="255244" spawnZ="-2080" /> <!-- Town Patrolman --> <target id="22360" spawnX="16524" spawnY="255244" spawnZ="-2080" /> <!-- Town Patrolman -->
<point X="16524" Y="255244" Z="-2072" delay="0" run="false" /> <point X="16524" Y="255244" Z="-2072" delay="0" run="false" />
<point X="17211" Y="256290" Z="-2064" delay="0" run="false" /> <point X="17211" Y="256290" Z="-2064" delay="0" run="false" />
<point X="18805" Y="256302" Z="-2088" delay="0" run="false" /> <point X="18805" Y="256302" Z="-2088" delay="0" run="false" />
</route> </route>
<route name="castletownguard04" repeat="true" repeatStyle="random"> <route name="castletownguard04" repeat="true" repeatStyle="random">
<target id="22360" spawnX="17670" spawnY="252256" spawnZ="-2022" /> <!-- Town Patrolman --> <target id="22360" spawnX="17670" spawnY="252256" spawnZ="-2022" /> <!-- Town Patrolman -->
<point X="17344" Y="251070" Z="-1952" delay="0" run="false" /> <point X="17344" Y="251070" Z="-1952" delay="0" run="false" />
<point X="18708" Y="250659" Z="-1992" delay="0" run="false" /> <point X="18708" Y="250659" Z="-1992" delay="0" run="false" />
<point X="19533" Y="250667" Z="-2016" delay="0" run="false" /> <point X="19533" Y="250667" Z="-2016" delay="0" run="false" />
</route> </route>
<!-- Anomic Foundry routes for Lesser and Greater Evil --> <!-- Anomic Foundry routes for Lesser and Greater Evil -->
<route name="malign_conveyor_1_1" repeat="true" repeatStyle="conveyor"> <route name="malign_conveyor_1_1" repeat="true" repeatStyle="conveyor">
<target id="22398" spawnX="27883" spawnY="248613" spawnZ="-3209" /> <!-- Lesser Evil --> <target id="22398" spawnX="27883" spawnY="248613" spawnZ="-3209" /> <!-- Lesser Evil -->
<point X="27886" Y="248609" Z="-3208" delay="0" run="true" /> <point X="27886" Y="248609" Z="-3208" delay="0" run="true" />
<point X="28150" Y="247726" Z="-3272" delay="0" run="true" /> <point X="28150" Y="247726" Z="-3272" delay="0" run="true" />
<point X="27340" Y="246649" Z="-3680" delay="0" run="true" /> <point X="27340" Y="246649" Z="-3680" delay="0" run="true" />
@@ -81,7 +81,7 @@
<!-- <point X="28770" Y="244248" Z="-2496" delay="0" run="true" /> --> <!-- retail --> <!-- <point X="28770" Y="244248" Z="-2496" delay="0" run="true" /> --> <!-- retail -->
</route> </route>
<route name="malign_conveyor_1_2" repeat="true" repeatStyle="conveyor"> <route name="malign_conveyor_1_2" repeat="true" repeatStyle="conveyor">
<target id="22398" spawnX="26142" spawnY="246442" spawnZ="-3216" /> <!-- Lesser Evil --> <target id="22398" spawnX="26142" spawnY="246442" spawnZ="-3216" /> <!-- Lesser Evil -->
<point X="26144" Y="246444" Z="-3208" delay="0" run="true" /> <point X="26144" Y="246444" Z="-3208" delay="0" run="true" />
<point X="28063" Y="247940" Z="-3248" delay="0" run="true" /> <point X="28063" Y="247940" Z="-3248" delay="0" run="true" />
<point X="28276" Y="247756" Z="-3272" delay="0" run="true" /> <point X="28276" Y="247756" Z="-3272" delay="0" run="true" />
@@ -91,21 +91,21 @@
<point X="28058" Y="245915" Z="-3701" delay="0" run="true" /> <!-- custom --> <point X="28058" Y="245915" Z="-3701" delay="0" run="true" /> <!-- custom -->
</route> </route>
<route name="malign_conveyor_1_3" repeat="true" repeatStyle="conveyor"> <route name="malign_conveyor_1_3" repeat="true" repeatStyle="conveyor">
<target id="22398" spawnX="27335" spawnY="246217" spawnZ="-3668" /> <!-- Lesser Evil --> <target id="22398" spawnX="27335" spawnY="246217" spawnZ="-3668" /> <!-- Lesser Evil -->
<point X="27336" Y="246216" Z="-3656" delay="0" run="true" /> <point X="27336" Y="246216" Z="-3656" delay="0" run="true" />
<point X="27645" Y="245921" Z="-3672" delay="0" run="true" /> <point X="27645" Y="245921" Z="-3672" delay="0" run="true" />
<!-- <point X="28245" Y="245904" Z="-2552" delay="0" run="true" /> --> <!-- retail --> <!-- <point X="28245" Y="245904" Z="-2552" delay="0" run="true" /> --> <!-- retail -->
<point X="28058" Y="245915" Z="-3701" delay="0" run="true" /> <!-- custom --> <point X="28058" Y="245915" Z="-3701" delay="0" run="true" /> <!-- custom -->
</route> </route>
<route name="malign_conveyor_1_4" repeat="true" repeatStyle="conveyor"> <route name="malign_conveyor_1_4" repeat="true" repeatStyle="conveyor">
<target id="22398" spawnX="28486" spawnY="245913" spawnZ="-3698" /> <!-- Lesser Evil --> <target id="22398" spawnX="28486" spawnY="245913" spawnZ="-3698" /> <!-- Lesser Evil -->
<point X="28476" Y="245914" Z="-3696" delay="0" run="true" /> <point X="28476" Y="245914" Z="-3696" delay="0" run="true" />
<point X="29058" Y="245894" Z="-3672" delay="0" run="true" /> <point X="29058" Y="245894" Z="-3672" delay="0" run="true" />
<point X="29433" Y="245216" Z="-3688" delay="0" run="true" /> <point X="29433" Y="245216" Z="-3688" delay="0" run="true" />
<point X="28942" Y="244492" Z="-3696" delay="0" run="true" /> <point X="28942" Y="244492" Z="-3696" delay="0" run="true" />
</route> </route>
<route name="malign_conveyor_2_1" repeat="true" repeatStyle="conveyor"> <route name="malign_conveyor_2_1" repeat="true" repeatStyle="conveyor">
<target id="22399" spawnX="28684" spawnY="244118" spawnZ="-3700" /> <!-- Greater Evil --> <target id="22399" spawnX="28684" spawnY="244118" spawnZ="-3700" /> <!-- Greater Evil -->
<point X="28771" Y="244251" Z="-2496" delay="0" run="true" /> <point X="28771" Y="244251" Z="-2496" delay="0" run="true" />
<point X="28495" Y="243839" Z="-3696" delay="0" run="true" /> <point X="28495" Y="243839" Z="-3696" delay="0" run="true" />
<point X="28727" Y="242939" Z="-3592" delay="0" run="true" /> <point X="28727" Y="242939" Z="-3592" delay="0" run="true" />

File diff suppressed because it is too large Load Diff

View File

@@ -2,12 +2,12 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="100" levels="15" name="Stun Attack" enchantGroup1="2"> <skill id="100" levels="15" name="Stun Attack" enchantGroup1="2">
<!-- Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible. --> <!-- Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible. -->
<table name="#effectPoints">-96 -100 -104 -111 -115 -119 -128 -132 -136 -145 -150 -154 -164 -169 -173 </table> <table name="#effectPoints">-96 -100 -104 -111 -115 -119 -128 -132 -136 -145 -150 -154 -164 -169 -173</table>
<table name="#magicLvl">18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 </table> <table name="#magicLvl">18 19 20 22 23 24 26 27 28 30 31 32 34 35 36</table>
<table name="#mpConsume">19 19 20 21 21 22 24 25 26 27 28 29 31 32 33 </table> <table name="#mpConsume">19 19 20 21 21 22 24 25 26 27 28 29 31 32 33</table>
<table name="#power">36 39 42 49 53 57 66 71 77 88 94 101 115 123 131 </table> <table name="#power">36 39 42 49 53 57 66 71 77 88 94 101 115 123 131</table>
<table name="#ench1Power">794 799 803 808 813 817 822 827 831 836 840 845 850 854 859 864 868 873 878 882 887 891 896 901 905 910 915 919 924 928 </table> <table name="#ench1Power">794 799 803 808 813 817 822 827 831 836 840 845 850 854 859 864 868 873 878 882 887 891 896 901 905 910 915 919 924 928</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -43,15 +43,15 @@
</skill> </skill>
<skill id="101" levels="40" name="Stun Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> <skill id="101" levels="40" name="Stun Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
<!-- Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. --> <!-- Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. -->
<table name="#effectPoints">-327 -337 -346 -366 -375 -385 -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table> <table name="#effectPoints">-327 -337 -346 -366 -375 -385 -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665</table>
<table name="#magicLvl">34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl">34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#mpConsume">46 48 49 52 54 56 56 58 59 61 63 65 66 68 70 72 72 74 76 78 80 81 83 85 87 88 89 91 92 94 96 97 99 100 102 103 105 106 108 109 </table> <table name="#mpConsume">46 48 49 52 54 56 56 58 59 61 63 65 66 68 70 72 72 74 76 78 80 81 83 85 87 88 89 91 92 94 96 97 99 100 102 103 105 106 108 109</table>
<table name="#power">344 367 391 443 471 500 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table> <table name="#power">344 367 391 443 471 500 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192</table>
<table name="#ench1ActivateRates">51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table> <table name="#ench1ActivateRates">51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80</table>
<table name="#ench2mpConsume">107 106 104 103 101 100 98 97 96 94 93 91 90 88 87 85 84 83 81 80 78 77 75 74 73 71 70 68 67 65 </table> <table name="#ench2mpConsume">107 106 104 103 101 100 98 97 96 94 93 91 90 88 87 85 84 83 81 80 78 77 75 74 73 71 70 68 67 65</table>
<table name="#ench2Power">2211 2231 2251 2270 2290 2310 2330 2349 2369 2389 2409 2428 2448 2468 2488 2507 2527 2547 2566 2586 2606 2626 2645 2665 2685 2705 2724 2744 2764 2784 </table> <table name="#ench2Power">2211 2231 2251 2270 2290 2310 2330 2349 2369 2389 2409 2428 2448 2468 2488 2507 2527 2547 2566 2586 2606 2626 2645 2665 2685 2705 2724 2744 2764 2784</table>
<table name="#ench34pmDef">0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.8 0.79 0.78 0.77 0.76 0.75 0.73 0.73 0.72 0.71 0.7 </table> <table name="#ench34pmDef">0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.8 0.79 0.78 0.77 0.76 0.75 0.73 0.73 0.72 0.71 0.7</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -119,17 +119,17 @@
</skill> </skill>
<skill id="102" levels="16" name="Entangle" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> <skill id="102" levels="16" name="Entangle" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Decreases the enemy's Speed by 20% for 1 minute. --> <!-- Decreases the enemy's Speed by 20% for 1 minute. -->
<table name="#abnormalLvls">2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#effectPoints">-341 -379 -408 -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table> <table name="#effectPoints">-341 -379 -408 -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#magicLvl">36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table> <table name="#magicLvl">36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">13 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table> <table name="#mpConsume">13 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28</table>
<table name="#mpInitialConsume">4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table> <table name="#mpInitialConsume">4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7</table>
<table name="#runSpd">0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table> <table name="#runSpd">0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7</table>
<table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#ench2AbnormalTimes">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table> <table name="#ench2AbnormalTimes">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120</table>
<table name="#ench3-runSpd">0.7 0.69 0.68 0.68 0.67 0.66 0.66 0.65 0.64 0.64 0.63 0.62 0.62 0.61 0.6 0.6 0.59 0.58 0.58 0.57 0.56 0.56 0.55 0.54 0.54 0.53 0.52 0.52 0.51 0.5 </table> <table name="#ench3-runSpd">0.7 0.69 0.68 0.68 0.67 0.66 0.66 0.65 0.64 0.64 0.63 0.62 0.62 0.61 0.6 0.6 0.59 0.58 0.58 0.57 0.56 0.56 0.55 0.54 0.54 0.53 0.52 0.52 0.51 0.5</table>
<table name="#ench3abnormalLvl">3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table> <table name="#ench3abnormalLvl">3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -167,11 +167,11 @@
</skill> </skill>
<skill id="103" levels="4" name="Corpse Plague"> <skill id="103" levels="4" name="Corpse Plague">
<!-- Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 41 HP every second. --> <!-- Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 41 HP every second. -->
<table name="#abnormalLvls">5 6 7 8 </table> <table name="#abnormalLvls">5 6 7 8</table>
<table name="#dot">41 50 58 63 </table> <table name="#dot">41 50 58 63</table>
<table name="#effectPoints">-438 -549 -582 -635 </table> <table name="#effectPoints">-438 -549 -582 -635</table>
<table name="#magicLvl">46 58 62 70 </table> <table name="#magicLvl">46 58 62 70</table>
<table name="#mpConsume">22 28 29 33 </table> <table name="#mpConsume">22 28 29 33</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -222,17 +222,17 @@
</skill> </skill>
<skill id="105" levels="24" name="Freezing Strike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> <skill id="105" levels="24" name="Freezing Strike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
<!-- Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20% for 1 minute. --> <!-- Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20% for 1 minute. -->
<table name="#effectPoints">-322 -341 -360 -379 -399 -408 -428 -438 -457 -467 -486 -495 -514 -523 -541 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table> <table name="#effectPoints">-322 -341 -360 -379 -399 -408 -428 -438 -457 -467 -486 -495 -514 -523 -541 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#magicLvl">34 36 38 40 42 43 45 46 48 49 51 52 54 55 57 58 60 62 64 66 68 70 72 74 </table> <table name="#magicLvl">34 36 38 40 42 43 45 46 48 49 51 52 54 55 57 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">24 24 26 27 30 30 32 32 34 34 37 38 39 40 41 42 43 46 48 48 50 51 53 55 </table> <table name="#mpConsume">24 24 26 27 30 30 32 32 34 34 37 38 39 40 41 42 43 46 48 48 50 51 53 55</table>
<table name="#mpInitialConsume">6 8 8 8 8 8 8 10 10 10 10 10 10 10 12 12 12 12 12 14 14 14 14 14 </table> <table name="#mpInitialConsume">6 8 8 8 8 8 8 10 10 10 10 10 10 10 12 12 12 12 12 14 14 14 14 14</table>
<table name="#power">26 28 30 31 33 34 36 37 39 40 42 43 45 46 48 49 51 53 56 58 59 61 63 65 </table> <table name="#power">26 28 30 31 33 34 36 37 39 40 42 43 45 46 48 49 51 53 56 58 59 61 63 65</table>
<table name="#ench1Power">65 66 66 67 67 67 68 68 69 69 69 70 70 70 71 71 72 72 72 73 73 74 74 74 75 75 75 76 76 77 </table> <table name="#ench1Power">65 66 66 67 67 67 68 68 69 69 69 70 70 70 71 71 72 72 72 73 73 74 74 74 75 75 75 76 76 77</table>
<table name="#ench2mpConsume">27 27 26 26 25 25 25 24 24 24 23 23 22 22 22 21 21 20 20 20 19 19 19 18 18 17 17 17 16 16 </table> <table name="#ench2mpConsume">27 27 26 26 25 25 25 24 24 24 23 23 22 22 22 21 21 20 20 20 19 19 19 18 18 17 17 17 16 16</table>
<table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 </table> <table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4</table>
<table name="#ench3ActivateRates">61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 </table> <table name="#ench3ActivateRates">61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90</table>
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> <table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="2" /> <set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -279,8 +279,8 @@
</skill> </skill>
<skill id="106" levels="14" name="Veil"> <skill id="106" levels="14" name="Veil">
<!-- Creates an illusion of nearby monsters for 2 minutes. --> <!-- Creates an illusion of nearby monsters for 2 minutes. -->
<table name="#magicLvl">43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table> <table name="#magicLvl">43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">19 21 22 24 25 27 28 29 30 31 32 33 34 34 </table> <table name="#mpConsume">19 21 22 24 25 27 28 29 30 31 32 33 34 34</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="TURN_PASSIVE" /> <set name="abnormalType" val="TURN_PASSIVE" />
@@ -303,13 +303,13 @@
</skill> </skill>
<skill id="107" levels="9" name="Divine Aura" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> <skill id="107" levels="9" name="Divine Aura" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Holds nearby undead monsters for 10 seconds. --> <!-- Holds nearby undead monsters for 10 seconds. -->
<table name="#effectPoints">-549 -566 -582 -597 -611 -624 -635 -646 -655 </table> <table name="#effectPoints">-549 -566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#magicLvl">58 60 62 64 66 68 70 72 74 </table> <table name="#magicLvl">58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">40 42 43 45 46 48 49 50 51 </table> <table name="#mpConsume">40 42 43 45 46 48 49 50 51</table>
<table name="#ench1ActivateRates">41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> <table name="#ench1ActivateRates">41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80</table>
<table name="#ench2mpConsume">50 50 49 48 47 46 45 44 44 43 42 41 40 39 38 38 37 36 35 34 33 32 32 31 30 29 28 27 26 26 </table> <table name="#ench2mpConsume">50 50 49 48 47 46 45 44 44 43 42 41 40 39 38 38 37 36 35 34 33 32 32 31 30 29 28 27 26 26</table>
<table name="#ench3defCritRate">1.1 1.11 1.12 1.12 1.13 1.14 1.14 1.15 1.16 1.16 1.17 1.18 1.18 1.19 1.2 1.2 1.21 1.22 1.22 1.23 1.24 1.24 1.25 1.26 1.26 1.27 1.28 1.28 1.29 1.3 </table> <table name="#ench3defCritRate">1.1 1.11 1.12 1.12 1.13 1.14 1.14 1.15 1.16 1.16 1.17 1.18 1.18 1.19 1.2 1.2 1.21 1.22 1.22 1.23 1.24 1.24 1.25 1.26 1.26 1.27 1.28 1.28 1.29 1.3</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -383,19 +383,19 @@
</skill> </skill>
<skill id="110" levels="2" name="Ultimate Defense" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> <skill id="110" levels="2" name="Ultimate Defense" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- For 30 seconds, increases P. Def. by 1800, M. Def. by 1620, and Resistance to buff canceling attacks by 80%, and restricts movement. --> <!-- For 30 seconds, increases P. Def. by 1800, M. Def. by 1620, and Resistance to buff canceling attacks by 80%, and restricts movement. -->
<table name="#abnormalLvls">1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#effectPoints">204 438 </table> <table name="#effectPoints">204 438</table>
<table name="#magicLvl">20 46 </table> <table name="#magicLvl">20 46</table>
<table name="#mDef">1620 3240 </table> <table name="#mDef">1620 3240</table>
<table name="#mpConsume">10 21 </table> <table name="#mpConsume">10 21</table>
<table name="#pDef">1800 3600 </table> <table name="#pDef">1800 3600</table>
<table name="#ench1AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench1AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
<table name="#ench2reuseDelay">885000 870000 855000 840000 825000 810000 795000 780000 765000 750000 735000 720000 705000 690000 675000 660000 645000 630000 615000 600000 585000 570000 555000 540000 525000 510000 495000 480000 465000 450000 </table> <table name="#ench2reuseDelay">885000 870000 855000 840000 825000 810000 795000 780000 765000 750000 735000 720000 705000 690000 675000 660000 645000 630000 615000 600000 585000 570000 555000 540000 525000 510000 495000 480000 465000 450000</table>
<table name="#ench3decreasePenalty">0.2 0.21 0.22 0.23 0.24 0.25 0.26 0.27 0.28 0.29 0.3 0.31 0.32 0.33 0.34 0.35 0.36 0.37 0.38 0.39 0.4 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49 </table> <table name="#ench3decreasePenalty">0.2 0.21 0.22 0.23 0.24 0.25 0.26 0.27 0.28 0.29 0.3 0.31 0.32 0.33 0.34 0.35 0.36 0.37 0.38 0.39 0.4 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49</table>
<table name="#enchabnormalLvl">2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 </table> <table name="#enchabnormalLvl">2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#enchmDef">3272 3304 3337 3369 3402 3434 3466 3499 3531 3564 3596 3628 3661 3693 3726 3758 3790 3823 3855 3888 3920 3952 3985 4017 4050 4082 4114 4147 4179 4212 </table> <table name="#enchmDef">3272 3304 3337 3369 3402 3434 3466 3499 3531 3564 3596 3628 3661 3693 3726 3758 3790 3823 3855 3888 3920 3952 3985 4017 4050 4082 4114 4147 4179 4212</table>
<table name="#enchpDef">3636 3672 3708 3744 3780 3816 3852 3888 3924 3960 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680 </table> <table name="#enchpDef">3636 3672 3708 3744 3780 3816 3852 3888 3924 3960 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="abnormalType" val="PD_UP_SPECIAL" />
@@ -445,15 +445,15 @@
</skill> </skill>
<skill id="111" levels="2" name="Ultimate Evasion" enchantGroup1="1" enchantGroup2="1"> <skill id="111" levels="2" name="Ultimate Evasion" enchantGroup1="1" enchantGroup2="1">
<!-- For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Resistance to buff-canceling attacks by 80. --> <!-- For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Resistance to buff-canceling attacks by 80. -->
<table name="#abnormalLvls">1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#effectPoints">268 523 </table> <table name="#effectPoints">268 523</table>
<table name="#magicLvl">28 55 </table> <table name="#magicLvl">28 55</table>
<table name="#mpConsume">13 25 </table> <table name="#mpConsume">13 25</table>
<table name="#pSkillEvas">25 40 </table> <table name="#pSkillEvas">25 40</table>
<table name="#rEvas">20 25 </table> <table name="#rEvas">20 25</table>
<table name="#ench1AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench1AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
<table name="#ench2reuseDelay">885000 870000 855000 840000 825000 810000 795000 780000 765000 750000 735000 720000 705000 690000 675000 660000 645000 630000 615000 600000 585000 570000 555000 540000 525000 510000 495000 480000 465000 450000 </table> <table name="#ench2reuseDelay">885000 870000 855000 840000 825000 810000 795000 780000 765000 750000 735000 720000 705000 690000 675000 660000 645000 630000 615000 600000 585000 570000 555000 540000 525000 510000 495000 480000 465000 450000</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="AVOID_UP_SPECIAL" /> <set name="abnormalType" val="AVOID_UP_SPECIAL" />
@@ -479,16 +479,16 @@
</skill> </skill>
<skill id="112" levels="4" name="Deflect Arrow" enchantGroup1="1" enchantGroup2="1"> <skill id="112" levels="4" name="Deflect Arrow" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Resistance to bow attacks by 16% and Resistance to crossbow attacks by 8% for 20 minutes. --> <!-- Increases Resistance to bow attacks by 16% and Resistance to crossbow attacks by 8% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3 4 </table> <table name="#abnormalLvls">1 2 3 4</table>
<table name="#effectPoints">10 20 30 40 </table> <table name="#effectPoints">10 20 30 40</table>
<table name="#magicLvl">24 32 43 49 </table> <table name="#magicLvl">24 32 43 49</table>
<table name="#mpConsume">11 14 19 22 </table> <table name="#mpConsume">11 14 19 22</table>
<table name="#trait_bow">16 24 32 40 </table> <table name="#trait_bow">16 24 32 40</table>
<table name="#trait_crossbow">8 12 16 20 </table> <table name="#trait_crossbow">8 12 16 20</table>
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2mpConsume">21 21 20 20 19 19 18 18 17 17 16 16 16 15 15 14 14 14 13 13 12 12 12 11 11 10 10 10 9 9 </table> <table name="#ench2mpConsume">21 21 20 20 19 19 18 18 17 17 16 16 16 15 15 14 14 14 13 13 12 12 12 11 11 10 10 10 9 9</table>
<table name="#ench2sDef">1.01 1.01 1.01 1.02 1.02 1.02 1.03 1.03 1.03 1.04 1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07 1.07 1.07 1.07 1.08 1.08 1.08 1.09 1.09 1.09 1.1 </table> <table name="#ench2sDef">1.01 1.01 1.01 1.02 1.02 1.02 1.03 1.03 1.03 1.04 1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07 1.07 1.07 1.07 1.08 1.08 1.08 1.09 1.09 1.09 1.1</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PD_UP_BOW" /> <set name="abnormalType" val="PD_UP_BOW" />
@@ -520,8 +520,8 @@
</skill> </skill>
<skill id="113" levels="2" name="Long Shot"> <skill id="113" levels="2" name="Long Shot">
<!-- Increases the bow's range by 200. --> <!-- Increases the bow's range by 200. -->
<table name="#dist">200 400 </table> <table name="#dist">200 400</table>
<table name="#magicLvl">20 40 </table> <table name="#magicLvl">20 40</table>
<set name="icon" val="icon.skill0113" /> <set name="icon" val="icon.skill0113" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -536,16 +536,16 @@
</skill> </skill>
<skill id="115" levels="17" name="Power Break" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> <skill id="115" levels="17" name="Power Break" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Decreases the enemy's P. Atk. by 20% for 30 seconds. --> <!-- Decreases the enemy's P. Atk. by 20% for 30 seconds. -->
<table name="#abnormalLvls">2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#effectPoints">-152 -171 -190 -204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table> <table name="#effectPoints">-152 -171 -190 -204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328</table>
<table name="#magicLvl">32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table> <table name="#magicLvl">32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">11 14 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table> <table name="#mpConsume">11 14 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28</table>
<table name="#mpInitialConsume">3 3 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table> <table name="#mpInitialConsume">3 3 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7</table>
<table name="#pAtk">0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#pAtk">0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#ench2AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table> <table name="#ench2AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120</table>
<table name="#ench3Attack">191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table> <table name="#ench3Attack">191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" /> <set name="abnormalType" val="PA_DOWN" />
@@ -585,12 +585,12 @@
</skill> </skill>
<skill id="116" levels="14" name="Howl" enchantGroup1="1" enchantGroup2="1"> <skill id="116" levels="14" name="Howl" enchantGroup1="1" enchantGroup2="1">
<!-- Decreases P. Atk. of nearby enemies by 23% for 30 seconds. --> <!-- Decreases P. Atk. of nearby enemies by 23% for 30 seconds. -->
<table name="#effectPoints">-204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table> <table name="#effectPoints">-204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328</table>
<table name="#magicLvl">43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table> <table name="#magicLvl">43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">29 31 33 35 38 40 42 43 45 46 48 50 51 53 </table> <table name="#mpConsume">29 31 33 35 38 40 42 43 45 46 48 50 51 53</table>
<table name="#ench1ActivateRates">41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table> <table name="#ench1ActivateRates">41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70</table>
<table name="#ench2AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table> <table name="#ench2AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" /> <set name="abnormalType" val="PA_DOWN" />
@@ -636,10 +636,10 @@
</skill> </skill>
<skill id="120" levels="15" name="Stunning Fist"> <skill id="120" levels="15" name="Stunning Fist">
<!-- Attacks the enemy with 42 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible. --> <!-- Attacks the enemy with 42 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible. -->
<table name="#effectPoints">-96 -100 -104 -111 -115 -119 -128 -132 -136 -145 -150 -154 -164 -169 -173 </table> <table name="#effectPoints">-96 -100 -104 -111 -115 -119 -128 -132 -136 -145 -150 -154 -164 -169 -173</table>
<table name="#magicLvl">18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 </table> <table name="#magicLvl">18 19 20 22 23 24 26 27 28 30 31 32 34 35 36</table>
<table name="#mpConsume">19 19 20 21 21 22 24 25 26 27 28 29 31 32 33 </table> <table name="#mpConsume">19 19 20 21 21 22 24 25 26 27 28 29 31 32 33</table>
<table name="#power">42 46 49 57 62 67 77 83 89 103 110 117 134 143 152 </table> <table name="#power">42 46 49 57 62 67 77 83 89 103 110 117 134 143 152</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -673,14 +673,14 @@
</skill> </skill>
<skill id="121" levels="6" name="Battle Roar" enchantGroup1="1" enchantGroup2="1"> <skill id="121" levels="6" name="Battle Roar" enchantGroup1="1" enchantGroup2="1">
<!-- Regenerates 10% of the user's original HP and increases the user's Max HP by 10% for 10 minutes. --> <!-- Regenerates 10% of the user's original HP and increases the user's Max HP by 10% for 10 minutes. -->
<table name="#abnormalLvls">1 2 3 4 5 6 </table> <table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#power">10 15 20 25 30 35 </table> <table name="#power">10 15 20 25 30 35</table>
<table name="#effectPoints">268 379 467 549 597 635 </table> <table name="#effectPoints">268 379 467 549 597 635</table>
<table name="#magicLvl">28 40 49 58 64 70 </table> <table name="#magicLvl">28 40 49 58 64 70</table>
<table name="#mpConsume">13 18 22 27 30 33 </table> <table name="#mpConsume">13 18 22 27 30 33</table>
<table name="#ench1Reuse">148000 145000 143000 140000 138000 135000 133000 130000 128000 125000 123000 120000 118000 115000 113000 110000 108000 105000 103000 100000 98000 95000 93000 90000 88000 85000 83000 80000 78000 75000 </table> <table name="#ench1Reuse">148000 145000 143000 140000 138000 135000 133000 130000 128000 125000 123000 120000 118000 115000 113000 110000 108000 105000 103000 100000 98000 95000 93000 90000 88000 85000 83000 80000 78000 75000</table>
<table name="#ench2pAtk">1 1 1 2 2 2 3 3 3 4 4 4 4 5 5 5 6 6 6 7 7 7 7 8 8 8 9 9 9 10 </table> <table name="#ench2pAtk">1 1 1 2 2 2 3 3 3 4 4 4 4 5 5 5 6 6 6 7 7 7 7 8 8 8 9 9 9 10</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="600" /> <set name="abnormalTime" val="600" />
<set name="abnormalType" val="MAX_HP_UP" /> <set name="abnormalType" val="MAX_HP_UP" />
@@ -713,13 +713,13 @@
</skill> </skill>
<skill id="122" levels="15" name="Hex" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> <skill id="122" levels="15" name="Hex" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Decreases the enemy's P. Def. by 23% for 30 seconds. --> <!-- Decreases the enemy's P. Def. by 23% for 30 seconds. -->
<table name="#effectPoints">-190 -204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table> <table name="#effectPoints">-190 -204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328</table>
<table name="#magicLvl">40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table> <table name="#magicLvl">40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">18 19 22 23 24 25 28 28 29 30 32 33 33 34 35 </table> <table name="#mpConsume">18 19 22 23 24 25 28 28 29 30 32 33 33 34 35</table>
<table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#ench2AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table> <table name="#ench2AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120</table>
<table name="#ench3Attack">191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table> <table name="#ench3Attack">191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_DOWN" /> <set name="abnormalType" val="PD_DOWN" />
@@ -758,15 +758,15 @@
</skill> </skill>
<skill id="123" levels="3" name="Spirit Barrier" enchantGroup1="1" enchantGroup2="1"> <skill id="123" levels="3" name="Spirit Barrier" enchantGroup1="1" enchantGroup2="1">
<!-- Increases the user's M. Def. by 15% for 20 minutes. --> <!-- Increases the user's M. Def. by 15% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#effectPoints">379 467 549 </table> <table name="#effectPoints">379 467 549</table>
<table name="#magicLvl">40 49 58 </table> <table name="#magicLvl">40 49 58</table>
<table name="#mDef">1.15 1.23 1.3 </table> <table name="#mDef">1.15 1.23 1.3</table>
<table name="#mpConsume">14 18 22 </table> <table name="#mpConsume">14 18 22</table>
<table name="#mpInitialConsume">4 5 6 </table> <table name="#mpInitialConsume">4 5 6</table>
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2power">1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.33 1.33 1.33 1.33 1.33 1.33 1.33 1.33 1.34 1.34 1.34 1.34 1.34 1.34 1.34 1.35 </table> <table name="#ench2power">1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.33 1.33 1.33 1.33 1.33 1.33 1.33 1.33 1.34 1.34 1.34 1.34 1.34 1.34 1.34 1.35</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MD_UP" /> <set name="abnormalType" val="MD_UP" />
@@ -796,13 +796,13 @@
</skill> </skill>
<skill id="127" levels="14" name="Hamstring" enchantGroup1="1" enchantGroup2="1"> <skill id="127" levels="14" name="Hamstring" enchantGroup1="1" enchantGroup2="1">
<!-- Decreases the enemy's Speed by 30% for 1 minute. --> <!-- Decreases the enemy's Speed by 30% for 1 minute. -->
<table name="#effectPoints">-408 -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table> <table name="#effectPoints">-408 -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#magicLvl">43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table> <table name="#magicLvl">43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table> <table name="#mpConsume">15 17 18 19 20 22 22 23 24 25 26 26 27 28</table>
<table name="#mpInitialConsume">4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table> <table name="#mpInitialConsume">4 5 5 5 5 6 6 6 6 7 7 7 7 7</table>
<table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#ench2AbnormalTimes">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table> <table name="#ench2AbnormalTimes">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -833,12 +833,12 @@
</skill> </skill>
<skill id="129" levels="5" name="Poison"> <skill id="129" levels="5" name="Poison">
<!-- Poisons the target, causing loss of 24 HP per second for 30 seconds. --> <!-- Poisons the target, causing loss of 24 HP per second for 30 seconds. -->
<table name="#abnormalLvls">3 5 6 7 8 </table> <table name="#abnormalLvls">3 5 6 7 8</table>
<table name="#dot">24 41 50 58 63 </table> <table name="#dot">24 41 50 58 63</table>
<table name="#effectPoints">-204 -467 -549 -611 -655 </table> <table name="#effectPoints">-204 -467 -549 -611 -655</table>
<table name="#magicLvl">20 49 58 66 74 </table> <table name="#magicLvl">20 49 58 66 74</table>
<table name="#mpConsume">8 18 22 25 28 </table> <table name="#mpConsume">8 18 22 25 28</table>
<table name="#mpInitialConsume">2 5 6 7 7 </table> <table name="#mpInitialConsume">2 5 6 7 7</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -868,13 +868,13 @@
</skill> </skill>
<skill id="130" levels="2" name="Thrill Fight" enchantGroup1="1"> <skill id="130" levels="2" name="Thrill Fight" enchantGroup1="1">
<!-- Decreases user's Speed by 20% and increases Atk. Spd. by 5% for 5 minutes. --> <!-- Decreases user's Speed by 20% and increases Atk. Spd. by 5% for 5 minutes. -->
<table name="#abnormalLvls">1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#effectPoints">438 523 </table> <table name="#effectPoints">438 523</table>
<table name="#magicLvl">46 55 </table> <table name="#magicLvl">46 55</table>
<table name="#mpConsume">21 25 </table> <table name="#mpConsume">21 25</table>
<table name="#pAtkSpd">1.05 1.1 </table> <table name="#pAtkSpd">1.05 1.1</table>
<table name="#ench1runSpd">0.81 0.82 0.82 0.83 0.84 0.84 0.85 0.86 0.86 0.87 0.87 0.88 0.89 0.89 0.9 0.91 0.91 0.92 0.93 0.93 0.94 0.94 0.95 0.96 0.96 0.97 0.98 0.98 0.99 1 </table> <table name="#ench1runSpd">0.81 0.82 0.82 0.83 0.84 0.84 0.85 0.86 0.86 0.87 0.87 0.88 0.89 0.89 0.9 0.91 0.91 0.92 0.93 0.93 0.94 0.94 0.95 0.96 0.96 0.97 0.98 0.98 0.99 1</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="THRILL_FIGHT" /> <set name="abnormalType" val="THRILL_FIGHT" />
@@ -902,13 +902,13 @@
</skill> </skill>
<skill id="131" levels="3" name="Hawk Eye" enchantGroup1="1"> <skill id="131" levels="3" name="Hawk Eye" enchantGroup1="1">
<!-- Decreases user's P. Def. by 10% and increases Accuracy by 6 for 5 minutes. --> <!-- Decreases user's P. Def. by 10% and increases Accuracy by 6 for 5 minutes. -->
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#accCombat">6 8 10 </table> <table name="#accCombat">6 8 10</table>
<table name="#effectPoints">379 467 549 </table> <table name="#effectPoints">379 467 549</table>
<table name="#magicLvl">40 49 58 </table> <table name="#magicLvl">40 49 58</table>
<table name="#mpConsume">18 22 27 </table> <table name="#mpConsume">18 22 27</table>
<table name="#ench1AbnormalTimes">310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 </table> <table name="#ench1AbnormalTimes">310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="AB_HAWK_EYE" /> <set name="abnormalType" val="AB_HAWK_EYE" />
@@ -931,8 +931,8 @@
</skill> </skill>
<skill id="134" levels="1" name="Toughness" enchantGroup1="1"> <skill id="134" levels="1" name="Toughness" enchantGroup1="1">
<!-- Increases Resistance to Sleep, Hold, and Poison attacks by 20. --> <!-- Increases Resistance to Sleep, Hold, and Poison attacks by 20. -->
<table name="#ench1Traits">21 21 21 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26 27 27 27 27 28 28 28 29 29 29 30 </table> <table name="#ench1Traits">21 21 21 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26 27 27 27 27 28 28 28 29 29 29 30</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="icon" val="icon.skill0134" /> <set name="icon" val="icon.skill0134" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -955,10 +955,10 @@
</skill> </skill>
<skill id="137" levels="4" name="Critical Chance" enchantGroup1="1"> <skill id="137" levels="4" name="Critical Chance" enchantGroup1="1">
<!-- Increases Critical Rate by 20%. --> <!-- Increases Critical Rate by 20%. -->
<table name="#magicLvl">28 40 49 58 </table> <table name="#magicLvl">28 40 49 58</table>
<table name="#rate">1.2 1.3 1.4 1.5 </table> <table name="#rate">1.2 1.3 1.4 1.5</table>
<table name="#ench1rate">1.5 1.5 1.51 1.51 1.51 1.52 1.52 1.52 1.53 1.53 1.53 1.54 1.54 1.54 1.55 1.55 1.55 1.56 1.56 1.56 1.57 1.57 1.57 1.58 1.58 1.58 1.59 1.59 1.59 1.6 </table> <table name="#ench1rate">1.5 1.5 1.51 1.51 1.51 1.52 1.52 1.52 1.53 1.53 1.53 1.54 1.54 1.54 1.55 1.55 1.55 1.56 1.56 1.56 1.57 1.57 1.57 1.58 1.58 1.58 1.59 1.59 1.59 1.6</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="icon" val="icon.skill0137" /> <set name="icon" val="icon.skill0137" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -977,11 +977,11 @@
</skill> </skill>
<skill id="139" levels="3" name="Guts"> <skill id="139" levels="3" name="Guts">
<!-- Increases P. Def. by 100% for 1 minute 30 seconds. Available when HP is 30% or lower. --> <!-- Increases P. Def. by 100% for 1 minute 30 seconds. Available when HP is 30% or lower. -->
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#effectPoints">341 408 495 </table> <table name="#effectPoints">341 408 495</table>
<table name="#magicLvl">36 43 52 </table> <table name="#magicLvl">36 43 52</table>
<table name="#mpConsume">16 19 24 </table> <table name="#mpConsume">16 19 24</table>
<table name="#pDef">2 2.5 3 </table> <table name="#pDef">2 2.5 3</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="90" /> <set name="abnormalTime" val="90" />
<set name="abnormalType" val="PINCH" /> <set name="abnormalType" val="PINCH" />
@@ -1004,8 +1004,8 @@
</skill> </skill>
<skill id="141" levels="3" name="Weapon Mastery"> <skill id="141" levels="3" name="Weapon Mastery">
<!-- Increases P. Atk. by 8.5% and additionally by 2. --> <!-- Increases P. Atk. by 8.5% and additionally by 2. -->
<table name="#magicLvl">5 10 15 </table> <table name="#magicLvl">5 10 15</table>
<table name="#pAtk">2 3 4 </table> <table name="#pAtk">2 3 4</table>
<set name="icon" val="icon.skill0141" /> <set name="icon" val="icon.skill0141" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1019,9 +1019,9 @@
</skill> </skill>
<skill id="142" levels="5" name="Armor Mastery"> <skill id="142" levels="5" name="Armor Mastery">
<!-- Increases P. Def. by 9 and MP Recovery Bonus by 10%. --> <!-- Increases P. Def. by 9 and MP Recovery Bonus by 10%. -->
<table name="#magicLvl">5 8 10 13 15 </table> <table name="#magicLvl">5 8 10 13 15</table>
<table name="#pDef">9 11 12 13 14 </table> <table name="#pDef">9 11 12 13 14</table>
<table name="#rEvas">0 0 0 3 3 </table> <table name="#rEvas">0 0 0 3 3</table>
<set name="icon" val="icon.skill0142" /> <set name="icon" val="icon.skill0142" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1038,8 +1038,8 @@
</skill> </skill>
<skill id="143" levels="2" name="Cubic Mastery"> <skill id="143" levels="2" name="Cubic Mastery">
<!-- Ability to summon 2 Cubics at once. --> <!-- Ability to summon 2 Cubics at once. -->
<table name="#cubicCount">2 3 </table> <table name="#cubicCount">2 3</table>
<table name="#magicLvl">43 55 </table> <table name="#magicLvl">43 55</table>
<set name="icon" val="icon.skill0143" /> <set name="icon" val="icon.skill0143" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1052,11 +1052,11 @@
</skill> </skill>
<skill id="144" levels="37" name="Dual Weapon Mastery" enchantGroup1="1" enchantGroup2="1"> <skill id="144" levels="37" name="Dual Weapon Mastery" enchantGroup1="1" enchantGroup2="1">
<!-- Increases P. Atk. by 23.7 when using a dualsword. --> <!-- Increases P. Atk. by 23.7 when using a dualsword. -->
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#pAtk">23.7 25.4 27.1 29 30.9 32.9 35 37.1 39.4 41.7 44.1 46.6 49.2 51.9 54.6 57.5 60.4 63.3 66.4 69.5 72.7 76 79.3 82.7 86.1 89.6 93.1 96.6 100.2 103.8 107.5 111.1 114.8 118.4 122.1 125.7 129.3 </table> <table name="#pAtk">23.7 25.4 27.1 29 30.9 32.9 35 37.1 39.4 41.7 44.1 46.6 49.2 51.9 54.6 57.5 60.4 63.3 66.4 69.5 72.7 76 79.3 82.7 86.1 89.6 93.1 96.6 100.2 103.8 107.5 111.1 114.8 118.4 122.1 125.7 129.3</table>
<table name="#ench1pAtk">137 138 139 140 141 142 143 144 145 146 147 148 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 </table> <table name="#ench1pAtk">137 138 139 140 141 142 143 144 145 146 147 148 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167</table>
<table name="#ench2pAtkSpd">1.011 1.012 1.014 1.015 1.016 1.018 1.019 1.020 1.022 1.023 1.024 1.026 1.027 1.028 1.030 1.031 1.032 1.034 1.035 1.036 1.038 1.039 1.040 1.042 1.043 1.044 1.046 1.047 1.048 1.050 </table> <table name="#ench2pAtkSpd">1.011 1.012 1.014 1.015 1.016 1.018 1.019 1.020 1.022 1.023 1.024 1.026 1.027 1.028 1.030 1.031 1.032 1.034 1.035 1.036 1.038 1.039 1.040 1.042 1.043 1.044 1.046 1.047 1.048 1.050</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="icon" val="icon.skill0144" /> <set name="icon" val="icon.skill0144" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1090,11 +1090,11 @@
</skill> </skill>
<skill id="146" levels="45" name="Anti Magic" enchantGroup1="1"> <skill id="146" levels="45" name="Anti Magic" enchantGroup1="1">
<!-- Increases M. Def. by 10. --> <!-- Increases M. Def. by 10. -->
<table name="#magicLvl">4 7 11 14 17 20 23 25 28 30 33 35 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl">4 7 11 14 17 20 23 25 28 30 33 35 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicSuccRes">1 1 1.05 1.05 1.05 1.05 1.1 1.1 1.1 1.1 1.1 1.1 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.25 1.25 1.25 1.25 1.25 1.25 1.3 1.3 1.3 1.3 1.3 1.3 </table> <table name="#magicSuccRes">1 1 1.05 1.05 1.05 1.05 1.1 1.1 1.1 1.1 1.1 1.1 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.25 1.25 1.25 1.25 1.25 1.25 1.3 1.3 1.3 1.3 1.3 1.3</table>
<table name="#mDef">10 12 14 16 18 20 23 25 28 30 34 36 40 42 43 46 47 49 52 54 56 59 61 63 66 68 70 72 74 76 78 80 82 84 86 88 91 93 95 97 99 102 104 106 108 </table> <table name="#mDef">10 12 14 16 18 20 23 25 28 30 34 36 40 42 43 46 47 49 52 54 56 59 61 63 66 68 70 72 74 76 78 80 82 84 86 88 91 93 95 97 99 102 104 106 108</table>
<table name="#ench1mDef">113 114 115 115 116 117 117 118 119 119 120 121 121 122 123 123 124 125 125 126 127 127 128 129 129 130 131 131 132 133 </table> <table name="#ench1mDef">113 114 115 115 116 117 117 118 119 119 120 121 121 122 123 123 124 125 125 126 127 127 128 129 129 130 131 131 132 133</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="icon" val="icon.skill0146" /> <set name="icon" val="icon.skill0146" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1115,11 +1115,11 @@
</skill> </skill>
<skill id="147" levels="51" name="Magic Resistance" enchantGroup1="1"> <skill id="147" levels="51" name="Magic Resistance" enchantGroup1="1">
<!-- Increases M. Def. by 22. --> <!-- Increases M. Def. by 22. -->
<table name="#magicLvl">18 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl">18 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#magicSuccRes">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.15 1.15 1.15 1.15 1.15 1.15 1.2 1.2 1.2 1.2 1.2 1.2 </table> <table name="#magicSuccRes">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.15 1.15 1.15 1.15 1.15 1.15 1.2 1.2 1.2 1.2 1.2 1.2</table>
<table name="#mDef">22 24 26 28 29 31 32 33 36 37 39 42 43 45 48 50 51 53 55 57 59 61 62 64 67 69 71 73 75 77 79 82 84 86 89 91 94 96 98 101 103 106 109 111 114 116 119 122 124 127 130 </table> <table name="#mDef">22 24 26 28 29 31 32 33 36 37 39 42 43 45 48 50 51 53 55 57 59 61 62 64 67 69 71 73 75 77 79 82 84 86 89 91 94 96 98 101 103 106 109 111 114 116 119 122 124 127 130</table>
<table name="#ench1mDef">131 132 133 133 134 135 135 136 137 137 138 139 139 140 141 141 142 143 143 144 145 145 146 147 147 148 149 149 150 151 </table> <table name="#ench1mDef">131 132 133 133 134 135 135 136 137 137 138 139 139 140 141 141 142 143 143 144 145 145 146 147 147 148 149 149 150 151</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="icon" val="icon.skill0147" /> <set name="icon" val="icon.skill0147" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1140,9 +1140,9 @@
</skill> </skill>
<skill id="148" levels="8" name="Vital Force"> <skill id="148" levels="8" name="Vital Force">
<!-- Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting. --> <!-- Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting. -->
<table name="#hp">1.9 2.7 2.9 3.6 4.5 4.7 5.6 6.7 </table> <table name="#hp">1.9 2.7 2.9 3.6 4.5 4.7 5.6 6.7</table>
<table name="#magicLvl">24 32 40 46 52 58 64 72 </table> <table name="#magicLvl">24 32 40 46 52 58 64 72</table>
<table name="#mp">1.9 2.1 2.2 2.5 2.7 2.8 3.1 3.5 </table> <table name="#mp">1.9 2.1 2.2 2.5 2.7 2.8 3.1 3.5</table>
<set name="icon" val="icon.skill0148" /> <set name="icon" val="icon.skill0148" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1160,8 +1160,8 @@
</skill> </skill>
<skill id="150" levels="3" name="Weight Limit"> <skill id="150" levels="3" name="Weight Limit">
<!-- Double your weight limit. --> <!-- Double your weight limit. -->
<table name="#magicLvl">10 24 46 </table> <table name="#magicLvl">10 24 46</table>
<table name="#rate">2 3 4 </table> <table name="#rate">2 3 4</table>
<set name="icon" val="icon.skill0150" /> <set name="icon" val="icon.skill0150" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1174,12 +1174,12 @@
</skill> </skill>
<skill id="153" levels="4" name="Shield Mastery" enchantGroup1="1"> <skill id="153" levels="4" name="Shield Mastery" enchantGroup1="1">
<!-- Increases Shield Defense by 30% and Defense Rate by 50%. --> <!-- Increases Shield Defense by 30% and Defense Rate by 50%. -->
<table name="#magicLvl">20 28 40 52 </table> <table name="#magicLvl">20 28 40 52</table>
<table name="#Pdef">1 1 1.1 1.1 </table> <table name="#Pdef">1 1 1.1 1.1</table>
<table name="#rShld">1.5 1.7 1.85 2 </table> <table name="#rShld">1.5 1.7 1.85 2</table>
<table name="#sDef">1.3 1.4 1.5 1.6 </table> <table name="#sDef">1.3 1.4 1.5 1.6</table>
<table name="#ench1sDef">55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 </table> <table name="#ench1sDef">55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="icon" val="icon.skill0153" /> <set name="icon" val="icon.skill0153" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1223,8 +1223,8 @@
</skill> </skill>
<skill id="164" levels="3" name="Quick Recycle"> <skill id="164" levels="3" name="Quick Recycle">
<!-- Decreases re-use time for magic by 10%. --> <!-- Decreases re-use time for magic by 10%. -->
<table name="#magicLvl">20 30 48 </table> <table name="#magicLvl">20 30 48</table>
<table name="#reuse">0.9 0.85 0.8 </table> <table name="#reuse">0.9 0.85 0.8</table>
<set name="icon" val="icon.skill0164" /> <set name="icon" val="icon.skill0164" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1237,7 +1237,7 @@
</skill> </skill>
<skill id="165" levels="5" name="Trade"> <skill id="165" levels="5" name="Trade">
<!-- Enables you to purchase high quality weapons with a discount up to 5 percent. --> <!-- Enables you to purchase high quality weapons with a discount up to 5 percent. -->
<table name="#magicLvl">15 24 36 43 49 </table> <table name="#magicLvl">15 24 36 43 49</table>
<set name="icon" val="icon.skill0165" /> <set name="icon" val="icon.skill0165" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1245,9 +1245,9 @@
</skill> </skill>
<skill id="168" levels="3" name="Boost Attack Speed" enchantGroup1="1"> <skill id="168" levels="3" name="Boost Attack Speed" enchantGroup1="1">
<!-- Increases Atk. Spd. by 5%. --> <!-- Increases Atk. Spd. by 5%. -->
<table name="#magicLvl">36 46 58 </table> <table name="#magicLvl">36 46 58</table>
<table name="#rate">1.05 1.07 1.1 </table> <table name="#rate">1.05 1.07 1.1</table>
<table name="#ench1rate">1.101 1.102 1.103 1.104 1.105 1.106 1.107 1.108 1.109 1.11 1.111 1.112 1.113 1.114 1.115 1.116 1.117 1.118 1.119 1.12 1.121 1.122 1.123 1.124 1.125 1.126 1.127 1.128 1.129 1.13 </table> <table name="#ench1rate">1.101 1.102 1.103 1.104 1.105 1.106 1.107 1.108 1.109 1.11 1.111 1.112 1.113 1.114 1.115 1.116 1.117 1.118 1.119 1.12 1.121 1.122 1.123 1.124 1.125 1.126 1.127 1.128 1.129 1.13</table>
<set name="icon" val="icon.skill0168" /> <set name="icon" val="icon.skill0168" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1265,9 +1265,9 @@
</skill> </skill>
<skill id="169" levels="2" name="Quick Step" enchantGroup1="1"> <skill id="169" levels="2" name="Quick Step" enchantGroup1="1">
<!-- Increases Speed by 7. --> <!-- Increases Speed by 7. -->
<table name="#magicLvl">28 43 </table> <table name="#magicLvl">28 43</table>
<table name="#spd">7 11 </table> <table name="#spd">7 11</table>
<table name="#ench1spd">12 12 12 12 12 12 12 12 12 13 13 13 13 13 13 13 13 13 13 14 14 14 14 14 14 14 14 14 14 15 </table> <table name="#ench1spd">12 12 12 12 12 12 12 12 12 13 13 13 13 13 13 13 13 13 13 14 14 14 14 14 14 14 14 14 14 15</table>
<set name="icon" val="icon.skill0169" /> <set name="icon" val="icon.skill0169" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1285,9 +1285,9 @@
</skill> </skill>
<skill id="171" levels="8" name="Esprit"> <skill id="171" levels="8" name="Esprit">
<!-- Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running. --> <!-- Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running. -->
<table name="#hp">2.5 3 3.5 4 4.5 5 5.5 6 </table> <table name="#hp">2.5 3 3.5 4 4.5 5 5.5 6</table>
<table name="#magicLvl">36 43 46 49 52 62 68 74 </table> <table name="#magicLvl">36 43 46 49 52 62 68 74</table>
<table name="#mp">1.8 1.9 2 2.1 2.2 2.3 2.4 2.5 </table> <table name="#mp">1.8 1.9 2 2.1 2.2 2.3 2.4 2.5</table>
<set name="icon" val="icon.skill0171" /> <set name="icon" val="icon.skill0171" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1308,7 +1308,7 @@
</skill> </skill>
<skill id="172" levels="10" name="Create Item"> <skill id="172" levels="10" name="Create Item">
<!-- Allows the user to manufacture level 1 items. --> <!-- Allows the user to manufacture level 1 items. -->
<table name="#magicLvl">5 20 28 36 43 49 55 62 70 82 </table> <table name="#magicLvl">5 20 28 36 43 49 55 62 70 82</table>
<set name="icon" val="icon.skill0172" /> <set name="icon" val="icon.skill0172" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1316,8 +1316,8 @@
</skill> </skill>
<skill id="173" levels="2" name="Acrobatics"> <skill id="173" levels="2" name="Acrobatics">
<!-- Increases the maximum height user can fall without taking damage by 60. --> <!-- Increases the maximum height user can fall without taking damage by 60. -->
<table name="#fall">60 100 </table> <table name="#fall">60 100</table>
<table name="#magicLvl">20 55 </table> <table name="#magicLvl">20 55</table>
<set name="icon" val="icon.skill0173" /> <set name="icon" val="icon.skill0173" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1330,14 +1330,14 @@
</skill> </skill>
<skill id="176" levels="3" name="Frenzy"> <skill id="176" levels="3" name="Frenzy">
<!-- Increases P. Atk. by 10% for 1 minute 30 seconds. Additionally increases P. Atk. by 20% when using a sword/blunt weapon. Increases Accuracy by 2 and P. Atk. by 5% when using a two-handed sword/blunt weapon. Available when HP is 60% or lower. --> <!-- Increases P. Atk. by 10% for 1 minute 30 seconds. Additionally increases P. Atk. by 20% when using a sword/blunt weapon. Increases Accuracy by 2 and P. Atk. by 5% when using a two-handed sword/blunt weapon. Available when HP is 60% or lower. -->
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#accCombat">2 4 6 </table> <table name="#accCombat">2 4 6</table>
<table name="#all">1.1 1.12 1.15 </table> <table name="#all">1.1 1.12 1.15</table>
<table name="#effectPoints">303 438 523 </table> <table name="#effectPoints">303 438 523</table>
<table name="#magicLvl">32 46 55 </table> <table name="#magicLvl">32 46 55</table>
<table name="#mpConsume">14 21 25 </table> <table name="#mpConsume">14 21 25</table>
<table name="#swordblunt">1.2 1.3 1.4 </table> <table name="#swordblunt">1.2 1.3 1.4</table>
<table name="#twohand">1.05 1.07 1.1 </table> <table name="#twohand">1.05 1.07 1.1</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="90" /> <set name="abnormalTime" val="90" />
<set name="abnormalType" val="PINCH" /> <set name="abnormalType" val="PINCH" />
@@ -1400,14 +1400,14 @@
</skill> </skill>
<skill id="190" levels="37" name="Fatal Strike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2"> <skill id="190" levels="37" name="Fatal Strike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2">
<!-- Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. --> <!-- Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. -->
<table name="#effectPoints">-183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table> <table name="#effectPoints">-183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333</table>
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#mpConsume">36 37 38 38 40 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 </table> <table name="#mpConsume">36 37 38 38 40 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75</table>
<table name="#power">738 784 833 884 937 992 1049 1109 1171 1236 1302 1371 1443 1516 1592 1670 1750 1832 1917 2003 2091 2181 2272 2366 2460 2556 2653 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 </table> <table name="#power">738 784 833 884 937 992 1049 1109 1171 1236 1302 1371 1443 1516 1592 1670 1750 1832 1917 2003 2091 2181 2272 2366 2460 2556 2653 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653</table>
<table name="#ench1Power">3692 3731 3770 3810 3849 3888 3927 3966 4005 4044 4083 4122 4161 4201 4240 4279 4318 4357 4396 4435 4474 4513 4553 4592 4631 4670 4709 4748 4787 4826 </table> <table name="#ench1Power">3692 3731 3770 3810 3849 3888 3927 3966 4005 4044 4083 4122 4161 4201 4240 4279 4318 4357 4396 4435 4474 4513 4553 4592 4631 4670 4709 4748 4787 4826</table>
<table name="#ench2mpConsume">74 73 72 70 69 68 67 66 64 63 62 61 60 58 57 56 55 54 52 51 50 49 47 46 45 44 43 41 40 39 </table> <table name="#ench2mpConsume">74 73 72 70 69 68 67 66 64 63 62 61 60 58 57 56 55 54 52 51 50 49 47 46 45 44 43 41 40 39</table>
<table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table> <table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="baseCritRate" val="15" /> <set name="baseCritRate" val="15" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="720" /> <set name="coolTime" val="720" />
@@ -1449,9 +1449,9 @@
</skill> </skill>
<skill id="191" levels="6" name="Focus Mind" enchantGroup1="1"> <skill id="191" levels="6" name="Focus Mind" enchantGroup1="1">
<!-- Increases MP Recovery Bonus by 3.1. --> <!-- Increases MP Recovery Bonus by 3.1. -->
<table name="#magicLvl">36 43 49 55 64 72 </table> <table name="#magicLvl">36 43 49 55 64 72</table>
<table name="#regMp">3.1 3.5 3.9 4.3 4.7 5.1 </table> <table name="#regMp">3.1 3.5 3.9 4.3 4.7 5.1</table>
<table name="#ench1regMp">5.6 5.7 5.8 5.8 5.9 6 6.1 6.2 6.3 6.3 6.4 6.5 6.6 6.7 6.8 6.8 6.9 7 7.1 7.2 7.3 7.3 7.4 7.5 7.6 7.7 7.8 7.8 7.9 8 </table> <table name="#ench1regMp">5.6 5.7 5.8 5.8 5.9 6 6.1 6.2 6.3 6.3 6.4 6.5 6.6 6.7 6.8 6.8 6.9 7 7.1 7.2 7.3 7.3 7.4 7.5 7.6 7.7 7.8 7.8 7.9 8</table>
<set name="icon" val="icon.skill0191" /> <set name="icon" val="icon.skill0191" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1469,9 +1469,9 @@
</skill> </skill>
<skill id="193" levels="7" name="Critical Power" enchantGroup1="1"> <skill id="193" levels="7" name="Critical Power" enchantGroup1="1">
<!-- Increases Critical Damages by 32. --> <!-- Increases Critical Damages by 32. -->
<table name="#crit">32 56 93 177 295 384 406 </table> <table name="#crit">32 56 93 177 295 384 406</table>
<table name="#magicLvl">24 32 40 52 64 72 74 </table> <table name="#magicLvl">24 32 40 52 64 72 74</table>
<table name="#ench1crit">430 433 436 439 442 445 448 451 454 457 460 463 466 469 472 474 477 480 483 486 489 492 495 498 501 504 507 510 513 516 </table> <table name="#ench1crit">430 433 436 439 442 445 448 451 454 457 460 463 466 469 472 474 477 480 483 486 489 492 495 498 501 504 507 510 513 516</table>
<set name="icon" val="icon.skill0193" /> <set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1499,8 +1499,8 @@
</skill> </skill>
<skill id="195" levels="2" name="Breath Boost"> <skill id="195" levels="2" name="Breath Boost">
<!-- Increases lung capacity by 180. --> <!-- Increases lung capacity by 180. -->
<table name="#breath">180 300 </table> <table name="#breath">180 300</table>
<table name="#magicLvl">20 55 </table> <table name="#magicLvl">20 55</table>
<set name="icon" val="icon.skill0195" /> <set name="icon" val="icon.skill0195" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1528,9 +1528,9 @@
</skill> </skill>
<skill id="197" levels="2" name="Holy Armor"> <skill id="197" levels="2" name="Holy Armor">
<!-- Increases Resistance to Dark. --> <!-- Increases Resistance to Dark. -->
<table name="#darkRes">7 10 </table> <table name="#darkRes">7 10</table>
<table name="#magicLvl">40 46 </table> <table name="#magicLvl">40 46</table>
<table name="#mpConsume">7 9 </table> <table name="#mpConsume">7 9</table>
<set name="abnormalVisualEffect" val="NONE" /> <set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0197" /> <set name="icon" val="icon.skill0197" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
@@ -1545,9 +1545,9 @@
</skill> </skill>
<skill id="198" levels="3" name="Boost Evasion" enchantGroup1="1"> <skill id="198" levels="3" name="Boost Evasion" enchantGroup1="1">
<!-- Increases Evasion by 2. --> <!-- Increases Evasion by 2. -->
<table name="#magicLvl">24 46 58 </table> <table name="#magicLvl">24 46 58</table>
<table name="#rEvas">2 3 4 </table> <table name="#rEvas">2 3 4</table>
<table name="#ench1rEvas">5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 8 </table> <table name="#ench1rEvas">5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 8</table>
<set name="icon" val="icon.skill0198" /> <set name="icon" val="icon.skill0198" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />

File diff suppressed because it is too large Load Diff

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@@ -2,12 +2,12 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="301" levels="5" name="Summon Big Boom" enchantGroup1="1"> <skill id="301" levels="5" name="Summon Big Boom" enchantGroup1="1">
<!-- Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed. --> <!-- Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed. -->
<table name="#itemConsumeCount">3 3 4 4 5 </table> <table name="#itemConsumeCount">3 3 4 4 5</table>
<table name="#magicLvl">58 62 66 70 74 </table> <table name="#magicLvl">58 62 66 70 74</table>
<table name="#mpConsume">74 82 88 94 100 </table> <table name="#mpConsume">74 82 88 94 100</table>
<table name="#npcIds">14702 14703 14704 14705 14706 </table> <table name="#npcIds">14702 14703 14704 14705 14706</table>
<table name="#ench1expPenalty">0.72 0.74 0.76 0.78 0.8 0.82 0.84 0.86 0.88 0.9 0.92 0.94 0.96 0.98 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 </table> <table name="#ench1expPenalty">0.72 0.74 0.76 0.78 0.8 0.82 0.84 0.86 0.88 0.9 0.92 0.94 0.96 0.98 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</table>
<table name="#enchNpcIds">14707 14708 14709 14710 14711 14712 14713 14714 14715 14716 14717 14718 14719 14720 14721 14722 14723 14724 14725 14726 14727 14728 14729 14730 14731 14732 14733 14734 14735 14736 </table> <table name="#enchNpcIds">14707 14708 14709 14710 14711 14712 14713 14714 14715 14716 14717 14718 14719 14720 14721 14722 14723 14724 14725 14726 14727 14728 14729 14730 14731 14732 14733 14734 14735 14736</table>
<set name="hitTime" val="6000" /> <set name="hitTime" val="6000" />
<set name="icon" val="icon.skill0301" /> <set name="icon" val="icon.skill0301" />
<set name="itemConsumeCount" val="#itemConsumeCount" /> <set name="itemConsumeCount" val="#itemConsumeCount" />
@@ -39,13 +39,13 @@
</skill> </skill>
<skill id="302" levels="9" name="Spoil Festival" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"> <skill id="302" levels="9" name="Spoil Festival" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
<!-- Causes Spoil around the enemy. --> <!-- Causes Spoil around the enemy. -->
<table name="#effectPoints">-268 -341 -408 -467 -523 -582 -611 -635 -655 </table> <table name="#effectPoints">-268 -341 -408 -467 -523 -582 -611 -635 -655</table>
<table name="#magicLvl">28 36 43 49 55 62 66 70 74 </table> <table name="#magicLvl">28 36 43 49 55 62 66 70 74</table>
<table name="#mpConsume">73 93 113 131 150 172 183 194 204 </table> <table name="#mpConsume">73 93 113 131 150 172 183 194 204</table>
<table name="#ench1ActivateRates">0 1 2 2 3 4 4 5 6 6 7 8 8 9 10 10 11 12 12 13 14 14 15 16 16 17 18 18 19 20 </table> <table name="#ench1ActivateRates">0 1 2 2 3 4 4 5 6 6 7 8 8 9 10 10 11 12 12 13 14 14 15 16 16 17 18 18 19 20</table>
<table name="#ench2ActivateRates">0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 </table> <table name="#ench2ActivateRates">0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10</table>
<table name="#ench3EarthPower">6 8 9 11 12 14 15 17 18 20 21 23 24 26 27 23 30 32 33 35 36 38 39 41 42 44 45 47 48 50 </table> <table name="#ench3EarthPower">6 8 9 11 12 14 15 17 18 20 21 23 24 26 27 23 30 32 33 35 36 38 39 41 42 44 45 47 48 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="affectLimit" val="9-10" /> <set name="affectLimit" val="9-10" />
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
@@ -119,15 +119,15 @@
</skill> </skill>
<skill id="303" levels="4" name="Soul of Sagittarius" enchantGroup1="1"> <skill id="303" levels="4" name="Soul of Sagittarius" enchantGroup1="1">
<!-- Increases the user's Max MP by 10% for 20 minutes. --> <!-- Increases the user's Max MP by 10% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3 4 </table> <table name="#abnormalLvls">1 2 3 4</table>
<table name="#effectPoints">438 549 597 635 </table> <table name="#effectPoints">438 549 597 635</table>
<table name="#hpConsume">185 271 316 364 </table> <table name="#hpConsume">185 271 316 364</table>
<table name="#magicLvl">40 58 64 70 </table> <table name="#magicLvl">40 58 64 70</table>
<table name="#maxMp">1.1 1.15 1.2 1.25 </table> <table name="#maxMp">1.1 1.15 1.2 1.25</table>
<table name="#ench1abnormalLvl">4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 </table> <table name="#ench1abnormalLvl">4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6</table>
<table name="#ench1hpConsume">358 352 346 340 334 328 322 316 310 304 298 292 286 280 274 267 261 255 249 243 237 231 225 219 213 207 201 195 189 183 </table> <table name="#ench1hpConsume">358 352 346 340 334 328 322 316 310 304 298 292 286 280 274 267 261 255 249 243 237 231 225 219 213 207 201 195 189 183</table>
<table name="#ench1maxMp">1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 </table> <table name="#ench1maxMp">1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_MP_UP" /> <set name="abnormalType" val="MAX_MP_UP" />
@@ -154,9 +154,9 @@
</skill> </skill>
<skill id="304" levels="1" name="Song of Vitality" enchantGroup1="1" enchantGroup2="1"> <skill id="304" levels="1" name="Song of Vitality" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Max HP of all party members by 30% for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect. --> <!-- Increases Max HP of all party members by 30% for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect. -->
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table> <table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table> <table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_VITALITY" /> <set name="abnormalType" val="SONG_OF_VITALITY" />
@@ -184,9 +184,9 @@
</skill> </skill>
<skill id="305" levels="1" name="Song of Vengeance" enchantGroup1="1" enchantGroup2="1"> <skill id="305" levels="1" name="Song of Vengeance" enchantGroup1="1" enchantGroup2="1">
<!-- For 2 minutes, gives a party member the ability to transfer 20% of received standard short-range damage back to the enemy. Additionally increases MP consumption when singing while song/dance is in effect. --> <!-- For 2 minutes, gives a party member the ability to transfer 20% of received standard short-range damage back to the enemy. Additionally increases MP consumption when singing while song/dance is in effect. -->
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table> <table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table> <table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_VENGEANCE" /> <set name="abnormalType" val="SONG_OF_VENGEANCE" />
@@ -212,9 +212,9 @@
</skill> </skill>
<skill id="306" levels="1" name="Song of Flame Guard" enchantGroup1="1" enchantGroup2="1"> <skill id="306" levels="1" name="Song of Flame Guard" enchantGroup1="1" enchantGroup2="1">
<!-- Increases party members' Resistance to Fire by 30 for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect. --> <!-- Increases party members' Resistance to Fire by 30 for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect. -->
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table> <table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table> <table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_FLAME_GUARD" /> <set name="abnormalType" val="SONG_OF_FLAME_GUARD" />
@@ -242,9 +242,9 @@
</skill> </skill>
<skill id="307" levels="1" name="Dance of Aqua Guard" enchantGroup1="1" enchantGroup2="1"> <skill id="307" levels="1" name="Dance of Aqua Guard" enchantGroup1="1" enchantGroup2="1">
<!-- Increases party members' Resistance to Water by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- Increases party members' Resistance to Water by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table> <table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table> <table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_AQUA_GUARD" /> <set name="abnormalType" val="DANCE_OF_AQUA_GUARD" />
@@ -275,9 +275,9 @@
</skill> </skill>
<skill id="308" levels="1" name="Song of Storm Guard" enchantGroup1="1" enchantGroup2="1"> <skill id="308" levels="1" name="Song of Storm Guard" enchantGroup1="1" enchantGroup2="1">
<!-- Increases party members' Resistance to Wind by 30 for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect. --> <!-- Increases party members' Resistance to Wind by 30 for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect. -->
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table> <table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table> <table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_STORM_GUARD" /> <set name="abnormalType" val="SONG_OF_STORM_GUARD" />
@@ -305,9 +305,9 @@
</skill> </skill>
<skill id="309" levels="1" name="Dance of Earth Guard" enchantGroup1="1" enchantGroup2="1"> <skill id="309" levels="1" name="Dance of Earth Guard" enchantGroup1="1" enchantGroup2="1">
<!-- Increases party members' Resistance to Earth by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- Increases party members' Resistance to Earth by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table> <table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table> <table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_EARTH_GUARD" /> <set name="abnormalType" val="DANCE_OF_EARTH_GUARD" />
@@ -338,9 +338,9 @@
</skill> </skill>
<skill id="310" levels="1" name="Dance of the Vampire" enchantGroup1="1" enchantGroup2="1"> <skill id="310" levels="1" name="Dance of the Vampire" enchantGroup1="1" enchantGroup2="1">
<!-- For 2 minutes, gives all party members the ability to recover as HP 8% of any standard melee damage inflicted on the enemy. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- For 2 minutes, gives all party members the ability to recover as HP 8% of any standard melee damage inflicted on the enemy. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table> <table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table> <table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_VAMPIRE" /> <set name="abnormalType" val="DANCE_OF_VAMPIRE" />
@@ -369,9 +369,9 @@
</skill> </skill>
<skill id="311" levels="1" name="Dance of Protection" enchantGroup1="1" enchantGroup2="1"> <skill id="311" levels="1" name="Dance of Protection" enchantGroup1="1" enchantGroup2="1">
<!-- For 2 minutes, gives all party members the ability to decrease by 30 any environment-related damage received. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- For 2 minutes, gives all party members the ability to decrease by 30 any environment-related damage received. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table> <table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table> <table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_PROTECTION" /> <set name="abnormalType" val="DANCE_OF_PROTECTION" />
@@ -402,13 +402,13 @@
</skill> </skill>
<skill id="312" levels="20" name="Vicious Stance" enchantGroup1="1" enchantGroup2="1"> <skill id="312" levels="20" name="Vicious Stance" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level. --> <!-- Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level. -->
<table name="#crit">35 48 64 84 109 139 166 196 229 266 306 349 379 410 443 475 509 542 576 609 </table> <table name="#crit">35 48 64 84 109 139 166 196 229 266 306 349 379 410 443 475 509 542 576 609</table>
<table name="#magicLvl">20 24 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table> <table name="#magicLvl">20 24 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpInitialConsume">4 5 5 6 7 7 8 9 9 10 10 11 11 12 12 13 13 13 14 14 </table> <table name="#mpInitialConsume">4 5 5 6 7 7 8 9 9 10 10 11 11 12 12 13 13 13 14 14</table>
<table name="#ench1crit">615 620 626 631 637 642 648 653 659 664 670 675 681 686 692 697 702 708 713 719 724 730 735 741 746 752 757 763 768 774 </table> <table name="#ench1crit">615 620 626 631 637 642 648 653 659 664 670 675 681 686 692 697 702 708 713 719 724 730 735 741 746 752 757 763 768 774</table>
<table name="#ench2mpInitialConsume">13 13 13 12 12 12 11 11 11 10 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4 </table> <table name="#ench2mpInitialConsume">13 13 13 12 12 12 11 11 11 10 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4</table>
<table name="#ench2val">0.79 0.78 0.78 0.77 0.76 0.76 0.75 0.74 0.74 0.73 0.72 0.72 0.71 0.7 0.7 0.69 0.68 0.68 0.67 0.66 0.66 0.65 0.64 0.64 0.63 0.62 0.62 0.61 0.6 0.6 </table> <table name="#ench2val">0.79 0.78 0.78 0.77 0.76 0.76 0.75 0.74 0.74 0.73 0.72 0.72 0.71 0.7 0.7 0.69 0.68 0.68 0.67 0.66 0.66 0.65 0.64 0.64 0.63 0.62 0.62 0.61 0.6 0.6</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalVisualEffect" val="NONE" /> <set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0312" /> <set name="icon" val="icon.skill0312" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
@@ -440,18 +440,18 @@
</skill> </skill>
<skill id="313" levels="8" name="Snipe" enchantGroup1="1" enchantGroup2="1"> <skill id="313" levels="8" name="Snipe" enchantGroup1="1" enchantGroup2="1">
<!-- For 2 minutes, increases the user's Accuracy by 3, P. Atk. by 124, range by 50, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow. --> <!-- For 2 minutes, increases the user's Accuracy by 3, P. Atk. by 124, range by 50, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 </table> <table name="#abnormalLvls">1 2 3 4 5 6 7 8</table>
<table name="#accCombat">3 3 4 4 5 5 6 6 </table> <table name="#accCombat">3 3 4 4 5 5 6 6</table>
<table name="#effectPoints">566 582 597 611 624 635 646 655 </table> <table name="#effectPoints">566 582 597 611 624 635 646 655</table>
<table name="#magicLvl">60 62 64 66 68 70 72 74 </table> <table name="#magicLvl">60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">28 29 30 31 32 33 34 34 </table> <table name="#mpConsume">28 29 30 31 32 33 34 34</table>
<table name="#pAtk">124 134 145 155 166 177 188 199 </table> <table name="#pAtk">124 134 145 155 166 177 188 199</table>
<table name="#pAtkRange">50 50 100 100 150 150 200 200 </table> <table name="#pAtkRange">50 50 100 100 150 150 200 200</table>
<table name="#ench1abnormalLvl">9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 15 </table> <table name="#ench1abnormalLvl">9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 15</table>
<table name="#ench1pAtk">202 204 206 208 210 212 214 216 218 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 254 256 258 260 </table> <table name="#ench1pAtk">202 204 206 208 210 212 214 216 218 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 254 256 258 260</table>
<table name="#ench2decreasePenalty">0.07 0.08 0.1 0.11 0.13 0.14 0.16 0.17 0.19 0.2 0.22 0.23 0.25 0.26 0.28 0.29 0.31 0.32 0.34 0.35 0.37 0.38 0.4 0.41 0.43 0.44 0.46 0.47 0.49 0.50 </table> <table name="#ench2decreasePenalty">0.07 0.08 0.1 0.11 0.13 0.14 0.16 0.17 0.19 0.2 0.22 0.23 0.25 0.26 0.28 0.29 0.31 0.32 0.34 0.35 0.37 0.38 0.4 0.41 0.43 0.44 0.46 0.47 0.49 0.50</table>
<table name="#ench2MpConsume">33 33 32 32 32 31 31 30 30 29 29 28 28 28 27 27 26 26 25 25 25 24 24 23 23 22 22 21 20 20 </table> <table name="#ench2MpConsume">33 33 32 32 32 31 31 30 30 29 29 28 28 28 27 27 26 26 25 25 25 24 24 23 23 22 22 21 20 20</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="SNIPE" /> <set name="abnormalType" val="SNIPE" />
@@ -521,15 +521,15 @@
</skill> </skill>
<skill id="314" levels="16" name="Fatal Counter" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2"> <skill id="314" levels="16" name="Fatal Counter" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
<!-- Supplements the user's P. Atk. by 2908 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible. --> <!-- Supplements the user's P. Atk. by 2908 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible. -->
<table name="#effectPoints">-567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table> <table name="#effectPoints">-567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665</table>
<table name="#magicLvl">59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl">59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#mpConsume">116 119 121 122 124 126 129 131 133 135 138 140 142 144 146 148 </table> <table name="#mpConsume">116 119 121 122 124 126 129 131 133 135 138 140 142 144 146 148</table>
<table name="#power">2908 3030 3154 3280 3408 3537 3668 3800 3933 4067 4201 4336 4470 4604 4738 4870 </table> <table name="#power">2908 3030 3154 3280 3408 3537 3668 3800 3933 4067 4201 4336 4470 4604 4738 4870</table>
<table name="#ench1Power">4915 4959 5003 5047 5090 5134 5178 5222 5266 5310 5354 5398 5442 5486 5529 5573 5617 5661 5705 5749 5793 5837 5881 5925 5968 6012 6056 6100 6144 6188 </table> <table name="#ench1Power">4915 4959 5003 5047 5090 5134 5178 5222 5266 5310 5354 5398 5442 5486 5529 5573 5617 5661 5705 5749 5793 5837 5881 5925 5968 6012 6056 6100 6144 6188</table>
<table name="#ench2mpConsume">148 145 143 140 138 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75 </table> <table name="#ench2mpConsume">148 145 143 140 138 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75</table>
<table name="#enchDuel">4955 5040 5125 5210 5295 5380 5465 5551 5636 5721 5806 5891 5976 6061 6147 6232 6317 6402 6487 6572 6657 6742 6828 6913 6998 7083 7168 7253 7338 7424 </table> <table name="#enchDuel">4955 5040 5125 5210 5295 5380 5465 5551 5636 5721 5806 5891 5976 6061 6147 6232 6317 6402 6487 6572 6657 6742 6828 6913 6998 7083 7168 7253 7338 7424</table>
<table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table> <table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="coolTime" val="1000" /> <set name="coolTime" val="1000" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -570,15 +570,15 @@
</skill> </skill>
<skill id="315" levels="16" name="Crush of Doom" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2"> <skill id="315" levels="16" name="Crush of Doom" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
<!-- Attacks the target with 4558 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. --> <!-- Attacks the target with 4558 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. -->
<table name="#effectPoints">-425 -431 -438 -444 -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499 </table> <table name="#effectPoints">-425 -431 -438 -444 -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499</table>
<table name="#hpConsume">208 212 212 217 221 225 229 233 237 240 244 248 251 255 258 261 </table> <table name="#hpConsume">208 212 212 217 221 225 229 233 237 240 244 248 251 255 258 261</table>
<table name="#magicLvl">59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl">59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#power">4558 4750 4944 5142 5342 5545 5751 5958 6166 6376 6586 6797 7006 7218 7427 7635 </table> <table name="#power">4558 4750 4944 5142 5342 5545 5751 5958 6166 6376 6586 6797 7006 7218 7427 7635</table>
<table name="#ench1Power">7710 7779 7848 7917 7986 8055 8123 8192 8261 8330 8399 8468 8537 8605 8674 8743 8812 8881 8950 9019 9088 9156 9225 9294 9363 9432 9501 9570 9639 9707 </table> <table name="#ench1Power">7710 7779 7848 7917 7986 8055 8123 8192 8261 8330 8399 8468 8537 8605 8674 8743 8812 8881 8950 9019 9088 9156 9225 9294 9363 9432 9501 9570 9639 9707</table>
<table name="#ench2HpConsume">259 256 252 249 245 242 239 235 232 228 225 222 218 215 211 208 205 201 198 195 191 188 184 181 178 174 171 167 164 161 </table> <table name="#ench2HpConsume">259 256 252 249 245 242 239 235 232 228 225 222 218 215 211 208 205 201 198 195 191 188 184 181 178 174 171 167 164 161</table>
<table name="#enchDuel">7768 7901 8035 8168 8302 8435 8569 8702 8836 8969 9103 9236 9370 9503 9637 9770 9903 10037 10170 10304 10437 10571 10704 10838 10971 11105 11238 11372 11505 11639 </table> <table name="#enchDuel">7768 7901 8035 8168 8302 8435 8569 8702 8836 8969 9103 9236 9370 9503 9637 9770 9903 10037 10170 10304 10437 10571 10704 10838 10971 11105 11238 11372 11505 11639</table>
<table name="#enchElementPower">2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table> <table name="#enchElementPower">2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="baseCritRate" val="15" /> <set name="baseCritRate" val="15" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="1080" /> <set name="coolTime" val="1080" />
@@ -637,10 +637,10 @@
</skill> </skill>
<skill id="317" levels="5" name="Focus Attack"> <skill id="317" levels="5" name="Focus Attack">
<!-- When using a spear, allows user to attack a single enemy with increases in Accuracy of 2 and Critical Damage of 10%. --> <!-- When using a spear, allows user to attack a single enemy with increases in Accuracy of 2 and Critical Damage of 10%. -->
<table name="#accCombat">2 3 4 5 6 </table> <table name="#accCombat">2 3 4 5 6</table>
<table name="#cAtk">1.1 1.15 1.2 1.25 1.3 </table> <table name="#cAtk">1.1 1.15 1.2 1.25 1.3</table>
<table name="#magicLvl">40 49 58 66 74 </table> <table name="#magicLvl">40 49 58 66 74</table>
<table name="#mpConsume">18 22 27 31 34 </table> <table name="#mpConsume">18 22 27 31 34</table>
<set name="abnormalVisualEffect" val="NONE" /> <set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0317" /> <set name="icon" val="icon.skill0317" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
@@ -663,7 +663,7 @@
</skill> </skill>
<skill id="318" levels="1" name="Aegis Stance" enchantGroup1="1"> <skill id="318" levels="1" name="Aegis Stance" enchantGroup1="1">
<!-- Enables Shield Defense from all directions and decreases Shield Defense by 30%. --> <!-- Enables Shield Defense from all directions and decreases Shield Defense by 30%. -->
<table name="#ench1sDef"> 0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9 </table> <!-- Epilogue Modification --> <table name="#ench1sDef">0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9</table> <!-- Epilogue Modification -->
<set name="abnormalVisualEffect" val="NONE" /> <set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0318" /> <set name="icon" val="icon.skill0318" />
<set name="magicLvl" val="46" /> <set name="magicLvl" val="46" />
@@ -685,11 +685,11 @@
</skill> </skill>
<skill id="319" levels="2" name="Agile Movement" enchantGroup1="1" enchantGroup2="1"> <skill id="319" levels="2" name="Agile Movement" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Accuracy by 2 and Speed by 5 when equipped with light armor. --> <!-- Increases Accuracy by 2 and Speed by 5 when equipped with light armor. -->
<table name="#accCombat">2 3 </table> <table name="#accCombat">2 3</table>
<table name="#magicLvl">20 40 </table> <table name="#magicLvl">20 40</table>
<table name="#runSpd">5 10 </table> <table name="#runSpd">5 10</table>
<table name="#ench1runSpd">11 11 11 12 12 12 13 13 13 14 14 14 14 15 15 15 16 16 16 17 17 17 17 18 18 18 19 19 19 20 </table> <table name="#ench1runSpd">11 11 11 12 12 12 13 13 13 14 14 14 14 15 15 15 16 16 16 17 17 17 17 18 18 18 19 19 19 20</table>
<table name="#ench2acc">4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 </table> <table name="#ench2acc">4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6</table>
<set name="icon" val="icon.skill0319" /> <set name="icon" val="icon.skill0319" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -727,13 +727,13 @@
</skill> </skill>
<skill id="320" levels="10" name="Wrath" enchantGroup1="2" enchantGroup2="2"> <skill id="320" levels="10" name="Wrath" enchantGroup1="2" enchantGroup2="2">
<!-- A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm. --> <!-- A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm. -->
<table name="#effectPoints">-307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table> <table name="#effectPoints">-307 -311 -314 -317 -320 -323 -326 -328 -331 -333</table>
<table name="#magicLvl">65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl">65 66 67 68 69 70 71 72 73 74</table>
<table name="#mpConsume">66 67 68 69 70 71 72 73 74 75 </table> <table name="#mpConsume">66 67 68 69 70 71 72 73 74 75</table>
<table name="#power">7 10 12 15 17 20 22 25 27 30 </table> <table name="#power">7 10 12 15 17 20 22 25 27 30</table>
<table name="#ench1Power">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench1Power">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
<table name="#ench2MpConsume">74 72 71 69 68 67 65 64 62 61 59 58 56 55 53 52 50 49 48 46 45 43 42 40 39 37 36 34 33 32 </table> <table name="#ench2MpConsume">74 72 71 69 68 67 65 64 62 61 59 58 56 55 53 52 50 49 48 46 45 43 42 40 39 37 36 34 33 32</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="affectLimit" val="5-12" /> <set name="affectLimit" val="5-12" />
<set name="affectRange" val="80" /> <set name="affectRange" val="80" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
@@ -763,13 +763,13 @@
</skill> </skill>
<skill id="321" levels="10" name="Blinding Blow" enchantGroup1="2" enchantGroup2="2"> <skill id="321" levels="10" name="Blinding Blow" enchantGroup1="2" enchantGroup2="2">
<!-- Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible. --> <!-- Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible. -->
<table name="#effectPoints">-307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table> <table name="#effectPoints">-307 -311 -314 -317 -320 -323 -326 -328 -331 -333</table>
<table name="#magicLvl">65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl">65 66 67 68 69 70 71 72 73 74</table>
<table name="#mpConsume">63 64 65 66 67 68 69 70 71 72 </table> <table name="#mpConsume">63 64 65 66 67 68 69 70 71 72</table>
<table name="#power">2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 </table> <table name="#power">2751 2850 2950 3050 3151 3252 3353 3453 3553 3653</table>
<table name="#ench1Power">3875 3902 3928 3955 3981 4007 4034 4060 4086 4113 4139 4166 4192 4218 4245 4271 4298 4324 4350 4377 4403 4429 4456 4482 4509 4535 4561 4588 4614 4640 </table> <table name="#ench1Power">3875 3902 3928 3955 3981 4007 4034 4060 4086 4113 4139 4166 4192 4218 4245 4271 4298 4324 4350 4377 4403 4429 4456 4482 4509 4535 4561 4588 4614 4640</table>
<table name="#ench2MpConsume">71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 42 41 </table> <table name="#ench2MpConsume">71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 42 41</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_UP_SPECIAL" /> <set name="abnormalType" val="SPEED_UP_SPECIAL" />
@@ -812,13 +812,13 @@
</skill> </skill>
<skill id="322" levels="6" name="Shield Fortress" enchantGroup1="1" enchantGroup2="1"> <skill id="322" levels="6" name="Shield Fortress" enchantGroup1="1" enchantGroup2="1">
<!-- Shield Defense. increases by 446. Continuously consumes MP proportionately to the user's level. --> <!-- Shield Defense. increases by 446. Continuously consumes MP proportionately to the user's level. -->
<table name="#magicLvl">64 66 68 70 72 74 </table> <table name="#magicLvl">64 66 68 70 72 74</table>
<table name="#mpInitialConsume">12 13 13 13 14 14 </table> <table name="#mpInitialConsume">12 13 13 13 14 14</table>
<table name="#sDef">446 469 491 514 537 560 </table> <table name="#sDef">446 469 491 514 537 560</table>
<table name="#ench1sDef">565 569 573 577 582 586 590 594 599 603 607 611 616 620 624 628 632 637 641 645 649 654 658 662 666 671 675 679 683 688 </table> <table name="#ench1sDef">565 569 573 577 582 586 590 594 599 603 607 611 616 620 624 628 632 637 641 645 649 654 658 662 666 671 675 679 683 688</table>
<table name="#ench2mpConsume">13 13 13 12 12 12 11 11 11 10 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4 </table> <table name="#ench2mpConsume">13 13 13 12 12 12 11 11 11 10 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4</table>
<table name="#ench2val">0.79 0.78 0.78 0.77 0.76 0.76 0.75 0.74 0.74 0.73 0.72 0.72 0.71 0.7 0.7 0.69 0.68 0.68 0.67 0.66 0.66 0.65 0.64 0.64 0.63 0.62 0.62 0.61 0.6 0.6 </table> <table name="#ench2val">0.79 0.78 0.78 0.77 0.76 0.76 0.75 0.74 0.74 0.73 0.72 0.72 0.71 0.7 0.7 0.69 0.68 0.68 0.67 0.66 0.66 0.65 0.64 0.64 0.63 0.62 0.62 0.61 0.6 0.6</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalVisualEffect" val="NONE" /> <set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0322" /> <set name="icon" val="icon.skill0322" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
@@ -975,8 +975,8 @@
</skill> </skill>
<skill id="328" levels="1" name="Wisdom" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5"> <skill id="328" levels="1" name="Wisdom" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5">
<!-- Increases Resistance to Hold, Sleep and Mental attacks by 20. --> <!-- Increases Resistance to Hold, Sleep and Mental attacks by 20. -->
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#enchTraits">22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table> <table name="#enchTraits">22 24 26 28 30 32 34 36 38 40 42 44 46 48 50</table>
<set name="icon" val="icon.skill0328" /> <set name="icon" val="icon.skill0328" />
<set name="magicLvl" val="76" /> <set name="magicLvl" val="76" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1015,8 +1015,8 @@
</skill> </skill>
<skill id="329" levels="1" name="Health" enchantGroup1="5" enchantGroup2="5"> <skill id="329" levels="1" name="Health" enchantGroup1="5" enchantGroup2="5">
<!-- Increases Resistance to poison and Bleed attacks by 20. --> <!-- Increases Resistance to poison and Bleed attacks by 20. -->
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#enchTraits">22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table> <table name="#enchTraits">22 24 26 28 30 32 34 36 38 40 42 44 46 48 50</table>
<set name="icon" val="icon.skill0329" /> <set name="icon" val="icon.skill0329" />
<set name="magicLvl" val="76" /> <set name="magicLvl" val="76" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1108,8 +1108,8 @@
</skill> </skill>
<skill id="335" levels="1" name="Fortitude" enchantGroup1="5" enchantGroup2="5"> <skill id="335" levels="1" name="Fortitude" enchantGroup1="5" enchantGroup2="5">
<!-- Increases Resistance to Paralysis and Stun attacks by 30. Continuously consumes MP proportionately to the user's level. --> <!-- Increases Resistance to Paralysis and Stun attacks by 30. Continuously consumes MP proportionately to the user's level. -->
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#enchTraits">31 31 31 32 32 32 32 33 33 33 33 34 34 34 35 </table> <table name="#enchTraits">31 31 31 32 32 32 32 33 33 33 33 34 34 34 35</table>
<set name="abnormalVisualEffect" val="NONE" /> <set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0335" /> <set name="icon" val="icon.skill0335" />
<set name="magicLvl" val="76" /> <set name="magicLvl" val="76" />
@@ -1139,8 +1139,8 @@
</skill> </skill>
<skill id="336" levels="1" name="Arcane Wisdom" enchantGroup1="5"> <skill id="336" levels="1" name="Arcane Wisdom" enchantGroup1="5">
<!-- Maximizes magic efficiency by decreasing MP consumption by 30% and Casting Spd. by 10%. 50 HP is consumed per second. --> <!-- Maximizes magic efficiency by decreasing MP consumption by 30% and Casting Spd. by 10%. 50 HP is consumed per second. -->
<table name="#ench1mpConsume">0.7 0.7 0.69 0.69 0.69 0.68 0.68 0.68 0.67 0.67 0.67 0.66 0.66 0.66 0.65 </table> <table name="#ench1mpConsume">0.7 0.7 0.69 0.69 0.69 0.68 0.68 0.68 0.67 0.67 0.67 0.66 0.66 0.66 0.65</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalVisualEffect" val="NONE" /> <set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0336" /> <set name="icon" val="icon.skill0336" />
<set name="magicLvl" val="78" /> <set name="magicLvl" val="78" />
@@ -1165,8 +1165,8 @@
</skill> </skill>
<skill id="337" levels="1" name="Arcane Power" enchantGroup1="5"> <skill id="337" levels="1" name="Arcane Power" enchantGroup1="5">
<!-- Maximizes magic efficiency by increasing M. Atk. by 30% and MP consumption by 10%. Every second, 50 HP is consumed. --> <!-- Maximizes magic efficiency by increasing M. Atk. by 30% and MP consumption by 10%. Every second, 50 HP is consumed. -->
<table name="#ench1mAtk">1.303 1.306 1.31 1.313 1.316 1.32 1.323 1.326 1.33 1.333 1.336 1.34 1.343 1.346 1.35 </table> <table name="#ench1mAtk">1.303 1.306 1.31 1.313 1.316 1.32 1.323 1.326 1.33 1.333 1.336 1.34 1.343 1.346 1.35</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalVisualEffect" val="NONE" /> <set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0337" /> <set name="icon" val="icon.skill0337" />
<set name="magicLvl" val="78" /> <set name="magicLvl" val="78" />
@@ -1191,9 +1191,9 @@
</skill> </skill>
<skill id="338" levels="1" name="Arcane Agility" enchantGroup1="5" enchantGroup2="5"> <skill id="338" levels="1" name="Arcane Agility" enchantGroup1="5" enchantGroup2="5">
<!-- Maximizes magic efficiency by increasing Casting Spd. by 20% and magic MP consumption by 10%, and by decreasing magic re-use time by 10%. 50 HP is consumed per second. --> <!-- Maximizes magic efficiency by increasing Casting Spd. by 20% and magic MP consumption by 10%, and by decreasing magic re-use time by 10%. 50 HP is consumed per second. -->
<table name="#ench1mAtkSpd">1.201 1.202 1.204 1.205 1.206 1.208 1.209 1.21 1.212 1.213 1.214 1.216 1.217 1.218 1.22 </table> <table name="#ench1mAtkSpd">1.201 1.202 1.204 1.205 1.206 1.208 1.209 1.21 1.212 1.213 1.214 1.216 1.217 1.218 1.22</table>
<table name="#ench2mReuse">0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.88 </table> <table name="#ench2mReuse">0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.88</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalVisualEffect" val="NONE" /> <set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0338" /> <set name="icon" val="icon.skill0338" />
<set name="magicLvl" val="78" /> <set name="magicLvl" val="78" />
@@ -1229,8 +1229,8 @@
</skill> </skill>
<skill id="339" levels="1" name="Parry Stance" enchantGroup1="5"> <skill id="339" levels="1" name="Parry Stance" enchantGroup1="5">
<!-- Blocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. --> <!-- Blocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. -->
<table name="#enchDef">1.251 1.252 1.254 1.255 1.256 1.258 1.259 1.26 1.262 1.263 1.264 1.266 1.267 1.268 1.27 </table> <table name="#enchDef">1.251 1.252 1.254 1.255 1.256 1.258 1.259 1.26 1.262 1.263 1.264 1.266 1.267 1.268 1.27</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalVisualEffect" val="NONE" /> <set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0339" /> <set name="icon" val="icon.skill0339" />
<set name="magicLvl" val="78" /> <set name="magicLvl" val="78" />
@@ -1281,9 +1281,9 @@
</skill> </skill>
<skill id="341" levels="1" name="Touch of Life" enchantGroup1="6" enchantGroup2="6"> <skill id="341" levels="1" name="Touch of Life" enchantGroup1="6" enchantGroup2="6">
<!-- Gives a divine blessing by sacrificing oneself. Restores HP by 50%, and for 2 minutes, increases Resistance to buff cancel attacks by 100%, Resistance to de-buff attacks by 30%, and the power of received HP recovery magic by 30%. Restores 50 HP every second. --> <!-- Gives a divine blessing by sacrificing oneself. Restores HP by 50%, and for 2 minutes, increases Resistance to buff cancel attacks by 100%, Resistance to de-buff attacks by 30%, and the power of received HP recovery magic by 30%. Restores 50 HP every second. -->
<table name="#ench1Cost">1184 1154 1123 1093 1062 1032 1001 971 940 910 879 849 818 788 757 </table> <table name="#ench1Cost">1184 1154 1123 1093 1062 1032 1001 971 940 910 879 849 818 788 757</table>
<table name="#ench2AbnormalTimes">124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 </table> <table name="#ench2AbnormalTimes">124 128 132 136 140 144 148 152 156 160 164 168 172 176 180</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="TOUCH_OF_LIFE" /> <set name="abnormalType" val="TOUCH_OF_LIFE" />
@@ -1324,9 +1324,9 @@
</skill> </skill>
<skill id="342" levels="1" name="Touch of Death" enchantGroup1="6" enchantGroup2="6"> <skill id="342" levels="1" name="Touch of Death" enchantGroup1="6" enchantGroup2="6">
<!-- Sacrifices oneself to pronounce an Dark curse on the enemy. Cancels up to 5 buffs with 25% probability and consumes 90% CP. For 2 minutes, decreases Max CP by 90% and the power of received HP recovery magic by 30%. Increases susceptibility to de-buff by 30%. --> <!-- Sacrifices oneself to pronounce an Dark curse on the enemy. Cancels up to 5 buffs with 25% probability and consumes 90% CP. For 2 minutes, decreases Max CP by 90% and the power of received HP recovery magic by 30%. Increases susceptibility to de-buff by 30%. -->
<table name="#ench1hpConsume">647 625 603 581 559 537 515 492 470 448 426 404 382 360 338 </table> <table name="#ench1hpConsume">647 625 603 581 559 537 515 492 470 448 426 404 382 360 338</table>
<table name="#ench2ActivateRates">81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table> <table name="#ench2ActivateRates">81 82 82 83 84 84 85 86 86 87 87 88 89 89 90</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="TOUCH_OF_DEATH" /> <set name="abnormalType" val="TOUCH_OF_DEATH" />
@@ -1379,11 +1379,11 @@
</skill> </skill>
<skill id="343" levels="1" name="Lethal Shot" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6"> <skill id="343" levels="1" name="Lethal Shot" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6">
<!-- Shoots an arrow that is aimed at a vital spot. Attacks the enemy with 7698 Power added to P. Atk. Requires a bow. Over-hit, Half-Kill, and Critical are possible. --> <!-- Shoots an arrow that is aimed at a vital spot. Attacks the enemy with 7698 Power added to P. Atk. Requires a bow. Over-hit, Half-Kill, and Critical are possible. -->
<table name="#ench1Power"> 5779 5809 5838 5867 5897 5926 5956 5985 6015 6044 6073 6103 6132 6162 6191 </table> <!-- Epilogue Modification --> <table name="#ench1Power">5779 5809 5838 5867 5897 5926 5956 5985 6015 6044 6073 6103 6132 6162 6191</table> <!-- Epilogue Modification -->
<table name="#ench2mpConsume">148 143 138 133 128 123 118 113 108 103 98 93 88 83 79 </table> <table name="#ench2mpConsume">148 143 138 133 128 123 118 113 108 103 98 93 88 83 79</table>
<table name="#ench7Duel"> 5226 5320 5414 5508 5603 5697 5791 5885 5980 6074 6168 6262 6357 6451 6545 </table> <!-- Epilogue Modification --> <table name="#ench7Duel">5226 5320 5414 5508 5603 5697 5791 5885 5980 6074 6168 6262 6357 6451 6545</table> <!-- Epilogue Modification -->
<table name="#enchelementPower">3 6 10 13 16 20 23 26 30 33 36 40 43 46 50 </table> <table name="#enchelementPower">3 6 10 13 16 20 23 26 30 33 36 40 43 46 50</table>
<table name="#enchMagicLvl"> 76 76 77 78 78 79 80 80 81 82 82 83 84 85 85 </table> <!-- Epilogue Modification --> <table name="#enchMagicLvl">76 76 77 78 78 79 80 80 81 82 82 83 84 85 85</table> <!-- Epilogue Modification -->
<set name="baseCritRate" val="15" /> <set name="baseCritRate" val="15" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-897" /> <set name="effectPoint" val="-897" />
@@ -1428,11 +1428,11 @@
</skill> </skill>
<skill id="344" levels="1" name="Lethal Blow" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6"> <skill id="344" levels="1" name="Lethal Blow" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6">
<!-- Attacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible. --> <!-- Attacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible. -->
<table name="#ench1Power">6502 6535 6568 6601 6634 6667 6700 6733 6766 6799 6833 6866 6899 6932 6965 </table> <table name="#ench1Power">6502 6535 6568 6601 6634 6667 6700 6733 6766 6799 6833 6866 6899 6932 6965</table>
<table name="#ench2CritRate">21 21 21 21 21 21 21 22 22 22 22 22 22 22 23 </table> <table name="#ench2CritRate">21 21 21 21 21 21 21 22 22 22 22 22 22 22 23</table>
<table name="#ench7Duel">5880 5986 6092 6198 6304 6410 6516 6622 6728 6834 6940 7046 7152 7258 7364 </table> <table name="#ench7Duel">5880 5986 6092 6198 6304 6410 6516 6622 6728 6834 6940 7046 7152 7258 7364</table>
<table name="#enchelementPower">3 6 10 13 16 20 23 26 30 33 36 40 43 46 50 </table> <table name="#enchelementPower">3 6 10 13 16 20 23 26 30 33 36 40 43 46 50</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="baseCritRate" val="20" /> <set name="baseCritRate" val="20" />
<set name="blowChance" val="30" /> <set name="blowChance" val="30" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
@@ -1533,11 +1533,11 @@
</skill> </skill>
<skill id="347" levels="1" name="Earthquake" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6"> <skill id="347" levels="1" name="Earthquake" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
<!-- Supplements the user's P. Atk. with 4848 Power in an Earth-shattering spear thrust. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target may be canceled. --> <!-- Supplements the user's P. Atk. with 4848 Power in an Earth-shattering spear thrust. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target may be canceled. -->
<table name="#ench1Power">5201 5228 5254 5281 5307 5334 5360 5387 5413 5440 5466 5693 5519 5546 5572 </table> <table name="#ench1Power">5201 5228 5254 5281 5307 5334 5360 5387 5413 5440 5466 5693 5519 5546 5572</table>
<table name="#ench2hpConsume">328 317 306 294 283 272 260 249 238 227 215 204 193 181 170 </table> <table name="#ench2hpConsume">328 317 306 294 283 272 260 249 238 227 215 204 193 181 170</table>
<table name="#ench2mpConsume">75 72 70 67 65 62 60 57 54 52 49 47 44 42 39 </table> <table name="#ench2mpConsume">75 72 70 67 65 62 60 57 54 52 49 47 44 42 39</table>
<table name="#ench3elementPower">22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table> <table name="#ench3elementPower">22 24 26 28 30 32 34 36 38 40 42 44 46 48 50</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="affectLimit" val="6-12" /> <set name="affectLimit" val="6-12" />
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="baseCritRate" val="15" /> <!-- Epilogue Modification --> <set name="baseCritRate" val="15" /> <!-- Epilogue Modification -->
@@ -1600,9 +1600,9 @@
</skill> </skill>
<skill id="349" levels="1" name="Song of Renewal" enchantGroup1="5" enchantGroup2="5"> <skill id="349" levels="1" name="Song of Renewal" enchantGroup1="5" enchantGroup2="5">
<!-- For 2 minutes, decreases all party members' physical/magic skill MP consumption by 5% and re-use time by 20%. Additionally increases MP consumption when singing while song/dance is in effect. --> <!-- For 2 minutes, decreases all party members' physical/magic skill MP consumption by 5% and re-use time by 20%. Additionally increases MP consumption when singing while song/dance is in effect. -->
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table> <table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240</table>
<table name="#ench2mpConsume">58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 </table> <table name="#ench2mpConsume">58 56 54 52 50 48 46 44 42 40 38 36 34 32 30</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_RENEWAL" /> <set name="abnormalType" val="SONG_OF_RENEWAL" />
@@ -1686,9 +1686,9 @@
</skill> </skill>
<skill id="352" levels="1" name="Shield Bash" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6"> <skill id="352" levels="1" name="Shield Bash" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6">
<!-- Hits the enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible. --> <!-- Hits the enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible. -->
<table name="#ench-Res">7 10 13 15 18 21 23 26 29 31 34 37 39 42 45 </table> <table name="#ench-Res">7 10 13 15 18 21 23 26 29 31 34 37 39 42 45</table>
<table name="#ench1ActivateRates">81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table> <table name="#ench1ActivateRates">81 82 82 83 84 84 85 86 86 87 87 88 89 89 90</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="2" /> <set name="abnormalTime" val="2" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1759,9 +1759,9 @@
</skill> </skill>
<skill id="353" levels="1" name="Shield Slam" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6"> <skill id="353" levels="1" name="Shield Slam" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
<!-- Stuns the enemy with a shield, blocking the enemy's physical skills for 1 minute. Requires a shield. Target cancel is possible. --> <!-- Stuns the enemy with a shield, blocking the enemy's physical skills for 1 minute. Requires a shield. Target cancel is possible. -->
<table name="#ench-Res">7 10 13 15 18 21 23 26 29 31 34 37 39 42 45 </table> <table name="#ench-Res">7 10 13 15 18 21 23 26 29 31 34 37 39 42 45</table>
<table name="#ench1ActivateRates">42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table> <table name="#ench1ActivateRates">42 44 46 48 50 52 54 56 58 60 62 64 66 68 70</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SILENCE_PHYSICAL" /> <set name="abnormalType" val="SILENCE_PHYSICAL" />
@@ -1814,9 +1814,9 @@
</skill> </skill>
<skill id="354" levels="1" name="Hamstring Shot" enchantGroup1="6" enchantGroup2="6"> <skill id="354" levels="1" name="Hamstring Shot" enchantGroup1="6" enchantGroup2="6">
<!-- Supplements the user's P. Atk. with 1973 Power to decrease the enemy's Speed by 30% for 1 minute. Requires a bow. Over-hit and critical hit are possible. --> <!-- Supplements the user's P. Atk. with 1973 Power to decrease the enemy's Speed by 30% for 1 minute. Requires a bow. Over-hit and critical hit are possible. -->
<table name="#ench1Power">2168 2179 2190 2201 2212 2223 2234 2245 2256 2267 2278 2289 2300 2311 2322 </table> <table name="#ench1Power">2168 2179 2190 2201 2212 2223 2234 2245 2256 2267 2278 2289 2300 2311 2322</table>
<table name="#ench2ActivateRates">42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table> <table name="#ench2ActivateRates">42 44 46 48 50 52 54 56 58 60 62 64 66 68 70</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -1859,9 +1859,9 @@
</skill> </skill>
<skill id="355" levels="1" name="Focus Death" enchantGroup1="5" enchantGroup2="5"> <skill id="355" levels="1" name="Focus Death" enchantGroup1="5" enchantGroup2="5">
<!-- For 2 minutes, decreases user's Critical Rate by 30% and frontal Critical Damage by 30%. Increases the probability of deadly attack by 60% and rear Critical Damage by 90%. Requires a dagger. --> <!-- For 2 minutes, decreases user's Critical Rate by 30% and frontal Critical Damage by 30%. Increases the probability of deadly attack by 60% and rear Critical Damage by 90%. Requires a dagger. -->
<table name="#ench1blowRate">1.606 1.613 1.62 1.626 1.633 1.64 1.646 1.653 1.66 1.666 1.673 1.68 1.686 1.693 1.7 </table> <table name="#ench1blowRate">1.606 1.613 1.62 1.626 1.633 1.64 1.646 1.653 1.66 1.666 1.673 1.68 1.686 1.693 1.7</table>
<table name="#ench2cAtk">1.91 1.91 1.91 1.92 1.92 1.92 1.92 1.93 1.93 1.93 1.93 1.94 1.94 1.94 1.95 </table> <table name="#ench2cAtk">1.91 1.91 1.91 1.92 1.92 1.92 1.92 1.93 1.93 1.93 1.93 1.94 1.94 1.94 1.95</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="FOCUS_DAGGER" /> <set name="abnormalType" val="FOCUS_DAGGER" />
@@ -1917,9 +1917,9 @@
</skill> </skill>
<skill id="356" levels="1" name="Focus Chance" enchantGroup1="5" enchantGroup2="5"> <skill id="356" levels="1" name="Focus Chance" enchantGroup1="5" enchantGroup2="5">
<!-- For 2 minutes, decreases frontal Critical Rate by 30%, side Critical Rate by 30% and rear Critical Rate by 60%. Requires a dagger. --> <!-- For 2 minutes, decreases frontal Critical Rate by 30%, side Critical Rate by 30% and rear Critical Rate by 60%. Requires a dagger. -->
<table name="#ench1rCrit">1.903 1.906 1.909 1.913 1.916 1.919 1.923 1.926 1.929 1.933 1.936 1.939 1.942 1.946 1.949 </table> <table name="#ench1rCrit">1.903 1.906 1.909 1.913 1.916 1.919 1.923 1.926 1.929 1.933 1.936 1.939 1.942 1.946 1.949</table>
<table name="#ench2rCrit">1.303 1.306 1.31 1.313 1.316 1.32 1.323 1.326 1.33 1.333 1.336 1.34 1.343 1.346 1.35 </table> <table name="#ench2rCrit">1.303 1.306 1.31 1.313 1.316 1.32 1.323 1.326 1.33 1.333 1.336 1.34 1.343 1.346 1.35</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="FOCUS_DAGGER" /> <set name="abnormalType" val="FOCUS_DAGGER" />
@@ -1987,9 +1987,9 @@
</skill> </skill>
<skill id="357" levels="1" name="Focus Power" enchantGroup1="5" enchantGroup2="5"> <skill id="357" levels="1" name="Focus Power" enchantGroup1="5" enchantGroup2="5">
<!-- For 2 minutes, decreases frontal Critical Damage by 30%. Increases side Critical Damage by 30% and rear Critical Damage by 60%. Requires a dagger. --> <!-- For 2 minutes, decreases frontal Critical Damage by 30%. Increases side Critical Damage by 30% and rear Critical Damage by 60%. Requires a dagger. -->
<table name="#ench1cAtk">1.61 1.62 1.62 1.63 1.64 1.64 1.65 1.65 1.66 1.67 1.67 1.68 1.69 1.69 1.7 </table> <table name="#ench1cAtk">1.61 1.62 1.62 1.63 1.64 1.64 1.65 1.65 1.66 1.67 1.67 1.68 1.69 1.69 1.7</table>
<table name="#ench2cAtk">1.31 1.32 1.32 1.33 1.34 1.34 1.35 1.36 1.36 1.37 1.37 1.38 1.39 1.39 1.4 </table> <table name="#ench2cAtk">1.31 1.32 1.32 1.33 1.34 1.34 1.35 1.36 1.36 1.37 1.37 1.38 1.39 1.39 1.4</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="FOCUS_DAGGER" /> <set name="abnormalType" val="FOCUS_DAGGER" />
@@ -2057,8 +2057,8 @@
</skill> </skill>
<skill id="358" levels="1" name="Bluff" enchantGroup1="6"> <skill id="358" levels="1" name="Bluff" enchantGroup1="6">
<!-- Deceives the enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. --> <!-- Deceives the enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. -->
<table name="#ench1ActivateRates">42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table> <table name="#ench1ActivateRates">42 44 46 48 50 52 54 56 58 60 62 64 66 68 70</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -2110,10 +2110,10 @@
</skill> </skill>
<skill id="359" levels="1" name="Eye of Hunter" enchantGroup1="5" enchantGroup2="5"> <skill id="359" levels="1" name="Eye of Hunter" enchantGroup1="5" enchantGroup2="5">
<!-- Increases P. Atk. toward insects, plants and animals by 30% for 10 minutes. --> <!-- Increases P. Atk. toward insects, plants and animals by 30% for 10 minutes. -->
<table name="#ench1Traits">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 </table> <table name="#ench1Traits">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45</table>
<table name="#ench2AbnormalTimes">640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200 </table> <table name="#ench2AbnormalTimes">640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200</table>
<table name="#ench2Traits">31 31 31 32 32 32 33 33 33 34 34 34 34 35 35 </table> <table name="#ench2Traits">31 31 31 32 32 32 33 33 33 34 34 34 34 35 35</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="2" /> <set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="600" /> <set name="abnormalTime" val="600" />
<set name="abnormalType" val="DETECT_WEAKNESS" /> <set name="abnormalType" val="DETECT_WEAKNESS" />
@@ -2152,9 +2152,9 @@
</skill> </skill>
<skill id="360" levels="1" name="Eye of Slayer" enchantGroup1="5" enchantGroup2="5"> <skill id="360" levels="1" name="Eye of Slayer" enchantGroup1="5" enchantGroup2="5">
<!-- Increases P. Atk. toward monsters, magic creatures, Giants and Dragons by 30% for 10 minutes. --> <!-- Increases P. Atk. toward monsters, magic creatures, Giants and Dragons by 30% for 10 minutes. -->
<table name="#ench1Traits">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 </table> <table name="#ench1Traits">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45</table>
<table name="#ench2AbnormalTimes">640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200 </table> <table name="#ench2AbnormalTimes">640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="2" /> <set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="600" /> <set name="abnormalTime" val="600" />
<set name="abnormalType" val="DETECT_WEAKNESS" /> <set name="abnormalType" val="DETECT_WEAKNESS" />
@@ -2188,11 +2188,11 @@
</skill> </skill>
<skill id="361" levels="1" name="Shock Blast" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6"> <skill id="361" levels="1" name="Shock Blast" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
<!-- Supplement's user's P. Atk. with 2486 Power to create a powerful shock wave that stuns the enemy for 8 seconds and decreases their P. Def. by 30% and M. Def. by 30%. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target cancel is possible. --> <!-- Supplement's user's P. Atk. with 2486 Power to create a powerful shock wave that stuns the enemy for 8 seconds and decreases their P. Def. by 30% and M. Def. by 30%. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target cancel is possible. -->
<table name="#ench1Power">2731 2745 2759 2773 2787 2800 2814 2828 2842 2856 2870 2884 2898 2912 2926 </table> <table name="#ench1Power">2731 2745 2759 2773 2787 2800 2814 2828 2842 2856 2870 2884 2898 2912 2926</table>
<table name="#ench2hpConsume">491 476 461 446 430 415 400 385 369 354 339 324 308 293 278 </table> <table name="#ench2hpConsume">491 476 461 446 430 415 400 385 369 354 339 324 308 293 278</table>
<table name="#ench2mpConsume">51 49 48 46 45 43 41 40 38 37 35 33 32 30 29 </table> <table name="#ench2mpConsume">51 49 48 46 45 43 41 40 38 37 35 33 32 30 29</table>
<table name="#ench3ActivateRates">42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table> <table name="#ench3ActivateRates">42 45 48 50 53 56 58 61 64 66 69 72 74 77 80</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="2" /> <set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -2252,11 +2252,11 @@
</skill> </skill>
<skill id="362" levels="1" name="Armor Crush" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6"> <skill id="362" levels="1" name="Armor Crush" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
<!-- Supplements the user's P. Atk. with 3077 Power to stun the enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores Shield Defense. --> <!-- Supplements the user's P. Atk. with 3077 Power to stun the enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores Shield Defense. -->
<table name="#ench1Power">3420 3476 3532 3588 3644 3700 3756 3812 3868 3924 3980 4036 4092 4148 4204 </table> <table name="#ench1Power">3420 3476 3532 3588 3644 3700 3756 3812 3868 3924 3980 4036 4092 4148 4204</table>
<table name="#ench2hpConsume">327 317 307 297 287 277 267 256 246 236 226 216 206 196 185 </table> <table name="#ench2hpConsume">327 317 307 297 287 277 267 256 246 236 226 216 206 196 185</table>
<table name="#ench2mpConsume">33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 </table> <table name="#ench2mpConsume">33 32 31 30 29 28 27 26 25 24 23 22 21 20 19</table>
<table name="#ench3ActivateRates">42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table> <table name="#ench3ActivateRates">42 45 48 50 53 56 58 61 64 66 69 72 74 77 80</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="2" /> <set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -2310,9 +2310,9 @@
</skill> </skill>
<skill id="363" levels="1" name="Song of Meditation" enchantGroup1="5" enchantGroup2="5"> <skill id="363" levels="1" name="Song of Meditation" enchantGroup1="5" enchantGroup2="5">
<!-- For 2 minutes, increases all party members' MP Recovery Bonus by 20%, and decreases magic skill use MP consumption by 10%. Additionally increases MP consumption when singing while song/dance is in effect. --> <!-- For 2 minutes, increases all party members' MP Recovery Bonus by 20%, and decreases magic skill use MP consumption by 10%. Additionally increases MP consumption when singing while song/dance is in effect. -->
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table> <table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240</table>
<table name="#ench2mpConsume">58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 </table> <table name="#ench2mpConsume">58 56 54 52 50 48 46 44 42 40 38 36 34 32 30</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_MEDITATION" /> <set name="abnormalType" val="SONG_OF_MEDITATION" />
@@ -2339,9 +2339,9 @@
</skill> </skill>
<skill id="364" levels="1" name="Song of Champion" enchantGroup1="5" enchantGroup2="5"> <skill id="364" levels="1" name="Song of Champion" enchantGroup1="5" enchantGroup2="5">
<!-- For 2 minutes, decreases all party members' MP consumption by 20% and reuse time by 10% for physical/sing/dance skill use. The MP consumption increases additionally when singing while sing/dance effect lasts. --> <!-- For 2 minutes, decreases all party members' MP consumption by 20% and reuse time by 10% for physical/sing/dance skill use. The MP consumption increases additionally when singing while sing/dance effect lasts. -->
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table> <table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240</table>
<table name="#ench2mpConsume">59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 </table> <table name="#ench2mpConsume">59 58 57 56 55 54 53 52 51 50 49 48 47 46 45</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_CHAMPION" /> <set name="abnormalType" val="SONG_OF_CHAMPION" />
@@ -2370,9 +2370,9 @@
</skill> </skill>
<skill id="365" levels="1" name="Siren's Dance" enchantGroup1="5" enchantGroup2="5"> <skill id="365" levels="1" name="Siren's Dance" enchantGroup1="5" enchantGroup2="5">
<!-- For 2 minutes, increases all party members' magic damage by 100%. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- For 2 minutes, increases all party members' magic damage by 100%. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table> <table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240</table>
<table name="#ench2mpConsume">58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 </table> <table name="#ench2mpConsume">58 56 54 52 50 48 46 44 42 40 38 36 34 32 30</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_SIREN" /> <set name="abnormalType" val="DANCE_OF_SIREN" />
@@ -2401,9 +2401,9 @@
</skill> </skill>
<skill id="366" levels="1" name="Dance of Shadows" enchantGroup1="5" enchantGroup2="5"> <skill id="366" levels="1" name="Dance of Shadows" enchantGroup1="5" enchantGroup2="5">
<!-- For 2 minutes, decreases all party members' Speed by 50% and prevents them from being pre-emptively attacked by monsters. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- For 2 minutes, decreases all party members' Speed by 50% and prevents them from being pre-emptively attacked by monsters. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table> <table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240</table>
<table name="#ench2mpConsume">58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 </table> <table name="#ench2mpConsume">58 56 54 52 50 48 46 44 42 40 38 36 34 32 30</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_SHADOW" /> <set name="abnormalType" val="DANCE_OF_SHADOW" />
@@ -2433,10 +2433,10 @@
</skill> </skill>
<skill id="367" levels="1" name="Dance of Medusa" enchantGroup1="5" enchantGroup2="5"> <skill id="367" levels="1" name="Dance of Medusa" enchantGroup1="5" enchantGroup2="5">
<!-- Dances to stir up the illusion of Medusa. Petrifies nearby enemies for 10 seconds. Requires a dualsword. --> <!-- Dances to stir up the illusion of Medusa. Petrifies nearby enemies for 10 seconds. Requires a dualsword. -->
<table name="#ench1ActivateRates">42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table> <table name="#ench1ActivateRates">42 45 48 50 53 56 58 61 64 66 69 72 74 77 80</table>
<table name="#ench2AbnormalTimes">11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 </table> <table name="#ench2AbnormalTimes">11 12 13 14 15 16 17 18 19 20 21 22 23 24 25</table>
<table name="#ench2ActivateRates">41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 </table> <table name="#ench2ActivateRates">41 42 43 44 45 46 47 48 49 50 51 52 53 54 55</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <!-- Epilogue Modification --> <set name="abnormalTime" val="30" /> <!-- Epilogue Modification -->
<set name="abnormalType" val="TURN_STONE" /> <set name="abnormalType" val="TURN_STONE" />
@@ -2471,10 +2471,10 @@
</skill> </skill>
<skill id="368" levels="1" name="Vengeance" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6"> <skill id="368" levels="1" name="Vengeance" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
<!-- Provokes nearby enemies to switch targets and attack through Power 7987. For 30 seconds, increases P. Def. by 5400, M. Def. by 4050, and Resistance to buff-canceling attacks by 80%, and becomes unable to move. Requires a shield. --> <!-- Provokes nearby enemies to switch targets and attack through Power 7987. For 30 seconds, increases P. Def. by 5400, M. Def. by 4050, and Resistance to buff-canceling attacks by 80%, and becomes unable to move. Requires a shield. -->
<table name="#ench1EffectPoints">-8452 -8768 -9085 -9401 -9718 -10034 -10351 -10667 -10983 -11300 -11616 -11933 -12249 -12566 -12882 </table> <table name="#ench1EffectPoints">-8452 -8768 -9085 -9401 -9718 -10034 -10351 -10667 -10983 -11300 -11616 -11933 -12249 -12566 -12882</table>
<table name="#ench2decreasePenalty">0.1 0.12 0.13 0.15 0.16 0.17 0.19 0.2 0.21 0.23 0.24 0.26 0.27 0.28 0.3 </table> <table name="#ench2decreasePenalty">0.1 0.12 0.13 0.15 0.16 0.17 0.19 0.2 0.21 0.23 0.24 0.26 0.27 0.28 0.3</table>
<table name="#ench3Reuse">870000 840000 811000 781000 751000 722000 692000 662000 633000 603000 573000 544000 514000 484000 455000 </table> <table name="#ench3Reuse">870000 840000 811000 781000 751000 722000 692000 662000 633000 603000 573000 544000 514000 484000 455000</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="abnormalType" val="PD_UP_SPECIAL" />
@@ -2524,12 +2524,12 @@
</skill> </skill>
<skill id="369" levels="1" name="Evade Shot" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6" enchantGroup8="6"> <skill id="369" levels="1" name="Evade Shot" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6" enchantGroup8="6">
<!-- Attacks the enemy with 2020 Power added to P. Atk. and increases Evasion by 6. Requires a bow. Over-hit is possible. --> <!-- Attacks the enemy with 2020 Power added to P. Atk. and increases Evasion by 6. Requires a bow. Over-hit is possible. -->
<table name="#ench1Power">2168 2179 2190 2201 2212 2223 2234 2245 2256 2267 2278 2289 2300 2311 2322 </table> <table name="#ench1Power">2168 2179 2190 2201 2212 2223 2234 2245 2256 2267 2278 2289 2300 2311 2322</table>
<table name="#ench2rEvas">7 7 7 7 8 8 8 8 8 9 9 9 9 9 10 </table> <table name="#ench2rEvas">7 7 7 7 8 8 8 8 8 9 9 9 9 9 10</table>
<table name="#ench3MpConsume">110 106 102 98 95 91 87 83 80 76 72 68 65 61 57 </table> <table name="#ench3MpConsume">110 106 102 98 95 91 87 83 80 76 72 68 65 61 57</table>
<table name="#enchDuel">2077 2134 2191 2248 2305 2362 2419 2476 2533 2590 2647 2704 2761 2818 2875 </table> <table name="#enchDuel">2077 2134 2191 2248 2305 2362 2419 2476 2533 2590 2647 2704 2761 2818 2875</table>
<table name="#enchelementPower">3 6 10 13 16 20 23 26 30 33 36 40 43 46 50 </table> <table name="#enchelementPower">3 6 10 13 16 20 23 26 30 33 36 40 43 46 50</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="2" /> <set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="SPEED_UP_SPECIAL" /> <set name="abnormalType" val="SPEED_UP_SPECIAL" />
@@ -2586,7 +2586,7 @@
</skill> </skill>
<skill id="370" levels="3" name="Clan Body"> <skill id="370" levels="3" name="Clan Body">
<!-- Increases clan members' Max HP by 3%. It only affects those who are of an Heir rank or higher. --> <!-- Increases clan members' Max HP by 3%. It only affects those who are of an Heir rank or higher. -->
<table name="#maxHp">1.03 1.05 1.06 </table> <table name="#maxHp">1.03 1.05 1.06</table>
<set name="icon" val="icon.skill0370" /> <set name="icon" val="icon.skill0370" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -2599,7 +2599,7 @@
</skill> </skill>
<skill id="371" levels="3" name="Clan Spirituality"> <skill id="371" levels="3" name="Clan Spirituality">
<!-- Increases clan members' Max CP by 6%. It only affects those who are of a Baron rank or higher. --> <!-- Increases clan members' Max CP by 6%. It only affects those who are of a Baron rank or higher. -->
<table name="#maxCp">1.06 1.1 1.12 </table> <table name="#maxCp">1.06 1.1 1.12</table>
<set name="icon" val="icon.skill0371" /> <set name="icon" val="icon.skill0371" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -2612,7 +2612,7 @@
</skill> </skill>
<skill id="372" levels="3" name="Clan Soul"> <skill id="372" levels="3" name="Clan Soul">
<!-- Increases clan members' Max MP by 3%. It only affects those who are of a Viscount rank or higher. --> <!-- Increases clan members' Max MP by 3%. It only affects those who are of a Viscount rank or higher. -->
<table name="#maxMp">1.03 1.05 1.06 </table> <table name="#maxMp">1.03 1.05 1.06</table>
<set name="icon" val="icon.skill0372" /> <set name="icon" val="icon.skill0372" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -2625,7 +2625,7 @@
</skill> </skill>
<skill id="373" levels="3" name="Clan Regeneration"> <skill id="373" levels="3" name="Clan Regeneration">
<!-- Increases clan members' HP regeneration by 3%. It only affects those who are of an Heir rank or higher. --> <!-- Increases clan members' HP regeneration by 3%. It only affects those who are of an Heir rank or higher. -->
<table name="#regHp">1.03 1.05 1.06 </table> <table name="#regHp">1.03 1.05 1.06</table>
<set name="icon" val="icon.skill0373" /> <set name="icon" val="icon.skill0373" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -2638,7 +2638,7 @@
</skill> </skill>
<skill id="374" levels="3" name="Clan Morale"> <skill id="374" levels="3" name="Clan Morale">
<!-- Increases clan members' CP regeneration by 6%. It only affects those who are of an Elder rank or higher. --> <!-- Increases clan members' CP regeneration by 6%. It only affects those who are of an Elder rank or higher. -->
<table name="#regCp">1.06 1.1 1.12 </table> <table name="#regCp">1.06 1.1 1.12</table>
<set name="icon" val="icon.skill0374" /> <set name="icon" val="icon.skill0374" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -2651,7 +2651,7 @@
</skill> </skill>
<skill id="375" levels="3" name="Clan Clarity"> <skill id="375" levels="3" name="Clan Clarity">
<!-- Increases clan members' MP regeneration by 3%. It only affects those who are of a Viscount rank or higher. --> <!-- Increases clan members' MP regeneration by 3%. It only affects those who are of a Viscount rank or higher. -->
<table name="#regMp">1.03 1.05 1.06 </table> <table name="#regMp">1.03 1.05 1.06</table>
<set name="icon" val="icon.skill0375" /> <set name="icon" val="icon.skill0375" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -2664,7 +2664,7 @@
</skill> </skill>
<skill id="376" levels="3" name="Clan Might"> <skill id="376" levels="3" name="Clan Might">
<!-- Increases clan members' P. Atk. by 3%. It only affects those who are of a Knight rank or higher. --> <!-- Increases clan members' P. Atk. by 3%. It only affects those who are of a Knight rank or higher. -->
<table name="#pAtk">1.03 1.05 1.06 </table> <table name="#pAtk">1.03 1.05 1.06</table>
<set name="icon" val="icon.skill0376" /> <set name="icon" val="icon.skill0376" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -2677,7 +2677,7 @@
</skill> </skill>
<skill id="377" levels="3" name="Clan Shield"> <skill id="377" levels="3" name="Clan Shield">
<!-- Increases clan members' P. Def. by 3%. It only affects those who are of a Knight rank or higher. --> <!-- Increases clan members' P. Def. by 3%. It only affects those who are of a Knight rank or higher. -->
<table name="#pDef">1.03 1.05 1.06 </table> <table name="#pDef">1.03 1.05 1.06</table>
<set name="icon" val="icon.skill0377" /> <set name="icon" val="icon.skill0377" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -2690,7 +2690,7 @@
</skill> </skill>
<skill id="378" levels="3" name="Clan Empower"> <skill id="378" levels="3" name="Clan Empower">
<!-- Increases clan members' M. Atk by 6%. It only affects those who are of a Viscount rank or higher. --> <!-- Increases clan members' M. Atk by 6%. It only affects those who are of a Viscount rank or higher. -->
<table name="#mAtk">1.06 1.1 1.12 </table> <table name="#mAtk">1.06 1.1 1.12</table>
<set name="icon" val="icon.skill0378" /> <set name="icon" val="icon.skill0378" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -2703,7 +2703,7 @@
</skill> </skill>
<skill id="379" levels="3" name="Clan Magic Resistance"> <skill id="379" levels="3" name="Clan Magic Resistance">
<!-- Increases clan members' M. Def by 6%. It only affects those who are of an Heir rank or higher. --> <!-- Increases clan members' M. Def by 6%. It only affects those who are of an Heir rank or higher. -->
<table name="#mDef">1.06 1.1 1.12 </table> <table name="#mDef">1.06 1.1 1.12</table>
<set name="icon" val="icon.skill0379" /> <set name="icon" val="icon.skill0379" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -2716,7 +2716,7 @@
</skill> </skill>
<skill id="380" levels="3" name="Clan Guidance"> <skill id="380" levels="3" name="Clan Guidance">
<!-- Increases clan members' Accuracy by 1. It only affects those who are of a Baron rank or higher. --> <!-- Increases clan members' Accuracy by 1. It only affects those who are of a Baron rank or higher. -->
<table name="#accCombat">1 2 3 </table> <table name="#accCombat">1 2 3</table>
<set name="icon" val="icon.skill0380" /> <set name="icon" val="icon.skill0380" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -2729,7 +2729,7 @@
</skill> </skill>
<skill id="381" levels="3" name="Clan Agility"> <skill id="381" levels="3" name="Clan Agility">
<!-- Increases clan members' Evasion by 1. It only affects those who are of a Baron rank or higher. --> <!-- Increases clan members' Evasion by 1. It only affects those who are of a Baron rank or higher. -->
<table name="#rEvas">1 2 3 </table> <table name="#rEvas">1 2 3</table>
<set name="icon" val="icon.skill0381" /> <set name="icon" val="icon.skill0381" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -2742,7 +2742,7 @@
</skill> </skill>
<skill id="382" levels="3" name="Clan Shield Defence"> <skill id="382" levels="3" name="Clan Shield Defence">
<!-- Increases clan members' Shield Defense by 12%. It only affects those who are of a Viscount rank or higher. --> <!-- Increases clan members' Shield Defense by 12%. It only affects those who are of a Viscount rank or higher. -->
<table name="#rShld">1.12 1.2 1.24 </table> <table name="#rShld">1.12 1.2 1.24</table>
<set name="icon" val="icon.skill0382" /> <set name="icon" val="icon.skill0382" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -2755,7 +2755,7 @@
</skill> </skill>
<skill id="383" levels="3" name="Clan Shield Block"> <skill id="383" levels="3" name="Clan Shield Block">
<!-- Increases clan members' Shield Defense by 24%. It only affects those who are of a Baron rank or higher. --> <!-- Increases clan members' Shield Defense by 24%. It only affects those who are of a Baron rank or higher. -->
<table name="#sDef">1.24 1.4 1.48 </table> <table name="#sDef">1.24 1.4 1.48</table>
<set name="icon" val="icon.skill0383" /> <set name="icon" val="icon.skill0383" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -2768,7 +2768,7 @@
</skill> </skill>
<skill id="384" levels="3" name="Clan Cyclonic Resistance"> <skill id="384" levels="3" name="Clan Cyclonic Resistance">
<!-- Increases clan members' Resistance to Water/Wind attacks by 3. It only affects those who are of a Viscount rank or higher. --> <!-- Increases clan members' Resistance to Water/Wind attacks by 3. It only affects those who are of a Viscount rank or higher. -->
<table name="#res">3 5 6 </table> <table name="#res">3 5 6</table>
<set name="icon" val="icon.skill0384" /> <set name="icon" val="icon.skill0384" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -2782,7 +2782,7 @@
</skill> </skill>
<skill id="385" levels="3" name="Clan Magmatic Resistance"> <skill id="385" levels="3" name="Clan Magmatic Resistance">
<!-- Increases clan members' Resistance to Fire/Earth attacks by 3. It only affects those who are of a Viscount rank or higher. --> <!-- Increases clan members' Resistance to Fire/Earth attacks by 3. It only affects those who are of a Viscount rank or higher. -->
<table name="#res">3 5 6 </table> <table name="#res">3 5 6</table>
<set name="icon" val="icon.skill0385" /> <set name="icon" val="icon.skill0385" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -2796,7 +2796,7 @@
</skill> </skill>
<skill id="386" levels="3" name="Clan Resist Shock"> <skill id="386" levels="3" name="Clan Resist Shock">
<!-- Increases clan members' Resistance to Stun attacks by 12. It only affects those who are of a Viscount rank or higher. --> <!-- Increases clan members' Resistance to Stun attacks by 12. It only affects those who are of a Viscount rank or higher. -->
<table name="#trait_shock">12 20 24 </table> <table name="#trait_shock">12 20 24</table>
<set name="icon" val="icon.skill0386" /> <set name="icon" val="icon.skill0386" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -2809,7 +2809,7 @@
</skill> </skill>
<skill id="387" levels="3" name="Clan Resist Hold"> <skill id="387" levels="3" name="Clan Resist Hold">
<!-- Increases clan members' Resistance to Hold attacks by 12. It only affects those who are of a Viscount rank or higher. --> <!-- Increases clan members' Resistance to Hold attacks by 12. It only affects those who are of a Viscount rank or higher. -->
<table name="#trait_hold">12 20 24 </table> <table name="#trait_hold">12 20 24</table>
<set name="icon" val="icon.skill0387" /> <set name="icon" val="icon.skill0387" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -2822,7 +2822,7 @@
</skill> </skill>
<skill id="388" levels="3" name="Clan Resist Sleep"> <skill id="388" levels="3" name="Clan Resist Sleep">
<!-- Increases clan members' Resistance to Sleep attacks by 12. It only affects those who are of a Viscount rank or higher. --> <!-- Increases clan members' Resistance to Sleep attacks by 12. It only affects those who are of a Viscount rank or higher. -->
<table name="#trait_sleep">12 20 24 </table> <table name="#trait_sleep">12 20 24</table>
<set name="icon" val="icon.skill0388" /> <set name="icon" val="icon.skill0388" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -2835,7 +2835,7 @@
</skill> </skill>
<skill id="389" levels="3" name="Clan Wind Walk"> <skill id="389" levels="3" name="Clan Wind Walk">
<!-- Increases clan members' Speed by 3. It only affects those who are of a Count rank or higher. --> <!-- Increases clan members' Speed by 3. It only affects those who are of a Count rank or higher. -->
<table name="#runSpd">3 5 6 </table> <table name="#runSpd">3 5 6</table>
<set name="icon" val="icon.skill0389" /> <set name="icon" val="icon.skill0389" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -2848,8 +2848,8 @@
</skill> </skill>
<skill id="390" levels="3" name="Clan Luck"> <skill id="390" levels="3" name="Clan Luck">
<!-- Decreases clan members' experience loss and the chance of other death penalties when killed by a monster or player. It only affects those who are of an Heir rank or higher. --> <!-- Decreases clan members' experience loss and the chance of other death penalties when killed by a monster or player. It only affects those who are of an Heir rank or higher. -->
<table name="#byPvp">0.7 0.5 0.4 </table> <table name="#byPvp">0.7 0.5 0.4</table>
<table name="#byMob">0.88 0.8 0.76 </table> <table name="#byMob">0.88 0.8 0.76</table>
<set name="icon" val="icon.skill0390" /> <set name="icon" val="icon.skill0390" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />

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@@ -2,13 +2,13 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="500" levels="2" name="True Berserker" enchantGroup1="1" enchantGroup2="1"> <skill id="500" levels="2" name="True Berserker" enchantGroup1="1" enchantGroup2="1">
<!-- Decreases P. Def. by 10% and Evasion by 2. Increases P. Atk. and Atk. Spd. by 5% and Accuracy by 2. Continuously consumes MP proportionately to the user's level. --> <!-- Decreases P. Def. by 10% and Evasion by 2. Increases P. Atk. and Atk. Spd. by 5% and Accuracy by 2. Continuously consumes MP proportionately to the user's level. -->
<table name="#amount">1.05 1.08 </table> <table name="#amount">1.05 1.08</table>
<table name="#amount2">2 4 </table> <table name="#amount2">2 4</table>
<table name="#magicLvl">40 52 </table> <table name="#magicLvl">40 52</table>
<table name="#ench1Power">1.09 1.09 1.09 1.09 1.09 1.09 1.09 1.09 1.09 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.11 1.11 1.11 1.11 1.11 1.11 1.11 1.11 1.11 1.11 1.12 </table> <table name="#ench1Power">1.09 1.09 1.09 1.09 1.09 1.09 1.09 1.09 1.09 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.11 1.11 1.11 1.11 1.11 1.11 1.11 1.11 1.11 1.11 1.12</table>
<table name="#ench1Power2">4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 </table> <table name="#ench1Power2">4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6</table>
<table name="#ench2Cost">0.39 0.39 0.38 0.38 0.37 0.37 0.36 0.36 0.35 0.35 0.34 0.34 0.33 0.33 0.32 0.32 0.31 0.31 0.3 0.3 0.29 0.29 0.28 0.28 0.27 0.27 0.26 0.26 0.25 0.25 </table> <table name="#ench2Cost">0.39 0.39 0.38 0.38 0.37 0.37 0.36 0.36 0.35 0.35 0.34 0.34 0.33 0.33 0.32 0.32 0.31 0.31 0.3 0.3 0.29 0.29 0.28 0.28 0.27 0.27 0.26 0.26 0.25 0.25</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalVisualEffect" val="NONE" /> <set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0500" /> <set name="icon" val="icon.skill0500" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
@@ -49,12 +49,12 @@
</skill> </skill>
<skill id="501" levels="12" name="Violent Temper" enchantGroup1="1" enchantGroup2="1"> <skill id="501" levels="12" name="Violent Temper" enchantGroup1="1" enchantGroup2="1">
<!-- Decreases the enemy's P. Def. by 23% and Casting Spd. by 15% for 30 seconds. --> <!-- Decreases the enemy's P. Def. by 23% and Casting Spd. by 15% for 30 seconds. -->
<table name="#effectPoints">-234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table> <table name="#effectPoints">-234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328</table>
<table name="#magicLvl">49 52 55 58 60 62 64 66 68 70 72 74 </table> <table name="#magicLvl">49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">22 24 25 27 28 29 30 31 32 33 34 34 </table> <table name="#mpConsume">22 24 25 27 28 29 30 31 32 33 34 34</table>
<table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#ench2AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table> <table name="#ench2AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_DOWN" /> <set name="abnormalType" val="PD_DOWN" />
@@ -85,12 +85,12 @@
</skill> </skill>
<skill id="502" levels="5" name="Life to Soul" enchantGroup1="1" enchantGroup2="1"> <skill id="502" levels="5" name="Life to Soul" enchantGroup1="1" enchantGroup2="1">
<!-- Cannibalizes your own life to increase your soul by 1. --> <!-- Cannibalizes your own life to increase your soul by 1. -->
<table name="#hpConsume">193 237 279 311 328 </table> <table name="#hpConsume">193 237 279 311 328</table>
<table name="#magicLvl">40 49 58 66 72 </table> <table name="#magicLvl">40 49 58 66 72</table>
<table name="#souls">1 2 3 4 5 </table> <table name="#souls">1 2 3 4 5</table>
<table name="#ench1souls">6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 </table> <table name="#ench1souls">6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21</table>
<table name="#ench2hpConsume">323 318 312 307 301 296 290 285 279 274 268 263 257 252 247 241 236 230 225 219 214 208 203 197 192 186 181 175 170 165 </table> <table name="#ench2hpConsume">323 318 312 307 301 296 290 285 279 274 268 263 257 252 247 241 236 230 225 219 214 208 203 197 192 186 181 175 170 165</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="effectPoint" val="150" /> <set name="effectPoint" val="150" />
<set name="hitTime" val="900" /> <set name="hitTime" val="900" />
<set name="hpConsume" val="#hpConsume" /> <set name="hpConsume" val="#hpConsume" />
@@ -120,9 +120,9 @@
</skill> </skill>
<skill id="503" levels="3" name="Scorn"> <skill id="503" levels="3" name="Scorn">
<!-- Provokes the enemies to the front with 1630 Power. --> <!-- Provokes the enemies to the front with 1630 Power. -->
<table name="#effectPoints">-1632 -2091 -2386 </table> <table name="#effectPoints">-1632 -2091 -2386</table>
<table name="#magicLvl">43 55 64 </table> <table name="#magicLvl">43 55 64</table>
<table name="#mpConsume">21 28 33 </table> <table name="#mpConsume">21 28 33</table>
<set name="affectLimit" val="5-12" /> <set name="affectLimit" val="5-12" />
<set name="affectRange" val="80" /> <set name="affectRange" val="80" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
@@ -141,16 +141,16 @@
</skill> </skill>
<skill id="504" levels="37" name="Triple Thrust" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2"> <skill id="504" levels="37" name="Triple Thrust" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
<!-- Supplements the user's P. Atk. by 620 Power in a blindingly quick triple jab. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. --> <!-- Supplements the user's P. Atk. by 620 Power in a blindingly quick triple jab. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. -->
<table name="#effectPoints">-183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table> <table name="#effectPoints">-183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333</table>
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#mpConsume">29 30 31 31 32 33 34 32 36 37 38 39 40 40 41 42 43 44 45 46 47 48 49 49 50 51 52 53 54 54 55 56 57 58 59 59 60 </table> <table name="#mpConsume">29 30 31 31 32 33 34 32 36 37 38 39 40 40 41 42 43 44 45 46 47 48 49 49 50 51 52 53 54 54 55 56 57 58 59 59 60</table>
<table name="#power">620 659 700 742 787 833 882 932 984 1038 1094 1152 1212 1274 1337 1403 1470 1539 1610 1682 1757 1832 1909 1987 2067 2147 2229 2311 2394 2478 2562 2647 2732 2816 2901 2985 3069 </table> <table name="#power">620 659 700 742 787 833 882 932 984 1038 1094 1152 1212 1274 1337 1403 1470 1539 1610 1682 1757 1832 1909 1987 2067 2147 2229 2311 2394 2478 2562 2647 2732 2816 2901 2985 3069</table>
<table name="#ench1Power">3255 3278 3300 3322 3344 3366 3388 3411 3433 3455 3477 3499 3521 3544 3566 3588 3610 3632 3654 3676 3699 3721 3743 3765 3787 3809 3832 3854 3876 3898 </table> <table name="#ench1Power">3255 3278 3300 3322 3344 3366 3388 3411 3433 3455 3477 3499 3521 3544 3566 3588 3610 3632 3654 3676 3699 3721 3743 3765 3787 3809 3832 3854 3876 3898</table>
<table name="#ench2MpConsume">59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 </table> <table name="#ench2MpConsume">59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30</table>
<table name="#ench2Power">3255 3278 3300 3322 3344 3366 3388 3410 3432 3455 3477 3499 3521 3543 3565 3587 3609 3632 3654 3676 3698 3720 3742 3764 3786 3809 3831 3853 3875 3897 </table> <table name="#ench2Power">3255 3278 3300 3322 3344 3366 3388 3410 3432 3455 3477 3499 3521 3543 3565 3587 3609 3632 3654 3676 3698 3720 3742 3764 3786 3809 3831 3853 3875 3897</table>
<table name="#enchDuel">3123 3177 3230 3284 3338 3391 3445 3499 3552 3606 3659 3713 3767 3820 3874 3928 3981 4035 4089 4142 4196 4249 4303 4357 4410 4464 4518 4571 4625 4679 </table> <table name="#enchDuel">3123 3177 3230 3284 3338 3391 3445 3499 3552 3606 3659 3713 3767 3820 3874 3928 3981 4035 4089 4142 4196 4249 4303 4357 4410 4464 4518 4571 4625 4679</table>
<table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table> <table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="300" /> <set name="coolTime" val="300" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -194,16 +194,16 @@
</skill> </skill>
<skill id="505" levels="28" name="Shining Edge" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2"> <skill id="505" levels="28" name="Shining Edge" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
<!-- Attacks the target's vital points with 1853 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. --> <!-- Attacks the target's vital points with 1853 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. -->
<table name="#effectPoints">-228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table> <table name="#effectPoints">-228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333</table>
<table name="#magicLvl">47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl">47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#mpConsume">37 38 39 40 40 41 42 43 44 45 46 47 48 49 49 50 51 52 53 54 54 55 56 57 58 59 59 60 </table> <table name="#mpConsume">37 38 39 40 40 41 42 43 44 45 46 47 48 49 49 50 51 52 53 54 54 55 56 57 58 59 59 60</table>
<table name="#power">1853 1953 2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3271 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479 </table> <table name="#power">1853 1953 2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3271 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479</table>
<table name="#ench1Power">5813 5852 5892 5932 5971 6011 6050 6090 6129 6169 6209 6248 6288 6327 6367 6406 6446 6486 6525 6565 6604 6644 6683 6723 6763 6802 6842 6881 6921 6960 </table> <table name="#ench1Power">5813 5852 5892 5932 5971 6011 6050 6090 6129 6169 6209 6248 6288 6327 6367 6406 6446 6486 6525 6565 6604 6644 6683 6723 6763 6802 6842 6881 6921 6960</table>
<table name="#ench2MpConsume">59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 </table> <table name="#ench2MpConsume">59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30</table>
<table name="#ench2Power">5497 5515 5534 5552 5571 5589 5608 5626 5645 5663 5682 5700 5719 5737 5755 5774 5792 5811 5829 5848 5866 5885 5903 5922 5940 5959 5977 5996 6014 6032 </table> <table name="#ench2Power">5497 5515 5534 5552 5571 5589 5608 5626 5645 5663 5682 5700 5719 5737 5755 5774 5792 5811 5829 5848 5866 5885 5903 5922 5940 5959 5977 5996 6014 6032</table>
<table name="#enchDuel">5574 5670 5766 5862 5957 6053 6149 6245 6340 6436 6532 6628 6723 6819 6915 7011 7107 7202 7298 7394 7490 7585 7681 7777 7873 7968 8064 8160 8256 8352 </table> <table name="#enchDuel">5574 5670 5766 5862 5957 6053 6149 6245 6340 6436 6532 6628 6723 6819 6915 7011 7107 7202 7298 7394 7490 7585 7681 7777 7873 7968 8064 8160 8256 8352</table>
<table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table> <table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="blowChance" val="20" /> <set name="blowChance" val="20" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="300" /> <set name="coolTime" val="300" />
@@ -248,16 +248,16 @@
</skill> </skill>
<skill id="506" levels="4" name="Checkmate" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> <skill id="506" levels="4" name="Checkmate" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
<!-- Supplements the user's P. Atk. by 2388 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. --> <!-- Supplements the user's P. Atk. by 2388 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. -->
<table name="#effectPoints">-252 -288 -311 -328 </table> <table name="#effectPoints">-252 -288 -311 -328</table>
<table name="#magicLvl">52 60 66 72 </table> <table name="#magicLvl">52 60 66 72</table>
<table name="#mpConsume">36 43 47 51 </table> <table name="#mpConsume">36 43 47 51</table>
<table name="#power">2388 3408 4275 5180 </table> <table name="#power">2388 3408 4275 5180</table>
<table name="#ench1Power">5813 5852 5892 5932 5971 6011 6050 6090 6129 6169 6209 6248 6288 6327 6367 6406 6446 6486 6525 6565 6604 6644 6683 6723 6763 6802 6842 6881 6921 6960 </table> <table name="#ench1Power">5813 5852 5892 5932 5971 6011 6050 6090 6129 6169 6209 6248 6288 6327 6367 6406 6446 6486 6525 6565 6604 6644 6683 6723 6763 6802 6842 6881 6921 6960</table>
<table name="#ench2MpConsume">50 49 48 47 46 46 45 44 43 42 41 41 40 39 38 37 36 36 35 34 33 32 31 31 30 29 28 27 26 26 </table> <table name="#ench2MpConsume">50 49 48 47 46 46 45 44 43 42 41 41 40 39 38 37 36 36 35 34 33 32 31 31 30 29 28 27 26 26</table>
<table name="#ench2Power">5359 5388 5417 5446 5475 5504 5533 5562 5591 5620 5649 5678 5707 5735 5764 5793 5822 5851 5880 5909 5938 5967 5996 6025 6054 6083 6112 6141 6170 6199 </table> <table name="#ench2Power">5359 5388 5417 5446 5475 5504 5533 5562 5591 5620 5649 5678 5707 5735 5764 5793 5822 5851 5880 5909 5938 5967 5996 6025 6054 6083 6112 6141 6170 6199</table>
<table name="#enchDuel">5285 5391 5497 5602 5708 5814 5920 6025 6131 6237 6343 6448 6554 6660 6766 6871 6977 7083 7188 7294 7400 7506 7611 7717 7823 7929 8034 8140 8246 8352 </table> <table name="#enchDuel">5285 5391 5497 5602 5708 5814 5920 6025 6131 6237 6343 6448 6554 6660 6766 6871 6977 7083 7188 7294 7400 7506 7611 7717 7823 7929 8034 8140 8246 8352</table>
<table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table> <table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="baseCritRate" val="5" /> <set name="baseCritRate" val="5" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="300" /> <set name="coolTime" val="300" />
@@ -296,15 +296,15 @@
</skill> </skill>
<skill id="507" levels="37" name="Twin Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2"> <skill id="507" levels="37" name="Twin Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
<!-- Fires 2 powerful bolts with 984 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible. --> <!-- Fires 2 powerful bolts with 984 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible. -->
<table name="#effectPoints">-366 -375 -385 -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table> <table name="#effectPoints">-366 -375 -385 -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665</table>
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#mpConsume">65 67 69 69 71 73 75 77 80 82 84 86 89 89 91 93 96 98 100 103 105 107 109 109 112 114 116 118 120 122 124 126 128 129 131 133 135 </table> <table name="#mpConsume">65 67 69 69 71 73 75 77 80 82 84 86 89 89 91 93 96 98 100 103 105 107 109 109 112 114 116 118 120 122 124 126 128 129 131 133 135</table>
<table name="#power">984 1046 1110 1178 1249 1322 1399 1479 1562 1647 1736 1828 1923 2021 2123 2227 2333 2443 2555 2670 2788 2908 3030 3154 3280 3408 3537 3668 3800 3933 4067 4201 4336 4470 4604 4738 4870 </table> <table name="#power">984 1046 1110 1178 1249 1322 1399 1479 1562 1647 1736 1828 1923 2021 2123 2227 2333 2443 2555 2670 2788 2908 3030 3154 3280 3408 3537 3668 3800 3933 4067 4201 4336 4470 4604 4738 4870</table>
<table name="#ench1Power">5167 5202 5237 5273 5308 5343 5378 5413 5448 5484 5519 5554 5589 5621 5660 5695 5730 5765 5800 5835 5871 5906 5941 5976 6011 6046 6082 6117 6152 6187 </table> <table name="#ench1Power">5167 5202 5237 5273 5308 5343 5378 5413 5448 5484 5519 5554 5589 5621 5660 5695 5730 5765 5800 5835 5871 5906 5941 5976 6011 6046 6082 6117 6152 6187</table>
<table name="#ench2MpConsume">133 131 129 127 125 123 121 119 117 115 113 111 109 107 105 103 101 99 97 95 93 91 89 87 85 83 81 79 77 75 </table> <table name="#ench2MpConsume">133 131 129 127 125 123 121 119 117 115 113 111 109 107 105 103 101 99 97 95 93 91 89 87 85 83 81 79 77 75</table>
<table name="#enchDuel">4955 5040 5125 5210 5295 5380 5465 5551 5636 5721 5806 5891 5976 6061 6147 6232 6317 6402 6487 6572 6657 6742 6828 6913 6998 7083 7168 7253 7338 7424 </table> <table name="#enchDuel">4955 5040 5125 5210 5295 5380 5465 5551 5636 5721 5806 5891 5976 6061 6147 6232 6317 6402 6487 6572 6657 6742 6828 6913 6998 7083 7168 7253 7338 7424</table>
<table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table> <table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="baseCritRate" val="25" /> <set name="baseCritRate" val="25" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="coolTime" val="1000" /> <set name="coolTime" val="1000" />
@@ -347,15 +347,15 @@
</skill> </skill>
<skill id="508" levels="31" name="Rising Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2"> <skill id="508" levels="31" name="Rising Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
<!-- Fires a soaring bolt at the enemy's position with 350 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible. --> <!-- Fires a soaring bolt at the enemy's position with 350 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible. -->
<table name="#effectPoints">-213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table> <table name="#effectPoints">-213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333</table>
<table name="#magicLvl">46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 </table> <table name="#magicLvl">46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76</table>
<table name="#mpConsume">112 116 119 123 126 129 133 133 137 140 143 147 150 154 157 160 164 164 167 170 173 177 180 183 186 188 191 194 197 199 202 </table> <table name="#mpConsume">112 116 119 123 126 129 133 133 137 140 143 147 150 154 157 160 164 164 167 170 173 177 180 183 186 188 191 194 197 199 202</table>
<table name="#power">350 370 391 412 434 457 481 506 531 557 584 611 639 668 697 727 758 789 820 852 885 917 950 984 1017 1051 1084 1118 1151 1185 1218 </table> <table name="#power">350 370 391 412 434 457 481 506 531 557 584 611 639 668 697 727 758 789 820 852 885 917 950 984 1017 1051 1084 1118 1151 1185 1218</table>
<table name="#ench1Power">1292 1301 1310 1319 1327 1336 1345 1354 1362 1371 1380 1389 1398 1406 1415 1424 1433 1442 1450 1459 1468 147 1486 1494 1503 1512 1521 1530 1538 1547 </table> <table name="#ench1Power">1292 1301 1310 1319 1327 1336 1345 1354 1362 1371 1380 1389 1398 1406 1415 1424 1433 1442 1450 1459 1468 147 1486 1494 1503 1512 1521 1530 1538 1547</table>
<table name="#ench2MpConsume">198 195 191 188 185 181 178 175 171 168 164 161 158 154 151 148 144 141 138 134 131 127 124 121 117 114 111 107 104 101 </table> <table name="#ench2MpConsume">198 195 191 188 185 181 178 175 171 168 164 161 158 154 151 148 144 141 138 134 131 127 124 121 117 114 111 107 104 101</table>
<table name="#enchDuel">1239 1260 1281 1303 1324 1345 1366 1388 1409 1430 1451 1473 1494 1515 1537 1558 1579 1600 1622 1643 1664 1685 1707 1728 1749 1770 1792 1813 1834 1856 </table> <table name="#enchDuel">1239 1260 1281 1303 1324 1345 1366 1388 1409 1430 1451 1473 1494 1515 1537 1558 1579 1600 1622 1643 1664 1685 1707 1728 1749 1770 1792 1813 1834 1856</table>
<table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table> <table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="affectLimit" val="5-12" /> <set name="affectLimit" val="5-12" />
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
@@ -399,15 +399,15 @@
</skill> </skill>
<skill id="509" levels="34" name="Bleeding Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"> <skill id="509" levels="34" name="Bleeding Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
<!-- Supplements the user's P. Atk. with 530 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible. --> <!-- Supplements the user's P. Atk. with 530 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible. -->
<table name="#dot">44 44 44 44 44 44 44 44 44 54 54 54 54 54 54 54 54 54 54 62 62 62 62 62 62 62 62 62 62 67 67 67 67 67 </table> <table name="#dot">44 44 44 44 44 44 44 44 44 54 54 54 54 54 54 54 54 54 54 62 62 62 62 62 62 62 62 62 62 67 67 67 67 67</table>
<table name="#effectPoints">-395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table> <table name="#effectPoints">-395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665</table>
<table name="#magicLvl">41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl">41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#mpConsume">56 58 59 61 63 65 66 68 70 72 72 74 76 78 80 81 83 85 87 88 89 91 92 94 96 97 99 100 102 103 105 106 108 109 </table> <table name="#mpConsume">56 58 59 61 63 65 66 68 70 72 72 74 76 78 80 81 83 85 87 88 89 91 92 94 96 97 99 100 102 103 105 106 108 109</table>
<table name="#power">530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table> <table name="#power">530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192</table>
<table name="#ench1Power">2325 2341 2357 2373 2389 2405 2420 2436 2452 2468 2484 2500 2515 2531 2547 2563 2579 2595 2610 2626 2642 2658 2674 2690 2705 2721 2737 2753 2769 2784 </table> <table name="#ench1Power">2325 2341 2357 2373 2389 2405 2420 2436 2452 2468 2484 2500 2515 2531 2547 2563 2579 2595 2610 2626 2642 2658 2674 2690 2705 2721 2737 2753 2769 2784</table>
<table name="#ench2MpConsume">107 105 103 102 100 98 96 94 92 91 89 87 85 83 82 80 78 76 74 72 71 69 67 65 63 62 60 58 56 54 </table> <table name="#ench2MpConsume">107 105 103 102 100 98 96 94 92 91 89 87 85 83 82 80 78 76 74 72 71 69 67 65 63 62 60 58 56 54</table>
<table name="#ench3ActivateRates">51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table> <table name="#ench3ActivateRates">51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -458,12 +458,12 @@
</skill> </skill>
<skill id="510" levels="5" name="Deadly Roulette" enchantGroup1="2" enchantGroup2="2"> <skill id="510" levels="5" name="Deadly Roulette" enchantGroup1="2" enchantGroup2="2">
<!-- Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible. --> <!-- Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible. -->
<table name="#lethalStrikeRate">30 35 40 45 50 </table> <table name="#lethalStrikeRate">30 35 40 45 50</table>
<table name="#magicLvl">66 68 70 72 74 </table> <table name="#magicLvl">66 68 70 72 74</table>
<table name="#mpConsume">100 103 106 109 112 </table> <table name="#mpConsume">100 103 106 109 112</table>
<table name="#ench1LethalStrikeRate">50 50 51 51 51 52 52 52 53 53 53 54 54 54 55 55 55 56 56 56 57 57 57 58 58 58 59 59 59 60 </table> <table name="#ench1LethalStrikeRate">50 50 51 51 51 52 52 52 53 53 53 54 54 54 55 55 55 56 56 56 57 57 57 58 58 58 59 59 59 60</table>
<table name="#ench2mpConsume">111 109 107 105 103 101 99 97 95 93 91 89 87 85 83 81 79 77 75 73 71 69 67 65 63 61 59 57 55 53 </table> <table name="#ench2mpConsume">111 109 107 105 103 101 99 97 95 93 91 89 87 85 83 81 79 77 75 73 71 69 67 65 63 61 59 57 55 53</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-897" /> <set name="effectPoint" val="-897" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -514,7 +514,7 @@
</skill> </skill>
<skill id="512" levels="10" name="Create Bio Potion"> <skill id="512" levels="10" name="Create Bio Potion">
<!-- Create a potion that instantly replenishes 5 percent of health when used. Consumes 1 Soul. --> <!-- Create a potion that instantly replenishes 5 percent of health when used. Consumes 1 Soul. -->
<table name="#magicLvl">20 28 36 43 49 55 60 64 68 72 </table> <table name="#magicLvl">20 28 36 43 49 55 60 64 68 72</table>
<set name="hitTime" val="3000" /> <set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0512" /> <set name="icon" val="icon.skill0512" />
<set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -561,11 +561,11 @@
</skill> </skill>
<skill id="514" levels="9" name="Fire Trap" enchantGroup1="2" enchantGroup2="2"> <skill id="514" levels="9" name="Fire Trap" enchantGroup1="2" enchantGroup2="2">
<!-- Summon a trap that damages a single target. --> <!-- Summon a trap that damages a single target. -->
<table name="#magicLvl">28 36 43 49 55 60 64 68 72 </table> <table name="#magicLvl">28 36 43 49 55 60 64 68 72</table>
<table name="#npcId">13037 13038 13039 13040 13041 13042 13043 13044 13045 </table> <table name="#npcId">13037 13038 13039 13040 13041 13042 13043 13044 13045</table>
<table name="#ench1npcId">13202 13202 13202 13203 13203 13203 13204 13204 13204 13205 13205 13205 13206 13206 13206 13207 13207 13207 13208 13208 13208 13209 13209 13209 13210 13210 13210 13211 13211 13212 </table> <table name="#ench1npcId">13202 13202 13202 13203 13203 13203 13204 13204 13204 13205 13205 13205 13206 13206 13206 13207 13207 13207 13208 13208 13208 13209 13209 13209 13210 13210 13210 13211 13211 13212</table>
<table name="#ench2reuse">44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table> <table name="#ench2reuse">44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="effectPoint" val="-1" /> <set name="effectPoint" val="-1" />
<set name="hitTime" val="3000" /> <!-- Epilogue Modification --> <set name="hitTime" val="3000" /> <!-- Epilogue Modification -->
<set name="icon" val="icon.skill0514" /> <set name="icon" val="icon.skill0514" />
@@ -603,11 +603,11 @@
</skill> </skill>
<skill id="515" levels="6" name="Poison Trap" enchantGroup1="2" enchantGroup2="2"> <skill id="515" levels="6" name="Poison Trap" enchantGroup1="2" enchantGroup2="2">
<!-- Summon a trap that sprays poison around. --> <!-- Summon a trap that sprays poison around. -->
<table name="#magicLvl">49 55 60 64 68 72 </table> <table name="#magicLvl">49 55 60 64 68 72</table>
<table name="#npcId">13046 13047 13048 13049 13050 13051 </table> <table name="#npcId">13046 13047 13048 13049 13050 13051</table>
<table name="#ench1npcId">13213 13213 13213 13214 13214 13214 13215 13215 13215 13216 13216 13216 13217 13217 13217 13218 13218 13218 13219 13219 13219 13220 13220 13220 13221 13221 13221 13222 13222 13223 </table> <table name="#ench1npcId">13213 13213 13213 13214 13214 13214 13215 13215 13215 13216 13216 13216 13217 13217 13217 13218 13218 13218 13219 13219 13219 13220 13220 13220 13221 13221 13221 13222 13222 13223</table>
<table name="#ench2reuse">44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table> <table name="#ench2reuse">44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="effectPoint" val="-1" /> <set name="effectPoint" val="-1" />
<set name="hitTime" val="3000" /> <!-- Epilogue Modification --> <set name="hitTime" val="3000" /> <!-- Epilogue Modification -->
<set name="icon" val="icon.skill0515" /> <set name="icon" val="icon.skill0515" />
@@ -645,11 +645,11 @@
</skill> </skill>
<skill id="516" levels="6" name="Slow Trap" enchantGroup1="2" enchantGroup2="2"> <skill id="516" levels="6" name="Slow Trap" enchantGroup1="2" enchantGroup2="2">
<!-- Summons a trap that slows nearby enemies. --> <!-- Summons a trap that slows nearby enemies. -->
<table name="#magicLvl">52 58 62 66 70 74 </table> <table name="#magicLvl">52 58 62 66 70 74</table>
<table name="#npcId">13065 13066 13067 13068 13069 13070 </table> <table name="#npcId">13065 13066 13067 13068 13069 13070</table>
<table name="#ench1npcId">13224 13224 13224 13225 13225 13225 13226 13226 13226 13227 13227 13227 13228 13228 13228 13229 13229 13229 13230 13230 13230 13231 13231 13231 13232 13232 13232 13233 13233 13234 </table> <table name="#ench1npcId">13224 13224 13224 13225 13225 13225 13226 13226 13226 13227 13227 13227 13228 13228 13228 13229 13229 13229 13230 13230 13230 13231 13231 13231 13232 13232 13232 13233 13233 13234</table>
<table name="#ench2reuse">44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table> <table name="#ench2reuse">44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="effectPoint" val="-1" /> <set name="effectPoint" val="-1" />
<set name="hitTime" val="3000" /> <!-- Epilogue Modification --> <set name="hitTime" val="3000" /> <!-- Epilogue Modification -->
<set name="icon" val="icon.skill0516" /> <set name="icon" val="icon.skill0516" />
@@ -687,11 +687,11 @@
</skill> </skill>
<skill id="517" levels="5" name="Flash Trap" enchantGroup1="2" enchantGroup2="2"> <skill id="517" levels="5" name="Flash Trap" enchantGroup1="2" enchantGroup2="2">
<!-- Summons a trap that stuns nearby targets with a blindingly strong flash of light. --> <!-- Summons a trap that stuns nearby targets with a blindingly strong flash of light. -->
<table name="#magicLvl">55 60 64 68 72 </table> <table name="#magicLvl">55 60 64 68 72</table>
<table name="#npcId">13052 13053 13054 13055 13056 </table> <table name="#npcId">13052 13053 13054 13055 13056</table>
<table name="#ench1npcId">13235 13235 13235 13236 13236 13236 13237 13237 13237 13238 13238 13238 13239 13239 13239 13240 13240 13240 13241 13241 13241 13242 13242 13242 13243 13243 13243 13244 13244 13245 </table> <table name="#ench1npcId">13235 13235 13235 13236 13236 13236 13237 13237 13237 13238 13238 13238 13239 13239 13239 13240 13240 13240 13241 13241 13241 13242 13242 13242 13243 13243 13243 13244 13244 13245</table>
<table name="#ench2reuse">44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table> <table name="#ench2reuse">44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="effectPoint" val="-1" /> <set name="effectPoint" val="-1" />
<set name="hitTime" val="3000" /> <!-- Epilogue Modification --> <set name="hitTime" val="3000" /> <!-- Epilogue Modification -->
<set name="icon" val="icon.skill0517" /> <set name="icon" val="icon.skill0517" />
@@ -729,11 +729,11 @@
</skill> </skill>
<skill id="518" levels="8" name="Binding Trap" enchantGroup1="2" enchantGroup2="2"> <skill id="518" levels="8" name="Binding Trap" enchantGroup1="2" enchantGroup2="2">
<!-- Summon a trap to ensnare the enemy. --> <!-- Summon a trap to ensnare the enemy. -->
<table name="#magicLvl">40 46 52 58 62 66 70 74 </table> <table name="#magicLvl">40 46 52 58 62 66 70 74</table>
<table name="#npcId">13057 13058 13059 13060 13061 13062 13063 13064 </table> <table name="#npcId">13057 13058 13059 13060 13061 13062 13063 13064</table>
<table name="#ench1npcId">13246 13246 13246 13247 13247 13247 13248 13248 13248 13249 13249 13249 13250 13250 13250 13251 13251 13251 13252 13252 13252 13253 13253 13253 13254 13254 13254 13255 13255 13256 </table> <table name="#ench1npcId">13246 13246 13246 13247 13247 13247 13248 13248 13248 13249 13249 13249 13250 13250 13250 13251 13251 13251 13252 13252 13252 13253 13253 13253 13254 13254 13254 13255 13255 13256</table>
<table name="#ench2reuse">44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table> <table name="#ench2reuse">44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="effectPoint" val="-1" /> <set name="effectPoint" val="-1" />
<set name="hitTime" val="3000" /> <!-- Epilogue Modification --> <set name="hitTime" val="3000" /> <!-- Epilogue Modification -->
<set name="icon" val="icon.skill0518" /> <set name="icon" val="icon.skill0518" />
@@ -823,18 +823,18 @@
</skill> </skill>
<skill id="521" levels="8" name="Sharpshooting" enchantGroup1="1" enchantGroup2="1"> <skill id="521" levels="8" name="Sharpshooting" enchantGroup1="1" enchantGroup2="1">
<!-- For 2 minutes, increases the user's P. Atk. by 124, Critical Rate by 20%, Accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow. --> <!-- For 2 minutes, increases the user's P. Atk. by 124, Critical Rate by 20%, Accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 </table> <table name="#abnormalLvls">1 2 3 4 5 6 7 8</table>
<table name="#accCombat">3 3 4 4 5 5 6 6 </table> <table name="#accCombat">3 3 4 4 5 5 6 6</table>
<table name="#effectPoints">566 582 597 611 624 635 646 655 </table> <table name="#effectPoints">566 582 597 611 624 635 646 655</table>
<table name="#magicLvl">60 62 64 66 68 70 72 74 </table> <table name="#magicLvl">60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">28 29 30 31 32 33 34 34 </table> <table name="#mpConsume">28 29 30 31 32 33 34 34</table>
<table name="#pAtk">124 134 145 155 166 177 188 199 </table> <table name="#pAtk">124 134 145 155 166 177 188 199</table>
<table name="#range">50 50 100 100 150 150 200 200 </table> <table name="#range">50 50 100 100 150 150 200 200</table>
<table name="#ench1Acc">6 6 6 6 6 6 6 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 9 9 9 9 9 9 9 10 </table> <table name="#ench1Acc">6 6 6 6 6 6 6 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 9 9 9 9 9 9 9 10</table>
<table name="#ench1Power">211 213 214 215 217 218 220 221 223 224 226 227 228 230 231 233 234 236 237 239 240 241 243 244 246 247 249 250 252 253 </table> <table name="#ench1Power">211 213 214 215 217 218 220 221 223 224 226 227 228 230 231 233 234 236 237 239 240 241 243 244 246 247 249 250 252 253</table>
<table name="#ench2AbnormalTimes">124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 </table> <table name="#ench2AbnormalTimes">124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240</table>
<table name="#enchabnormalLvl">8 8 8 8 8 8 8 9 9 9 9 9 9 9 10 10 10 10 10 10 10 10 11 11 11 11 11 11 11 12 </table> <table name="#enchabnormalLvl">8 8 8 8 8 8 8 9 9 9 9 9 9 9 10 10 10 10 10 10 10 10 11 11 11 11 11 11 11 12</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="SNIPE" /> <set name="abnormalType" val="SNIPE" />
@@ -887,16 +887,16 @@
</skill> </skill>
<skill id="522" levels="4" name="Real Target" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1"> <skill id="522" levels="4" name="Real Target" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
<!-- Decreases Resistance to bow attacks by 12% and Resistance to crossbow attacks by 16% for 30 seconds. --> <!-- Decreases Resistance to bow attacks by 12% and Resistance to crossbow attacks by 16% for 30 seconds. -->
<table name="#abnormalLvls">1 2 3 4 </table> <table name="#abnormalLvls">1 2 3 4</table>
<table name="#castRange">600 700 800 900 </table> <table name="#castRange">600 700 800 900</table>
<table name="#effectPoints">-193 -252 -296 -323 </table> <table name="#effectPoints">-193 -252 -296 -323</table>
<table name="#effectRange">1100 1200 1300 1400 </table> <table name="#effectRange">1100 1200 1300 1400</table>
<table name="#magicLvl">40 52 62 70 </table> <table name="#magicLvl">40 52 62 70</table>
<table name="#mpConsume">11 14 19 22 </table> <table name="#mpConsume">11 14 19 22</table>
<table name="#trait_bow">-12 -16 -20 -24 </table> <table name="#trait_bow">-12 -16 -20 -24</table>
<table name="#trait_crossbow">-16 -24 -32 -40 </table> <table name="#trait_crossbow">-16 -24 -32 -40</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#enchVuln">0.99 0.99 0.99 0.98 0.98 0.98 0.97 0.97 0.97 0.96 0.96 0.96 0.96 0.95 0.95 0.95 0.94 0.94 0.94 0.93 0.93 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.91 0.9 </table> <table name="#enchVuln">0.99 0.99 0.99 0.98 0.98 0.98 0.97 0.97 0.97 0.96 0.96 0.96 0.96 0.95 0.95 0.95 0.94 0.94 0.94 0.93 0.93 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.91 0.9</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="REAL_TARGET" /> <set name="abnormalType" val="REAL_TARGET" />
@@ -962,11 +962,11 @@
</skill> </skill>
<skill id="523" levels="7" name="Imbue Dark Seed"> <skill id="523" levels="7" name="Imbue Dark Seed">
<!-- Plants a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is consumed per second. Once fully grown, the seed paralyzes the host body. --> <!-- Plants a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is consumed per second. Once fully grown, the seed paralyzes the host body. -->
<table name="#calledSkillLevel">1 2 3 4 5 6 7 </table> <table name="#calledSkillLevel">1 2 3 4 5 6 7</table>
<table name="#dot">76 76 76 76 83 83 83 </table> <table name="#dot">76 76 76 76 83 83 83</table>
<table name="#effectLevel">1 2 3 4 5 6 7 </table> <table name="#effectLevel">1 2 3 4 5 6 7</table>
<table name="#effectPoints">-296 -304 -311 -317 -323 -328 -333 </table> <table name="#effectPoints">-296 -304 -311 -317 -323 -328 -333</table>
<table name="#magicLvl">62 64 66 68 70 72 74 </table> <table name="#magicLvl">62 64 66 68 70 72 74</table>
<set name="abnormalLvl" val="8" /> <set name="abnormalLvl" val="8" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="DARK_SEED" /> <set name="abnormalType" val="DARK_SEED" />
@@ -1019,15 +1019,15 @@
</skill> </skill>
<skill id="525" levels="6" name="Decoy" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> <skill id="525" levels="6" name="Decoy" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Summon a mirror image that distracts the enemy. --> <!-- Summon a mirror image that distracts the enemy. -->
<table name="#magicLvl">43 52 60 66 70 74 </table> <table name="#magicLvl">43 52 60 66 70 74</table>
<table name="#mpConsume">60 75 88 98 104 109 </table> <table name="#mpConsume">60 75 88 98 104 109</table>
<table name="#mpInitialConsume">15 19 22 25 26 28 </table> <table name="#mpInitialConsume">15 19 22 25 26 28</table>
<table name="#npcId">13071 13072 13073 13074 13075 13076 </table> <table name="#npcId">13071 13072 13073 13074 13075 13076</table>
<table name="#ench1MpConsume">109 107 105 103 102 100 98 96 94 92 90 89 87 85 83 81 79 78 76 74 72 70 68 67 65 63 61 59 57 56 </table> <table name="#ench1MpConsume">109 107 105 103 102 100 98 96 94 92 90 89 87 85 83 81 79 78 76 74 72 70 68 67 65 63 61 59 57 56</table>
<table name="#ench1MpInitialConsume">27 26 26 25 25 25 24 24 23 23 22 22 21 21 20 20 19 19 19 18 18 17 17 16 16 15 15 14 14 14 </table> <table name="#ench1MpInitialConsume">27 26 26 25 25 25 24 24 23 23 22 22 21 21 20 20 19 19 19 18 18 17 17 16 16 15 15 14 14 14</table>
<table name="#ench2reuseDelay">590000 580000 570000 560000 550000 540000 530000 520000 510000 500000 490000 480000 470000 460000 450000 440000 430000 420000 410000 400000 390000 380000 370000 360000 350000 340000 330000 320000 310000 300000 </table> <table name="#ench2reuseDelay">590000 580000 570000 560000 550000 540000 530000 520000 510000 500000 490000 480000 470000 460000 450000 440000 430000 420000 410000 400000 390000 380000 370000 360000 350000 340000 330000 320000 310000 300000</table>
<table name="#ench3npcId">13257 13257 13257 13258 13258 13258 13259 13259 13259 13260 13260 13260 13261 13261 13261 13262 13262 13262 13263 13263 13263 13264 13264 13264 13265 13265 13266 13266 13266 13267 </table> <table name="#ench3npcId">13257 13257 13257 13258 13258 13258 13259 13259 13259 13260 13260 13260 13261 13261 13261 13262 13262 13262 13263 13263 13263 13264 13264 13264 13265 13265 13266 13266 13266 13267</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="hitTime" val="2000" /> <set name="hitTime" val="2000" />
<set name="icon" val="icon.skill0525" /> <set name="icon" val="icon.skill0525" />
<set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -1056,12 +1056,12 @@
</skill> </skill>
<skill id="526" levels="1" name="Enuma Elish" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6"> <skill id="526" levels="1" name="Enuma Elish" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6">
<!-- Supplements the user's P. Atk. with 6060 Power while using the mighty Sword of Creation. Increases Power upon the consumption of up to 5 souls. Over-hit is possible. --> <!-- Supplements the user's P. Atk. with 6060 Power while using the mighty Sword of Creation. Increases Power upon the consumption of up to 5 souls. Over-hit is possible. -->
<table name="#ench1Power">6502 6535 6568 6601 6634 6667 6700 6733 6766 6799 6833 6866 6899 6932 6965 </table> <table name="#ench1Power">6502 6535 6568 6601 6634 6667 6700 6733 6766 6799 6833 6866 6899 6932 6965</table>
<table name="#ench2Power">6090 6120 6150 6180 6210 6240 6270 6300 6330 6360 6390 6420 6450 6480 6510 </table> <table name="#ench2Power">6090 6120 6150 6180 6210 6240 6270 6300 6330 6360 6390 6420 6450 6480 6510</table>
<table name="#ench3elementPower">3 6 10 13 16 20 23 26 30 33 36 40 43 46 46 </table> <table name="#ench3elementPower">3 6 10 13 16 20 23 26 30 33 36 40 43 46 46</table>
<table name="#ench4Duel">6157 6253 6350 6446 6543 6639 6736 6832 6929 7025 7122 7218 7315 7411 7508 </table> <table name="#ench4Duel">6157 6253 6350 6446 6543 6639 6736 6832 6929 7025 7122 7218 7315 7411 7508</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#enchmpConsume">77 74 72 69 67 64 61 59 56 53 51 48 45 43 40 </table> <table name="#enchmpConsume">77 74 72 69 67 64 61 59 56 53 51 48 45 43 40</table>
<set name="affectLimit" val="5-12" /> <set name="affectLimit" val="5-12" />
<set name="affectRange" val="400" /> <set name="affectRange" val="400" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
@@ -1120,10 +1120,10 @@
</skill> </skill>
<skill id="528" levels="1" name="Shield of Faith" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5"> <skill id="528" levels="1" name="Shield of Faith" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5">
<!-- For 15 seconds, increases party members' P. Def. by 3600 and M. Def. by 2700, and absorbs 90% of any damage received by a party member. --> <!-- For 15 seconds, increases party members' P. Def. by 3600 and M. Def. by 2700, and absorbs 90% of any damage received by a party member. -->
<table name="#ench1mDef">2790 2880 2970 3060 3150 3240 3330 3420 3510 3600 3690 3780 3870 3960 4050 </table> <table name="#ench1mDef">2790 2880 2970 3060 3150 3240 3330 3420 3510 3600 3690 3780 3870 3960 4050</table>
<table name="#ench1pDef">3720 3840 3960 4080 4200 4320 4440 4560 4680 4800 4920 5040 5160 5280 5400 </table> <table name="#ench1pDef">3720 3840 3960 4080 4200 4320 4440 4560 4680 4800 4920 5040 5160 5280 5400</table>
<table name="#ench2AbnormalTimes">16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table> <table name="#ench2AbnormalTimes">16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
<table name="#ench3Reuse">870000 840000 811000 781000 751000 722000 692000 662000 633000 603000 573000 544000 514000 484000 455000 </table> <table name="#ench3Reuse">870000 840000 811000 781000 751000 722000 692000 662000 633000 603000 573000 544000 514000 484000 455000</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="TRANSFER_DAMAGE" /> <set name="abnormalType" val="TRANSFER_DAMAGE" />
@@ -1155,8 +1155,8 @@
</skill> </skill>
<skill id="529" levels="1" name="Song of Elemental" enchantGroup1="5" enchantGroup2="5"> <skill id="529" levels="1" name="Song of Elemental" enchantGroup1="5" enchantGroup2="5">
<!-- Increases all party members' Resistance to Fire, Water, Wind and Earth attacks by 30 for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect. --> <!-- Increases all party members' Resistance to Fire, Water, Wind and Earth attacks by 30 for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect. -->
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table> <table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240</table>
<table name="#ench2mpConsume">52 50 48 46 45 43 41 39 38 36 34 32 31 29 27 </table> <table name="#ench2mpConsume">52 50 48 46 45 43 41 39 38 36 34 32 31 29 27</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_ELEMENTAL" /> <set name="abnormalType" val="SONG_OF_ELEMENTAL" />
@@ -1183,8 +1183,8 @@
</skill> </skill>
<skill id="530" levels="1" name="Dance of Alignment" enchantGroup1="5" enchantGroup2="5"> <skill id="530" levels="1" name="Dance of Alignment" enchantGroup1="5" enchantGroup2="5">
<!-- Increases all party members' Resistance to Holy or Dark attacks by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- Increases all party members' Resistance to Holy or Dark attacks by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table> <table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240</table>
<table name="#ench2mpConsume">52 50 48 46 45 43 41 39 38 36 34 32 31 29 27 </table> <table name="#ench2mpConsume">52 50 48 46 45 43 41 39 38 36 34 32 31 29 27</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_ALIGNMENT" /> <set name="abnormalType" val="DANCE_OF_ALIGNMENT" />
@@ -1892,11 +1892,11 @@
</skill> </skill>
<skill id="559" levels="4" name="Spear"> <skill id="559" levels="4" name="Spear">
<!-- A strong polearm thrust that has a chance of causing the enemy to bleed. Over-hit is possible. Power 900. Effect 6. --> <!-- A strong polearm thrust that has a chance of causing the enemy to bleed. Over-hit is possible. Power 900. Effect 6. -->
<table name="#abnormalLvls">6 6 7 7 </table> <table name="#abnormalLvls">6 6 7 7</table>
<table name="#effectPoints">-288 -300 -311 -320 </table> <table name="#effectPoints">-288 -300 -311 -320</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70 </table> <table name="#mpConsume">61 63 67 70</table>
<table name="#power">900 1013 1129 1248 </table> <table name="#power">900 1013 1129 1248</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -1929,10 +1929,10 @@
</skill> </skill>
<skill id="560" levels="4" name="Power Slash"> <skill id="560" levels="4" name="Power Slash">
<!-- A powerful frontal attack that involves swinging a polearm to assault enemies. Over-hit is possible. Power 1250. --> <!-- A powerful frontal attack that involves swinging a polearm to assault enemies. Over-hit is possible. Power 1250. -->
<table name="#effectPoints">-566 -590 -611 -630 </table> <table name="#effectPoints">-566 -590 -611 -630</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70 </table> <table name="#mpConsume">61 63 67 70</table>
<table name="#power">1250 1406 1588 1733 </table> <table name="#power">1250 1406 1588 1733</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -1954,9 +1954,9 @@
</skill> </skill>
<skill id="561" levels="4" name="Bless of Angel"> <skill id="561" levels="4" name="Bless of Angel">
<!-- A divine blessing that increases P. Atk. of all party members. --> <!-- A divine blessing that increases P. Atk. of all party members. -->
<table name="#effectPoints">566 590 611 630 </table> <table name="#effectPoints">566 590 611 630</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70 </table> <table name="#mpConsume">61 63 67 70</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_WARRIOR" /> <set name="abnormalType" val="DANCE_OF_WARRIOR" />
@@ -1977,9 +1977,9 @@
</skill> </skill>
<skill id="562" levels="4" name="Wind of Angel"> <skill id="562" levels="4" name="Wind of Angel">
<!-- A divine Wind that increases Evasion of all party members. --> <!-- A divine Wind that increases Evasion of all party members. -->
<table name="#effectPoints">566 590 611 630 </table> <table name="#effectPoints">566 590 611 630</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70 </table> <table name="#mpConsume">61 63 67 70</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_WATER" /> <set name="abnormalType" val="SONG_OF_WATER" />
@@ -2000,10 +2000,10 @@
</skill> </skill>
<skill id="563" levels="4" name="Horn of Doom"> <skill id="563" levels="4" name="Horn of Doom">
<!-- Uses a horn to charge the enemy with a powerful ram attack. Over-hit is possible. Power 1250. --> <!-- Uses a horn to charge the enemy with a powerful ram attack. Over-hit is possible. Power 1250. -->
<table name="#effectPoints">-566 -590 -611 -630 </table> <table name="#effectPoints">-566 -590 -611 -630</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70 </table> <table name="#mpConsume">61 63 67 70</table>
<table name="#power">1250 1406 1568 1733 </table> <table name="#power">1250 1406 1568 1733</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="720" /> <set name="coolTime" val="720" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -2024,11 +2024,11 @@
</skill> </skill>
<skill id="564" levels="4" name="Gravity Control"> <skill id="564" levels="4" name="Gravity Control">
<!-- Uses the horn to decrease speed and Atk. Spd. of nearby enemies. --> <!-- Uses the horn to decrease speed and Atk. Spd. of nearby enemies. -->
<table name="#effectPoints">-566 -590 -611 -630 </table> <table name="#effectPoints">-566 -590 -611 -630</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70 </table> <table name="#mpConsume">61 63 67 70</table>
<table name="#pAtkSpd">0.9 0.85 0.8 0.75 </table> <table name="#pAtkSpd">0.9 0.85 0.8 0.75</table>
<table name="#runSpd">0.8 0.7 0.65 0.6 </table> <table name="#runSpd">0.8 0.7 0.65 0.6</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -2055,10 +2055,10 @@
</skill> </skill>
<skill id="565" levels="4" name="Horn Assault"> <skill id="565" levels="4" name="Horn Assault">
<!-- Releases the energy of a horn to attack a distant enemy. Over-hit is possible. Power 938. --> <!-- Releases the energy of a horn to attack a distant enemy. Over-hit is possible. Power 938. -->
<table name="#effectPoints">-566 -590 -611 -630 </table> <table name="#effectPoints">-566 -590 -611 -630</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">50 56 62 70 </table> <table name="#mpConsume">50 56 62 70</table>
<table name="#power">938 1055 1176 1300 </table> <table name="#power">938 1055 1176 1300</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="coolTime" val="200" /> <set name="coolTime" val="200" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -2078,10 +2078,10 @@
</skill> </skill>
<skill id="567" levels="4" name="Light of Heal"> <skill id="567" levels="4" name="Light of Heal">
<!-- Draws from the force of light to bestow the ability of recovery. Power 690. --> <!-- Draws from the force of light to bestow the ability of recovery. Power 690. -->
<table name="#amount">690 731 770 806 </table> <table name="#amount">690 731 770 806</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">64 72 80 90 </table> <table name="#mpConsume">64 72 80 90</table>
<table name="#mpInitialConsume">16 18 20 23 </table> <table name="#mpInitialConsume">16 18 20 23</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="1" /> <set name="effectPoint" val="1" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -2102,10 +2102,10 @@
</skill> </skill>
<skill id="568" levels="4" name="Attack Buster"> <skill id="568" levels="4" name="Attack Buster">
<!-- Detonates an energy charge to attack the enemy. Level 2 Energy charge is required. Power 1250. --> <!-- Detonates an energy charge to attack the enemy. Level 2 Energy charge is required. Power 1250. -->
<table name="#effectPoints">-566 -590 -611 -630 </table> <table name="#effectPoints">-566 -590 -611 -630</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70 </table> <table name="#mpConsume">61 63 67 70</table>
<table name="#power">1250 1406 1568 1733 </table> <table name="#power">1250 1406 1568 1733</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="chargeConsume" val="2" /> <set name="chargeConsume" val="2" />
<set name="coolTime" val="720" /> <set name="coolTime" val="720" />
@@ -2131,10 +2131,10 @@
</skill> </skill>
<skill id="569" levels="4" name="Attack Storm"> <skill id="569" levels="4" name="Attack Storm">
<!-- Unleash a magical attack on distant enemies. Level 3 Energy charge is required. Power 625. --> <!-- Unleash a magical attack on distant enemies. Level 3 Energy charge is required. Power 625. -->
<table name="#effectPoints">-566 -590 -611 -630 </table> <table name="#effectPoints">-566 -590 -611 -630</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70 </table> <table name="#mpConsume">61 63 67 70</table>
<table name="#power">625 703 784 867 </table> <table name="#power">625 703 784 867</table>
<set name="affectLimit" val="5-12" /> <set name="affectLimit" val="5-12" />
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
@@ -2160,9 +2160,9 @@
</skill> </skill>
<skill id="570" levels="4" name="Attack Rage"> <skill id="570" levels="4" name="Attack Rage">
<!-- Gathers force while attacking the enemy. Can be charged up to Level 1. Critical hit is possible. Over-hit is possible. --> <!-- Gathers force while attacking the enemy. Can be charged up to Level 1. Critical hit is possible. Over-hit is possible. -->
<table name="#effectPoints">-288 -300 -311 -320 </table> <table name="#effectPoints">-288 -300 -311 -320</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#maxCharges">1 2 3 4 </table> <table name="#maxCharges">1 2 3 4</table>
<set name="baseCritRate" val="10" /> <set name="baseCritRate" val="10" />
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -2187,11 +2187,11 @@
</skill> </skill>
<skill id="571" levels="4" name="Poison Dust"> <skill id="571" levels="4" name="Poison Dust">
<!-- Sprays a poisonous powder all over nearby enemies. Effect 6. --> <!-- Sprays a poisonous powder all over nearby enemies. Effect 6. -->
<table name="#abnormalLvls">6 6 7 7 </table> <table name="#abnormalLvls">6 6 7 7</table>
<table name="#effectPoints">-566 -590 -611 -630 </table> <table name="#effectPoints">-566 -590 -611 -630</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">18 21 23 26 </table> <table name="#mpConsume">18 21 23 26</table>
<table name="#mpInitialConsume">5 6 6 7 </table> <table name="#mpInitialConsume">5 6 6 7</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -2221,10 +2221,10 @@
</skill> </skill>
<skill id="572" levels="4" name="Double Slasher"> <skill id="572" levels="4" name="Double Slasher">
<!-- Attacks a distant enemy by using Sword Energy. Over-hit is possible. Power 938. --> <!-- Attacks a distant enemy by using Sword Energy. Over-hit is possible. Power 938. -->
<table name="#effectPoints">-288 -300 -311 -320 </table> <table name="#effectPoints">-288 -300 -311 -320</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70 </table> <table name="#mpConsume">61 63 67 70</table>
<table name="#power">938 1055 1176 1300 </table> <table name="#power">938 1055 1176 1300</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -2244,10 +2244,10 @@
</skill> </skill>
<skill id="573" levels="4" name="Earthquake"> <skill id="573" levels="4" name="Earthquake">
<!-- Makes the Earth shake and stuns nearby enemies. Over-hit is possible. Power 625. --> <!-- Makes the Earth shake and stuns nearby enemies. Over-hit is possible. Power 625. -->
<table name="#effectPoints">-566 -590 -611 -630 </table> <table name="#effectPoints">-566 -590 -611 -630</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70 </table> <table name="#mpConsume">61 63 67 70</table>
<table name="#power">625 703 784 867 </table> <table name="#power">625 703 784 867</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -2279,8 +2279,8 @@
</skill> </skill>
<skill id="574" levels="4" name="Bomb Installation"> <skill id="574" levels="4" name="Bomb Installation">
<!-- Installs a bomb in the ground. --> <!-- Installs a bomb in the ground. -->
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#npcId">13040 13041 13042 13043 </table> <table name="#npcId">13040 13041 13042 13043</table>
<set name="effectPoint" val="-1" /> <set name="effectPoint" val="-1" />
<set name="hitTime" val="3000" /> <set name="hitTime" val="3000" />
<set name="icon" val="icon.skill_transform_etc" /> <set name="icon" val="icon.skill_transform_etc" />
@@ -2298,10 +2298,10 @@
</skill> </skill>
<skill id="575" levels="4" name="Steel Cutter"> <skill id="575" levels="4" name="Steel Cutter">
<!-- Attacks with a sharp steel blade. Over-hit is possible. Power 1250. --> <!-- Attacks with a sharp steel blade. Over-hit is possible. Power 1250. -->
<table name="#effectPoints">-477 -532 -582 -630 </table> <table name="#effectPoints">-477 -532 -582 -630</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70 </table> <table name="#mpConsume">61 63 67 70</table>
<table name="#power">1250 1406 1568 1733 </table> <table name="#power">1250 1406 1568 1733</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="720" /> <set name="coolTime" val="720" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -2322,10 +2322,10 @@
</skill> </skill>
<skill id="576" levels="4" name="Paw Strike"> <skill id="576" levels="4" name="Paw Strike">
<!-- Inflict a powerful attack with your forefeet. Over-hit is possible. Power 1250. --> <!-- Inflict a powerful attack with your forefeet. Over-hit is possible. Power 1250. -->
<table name="#effectPoints">-477 -532 -582 -630 </table> <table name="#effectPoints">-477 -532 -582 -630</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70 </table> <table name="#mpConsume">61 63 67 70</table>
<table name="#power">1250 1406 1568 1733 </table> <table name="#power">1250 1406 1568 1733</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="720" /> <set name="coolTime" val="720" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -2346,10 +2346,10 @@
</skill> </skill>
<skill id="577" levels="4" name="Fire Breath"> <skill id="577" levels="4" name="Fire Breath">
<!-- Spouts out a Fire attack that strikes enemies in front of you. Over-hit is possible. Power 875. --> <!-- Spouts out a Fire attack that strikes enemies in front of you. Over-hit is possible. Power 875. -->
<table name="#effectPoints">-726 -811 -887 -959 </table> <table name="#effectPoints">-726 -811 -887 -959</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70 </table> <table name="#mpConsume">61 63 67 70</table>
<table name="#power">875 984 1098 1213 </table> <table name="#power">875 984 1098 1213</table>
<set name="affectLimit" val="5-12" /> <set name="affectLimit" val="5-12" />
<set name="affectRange" val="250" /> <set name="affectRange" val="250" />
<set name="castRange" val="100" /> <set name="castRange" val="100" />
@@ -2374,12 +2374,12 @@
</skill> </skill>
<skill id="578" levels="4" name="Blaze Quake"> <skill id="578" levels="4" name="Blaze Quake">
<!-- Inflict a burning Fire attack on nearby enemies. Over-hit is possible. Power 625. Effect 6. --> <!-- Inflict a burning Fire attack on nearby enemies. Over-hit is possible. Power 625. Effect 6. -->
<table name="#abnormalLvls">6 6 7 7 </table> <table name="#abnormalLvls">6 6 7 7</table>
<table name="#dot">27 27 31 31 </table> <table name="#dot">27 27 31 31</table>
<table name="#effectPoints">-477 -532 -582 -630 </table> <table name="#effectPoints">-477 -532 -582 -630</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70 </table> <table name="#mpConsume">61 63 67 70</table>
<table name="#power">625 703 784 867 </table> <table name="#power">625 703 784 867</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="DOT_ATTR" /> <set name="abnormalType" val="DOT_ATTR" />
@@ -2411,12 +2411,12 @@
</skill> </skill>
<skill id="579" levels="4" name="Fire Armor"> <skill id="579" levels="4" name="Fire Armor">
<!-- An intense flame ignites and protects the body. Immobilized while in effect. --> <!-- An intense flame ignites and protects the body. Immobilized while in effect. -->
<table name="#abnormalLvls">1 2 3 4 </table> <table name="#abnormalLvls">1 2 3 4</table>
<table name="#effectPoints">477 532 582 630 </table> <table name="#effectPoints">477 532 582 630</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mDef">800 900 1000 1100 </table> <table name="#mDef">800 900 1000 1100</table>
<table name="#mpConsume">61 63 67 70 </table> <table name="#mpConsume">61 63 67 70</table>
<table name="#pDef">1000 1100 1200 1300 </table> <table name="#pDef">1000 1100 1200 1300</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="abnormalType" val="PD_UP_SPECIAL" />
@@ -2438,10 +2438,10 @@
</skill> </skill>
<skill id="580" levels="4" name="Death Blow"> <skill id="580" levels="4" name="Death Blow">
<!-- Inflicts a deadly blow. Lethal Strike is possible. Over-hit is possible. --> <!-- Inflicts a deadly blow. Lethal Strike is possible. Over-hit is possible. -->
<table name="#effectPoints">-477 -532 -582 -630 </table> <table name="#effectPoints">-477 -532 -582 -630</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70 </table> <table name="#mpConsume">61 63 67 70</table>
<table name="#power">3749 4217 4703 5199 </table> <table name="#power">3749 4217 4703 5199</table>
<set name="blowChance" val="20" /> <set name="blowChance" val="20" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="720" /> <set name="coolTime" val="720" />
@@ -2466,9 +2466,9 @@
</skill> </skill>
<skill id="581" levels="4" name="Sand Cloud"> <skill id="581" levels="4" name="Sand Cloud">
<!-- Uses blinding sand to decrease nearby enemies' Accuracy. --> <!-- Uses blinding sand to decrease nearby enemies' Accuracy. -->
<table name="#accCombat">6 7 8 9 </table> <table name="#accCombat">6 7 8 9</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70 </table> <table name="#mpConsume">61 63 67 70</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="HIT_DOWN" /> <set name="abnormalType" val="HIT_DOWN" />
@@ -2495,11 +2495,11 @@
</skill> </skill>
<skill id="582" levels="4" name="Scope Bleed"> <skill id="582" levels="4" name="Scope Bleed">
<!-- Attacks nearby enemies with a lethal blow and causes them to bleed. Over-hit is possible. Power 875. Effect 6. --> <!-- Attacks nearby enemies with a lethal blow and causes them to bleed. Over-hit is possible. Power 875. Effect 6. -->
<table name="#abnormalLvls">6 6 7 7 </table> <table name="#abnormalLvls">6 6 7 7</table>
<table name="#effectPoints">-242 -271 -296 -320 </table> <table name="#effectPoints">-242 -271 -296 -320</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70 </table> <table name="#mpConsume">61 63 67 70</table>
<table name="#power">875 984 1098 1213 </table> <table name="#power">875 984 1098 1213</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -2533,9 +2533,9 @@
</skill> </skill>
<skill id="583" levels="4" name="Assimilation"> <skill id="583" levels="4" name="Assimilation">
<!-- Blend in with enemies to avoid their notice. --> <!-- Blend in with enemies to avoid their notice. -->
<table name="#effectPoints">566 590 611 630 </table> <table name="#effectPoints">566 590 611 630</table>
<table name="#magicLvl">60 63 66 69 </table> <table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70 </table> <table name="#mpConsume">61 63 67 70</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="STEALTH" /> <set name="abnormalType" val="STEALTH" />
@@ -2593,9 +2593,9 @@
</skill> </skill>
<skill id="586" levels="2" name="Rolling Attack"> <skill id="586" levels="2" name="Rolling Attack">
<!-- Quickly swings your polearm around, attacking nearby enemies. Over-hit is possible. Power 840. --> <!-- Quickly swings your polearm around, attacking nearby enemies. Over-hit is possible. Power 840. -->
<table name="#magicLvl">59 63 </table> <table name="#magicLvl">59 63</table>
<table name="#mpConsume">54 58 </table> <table name="#mpConsume">54 58</table>
<table name="#power">840 984 </table> <table name="#power">840 984</table>
<set name="affectLimit" val="5-12" /> <set name="affectLimit" val="5-12" />
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -2615,10 +2615,10 @@
</skill> </skill>
<skill id="587" levels="2" name="Earth Storm"> <skill id="587" levels="2" name="Earth Storm">
<!-- Create a vortex of Earth that physically attacks your target. Over-hit is possible. Power 1200. --> <!-- Create a vortex of Earth that physically attacks your target. Over-hit is possible. Power 1200. -->
<table name="#effectPoints">-530 -580 </table> <table name="#effectPoints">-530 -580</table>
<table name="#magicLvl">59 63 </table> <table name="#magicLvl">59 63</table>
<table name="#mpConsume">54 58 </table> <table name="#mpConsume">54 58</table>
<table name="#power">1200 1406 </table> <table name="#power">1200 1406</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="400" /> <set name="effectRange" val="400" />
@@ -2638,9 +2638,9 @@
</skill> </skill>
<skill id="588" levels="2" name="Curse of Darkness"> <skill id="588" levels="2" name="Curse of Darkness">
<!-- Casts a powerful curse on your enemy. --> <!-- Casts a powerful curse on your enemy. -->
<table name="#dot">88 101 </table> <table name="#dot">88 101</table>
<table name="#magicLvl">59 63 </table> <table name="#magicLvl">59 63</table>
<table name="#mpConsume">54 58 </table> <table name="#mpConsume">54 58</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -2666,9 +2666,9 @@
</skill> </skill>
<skill id="589" levels="2" name="Darkness Energy Drain"> <skill id="589" levels="2" name="Darkness Energy Drain">
<!-- Absorbs energy from corpses to recover HP. --> <!-- Absorbs energy from corpses to recover HP. -->
<table name="#drainHp">540 580 </table> <table name="#drainHp">540 580</table>
<table name="#magicLvl">59 63 </table> <table name="#magicLvl">59 63</table>
<table name="#mpConsume">54 58 </table> <table name="#mpConsume">54 58</table>
<set name="castRange" val="20" /> <set name="castRange" val="20" />
<set name="effectRange" val="200" /> <set name="effectRange" val="200" />
<set name="hitTime" val="1500" /> <set name="hitTime" val="1500" />

View File

@@ -139,8 +139,8 @@
</skill> </skill>
<skill id="611" levels="3" name="Fire Squad"> <skill id="611" levels="3" name="Fire Squad">
<!-- The corresponding troops' P. Atk. increase by 17.3. --> <!-- The corresponding troops' P. Atk. increase by 17.3. -->
<table name="#cAtkAdd">0 0 100 </table> <table name="#cAtkAdd">0 0 100</table>
<table name="#rCrit">0 15 15 </table> <table name="#rCrit">0 15 15</table>
<set name="icon" val="icon.skill1463" /> <set name="icon" val="icon.skill1463" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -155,8 +155,8 @@
</skill> </skill>
<skill id="612" levels="3" name="Water Squad"> <skill id="612" levels="3" name="Water Squad">
<!-- The corresponding troops' P. Def. increase by 27.3. --> <!-- The corresponding troops' P. Def. increase by 27.3. -->
<table name="#mDef">0 17.6 17.6 </table> <table name="#mDef">0 17.6 17.6</table>
<table name="#sDef">1 1 1.06 </table> <table name="#sDef">1 1 1.06</table>
<set name="icon" val="icon.skill1464" /> <set name="icon" val="icon.skill1464" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -171,8 +171,8 @@
</skill> </skill>
<skill id="613" levels="3" name="Wind Squad"> <skill id="613" levels="3" name="Wind Squad">
<!-- The corresponding troops' Accuracy increase by 2. --> <!-- The corresponding troops' Accuracy increase by 2. -->
<table name="#rEvas">0 2 2 </table> <table name="#rEvas">0 2 2</table>
<table name="#runSpd">0 0 3 </table> <table name="#runSpd">0 0 3</table>
<set name="icon" val="icon.skill1465" /> <set name="icon" val="icon.skill1465" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -187,7 +187,7 @@
</skill> </skill>
<skill id="614" levels="3" name="Earth Squad"> <skill id="614" levels="3" name="Earth Squad">
<!-- The corresponding troops' M. Def. increase by 17. --> <!-- The corresponding troops' M. Def. increase by 17. -->
<table name="#mDef">17 31.1 44 </table> <table name="#mDef">17 31.1 44</table>
<set name="icon" val="icon.skill1466" /> <set name="icon" val="icon.skill1466" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -200,8 +200,8 @@
</skill> </skill>
<skill id="615" levels="3" name="Holy Squad"> <skill id="615" levels="3" name="Holy Squad">
<!-- The corresponding troops' heal power increase by 20. --> <!-- The corresponding troops' heal power increase by 20. -->
<table name="#maxMp">1 1.3 1.3 </table> <table name="#maxMp">1 1.3 1.3</table>
<table name="#MpConsumeRate">1 1 0.95 </table> <table name="#MpConsumeRate">1 1 0.95</table>
<set name="icon" val="icon.skill1043" /> <set name="icon" val="icon.skill1043" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -218,8 +218,8 @@
</skill> </skill>
<skill id="616" levels="3" name="Dark Squad"> <skill id="616" levels="3" name="Dark Squad">
<!-- The corresponding troops' M. Atk. increase by 7.17. --> <!-- The corresponding troops' M. Atk. increase by 7.17. -->
<table name="#mAtk">7.17 19.32 19.32 </table> <table name="#mAtk">7.17 19.32 19.32</table>
<table name="#mCritRate">1 1 1.01 </table> <table name="#mCritRate">1 1 1.01</table>
<set name="icon" val="icon.skill1443" /> <set name="icon" val="icon.skill1443" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -346,11 +346,11 @@
</skill> </skill>
<skill id="622" levels="2" name="Ultimate Escape"> <skill id="622" levels="2" name="Ultimate Escape">
<!-- Increases the user's Evasion by 20 and Speed by 33 for 20 seconds. --> <!-- Increases the user's Evasion by 20 and Speed by 33 for 20 seconds. -->
<table name="#magicLvl">36 52 </table> <table name="#magicLvl">36 52</table>
<table name="#mpConsume">31 47 </table> <table name="#mpConsume">31 47</table>
<table name="#pSkillEvas">0 25 </table> <table name="#pSkillEvas">0 25</table>
<table name="#rEvas">20 35 </table> <table name="#rEvas">20 35</table>
<table name="#runSpd">33 66 </table> <table name="#runSpd">33 66</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="AVOID_UP_SPECIAL" /> <set name="abnormalType" val="AVOID_UP_SPECIAL" />
@@ -409,9 +409,9 @@
</skill> </skill>
<skill id="625" levels="1" name="Soul Gathering" enchantGroup1="1" enchantGroup2="1"> <skill id="625" levels="1" name="Soul Gathering" enchantGroup1="1" enchantGroup2="1">
<!-- Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore. --> <!-- Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore. -->
<table name="#ench1hpConsume">196 193 190 186 183 180 176 173 170 166 163 160 156 153 150 146 143 140 136 133 130 126 123 120 116 113 110 106 103 100 </table> <table name="#ench1hpConsume">196 193 190 186 183 180 176 173 170 166 163 160 156 153 150 146 143 140 136 133 130 126 123 120 116 113 110 106 103 100</table>
<table name="#ench2reuseDelay">1770000 1710000 1710000 1680000 1650000 1620000 1590000 1560000 1530000 1500000 1470000 1410000 1410000 1380000 1350000 1320000 1290000 1260000 1230000 1200000 1170000 1110000 1110000 1080000 1050000 1020000 990000 960000 930000 900000 </table> <table name="#ench2reuseDelay">1770000 1710000 1710000 1680000 1650000 1620000 1590000 1560000 1530000 1500000 1470000 1410000 1410000 1380000 1350000 1320000 1290000 1260000 1230000 1200000 1170000 1110000 1110000 1080000 1050000 1020000 990000 960000 930000 900000</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="effectPoint" val="150" /> <set name="effectPoint" val="150" />
<set name="hitTime" val="1500" /> <set name="hitTime" val="1500" />
<set name="hpConsume" val="200" /> <set name="hpConsume" val="200" />
@@ -440,12 +440,12 @@
</skill> </skill>
<skill id="626" levels="4" name="Critical Sense" enchantGroup1="1" enchantGroup2="1"> <skill id="626" levels="4" name="Critical Sense" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Critical Rate by 10% and Critical Damage by 111. --> <!-- Increases Critical Rate by 10% and Critical Damage by 111. -->
<table name="#cAtk">111 177 253 317 </table> <table name="#cAtk">111 177 253 317</table>
<table name="#magicLvl">43 52 60 66 </table> <table name="#magicLvl">43 52 60 66</table>
<table name="#rCrit">1.1 1.15 1.2 1.25 </table> <table name="#rCrit">1.1 1.15 1.2 1.25</table>
<table name="#ench1rCrit">1.251 1.253 1.255 1.256 1.258 1.26 1.261 1.263 1.265 1.266 1.268 1.27 1.271 1.273 1.275 1.276 1.278 1.28 1.281 1.283 1.285 1.286 1.288 1.29 1.291 1.293 1.295 1.296 1.298 1.3 </table> <table name="#ench1rCrit">1.251 1.253 1.255 1.256 1.258 1.26 1.261 1.263 1.265 1.266 1.268 1.27 1.271 1.273 1.275 1.276 1.278 1.28 1.281 1.283 1.285 1.286 1.288 1.29 1.291 1.293 1.295 1.296 1.298 1.3</table>
<table name="#ench2cAtk">322 327 331 336 341 346 350 355 360 365 369 374 379 384 388 393 398 403 407 412 417 422 426 431 436 441 445 450 455 460 </table> <table name="#ench2cAtk">322 327 331 336 341 346 350 355 360 365 369 374 379 384 388 393 398 403 407 412 417 422 426 431 436 441 445 450 455 460</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="icon" val="icon.skill0312" /> <set name="icon" val="icon.skill0312" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -473,15 +473,15 @@
</skill> </skill>
<skill id="627" levels="40" name="Soul Shock" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> <skill id="627" levels="40" name="Soul Shock" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
<!-- Attacks the enemy with 344 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls. --> <!-- Attacks the enemy with 344 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls. -->
<table name="#effectPoints">-337 -346 -356 -366 -375 -385 -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table> <table name="#effectPoints">-337 -346 -356 -366 -375 -385 -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665</table>
<table name="#magicLvl">34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl">34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#mpConsume">48 49 51 52 54 56 56 58 59 61 63 65 66 68 70 72 72 74 76 78 80 81 83 85 87 88 89 91 92 94 96 97 99 100 102 103 105 106 108 109 </table> <table name="#mpConsume">48 49 51 52 54 56 56 58 59 61 63 65 66 68 70 72 72 74 76 78 80 81 83 85 87 88 89 91 92 94 96 97 99 100 102 103 105 106 108 109</table>
<table name="#power">344 367 391 443 471 500 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table> <table name="#power">344 367 391 443 471 500 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192</table>
<table name="#ench1Power">2268 2286 2304 2322 2339 2357 2375 2393 2410 2428 2446 2464 2481 2499 2517 2535 2553 2570 2588 2606 2624 2641 2659 2677 2695 2712 2730 2748 2766 2784 </table> <table name="#ench1Power">2268 2286 2304 2322 2339 2357 2375 2393 2410 2428 2446 2464 2481 2499 2517 2535 2553 2570 2588 2606 2624 2641 2659 2677 2695 2712 2730 2748 2766 2784</table>
<table name="#ench2MpConsume">107 105 103 101 99 98 96 94 92 90 89 87 85 83 81 79 78 76 74 72 70 69 67 65 63 61 59 58 56 54 </table> <table name="#ench2MpConsume">107 105 103 101 99 98 96 94 92 90 89 87 85 83 81 79 78 76 74 72 70 69 67 65 63 61 59 58 56 54</table>
<table name="#ench3AbnormalTimes">4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 </table> <table name="#ench3AbnormalTimes">4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33</table>
<table name="#ench4ActivateRates">41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> <table name="#ench4ActivateRates">41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3" /> <set name="abnormalTime" val="3" />
<set name="abnormalType" val="TURN_FLEE" /> <set name="abnormalType" val="TURN_FLEE" />
@@ -574,15 +574,15 @@
</skill> </skill>
<skill id="631" levels="6" name="Emergent Ability - Attack"> <skill id="631" levels="6" name="Emergent Ability - Attack">
<!-- Increases P. Atk. --> <!-- Increases P. Atk. -->
<table name="#magicLvl">60 75 80 80 80 80 </table> <table name="#magicLvl">60 75 80 80 80 80</table>
<table name="#pAtkAncient">9.1 17.4 24.8 31.4 37.2 41.4 </table> <table name="#pAtkAncient">9.1 17.4 24.8 31.4 37.2 41.4</table>
<table name="#pAtkBow">21.7 41.4 59.2 75 88.8 98.7 </table> <table name="#pAtkBow">21.7 41.4 59.2 75 88.8 98.7</table>
<table name="#pAtkCBow">13.3 25.4 36.3 46 54.4 60.5 </table> <table name="#pAtkCBow">13.3 25.4 36.3 46 54.4 60.5</table>
<table name="#pAtkDagger">7.4 14 20.1 25.4 30.1 33.4 </table> <table name="#pAtkDagger">7.4 14 20.1 25.4 30.1 33.4</table>
<table name="#pAtkDSwordBlunt">1.8 3.5 5 6.3 7.4 8.3 </table> <table name="#pAtkDSwordBlunt">1.8 3.5 5 6.3 7.4 8.3</table>
<table name="#pAtkDual">10.2 19.5 27.9 35.3 41.8 46.5 </table> <table name="#pAtkDual">10.2 19.5 27.9 35.3 41.8 46.5</table>
<table name="#pAtkRapier">7.8 15 21.4 27.1 32.1 35.6 </table> <table name="#pAtkRapier">7.8 15 21.4 27.1 32.1 35.6</table>
<table name="#pAtkSBP">8.4 16 22.9 29 34.4 38.2 </table> <table name="#pAtkSBP">8.4 16 22.9 29 34.4 38.2</table>
<set name="excludedFromCheck" val="true" /> <set name="excludedFromCheck" val="true" />
<set name="icon" val="icon.skill0141" /> <set name="icon" val="icon.skill0141" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
@@ -622,10 +622,10 @@
</skill> </skill>
<skill id="632" levels="6" name="Emergent Ability - Defense"> <skill id="632" levels="6" name="Emergent Ability - Defense">
<!-- Increases P. Def. --> <!-- Increases P. Def. -->
<table name="#magicLvl">60 75 80 80 80 80 </table> <table name="#magicLvl">60 75 80 80 80 80</table>
<table name="#pDefHeavy">17.9 35.7 53.6 71.4 89.3 107.1 </table> <table name="#pDefHeavy">17.9 35.7 53.6 71.4 89.3 107.1</table>
<table name="#pDefLight">13.4 26.8 40.2 53.6 67 80.3 </table> <table name="#pDefLight">13.4 26.8 40.2 53.6 67 80.3</table>
<table name="#pDefRobe">9 17.9 26.8 35.7 44.7 53.6 </table> <table name="#pDefRobe">9 17.9 26.8 35.7 44.7 53.6</table>
<set name="excludedFromCheck" val="true" /> <set name="excludedFromCheck" val="true" />
<set name="icon" val="icon.skill0142" /> <set name="icon" val="icon.skill0142" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
@@ -647,8 +647,8 @@
</skill> </skill>
<skill id="633" levels="6" name="Emergent Ability - Empower"> <skill id="633" levels="6" name="Emergent Ability - Empower">
<!-- Increases M. Atk. --> <!-- Increases M. Atk. -->
<table name="#magicLvl">60 75 80 80 80 80 </table> <table name="#magicLvl">60 75 80 80 80 80</table>
<table name="#matk">10.5 20.1 28.7 36.3 43 47.8 </table> <table name="#matk">10.5 20.1 28.7 36.3 43 47.8</table>
<set name="excludedFromCheck" val="true" /> <set name="excludedFromCheck" val="true" />
<set name="icon" val="icon.skill0249" /> <set name="icon" val="icon.skill0249" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
@@ -662,8 +662,8 @@
</skill> </skill>
<skill id="634" levels="6" name="Emergent Ability - Magic Defense"> <skill id="634" levels="6" name="Emergent Ability - Magic Defense">
<!-- Increases M. Def. --> <!-- Increases M. Def. -->
<table name="#magicLvl">60 75 80 80 80 80 </table> <table name="#magicLvl">60 75 80 80 80 80</table>
<table name="#mdef">15.1 30.2 45.4 60.5 75.6 90.7 </table> <table name="#mdef">15.1 30.2 45.4 60.5 75.6 90.7</table>
<set name="excludedFromCheck" val="true" /> <set name="excludedFromCheck" val="true" />
<set name="icon" val="icon.skill0146" /> <set name="icon" val="icon.skill0146" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
@@ -676,14 +676,14 @@
</for> </for>
</skill> </skill>
<skill id="635" levels="3" name="Not In Use"> <skill id="635" levels="3" name="Not In Use">
<table name="#magicLvl">60 75 80 </table> <table name="#magicLvl">60 75 80</table>
<set name="icon" val="icon.skill0635" /> <set name="icon" val="icon.skill0635" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="636" levels="3" name="Not In Use"> <skill id="636" levels="3" name="Not In Use">
<table name="#magicLvl">60 75 80 </table> <table name="#magicLvl">60 75 80</table>
<set name="icon" val="icon.skill0636" /> <set name="icon" val="icon.skill0636" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -975,7 +975,7 @@
</skill> </skill>
<skill id="656" levels="3" name="Transform Divine Warrior"> <skill id="656" levels="3" name="Transform Divine Warrior">
<!-- Transforms you into a Divine Warrior. --> <!-- Transforms you into a Divine Warrior. -->
<table name="#reuseDelay">14400000 7200000 3600000 </table> <table name="#reuseDelay">14400000 7200000 3600000</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" /> <set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" /> <set name="abnormalType" val="TRANSFORM" />
@@ -1001,7 +1001,7 @@
</skill> </skill>
<skill id="657" levels="3" name="Transform Divine Knight"> <skill id="657" levels="3" name="Transform Divine Knight">
<!-- Transforms you into a Divine Knight. --> <!-- Transforms you into a Divine Knight. -->
<table name="#reuseDelay">14400000 7200000 3600000 </table> <table name="#reuseDelay">14400000 7200000 3600000</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" /> <set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" /> <set name="abnormalType" val="TRANSFORM" />
@@ -1027,7 +1027,7 @@
</skill> </skill>
<skill id="658" levels="3" name="Transform Divine Rogue"> <skill id="658" levels="3" name="Transform Divine Rogue">
<!-- Transforms you into a Divine Rogue. --> <!-- Transforms you into a Divine Rogue. -->
<table name="#reuseDelay">14400000 7200000 3600000 </table> <table name="#reuseDelay">14400000 7200000 3600000</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" /> <set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" /> <set name="abnormalType" val="TRANSFORM" />
@@ -1053,7 +1053,7 @@
</skill> </skill>
<skill id="659" levels="3" name="Transform Divine Wizard"> <skill id="659" levels="3" name="Transform Divine Wizard">
<!-- Transforms you into a Divine Wizard. --> <!-- Transforms you into a Divine Wizard. -->
<table name="#reuseDelay">14400000 7200000 3600000 </table> <table name="#reuseDelay">14400000 7200000 3600000</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" /> <set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" /> <set name="abnormalType" val="TRANSFORM" />
@@ -1079,7 +1079,7 @@
</skill> </skill>
<skill id="660" levels="3" name="Transform Divine Summoner"> <skill id="660" levels="3" name="Transform Divine Summoner">
<!-- Transforms you into a Divine Summoner. --> <!-- Transforms you into a Divine Summoner. -->
<table name="#reuseDelay">14400000 7200000 3600000 </table> <table name="#reuseDelay">14400000 7200000 3600000</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" /> <set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" /> <set name="abnormalType" val="TRANSFORM" />
@@ -1105,7 +1105,7 @@
</skill> </skill>
<skill id="661" levels="3" name="Transform Divine Healer"> <skill id="661" levels="3" name="Transform Divine Healer">
<!-- Transforms you into a Divine Healer. --> <!-- Transforms you into a Divine Healer. -->
<table name="#reuseDelay">14400000 7200000 3600000 </table> <table name="#reuseDelay">14400000 7200000 3600000</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" /> <set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" /> <set name="abnormalType" val="TRANSFORM" />
@@ -1131,7 +1131,7 @@
</skill> </skill>
<skill id="662" levels="3" name="Transform Divine Enchanter"> <skill id="662" levels="3" name="Transform Divine Enchanter">
<!-- Transforms you into a Divine Enchanter. --> <!-- Transforms you into a Divine Enchanter. -->
<table name="#reuseDelay">14400000 7200000 3600000 </table> <table name="#reuseDelay">14400000 7200000 3600000</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" /> <set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" /> <set name="abnormalType" val="TRANSFORM" />

View File

@@ -431,10 +431,10 @@
</skill> </skill>
<skill id="715" levels="4" name="Zaken Energy Drain"> <skill id="715" levels="4" name="Zaken Energy Drain">
<!-- Exhausts enemy's HP/MP and absorbs some of HP. --> <!-- Exhausts enemy's HP/MP and absorbs some of HP. -->
<table name="#effectPoints">-307 -323 -335 -342 </table> <table name="#effectPoints">-307 -323 -335 -342</table>
<table name="#magicLvl">65 70 75 80 </table> <table name="#magicLvl">65 70 75 80</table>
<table name="#mpConsume">60 65 69 72 </table> <table name="#mpConsume">60 65 69 72</table>
<table name="#power">121 133 145 160 </table> <table name="#power">121 133 145 160</table>
<set name="affectRange" val="100" /> <set name="affectRange" val="100" />
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="coolTime" val="2000" /> <set name="coolTime" val="2000" />
@@ -459,9 +459,9 @@
</skill> </skill>
<skill id="716" levels="4" name="Zaken Hold"> <skill id="716" levels="4" name="Zaken Hold">
<!-- Instantly apply Hold to the enemy. Additional Hold is not available while effects last. --> <!-- Instantly apply Hold to the enemy. Additional Hold is not available while effects last. -->
<table name="#effectPoints">-307 -323 -335 -342 </table> <table name="#effectPoints">-307 -323 -335 -342</table>
<table name="#magicLvl">65 70 75 80 </table> <table name="#magicLvl">65 70 75 80</table>
<table name="#mpConsume">60 65 69 72 </table> <table name="#mpConsume">60 65 69 72</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -487,10 +487,10 @@
</skill> </skill>
<skill id="717" levels="4" name="Zaken Concentrated Attack"> <skill id="717" levels="4" name="Zaken Concentrated Attack">
<!-- Focuses on one specific place and attacks. Over-hit is possible. Power 2751. --> <!-- Focuses on one specific place and attacks. Over-hit is possible. Power 2751. -->
<table name="#effectPoints">-307 -323 -335 -342 </table> <table name="#effectPoints">-307 -323 -335 -342</table>
<table name="#magicLvl">65 70 75 80 </table> <table name="#magicLvl">65 70 75 80</table>
<table name="#mpConsume">60 65 69 72 </table> <table name="#mpConsume">60 65 69 72</table>
<table name="#power">2751 3252 3752 4224 </table> <table name="#power">2751 3252 3752 4224</table>
<set name="castRange" val="50" /> <set name="castRange" val="50" />
<set name="coolTime" val="900" /> <set name="coolTime" val="900" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -510,10 +510,10 @@
</skill> </skill>
<skill id="718" levels="4" name="Zaken Dancing Sword"> <skill id="718" levels="4" name="Zaken Dancing Sword">
<!-- Uses Dancing Swords to attack all at once. Over-hit is possible. Power 1651. --> <!-- Uses Dancing Swords to attack all at once. Over-hit is possible. Power 1651. -->
<table name="#effectPoints">-307 -323 -335 -342 </table> <table name="#effectPoints">-307 -323 -335 -342</table>
<table name="#magicLvl">65 70 75 80 </table> <table name="#magicLvl">65 70 75 80</table>
<table name="#mpConsume">60 65 69 72 </table> <table name="#mpConsume">60 65 69 72</table>
<table name="#power">1651 1951 2251 2534 </table> <table name="#power">1651 1951 2251 2534</table>
<set name="affectRange" val="100" /> <set name="affectRange" val="100" />
<set name="coolTime" val="1500" /> <set name="coolTime" val="1500" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -555,10 +555,10 @@
</skill> </skill>
<skill id="720" levels="2" name="Anakim Holy Light Burst"> <skill id="720" levels="2" name="Anakim Holy Light Burst">
<!-- Strong pound attack. Over-hit is possible. Power 3189. --> <!-- Strong pound attack. Over-hit is possible. Power 3189. -->
<table name="#effectPoints">-335 -342 </table> <table name="#effectPoints">-335 -342</table>
<table name="#magicLvl">75 80 </table> <table name="#magicLvl">75 80</table>
<table name="#mpConsume">69 72 </table> <table name="#mpConsume">69 72</table>
<table name="#power">3189 3590 </table> <table name="#power">3189 3590</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="720" /> <set name="coolTime" val="720" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -581,10 +581,10 @@
</skill> </skill>
<skill id="721" levels="2" name="Anakim Energy Attack"> <skill id="721" levels="2" name="Anakim Energy Attack">
<!-- Concentrates energy and Fires it. Power 186. --> <!-- Concentrates energy and Fires it. Power 186. -->
<table name="#effectPoints">-335 -342 </table> <table name="#effectPoints">-335 -342</table>
<table name="#magicLvl">75 80 </table> <table name="#magicLvl">75 80</table>
<table name="#mpConsume">69 72 </table> <table name="#mpConsume">69 72</table>
<table name="#power">186 197 </table> <table name="#power">186 197</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="700" /> <set name="castRange" val="700" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -606,10 +606,10 @@
</skill> </skill>
<skill id="722" levels="2" name="Anakim Holy Beam"> <skill id="722" levels="2" name="Anakim Holy Beam">
<!-- Launch beam. Power 186. --> <!-- Launch beam. Power 186. -->
<table name="#effectPoints">-335 -342 </table> <table name="#effectPoints">-335 -342</table>
<table name="#magicLvl">75 80 </table> <table name="#magicLvl">75 80</table>
<table name="#mpConsume">69 72 </table> <table name="#mpConsume">69 72</table>
<table name="#power">186 197 </table> <table name="#power">186 197</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="700" /> <set name="castRange" val="700" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -668,8 +668,8 @@
</skill> </skill>
<skill id="725" levels="2" name="Venom Power Smash"> <skill id="725" levels="2" name="Venom Power Smash">
<!-- Unleashes a powerful strike. Over-hit is possible. Power 2626. --> <!-- Unleashes a powerful strike. Over-hit is possible. Power 2626. -->
<table name="#magicLvl">75 80 </table> <table name="#magicLvl">75 80</table>
<table name="#power">2626 2957 </table> <table name="#power">2626 2957</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="660" /> <set name="coolTime" val="660" />
<set name="effectPoint" val="-342" /> <set name="effectPoint" val="-342" />
@@ -689,8 +689,8 @@
</skill> </skill>
<skill id="726" levels="2" name="Venom Sonic Storm"> <skill id="726" levels="2" name="Venom Sonic Storm">
<!-- Attack the surrounding area by detonating the sword energy. Power 2626. --> <!-- Attack the surrounding area by detonating the sword energy. Power 2626. -->
<table name="#magicLvl">75 80 </table> <table name="#magicLvl">75 80</table>
<table name="#power">1576 1774 </table> <table name="#power">1576 1774</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="effectPoint" val="-342" /> <set name="effectPoint" val="-342" />
@@ -962,8 +962,8 @@
</skill> </skill>
<skill id="738" levels="3" name="Heretic Heal"> <skill id="738" levels="3" name="Heretic Heal">
<!-- Recover the target's HP immediately. Power 892. --> <!-- Recover the target's HP immediately. Power 892. -->
<table name="#amount">892 926 956 </table> <table name="#amount">892 926 956</table>
<table name="#magicLvl">70 73 76 </table> <table name="#magicLvl">70 73 76</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="575" /> <set name="effectPoint" val="575" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -984,11 +984,11 @@
</skill> </skill>
<skill id="739" levels="3" name="Heretic Battle Heal"> <skill id="739" levels="3" name="Heretic Battle Heal">
<!-- Quickly restores the target's HP by 743 power. --> <!-- Quickly restores the target's HP by 743 power. -->
<table name="#amount">743 772 796 </table> <table name="#amount">743 772 796</table>
<table name="#effectPoints">595 617 637 </table> <table name="#effectPoints">595 617 637</table>
<table name="#magicLvl">70 73 76 </table> <table name="#magicLvl">70 73 76</table>
<table name="#mpConsume">136 142 146 </table> <table name="#mpConsume">136 142 146</table>
<table name="#mpInitialConsume">34 36 37 </table> <table name="#mpInitialConsume">34 36 37</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1009,11 +1009,11 @@
</skill> </skill>
<skill id="740" levels="3" name="Heretic Resurrection"> <skill id="740" levels="3" name="Heretic Resurrection">
<!-- Resurrects a corpse. Regenerate additional 50 percent of the experience value. --> <!-- Resurrects a corpse. Regenerate additional 50 percent of the experience value. -->
<table name="#effectPoints">595 617 637 </table> <table name="#effectPoints">595 617 637</table>
<table name="#magicLvl">70 73 76 </table> <table name="#magicLvl">70 73 76</table>
<table name="#mpConsume">182 189 195 </table> <table name="#mpConsume">182 189 195</table>
<table name="#mpInitialConsume">46 48 49 </table> <table name="#mpInitialConsume">46 48 49</table>
<table name="#power">50 55 60 </table> <table name="#power">50 55 60</table>
<set name="castRange" val="400" /> <set name="castRange" val="400" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="900" /> <set name="effectRange" val="900" />
@@ -1037,10 +1037,10 @@
</skill> </skill>
<skill id="741" levels="3" name="Heretic Heal Side Effect"> <skill id="741" levels="3" name="Heretic Heal Side Effect">
<!-- Cause side effects of the heal. Instantly make the enemy addicted. Effect 8. --> <!-- Cause side effects of the heal. Instantly make the enemy addicted. Effect 8. -->
<table name="#effectPoints">-323 -331 -337 </table> <table name="#effectPoints">-323 -331 -337</table>
<table name="#magicLvl">70 73 76 </table> <table name="#magicLvl">70 73 76</table>
<table name="#mpConsume">52 54 56 </table> <table name="#mpConsume">52 54 56</table>
<table name="#mpInitialConsume">13 14 14 </table> <table name="#mpInitialConsume">13 14 14</table>
<set name="abnormalLvl" val="8" /> <set name="abnormalLvl" val="8" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -1070,10 +1070,10 @@
</skill> </skill>
<skill id="742" levels="3" name="Vale Master Bursting Flame"> <skill id="742" levels="3" name="Vale Master Bursting Flame">
<!-- Attack the enemy by unleashing dark flames. Power 112. --> <!-- Attack the enemy by unleashing dark flames. Power 112. -->
<table name="#magicLvl">70 73 76 </table> <table name="#magicLvl">70 73 76</table>
<table name="#mpConsume">68 70 73 </table> <table name="#mpConsume">68 70 73</table>
<table name="#mpInitialConsume">17 18 19 </table> <table name="#mpInitialConsume">17 18 19</table>
<table name="#power">112 117 122 </table> <table name="#power">112 117 122</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-92" /> <set name="effectPoint" val="-92" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1095,11 +1095,11 @@
</skill> </skill>
<skill id="743" levels="3" name="Vale Master Dark Explosion"> <skill id="743" levels="3" name="Vale Master Dark Explosion">
<!-- Detonate the soul to attack surrounding enemies. Power 56. --> <!-- Detonate the soul to attack surrounding enemies. Power 56. -->
<table name="#effectPoints">-323 -331 -337 </table> <table name="#effectPoints">-323 -331 -337</table>
<table name="#magicLvl">70 73 76 </table> <table name="#magicLvl">70 73 76</table>
<table name="#mpConsume">68 70 73 </table> <table name="#mpConsume">68 70 73</table>
<table name="#mpInitialConsume">17 18 19 </table> <table name="#mpInitialConsume">17 18 19</table>
<table name="#power">56 59 61 </table> <table name="#power">56 59 61</table>
<set name="affectLimit" val="5-12" /> <set name="affectLimit" val="5-12" />
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
@@ -1123,10 +1123,10 @@
</skill> </skill>
<skill id="744" levels="3" name="Vale Master Dark Flare"> <skill id="744" levels="3" name="Vale Master Dark Flare">
<!-- Attack a large number of enemies by creating huge explosion. Power 112. --> <!-- Attack a large number of enemies by creating huge explosion. Power 112. -->
<table name="#magicLvl">70 73 76 </table> <table name="#magicLvl">70 73 76</table>
<table name="#mpConsume">68 70 73 </table> <table name="#mpConsume">68 70 73</table>
<table name="#mpInitialConsume">17 18 19 </table> <table name="#mpInitialConsume">17 18 19</table>
<table name="#power">112 117 122 </table> <table name="#power">112 117 122</table>
<set name="affectLimit" val="5-12" /> <set name="affectLimit" val="5-12" />
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="effectPoint" val="-275" /> <set name="effectPoint" val="-275" />
@@ -1149,10 +1149,10 @@
</skill> </skill>
<skill id="745" levels="3" name="Vale Master Dark Cure"> <skill id="745" levels="3" name="Vale Master Dark Cure">
<!-- Cancel all the debuffs of the target. --> <!-- Cancel all the debuffs of the target. -->
<table name="#effectPoints">635 650 662 </table> <table name="#effectPoints">635 650 662</table>
<table name="#magicLvl">70 73 76 </table> <table name="#magicLvl">70 73 76</table>
<table name="#mpConsume">21 22 23 </table> <table name="#mpConsume">21 22 23</table>
<table name="#mpInitialConsume">6 6 6 </table> <table name="#mpInitialConsume">6 6 6</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1173,9 +1173,9 @@
</skill> </skill>
<skill id="746" levels="3" name="Saber Tooth Tiger Bite"> <skill id="746" levels="3" name="Saber Tooth Tiger Bite">
<!-- Bites ferociously. Over-hit is possible. Power 1789. --> <!-- Bites ferociously. Over-hit is possible. Power 1789. -->
<table name="#effectPoints">-648 -660 -671 </table> <table name="#effectPoints">-648 -660 -671</table>
<table name="#magicLvl">70 73 76 </table> <table name="#magicLvl">70 73 76</table>
<table name="#power">1789 1955 2117 </table> <table name="#power">1789 1955 2117</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="660" /> <set name="coolTime" val="660" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -1196,10 +1196,10 @@
</skill> </skill>
<skill id="747" levels="3" name="Saber Tooth Tiger Fear"> <skill id="747" levels="3" name="Saber Tooth Tiger Fear">
<!-- Inflicts damage on surrounding enemies and causes them to flee. Over-hit is possible. Power 895. --> <!-- Inflicts damage on surrounding enemies and causes them to flee. Over-hit is possible. Power 895. -->
<table name="#dmg">895 978 1059 </table> <table name="#dmg">895 978 1059</table>
<table name="#effectPoints">-323 -331 -337 </table> <table name="#effectPoints">-323 -331 -337</table>
<table name="#magicLvl">70 73 76 </table> <table name="#magicLvl">70 73 76</table>
<table name="#mpConsume">150 156 160 </table> <table name="#mpConsume">150 156 160</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_FLEE" /> <set name="abnormalType" val="TURN_FLEE" />
@@ -1249,10 +1249,10 @@
</skill> </skill>
<skill id="749" levels="3" name="Oel Mahum Stun Attack"> <skill id="749" levels="3" name="Oel Mahum Stun Attack">
<!-- Cause damage and shock together at the same time. Make the enemies shocked momentarily. Over-hit is possible. Power 895. --> <!-- Cause damage and shock together at the same time. Make the enemies shocked momentarily. Over-hit is possible. Power 895. -->
<table name="#dmg">895 978 1059 </table> <table name="#dmg">895 978 1059</table>
<table name="#effectPoints">-323 -331 -337 </table> <table name="#effectPoints">-323 -331 -337</table>
<table name="#magicLvl">70 73 76 </table> <table name="#magicLvl">70 73 76</table>
<table name="#mpConsume">68 71 73 </table> <table name="#mpConsume">68 71 73</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1304,10 +1304,10 @@
</skill> </skill>
<skill id="751" levels="3" name="Oel Mahum Arm Flourish"> <skill id="751" levels="3" name="Oel Mahum Arm Flourish">
<!-- Flourish weapons to attack surrounding enemy. Over-hit is possible. Power 1073. --> <!-- Flourish weapons to attack surrounding enemy. Over-hit is possible. Power 1073. -->
<table name="#dmg">1073 1173 1271 </table> <table name="#dmg">1073 1173 1271</table>
<table name="#effectPoints">-323 -331 -337 </table> <table name="#effectPoints">-323 -331 -337</table>
<table name="#magicLvl">70 73 76 </table> <table name="#magicLvl">70 73 76</table>
<table name="#mpConsume">71 74 77 </table> <table name="#mpConsume">71 74 77</table>
<set name="affectLimit" val="5-12" /> <set name="affectLimit" val="5-12" />
<set name="affectRange" val="80" /> <set name="affectRange" val="80" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
@@ -1331,10 +1331,10 @@
</skill> </skill>
<skill id="752" levels="3" name="Doll Blader Sting"> <skill id="752" levels="3" name="Doll Blader Sting">
<!-- Causes injury by deadly attacks. Instantly causes the enemies to bleed. Over-hit is possible. Power 1193. Effect 3. --> <!-- Causes injury by deadly attacks. Instantly causes the enemies to bleed. Over-hit is possible. Power 1193. Effect 3. -->
<table name="#effectPoints">-323 -331 -337 </table> <table name="#effectPoints">-323 -331 -337</table>
<table name="#magicLvl">70 73 76 </table> <table name="#magicLvl">70 73 76</table>
<table name="#mpConsume">71 74 77 </table> <table name="#mpConsume">71 74 77</table>
<table name="#power">1193 1303 1412 </table> <table name="#power">1193 1303 1412</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -1367,10 +1367,10 @@
</skill> </skill>
<skill id="753" levels="3" name="Doll Blader Throwing Knife"> <skill id="753" levels="3" name="Doll Blader Throwing Knife">
<!-- Throw a dagger to attack enemy in the distance. Over-hit is possible. Power 4769. --> <!-- Throw a dagger to attack enemy in the distance. Over-hit is possible. Power 4769. -->
<table name="#effectPoints">-323 -331 -337 </table> <table name="#effectPoints">-323 -331 -337</table>
<table name="#magicLvl">70 73 76 </table> <table name="#magicLvl">70 73 76</table>
<table name="#mpConsume">142 148 153 </table> <table name="#mpConsume">142 148 153</table>
<table name="#power">4769 5211 5645 </table> <table name="#power">4769 5211 5645</table>
<set name="castRange" val="700" /> <set name="castRange" val="700" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -1643,10 +1643,10 @@
</skill> </skill>
<skill id="764" levels="1" name="Song of Wind Storm" enchantGroup1="5" enchantGroup2="5"> <skill id="764" levels="1" name="Song of Wind Storm" enchantGroup1="5" enchantGroup2="5">
<!-- For 2 minutes, increases a party member's Resistance to bows by 10 and Resistance to crossbows by 5. Increases the additional MP consumption when singing while sing/dance effect lasts. --> <!-- For 2 minutes, increases a party member's Resistance to bows by 10 and Resistance to crossbows by 5. Increases the additional MP consumption when singing while sing/dance effect lasts. -->
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table> <table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240</table>
<table name="#ench1EffectPoints">666 669 673 676 679 681 684 687 689 692 694 696 698 700 702 </table> <table name="#ench1EffectPoints">666 669 673 676 679 681 684 687 689 692 694 696 698 700 702</table>
<table name="#ench2EffectPoints">704 706 707 709 710 711 713 714 715 1 1 1 1 1 1 </table> <table name="#ench2EffectPoints">704 706 707 709 710 711 713 714 715 1 1 1 1 1 1</table>
<table name="#ench2MpConsume">59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 </table> <table name="#ench2MpConsume">59 58 57 56 55 54 53 52 51 50 49 48 47 46 45</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_WINDSTORM" /> <set name="abnormalType" val="SONG_OF_WINDSTORM" />
@@ -1673,10 +1673,10 @@
</skill> </skill>
<skill id="765" levels="1" name="Dance of Blade Storm" enchantGroup1="5" enchantGroup2="5"> <skill id="765" levels="1" name="Dance of Blade Storm" enchantGroup1="5" enchantGroup2="5">
<!-- For 15 seconds, increases a party member's Resistance to bows by 45 and Resistance to crossbows by 25. Decreases M. Atk. by 99%. Additionally increases MP consumption when singing while song/dance is in effect. Requires a dualsword. --> <!-- For 15 seconds, increases a party member's Resistance to bows by 45 and Resistance to crossbows by 25. Decreases M. Atk. by 99%. Additionally increases MP consumption when singing while song/dance is in effect. Requires a dualsword. -->
<table name="#ench1AbnormalTimes">18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 </table> <table name="#ench1AbnormalTimes">18 21 24 27 30 33 36 39 42 45 48 51 54 57 60</table>
<table name="#ench1EffectPoints">666 669 673 676 679 681 684 687 689 692 694 696 698 700 702 </table> <table name="#ench1EffectPoints">666 669 673 676 679 681 684 687 689 692 694 696 698 700 702</table>
<table name="#ench2EffectPoints">704 706 707 709 710 711 713 714 715 1 1 1 1 1 1 </table> <table name="#ench2EffectPoints">704 706 707 709 710 711 713 714 715 1 1 1 1 1 1</table>
<table name="#ench2MpConsume">59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 </table> <table name="#ench2MpConsume">59 58 57 56 55 54 53 52 51 50 49 48 47 46 45</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="DANCE_OF_BLADESTORM" /> <set name="abnormalType" val="DANCE_OF_BLADESTORM" />
@@ -2426,12 +2426,12 @@
</skill> </skill>
<skill id="793" levels="1" name="Rush Impact" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6" enchantGroup8="6"> <skill id="793" levels="1" name="Rush Impact" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6" enchantGroup8="6">
<!-- Rushes forward to attack the enemies in front with 4040 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires an Ancient Sword weapon to be equipped. Increases Power upon the consumption of up to 5 souls. --> <!-- Rushes forward to attack the enemies in front with 4040 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires an Ancient Sword weapon to be equipped. Increases Power upon the consumption of up to 5 souls. -->
<table name="#ench1Power">4071 4102 4133 4164 4195 4226 4257 4289 4320 4351 4382 4413 4444 4475 4507 </table> <table name="#ench1Power">4071 4102 4133 4164 4195 4226 4257 4289 4320 4351 4382 4413 4444 4475 4507</table>
<table name="#ench2Cost">80 78 76 74 72 70 68 66 64 62 59 57 55 53 51 </table> <table name="#ench2Cost">80 78 76 74 72 70 68 66 64 62 59 57 55 53 51</table>
<table name="#ench3ActivateRates">61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> <table name="#ench3ActivateRates">61 62 64 65 66 68 69 70 72 73 74 76 77 78 80</table>
<table name="#ench8Duel">4104 4168 4232 4297 4361 4425 4490 4554 4618 4683 4747 4811 4875 4940 5004 </table> <table name="#ench8Duel">4104 4168 4232 4297 4361 4425 4490 4554 4618 4683 4747 4811 4875 4940 5004</table>
<table name="#enchElementAttack">4 7 10 14 17 20 24 27 30 34 37 40 43 47 50 </table> <table name="#enchElementAttack">4 7 10 14 17 20 24 27 30 34 37 40 43 47 50</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -2495,9 +2495,9 @@
</skill> </skill>
<skill id="794" levels="1" name="Mass Disarm" enchantGroup1="6" enchantGroup2="6"> <skill id="794" levels="1" name="Mass Disarm" enchantGroup1="6" enchantGroup2="6">
<!-- Disarms nearby enemies for 5 seconds. --> <!-- Disarms nearby enemies for 5 seconds. -->
<table name="#ench1ActivateRates">71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#ench1ActivateRates">71 72 73 74 75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#ench2Reuse">145000 140000 135000 130000 125000 120000 115000 110000 105000 100000 95000 90000 85000 80000 75000 </table> <table name="#ench2Reuse">145000 140000 135000 130000 125000 120000 115000 110000 105000 100000 95000 90000 85000 80000 75000</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="5" /> <set name="abnormalTime" val="5" />
<set name="abnormalType" val="DISARM" /> <set name="abnormalType" val="DISARM" />
@@ -2621,9 +2621,9 @@
</skill> </skill>
<skill id="799" levels="3" name="Master Ability - Defense"> <skill id="799" levels="3" name="Master Ability - Defense">
<!-- Increases P. Def.. --> <!-- Increases P. Def.. -->
<table name="#pDefHeavy">59.5 119 178.5 </table> <table name="#pDefHeavy">59.5 119 178.5</table>
<table name="#pDefLight">44.625 89.25 133.875 </table> <table name="#pDefLight">44.625 89.25 133.875</table>
<table name="#pDefMagic">29.75 59.5 89.25 </table> <table name="#pDefMagic">29.75 59.5 89.25</table>
<set name="excludedFromCheck" val="true" /> <set name="excludedFromCheck" val="true" />
<set name="icon" val="icon.skill0142" /> <set name="icon" val="icon.skill0142" />
<set name="magicLvl" val="75" /> <set name="magicLvl" val="75" />

View File

@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="800" levels="3" name="Master Ability - Magic Defense"> <skill id="800" levels="3" name="Master Ability - Magic Defense">
<!-- M. Def. is increased. --> <!-- M. Def. is increased. -->
<table name="#mDef">50.4 100.8 151.2 </table> <table name="#mDef">50.4 100.8 151.2</table>
<set name="excludedFromCheck" val="true" /> <set name="excludedFromCheck" val="true" />
<set name="icon" val="icon.skill0142" /> <set name="icon" val="icon.skill0142" />
<set name="magicLvl" val="75" /> <set name="magicLvl" val="75" />
@@ -275,10 +275,10 @@
</skill> </skill>
<skill id="814" levels="43" name="Full Swing"> <skill id="814" levels="43" name="Full Swing">
<!-- Widely swings a two-handed weapon to attack nearby enemies with 893 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. --> <!-- Widely swings a two-handed weapon to attack nearby enemies with 893 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. -->
<table name="#effectPoints">-208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -338 -340 -341 -342 -343 -344 -345 -346 -347 </table> <table name="#effectPoints">-208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -338 -340 -341 -342 -343 -344 -345 -346 -347</table>
<table name="#magicLvl">43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 78 78 79 80 80 81 82 82 83 </table> <table name="#mpConsume">41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 78 78 79 80 80 81 82 82 83</table>
<table name="#power">893 945 998 1054 1112 1172 1234 1298 1365 1433 1503 1575 1649 1725 1803 1882 1963 2045 2129 2214 2301 2388 2476 2565 2655 2745 2836 2927 3018 3108 3198 3288 3376 3464 3551 3636 3720 3801 3881 3959 4034 4107 4176 </table> <table name="#power">893 945 998 1054 1112 1172 1234 1298 1365 1433 1503 1575 1649 1725 1803 1882 1963 2045 2129 2214 2301 2388 2476 2565 2655 2745 2836 2927 3018 3108 3198 3288 3376 3464 3551 3636 3720 3801 3881 3959 4034 4107 4176</table>
<set name="affectLimit" val="6-12" /> <set name="affectLimit" val="6-12" />
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="baseCritRate" val="15" /> <set name="baseCritRate" val="15" />
@@ -306,10 +306,10 @@
</skill> </skill>
<skill id="815" levels="43" name="Blade Hurricane"> <skill id="815" levels="43" name="Blade Hurricane">
<!-- Attacks nearby enemies with 893 Power added to P. Atk. Requires a dualsword. Ignores Shield Defense. Over-hit and critical hit are possible. --> <!-- Attacks nearby enemies with 893 Power added to P. Atk. Requires a dualsword. Ignores Shield Defense. Over-hit and critical hit are possible. -->
<table name="#effectPoints">-208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -338 -340 -341 -342 -343 -344 -345 -346 -347 </table> <table name="#effectPoints">-208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -338 -340 -341 -342 -343 -344 -345 -346 -347</table>
<table name="#magicLvl">43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 78 78 79 80 80 81 82 82 83 </table> <table name="#mpConsume">41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 78 78 79 80 80 81 82 82 83</table>
<table name="#power">893 945 998 1054 1112 1172 1234 1298 1365 1433 1503 1575 1649 1725 1803 1882 1963 2045 2129 2214 2301 2388 2476 2565 2655 2745 2836 2927 3018 3108 3198 3288 3376 3464 3551 3636 3720 3801 3881 3959 4034 4107 4176 </table> <table name="#power">893 945 998 1054 1112 1172 1234 1298 1365 1433 1503 1575 1649 1725 1803 1882 1963 2045 2129 2214 2301 2388 2476 2565 2655 2745 2836 2927 3018 3108 3198 3288 3376 3464 3551 3636 3720 3801 3881 3959 4034 4107 4176</table>
<set name="affectLimit" val="6-12" /> <set name="affectLimit" val="6-12" />
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="baseCritRate" val="15" /> <set name="baseCritRate" val="15" />
@@ -334,10 +334,10 @@
</skill> </skill>
<skill id="816" levels="43" name="Cleave"> <skill id="816" levels="43" name="Cleave">
<!-- Inflicts a powerful blow on the enemy with 992 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and Critical are possible. --> <!-- Inflicts a powerful blow on the enemy with 992 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and Critical are possible. -->
<table name="#effectPoints">-311 -319 -326 -334 -341 -349 -356 -363 -370 -378 -385 -392 -399 -406 -412 -419 -425 -431 -438 -444 -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499 -502 -505 -507 -509 -511 -513 -515 -516 -518 -519 -521 </table> <table name="#effectPoints">-311 -319 -326 -334 -341 -349 -356 -363 -370 -378 -385 -392 -399 -406 -412 -419 -425 -431 -438 -444 -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499 -502 -505 -507 -509 -511 -513 -515 -516 -518 -519 -521</table>
<table name="#magicLvl">43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 78 78 79 80 80 81 82 82 83 </table> <table name="#mpConsume">41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 78 78 79 80 80 81 82 82 83</table>
<table name="#power">992 1049 1109 1171 1236 1302 1371 1443 1516 1592 1670 1750 1832 1917 2003 2091 2181 2272 2366 2460 2556 2653 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 3752 3849 3945 4040 4133 4224 4312 4399 4482 4563 4640 </table> <table name="#power">992 1049 1109 1171 1236 1302 1371 1443 1516 1592 1670 1750 1832 1917 2003 2091 2181 2272 2366 2460 2556 2653 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 3752 3849 3945 4040 4133 4224 4312 4399 4482 4563 4640</table>
<set name="baseCritRate" val="15" /> <set name="baseCritRate" val="15" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="1080" /> <set name="coolTime" val="1080" />
@@ -367,10 +367,10 @@
</skill> </skill>
<skill id="817" levels="43" name="Double Strike"> <skill id="817" levels="43" name="Double Strike">
<!-- Uses two swords to inflict a powerful blow on the enemy with 992 Power added to P. Atk. Requires a dualsword. Ignores Shield Defense. Over-hit and Critical hit are possible. --> <!-- Uses two swords to inflict a powerful blow on the enemy with 992 Power added to P. Atk. Requires a dualsword. Ignores Shield Defense. Over-hit and Critical hit are possible. -->
<table name="#effectPoints">-311 -319 -326 -334 -341 -349 -356 -363 -370 -378 -385 -392 -399 -406 -412 -419 -425 -431 -438 -444 -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499 -502 -505 -507 -509 -511 -513 -515 -516 -518 -519 -521 </table> <table name="#effectPoints">-311 -319 -326 -334 -341 -349 -356 -363 -370 -378 -385 -392 -399 -406 -412 -419 -425 -431 -438 -444 -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499 -502 -505 -507 -509 -511 -513 -515 -516 -518 -519 -521</table>
<table name="#magicLvl">43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 78 78 79 80 80 81 82 82 83 </table> <table name="#mpConsume">41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 78 78 79 80 80 81 82 82 83</table>
<table name="#power">992 1049 1109 1171 1236 1302 1371 1443 1516 1592 1670 1750 1832 1917 2003 2091 2181 2272 2366 2460 2556 2653 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 3752 3849 3945 4040 4133 4224 4312 4399 4482 4563 4640 </table> <table name="#power">992 1049 1109 1171 1236 1302 1371 1443 1516 1592 1670 1750 1832 1917 2003 2091 2181 2272 2366 2460 2556 2653 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 3752 3849 3945 4040 4133 4224 4312 4399 4482 4563 4640</table>
<set name="baseCritRate" val="15" /> <set name="baseCritRate" val="15" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="167" /> <set name="coolTime" val="167" />
@@ -453,10 +453,10 @@
</skill> </skill>
<skill id="822" levels="3" name="Repair Golem"> <skill id="822" levels="3" name="Repair Golem">
<!-- Repairs the summoned golem to recover the golem's HP by 8%. --> <!-- Repairs the summoned golem to recover the golem's HP by 8%. -->
<table name="#amount">8 12 15 </table> <table name="#amount">8 12 15</table>
<table name="#effectPoints">362 481 562 </table> <table name="#effectPoints">362 481 562</table>
<table name="#magicLvl">40 49 55 </table> <table name="#magicLvl">40 49 55</table>
<table name="#mpConsume">61 78 88 </table> <table name="#mpConsume">61 78 88</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -479,11 +479,11 @@
</skill> </skill>
<skill id="823" levels="3" name="Strengthen Golem"> <skill id="823" levels="3" name="Strengthen Golem">
<!-- Increases the summoned golem's P. Atk. by 8% and Atk. Spd. by 3% for 20 minutes. --> <!-- Increases the summoned golem's P. Atk. by 8% and Atk. Spd. by 3% for 20 minutes. -->
<table name="#effectPoints">408 495 549 </table> <table name="#effectPoints">408 495 549</table>
<table name="#magicLvl">43 52 58 </table> <table name="#magicLvl">43 52 58</table>
<table name="#mpConsume">24 36 42 </table> <table name="#mpConsume">24 36 42</table>
<table name="#pAtk">1.08 1.12 1.15 </table> <table name="#pAtk">1.08 1.12 1.15</table>
<table name="#pAtkSpd">1.03 1.06 1.09 </table> <table name="#pAtkSpd">1.03 1.06 1.09</table>
<set name="abnormalLvl" val="4" /> <set name="abnormalLvl" val="4" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_UP" /> <set name="abnormalType" val="PA_UP" />
@@ -510,11 +510,11 @@
</skill> </skill>
<skill id="824" levels="3" name="Golem Reinforcement"> <skill id="824" levels="3" name="Golem Reinforcement">
<!-- For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 8% and maximum HP by 5%. --> <!-- For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 8% and maximum HP by 5%. -->
<table name="#effectPoints">379 467 523 </table> <table name="#effectPoints">379 467 523</table>
<table name="#magicLvl">40 49 55 </table> <table name="#magicLvl">40 49 55</table>
<table name="#maxHp">1.05 1.08 1.1 </table> <table name="#maxHp">1.05 1.08 1.1</table>
<table name="#mpConsume">35 44 44 </table> <table name="#mpConsume">35 44 44</table>
<table name="#pDef">1.08 1.12 1.15 </table> <table name="#pDef">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="4" /> <set name="abnormalLvl" val="4" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PD_UP" /> <set name="abnormalType" val="PD_UP" />
@@ -718,9 +718,9 @@
</skill> </skill>
<skill id="832" levels="2" name="Fast Recovery"> <skill id="832" levels="2" name="Fast Recovery">
<!-- Increases HP/MP/CP Recovery Bonus. --> <!-- Increases HP/MP/CP Recovery Bonus. -->
<table name="#magicLvl">43 49 </table> <table name="#magicLvl">43 49</table>
<table name="#regHpCp">4 6 </table> <table name="#regHpCp">4 6</table>
<table name="#regMp">2 4 </table> <table name="#regMp">2 4</table>
<set name="icon" val="icon.skill0832" /> <set name="icon" val="icon.skill0832" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -772,10 +772,10 @@
</skill> </skill>
<skill id="835" levels="4" name="Imbue Seed of Destruction"> <skill id="835" levels="4" name="Imbue Seed of Destruction">
<!-- Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed. --> <!-- Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed. -->
<table name="#calledSkillLevel">1 2 3 4 </table> <table name="#calledSkillLevel">1 2 3 4</table>
<table name="#effectPoints">-317 -323 -328 -333 </table> <table name="#effectPoints">-317 -323 -328 -333</table>
<table name="#magicLvl">68 70 72 74 </table> <table name="#magicLvl">68 70 72 74</table>
<table name="#mdot">16 17 17 17 </table> <table name="#mdot">16 17 17 17</table>
<set name="abnormalLvl" val="8" /> <set name="abnormalLvl" val="8" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="DARK_SEED" /> <set name="abnormalType" val="DARK_SEED" />
@@ -812,8 +812,8 @@
</skill> </skill>
<skill id="836" levels="3" name="Oblivion Trap"> <skill id="836" levels="3" name="Oblivion Trap">
<!-- Creates a trap that when triggered makes the enemy lose focus, potentially causing them to lose their target when attacking. --> <!-- Creates a trap that when triggered makes the enemy lose focus, potentially causing them to lose their target when attacking. -->
<table name="#magicLvl">64 68 72 </table> <table name="#magicLvl">64 68 72</table>
<table name="#npcId">13125 13126 13127 </table> <table name="#npcId">13125 13126 13127</table>
<set name="effectPoint" val="-1" /> <set name="effectPoint" val="-1" />
<set name="hitTime" val="3000" /> <set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0836" /> <set name="icon" val="icon.skill0836" />
@@ -1464,8 +1464,8 @@
</skill> </skill>
<skill id="869" levels="9" name="Mercenary Power Strike"> <skill id="869" levels="9" name="Mercenary Power Strike">
<!-- Delivers a powerful blow that strikes the target with 2272 Power added to P. Atk. --> <!-- Delivers a powerful blow that strikes the target with 2272 Power added to P. Atk. -->
<table name="#magicLvl">60 70 80 81 82 83 84 85 86 </table> <table name="#magicLvl">60 70 80 81 82 83 84 85 86</table>
<table name="#power">2272 3252 4224 4312 4399 4482 4563 4640 4715 </table> <table name="#power">2272 3252 4224 4312 4399 4482 4563 4640 4715</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="720" /> <set name="coolTime" val="720" />
<set name="effectPoint" val="-1" /> <set name="effectPoint" val="-1" />
@@ -1485,9 +1485,9 @@
</skill> </skill>
<skill id="870" levels="8" name="Knight Mercenary Power Strike"> <skill id="870" levels="8" name="Knight Mercenary Power Strike">
<!-- Delivers a strong, crushing attack on your opponent with 3252 Power added to P. Atk. --> <!-- Delivers a strong, crushing attack on your opponent with 3252 Power added to P. Atk. -->
<table name="#effectPoints">-321 -342 -343 -344 -345 -346 -347 -348 </table> <table name="#effectPoints">-321 -342 -343 -344 -345 -346 -347 -348</table>
<table name="#magicLvl">70 80 81 82 83 84 85 86 </table> <table name="#magicLvl">70 80 81 82 83 84 85 86</table>
<table name="#power">3252 4224 4312 4399 4482 4563 4640 4715 </table> <table name="#power">3252 4224 4312 4399 4482 4563 4640 4715</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="720" /> <set name="coolTime" val="720" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -1530,9 +1530,9 @@
</skill> </skill>
<skill id="872" levels="8" name="Archer Mercenary Power Shot"> <skill id="872" levels="8" name="Archer Mercenary Power Shot">
<!-- Uses a bow to attack a distant opponent with 4336 Power added to P. Atk. Over-hit is possible. --> <!-- Uses a bow to attack a distant opponent with 4336 Power added to P. Atk. Over-hit is possible. -->
<table name="#effectPoints">-646 -684 -686 -688 -690 -692 -694 -696 </table> <table name="#effectPoints">-646 -684 -686 -688 -690 -692 -694 -696</table>
<table name="#magicLvl">70 80 81 82 83 84 85 86 </table> <table name="#magicLvl">70 80 81 82 83 84 85 86</table>
<table name="#power">4336 5632 5750 5865 5976 6084 6187 6286 </table> <table name="#power">4336 5632 5750 5865 5976 6084 6187 6286</table>
<set name="castRange" val="700" /> <set name="castRange" val="700" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -1573,10 +1573,10 @@
</skill> </skill>
<skill id="874" levels="8" name="Wizard Mercenary Flame Strike"> <skill id="874" levels="8" name="Wizard Mercenary Flame Strike">
<!-- Launches a flaming swath of energy that inflicts Fire damage on the enemy with 68 Power. --> <!-- Launches a flaming swath of energy that inflicts Fire damage on the enemy with 68 Power. -->
<table name="#effectPoints">-676 -679 -681 -684 -687 -689 -692 -694 </table> <table name="#effectPoints">-676 -679 -681 -684 -687 -689 -692 -694</table>
<table name="#elementPower">20 25 30 35 40 45 50 55 </table> <table name="#elementPower">20 25 30 35 40 45 50 55</table>
<table name="#magicLvl">70 80 81 82 83 84 85 86 </table> <table name="#magicLvl">70 80 81 82 83 84 85 86</table>
<table name="#power">68 78 78 79 80 81 81 82 </table> <table name="#power">68 78 78 79 80 81 81 82</table>
<set name="affectLimit" val="5-12" /> <set name="affectLimit" val="5-12" />
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
@@ -1623,9 +1623,9 @@
</skill> </skill>
<skill id="876" levels="8" name="Kamael Captain Mercenary Enuma Elish"> <skill id="876" levels="8" name="Kamael Captain Mercenary Enuma Elish">
<!-- Attacks the opponent using the mighty Sword of Creation with 4878 Power added to P. Atk. --> <!-- Attacks the opponent using the mighty Sword of Creation with 4878 Power added to P. Atk. -->
<table name="#effectPoints">-646 -684 -686 -688 -690 -692 -694 -696 </table> <table name="#effectPoints">-646 -684 -686 -688 -690 -692 -694 -696</table>
<table name="#magicLvl">70 80 81 82 83 84 85 86 </table> <table name="#magicLvl">70 80 81 82 83 84 85 86</table>
<table name="#power">4878 6335 6468 6598 6723 6844 6960 7072 </table> <table name="#power">4878 6335 6468 6598 6723 6844 6960 7072</table>
<set name="affectLimit" val="5-12" /> <set name="affectLimit" val="5-12" />
<set name="affectRange" val="400" /> <set name="affectRange" val="400" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
@@ -1649,8 +1649,8 @@
</skill> </skill>
<skill id="877" levels="8" name="Kamael Captain Mercenary Disarm"> <skill id="877" levels="8" name="Kamael Captain Mercenary Disarm">
<!-- Disarms the enemy and prevents him from equipping a weapon for 5 seconds. --> <!-- Disarms the enemy and prevents him from equipping a weapon for 5 seconds. -->
<table name="#effectPoints">-646 -684 -686 -688 -690 -692 -694 -696 </table> <table name="#effectPoints">-646 -684 -686 -688 -690 -692 -694 -696</table>
<table name="#magicLvl">70 80 81 82 83 84 85 86 </table> <table name="#magicLvl">70 80 81 82 83 84 85 86</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="5" /> <set name="abnormalTime" val="5" />
<set name="abnormalType" val="DISARM" /> <set name="abnormalType" val="DISARM" />
@@ -1678,9 +1678,9 @@
</skill> </skill>
<skill id="878" levels="7" name="Knight Captain Mercenary Power Strike"> <skill id="878" levels="7" name="Knight Captain Mercenary Power Strike">
<!-- Inflicts a pounding attack on your enemy with 5068 Power added to P. Atk. --> <!-- Inflicts a pounding attack on your enemy with 5068 Power added to P. Atk. -->
<table name="#effectPoints">-323 -342 -343 -344 -345 -346 -347 </table> <table name="#effectPoints">-323 -342 -343 -344 -345 -346 -347</table>
<table name="#magicLvl">80 81 82 83 84 85 86 </table> <table name="#magicLvl">80 81 82 83 84 85 86</table>
<table name="#power">5068 5175 5278 5379 5475 5568 5658 </table> <table name="#power">5068 5175 5278 5379 5475 5568 5658</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="720" /> <set name="coolTime" val="720" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -1700,7 +1700,7 @@
</skill> </skill>
<skill id="879" levels="7" name="Knight Captain Mercenary Curse Fear"> <skill id="879" levels="7" name="Knight Captain Mercenary Curse Fear">
<!-- Causes your enemy to flee in fear. --> <!-- Causes your enemy to flee in fear. -->
<table name="#magicLvl">80 81 82 83 84 85 86 </table> <table name="#magicLvl">80 81 82 83 84 85 86</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_FLEE" /> <set name="abnormalType" val="TURN_FLEE" />
@@ -1750,9 +1750,9 @@
</skill> </skill>
<skill id="881" levels="7" name="Commander Mercenary Twister"> <skill id="881" levels="7" name="Commander Mercenary Twister">
<!-- Supplements the user's M. Atk. with 116 Power to create a powerful cyclone that inflicts Wind damage on the enemy. --> <!-- Supplements the user's M. Atk. with 116 Power to create a powerful cyclone that inflicts Wind damage on the enemy. -->
<table name="#elementPower">25 30 35 40 45 50 55 </table> <table name="#elementPower">25 30 35 40 45 50 55</table>
<table name="#magicLvl">80 81 82 83 84 85 86 </table> <table name="#magicLvl">80 81 82 83 84 85 86</table>
<table name="#power">116 117 119 120 121 122 123 </table> <table name="#power">116 117 119 120 121 122 123</table>
<set name="castRange" val="750" /> <set name="castRange" val="750" />
<set name="effectPoint" val="-1" /> <set name="effectPoint" val="-1" />
<set name="effectRange" val="1250" /> <set name="effectRange" val="1250" />
@@ -1774,9 +1774,9 @@
</skill> </skill>
<skill id="882" levels="7" name="Commander Mercenary Blaze"> <skill id="882" levels="7" name="Commander Mercenary Blaze">
<!-- Ignites flames on the user's body. Power 116. --> <!-- Ignites flames on the user's body. Power 116. -->
<table name="#elementPower">25 30 35 40 45 50 55 </table> <table name="#elementPower">25 30 35 40 45 50 55</table>
<table name="#magicLvl">80 81 82 83 84 85 86 </table> <table name="#magicLvl">80 81 82 83 84 85 86</table>
<table name="#power">116 117 119 120 121 122 123 </table> <table name="#power">116 117 119 120 121 122 123</table>
<set name="castRange" val="750" /> <set name="castRange" val="750" />
<set name="effectPoint" val="-1" /> <set name="effectPoint" val="-1" />
<set name="effectRange" val="1250" /> <set name="effectRange" val="1250" />
@@ -1798,7 +1798,7 @@
</skill> </skill>
<skill id="883" levels="7" name="Commander Mercenary Seal of Binding"> <skill id="883" levels="7" name="Commander Mercenary Seal of Binding">
<!-- Holds nearby enemies for 30 seconds. --> <!-- Holds nearby enemies for 30 seconds. -->
<table name="#magicLvl">80 81 82 83 84 85 86 </table> <table name="#magicLvl">80 81 82 83 84 85 86</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -1829,7 +1829,7 @@
</skill> </skill>
<skill id="884" levels="11" name="Air Assault"> <skill id="884" levels="11" name="Air Assault">
<!-- Moves forward quickly and inflicts damage on nearby enemies. --> <!-- Moves forward quickly and inflicts damage on nearby enemies. -->
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85</table>
<set name="affectRange" val="100" /> <set name="affectRange" val="100" />
<set name="castRange" val="2500" /> <set name="castRange" val="2500" />
<set name="coolTime" val="200" /> <set name="coolTime" val="200" />
@@ -1881,10 +1881,10 @@
</skill> </skill>
<skill id="886" levels="11" name="Air Shock Bomb"> <skill id="886" levels="11" name="Air Shock Bomb">
<!-- Damages and stuns the target with 2251 Power, temporarily preventing movement. --> <!-- Damages and stuns the target with 2251 Power, temporarily preventing movement. -->
<table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75 </table> <table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75</table>
<table name="#power">2251 2310 2367 2424 2480 2534 2588 2639 2690 2738 2784 </table> <table name="#power">2251 2310 2367 2424 2480 2534 2588 2639 2690 2738 2784</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1912,10 +1912,10 @@
</skill> </skill>
<skill id="887" levels="11" name="Sky Clutch"> <skill id="887" levels="11" name="Sky Clutch">
<!-- Inflicts damage and simultaneously holds the targeted enemy with 110 Power. Only one root effect can be used at a time. --> <!-- Inflicts damage and simultaneously holds the targeted enemy with 110 Power. Only one root effect can be used at a time. -->
<table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75 </table> <table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75</table>
<table name="#power">110 111 112 114 115 116 117 119 120 121 122 </table> <table name="#power">110 111 112 114 115 116 117 119 120 121 122</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -1944,10 +1944,10 @@
</skill> </skill>
<skill id="888" levels="11" name="Energy Storm"> <skill id="888" levels="11" name="Energy Storm">
<!-- Delivers a powerful strike with 3752 Power. --> <!-- Delivers a powerful strike with 3752 Power. -->
<table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75 </table> <table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75</table>
<table name="#power">3752 3849 3945 4040 4133 4224 4312 4399 4482 4563 4640 </table> <table name="#power">3752 3849 3945 4040 4133 4224 4312 4399 4482 4563 4640</table>
<set name="castRange" val="200" /> <set name="castRange" val="200" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="500" /> <set name="effectRange" val="500" />
@@ -1965,10 +1965,10 @@
</skill> </skill>
<skill id="889" levels="11" name="Energy Storm"> <skill id="889" levels="11" name="Energy Storm">
<!-- Delivers a powerful strike with 3752 Power. --> <!-- Delivers a powerful strike with 3752 Power. -->
<table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75 </table> <table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75</table>
<table name="#power">3752 3849 3945 4040 4133 4224 4312 4399 4482 4563 4640 </table> <table name="#power">3752 3849 3945 4040 4133 4224 4312 4399 4482 4563 4640</table>
<set name="castRange" val="200" /> <set name="castRange" val="200" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="500" /> <set name="effectRange" val="500" />
@@ -1986,10 +1986,10 @@
</skill> </skill>
<skill id="890" levels="11" name="Prodigious Flare"> <skill id="890" levels="11" name="Prodigious Flare">
<!-- Delivers a powerful strike with 5627 Power. --> <!-- Delivers a powerful strike with 5627 Power. -->
<table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75 </table> <table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75</table>
<table name="#power">5627 5773 5918 6060 6199 6335 6468 6598 6723 6844 6960 </table> <table name="#power">5627 5773 5918 6060 6199 6335 6468 6598 6723 6844 6960</table>
<set name="castRange" val="200" /> <set name="castRange" val="200" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="500" /> <set name="effectRange" val="500" />
@@ -2007,10 +2007,10 @@
</skill> </skill>
<skill id="891" levels="11" name="Energy Shot"> <skill id="891" levels="11" name="Energy Shot">
<!-- Inflicts a powerful long-range attack with 88 Power. --> <!-- Inflicts a powerful long-range attack with 88 Power. -->
<table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75 </table> <table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75</table>
<table name="#power">88 89 90 91 92 93 94 95 96 97 98 </table> <table name="#power">88 89 90 91 92 93 94 95 96 97 98</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1800" /> <set name="effectRange" val="1800" />
@@ -2029,10 +2029,10 @@
</skill> </skill>
<skill id="892" levels="11" name="Energy Shot"> <skill id="892" levels="11" name="Energy Shot">
<!-- Inflicts a powerful long-range attack with 131 Power. --> <!-- Inflicts a powerful long-range attack with 131 Power. -->
<table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75 </table> <table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75</table>
<table name="#power">131 133 135 136 138 139 141 142 144 145 146 </table> <table name="#power">131 133 135 136 138 139 141 142 144 145 146</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1800" /> <set name="effectRange" val="1800" />
@@ -2051,10 +2051,10 @@
</skill> </skill>
<skill id="893" levels="11" name="Concentrated Energy Shot"> <skill id="893" levels="11" name="Concentrated Energy Shot">
<!-- Gathers strength to inflict a powerful long-range attack with 197 Power. --> <!-- Gathers strength to inflict a powerful long-range attack with 197 Power. -->
<table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75 </table> <table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75</table>
<table name="#power">197 199 202 204 206 209 211 213 215 217 219 </table> <table name="#power">197 199 202 204 206 209 211 213 215 217 219</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1800" /> <set name="effectRange" val="1800" />
@@ -2120,10 +2120,10 @@
</skill> </skill>
<skill id="896" levels="6" name="Rolling Step"> <skill id="896" levels="6" name="Rolling Step">
<!-- Inflicts a powerful blow with 9503 Power. --> <!-- Inflicts a powerful blow with 9503 Power. -->
<table name="#effectPoints">-676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-676 -679 -681 -684 -687 -689</table>
<table name="#mpConsume">72 73 74 74 75 75 </table> <table name="#mpConsume">72 73 74 74 75 75</table>
<table name="#pvePower">9503 9702 9896 10084 10266 10440 </table> <table name="#pvePower">9503 9702 9896 10084 10266 10440</table>
<table name="#pvpPower">3168 3234 3299 3362 3422 3480 </table> <table name="#pvpPower">3168 3234 3299 3362 3422 3480</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="400" /> <set name="effectRange" val="400" />
@@ -2143,10 +2143,10 @@
</skill> </skill>
<skill id="897" levels="6" name="Double Blast"> <skill id="897" levels="6" name="Double Blast">
<!-- Inflicts a powerful long-range attack with 9503 Power. --> <!-- Inflicts a powerful long-range attack with 9503 Power. -->
<table name="#effectPoints">-676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-676 -679 -681 -684 -687 -689</table>
<table name="#mpConsume">72 73 74 74 75 75 </table> <table name="#mpConsume">72 73 74 74 75 75</table>
<table name="#pvePower">9503 9702 9896 10084 10266 10440 </table> <table name="#pvePower">9503 9702 9896 10084 10266 10440</table>
<table name="#pvpPower">3168 3234 3299 3362 3422 3480 </table> <table name="#pvpPower">3168 3234 3299 3362 3422 3480</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1500" /> <set name="effectRange" val="1500" />
@@ -2165,10 +2165,10 @@
</skill> </skill>
<skill id="898" levels="6" name="Tornado Slash"> <skill id="898" levels="6" name="Tornado Slash">
<!-- Inflicts a powerful blow on nearby enemies with 5068 Power. --> <!-- Inflicts a powerful blow on nearby enemies with 5068 Power. -->
<table name="#effectPoints">-676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-676 -679 -681 -684 -687 -689</table>
<table name="#mpConsume">72 73 74 74 75 75 </table> <table name="#mpConsume">72 73 74 74 75 75</table>
<table name="#pvePower">5068 5175 5278 5379 5475 5568 </table> <table name="#pvePower">5068 5175 5278 5379 5475 5568</table>
<table name="#pvpPower">1690 1725 1760 1793 1825 1856 </table> <table name="#pvpPower">1690 1725 1760 1793 1825 1856</table>
<set name="affectLimit" val="6-12" /> <set name="affectLimit" val="6-12" />
<set name="affectRange" val="100" /> <set name="affectRange" val="100" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -2187,10 +2187,10 @@
</skill> </skill>
<skill id="899" levels="6" name="Cat Roar"> <skill id="899" levels="6" name="Cat Roar">
<!-- Uses the cry of danger to decrease P. Def./M. Def./Speed/Atk. Spd. of nearby enemies and decreases Magic Spd. Power 3168. --> <!-- Uses the cry of danger to decrease P. Def./M. Def./Speed/Atk. Spd. of nearby enemies and decreases Magic Spd. Power 3168. -->
<table name="#effectPoints">-676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-676 -679 -681 -684 -687 -689</table>
<table name="#mpConsume">72 73 74 74 75 75 </table> <table name="#mpConsume">72 73 74 74 75 75</table>
<table name="#pvePower">3168 3234 3299 3362 3422 3480 </table> <table name="#pvePower">3168 3234 3299 3362 3422 3480</table>
<table name="#pvpPower">1056 1078 1100 1121 1141 1160 </table> <table name="#pvpPower">1056 1078 1100 1121 1141 1160</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="MULTI_DEBUFF" /> <set name="abnormalType" val="MULTI_DEBUFF" />

View File

@@ -2,11 +2,11 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="900" levels="6" name="Energy Blast"> <skill id="900" levels="6" name="Energy Blast">
<!-- Inflicts a powerful blow with 15838 Power. --> <!-- Inflicts a powerful blow with 15838 Power. -->
<table name="#effectPoints">-676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">80 81 82 83 84 85 </table> <table name="#magicLvl">80 81 82 83 84 85</table>
<table name="#mpConsume">72 73 74 74 75 75 </table> <table name="#mpConsume">72 73 74 74 75 75</table>
<table name="#pvePower">15838 16170 16494 16807 17110 17400 </table> <table name="#pvePower">15838 16170 16494 16807 17110 17400</table>
<table name="#pvpPower">5280 5390 5498 5603 5704 5800 </table> <table name="#pvpPower">5280 5390 5498 5603 5704 5800</table>
<set name="affectLimit" val="6-12" /> <set name="affectLimit" val="6-12" />
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -26,11 +26,11 @@
</skill> </skill>
<skill id="901" levels="6" name="Dark Strike"> <skill id="901" levels="6" name="Dark Strike">
<!-- Inflicts a powerful blow with 9503 Power. --> <!-- Inflicts a powerful blow with 9503 Power. -->
<table name="#effectPoints">-676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">80 81 82 83 84 85 </table> <table name="#magicLvl">80 81 82 83 84 85</table>
<table name="#mpConsume">72 73 74 74 75 75 </table> <table name="#mpConsume">72 73 74 74 75 75</table>
<table name="#pvePower">9503 9702 9896 10084 10266 10440 </table> <table name="#pvePower">9503 9702 9896 10084 10266 10440</table>
<table name="#pvpPower">3168 3234 3299 3362 3422 3480 </table> <table name="#pvpPower">3168 3234 3299 3362 3422 3480</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="400" /> <set name="effectRange" val="400" />
@@ -50,11 +50,11 @@
</skill> </skill>
<skill id="902" levels="6" name="Bursting Flame"> <skill id="902" levels="6" name="Bursting Flame">
<!-- Inflicts a powerful long-range attack with 9503 Power. --> <!-- Inflicts a powerful long-range attack with 9503 Power. -->
<table name="#effectPoints">-676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">80 81 82 83 84 85 </table> <table name="#magicLvl">80 81 82 83 84 85</table>
<table name="#mpConsume">72 73 74 74 75 75 </table> <table name="#mpConsume">72 73 74 74 75 75</table>
<table name="#pvePower">9503 9702 9896 10084 10266 10440 </table> <table name="#pvePower">9503 9702 9896 10084 10266 10440</table>
<table name="#pvpPower">3168 3234 3299 3362 3422 3480 </table> <table name="#pvpPower">3168 3234 3299 3362 3422 3480</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1500" /> <set name="effectRange" val="1500" />
@@ -73,11 +73,11 @@
</skill> </skill>
<skill id="903" levels="6" name="Stratum Explosion"> <skill id="903" levels="6" name="Stratum Explosion">
<!-- Inflicts a powerful blow on nearby enemies with 5068 Power. --> <!-- Inflicts a powerful blow on nearby enemies with 5068 Power. -->
<table name="#effectPoints">-676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">80 81 82 83 84 85 </table> <table name="#magicLvl">80 81 82 83 84 85</table>
<table name="#mpConsume">72 73 74 74 75 75 </table> <table name="#mpConsume">72 73 74 74 75 75</table>
<table name="#pvePower">5068 5175 5278 5379 5475 5568 </table> <table name="#pvePower">5068 5175 5278 5379 5475 5568</table>
<table name="#pvpPower">1690 1725 1760 1793 1825 1856 </table> <table name="#pvpPower">1690 1725 1760 1793 1825 1856</table>
<set name="affectLimit" val="6-12" /> <set name="affectLimit" val="6-12" />
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -96,10 +96,10 @@
</skill> </skill>
<skill id="904" levels="6" name="Corpse Burst"> <skill id="904" levels="6" name="Corpse Burst">
<!-- Causes a nearby corpse to burst open, poisoning enemies with 348 Power. Effect 8. --> <!-- Causes a nearby corpse to burst open, poisoning enemies with 348 Power. Effect 8. -->
<table name="#effectPoints">-338 -340 -341 -342 -344 -345 </table> <table name="#effectPoints">-338 -340 -341 -342 -344 -345</table>
<table name="#mpConsume">72 73 74 74 75 75 </table> <table name="#mpConsume">72 73 74 74 75 75</table>
<table name="#pvePower">348 351 355 358 361 364 </table> <table name="#pvePower">348 351 355 358 361 364</table>
<table name="#pvpPower">116 117 119 120 121 122 </table> <table name="#pvpPower">116 117 119 120 121 122</table>
<set name="abnormalLvl" val="8" /> <set name="abnormalLvl" val="8" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -134,10 +134,10 @@
</skill> </skill>
<skill id="905" levels="6" name="Dark Detonation"> <skill id="905" levels="6" name="Dark Detonation">
<!-- Inflicts a powerful continuous attack on nearby enemies, stunning them with 12670 Power. --> <!-- Inflicts a powerful continuous attack on nearby enemies, stunning them with 12670 Power. -->
<table name="#effectPoints">-676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-676 -679 -681 -684 -687 -689</table>
<table name="#mpConsume">72 73 74 74 75 75 </table> <table name="#mpConsume">72 73 74 74 75 75</table>
<table name="#pvePower">12670 12936 13195 13446 13688 13920 </table> <table name="#pvePower">12670 12936 13195 13446 13688 13920</table>
<table name="#pvpPower">4224 4312 4399 4482 4563 4640 </table> <table name="#pvpPower">4224 4312 4399 4482 4563 4640</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -165,10 +165,10 @@
</skill> </skill>
<skill id="906" levels="6" name="Lance Step"> <skill id="906" levels="6" name="Lance Step">
<!-- Inflicts a mighty straight-line blow with 9503 Power. --> <!-- Inflicts a mighty straight-line blow with 9503 Power. -->
<table name="#effectPoints">-676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-676 -679 -681 -684 -687 -689</table>
<table name="#mpConsume">72 73 74 74 75 75 </table> <table name="#mpConsume">72 73 74 74 75 75</table>
<table name="#pvePower">9503 9702 9896 10084 10266 10440 </table> <table name="#pvePower">9503 9702 9896 10084 10266 10440</table>
<table name="#pvpPower">3168 3234 3299 3362 3422 3480 </table> <table name="#pvpPower">3168 3234 3299 3362 3422 3480</table>
<set name="affectLimit" val="6-12" /> <set name="affectLimit" val="6-12" />
<set name="affectRange" val="900" /> <set name="affectRange" val="900" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -188,10 +188,10 @@
</skill> </skill>
<skill id="907" levels="6" name="Aqua Blast"> <skill id="907" levels="6" name="Aqua Blast">
<!-- Inflicts a powerful long-range attack with 9503 Power. --> <!-- Inflicts a powerful long-range attack with 9503 Power. -->
<table name="#effectPoints">-676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-676 -679 -681 -684 -687 -689</table>
<table name="#mpConsume">72 73 74 74 75 75 </table> <table name="#mpConsume">72 73 74 74 75 75</table>
<table name="#pvePower">9503 9702 9896 10084 10266 10440 </table> <table name="#pvePower">9503 9702 9896 10084 10266 10440</table>
<table name="#pvpPower">3168 3234 3299 3362 3422 3480 </table> <table name="#pvpPower">3168 3234 3299 3362 3422 3480</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1500" /> <set name="effectRange" val="1500" />
@@ -212,10 +212,10 @@
</skill> </skill>
<skill id="908" levels="6" name="Spin Slash"> <skill id="908" levels="6" name="Spin Slash">
<!-- Inflicts a powerful blow on nearby enemies with 5068 Power. --> <!-- Inflicts a powerful blow on nearby enemies with 5068 Power. -->
<table name="#effectPoints">-676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-676 -679 -681 -684 -687 -689</table>
<table name="#mpConsume">72 73 74 74 75 75 </table> <table name="#mpConsume">72 73 74 74 75 75</table>
<table name="#pvePower">5068 5175 5278 5379 5475 5568 </table> <table name="#pvePower">5068 5175 5278 5379 5475 5568</table>
<table name="#pvpPower">1690 1725 1760 1793 1825 1856 </table> <table name="#pvpPower">1690 1725 1760 1793 1825 1856</table>
<set name="affectLimit" val="6-12" /> <set name="affectLimit" val="6-12" />
<set name="affectRange" val="80" /> <set name="affectRange" val="80" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -234,10 +234,10 @@
</skill> </skill>
<skill id="909" levels="6" name="Ice Focus"> <skill id="909" levels="6" name="Ice Focus">
<!-- Inflicts continuous damage on nearby enemies with 348 Power, decreasing their Speed, Atk. Spd. and Casting Spd. --> <!-- Inflicts continuous damage on nearby enemies with 348 Power, decreasing their Speed, Atk. Spd. and Casting Spd. -->
<table name="#effectPoints">-338 -340 -341 -342 -344 -345 </table> <table name="#effectPoints">-338 -340 -341 -342 -344 -345</table>
<table name="#mpConsume">72 73 74 74 75 75 </table> <table name="#mpConsume">72 73 74 74 75 75</table>
<table name="#pvePower">348 351 355 358 361 364 </table> <table name="#pvePower">348 351 355 358 361 364</table>
<table name="#pvpPower">116 117 119 120 121 122 </table> <table name="#pvpPower">116 117 119 120 121 122</table>
<set name="abnormalLvl" val="8" /> <set name="abnormalLvl" val="8" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -273,10 +273,10 @@
</skill> </skill>
<skill id="910" levels="6" name="Water Jet"> <skill id="910" levels="6" name="Water Jet">
<!-- Strikes enemies with 12670 Power in a mighty rush of Water. Effect 8. --> <!-- Strikes enemies with 12670 Power in a mighty rush of Water. Effect 8. -->
<table name="#effectPoints">-676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-676 -679 -681 -684 -687 -689</table>
<table name="#mpConsume">72 73 74 74 75 75 </table> <table name="#mpConsume">72 73 74 74 75 75</table>
<table name="#pvePower">12670 12936 13195 13446 13688 13920 </table> <table name="#pvePower">12670 12936 13195 13446 13688 13920</table>
<table name="#pvpPower">4224 4312 4399 4482 4563 4640 </table> <table name="#pvpPower">4224 4312 4399 4482 4563 4640</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -306,10 +306,10 @@
</skill> </skill>
<skill id="911" levels="11" name="Energy Burst"> <skill id="911" levels="11" name="Energy Burst">
<!-- Inflicts a powerful blow on nearby enemies with 469 Power. --> <!-- Inflicts a powerful blow on nearby enemies with 469 Power. -->
<table name="#effectPoints">-669 -673 -676 -679 -681 -684 -687 -689 -692 -694 -696 </table> <table name="#effectPoints">-669 -673 -676 -679 -681 -684 -687 -689 -692 -694 -696</table>
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75 </table> <table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75</table>
<table name="#power">469 482 494 505 517 528 539 550 561 571 580 </table> <table name="#power">469 482 494 505 517 528 539 550 561 571 580</table>
<set name="affectLimit" val="6-12" /> <set name="affectLimit" val="6-12" />
<set name="affectRange" val="100" /> <set name="affectRange" val="100" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -425,9 +425,9 @@
</skill> </skill>
<skill id="916" levels="4" name="Shield Deflect Magic"> <skill id="916" levels="4" name="Shield Deflect Magic">
<!-- For 8 seconds, transfers magical damage back to the enemy caster. --> <!-- For 8 seconds, transfers magical damage back to the enemy caster. -->
<table name="#magicLvl">60 64 68 72 </table> <table name="#magicLvl">60 64 68 72</table>
<table name="#mpConsume">28 29 29 29 </table> <table name="#mpConsume">28 29 29 29</table>
<table name="#vengeanceMdam">20 30 40 50 </table> <table name="#vengeanceMdam">20 30 40 50</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="8" /> <set name="abnormalTime" val="8" />
<set name="abnormalType" val="REFLECT_MAGIC_DD" /> <set name="abnormalType" val="REFLECT_MAGIC_DD" />
@@ -516,10 +516,10 @@
</skill> </skill>
<skill id="920" levels="37" name="Power Crush"> <skill id="920" levels="37" name="Power Crush">
<!-- Attacks the enemy with 664 Power added to P. Atk. Over-hit and Critical hit are possible. --> <!-- Attacks the enemy with 664 Power added to P. Atk. Over-hit and Critical hit are possible. -->
<table name="#effectPoints">-193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 </table> <table name="#effectPoints">-193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337</table>
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#mpConsume">38 38 40 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 </table> <table name="#mpConsume">38 38 40 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77</table>
<table name="#power">664 706 750 795 843 893 945 998 1054 1112 1172 1234 1298 1365 1433 1503 1575 1649 1725 1803 1882 1963 2045 2129 2214 2301 2388 2476 2565 2655 2745 2836 2927 3018 3108 3198 3288 </table> <table name="#power">664 706 750 795 843 893 945 998 1054 1112 1172 1234 1298 1365 1433 1503 1575 1649 1725 1803 1882 1963 2045 2129 2214 2301 2388 2476 2565 2655 2745 2836 2927 3018 3108 3198 3288</table>
<set name="baseCritRate" val="15" /> <set name="baseCritRate" val="15" />
<set name="castRange" val="80" /> <set name="castRange" val="80" />
<set name="coolTime" val="720" /> <set name="coolTime" val="720" />
@@ -661,13 +661,13 @@
</skill> </skill>
<skill id="927" levels="14" name="Burning Chop" enchantGroup1="2"> <skill id="927" levels="14" name="Burning Chop" enchantGroup1="2">
<!-- Attacks the enemy with 167 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible. --> <!-- Attacks the enemy with 167 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible. -->
<table name="#abnormalLvls">5 5 5 6 6 6 7 7 7 7 7 8 8 8 </table> <table name="#abnormalLvls">5 5 5 6 6 6 7 7 7 7 7 8 8 8</table>
<table name="#dot">43 43 43 53 53 53 61 61 61 61 61 66 66 66 </table> <table name="#dot">43 43 43 53 53 53 61 61 61 61 61 66 66 66</table>
<table name="#effectPoints">-193 -213 -233 -252 -271 -279 -288 -296 -304 -311 -317 -323 -328 -333 </table> <table name="#effectPoints">-193 -213 -233 -252 -271 -279 -288 -296 -304 -311 -317 -323 -328 -333</table>
<table name="#magicLvl">40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table> <table name="#magicLvl">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#power">167 210 261 319 384 419 455 492 531 570 610 651 691 731 </table> <table name="#power">167 210 261 319 384 419 455 492 531 570 610 651 691 731</table>
<!-- <table name="#ench1Power"> 758 766 773 781 788 796 803 811 818 826 833 841 848 856 863 871 878 886 893 901 908 916 923 931 939 946 954 961 969 976 </table> <!-- <table name="#ench1Power">758 766 773 781 788 796 803 811 818 826 833 841 848 856 863 871 878 886 893 901 908 916 923 931 939 946 954 961 969 976</table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> --> <!-- Epilogue Modification --> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table> --> <!-- Epilogue Modification -->
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="DOT_ATTR" /> <set name="abnormalType" val="DOT_ATTR" />
@@ -895,11 +895,11 @@
</skill> </skill>
<skill id="936" levels="47" name="Ordinary Mercenary"> <skill id="936" levels="47" name="Ordinary Mercenary">
<!-- Mercenary's ability. --> <!-- Mercenary's ability. -->
<table name="#magicLvl">40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 </table> <table name="#magicLvl">40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86</table>
<table name="#mAtk">707.24 718.68 729.65 740.16 750.2 759.76 768.84 777.44 785.56 793.2 800.37 807.06 813.29 819.06 824.38 829.26 833.72 837.78 841.44 844.73 847.67 850.28 852.58 854.61 856.4 857.97 859.35 860.59 861.71 862.76 863.77 864.79 865.85 867.01 868.3 869.77 868.34 862.19 850.88 829.58 806.11 702.08 737.18 774.04 812.74 857.44 0.0 </table> <table name="#mAtk">707.24 718.68 729.65 740.16 750.2 759.76 768.84 777.44 785.56 793.2 800.37 807.06 813.29 819.06 824.38 829.26 833.72 837.78 841.44 844.73 847.67 850.28 852.58 854.61 856.4 857.97 859.35 860.59 861.71 862.76 863.77 864.79 865.85 867.01 868.3 869.77 868.34 862.19 850.88 829.58 806.11 702.08 737.18 774.04 812.74 857.44 0.0</table>
<table name="#mDef">549.56 549.89 549.87 549.5 548.78 547.72 546.33 544.61 542.56 540.2 537.53 534.55 531.26 527.69 523.83 519.68 515.27 510.58 505.64 500.45 495.02 489.35 483.46 477.35 471.04 464.53 457.83 450.96 443.92 436.73 429.39 421.92 414.34 406.64 398.85 390.98 379.99 364.12 342.98 311.93 278.52 291.7 305.68 320.53 336.29 354.71 0.0 </table> <table name="#mDef">549.56 549.89 549.87 549.5 548.78 547.72 546.33 544.61 542.56 540.2 537.53 534.55 531.26 527.69 523.83 519.68 515.27 510.58 505.64 500.45 495.02 489.35 483.46 477.35 471.04 464.53 457.83 450.96 443.92 436.73 429.39 421.92 414.34 406.64 398.85 390.98 379.99 364.12 342.98 311.93 278.52 291.7 305.68 320.53 336.29 354.71 0.0</table>
<table name="#pAtk">565.79 566.08 565.89 565.23 564.09 562.48 560.39 557.82 554.79 551.28 547.32 542.9 538.03 532.72 526.98 520.82 514.25 507.29 499.95 492.25 484.21 475.84 467.18 458.24 449.04 439.62 429.99 420.2 410.26 400.22 390.1 379.93 369.76 359.61 349.53 339.54 327.2 311.03 290.7 262.33 232.18 243.79 255.98 268.78 282.22 294.92 0.0 </table> <table name="#pAtk">565.79 566.08 565.89 565.23 564.09 562.48 560.39 557.82 554.79 551.28 547.32 542.9 538.03 532.72 526.98 520.82 514.25 507.29 499.95 492.25 484.21 475.84 467.18 458.24 449.04 439.62 429.99 420.2 410.26 400.22 390.1 379.93 369.76 359.61 349.53 339.54 327.2 311.03 290.7 262.33 232.18 243.79 255.98 268.78 282.22 294.92 0.0</table>
<table name="#pDef">693.67 693.41 692.68 691.47 689.81 687.68 685.11 682.09 678.64 674.76 670.46 665.75 660.63 655.12 649.22 642.95 636.3 629.3 621.95 614.26 606.25 597.92 589.29 580.37 571.18 561.71 552.0 542.06 531.89 521.51 510.94 500.2 489.29 478.24 467.07 455.79 443.26 428.04 410.53 386.66 361.72 372.57 383.75 395.26 407.12 418.52 0.0 </table> <table name="#pDef">693.67 693.41 692.68 691.47 689.81 687.68 685.11 682.09 678.64 674.76 670.46 665.75 660.63 655.12 649.22 642.95 636.3 629.3 621.95 614.26 606.25 597.92 589.29 580.37 571.18 561.71 552.0 542.06 531.89 521.51 510.94 500.2 489.29 478.24 467.07 455.79 443.26 428.04 410.53 386.66 361.72 372.57 383.75 395.26 407.12 418.52 0.0</table>
<set name="icon" val="icon.skilltransform1" /> <set name="icon" val="icon.skilltransform1" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -921,11 +921,11 @@
</skill> </skill>
<skill id="937" levels="47" name="Elite Mercenary"> <skill id="937" levels="47" name="Elite Mercenary">
<!-- Elite Mercenary's ability. --> <!-- Elite Mercenary's ability. -->
<table name="#magicLvl">40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 </table> <table name="#magicLvl">40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86</table>
<table name="#mAtk">732.77 744.85 756.46 767.61 778.28 788.48 798.2 807.44 816.2 824.48 832.28 839.61 846.48 852.89 858.85 864.37 869.47 874.16 878.46 882.39 885.96 889.21 892.16 894.83 897.25 899.46 901.48 903.35 905.11 906.8 908.45 910.11 911.81 913.6 915.53 917.64 916.85 911.34 900.67 880.0 857.17 802.38 842.49 884.62 928.85 979.94 0.0 </table> <table name="#mAtk">732.77 744.85 756.46 767.61 778.28 788.48 798.2 807.44 816.2 824.48 832.28 839.61 846.48 852.89 858.85 864.37 869.47 874.16 878.46 882.39 885.96 889.21 892.16 894.83 897.25 899.46 901.48 903.35 905.11 906.8 908.45 910.11 911.81 913.6 915.53 917.64 916.85 911.34 900.67 880.0 857.17 802.38 842.49 884.62 928.85 979.94 0.0</table>
<table name="#mDef">574.06 574.7 574.97 574.9 574.47 573.71 572.6 571.17 569.4 567.32 564.92 562.21 559.2 555.89 552.29 548.41 544.26 539.83 535.15 530.21 525.02 519.61 513.96 508.1 502.03 495.76 489.3 482.67 475.86 468.91 461.8 454.57 447.21 439.74 432.18 424.53 413.76 398.11 377.2 346.37 313.17 327.99 343.71 360.4 378.13 398.84 0.0 </table> <table name="#mDef">574.06 574.7 574.97 574.9 574.47 573.71 572.6 571.17 569.4 567.32 564.92 562.21 559.2 555.89 552.29 548.41 544.26 539.83 535.15 530.21 525.02 519.61 513.96 508.1 502.03 495.76 489.3 482.67 475.86 468.91 461.8 454.57 447.21 439.74 432.18 424.53 413.76 398.11 377.2 346.37 313.17 327.99 343.71 360.4 378.13 398.84 0.0</table>
<table name="#pAtk">586.22 586.76 586.82 586.41 585.51 584.14 582.29 579.96 577.16 573.89 570.16 565.96 561.32 556.23 550.71 544.77 538.42 531.67 524.54 517.06 509.22 501.07 492.61 483.87 474.88 465.65 456.23 446.63 436.89 427.04 417.12 407.14 397.16 387.2 377.31 367.51 355.35 339.37 319.22 291.03 261.07 274.12 287.83 302.22 317.33 331.61 0.0 </table> <table name="#pAtk">586.22 586.76 586.82 586.41 585.51 584.14 582.29 579.96 577.16 573.89 570.16 565.96 561.32 556.23 550.71 544.77 538.42 531.67 524.54 517.06 509.22 501.07 492.61 483.87 474.88 465.65 456.23 446.63 436.89 427.04 417.12 407.14 397.16 387.2 377.31 367.51 355.35 339.37 319.22 291.03 261.07 274.12 287.83 302.22 317.33 331.61 0.0</table>
<table name="#pDef">725.49 725.63 725.29 724.47 723.18 721.43 719.23 716.58 713.5 709.98 706.04 701.68 696.91 691.75 686.19 680.26 673.95 667.29 660.27 652.91 645.22 637.22 628.91 620.31 611.43 602.28 592.88 583.24 573.37 563.3 553.03 542.59 531.98 521.23 510.35 499.36 487.12 472.19 454.97 431.38 406.72 418.92 431.49 444.43 457.77 470.58 0.0 </table> <table name="#pDef">725.49 725.63 725.29 724.47 723.18 721.43 719.23 716.58 713.5 709.98 706.04 701.68 696.91 691.75 686.19 680.26 673.95 667.29 660.27 652.91 645.22 637.22 628.91 620.31 611.43 602.28 592.88 583.24 573.37 563.3 553.03 542.59 531.98 521.23 510.35 499.36 487.12 472.19 454.97 431.38 406.72 418.92 431.49 444.43 457.77 470.58 0.0</table>
<set name="icon" val="icon.skilltransform1" /> <set name="icon" val="icon.skilltransform1" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -950,11 +950,11 @@
</skill> </skill>
<skill id="938" levels="47" name="Top Elite Mercenary"> <skill id="938" levels="47" name="Top Elite Mercenary">
<!-- Exalted Mercenary's ability. --> <!-- Exalted Mercenary's ability. -->
<table name="#magicLvl">40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 </table> <table name="#magicLvl">40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86</table>
<table name="#mAtk">781.79 795.09 807.93 820.3 832.2 843.63 854.57 865.04 875.02 884.53 893.55 902.11 910.2 917.84 925.02 931.77 938.09 944.01 949.54 954.69 959.49 963.96 968.14 972.03 975.68 979.11 982.36 985.46 988.45 991.36 994.23 997.11 1000.04 1003.06 1006.22 1009.55 1009.99 1005.7 996.25 976.81 955.21 1002.97 1053.12 1105.77 1161.06 1224.92 0.0 </table> <table name="#mAtk">781.79 795.09 807.93 820.3 832.2 843.63 854.57 865.04 875.02 884.53 893.55 902.11 910.2 917.84 925.02 931.77 938.09 944.01 949.54 954.69 959.49 963.96 968.14 972.03 975.68 979.11 982.36 985.46 988.45 991.36 994.23 997.11 1000.04 1003.06 1006.22 1009.55 1009.99 1005.7 996.25 976.81 955.21 1002.97 1053.12 1105.77 1161.06 1224.92 0.0</table>
<table name="#mDef">621.1 622.32 623.18 623.67 623.81 623.6 623.05 622.16 620.93 619.38 617.51 615.33 612.83 610.04 606.95 603.57 599.91 595.98 591.79 587.34 582.64 577.7 572.53 567.13 561.53 555.72 549.73 543.55 537.2 530.69 524.03 517.24 510.32 503.29 496.16 488.94 478.6 463.38 442.89 412.47 379.69 397.66 416.73 436.96 458.45 483.57 0.0 </table> <table name="#mDef">621.1 622.32 623.18 623.67 623.81 623.6 623.05 622.16 620.93 619.38 617.51 615.33 612.83 610.04 606.95 603.57 599.91 595.98 591.79 587.34 582.64 577.7 572.53 567.13 561.53 555.72 549.73 543.55 537.2 530.69 524.03 517.24 510.32 503.29 496.16 488.94 478.6 463.38 442.89 412.47 379.69 397.66 416.73 436.96 458.45 483.57 0.0</table>
<table name="#pAtk">625.43 626.46 627.01 627.07 626.64 625.74 624.34 622.47 620.12 617.29 614.0 610.24 606.03 601.37 596.27 590.75 584.82 578.48 571.77 564.68 557.25 549.49 541.43 533.08 524.48 515.64 506.6 497.39 488.02 478.55 468.99 459.39 449.77 440.18 430.64 421.21 409.41 393.78 373.98 346.14 316.53 332.35 348.97 366.42 384.74 402.06 0.0 </table> <table name="#pAtk">625.43 626.46 627.01 627.07 626.64 625.74 624.34 622.47 620.12 617.29 614.0 610.24 606.03 601.37 596.27 590.75 584.82 578.48 571.77 564.68 557.25 549.49 541.43 533.08 524.48 515.64 506.6 497.39 488.02 478.55 468.99 459.39 449.77 440.18 430.64 421.21 409.41 393.78 373.98 346.14 316.53 332.35 348.97 366.42 384.74 402.06 0.0</table>
<table name="#pDef">786.59 787.48 787.89 787.81 787.25 786.23 784.75 782.81 780.42 777.6 774.34 770.66 766.57 762.07 757.18 751.9 746.24 740.21 733.83 727.1 720.04 712.66 704.97 696.98 688.7 680.16 671.35 662.3 653.03 643.54 633.85 623.98 613.95 603.76 593.44 583.01 571.33 556.95 540.28 517.23 493.12 507.91 523.15 538.84 555.01 570.55 0.0 </table> <table name="#pDef">786.59 787.48 787.89 787.81 787.25 786.23 784.75 782.81 780.42 777.6 774.34 770.66 766.57 762.07 757.18 751.9 746.24 740.21 733.83 727.1 720.04 712.66 704.97 696.98 688.7 680.16 671.35 662.3 653.03 643.54 633.85 623.98 613.95 603.76 593.44 583.01 571.33 556.95 540.28 517.23 493.12 507.91 523.15 538.84 555.01 570.55 0.0</table>
<set name="icon" val="icon.skilltransform1" /> <set name="icon" val="icon.skilltransform1" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1161,9 +1161,9 @@
</skill> </skill>
<skill id="950" levels="7" name="Nail Attack"> <skill id="950" levels="7" name="Nail Attack">
<!-- Inflicts consecutive attacks using a Demon's claws with 2583 Power. --> <!-- Inflicts consecutive attacks using a Demon's claws with 2583 Power. -->
<table name="#magicLvl">79 80 81 82 83 84 85 </table> <table name="#magicLvl">79 80 81 82 83 84 85</table>
<table name="#mpConsume">71 72 72 73 74 74 74 </table> <table name="#mpConsume">71 72 72 73 74 74 74</table>
<table name="#power">2583 2640 2695 2749 2802 2852 2900 </table> <table name="#power">2583 2640 2695 2749 2802 2852 2900</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="720" /> <set name="coolTime" val="720" />
<set name="effectPoint" val="-1" /> <set name="effectPoint" val="-1" />
@@ -1183,9 +1183,9 @@
</skill> </skill>
<skill id="951" levels="7" name="Wing Assault"> <skill id="951" levels="7" name="Wing Assault">
<!-- Allows user to make a winged charge at the enemy's location. Power 2067. --> <!-- Allows user to make a winged charge at the enemy's location. Power 2067. -->
<table name="#magicLvl">79 80 81 82 83 84 85 </table> <table name="#magicLvl">79 80 81 82 83 84 85</table>
<table name="#mpConsume">71 71 72 72 73 74 74 </table> <table name="#mpConsume">71 71 72 72 73 74 74</table>
<table name="#power">2067 2112 2156 2200 2241 2282 2320 </table> <table name="#power">2067 2112 2156 2200 2241 2282 2320</table>
<set name="affectLimit" val="5-12" /> <set name="affectLimit" val="5-12" />
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="castRange" val="600" /> <set name="castRange" val="600" />
@@ -1210,9 +1210,9 @@
</skill> </skill>
<skill id="952" levels="5" name="Collector's Experience"> <skill id="952" levels="5" name="Collector's Experience">
<!-- Increases P. Atk. by 72.7 when using a sword/blunt weapon. Increases Shield Defense by 10% when using a shield. There's a chance that Collector's Fortune will be activated on yourself when using Crushing Strike. --> <!-- Increases P. Atk. by 72.7 when using a sword/blunt weapon. Increases Shield Defense by 10% when using a shield. There's a chance that Collector's Fortune will be activated on yourself when using Crushing Strike. -->
<table name="#magicLvl">58 62 66 70 74 </table> <table name="#magicLvl">58 62 66 70 74</table>
<table name="#pAtk">72.7 86.1 100.2 114.8 129.3 </table> <table name="#pAtk">72.7 86.1 100.2 114.8 129.3</table>
<table name="#rShld">1.1 1.15 1.2 1.25 1.3 </table> <table name="#rShld">1.1 1.15 1.2 1.25 1.3</table>
<set name="icon" val="BranchSys2.icon.skill0952" /> <set name="icon" val="BranchSys2.icon.skill0952" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1306,10 +1306,10 @@
</skill> </skill>
<skill id="956" levels="3" name="Boost Morale"> <skill id="956" levels="3" name="Boost Morale">
<!-- For 2 minutes when using a sword/blunt weapon/dualsword, increases one's own Accuracy by 4, Critical Rate by 50, and Critical Damage by 10%. --> <!-- For 2 minutes when using a sword/blunt weapon/dualsword, increases one's own Accuracy by 4, Critical Rate by 50, and Critical Damage by 10%. -->
<table name="#accCombat">4 6 8 </table> <table name="#accCombat">4 6 8</table>
<table name="#cAtk">1.1 1.2 1.3 </table> <table name="#cAtk">1.1 1.2 1.3</table>
<table name="#magicLvl">43 55 66 </table> <table name="#magicLvl">43 55 66</table>
<table name="#rCrit">50 100 150 </table> <table name="#rCrit">50 100 150</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="POSSESSION" /> <set name="abnormalType" val="POSSESSION" />
@@ -1337,10 +1337,10 @@
</skill> </skill>
<skill id="957" levels="37" name="Guillotine Attack"> <skill id="957" levels="37" name="Guillotine Attack">
<!-- Attacks the target with 2057 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit is possible. --> <!-- Attacks the target with 2057 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit is possible. -->
<table name="#effectPoints">-237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -338 -340 -341 -342 -343 -344 -345 -346 -347 </table> <table name="#effectPoints">-237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -338 -340 -341 -342 -343 -344 -345 -346 -347</table>
<table name="#magicLvl">49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">58 59 59 61 62 64 65 67 69 70 71 73 73 75 76 77 79 80 81 83 84 85 86 88 89 90 91 92 93 94 95 96 96 97 98 99 99 </table> <table name="#mpConsume">58 59 59 61 62 64 65 67 69 70 71 73 73 75 76 77 79 80 81 83 84 85 86 88 89 90 91 92 93 94 95 96 96 97 98 99 99</table>
<table name="#power">2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3271 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479 5627 5773 5918 6060 6199 6335 6468 6598 6723 6844 6960 </table> <table name="#power">2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3271 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479 5627 5773 5918 6060 6199 6335 6468 6598 6723 6844 6960</table>
<set name="baseCritRate" val="15" /> <set name="baseCritRate" val="15" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="1080" /> <set name="coolTime" val="1080" />
@@ -1369,10 +1369,10 @@
</skill> </skill>
<skill id="958" levels="37" name="Triple Blade Slash"> <skill id="958" levels="37" name="Triple Blade Slash">
<!-- Attacks the enemy with 2057 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Ignores Shield Defense. --> <!-- Attacks the enemy with 2057 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Ignores Shield Defense. -->
<table name="#effectPoints">-237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -338 -340 -341 -342 -343 -344 -345 -346 -347 </table> <table name="#effectPoints">-237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -338 -340 -341 -342 -343 -344 -345 -346 -347</table>
<table name="#magicLvl">49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">58 59 59 61 62 64 65 67 69 70 71 73 73 75 76 77 79 80 81 83 84 85 86 88 89 90 91 92 93 94 95 96 96 97 98 99 99 </table> <table name="#mpConsume">58 59 59 61 62 64 65 67 69 70 71 73 73 75 76 77 79 80 81 83 84 85 86 88 89 90 91 92 93 94 95 96 96 97 98 99 99</table>
<table name="#power">2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3271 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479 5627 5773 5918 6060 6199 6335 6468 6598 6723 6844 6960 </table> <table name="#power">2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3271 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479 5627 5773 5918 6060 6199 6335 6468 6598 6723 6844 6960</table>
<set name="baseCritRate" val="15" /> <set name="baseCritRate" val="15" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="167" /> <set name="coolTime" val="167" />

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@@ -329,15 +329,15 @@
</skill> </skill>
<skill id="1511" levels="8" name="Curse of Life Flow" enchantGroup1="1" enchantGroup2="1"> <skill id="1511" levels="8" name="Curse of Life Flow" enchantGroup1="1" enchantGroup2="1">
<!-- For 30 seconds, inflicts a curse on the enemy that causes him to lose the power of life. Regenerates the target's HP if damaged at a certain rate. --> <!-- For 30 seconds, inflicts a curse on the enemy that causes him to lose the power of life. Regenerates the target's HP if damaged at a certain rate. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 </table> <table name="#abnormalLvls">1 2 3 4 5 6 7 8</table>
<table name="#effectPoints">-566 -582 -597 -611 -624 -635 -646 -655 </table> <table name="#effectPoints">-566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#magicLvl">60 62 64 66 68 70 72 74 </table> <table name="#magicLvl">60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">27 28 29 30 31 31 32 33 </table> <table name="#mpConsume">27 28 29 30 31 31 32 33</table>
<table name="#mpInitialConsume">7 7 8 8 8 8 8 9 </table> <table name="#mpInitialConsume">7 7 8 8 8 8 8 9</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8</table>
<table name="#ench1AbnormalTimes">39 48 57 66 75 84 93 102 111 120 129 138 147 156 165 174 183 192 201 210 219 228 237 246 255 264 273 282 291 300 </table> <table name="#ench1AbnormalTimes">39 48 57 66 75 84 93 102 111 120 129 138 147 156 165 174 183 192 201 210 219 228 237 246 255 264 273 282 291 300</table>
<table name="#ench2ActivateRates">71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table> <table name="#ench2ActivateRates">71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="CURSE_LIFE_FLOW" /> <set name="abnormalType" val="CURSE_LIFE_FLOW" />
@@ -375,12 +375,12 @@
</skill> </skill>
<skill id="1512" levels="1" name="Soul Vortex" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6"> <skill id="1512" levels="1" name="Soul Vortex" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6">
<!-- Stirs up a vortex connecting to the dimension of souls and inflicts non-attribute damage on the enemy with 112 Power added to M. Atk. For 30 seconds, decreases Speed by 20%, Atk. Spd. by 30%, and Casting Spd. by 30%. Consumes 12 MP every second. Over-hit is possible. --> <!-- Stirs up a vortex connecting to the dimension of souls and inflicts non-attribute damage on the enemy with 112 Power added to M. Atk. For 30 seconds, decreases Speed by 20%, Atk. Spd. by 30%, and Casting Spd. by 30%. Consumes 12 MP every second. Over-hit is possible. -->
<table name="#ench1Power">113 114 115 116 117 118 119 119 120 121 122 123 124 125 126 </table> <table name="#ench1Power">113 114 115 116 117 118 119 119 120 121 122 123 124 125 126</table>
<table name="#ench2MpConsume">64 62 60 58 56 53 51 49 47 45 42 40 38 36 33 </table> <table name="#ench2MpConsume">64 62 60 58 56 53 51 49 47 45 42 40 38 36 33</table>
<table name="#ench2MpInitialConsume">16 15 15 14 14 13 12 12 11 11 10 10 9 9 8 </table> <table name="#ench2MpInitialConsume">16 15 15 14 14 13 12 12 11 11 10 10 9 9 8</table>
<table name="#ench3ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 </table> <table name="#ench3ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90</table>
<table name="#ench4Duel">114 116 118 119 121 123 124 126 128 130 131 133 135 136 138 </table> <table name="#ench4Duel">114 116 118 119 121 123 124 126 128 130 131 133 135 136 138</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="MULTI_DEBUFF_SOUL" /> <set name="abnormalType" val="MULTI_DEBUFF_SOUL" />
@@ -433,11 +433,11 @@
</skill> </skill>
<skill id="1513" levels="1" name="Soul Vortex Extinction" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6"> <skill id="1513" levels="1" name="Soul Vortex Extinction" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
<!-- Detonates an Soul Vortex to inflict non-attribute damage on the enemy with 195 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. --> <!-- Detonates an Soul Vortex to inflict non-attribute damage on the enemy with 195 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. -->
<table name="#ench1Power">197 198 198 199 199 200 200 201 202 202 203 203 204 204 205 </table> <table name="#ench1Power">197 198 198 199 199 200 200 201 202 202 203 203 204 204 205</table>
<table name="#ench2MpConsume">66 63 61 59 57 54 52 50 48 45 43 41 39 36 34 </table> <table name="#ench2MpConsume">66 63 61 59 57 54 52 50 48 45 43 41 39 36 34</table>
<table name="#ench2MpInitialConsume">16 15 15 14 14 13 13 12 12 11 10 10 9 9 8 </table> <table name="#ench2MpInitialConsume">16 15 15 14 14 13 13 12 12 11 10 10 9 9 8</table>
<table name="#ench3Duel">198 199 201 202 204 205 206 208 209 211 212 213 215 216 218 </table> <table name="#ench3Duel">198 199 201 202 204 205 206 208 209 211 212 213 215 216 218</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-1009" /> <set name="effectPoint" val="-1009" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -471,9 +471,9 @@
</skill> </skill>
<skill id="1514" levels="1" name="Soul Barrier" enchantGroup1="1" enchantGroup2="1"> <skill id="1514" levels="1" name="Soul Barrier" enchantGroup1="1" enchantGroup2="1">
<!-- Spreads the soul's defensive barrier to increase your Resistance to bows by 10, Resistance to crossbows by 6, and M. Def. by 100% for 10 seconds. --> <!-- Spreads the soul's defensive barrier to increase your Resistance to bows by 10, Resistance to crossbows by 6, and M. Def. by 100% for 10 seconds. -->
<table name="#ench1AbnormalTimes">11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 </table> <table name="#ench1AbnormalTimes">11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40</table>
<table name="#ench2pDef">10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 </table> <table name="#ench2pDef">10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="PD_UP_BOW" /> <set name="abnormalType" val="PD_UP_BOW" />
@@ -512,13 +512,13 @@
</skill> </skill>
<skill id="1515" levels="1" name="Lightning Barrier" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5"> <skill id="1515" levels="1" name="Lightning Barrier" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5">
<!-- Spreads lightning's defensive barrier for 20 minutes. Paralyzes the target that attacked you. --> <!-- Spreads lightning's defensive barrier for 20 minutes. Paralyzes the target that attacked you. -->
<table name="#ench1Chance">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 </table> <table name="#ench1Chance">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35</table>
<table name="#ench2Chance">21 21 21 22 22 22 23 23 23 24 24 24 25 25 26 </table> <table name="#ench2Chance">21 21 21 22 22 22 23 23 23 24 24 24 25 25 26</table>
<table name="#ench2MpConsume">28 27 26 25 24 23 22 21 20 20 19 18 17 16 15 </table> <table name="#ench2MpConsume">28 27 26 25 24 23 22 21 20 20 19 18 17 16 15</table>
<table name="#ench2MpInitialConsume">7 6 6 6 6 5 5 5 5 5 4 4 4 4 3 </table> <table name="#ench2MpInitialConsume">7 6 6 6 6 5 5 5 5 5 4 4 4 4 3</table>
<table name="#ench2Trigger">2 2 2 3 3 3 4 4 4 5 5 5 6 6 7 </table> <table name="#ench2Trigger">2 2 2 3 3 3 4 4 4 5 5 5 6 6 7</table>
<table name="#ench3Trigger">2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 </table> <table name="#ench3Trigger">2 3 4 5 6 7 8 9 10 11 12 13 14 15 16</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ELEMENTAL_ARMOR" /> <set name="abnormalType" val="ELEMENTAL_ARMOR" />
@@ -576,9 +576,9 @@
</skill> </skill>
<skill id="1516" levels="1" name="Soul Strike" enchantGroup1="6" enchantGroup2="6"> <skill id="1516" levels="1" name="Soul Strike" enchantGroup1="6" enchantGroup2="6">
<!-- Consecutively throws souls to inflict non-attribute damage on the enemy using 166 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. --> <!-- Consecutively throws souls to inflict non-attribute damage on the enemy using 166 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. -->
<table name="#ench1Power">167 168 169 170 171 173 174 175 176 177 178 180 181 182 183 </table> <table name="#ench1Power">167 168 169 170 171 173 174 175 176 177 178 180 181 182 183</table>
<table name="#ench2Duel">168 170 172 174 176 178 180 182 184 186 188 190 192 194 196 </table> <table name="#ench2Duel">168 170 172 174 176 178 180 182 184 186 188 190 192 194 196</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="castRange" val="750" /> <set name="castRange" val="750" />
<set name="effectPoint" val="-662" /> <set name="effectPoint" val="-662" />
<set name="effectRange" val="1250" /> <set name="effectRange" val="1250" />
@@ -762,12 +762,12 @@
</skill> </skill>
<skill id="1523" levels="42" name="Divine Punishment"> <skill id="1523" levels="42" name="Divine Punishment">
<!-- Calls down the gods' retribution to inflict holy damage on the enemy using 51 Power added to M. Atk. --> <!-- Calls down the gods' retribution to inflict holy damage on the enemy using 51 Power added to M. Atk. -->
<table name="#effectPoints">-418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">28 29 30 30 31 32 33 33 34 35 36 36 37 38 39 39 40 41 42 42 43 44 44 45 46 46 47 48 48 49 49 50 50 51 51 52 52 53 53 53 54 54 </table> <table name="#mpConsume">28 29 30 30 31 32 33 33 34 35 36 36 37 38 39 39 40 41 42 42 43 44 44 45 46 46 47 48 48 49 49 50 50 51 51 52 52 53 53 53 54 54</table>
<table name="#mpInitialConsume">7 8 8 8 8 8 9 9 9 9 9 9 10 10 10 10 10 11 11 11 11 11 11 12 12 12 12 12 12 13 13 13 13 13 13 13 13 14 14 14 14 14 </table> <table name="#mpInitialConsume">7 8 8 8 8 8 9 9 9 9 9 9 10 10 10 10 10 11 11 11 11 11 11 12 12 12 12 12 12 13 13 13 13 13 13 13 13 14 14 14 14 14</table>
<table name="#power">51 52 54 55 57 58 60 61 63 64 66 68 69 71 72 74 75 77 78 80 81 83 85 86 88 89 90 92 93 95 96 97 99 100 101 102 103 105 106 107 108 109 </table> <table name="#power">51 52 54 55 57 58 60 61 63 64 66 68 69 71 72 74 75 77 78 80 81 83 85 86 88 89 90 92 93 95 96 97 99 100 101 102 103 105 106 107 108 109</table>
<table name="#pvpPower">31 32 33 33 34 35 36 37 38 39 40 41 42 43 44 44 45 46 47 48 49 50 51 52 53 54 54 55 56 57 58 59 59 60 61 62 62 63 64 64 65 65 </table> <table name="#pvpPower">31 32 33 33 34 35 36 37 38 39 40 41 42 43 44 44 45 46 47 48 49 50 51 52 53 54 54 55 56 57 58 59 59 60 61 62 62 63 64 64 65 65</table>
<set name="castRange" val="750" /> <set name="castRange" val="750" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1250" /> <set name="effectRange" val="1250" />
@@ -790,10 +790,10 @@
</skill> </skill>
<skill id="1524" levels="42" name="Surrender to the Holy"> <skill id="1524" levels="42" name="Surrender to the Holy">
<!-- For 30 seconds, decreases the enemy's Resistance to Holy by 25 and increases Resistance to Dark by 12. --> <!-- For 30 seconds, decreases the enemy's Resistance to Holy by 25 and increases Resistance to Dark by 12. -->
<table name="#effectPoints">-418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">31 31 32 33 34 35 35 36 37 38 39 39 40 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 55 56 56 57 58 58 58 59 59 60 </table> <table name="#mpConsume">31 31 32 33 34 35 35 36 37 38 39 39 40 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 55 56 56 57 58 58 58 59 59 60</table>
<table name="#mpInitialConsume">8 8 9 9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 14 14 15 15 15 15 15 15 15 15 </table> <table name="#mpInitialConsume">8 8 9 9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 14 14 15 15 15 15 15 15 15 15</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_HOLY" /> <set name="abnormalType" val="ARMOR_HOLY" />
@@ -822,11 +822,11 @@
</skill> </skill>
<skill id="1525" levels="42" name="Divine Curse"> <skill id="1525" levels="42" name="Divine Curse">
<!-- For 2 minutes, casts the wrathful curse of the gods to decrease the effect of recovery magic by 50%. Decreases 9 HP every second. --> <!-- For 2 minutes, casts the wrathful curse of the gods to decrease the effect of recovery magic by 50%. Decreases 9 HP every second. -->
<table name="#dot">9 9 9 9 9 9 11 11 11 11 11 11 11 11 11 11 13 13 13 13 13 13 13 13 13 13 14 14 14 14 14 14 14 14 14 14 15 15 15 15 15 15 </table> <table name="#dot">9 9 9 9 9 9 11 11 11 11 11 11 11 11 11 11 13 13 13 13 13 13 13 13 13 13 14 14 14 14 14 14 14 14 14 14 15 15 15 15 15 15</table>
<table name="#effectPoints">-418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">31 31 32 33 34 35 35 36 37 38 39 39 40 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 55 56 56 57 58 58 58 59 59 60 </table> <table name="#mpConsume">31 31 32 33 34 35 35 36 37 38 39 39 40 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 55 56 56 57 58 58 58 59 59 60</table>
<table name="#mpInitialConsume">8 8 9 9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 14 14 15 15 15 15 15 15 15 15 </table> <table name="#mpInitialConsume">8 8 9 9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 14 14 15 15 15 15 15 15 15 15</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="HEAL_EFFECT_DOWN" /> <set name="abnormalType" val="HEAL_EFFECT_DOWN" />
@@ -857,9 +857,9 @@
</skill> </skill>
<skill id="1526" levels="3" name="Steal Mana"> <skill id="1526" levels="3" name="Steal Mana">
<!-- Has a chance to recover MP when striking. --> <!-- Has a chance to recover MP when striking. -->
<table name="#minDamage">41 51 49 </table> <table name="#minDamage">41 51 49</table>
<table name="#magicLvl">44 56 64 </table> <table name="#magicLvl">44 56 64</table>
<table name="#triggeredId">5676 5677 5678 </table> <table name="#triggeredId">5676 5677 5678</table>
<set name="icon" val="icon.skill1526" /> <set name="icon" val="icon.skill1526" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -876,8 +876,8 @@
</skill> </skill>
<skill id="1527" levels="3" name="Expert Casting"> <skill id="1527" levels="3" name="Expert Casting">
<!-- Increases Casting Spd. by 10% and decreases magic's reuse time by 10%. --> <!-- Increases Casting Spd. by 10% and decreases magic's reuse time by 10%. -->
<table name="#magicLvl">40 49 55 </table> <table name="#magicLvl">40 49 55</table>
<table name="#mReuse">0.9 0.85 0.8 </table> <table name="#mReuse">0.9 0.85 0.8</table>
<set name="icon" val="icon.skill1527" /> <set name="icon" val="icon.skill1527" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -891,12 +891,12 @@
</skill> </skill>
<skill id="1528" levels="42" name="Divine Flash"> <skill id="1528" levels="42" name="Divine Flash">
<!-- Detonates sacred energy to inflict holy damage on nearby enemies with 29 Power added to M. Atk. --> <!-- Detonates sacred energy to inflict holy damage on nearby enemies with 29 Power added to M. Atk. -->
<table name="#effectPoints">-408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 </table> <table name="#effectPoints">-408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687</table>
<table name="#magicLvl">44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">45 47 48 49 50 52 53 54 55 56 58 59 60 61 63 64 65 66 68 69 70 71 72 74 75 76 77 78 79 80 81 82 83 84 84 85 86 87 87 88 89 89 </table> <table name="#mpConsume">45 47 48 49 50 52 53 54 55 56 58 59 60 61 63 64 65 66 68 69 70 71 72 74 75 76 77 78 79 80 81 82 83 84 84 85 86 87 87 88 89 89</table>
<table name="#mpInitialConsume">12 12 12 13 13 13 14 14 14 14 15 15 15 16 16 16 17 17 17 18 18 18 18 19 19 19 20 20 20 20 21 21 21 21 21 22 22 22 22 22 23 23 </table> <table name="#mpInitialConsume">12 12 12 13 13 13 14 14 14 14 15 15 15 16 16 16 17 17 17 18 18 18 18 19 19 19 20 20 20 20 21 21 21 21 21 22 22 22 22 22 23 23</table>
<table name="#power">29 29 30 31 32 33 33 34 35 36 37 38 39 39 40 41 42 43 44 45 45 46 47 48 49 50 50 51 52 53 54 54 55 56 56 57 58 58 59 60 60 61 </table> <table name="#power">29 29 30 31 32 33 33 34 35 36 37 38 39 39 40 41 42 43 44 45 45 46 47 48 49 50 50 51 52 53 54 54 55 56 56 57 58 58 59 60 60 61</table>
<table name="#pvpPower">17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 29 29 30 30 30 31 31 32 32 33 33 34 34 34 35 35 36 36 36 37 </table> <table name="#pvpPower">17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 29 29 30 30 30 31 31 32 32 33 33 34 34 34 35 35 36 36 36 37</table>
<set name="affectLimit" val="5-12" /> <set name="affectLimit" val="5-12" />
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
@@ -921,14 +921,14 @@
</skill> </skill>
<skill id="1529" levels="7" name="Soul Web" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> <skill id="1529" levels="7" name="Soul Web" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Spreads a soul net to decrease Speed near the enemy by 30% for 1 minute. --> <!-- Spreads a soul net to decrease Speed near the enemy by 30% for 1 minute. -->
<table name="#magicLvl">62 64 66 68 70 72 74 </table> <table name="#magicLvl">62 64 66 68 70 72 74</table>
<table name="#mpConsume">46 48 49 51 52 53 55 </table> <table name="#mpConsume">46 48 49 51 52 53 55</table>
<table name="#mpInitialConsume">12 12 13 13 13 14 14 </table> <table name="#mpInitialConsume">12 12 13 13 13 14 14</table>
<table name="#ench1MpConsume">53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table> <table name="#ench1MpConsume">53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27</table>
<table name="#ench1MpInitialConsume">13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table> <table name="#ench1MpInitialConsume">13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6</table>
<table name="#ench2ActivateRates">61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table> <table name="#ench2ActivateRates">61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100</table>
<table name="#ench3AbnormalTimes">68 76 84 92 100 108 116 124 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300 </table> <table name="#ench3AbnormalTimes">68 76 84 92 100 108 116 124 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="2" /> <set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -965,15 +965,15 @@
</skill> </skill>
<skill id="1530" levels="13" name="Death Spike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"> <skill id="1530" levels="13" name="Death Spike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
<!-- Throws a bone to inflict dark damage on the enemy with 35 Power added to M. Atk. --> <!-- Throws a bone to inflict dark damage on the enemy with 35 Power added to M. Atk. -->
<table name="#effectPoints">-418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table> <table name="#effectPoints">-418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#magicLvl">44 48 52 56 58 60 62 64 66 68 70 72 74 </table> <table name="#magicLvl">44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">19 22 24 28 29 31 32 33 35 36 37 38 40 </table> <table name="#mpConsume">19 22 24 28 29 31 32 33 35 36 37 38 40</table>
<table name="#mpConsume_Init">4 5 6 7 7 7 8 8 8 9 9 9 10 </table> <table name="#mpConsume_Init">4 5 6 7 7 7 8 8 8 9 9 9 10</table>
<table name="#power">35 39 43 47 49 51 53 56 58 59 61 63 65 </table> <table name="#power">35 39 43 47 49 51 53 56 58 59 61 63 65</table>
<table name="#ench1Power">66 66 67 68 69 70 70 71 72 73 73 74 75 76 76 77 78 79 79 80 81 82 82 83 84 85 86 86 87 88 </table> <table name="#ench1Power">66 66 67 68 69 70 70 71 72 73 73 74 75 76 76 77 78 79 79 80 81 82 82 83 84 85 86 86 87 88</table>
<table name="#enchDuel">66 68 69 71 73 74 76 78 79 81 83 84 86 88 89 91 92 94 96 97 99 101 102 104 106 107 109 111 112 114 </table> <table name="#enchDuel">66 68 69 71 73 74 76 78 79 81 83 84 86 88 89 91 92 94 96 97 99 101 102 104 106 107 109 111 112 114</table>
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> <table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -1000,13 +1000,13 @@
</skill> </skill>
<skill id="1531" levels="7" name="Bless the Blood" enchantGroup1="1" enchantGroup2="1"> <skill id="1531" levels="7" name="Bless the Blood" enchantGroup1="1" enchantGroup2="1">
<!-- For 15 seconds, bestows the blessing of blood upon party members. Recovers HP by a certain rate when being attacked. --> <!-- For 15 seconds, bestows the blessing of blood upon party members. Recovers HP by a certain rate when being attacked. -->
<table name="#magicLvl">40 48 56 60 64 68 72 </table> <table name="#magicLvl">40 48 56 60 64 68 72</table>
<table name="#mpConsume">28 35 41 44 48 51 53 </table> <table name="#mpConsume">28 35 41 44 48 51 53</table>
<table name="#mpInitialConsume">7 9 11 11 12 13 14 </table> <table name="#mpInitialConsume">7 9 11 11 12 13 14</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7</table>
<table name="#ench1triggeredLevel">8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 </table> <table name="#ench1triggeredLevel">8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37</table>
<table name="#ench2AbnormalTimes">16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 </table> <table name="#ench2AbnormalTimes">16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="BLESS_THE_BLOOD" /> <set name="abnormalType" val="BLESS_THE_BLOOD" />
@@ -1240,14 +1240,14 @@
</skill> </skill>
<skill id="1539" levels="4" name="Stigma of Shilen" enchantGroup1="1"> <skill id="1539" levels="4" name="Stigma of Shilen" enchantGroup1="1">
<!-- For 30 seconds, decreases Resistance to short-range weapons by 16. --> <!-- For 30 seconds, decreases Resistance to short-range weapons by 16. -->
<table name="#abnormalLvls">1 2 3 4 </table> <table name="#abnormalLvls">1 2 3 4</table>
<table name="#castRange">600 700 800 900 </table> <table name="#castRange">600 700 800 900</table>
<table name="#effectRange">1100 1200 1300 1400 </table> <table name="#effectRange">1100 1200 1300 1400</table>
<table name="#magicLvl">40 52 62 70 </table> <table name="#magicLvl">40 52 62 70</table>
<table name="#mpConsume">18 24 29 33 </table> <table name="#mpConsume">18 24 29 33</table>
<table name="#traits">-16 -24 -32 -40 </table> <table name="#traits">-16 -24 -32 -40</table>
<table name="#ench1AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench1AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="STIGMA_OF_SILEN" /> <set name="abnormalType" val="STIGMA_OF_SILEN" />
@@ -1373,8 +1373,8 @@
</skill> </skill>
<skill id="1544" levels="7" name="Death Beam"> <skill id="1544" levels="7" name="Death Beam">
<!-- Blasts enemies in front with 138 Power. --> <!-- Blasts enemies in front with 138 Power. -->
<table name="#magicLvl">79 80 81 82 83 84 85 </table> <table name="#magicLvl">79 80 81 82 83 84 85</table>
<table name="#power">138 139 141 142 144 145 146 </table> <table name="#power">138 139 141 142 144 145 146</table>
<set name="affectLimit" val="5-12" /> <set name="affectLimit" val="5-12" />
<set name="affectRange" val="400" /> <set name="affectRange" val="400" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />

View File

@@ -357,7 +357,7 @@
</for> </for>
</skill> </skill>
<skill id="2036" levels="2" name="Blessed Scroll of Escape"> <skill id="2036" levels="2" name="Blessed Scroll of Escape">
<table name="#itemConsumeId">1538 3958 </table> <table name="#itemConsumeId">1538 3958</table>
<set name="hitTime" val="200" /> <set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
@@ -798,7 +798,7 @@
</for> </for>
</skill> </skill>
<skill id="2065" levels="8" name="Box Key"> <skill id="2065" levels="8" name="Box Key">
<table name="#effectPoints">-1 -2 -3 -4 -5 -6 -7 -8 </table> <table name="#effectPoints">-1 -2 -3 -4 -5 -6 -7 -8</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="500" /> <set name="hitTime" val="500" />
@@ -1250,8 +1250,8 @@
<set name="targetType" val="ONE" /> <set name="targetType" val="ONE" />
</skill> </skill>
<skill id="2097" levels="3" name="Sowing"> <skill id="2097" levels="3" name="Sowing">
<table name="#magicLvl">10 20 30 </table> <table name="#magicLvl">10 20 30</table>
<table name="#mpConsume">4 6 8 </table> <table name="#mpConsume">4 6 8</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectRange" val="400" /> <set name="effectRange" val="400" />
<set name="hitTime" val="1800" /> <set name="hitTime" val="1800" />

View File

@@ -771,7 +771,7 @@
</for> </for>
</skill> </skill>
<skill id="2166" levels="2" name="CP Gauge Potion"> <skill id="2166" levels="2" name="CP Gauge Potion">
<table name="#amount">50 200 </table> <table name="#amount">50 200</table>
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="A1" /> <set name="operateType" val="A1" />
@@ -783,8 +783,8 @@
</for> </for>
</skill> </skill>
<skill id="2167" levels="4" name="Scroll of SP"> <skill id="2167" levels="4" name="Scroll of SP">
<table name="#amount">500 5000 100000 500000 </table> <table name="#amount">500 5000 100000 500000</table>
<table name="#itemConsumeId">5593 5594 5595 9898 </table> <table name="#itemConsumeId">5593 5594 5595 9898</table>
<set name="hitTime" val="200" /> <set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
@@ -801,8 +801,8 @@
</skill> </skill>
<skill id="2168" levels="6" name="Raid Blessing"> <skill id="2168" levels="6" name="Raid Blessing">
<!-- Blessing which grants an exemption from the death penalty if you are killed by Boss/Raid Monsters. Effect 1. --> <!-- Blessing which grants an exemption from the death penalty if you are killed by Boss/Raid Monsters. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6 </table> <table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#itemConsumeId">5703 5803 5804 5805 5806 5807 </table> <table name="#itemConsumeId">5703 5803 5804 5805 5806 5807</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="REDUCE_DROP_PENALTY" /> <set name="abnormalType" val="REDUCE_DROP_PENALTY" />
@@ -823,10 +823,10 @@
</skill> </skill>
<skill id="2169" levels="2" name="Magic Haste Potion"> <skill id="2169" levels="2" name="Magic Haste Potion">
<!-- Increases Casting Spd. Effect 2. --> <!-- Increases Casting Spd. Effect 2. -->
<table name="#abnormalLvls">2 3 </table> <table name="#abnormalLvls">2 3</table>
<table name="#icons">icon.etc_potion_of_acumen2_i00 icon.etc_potion_of_acumen3_i00 </table> <table name="#icons">icon.etc_potion_of_acumen2_i00 icon.etc_potion_of_acumen3_i00</table>
<table name="#magicLvl">35 48 </table> <table name="#magicLvl">35 48</table>
<table name="#mAtkSpd">1.23 1.3 </table> <table name="#mAtkSpd">1.23 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="abnormalType" val="CASTING_TIME_DOWN" />
@@ -927,7 +927,7 @@
6017,2,10;6020,2,20;6014,1,35;6016,1,35 6017,2,10;6020,2,20;6014,1,35;6016,1,35
6012,1,20;6018,2,20;6019,2,20;6013,1,40 6012,1,20;6018,2,20;6019,2,20;6013,1,40
</table> </table>
<table name="#itemConsumeId">6007 6008 6009 </table> <table name="#itemConsumeId">6007 6008 6009</table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
@@ -974,7 +974,7 @@
6001,1,3;5971,1,3;5970,1,3;4408,1,3;4409,1,3;5986,1,2;5987,1,2;5993,1,2;5999,1,2;6000,1,2;5991,1,2.5;5992,1,2.5;5997,1,2.6;5998,1,2.6;5989,1,21.6;5990,1,21.6;5996,1,21.6 6001,1,3;5971,1,3;5970,1,3;4408,1,3;4409,1,3;5986,1,2;5987,1,2;5993,1,2;5999,1,2;6000,1,2;5991,1,2.5;5992,1,2.5;5997,1,2.6;5998,1,2.6;5989,1,21.6;5990,1,21.6;5996,1,21.6
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">5966 5967 5968 5969 </table> <table name="#itemConsumeId">5966 5967 5968 5969</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1147,7 +1147,7 @@
6908,12,26.5;6915,1,42.4 6908,12,26.5;6915,1,42.4
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">6411 6412 6413 6414 6415 6416 6417 6418 6419 </table> <table name="#itemConsumeId">6411 6412 6413 6414 6415 6416 6417 6418 6419</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1177,7 +1177,7 @@
6908,12,38.5;6915,2,30.8 6908,12,38.5;6915,2,30.8
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">6420 6421 6422 6423 6424 6425 6426 6427 6428 </table> <table name="#itemConsumeId">6420 6421 6422 6423 6424 6425 6426 6427 6428</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1207,7 +1207,7 @@
6904,1,2.61;6908,16,17.4;6909,4,13.05;6915,4,14.5 6904,1,2.61;6908,16,17.4;6909,4,13.05;6915,4,14.5
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">6429 6430 6431 6432 6433 6434 6435 6436 6437 </table> <table name="#itemConsumeId">6429 6430 6431 6432 6433 6434 6435 6436 6437</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1237,7 +1237,7 @@
6904,1,3.648;6908,16,24.3198;6909,4,18.2399;6915,4,20.2666 6904,1,3.648;6908,16,24.3198;6909,4,18.2399;6915,4,20.2666
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">6438 6439 6440 6441 6442 6443 6444 6445 6446 </table> <table name="#itemConsumeId">6438 6439 6440 6441 6442 6443 6444 6445 6446</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1267,7 +1267,7 @@
7697,1,6.864;6910,1,27.456;6916,4,25.4222 7697,1,6.864;6910,1,27.456;6916,4,25.4222
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">6447 6448 6449 6450 6451 6452 6453 6454 6455 </table> <table name="#itemConsumeId">6447 6448 6449 6450 6451 6452 6453 6454 6455</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1297,7 +1297,7 @@
7697,1,6.942;6906,1,6.942;6910,2,13.884;6916,8,12.8555 7697,1,6.942;6906,1,6.942;6910,2,13.884;6916,8,12.8555
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">6456 6457 6458 6459 6460 6461 6462 6463 6464 </table> <table name="#itemConsumeId">6456 6457 6458 6459 6460 6461 6462 6463 6464</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1327,7 +1327,7 @@
7697,1,10.29;6906,1,10.29;6910,2,20.58;6916,8,19.0555 7697,1,10.29;6906,1,10.29;6910,2,20.58;6916,8,19.0555
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">6465 6466 6467 6468 6469 6470 6471 6472 6473 </table> <table name="#itemConsumeId">6465 6466 6467 6468 6469 6470 6471 6472 6473</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1357,7 +1357,7 @@
7697,1,12.234;6906,1,12.234;6910,2,24.468;6916,8,18.1248 7697,1,12.234;6906,1,12.234;6910,2,24.468;6916,8,18.1248
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">6474 6475 6476 6477 6478 6479 6480 6481 6482 </table> <table name="#itemConsumeId">6474 6475 6476 6477 6478 6479 6480 6481 6482</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1387,7 +1387,7 @@
7697,2,10.208;6906,1,15.3121;6910,4,15.3121;6916,8,22.6844 7697,2,10.208;6906,1,15.3121;6910,4,15.3121;6916,8,22.6844
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">6483 6484 6485 6486 6487 6488 6489 6490 6491 </table> <table name="#itemConsumeId">6483 6484 6485 6486 6487 6488 6489 6490 6491</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1411,7 +1411,7 @@
6908,24,26.5;7609,26,24.2284 6908,24,26.5;7609,26,24.2284
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">6492 6493 6494 </table> <table name="#itemConsumeId">6492 6493 6494</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->

View File

@@ -7,7 +7,7 @@
6908,24,34.5;7609,26,31.5428 6908,24,34.5;7609,26,31.5428
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">6495 6496 6497 </table> <table name="#itemConsumeId">6495 6496 6497</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -31,7 +31,7 @@
6904,1,5.22;6908,28,18.6428;6909,8,17.3999;7609,30,17.4 6904,1,5.22;6908,28,18.6428;6909,8,17.3999;7609,30,17.4
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">6498 6499 6500 </table> <table name="#itemConsumeId">6498 6499 6500</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -55,7 +55,7 @@
6904,1,7.296;6908,56,13.0286;6909,14,10.8088;7609,30,24.32 6904,1,7.296;6908,56,13.0286;6909,14,10.8088;7609,30,24.32
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">6501 6502 6503 </table> <table name="#itemConsumeId">6501 6502 6503</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -79,7 +79,7 @@
6910,3,54.912 6910,3,54.912
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">6504 6505 6506 </table> <table name="#itemConsumeId">6504 6505 6506</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -103,7 +103,7 @@
6910,3,74.048 6910,3,74.048
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">6507 6508 6509 </table> <table name="#itemConsumeId">6507 6508 6509</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -127,7 +127,7 @@
6910,6,54.88 6910,6,54.88
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">6510 6511 6512 </table> <table name="#itemConsumeId">6510 6511 6512</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -151,7 +151,7 @@
6910,6,65.248 6910,6,65.248
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">6513 6514 6515 </table> <table name="#itemConsumeId">6513 6514 6515</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -175,7 +175,7 @@
6910,6,81.664 6910,6,81.664
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">6516 6517 6518 </table> <table name="#itemConsumeId">6516 6517 6518</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -223,10 +223,10 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="2213" levels="22" name="Escape - to X Town"> <skill id="2213" levels="22" name="Escape - to X Town">
<table name="#coordX">-84200 46915 9723 -45208 115158 -80831 -12728 15633 17860 83378 105760 111388 82916 85289 117052 146818 147922 43840 87326 149800 107946 -118092 </table> <table name="#coordX">-84200 46915 9723 -45208 115158 -80831 -12728 15633 17860 83378 105760 111388 82916 85289 117052 146818 147922 43840 87326 149800 107946 -118092</table>
<table name="#coordY">244566 51441 15576 -112502 -178170 149808 122726 142962 170191 147999 113064 219331 53210 16225 76884 25807 -55316 -47779 -143370 -79999 -52280 46955 </table> <table name="#coordY">244566 51441 15576 -112502 -178170 149808 122726 142962 170191 147999 113064 219331 53210 16225 76884 25807 -55316 -47779 -143370 -79999 -52280 46955</table>
<table name="#coordZ">-3728 -2976 -4568 -240 -880 -3040 -3112 -2696 -3496 -3400 -3176 -3544 -1488 -3672 -2688 -2008 -2728 -792 -1319 -5568 -2408 342 </table> <table name="#coordZ">-3728 -2976 -4568 -240 -880 -3040 -3112 -2696 -3496 -3400 -3176 -3544 -1488 -3672 -2688 -2008 -2728 -792 -1319 -5568 -2408 342</table>
<table name="#itemConsumeId">7117 7118 7119 7120 7121 7122 7123 7124 7125 7126 7127 7128 7129 7130 7131 7132 7133 7134 7135 7618 7619 9647 </table> <table name="#itemConsumeId">7117 7118 7119 7120 7121 7122 7123 7124 7125 7126 7127 7128 7129 7130 7131 7132 7133 7134 7135 7618 7619 9647</table>
<set name="hitTime" val="20000" /> <set name="hitTime" val="20000" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
@@ -249,10 +249,10 @@
</for> </for>
</skill> </skill>
<skill id="2214" levels="10" name="Scroll of Escape to Talking Island"> <skill id="2214" levels="10" name="Scroll of Escape to Talking Island">
<table name="#coordX">-84200 46915 9723 -45208 115158 -118092 0 0 0 83378 </table> <table name="#coordX">-84200 46915 9723 -45208 115158 -118092 0 0 0 83378</table>
<table name="#coordY">244566 51441 15576 -112502 -178170 46955 0 0 0 147999 </table> <table name="#coordY">244566 51441 15576 -112502 -178170 46955 0 0 0 147999</table>
<table name="#coordZ">-3728 -2976 -4568 -240 -880 342 0 0 0 -3400 </table> <table name="#coordZ">-3728 -2976 -4568 -240 -880 342 0 0 0 -3400</table>
<table name="#itemConsumeId">7554 7555 7556 7557 7558 9716 0 0 0 7559 </table> <table name="#itemConsumeId">7554 7555 7556 7557 7558 9716 0 0 0 7559</table>
<set name="hitTime" val="20000" /> <set name="hitTime" val="20000" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
@@ -395,7 +395,7 @@
6908,6,53.2 6908,6,53.2
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">7726 7727 7728 7729 7730 7731 7732 7733 7734 </table> <table name="#itemConsumeId">7726 7727 7728 7729 7730 7731 7732 7733 7734</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -425,7 +425,7 @@
6908,6,65.2 6908,6,65.2
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">7735 7736 7737 7738 7739 7740 7741 7742 7743 </table> <table name="#itemConsumeId">7735 7736 7737 7738 7739 7740 7741 7742 7743</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -455,7 +455,7 @@
6904,1,1.744;6908,6,29.0665;6909,2,17.4398 6904,1,1.744;6908,6,29.0665;6909,2,17.4398
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">7744 7745 7746 7747 7748 7749 7750 7751 7752 </table> <table name="#itemConsumeId">7744 7745 7746 7747 7748 7749 7750 7751 7752</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -485,7 +485,7 @@
6904,1,2.432;6908,8,32.4264;6909,2,24.32 6904,1,2.432;6908,8,32.4264;6909,2,24.32
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">7753 7754 7755 7756 7757 7758 7759 7760 7761 </table> <table name="#itemConsumeId">7753 7754 7755 7756 7757 7758 7759 7760 7761</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -515,7 +515,7 @@
6910,1,41.184 6910,1,41.184
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">7762 7763 7764 7765 7766 7767 7768 7769 7770 </table> <table name="#itemConsumeId">7762 7763 7764 7765 7766 7767 7768 7769 7770</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -545,7 +545,7 @@
6910,2,27.792 6910,2,27.792
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">7771 7772 7773 7774 7775 7776 7777 7778 7779 </table> <table name="#itemConsumeId">7771 7772 7773 7774 7775 7776 7777 7778 7779</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -575,7 +575,7 @@
6910,2,41.184 6910,2,41.184
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">7780 7781 7782 7783 7784 7785 7786 7787 7788 </table> <table name="#itemConsumeId">7780 7781 7782 7783 7784 7785 7786 7787 7788</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -605,7 +605,7 @@
6910,2,48.96 6910,2,48.96
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">7789 7790 7791 7792 7793 7794 7795 7796 7797 </table> <table name="#itemConsumeId">7789 7790 7791 7792 7793 7794 7795 7796 7797</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -635,7 +635,7 @@
6910,2,81.664 6910,2,81.664
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">7798 7799 7800 7801 7802 7803 7804 7805 7806 </table> <table name="#itemConsumeId">7798 7799 7800 7801 7802 7803 7804 7805 7806</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -653,8 +653,8 @@
</for> </for>
</skill> </skill>
<skill id="2229" levels="8" name="Treasure Chest Key"> <skill id="2229" levels="8" name="Treasure Chest Key">
<table name="#effectPoints"> -1 -2 -3 -4 -5 -6 -7 -8 </table> <table name="#effectPoints">-1 -2 -3 -4 -5 -6 -7 -8</table>
<table name="#itemConsumeId"> 6665 6666 6667 6668 6669 6670 6671 6672 </table> <table name="#itemConsumeId">6665 6666 6667 6668 6669 6670 6671 6672</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="400" /> <set name="effectRange" val="400" />
@@ -1258,7 +1258,7 @@
6913,1,16.96;6911,4,17.6667;8353,4,26.5 6913,1,16.96;6911,4,17.6667;8353,4,26.5
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">8403 8404 8405 8406 8407 8408 8409 8410 8411 </table> <table name="#itemConsumeId">8403 8404 8405 8406 8407 8408 8409 8410 8411</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1288,7 +1288,7 @@
6913,1,24.64;6911,4,19.25;8359,4,25.6666 6913,1,24.64;6911,4,19.25;8359,4,25.6666
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">8412 8413 8414 8415 8416 8417 8418 8419 8420 </table> <table name="#itemConsumeId">8412 8413 8414 8415 8416 8417 8418 8419 8420</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1348,7 +1348,7 @@
6913,2,19.456;6911,8,20.2666;8354,2,30.4 6913,2,19.456;6911,8,20.2666;8354,2,30.4
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">8430 8431 8432 8433 8434 8435 8436 8437 8438 </table> <table name="#itemConsumeId">8430 8431 8432 8433 8434 8435 8436 8437 8438</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1378,7 +1378,7 @@
6914,1,20.592;6912,4,21.45;8378,1,5.148;8357,4,17.1601 6914,1,20.592;6912,4,21.45;8378,1,5.148;8357,4,17.1601
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">8439 8440 8441 8442 8443 8444 8445 8446 8447 </table> <table name="#itemConsumeId">8439 8440 8441 8442 8443 8444 8445 8446 8447</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1408,7 +1408,7 @@
6914,2,13.884;6912,8,19.2833;8378,1,6.942;8358,4,14.4625 6914,2,13.884;6912,8,19.2833;8378,1,6.942;8358,4,14.4625
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">8448 8449 8450 8451 8452 8453 8454 8455 8456 </table> <table name="#itemConsumeId">8448 8449 8450 8451 8452 8453 8454 8455 8456</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1438,7 +1438,7 @@
6914,2,16.464;6912,9,15.2444;8378,1,8.232;8375,1,2.058;8352,4,14.6999 6914,2,16.464;6912,9,15.2444;8378,1,8.232;8375,1,2.058;8352,4,14.6999
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">8457 8458 8459 8460 8461 8462 8463 8464 8465 </table> <table name="#itemConsumeId">8457 8458 8459 8460 8461 8462 8463 8464 8465</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1468,7 +1468,7 @@
6914,2,19.5744;6912,9,18.1244;8378,1,9.7872;8375,1,2.4468;8356,4,15.2925 6914,2,19.5744;6912,9,18.1244;8378,1,9.7872;8375,1,2.4468;8356,4,15.2925
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">8466 8467 8468 8469 8470 8471 8472 8473 8474 </table> <table name="#itemConsumeId">8466 8467 8468 8469 8470 8471 8472 8473 8474</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1498,7 +1498,7 @@
6914,4,12.2496;6912,18,11.3422;8378,1,12.2496;8375,1,3.0624;8351,7,9.722 6914,4,12.2496;6912,18,11.3422;8378,1,12.2496;8375,1,3.0624;8351,7,9.722
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">8475 8476 8477 8478 8479 8480 8481 8482 8483 </table> <table name="#itemConsumeId">8475 8476 8477 8478 8479 8480 8481 8482 8483</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1526,7 +1526,7 @@
8175,1,16.6666 8175,1,16.6666
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">8540 8540 8540 8540 8540 8540 8540 </table> <table name="#itemConsumeId">8540 8540 8540 8540 8540 8540 8540</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1589,9 +1589,9 @@
</skill> </skill>
<skill id="2274" levels="8" name="Fisherman's Potion"> <skill id="2274" levels="8" name="Fisherman's Potion">
<!-- Fisherman's Potion Green. Fishing Mastery Level is now reduced. You can now catch green fish. --> <!-- Fisherman's Potion Green. Fishing Mastery Level is now reduced. You can now catch green fish. -->
<table name="#active_skill_id_lvl">1315,4 1315,7 1315,10 1315,13 1315,16 1315,19 1315,22 1315,25 </table> <table name="#active_skill_id_lvl">1315,4 1315,7 1315,10 1315,13 1315,16 1315,19 1315,22 1315,25</table>
<table name="#icons">icon.etc_oblivion_green_i00 icon.etc_oblivion_jade_i00 icon.etc_oblivion_blue_i00 icon.etc_oblivion_yellow_i00 icon.etc_oblivion_orange_i00 icon.etc_oblivion_violet_i00 icon.etc_oblivion_red_i00 icon.etc_oblivion_white_i00 </table> <table name="#icons">icon.etc_oblivion_green_i00 icon.etc_oblivion_jade_i00 icon.etc_oblivion_blue_i00 icon.etc_oblivion_yellow_i00 icon.etc_oblivion_orange_i00 icon.etc_oblivion_violet_i00 icon.etc_oblivion_red_i00 icon.etc_oblivion_white_i00</table>
<table name="#power">2 5 8 11 14 17 20 23 </table> <table name="#power">2 5 8 11 14 17 20 23</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="FISHING_MASTERY_DOWN" /> <set name="abnormalType" val="FISHING_MASTERY_DOWN" />
@@ -1645,7 +1645,7 @@
1539,20,93.00;730,1,2.0;729,1,0.50;1538,1,3.00;3936,1,1.41;4639,1,0.03;4650,1,0.03;4661,1,0.03 1539,20,93.00;730,1,2.0;729,1,0.50;1538,1,3.00;3936,1,1.41;4639,1,0.03;4650,1,0.03;4661,1,0.03
</table> </table>
<set name="capsuled_items_skill" val="#extractableItems" /> <set name="capsuled_items_skill" val="#extractableItems" />
<table name="#itemConsumeId">8570 8571 8572 8573 8574 8575 </table> <table name="#itemConsumeId">8570 8571 8572 8573 8574 8575</table>
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1663,7 +1663,7 @@
</for> </for>
</skill> </skill>
<skill id="2278" levels="3" name="Herb of Life"> <skill id="2278" levels="3" name="Herb of Life">
<table name="#amount">15 25 100 </table> <table name="#amount">15 25 100</table>
<set name="effectPoint" val="100" /> <set name="effectPoint" val="100" />
<set name="hitTime" val="100" /> <set name="hitTime" val="100" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1682,7 +1682,7 @@
</for> </for>
</skill> </skill>
<skill id="2279" levels="3" name="Herb of Mana"> <skill id="2279" levels="3" name="Herb of Mana">
<table name="#amount">11 18 100 </table> <table name="#amount">11 18 100</table>
<set name="effectPoint" val="100" /> <set name="effectPoint" val="100" />
<set name="hitTime" val="100" /> <set name="hitTime" val="100" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1839,8 +1839,8 @@
</for> </for>
</skill> </skill>
<skill id="2286" levels="6" name="Scroll: Recovery"> <skill id="2286" levels="6" name="Scroll: Recovery">
<table name="#levelRange">1;19 20;39 40;51 52;60 61;75 76;85 </table> <table name="#levelRange">1;19 20;39 40;51 52;60 61;75 76;85</table>
<table name="#itemConsumeId">8594 8595 8596 8597 8598 8599 </table> <table name="#itemConsumeId">8594 8595 8596 8597 8598 8599</table>
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
@@ -1859,8 +1859,8 @@
</for> </for>
</skill> </skill>
<skill id="2287" levels="6" name="Elixir of Life"> <skill id="2287" levels="6" name="Elixir of Life">
<table name="#amount">250 650 1100 1500 1900 2300 </table> <table name="#amount">250 650 1100 1500 1900 2300</table>
<table name="#levelRange">1;19 20;39 40;51 52;60 61;75 76;85 </table> <table name="#levelRange">1;19 20;39 40;51 52;60 61;75 76;85</table>
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="A1" /> <set name="operateType" val="A1" />
@@ -1875,8 +1875,8 @@
</for> </for>
</skill> </skill>
<skill id="2288" levels="6" name="Elixir of Mental Strength"> <skill id="2288" levels="6" name="Elixir of Mental Strength">
<table name="#amount">60 140 220 290 360 420 </table> <table name="#amount">60 140 220 290 360 420</table>
<table name="#levelRange">1;19 20;39 40;51 52;60 61;75 76;85 </table> <table name="#levelRange">1;19 20;39 40;51 52;60 61;75 76;85</table>
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="A1" /> <set name="operateType" val="A1" />
@@ -1891,8 +1891,8 @@
</for> </for>
</skill> </skill>
<skill id="2289" levels="6" name="Elixir of CP"> <skill id="2289" levels="6" name="Elixir of CP">
<table name="#amount">150 350 600 800 1000 1200 </table> <table name="#amount">150 350 600 800 1000 1200</table>
<table name="#levelRange">1;19 20;39 40;51 52;60 61;75 76;85 </table> <table name="#levelRange">1;19 20;39 40;51 52;60 61;75 76;85</table>
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="A1" /> <set name="operateType" val="A1" />

View File

@@ -92,8 +92,8 @@
</for> </for>
</skill> </skill>
<skill id="2306" levels="3" name="Primeval Crystals"> <skill id="2306" levels="3" name="Primeval Crystals">
<table name="#amount">50000 100000 200000 </table> <table name="#amount">50000 100000 200000</table>
<table name="#itemConsumeId">8954 8955 8956 </table> <table name="#itemConsumeId">8954 8955 8956</table>
<set name="hitTime" val="200" /> <set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />

View File

@@ -1534,7 +1534,7 @@
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
</skill> </skill>
<skill id="2586" levels="2" name="Energy Replenishing Potion"> <skill id="2586" levels="2" name="Energy Replenishing Potion">
<table name="#value">10000 20000 </table> <table name="#value">10000 20000</table>
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="A1" /> <set name="operateType" val="A1" />

View File

@@ -82,8 +82,8 @@
</for> </for>
</skill> </skill>
<skill id="2608" levels="3" name="Crystal of Fantasy"> <skill id="2608" levels="3" name="Crystal of Fantasy">
<table name="#amount">50000 100000 200000 </table> <table name="#amount">50000 100000 200000</table>
<table name="#itemConsumeId">13386 13387 13388 </table> <table name="#itemConsumeId">13386 13387 13388</table>
<set name="hitTime" val="200" /> <set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
@@ -102,10 +102,10 @@
</for> </for>
</skill> </skill>
<skill id="2609" levels="20" name="Escape"> <skill id="2609" levels="20" name="Escape">
<table name="#coordX">-84200 46915 9723 -45208 115158 -80831 -12728 15633 17860 83378 105760 111388 82916 85289 117052 146818 147922 43840 87326 -118092 </table> <table name="#coordX">-84200 46915 9723 -45208 115158 -80831 -12728 15633 17860 83378 105760 111388 82916 85289 117052 146818 147922 43840 87326 -118092</table>
<table name="#coordY">244566 51441 15576 -112502 -178170 149808 122726 142962 170191 147999 113064 219331 53210 16225 76884 25807 -55316 -47779 -143370 46955 </table> <table name="#coordY">244566 51441 15576 -112502 -178170 149808 122726 142962 170191 147999 113064 219331 53210 16225 76884 25807 -55316 -47779 -143370 46955</table>
<table name="#coordZ">-3728 -2976 -4568 -240 -880 -3040 -3112 -2696 -3496 -3400 -3176 -3544 -1488 -3672 -2688 -2008 -2728 -792 -1319 342 </table> <table name="#coordZ">-3728 -2976 -4568 -240 -880 -3040 -3112 -2696 -3496 -3400 -3176 -3544 -1488 -3672 -2688 -2008 -2728 -792 -1319 342</table>
<table name="#itemConsumeId">13395 13396 13397 13398 13399 13400 13401 13402 13403 13404 13405 13406 13407 13408 13409 13410 13411 13412 13413 13414 </table> <table name="#itemConsumeId">13395 13396 13397 13398 13399 13400 13401 13402 13403 13404 13405 13406 13407 13408 13409 13410 13411 13412 13413 13414</table>
<set name="hitTime" val="20000" /> <set name="hitTime" val="20000" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
@@ -667,10 +667,10 @@
</for> </for>
</skill> </skill>
<skill id="2649" levels="9" name="Escape - Gludin Village"> <skill id="2649" levels="9" name="Escape - Gludin Village">
<table name="#coordX">-80831 15633 83378 111388 82916 146818 147922 43840 87326 </table> <table name="#coordX">-80831 15633 83378 111388 82916 146818 147922 43840 87326</table>
<table name="#coordY">149808 142962 147999 219331 53210 25807 -55316 -47779 -143370 </table> <table name="#coordY">149808 142962 147999 219331 53210 25807 -55316 -47779 -143370</table>
<table name="#coordZ">-3040 -2696 -3400 -3544 -1488 -2008 -2728 -792 -1319 </table> <table name="#coordZ">-3040 -2696 -3400 -3544 -1488 -2008 -2728 -792 -1319</table>
<table name="#itemConsumeId">13731 13732 13733 13736 13734 13735 13737 13738 13739 </table> <table name="#itemConsumeId">13731 13732 13733 13736 13734 13735 13737 13738 13739</table>
<set name="hitTime" val="200" /> <set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />

View File

@@ -2756,7 +2756,7 @@
</for> </for>
</skill> </skill>
<skill id="2792" levels="2" name="Stone of Stamina"> <skill id="2792" levels="2" name="Stone of Stamina">
<table name="#amount">700 20000 </table> <!-- FIXME: wrong values! --> <table name="#amount">700 20000</table> <!-- FIXME: wrong values! -->
<set name="effectPoint" val="100" /> <set name="effectPoint" val="100" />
<set name="hitTime" val="100" /> <set name="hitTime" val="100" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -2771,7 +2771,7 @@
</for> </for>
</skill> </skill>
<skill id="2793" levels="2" name="Stone of Mana"> <skill id="2793" levels="2" name="Stone of Mana">
<table name="#amount">500 20000 </table> <!-- FIXME: wrong values! --> <table name="#amount">500 20000</table> <!-- FIXME: wrong values! -->
<set name="effectPoint" val="100" /> <set name="effectPoint" val="100" />
<set name="hitTime" val="100" /> <set name="hitTime" val="100" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -2786,8 +2786,8 @@
</for> </for>
</skill> </skill>
<skill id="2794" levels="2" name="Stone of Recovery"> <skill id="2794" levels="2" name="Stone of Recovery">
<table name="#hpHeal">15 25 </table> <table name="#hpHeal">15 25</table>
<table name="#mpHeal">11 18 </table> <table name="#mpHeal">11 18</table>
<set name="effectPoint" val="100" /> <set name="effectPoint" val="100" />
<set name="hitTime" val="100" /> <set name="hitTime" val="100" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->

View File

@@ -1284,9 +1284,9 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="2860" levels="6" name="Highest Power Secret Medicine of Life"> <skill id="2860" levels="6" name="Highest Power Secret Medicine of Life">
<table name="#amount">500 1300 2200 3000 3800 4600 </table> <table name="#amount">500 1300 2200 3000 3800 4600</table>
<table name="#levelRange">1;19 20;39 40;51 52;60 61;75 76;85 </table> <table name="#levelRange">1;19 20;39 40;51 52;60 61;75 76;85</table>
<table name="#itemConsumeId">14682 14683 14684 14685 14686 14687 </table> <table name="#itemConsumeId">14682 14683 14684 14685 14686 14687</table>
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
@@ -1303,9 +1303,9 @@
</for> </for>
</skill> </skill>
<skill id="2861" levels="6" name="Highest Power Secret Medicine of Mind"> <skill id="2861" levels="6" name="Highest Power Secret Medicine of Mind">
<table name="#amount">120 280 440 580 720 840 </table> <table name="#amount">120 280 440 580 720 840</table>
<table name="#levelRange">1;19 20;39 40;51 52;60 61;75 76;85 </table> <table name="#levelRange">1;19 20;39 40;51 52;60 61;75 76;85</table>
<table name="#itemConsumeId">14688 14689 14690 14691 14692 14693 </table> <table name="#itemConsumeId">14688 14689 14690 14691 14692 14693</table>
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />
@@ -1322,9 +1322,9 @@
</for> </for>
</skill> </skill>
<skill id="2862" levels="6" name="Highest Power Secret Medicine of Will"> <skill id="2862" levels="6" name="Highest Power Secret Medicine of Will">
<table name="#amount">300 700 1200 1600 2000 2400 </table> <table name="#amount">300 700 1200 1600 2000 2400</table>
<table name="#levelRange">1;19 20;39 40;51 52;60 61;75 76;85 </table> <table name="#levelRange">1;19 20;39 40;51 52;60 61;75 76;85</table>
<table name="#itemConsumeId">14694 14695 14696 14697 14698 14699 </table> <table name="#itemConsumeId">14694 14695 14696 14697 14698 14699</table>
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="#itemConsumeId" /> <set name="itemConsumeId" val="#itemConsumeId" />

View File

@@ -195,8 +195,8 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="2914" levels="3" name="Equipment Set 90 Day Pack"> <skill id="2914" levels="3" name="Equipment Set 90 Day Pack">
<table name="#npcId">32702 32703 13284 </table> <table name="#npcId">32702 32703 13284</table>
<table name="#itemConsumeId">15210 15211 16853 </table> <table name="#itemConsumeId">15210 15211 16853</table>
<set name="icon" val="icon.etc_summon_aga_agit_i00" /> <set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" /> <set name="itemConsumeCount" val="1" />

View File

@@ -50,8 +50,8 @@
</skill> </skill>
<skill id="3007" levels="6" name="Special Ability: Guidance"> <skill id="3007" levels="6" name="Special Ability: Guidance">
<!-- Increases Accuracy. --> <!-- Increases Accuracy. -->
<table name="#accCombat"> 6.88 6.07 5.72 5.37 5.02 4.68 </table> <table name="#accCombat">6.88 6.07 5.72 5.37 5.02 4.68</table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<set name="icon" val="icon.skill1240" /> <set name="icon" val="icon.skill1240" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -64,8 +64,8 @@
</skill> </skill>
<skill id="3008" levels="6" name="Special Ability: Guidance"> <skill id="3008" levels="6" name="Special Ability: Guidance">
<!-- Increases Accuracy. --> <!-- Increases Accuracy. -->
<table name="#accCombat"> 5.42 5.12 4.82 4.53 4.24 3.95 </table> <table name="#accCombat">5.42 5.12 4.82 4.53 4.24 3.95</table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<set name="icon" val="icon.skill1240" /> <set name="icon" val="icon.skill1240" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -78,8 +78,8 @@
</skill> </skill>
<skill id="3009" levels="8" name="Special Ability: Evasion"> <skill id="3009" levels="8" name="Special Ability: Evasion">
<!-- Increases Evasion. --> <!-- Increases Evasion. -->
<table name="#magicLvl"> 46 49 52 55 58 61 80 80 </table> <table name="#magicLvl">46 49 52 55 58 61 80 80</table>
<table name="#rEvas"> 2.95 2.82 2.68 2.55 2.41 2.28 7.5 5.31 </table> <table name="#rEvas">2.95 2.82 2.68 2.55 2.41 2.28 7.5 5.31</table>
<set name="icon" val="icon.skill0198" /> <set name="icon" val="icon.skill0198" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -92,8 +92,8 @@
</skill> </skill>
<skill id="3010" levels="6" name="Special Ability: Focus"> <skill id="3010" levels="6" name="Special Ability: Focus">
<!-- Increases critical attack success rate. --> <!-- Increases critical attack success rate. -->
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#rCrit"> 86.7 82.2 77.8 73.3 68.9 64.5 </table> <table name="#rCrit">86.7 82.2 77.8 73.3 68.9 64.5</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -106,8 +106,8 @@
</skill> </skill>
<skill id="3011" levels="6" name="Special Ability: Focus"> <skill id="3011" levels="6" name="Special Ability: Focus">
<!-- Increases critical attack success rate. --> <!-- Increases critical attack success rate. -->
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#rCrit"> 90.5 85.9 81.2 76.6 71.9 67.3 </table> <table name="#rCrit">90.5 85.9 81.2 76.6 71.9 67.3</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -120,8 +120,8 @@
</skill> </skill>
<skill id="3012" levels="6" name="Special Ability: Anger"> <skill id="3012" levels="6" name="Special Ability: Anger">
<!-- Decreases Max HP and increases P. Atk. --> <!-- Decreases Max HP and increases P. Atk. -->
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#pAtk"> 20.44 22.64 24.77 26.78 28.59 30.12 </table> <table name="#pAtk">20.44 22.64 24.77 26.78 28.59 30.12</table>
<set name="icon" val="icon.skill1062" /> <set name="icon" val="icon.skill1062" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -135,9 +135,9 @@
</skill> </skill>
<skill id="3013" levels="5" name="Special Ability: Health"> <skill id="3013" levels="5" name="Special Ability: Health">
<!-- Increases Max HP. --> <!-- Increases Max HP. -->
<table name="#atkCountMax"> 0 4 0 4 0 </table> <table name="#atkCountMax">0 4 0 4 0</table>
<table name="#magicLvl"> 1 1 64 64 70 </table> <table name="#magicLvl">1 1 64 64 70</table>
<table name="#pvpBonus"> 1 1 1.05 1.05 1.05 </table> <table name="#pvpBonus">1 1 1.05 1.05 1.05</table>
<set name="icon" val="icon.skill0211" /> <set name="icon" val="icon.skill0211" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -154,8 +154,8 @@
</skill> </skill>
<skill id="3014" levels="3" name="Special Ability: Mana Up"> <skill id="3014" levels="3" name="Special Ability: Mana Up">
<!-- Increases Max MP. --> <!-- Increases Max MP. -->
<table name="#magicLvl"> 1 64 70 </table> <table name="#magicLvl">1 64 70</table>
<table name="#pvpBonus"> 1 1.05 1.05 </table> <table name="#pvpBonus">1 1.05 1.05</table>
<set name="icon" val="icon.skill0213" /> <set name="icon" val="icon.skill0213" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -171,8 +171,8 @@
</skill> </skill>
<skill id="3016" levels="6" name="Special Ability: Critical Stun"> <skill id="3016" levels="6" name="Special Ability: Critical Stun">
<!-- Temporarily stuns and paralyzes target. --> <!-- Temporarily stuns and paralyzes target. -->
<table name="#activateRates"> 34 32 31 29 27 25 </table> <table name="#activateRates">34 32 31 29 27 25</table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -193,8 +193,8 @@
</skill> </skill>
<skill id="3018" levels="6" name="Special Ability: Back Blow"> <skill id="3018" levels="6" name="Special Ability: Back Blow">
<!-- Increases critical attack success rate when attacking a target from behind. --> <!-- Increases critical attack success rate when attacking a target from behind. -->
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#rCrit"> 1.71 1.67 1.63 1.6 1.56 1.53 </table> <table name="#rCrit">1.71 1.67 1.63 1.6 1.56 1.53</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -209,8 +209,8 @@
</skill> </skill>
<skill id="3019" levels="6" name="Special Ability: Back Blow"> <skill id="3019" levels="6" name="Special Ability: Back Blow">
<!-- Increases critical attack success rate when attacking a target from behind. --> <!-- Increases critical attack success rate when attacking a target from behind. -->
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#rCrit"> 1.5 1.47 1.45 1.42 1.4 1.37 </table> <table name="#rCrit">1.5 1.47 1.45 1.42 1.4 1.37</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -225,10 +225,10 @@
</skill> </skill>
<skill id="3020" levels="6" name="Special Ability: Critical Bleed"> <skill id="3020" levels="6" name="Special Ability: Critical Bleed">
<!-- Causes target to bleed, instantly reducing HP. Effect 5. --> <!-- Causes target to bleed, instantly reducing HP. Effect 5. -->
<table name="#abnormalLvls"> 5 5 6 6 6 7 </table> <table name="#abnormalLvls">5 5 6 6 6 7</table>
<table name="#activateRates"> 17 17 14 14 14 12 </table> <table name="#activateRates">17 17 14 14 14 12</table>
<table name="#dot"> 128 128 190 190 190 256 </table> <table name="#dot">128 128 190 190 190 256</table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -250,9 +250,9 @@
</skill> </skill>
<skill id="3021" levels="6" name="Special Ability: Critical Bleed"> <skill id="3021" levels="6" name="Special Ability: Critical Bleed">
<!-- Causes target to bleed, instantly reducing HP. Effect 5. --> <!-- Causes target to bleed, instantly reducing HP. Effect 5. -->
<table name="#activateRates"> 51 51 42 42 41 35 </table> <table name="#activateRates">51 51 42 42 41 35</table>
<table name="#dot"> 43 43 64 64 65 88 </table> <table name="#dot">43 43 64 64 65 88</table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<set name="abnormalLvl" val="5" /> <set name="abnormalLvl" val="5" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -273,10 +273,10 @@
</for> </for>
</skill> </skill>
<skill id="3022" levels="6" name="Special Ability: Critical Drain"> <skill id="3022" levels="6" name="Special Ability: Critical Drain">
<table name="#absorbPart"> 0.21 0.23 0.25 0.28 0.31 0.35 </table> <table name="#absorbPart">0.21 0.23 0.25 0.28 0.31 0.35</table>
<table name="#effectPoints"> -209 -214 -219 -224 -229 -234 </table> <table name="#effectPoints">-209 -214 -219 -224 -229 -234</table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#power"> 9.26 9.33 9.31 9.19 8.97 8.65 </table> <table name="#power">9.26 9.33 9.31 9.19 8.97 8.65</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -295,8 +295,8 @@
</skill> </skill>
<skill id="3023" levels="6" name="Special Ability: Critical Damage"> <skill id="3023" levels="6" name="Special Ability: Critical Damage">
<!-- Causes additional damage when making a critical attack. --> <!-- Causes additional damage when making a critical attack. -->
<table name="#cAtkAdd"> 174.78 194.1 213.12 231.29 247.98 262.57 </table> <table name="#cAtkAdd">174.78 194.1 213.12 231.29 247.98 262.57</table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<set name="icon" val="icon.skill0193" /> <set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -309,11 +309,11 @@
</skill> </skill>
<skill id="3024" levels="6" name="Special Ability: Critical Poison"> <skill id="3024" levels="6" name="Special Ability: Critical Poison">
<!-- Poisons target, instantly decreasing HP. Effect 5. --> <!-- Poisons target, instantly decreasing HP. Effect 5. -->
<table name="#abnormalLvls"> 5 5 6 6 6 7 </table> <table name="#abnormalLvls">5 5 6 6 6 7</table>
<table name="#activateRates"> 15 15 12 12 12 10 </table> <table name="#activateRates">15 15 12 12 12 10</table>
<table name="#dot"> 191 191 291 291 291 403 </table> <table name="#dot">191 191 291 291 291 403</table>
<table name="#effectPoints"> -121 -203 -285 -418 -495 -582 </table> <table name="#effectPoints">-121 -203 -285 -418 -495 -582</table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -339,8 +339,8 @@
</for> </for>
</skill> </skill>
<skill id="3025" levels="6" name="Special Ability: Critical Anger"> <skill id="3025" levels="6" name="Special Ability: Critical Anger">
<table name="#hpConsume"> 12 13 14 15 16 17 </table> <table name="#hpConsume">12 13 14 15 16 17</table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<set name="hpConsume" val="#hpConsume" /> <set name="hpConsume" val="#hpConsume" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="A1" /> <set name="operateType" val="A1" />
@@ -348,8 +348,8 @@
</skill> </skill>
<skill id="3026" levels="6" name="Special Ability: Critical Anger"> <skill id="3026" levels="6" name="Special Ability: Critical Anger">
<!-- Causes additional damage during a critical attack while reducing one's own HP. --> <!-- Causes additional damage during a critical attack while reducing one's own HP. -->
<table name="#cAtkAdd"> 248.56 298.04 352.73 411.98 474.82 539.9 </table> <table name="#cAtkAdd">248.56 298.04 352.73 411.98 474.82 539.9</table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<set name="icon" val="icon.skill1062" /> <set name="icon" val="icon.skill1062" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -362,9 +362,9 @@
</skill> </skill>
<skill id="3027" levels="7" name="Special Ability: Rsk. Focus"> <skill id="3027" levels="7" name="Special Ability: Rsk. Focus">
<!-- Critical attack success rate is increased during a crisis. --> <!-- Critical attack success rate is increased during a crisis. -->
<table name="#magicLvl"> 46 49 52 55 58 61 80 </table> <table name="#magicLvl">46 49 52 55 58 61 80</table>
<table name="#pvpBonus"> 1 1 1 1 1 1 1.05 </table> <table name="#pvpBonus">1 1 1 1 1 1 1.05</table>
<table name="#rCrit"> 138.7 130.9 123.1 115.4 107.7 99.9 164 </table> <table name="#rCrit">138.7 130.9 123.1 115.4 107.7 99.9 164</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -382,8 +382,8 @@
</skill> </skill>
<skill id="3028" levels="6" name="Special Ability: Rsk. Evasion"> <skill id="3028" levels="6" name="Special Ability: Rsk. Evasion">
<!-- Evasion is increased during a crisis. --> <!-- Evasion is increased during a crisis. -->
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#rEvas"> 7.63 7.29 6.95 6.6 6.24 5.87 </table> <table name="#rEvas">7.63 7.29 6.95 6.6 6.24 5.87</table>
<set name="icon" val="icon.skill0198" /> <set name="icon" val="icon.skill0198" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -398,8 +398,8 @@
</skill> </skill>
<skill id="3029" levels="6" name="Special Ability: Rsk. Evasion"> <skill id="3029" levels="6" name="Special Ability: Rsk. Evasion">
<!-- Evasion is increased during a crisis. --> <!-- Evasion is increased during a crisis. -->
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#rEvas"> 4.44 4.24 4.04 3.84 3.63 3.41 </table> <table name="#rEvas">4.44 4.24 4.04 3.84 3.63 3.41</table>
<set name="icon" val="icon.skill0198" /> <set name="icon" val="icon.skill0198" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -414,8 +414,8 @@
</skill> </skill>
<skill id="3030" levels="6" name="Special Ability: Rsk. Evasion"> <skill id="3030" levels="6" name="Special Ability: Rsk. Evasion">
<!-- Evasion is increased during a crisis. --> <!-- Evasion is increased during a crisis. -->
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#rEvas"> 7.63 7.29 6.95 6.6 6.24 5.87 </table> <table name="#rEvas">7.63 7.29 6.95 6.6 6.24 5.87</table>
<set name="icon" val="icon.skill0198" /> <set name="icon" val="icon.skill0198" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -430,8 +430,8 @@
</skill> </skill>
<skill id="3031" levels="6" name="Special Ability: Rsk. Evasion"> <skill id="3031" levels="6" name="Special Ability: Rsk. Evasion">
<!-- Evasion is increased during a crisis. --> <!-- Evasion is increased during a crisis. -->
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#rEvas"> 7.63 7.29 6.95 6.6 6.24 5.87 </table> <table name="#rEvas">7.63 7.29 6.95 6.6 6.24 5.87</table>
<set name="icon" val="icon.skill0198" /> <set name="icon" val="icon.skill0198" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -446,8 +446,8 @@
</skill> </skill>
<skill id="3032" levels="6" name="Special Ability: Rsk. Haste"> <skill id="3032" levels="6" name="Special Ability: Rsk. Haste">
<!-- Atk. Spd. is increased during a crisis. --> <!-- Atk. Spd. is increased during a crisis. -->
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#pAtkSpd"> 1.13 1.12 1.12 1.11 1.1 1.09 </table> <table name="#pAtkSpd">1.13 1.12 1.12 1.11 1.1 1.09</table>
<set name="icon" val="icon.skill1086" /> <set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -462,8 +462,8 @@
</skill> </skill>
<skill id="3033" levels="6" name="Special Ability: Rsk. Haste"> <skill id="3033" levels="6" name="Special Ability: Rsk. Haste">
<!-- Atk. Spd. is increased during a crisis. --> <!-- Atk. Spd. is increased during a crisis. -->
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#pAtkSpd"> 1.13 1.12 1.12 1.11 1.1 1.09 </table> <table name="#pAtkSpd">1.13 1.12 1.12 1.11 1.1 1.09</table>
<set name="icon" val="icon.skill1086" /> <set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -478,9 +478,9 @@
</skill> </skill>
<skill id="3034" levels="7" name="Special Ability: Rsk. Haste"> <skill id="3034" levels="7" name="Special Ability: Rsk. Haste">
<!-- Atk. Spd. is increased during a crisis. --> <!-- Atk. Spd. is increased during a crisis. -->
<table name="#magicLvl"> 46 49 52 55 58 61 80 </table> <table name="#magicLvl">46 49 52 55 58 61 80</table>
<table name="#pAtkSpd"> 1.13 1.12 1.12 1.11 1.1 1.09 1.09 </table> <table name="#pAtkSpd">1.13 1.12 1.12 1.11 1.1 1.09 1.09</table>
<table name="#pvpBonus"> 1 1 1 1 1 1 1.05 </table> <table name="#pvpBonus">1 1 1 1 1 1 1.05</table>
<set name="icon" val="icon.skill1086" /> <set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -498,8 +498,8 @@
</skill> </skill>
<skill id="3035" levels="6" name="Special Ability: Mighty Mortal"> <skill id="3035" levels="6" name="Special Ability: Mighty Mortal">
<!-- Increases success rate of attacks targeting an enemy's vital parts. --> <!-- Increases success rate of attacks targeting an enemy's vital parts. -->
<table name="#blowRate"> 1.5 1.48 1.46 1.44 1.42 1.4 </table> <table name="#blowRate">1.5 1.48 1.46 1.44 1.42 1.4</table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<set name="icon" val="icon.skill0016" /> <set name="icon" val="icon.skill0016" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -512,8 +512,8 @@
</skill> </skill>
<skill id="3036" levels="6" name="Special Ability: Haste"> <skill id="3036" levels="6" name="Special Ability: Haste">
<!-- Increases ATK Spd. --> <!-- Increases ATK Spd. -->
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#pAtkSpd"> 1.08 1.07 1.07 1.07 1.06 1.06 </table> <table name="#pAtkSpd">1.08 1.07 1.07 1.07 1.06 1.06</table>
<set name="icon" val="icon.skill1086" /> <set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -526,8 +526,8 @@
</skill> </skill>
<skill id="3037" levels="6" name="Special Ability: Haste"> <skill id="3037" levels="6" name="Special Ability: Haste">
<!-- Increases ATK Spd. --> <!-- Increases ATK Spd. -->
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#pAtkSpd"> 1.08 1.07 1.07 1.07 1.06 1.06 </table> <table name="#pAtkSpd">1.08 1.07 1.07 1.07 1.06 1.06</table>
<set name="icon" val="icon.skill1086" /> <set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -540,8 +540,8 @@
</skill> </skill>
<skill id="3038" levels="6" name="Special Ability: Haste"> <skill id="3038" levels="6" name="Special Ability: Haste">
<!-- Increases ATK Spd. --> <!-- Increases ATK Spd. -->
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#pAtkSpd"> 1.08 1.07 1.07 1.07 1.06 1.06 </table> <table name="#pAtkSpd">1.08 1.07 1.07 1.07 1.06 1.06</table>
<set name="icon" val="icon.skill1086" /> <set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -553,10 +553,10 @@
</for> </for>
</skill> </skill>
<skill id="3039" levels="7" name="Special Ability: Critical Drain"> <skill id="3039" levels="7" name="Special Ability: Critical Drain">
<table name="#absorbPart"> 0.33 0.31 0.3 0.28 0.26 0.24 0.24 </table> <table name="#absorbPart">0.33 0.31 0.3 0.28 0.26 0.24 0.24</table>
<table name="#effectPoints"> -239 -243 -248 -253 -257 -262 -266 </table> <table name="#effectPoints">-239 -243 -248 -253 -257 -262 -266</table>
<table name="#magicLvl"> 46 49 52 55 58 61 70 </table> <table name="#magicLvl">46 49 52 55 58 61 70</table>
<table name="#power"> 6.85 7.96 9.26 10.8 12.62 14.82 14.82 </table> <table name="#power">6.85 7.96 9.26 10.8 12.62 14.82 14.82</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -573,11 +573,11 @@
</skill> </skill>
<skill id="3040" levels="6" name="Special Ability: Critical Poison"> <skill id="3040" levels="6" name="Special Ability: Critical Poison">
<!-- Poisons target, instantly decreasing HP. Effect 5. --> <!-- Poisons target, instantly decreasing HP. Effect 5. -->
<table name="#abnormalLvls"> 5 5 6 6 6 7 </table> <table name="#abnormalLvls">5 5 6 6 6 7</table>
<table name="#activateRates"> 17 17 14 14 14 12 </table> <table name="#activateRates">17 17 14 14 14 12</table>
<table name="#dot"> 168 168 249 249 249 336 </table> <table name="#dot">168 168 249 249 249 336</table>
<table name="#effectPoints"> -121 -203 -285 -418 -495 -582 </table> <table name="#effectPoints">-121 -203 -285 -418 -495 -582</table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -602,11 +602,11 @@
</skill> </skill>
<skill id="3041" levels="6" name="Special Ability: Critical Poison"> <skill id="3041" levels="6" name="Special Ability: Critical Poison">
<!-- Poisons target, instantly decreasing HP. Effect 5. --> <!-- Poisons target, instantly decreasing HP. Effect 5. -->
<table name="#abnormalLvls"> 5 5 6 6 6 7 </table> <table name="#abnormalLvls">5 5 6 6 6 7</table>
<table name="#activateRates"> 9 9 7 7 7 6 </table> <table name="#activateRates">9 9 7 7 7 6</table>
<table name="#dot"> 317 317 498 498 498 671 </table> <table name="#dot">317 317 498 498 498 671</table>
<table name="#effectPoints"> -121 -203 -285 -418 -495 -582 </table> <table name="#effectPoints">-121 -203 -285 -418 -495 -582</table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -631,9 +631,9 @@
</skill> </skill>
<skill id="3042" levels="20" name="Special Ability: Critical Damage"> <skill id="3042" levels="20" name="Special Ability: Critical Damage">
<!-- Inflicts additional damage during a critical attack. --> <!-- Inflicts additional damage during a critical attack. -->
<table name="#cAtkAdd"> 81.6 61.4 84.14 75.49 66.77 58.01 49.42 84.11 166.26 146.88 127 107.01 133.97 124.79 275.26 267.13 257.98 297.21 331.38 361.06 </table> <table name="#cAtkAdd">81.6 61.4 84.14 75.49 66.77 58.01 49.42 84.11 166.26 146.88 127 107.01 133.97 124.79 275.26 267.13 257.98 297.21 331.38 361.06</table>
<table name="#magicLvl"> 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 </table> <table name="#magicLvl">48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67</table>
<table name="#pvpBonus"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table> <table name="#pvpBonus">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05</table>
<set name="icon" val="icon.skill0193" /> <set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -649,8 +649,8 @@
</skill> </skill>
<skill id="3043" levels="6" name="Special Ability: Critical Damage"> <skill id="3043" levels="6" name="Special Ability: Critical Damage">
<!-- Causes additional damage when making a critical attack. --> <!-- Causes additional damage when making a critical attack. -->
<table name="#cAtkAdd"> 106.45 118.22 129.81 140.87 151.04 159.93 </table> <table name="#cAtkAdd">106.45 118.22 129.81 140.87 151.04 159.93</table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<set name="icon" val="icon.skill0193" /> <set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -663,9 +663,9 @@
</skill> </skill>
<skill id="3044" levels="20" name="Special Ability: Focus"> <skill id="3044" levels="20" name="Special Ability: Focus">
<!-- Increases critical attack success rate. --> <!-- Increases critical attack success rate. -->
<table name="#magicLvl"> 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 </table> <table name="#magicLvl">48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67</table>
<table name="#pvpBonus"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table> <table name="#pvpBonus">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05</table>
<table name="#rCrit"> 53.6 38.5 50.4 43.2 36.5 30.4 24.8 40.4 76.6 65 54 43.7 52.6 47.2 98.7 92.4 86.2 96 103.5 109.2 </table> <table name="#rCrit">53.6 38.5 50.4 43.2 36.5 30.4 24.8 40.4 76.6 65 54 43.7 52.6 47.2 98.7 92.4 86.2 96 103.5 109.2</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -681,9 +681,9 @@
</skill> </skill>
<skill id="3045" levels="20" name="Special Ability: Haste"> <skill id="3045" levels="20" name="Special Ability: Haste">
<!-- Increases Atk. Spd. --> <!-- Increases Atk. Spd. -->
<table name="#magicLvl"> 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 </table> <table name="#magicLvl">48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67</table>
<table name="#pAtkSpd"> 1.05 1.04 1.05 1.04 1.03 1.03 1.02 1.04 1.07 1.06 1.05 1.04 1.05 1.04 1.09 1.08 1.08 1.09 1.09 1.1 </table> <table name="#pAtkSpd">1.05 1.04 1.05 1.04 1.03 1.03 1.02 1.04 1.07 1.06 1.05 1.04 1.05 1.04 1.09 1.08 1.08 1.09 1.09 1.1</table>
<table name="#pvpBonus"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table> <table name="#pvpBonus">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05</table>
<set name="icon" val="icon.skill1086" /> <set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -699,9 +699,9 @@
</skill> </skill>
<skill id="3046" levels="20" name="Special Ability: Guidance"> <skill id="3046" levels="20" name="Special Ability: Guidance">
<!-- Increases Accuracy. --> <!-- Increases Accuracy. -->
<table name="#accCombat"> 3.9 2.8 3.7 3.1 2.6 2.2 1.8 2.9 5.7 4.8 3.9 3.2 3.8 3.4 6.5 6.5 6.5 6.5 6.5 6.5 </table> <table name="#accCombat">3.9 2.8 3.7 3.1 2.6 2.2 1.8 2.9 5.7 4.8 3.9 3.2 3.8 3.4 6.5 6.5 6.5 6.5 6.5 6.5</table>
<table name="#magicLvl"> 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 </table> <table name="#magicLvl">48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67</table>
<table name="#pvpBonus"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table> <table name="#pvpBonus">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05</table>
<set name="icon" val="icon.skill1240" /> <set name="icon" val="icon.skill1240" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -717,8 +717,8 @@
</skill> </skill>
<skill id="3047" levels="3" name="Special Ability: Acumen"> <skill id="3047" levels="3" name="Special Ability: Acumen">
<!-- Increases Casting Spd. --> <!-- Increases Casting Spd. -->
<table name="#magicLvl"> 64 64 70 </table> <table name="#magicLvl">64 64 70</table>
<table name="#pvpBonus"> 1 1.05 1.05 </table> <table name="#pvpBonus">1 1.05 1.05</table>
<set name="icon" val="icon.skill1085" /> <set name="icon" val="icon.skill1085" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -734,8 +734,8 @@
</skill> </skill>
<skill id="3048" levels="3" name="Special Ability: Conversion"> <skill id="3048" levels="3" name="Special Ability: Conversion">
<!-- Decreases Max HP and increases Max MP. --> <!-- Decreases Max HP and increases Max MP. -->
<table name="#magicLvl"> 64 64 70 </table> <table name="#magicLvl">64 64 70</table>
<table name="#pvpBonus"> 1 1.05 1.05 </table> <table name="#pvpBonus">1 1.05 1.05</table>
<set name="icon" val="icon.skill1048" /> <set name="icon" val="icon.skill1048" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -751,7 +751,7 @@
</for> </for>
</skill> </skill>
<skill id="3049" levels="2" name="Special Ability: Increase Critical"> <skill id="3049" levels="2" name="Special Ability: Increase Critical">
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl">64 67</table>
<set name="castRange" val="1000" /> <set name="castRange" val="1000" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1500" /> <set name="effectRange" val="1500" />
@@ -766,7 +766,7 @@
</skill> </skill>
<skill id="3050" levels="2" name="Special Ability: Focus"> <skill id="3050" levels="2" name="Special Ability: Focus">
<!-- Increases critical attack success rate and damage inflicted during PvP. --> <!-- Increases critical attack success rate and damage inflicted during PvP. -->
<table name="#magicLvl"> 64 70 </table> <table name="#magicLvl">64 70</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -782,7 +782,7 @@
</skill> </skill>
<skill id="3051" levels="2" name="Special Ability: Focus"> <skill id="3051" levels="2" name="Special Ability: Focus">
<!-- Increases critical attack success rate and damage inflicted during PvP. --> <!-- Increases critical attack success rate and damage inflicted during PvP. -->
<table name="#magicLvl"> 67 70 </table> <table name="#magicLvl">67 70</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -798,7 +798,7 @@
</skill> </skill>
<skill id="3052" levels="2" name="Special Ability: Critical Bleed"> <skill id="3052" levels="2" name="Special Ability: Critical Bleed">
<!-- Causes target to bleed, instantly reducing HP. Effect 7. --> <!-- Causes target to bleed, instantly reducing HP. Effect 7. -->
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl">64 67</table>
<set name="abnormalLvl" val="7" /> <set name="abnormalLvl" val="7" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -820,7 +820,7 @@
</skill> </skill>
<skill id="3053" levels="2" name="Special Ability: Critical Bleed"> <skill id="3053" levels="2" name="Special Ability: Critical Bleed">
<!-- Causes target to bleed, instantly reducing HP. Effect 7. --> <!-- Causes target to bleed, instantly reducing HP. Effect 7. -->
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl">64 67</table>
<set name="abnormalLvl" val="7" /> <set name="abnormalLvl" val="7" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -843,7 +843,7 @@
</skill> </skill>
<skill id="3054" levels="2" name="Special Ability: Critical Bleed"> <skill id="3054" levels="2" name="Special Ability: Critical Bleed">
<!-- Causes target to bleed, instantly reducing HP. Effect 7. --> <!-- Causes target to bleed, instantly reducing HP. Effect 7. -->
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl">64 67</table>
<set name="abnormalLvl" val="7" /> <set name="abnormalLvl" val="7" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -866,7 +866,7 @@
</skill> </skill>
<skill id="3055" levels="2" name="Special Ability: Critical Bleed"> <skill id="3055" levels="2" name="Special Ability: Critical Bleed">
<!-- Causes target to bleed, instantly reducing HP. Effect 7. --> <!-- Causes target to bleed, instantly reducing HP. Effect 7. -->
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl">64 67</table>
<set name="abnormalLvl" val="7" /> <set name="abnormalLvl" val="7" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -889,8 +889,8 @@
</skill> </skill>
<skill id="3056" levels="3" name="Special Ability: Rsk. Haste"> <skill id="3056" levels="3" name="Special Ability: Rsk. Haste">
<!-- Atk. Spd. Is increased during a crisis. --> <!-- Atk. Spd. Is increased during a crisis. -->
<table name="#magicLvl"> 64 64 70 </table> <table name="#magicLvl">64 64 70</table>
<table name="#pvpBonus"> 1 1.05 1.05 </table> <table name="#pvpBonus">1 1.05 1.05</table>
<set name="icon" val="icon.skill1086" /> <set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -908,8 +908,8 @@
</skill> </skill>
<skill id="3057" levels="4" name="Special Ability: Anger"> <skill id="3057" levels="4" name="Special Ability: Anger">
<!-- Decreases Max HP and increases P. Atk. Increases damage inflicted during PvP. --> <!-- Decreases Max HP and increases P. Atk. Increases damage inflicted during PvP. -->
<table name="#magicLvl"> 64 67 70 80 </table> <table name="#magicLvl">64 67 70 80</table>
<table name="#pAtk"> 31.3 32.05 32.05 78.33 </table> <table name="#pAtk">31.3 32.05 32.05 78.33</table>
<set name="icon" val="icon.skill1062" /> <set name="icon" val="icon.skill1062" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -926,8 +926,8 @@
</skill> </skill>
<skill id="3058" levels="2" name="Special Ability: Anger"> <skill id="3058" levels="2" name="Special Ability: Anger">
<!-- Decreases Max HP and increases P. Atk. Increases damage inflicted during PvP. --> <!-- Decreases Max HP and increases P. Atk. Increases damage inflicted during PvP. -->
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl">64 67</table>
<table name="#pAtk"> 38.09 39 </table> <table name="#pAtk">38.09 39</table>
<set name="icon" val="icon.skill1062" /> <set name="icon" val="icon.skill1062" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -943,8 +943,8 @@
</for> </for>
</skill> </skill>
<skill id="3059" levels="2" name="Special Ability: Critical Drain"> <skill id="3059" levels="2" name="Special Ability: Critical Drain">
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl">64 67</table>
<table name="#power"> 18 19 </table> <table name="#power">18 19</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
<set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -959,8 +959,8 @@
</for> </for>
</skill> </skill>
<skill id="3060" levels="2" name="Special Ability: Critical Drain"> <skill id="3060" levels="2" name="Special Ability: Critical Drain">
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl">64 67</table>
<table name="#power"> 10 11 </table> <table name="#power">10 11</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
<set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -976,8 +976,8 @@
</skill> </skill>
<skill id="3061" levels="3" name="Special Ability: Critical Poison"> <skill id="3061" levels="3" name="Special Ability: Critical Poison">
<!-- Poisons target, temporarily reducing HP. Effect 7. --> <!-- Poisons target, temporarily reducing HP. Effect 7. -->
<table name="#dot"> 403 403 439 </table> <table name="#dot">403 403 439</table>
<table name="#magicLvl"> 64 67 70 </table> <table name="#magicLvl">64 67 70</table>
<set name="abnormalLvl" val="7" /> <set name="abnormalLvl" val="7" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -1001,7 +1001,7 @@
</skill> </skill>
<skill id="3062" levels="2" name="Special Ability: Critical Poison"> <skill id="3062" levels="2" name="Special Ability: Critical Poison">
<!-- Poisons target, temporarily reducing HP. Effect 7. --> <!-- Poisons target, temporarily reducing HP. Effect 7. -->
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl">64 67</table>
<set name="abnormalLvl" val="7" /> <set name="abnormalLvl" val="7" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -1025,7 +1025,7 @@
</skill> </skill>
<skill id="3063" levels="2" name="Special Ability: Back Blow"> <skill id="3063" levels="2" name="Special Ability: Back Blow">
<!-- Increases critical attack success rate when attacking a target from behind. Increases damage inflicted during PvP. --> <!-- Increases critical attack success rate when attacking a target from behind. Increases damage inflicted during PvP. -->
<table name="#magicLvl"> 64 70 </table> <table name="#magicLvl">64 70</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1073,8 +1073,8 @@
</skill> </skill>
<skill id="3066" levels="4" name="Special Ability: Critical Damage"> <skill id="3066" levels="4" name="Special Ability: Critical Damage">
<!-- Increases critical attack damage and damage inflicted during PvP. --> <!-- Increases critical attack damage and damage inflicted during PvP. -->
<table name="#cAtkAdd"> 180.94 200.79 200.79 559 </table> <table name="#cAtkAdd">180.94 200.79 200.79 559</table>
<table name="#magicLvl"> 64 67 70 80 </table> <table name="#magicLvl">64 67 70 80</table>
<set name="icon" val="icon.skill0193" /> <set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1090,8 +1090,8 @@
</skill> </skill>
<skill id="3067" levels="2" name="Special Ability: Critical Damage"> <skill id="3067" levels="2" name="Special Ability: Critical Damage">
<!-- Increases critical attack damage and damage inflicted during PvP. --> <!-- Increases critical attack damage and damage inflicted during PvP. -->
<table name="#cAtkAdd"> 297.68 326.28 </table> <table name="#cAtkAdd">297.68 326.28</table>
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl">64 67</table>
<set name="icon" val="icon.skill0193" /> <set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1107,9 +1107,9 @@
</skill> </skill>
<skill id="3068" levels="3" name="Special Ability: Haste"> <skill id="3068" levels="3" name="Special Ability: Haste">
<!-- Increases ATK Spd. --> <!-- Increases ATK Spd. -->
<table name="#magicLvl"> 64 64 70 </table> <table name="#magicLvl">64 64 70</table>
<table name="#pAtkSpd"> 1.06 1.06 1.06 </table> <table name="#pAtkSpd">1.06 1.06 1.06</table>
<table name="#pvpBonus"> 1 1.05 1.05 </table> <table name="#pvpBonus">1 1.05 1.05</table>
<set name="icon" val="icon.skill1086" /> <set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1139,8 +1139,8 @@
</skill> </skill>
<skill id="3070" levels="4" name="Special Ability: Critical Stun"> <skill id="3070" levels="4" name="Special Ability: Critical Stun">
<!-- Temporarily stuns and paralyzes target. --> <!-- Temporarily stuns and paralyzes target. -->
<table name="#activateRates"> 25 25 25 48 </table> <table name="#activateRates">25 25 25 48</table>
<table name="#magicLvl"> 64 67 70 80 </table> <table name="#magicLvl">64 67 70 80</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1161,7 +1161,7 @@
</skill> </skill>
<skill id="3071" levels="2" name="Special Ability: Rsk. Focus"> <skill id="3071" levels="2" name="Special Ability: Rsk. Focus">
<!-- Increases critical attack success rate during a crisis. --> <!-- Increases critical attack success rate during a crisis. -->
<table name="#pvpBonus"> 1 1.05 </table> <table name="#pvpBonus">1 1.05</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="64" /> <set name="magicLvl" val="64" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1179,8 +1179,8 @@
</skill> </skill>
<skill id="3072" levels="2" name="Special Ability: Empower"> <skill id="3072" levels="2" name="Special Ability: Empower">
<!-- Increases M. Atk. Enhances damage to target during PvP. --> <!-- Increases M. Atk. Enhances damage to target during PvP. -->
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl">64 67</table>
<table name="#mAtk"> 30.76 31.38 </table> <table name="#mAtk">30.76 31.38</table>
<set name="icon" val="icon.skill1059" /> <set name="icon" val="icon.skill1059" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1196,8 +1196,8 @@
</skill> </skill>
<skill id="3073" levels="2" name="Special Ability: Magic Power"> <skill id="3073" levels="2" name="Special Ability: Magic Power">
<!-- Increases MP Consumption and M. Atk. Enhances damage to target during PvP. --> <!-- Increases MP Consumption and M. Atk. Enhances damage to target during PvP. -->
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl">64 67</table>
<table name="#mAtk"> 153.28 167.02 </table> <table name="#mAtk">153.28 167.02</table>
<set name="icon" val="icon.skill1059" /> <set name="icon" val="icon.skill1059" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1214,7 +1214,7 @@
</skill> </skill>
<skill id="3074" levels="2" name="Special Ability: Magic Silence"> <skill id="3074" levels="2" name="Special Ability: Magic Silence">
<!-- Temporarily blocks the ability to use magic skills. --> <!-- Temporarily blocks the ability to use magic skills. -->
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl">64 67</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="SILENCE" /> <set name="abnormalType" val="SILENCE" />
@@ -1238,7 +1238,7 @@
</skill> </skill>
<skill id="3075" levels="2" name="Special Ability: Magic Paralyze"> <skill id="3075" levels="2" name="Special Ability: Magic Paralyze">
<!-- Body is rigid with paralysis. --> <!-- Body is rigid with paralysis. -->
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl">64 67</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="PARALYZE" /> <set name="abnormalType" val="PARALYZE" />
@@ -1270,8 +1270,8 @@
</skill> </skill>
<skill id="3076" levels="6" name="Special Ability: Empower"> <skill id="3076" levels="6" name="Special Ability: Empower">
<!-- Increases M. Atk. --> <!-- Increases M. Atk. -->
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#mAtk"> 20.36 22.51 24.59 26.53 28.27 29.7 </table> <table name="#mAtk">20.36 22.51 24.59 26.53 28.27 29.7</table>
<set name="icon" val="icon.skill1059" /> <set name="icon" val="icon.skill1059" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1284,8 +1284,8 @@
</skill> </skill>
<skill id="3077" levels="6" name="Special Ability: Magic Power"> <skill id="3077" levels="6" name="Special Ability: Magic Power">
<!-- Increases MP Consumption and M. Atk. --> <!-- Increases MP Consumption and M. Atk. -->
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#mAtk"> 75.86 87.22 99.39 112.26 125.66 139.41 </table> <table name="#mAtk">75.86 87.22 99.39 112.26 125.66 139.41</table>
<set name="icon" val="icon.skill1059" /> <set name="icon" val="icon.skill1059" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1299,7 +1299,7 @@
</skill> </skill>
<skill id="3078" levels="6" name="Special Ability: Magic Silence"> <skill id="3078" levels="6" name="Special Ability: Magic Silence">
<!-- Temporarily blocks the ability to use magic skills. --> <!-- Temporarily blocks the ability to use magic skills. -->
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="SILENCE" /> <set name="abnormalType" val="SILENCE" />
@@ -1323,7 +1323,7 @@
</skill> </skill>
<skill id="3079" levels="6" name="Special Ability: Magic Paralyze"> <skill id="3079" levels="6" name="Special Ability: Magic Paralyze">
<!-- Body is rigid with paralysis. --> <!-- Body is rigid with paralysis. -->
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="PARALYZE" /> <set name="abnormalType" val="PARALYZE" />
@@ -1355,8 +1355,8 @@
</skill> </skill>
<skill id="3080" levels="10" name="Item Skill: Aggression"> <skill id="3080" levels="10" name="Item Skill: Aggression">
<!-- Chance: Provokes a target to attack during an ordinary physical attack. Power 438. --> <!-- Chance: Provokes a target to attack during an ordinary physical attack. Power 438. -->
<table name="#effectPoints"> -438 -467 -495 -523 -549 -574 -597 -617 -635 -659 </table> <table name="#effectPoints">-438 -467 -495 -523 -549 -574 -597 -617 -635 -659</table>
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="400" /> <set name="effectRange" val="400" />
@@ -1374,8 +1374,8 @@
</skill> </skill>
<skill id="3081" levels="10" name="Item Skill: Charm"> <skill id="3081" levels="10" name="Item Skill: Charm">
<!-- Chance: Decreases a target's urge to attack during a general physical attack. Power 219. --> <!-- Chance: Decreases a target's urge to attack during a general physical attack. Power 219. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#power"> -219 -234 -248 -262 -275 -287 -299 -309 -318 -330 </table> <table name="#power">-219 -234 -248 -262 -275 -287 -299 -309 -318 -330</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectRange" val="400" /> <set name="effectRange" val="400" />
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
@@ -1393,8 +1393,8 @@
</skill> </skill>
<skill id="3082" levels="10" name="Item Skill: Mana Burn"> <skill id="3082" levels="10" name="Item Skill: Mana Burn">
<!-- Chance: Burns up a target's MP during an ordinary physical attack. Power 49. --> <!-- Chance: Burns up a target's MP during an ordinary physical attack. Power 49. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#power"> 49 53 57 61 66 70 74 78 82 88 </table> <table name="#power">49 53 57 61 66 70 74 78 82 88</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectRange" val="400" /> <set name="effectRange" val="400" />
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
@@ -1410,7 +1410,7 @@
</skill> </skill>
<skill id="3083" levels="10" name="Item Skill: Slow"> <skill id="3083" levels="10" name="Item Skill: Slow">
<!-- Chance: Momentarily decreases a target's speed during an ordinary physical attack. Effect 3. --> <!-- Chance: Momentarily decreases a target's speed during an ordinary physical attack. Effect 3. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -1434,7 +1434,7 @@
</skill> </skill>
<skill id="3084" levels="10" name="Item Skill: Winter"> <skill id="3084" levels="10" name="Item Skill: Winter">
<!-- Chance: Momentarily decreases a target's Atk. Spd. during an ordinary physical attack. Effect 3. --> <!-- Chance: Momentarily decreases a target's Atk. Spd. during an ordinary physical attack. Effect 3. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="abnormalType" val="ATTACK_TIME_UP" />
@@ -1458,7 +1458,7 @@
</skill> </skill>
<skill id="3085" levels="10" name="Item Skill: Stun"> <skill id="3085" levels="10" name="Item Skill: Stun">
<!-- Chance: Momentarily throws the target into a state of shock during an ordinary physical attack. --> <!-- Chance: Momentarily throws the target into a state of shock during an ordinary physical attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1482,7 +1482,7 @@
</skill> </skill>
<skill id="3086" levels="10" name="Item Skill: Hold"> <skill id="3086" levels="10" name="Item Skill: Hold">
<!-- Chance: Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts. --> <!-- Chance: Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -1509,7 +1509,7 @@
</skill> </skill>
<skill id="3087" levels="10" name="Item Skill: Sleep"> <skill id="3087" levels="10" name="Item Skill: Sleep">
<!-- Active: Momentarily throws the target into a state of sleep during a physical attack. Additional chance to be put into sleep greatly decreases while the effect lasts. --> <!-- Active: Momentarily throws the target into a state of sleep during a physical attack. Additional chance to be put into sleep greatly decreases while the effect lasts. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="SLEEP" /> <set name="abnormalType" val="SLEEP" />
@@ -1536,7 +1536,7 @@
</skill> </skill>
<skill id="3088" levels="10" name="Item Skill: Paralyze"> <skill id="3088" levels="10" name="Item Skill: Paralyze">
<!-- Chance: Momentarily throws the target into a state of paralysis during an ordinary physical attack. --> <!-- Chance: Momentarily throws the target into a state of paralysis during an ordinary physical attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="PARALYZE" /> <set name="abnormalType" val="PARALYZE" />
@@ -1568,7 +1568,7 @@
</skill> </skill>
<skill id="3089" levels="10" name="Item Skill: Medusa"> <skill id="3089" levels="10" name="Item Skill: Medusa">
<!-- Chance: Momentarily throws the target into a petrified state during a general physical attack. --> <!-- Chance: Momentarily throws the target into a petrified state during a general physical attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_STONE" /> <set name="abnormalType" val="TURN_STONE" />
@@ -1593,7 +1593,7 @@
</skill> </skill>
<skill id="3090" levels="10" name="Item Skill: Fear"> <skill id="3090" levels="10" name="Item Skill: Fear">
<!-- Chance: Momentarily throws the target into a state of fear and causes him to flee during a general physical attack. --> <!-- Chance: Momentarily throws the target into a state of fear and causes him to flee during a general physical attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_FLEE" /> <set name="abnormalType" val="TURN_FLEE" />
@@ -1617,9 +1617,9 @@
</skill> </skill>
<skill id="3091" levels="10" name="Item Skill: Poison"> <skill id="3091" levels="10" name="Item Skill: Poison">
<!-- Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 5. --> <!-- Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 5. -->
<table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table> <table name="#abnormalLvls">5 5 6 6 6 7 7 7 8 8</table>
<table name="#dot"> 41 41 50 50 50 58 58 58 63 63 </table> <table name="#dot">41 41 50 50 50 58 58 58 63 63</table>
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -1645,9 +1645,9 @@
</skill> </skill>
<skill id="3092" levels="10" name="Item Skill: Bleed"> <skill id="3092" levels="10" name="Item Skill: Bleed">
<!-- Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 5. --> <!-- Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 5. -->
<table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table> <table name="#abnormalLvls">5 5 6 6 6 7 7 7 8 8</table>
<table name="#dot"> 44 44 54 54 54 62 62 62 67 67 </table> <table name="#dot">44 44 54 54 54 62 62 62 67 67</table>
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -1674,7 +1674,7 @@
</skill> </skill>
<skill id="3093" levels="10" name="Item Skill: Silence"> <skill id="3093" levels="10" name="Item Skill: Silence">
<!-- Chance: Momentarily blocks the target's magic skill during a general physical attack. --> <!-- Chance: Momentarily blocks the target's magic skill during a general physical attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="SILENCE" /> <set name="abnormalType" val="SILENCE" />
@@ -1698,7 +1698,7 @@
</skill> </skill>
<skill id="3094" levels="10" name="Item Skill: Doom"> <skill id="3094" levels="10" name="Item Skill: Doom">
<!-- Chance: Momentarily blocks all of the target's physical and magic skills during a general physical attack. --> <!-- Chance: Momentarily blocks all of the target's physical and magic skills during a general physical attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="SILENCE_ALL" /> <set name="abnormalType" val="SILENCE_ALL" />
@@ -1723,8 +1723,8 @@
</skill> </skill>
<skill id="3095" levels="10" name="Item Skill: Mana Burn"> <skill id="3095" levels="10" name="Item Skill: Mana Burn">
<!-- Chance: Burns up a target's MP during magic use. Power 49. --> <!-- Chance: Burns up a target's MP during magic use. Power 49. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#power"> 49 53 57 61 66 70 74 78 82 88 </table> <table name="#power">49 53 57 61 66 70 74 78 82 88</table>
<set name="castRange" val="1000" /> <set name="castRange" val="1000" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1500" /> <set name="effectRange" val="1500" />
@@ -1741,7 +1741,7 @@
</skill> </skill>
<skill id="3096" levels="10" name="Item Skill: Slow"> <skill id="3096" levels="10" name="Item Skill: Slow">
<!-- Chance: Momentarily decreases the target's speed during magic use. Effect 3. --> <!-- Chance: Momentarily decreases the target's speed during magic use. Effect 3. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -1766,7 +1766,7 @@
</skill> </skill>
<skill id="3097" levels="10" name="Item Skill: Winter"> <skill id="3097" levels="10" name="Item Skill: Winter">
<!-- Chance: Momentarily decreases the target's Atk. Spd. during magic use. Effect 3. --> <!-- Chance: Momentarily decreases the target's Atk. Spd. during magic use. Effect 3. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="abnormalType" val="ATTACK_TIME_UP" />
@@ -1791,7 +1791,7 @@
</skill> </skill>
<skill id="3098" levels="10" name="Item Skill: Stun"> <skill id="3098" levels="10" name="Item Skill: Stun">
<!-- Chance: Momentarily throws the target into a state of shock during magic use. --> <!-- Chance: Momentarily throws the target into a state of shock during magic use. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1816,7 +1816,7 @@
</skill> </skill>
<skill id="3099" levels="10" name="Item Skill: Hold"> <skill id="3099" levels="10" name="Item Skill: Hold">
<!-- Chance: Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts. --> <!-- Chance: Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="abnormalType" val="ROOT_MAGICALLY" />

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@@ -2,10 +2,10 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="3200" levels="3" name="Item Skill: Spell Refresh"> <skill id="3200" levels="3" name="Item Skill: Spell Refresh">
<!-- Active: Temporarily decreases the re-use time for magic skills. --> <!-- Active: Temporarily decreases the re-use time for magic skills. -->
<table name="#effectPoints"> 549 611 655 </table> <table name="#effectPoints">549 611 655</table>
<table name="#magicLvl"> 55 64 75 </table> <table name="#magicLvl">55 64 75</table>
<table name="#mpConsume"> 43 49 55 </table> <table name="#mpConsume">43 49 55</table>
<table name="#mpInitialConsume"> 11 13 14 </table> <table name="#mpInitialConsume">11 13 14</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="abnormalType" val="ABNORMAL_ITEM" />
@@ -27,10 +27,10 @@
</skill> </skill>
<skill id="3201" levels="3" name="Item Skill: Music Refresh"> <skill id="3201" levels="3" name="Item Skill: Music Refresh">
<!-- Active: Temporarily decreases the re-use time for song/dance skills. --> <!-- Active: Temporarily decreases the re-use time for song/dance skills. -->
<table name="#effectPoints"> 549 611 655 </table> <table name="#effectPoints">549 611 655</table>
<table name="#magicLvl"> 55 64 75 </table> <table name="#magicLvl">55 64 75</table>
<table name="#mpConsume"> 43 49 55 </table> <table name="#mpConsume">43 49 55</table>
<table name="#mpInitialConsume"> 11 13 14 </table> <table name="#mpInitialConsume">11 13 14</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="abnormalType" val="ABNORMAL_ITEM" />
@@ -52,10 +52,10 @@
</skill> </skill>
<skill id="3202" levels="3" name="Item Skill: Refresh"> <skill id="3202" levels="3" name="Item Skill: Refresh">
<!-- Active: Temporarily decreases the re-use times for all skills. --> <!-- Active: Temporarily decreases the re-use times for all skills. -->
<table name="#effectPoints"> 549 611 655 </table> <table name="#effectPoints">549 611 655</table>
<table name="#magicLvl"> 55 64 75 </table> <table name="#magicLvl">55 64 75</table>
<table name="#mpConsume"> 43 49 55 </table> <table name="#mpConsume">43 49 55</table>
<table name="#mpInitialConsume"> 11 13 14 </table> <table name="#mpInitialConsume">11 13 14</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="abnormalType" val="ABNORMAL_ITEM" />
@@ -95,12 +95,12 @@
</skill> </skill>
<skill id="3204" levels="3" name="Item Skill: Reflect Damage"> <skill id="3204" levels="3" name="Item Skill: Reflect Damage">
<!-- Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks. --> <!-- Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#effectPoints"> 379 438 495 </table> <table name="#effectPoints">379 438 495</table>
<table name="#magicLvl"> 55 64 75 </table> <table name="#magicLvl">55 64 75</table>
<table name="#mpConsume"> 20 24 28 </table> <table name="#mpConsume">20 24 28</table>
<table name="#mpInitialConsume"> 5 6 7 </table> <table name="#mpInitialConsume">5 6 7</table>
<table name="#reflectDam"> 10 15 20 </table> <table name="#reflectDam">10 15 20</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="abnormalType" val="ABNORMAL_ITEM" />
@@ -122,10 +122,10 @@
</skill> </skill>
<skill id="3205" levels="2" name="Item Skill: Party Recall"> <skill id="3205" levels="2" name="Item Skill: Party Recall">
<!-- Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service. --> <!-- Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service. -->
<table name="#hitTime"> 20000 3500 </table> <table name="#hitTime">20000 3500</table>
<table name="#magicLvl"> 48 56 </table> <table name="#magicLvl">48 56</table>
<table name="#mpConsume"> 171 244 </table> <table name="#mpConsume">171 244</table>
<table name="#mpInitialConsume"> 43 61 </table> <table name="#mpInitialConsume">43 61</table>
<set name="affectRange" val="1000" /> <set name="affectRange" val="1000" />
<set name="blockedInOlympiad" val="true" /> <set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="#hitTime" /> <set name="hitTime" val="#hitTime" />
@@ -153,7 +153,7 @@
</skill> </skill>
<skill id="3206" levels="10" name="Item Skill: Music"> <skill id="3206" levels="10" name="Item Skill: Music">
<!-- Active: Plays music. --> <!-- Active: Plays music. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="icon" val="icon.skill3123" /> <set name="icon" val="icon.skill3123" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
@@ -163,8 +163,8 @@
</skill> </skill>
<skill id="3207" levels="10" name="Item Skill: Heal"> <skill id="3207" levels="10" name="Item Skill: Heal">
<!-- Chance: Restores your HP by using attack rate. --> <!-- Chance: Restores your HP by using attack rate. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -181,8 +181,8 @@
</skill> </skill>
<skill id="3208" levels="10" name="Item Skill: Blessed Body"> <skill id="3208" levels="10" name="Item Skill: Blessed Body">
<!-- Chance: Increases Max. HP by using attack rate for a certain amount of time. --> <!-- Chance: Increases Max. HP by using attack rate for a certain amount of time. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -199,8 +199,8 @@
</skill> </skill>
<skill id="3209" levels="10" name="Item Skill: Prayer"> <skill id="3209" levels="10" name="Item Skill: Prayer">
<!-- Chance: Increases the effect of HP recovery magic by using attack rate for a certain amount of time. --> <!-- Chance: Increases the effect of HP recovery magic by using attack rate for a certain amount of time. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -217,8 +217,8 @@
</skill> </skill>
<skill id="3210" levels="10" name="Item Skill: Recharge"> <skill id="3210" levels="10" name="Item Skill: Recharge">
<!-- Chance: Restores your MP by using attack rate. --> <!-- Chance: Restores your MP by using attack rate. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -235,8 +235,8 @@
</skill> </skill>
<skill id="3211" levels="10" name="Item Skill: Blessed Soul"> <skill id="3211" levels="10" name="Item Skill: Blessed Soul">
<!-- Chance: Increases maximum MP when under attack for a certain amount of time. --> <!-- Chance: Increases maximum MP when under attack for a certain amount of time. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -253,8 +253,8 @@
</skill> </skill>
<skill id="3212" levels="10" name="Item Skill: Mana Gain"> <skill id="3212" levels="10" name="Item Skill: Mana Gain">
<!-- Chance: Increases the recharge recovery rate of MP when under attack. --> <!-- Chance: Increases the recharge recovery rate of MP when under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -271,8 +271,8 @@
</skill> </skill>
<skill id="3213" levels="10" name="Item Skill: Ritual"> <skill id="3213" levels="10" name="Item Skill: Ritual">
<!-- Chance: Restores CP when under attack. --> <!-- Chance: Restores CP when under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -289,8 +289,8 @@
</skill> </skill>
<skill id="3214" levels="10" name="Item Skill: Cheer"> <skill id="3214" levels="10" name="Item Skill: Cheer">
<!-- Chance: Increases Max. CP when under attack for a certain amount of time. --> <!-- Chance: Increases Max. CP when under attack for a certain amount of time. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -307,8 +307,8 @@
</skill> </skill>
<skill id="3215" levels="10" name="Item Skill: Might"> <skill id="3215" levels="10" name="Item Skill: Might">
<!-- Chance: Temporarily increases P. Atk. when under attack. --> <!-- Chance: Temporarily increases P. Atk. when under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -325,8 +325,8 @@
</skill> </skill>
<skill id="3216" levels="10" name="Item Skill: Empower"> <skill id="3216" levels="10" name="Item Skill: Empower">
<!-- Chance: Temporarily increases PVP M. Atk. when under attack. --> <!-- Chance: Temporarily increases PVP M. Atk. when under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -343,8 +343,8 @@
</skill> </skill>
<skill id="3217" levels="10" name="Item Skill: Duel Might"> <skill id="3217" levels="10" name="Item Skill: Duel Might">
<!-- Chance: Temporarily increases PVP P. Atk. when under attack. --> <!-- Chance: Temporarily increases PVP P. Atk. when under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -361,8 +361,8 @@
</skill> </skill>
<skill id="3218" levels="10" name="Item Skill: Shield"> <skill id="3218" levels="10" name="Item Skill: Shield">
<!-- Chance: Temporarily increases P. Def. when under attack. --> <!-- Chance: Temporarily increases P. Def. when under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -379,8 +379,8 @@
</skill> </skill>
<skill id="3219" levels="10" name="Item Skill: Magic Barrier"> <skill id="3219" levels="10" name="Item Skill: Magic Barrier">
<!-- Chance: Temporarily increases M. Def. when under attack. --> <!-- Chance: Temporarily increases M. Def. when under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -397,8 +397,8 @@
</skill> </skill>
<skill id="3220" levels="10" name="Item Skill: Duel Weakness"> <skill id="3220" levels="10" name="Item Skill: Duel Weakness">
<!-- Chance: Temporarily decreases the opponent's PVP P. Atk. when you are under attack. --> <!-- Chance: Temporarily decreases the opponent's PVP P. Atk. when you are under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -415,8 +415,8 @@
</skill> </skill>
<skill id="3221" levels="10" name="Item Skill: Agility"> <skill id="3221" levels="10" name="Item Skill: Agility">
<!-- Chance: Temporarily increases Evasion when under attack. --> <!-- Chance: Temporarily increases Evasion when under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -433,8 +433,8 @@
</skill> </skill>
<skill id="3222" levels="10" name="Item Skill: Guidance"> <skill id="3222" levels="10" name="Item Skill: Guidance">
<!-- Chance: Temporarily increases Accuracy when under attack. --> <!-- Chance: Temporarily increases Accuracy when under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -451,8 +451,8 @@
</skill> </skill>
<skill id="3223" levels="10" name="Item Skill: Focus"> <skill id="3223" levels="10" name="Item Skill: Focus">
<!-- Chance: Temporarily increases the critical attack rate when under attack. --> <!-- Chance: Temporarily increases the critical attack rate when under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -469,8 +469,8 @@
</skill> </skill>
<skill id="3224" levels="10" name="Item Skill: Wild Magic"> <skill id="3224" levels="10" name="Item Skill: Wild Magic">
<!-- Chance: Temporarilty increases the critical attack rate of magic attacks when under attack. --> <!-- Chance: Temporarilty increases the critical attack rate of magic attacks when under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -487,8 +487,8 @@
</skill> </skill>
<skill id="3225" levels="10" name="Item Skill: Charm"> <skill id="3225" levels="10" name="Item Skill: Charm">
<!-- Chance: Decreases the enemy's urge to attack when you are under attack. --> <!-- Chance: Decreases the enemy's urge to attack when you are under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -505,8 +505,8 @@
</skill> </skill>
<skill id="3226" levels="10" name="Item Skill: Slow"> <skill id="3226" levels="10" name="Item Skill: Slow">
<!-- Chance: Momentarily decreases a target's Speed when you are under attack. --> <!-- Chance: Momentarily decreases a target's Speed when you are under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -523,8 +523,8 @@
</skill> </skill>
<skill id="3227" levels="10" name="Item Skill: Winter"> <skill id="3227" levels="10" name="Item Skill: Winter">
<!-- Chance: Momentarily decreases a target's Atk. Spd. when you are under attack. --> <!-- Chance: Momentarily decreases a target's Atk. Spd. when you are under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -541,8 +541,8 @@
</skill> </skill>
<skill id="3228" levels="10" name="Item Skill: Stun"> <skill id="3228" levels="10" name="Item Skill: Stun">
<!-- Chance: Momentarily stuns the target when you are under attack. --> <!-- Chance: Momentarily stuns the target when you are under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -559,8 +559,8 @@
</skill> </skill>
<skill id="3229" levels="10" name="Item Skill: Hold"> <skill id="3229" levels="10" name="Item Skill: Hold">
<!-- Active: Momentarily holds the target when you are under attack. Additional chance to be put into hold greatly decreases while the effect lasts. --> <!-- Active: Momentarily holds the target when you are under attack. Additional chance to be put into hold greatly decreases while the effect lasts. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -577,8 +577,8 @@
</skill> </skill>
<skill id="3230" levels="10" name="Item Skill: Sleep"> <skill id="3230" levels="10" name="Item Skill: Sleep">
<!-- Active: Momentarily causes the target to sleep when you are under attack. Additional chance to be put into sleep greatly decreases while the effect lasts. --> <!-- Active: Momentarily causes the target to sleep when you are under attack. Additional chance to be put into sleep greatly decreases while the effect lasts. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -595,8 +595,8 @@
</skill> </skill>
<skill id="3231" levels="10" name="Item Skill: Paralyze"> <skill id="3231" levels="10" name="Item Skill: Paralyze">
<!-- Chance: Momentarily paralyzes the target when you are under attack. --> <!-- Chance: Momentarily paralyzes the target when you are under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -613,8 +613,8 @@
</skill> </skill>
<skill id="3232" levels="10" name="Item Skill: Medusa"> <skill id="3232" levels="10" name="Item Skill: Medusa">
<!-- Chance: Momentarily petrifies the target when you are under attack. --> <!-- Chance: Momentarily petrifies the target when you are under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -631,8 +631,8 @@
</skill> </skill>
<skill id="3233" levels="10" name="Item Skill: Fear"> <skill id="3233" levels="10" name="Item Skill: Fear">
<!-- Chance: Momentarily instills a feeling of fear on the target that causes it to flee when you are under attack. --> <!-- Chance: Momentarily instills a feeling of fear on the target that causes it to flee when you are under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -649,8 +649,8 @@
</skill> </skill>
<skill id="3234" levels="10" name="Item Skill: Poison"> <skill id="3234" levels="10" name="Item Skill: Poison">
<!-- Chance: Momentarily poisons the target when you are under attack. Effect 5. --> <!-- Chance: Momentarily poisons the target when you are under attack. Effect 5. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -667,8 +667,8 @@
</skill> </skill>
<skill id="3235" levels="10" name="Item Skill: Bleed"> <skill id="3235" levels="10" name="Item Skill: Bleed">
<!-- Chance: Momentarily causes the target to bleed when you are under attack. Effect 5. --> <!-- Chance: Momentarily causes the target to bleed when you are under attack. Effect 5. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -685,8 +685,8 @@
</skill> </skill>
<skill id="3236" levels="10" name="Item Skill: Silence"> <skill id="3236" levels="10" name="Item Skill: Silence">
<!-- Chance: Momentarily blocks the target's magic skills when you are under attack. --> <!-- Chance: Momentarily blocks the target's magic skills when you are under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -703,8 +703,8 @@
</skill> </skill>
<skill id="3237" levels="10" name="Item Skill: Doom"> <skill id="3237" levels="10" name="Item Skill: Doom">
<!-- Chance: Momentarily blocks all of the target's physical and magic skills when you are under attack. --> <!-- Chance: Momentarily blocks all of the target's physical and magic skills when you are under attack. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -721,7 +721,7 @@
</skill> </skill>
<skill id="3238" levels="10" name="Item Skill: Prayer"> <skill id="3238" levels="10" name="Item Skill: Prayer">
<!-- Passive: Increases the effect of HP recovery magic when equipped. --> <!-- Passive: Increases the effect of HP recovery magic when equipped. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -734,7 +734,7 @@
</skill> </skill>
<skill id="3239" levels="10" name="Item Skill: Mana Gain"> <skill id="3239" levels="10" name="Item Skill: Mana Gain">
<!-- Passive: Increases the recharge recovery rate of MP when equipped. --> <!-- Passive: Increases the recharge recovery rate of MP when equipped. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -747,8 +747,8 @@
</skill> </skill>
<skill id="3240" levels="10" name="Item Skill: Might"> <skill id="3240" levels="10" name="Item Skill: Might">
<!-- Passive: Increases P. Atk. when equipped --> <!-- Passive: Increases P. Atk. when equipped -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#pAtk"> 10.26 11.22 11.94 12.94 13.55 14.44 14.85 15.92 16.68 17.84 </table> <table name="#pAtk">10.26 11.22 11.94 12.94 13.55 14.44 14.85 15.92 16.68 17.84</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -761,7 +761,7 @@
</skill> </skill>
<skill id="3241" levels="10" name="Item Skill: Empower"> <skill id="3241" levels="10" name="Item Skill: Empower">
<!-- Passive: Increases M. Atk. when equipped. --> <!-- Passive: Increases M. Atk. when equipped. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -774,7 +774,7 @@
</skill> </skill>
<skill id="3243" levels="10" name="Item Skill: Duel Might"> <skill id="3243" levels="10" name="Item Skill: Duel Might">
<!-- Passive: Increases PVP P. Atk. when equipped. --> <!-- Passive: Increases PVP P. Atk. when equipped. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -788,8 +788,8 @@
</skill> </skill>
<skill id="3244" levels="10" name="Item Skill: Shield"> <skill id="3244" levels="10" name="Item Skill: Shield">
<!-- Passive: Increases P. Def. when equipped. --> <!-- Passive: Increases P. Def. when equipped. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#pDef"> 12.78 13.73 14.14 15.13 16.46 17.43 17.69 18.63 19.77 20.3 </table> <table name="#pDef">12.78 13.73 14.14 15.13 16.46 17.43 17.69 18.63 19.77 20.3</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -802,8 +802,8 @@
</skill> </skill>
<skill id="3245" levels="10" name="Item Skill: Magic Barrier"> <skill id="3245" levels="10" name="Item Skill: Magic Barrier">
<!-- Passive: Increases M. Def. when equipped. --> <!-- Passive: Increases M. Def. when equipped. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mDef"> 10.8 11.62 11.96 12.66 13.01 13.08 14 14.99 15.88 16.32 </table> <table name="#mDef">10.8 11.62 11.96 12.66 13.01 13.08 14 14.99 15.88 16.32</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -816,8 +816,8 @@
</skill> </skill>
<skill id="3246" levels="10" name="Item Skill: Heal Empower"> <skill id="3246" levels="10" name="Item Skill: Heal Empower">
<!-- Passive: Increases the power of HP recovery magic when equipped. --> <!-- Passive: Increases the power of HP recovery magic when equipped. -->
<table name="#healEffect"> 10 11 12 13 14 16 17 18 19 20 </table> <table name="#healEffect">10 11 12 13 14 16 17 18 19 20</table>
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -830,7 +830,7 @@
</skill> </skill>
<skill id="3247" levels="10" name="Item Skill: Agility"> <skill id="3247" levels="10" name="Item Skill: Agility">
<!-- Passive: Increases evasion when equipped. --> <!-- Passive: Increases evasion when equipped. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -843,7 +843,7 @@
</skill> </skill>
<skill id="3248" levels="10" name="Item Skill: Guidance"> <skill id="3248" levels="10" name="Item Skill: Guidance">
<!-- Passive: Increases accuracy when equipped. --> <!-- Passive: Increases accuracy when equipped. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -856,7 +856,7 @@
</skill> </skill>
<skill id="3249" levels="10" name="Item Skill: Focus"> <skill id="3249" levels="10" name="Item Skill: Focus">
<!-- Passive: Increases critical attack rate when equipped. --> <!-- Passive: Increases critical attack rate when equipped. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -869,7 +869,7 @@
</skill> </skill>
<skill id="3250" levels="10" name="Item Skill: Wild Magic"> <skill id="3250" levels="10" name="Item Skill: Wild Magic">
<!-- Passive: Increases the critical attack rate of magic attacks when equipped. --> <!-- Passive: Increases the critical attack rate of magic attacks when equipped. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -882,7 +882,7 @@
</skill> </skill>
<skill id="3251" levels="10" name="Item Skill: Weight Limit"> <skill id="3251" levels="10" name="Item Skill: Weight Limit">
<!-- Passive: Increases the weapon weight limit by 2 times when equipped. --> <!-- Passive: Increases the weapon weight limit by 2 times when equipped. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -895,7 +895,7 @@
</skill> </skill>
<skill id="3252" levels="10" name="Item Skill: Kiss of Eva"> <skill id="3252" levels="10" name="Item Skill: Kiss of Eva">
<!-- Passive: Increases lung capacity when equipped. --> <!-- Passive: Increases lung capacity when equipped. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -908,7 +908,7 @@
</skill> </skill>
<skill id="3253" levels="10" name="Item Skill: Acrobatics"> <skill id="3253" levels="10" name="Item Skill: Acrobatics">
<!-- Passive: Increases the height from which you can jump without sustaining damage when equipped. --> <!-- Passive: Increases the height from which you can jump without sustaining damage when equipped. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -921,7 +921,7 @@
</skill> </skill>
<skill id="3254" levels="10" name="Item Skill: Iron Body"> <skill id="3254" levels="10" name="Item Skill: Iron Body">
<!-- Passive: Raises resistance to damage from falling when equipped. --> <!-- Passive: Raises resistance to damage from falling when equipped. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -934,8 +934,8 @@
</skill> </skill>
<skill id="3255" levels="3" name="Item Skill: Skill Clarity"> <skill id="3255" levels="3" name="Item Skill: Skill Clarity">
<!-- Passive: Decreases the MP consumption rate for physical skills when equipped. --> <!-- Passive: Decreases the MP consumption rate for physical skills when equipped. -->
<table name="#magicLvl"> 55 64 75 </table> <table name="#magicLvl">55 64 75</table>
<table name="#PhysicalMpConsumeRate"> 0.96 0.93 0.9 </table> <table name="#PhysicalMpConsumeRate">0.96 0.93 0.9</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -948,8 +948,8 @@
</skill> </skill>
<skill id="3256" levels="3" name="Item Skill: Spell Clarity"> <skill id="3256" levels="3" name="Item Skill: Spell Clarity">
<!-- Passive: Decreases the MP consumption rate for magic skills when equipped. --> <!-- Passive: Decreases the MP consumption rate for magic skills when equipped. -->
<table name="#MagicalMpConsumeRate"> 0.9 0.85 0.8 </table> <table name="#MagicalMpConsumeRate">0.9 0.85 0.8</table>
<table name="#magicLvl"> 55 64 75 </table> <table name="#magicLvl">55 64 75</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -962,8 +962,8 @@
</skill> </skill>
<skill id="3257" levels="3" name="Item Skill: Music Clarity"> <skill id="3257" levels="3" name="Item Skill: Music Clarity">
<!-- Passive: Decreases the MP consumption rate for song/dance skills when equipped. --> <!-- Passive: Decreases the MP consumption rate for song/dance skills when equipped. -->
<table name="#DanceMpConsumeRate"> 0.96 0.93 0.9 </table> <table name="#DanceMpConsumeRate">0.96 0.93 0.9</table>
<table name="#magicLvl"> 55 64 75 </table> <table name="#magicLvl">55 64 75</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -976,9 +976,9 @@
</skill> </skill>
<skill id="3258" levels="3" name="Item Skill: Clarity"> <skill id="3258" levels="3" name="Item Skill: Clarity">
<!-- Passive: Decreases the MP consumption rate for all skills when equipped. --> <!-- Passive: Decreases the MP consumption rate for all skills when equipped. -->
<table name="#MagicalMpConsumeRate"> 0.96 0.93 0.9 </table> <table name="#MagicalMpConsumeRate">0.96 0.93 0.9</table>
<table name="#magicLvl"> 55 64 75 </table> <table name="#magicLvl">55 64 75</table>
<table name="#PhysicalMpConsumeRate"> 0.9 0.85 0.8 </table> <table name="#PhysicalMpConsumeRate">0.9 0.85 0.8</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -993,8 +993,8 @@
</skill> </skill>
<skill id="3259" levels="3" name="Item Skill: Reflect Damage"> <skill id="3259" levels="3" name="Item Skill: Reflect Damage">
<!-- Passive: Increases the ability to reflect some of the damage you incur back to the enemy when equipped. Excludes damage by skill or long-range attacks. --> <!-- Passive: Increases the ability to reflect some of the damage you incur back to the enemy when equipped. Excludes damage by skill or long-range attacks. -->
<table name="#magicLvl"> 55 64 75 </table> <table name="#magicLvl">55 64 75</table>
<table name="#reflectDam"> 10 15 20 </table> <table name="#reflectDam">10 15 20</table>
<set name="icon" val="icon.skill3238" /> <set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />

View File

@@ -580,8 +580,8 @@
</skill> </skill>
<skill id="3542" levels="6" name="Special Ability: Critical Damage"> <skill id="3542" levels="6" name="Special Ability: Critical Damage">
<!-- Inflicts additional damage during critical attacks. --> <!-- Inflicts additional damage during critical attacks. -->
<table name="#cAtkAdd"> 203.97 226.51 248.71 269.91 289.4 306.42 </table> <table name="#cAtkAdd">203.97 226.51 248.71 269.91 289.4 306.42</table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table> <table name="#magicLvl">46 49 52 55 58 61</table>
<set name="icon" val="icon.skill0193" /> <set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -702,9 +702,9 @@
</skill> </skill>
<skill id="3552" levels="4" name="Special Ability: PvP Damage"> <skill id="3552" levels="4" name="Special Ability: PvP Damage">
<!-- Increases damage inflicted during PvP. --> <!-- Increases damage inflicted during PvP. -->
<table name="#atkCountMax"> 0 4 0 4 </table> <table name="#atkCountMax">0 4 0 4</table>
<table name="#bonus"> 1.05 1.05 1.1 1.1 </table> <table name="#bonus">1.05 1.05 1.1 1.1</table>
<table name="#magicLvl"> 64 64 72 72 </table> <table name="#magicLvl">64 64 72 72</table>
<set name="icon" val="icon.skill0297" /> <set name="icon" val="icon.skill0297" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -834,10 +834,10 @@
</skill> </skill>
<skill id="3559" levels="2" name="Earring of Zaken"> <skill id="3559" levels="2" name="Earring of Zaken">
<!-- Bleed/shock/mental attacks, and improves the effectiveness of HP recovery magic and restores HP by using some of the damage inflicted upon the enemy. Does not include damage from skill or ranged attacks. --> <!-- Bleed/shock/mental attacks, and improves the effectiveness of HP recovery magic and restores HP by using some of the damage inflicted upon the enemy. Does not include damage from skill or ranged attacks. -->
<table name="#darkRes"> 0 15 </table> <table name="#darkRes">0 15</table>
<table name="#healEffect"> 1.1 1.15 </table> <table name="#healEffect">1.1 1.15</table>
<table name="#magicLvl"> 75 80 </table> <table name="#magicLvl">75 80</table>
<table name="#traits"> 20 30 </table> <table name="#traits">20 30</table>
<set name="icon" val="icon.accessory_earring_of_zaken_i00" /> <set name="icon" val="icon.accessory_earring_of_zaken_i00" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -942,8 +942,8 @@
</skill> </skill>
<skill id="3564" levels="3" name="Special Ability: Haste"> <skill id="3564" levels="3" name="Special Ability: Haste">
<!-- Increases Atk.Speed and enhances damage to target during PvP. --> <!-- Increases Atk.Speed and enhances damage to target during PvP. -->
<table name="#magicLvl"> 75 80 84 </table> <table name="#magicLvl">75 80 84</table>
<table name="#pAtkSpd"> 1.07 1.1 1.11 </table> <table name="#pAtkSpd">1.07 1.1 1.11</table>
<set name="icon" val="icon.skill1086" /> <set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -959,8 +959,8 @@
</skill> </skill>
<skill id="3565" levels="5" name="Special Ability: Focus"> <skill id="3565" levels="5" name="Special Ability: Focus">
<!-- Increases critical attack success rate and damage inflicted during PvP. --> <!-- Increases critical attack success rate and damage inflicted during PvP. -->
<table name="#magicLvl"> 75 80 84 85 86 </table> <table name="#magicLvl">75 80 84 85 86</table>
<table name="#rCrit"> 80.6 107 123.5 129 129 </table> <table name="#rCrit">80.6 107 123.5 129 129</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -976,8 +976,8 @@
</skill> </skill>
<skill id="3566" levels="5" name="Special Ability: Focus"> <skill id="3566" levels="5" name="Special Ability: Focus">
<!-- Increases critical attack success rate and damage inflicted during PvP. --> <!-- Increases critical attack success rate and damage inflicted during PvP. -->
<table name="#magicLvl"> 75 80 84 85 86 </table> <table name="#magicLvl">75 80 84 85 86</table>
<table name="#rCrit"> 84.3 111.5 133.3 134.4 134.4 </table> <table name="#rCrit">84.3 111.5 133.3 134.4 134.4</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -993,8 +993,8 @@
</skill> </skill>
<skill id="3567" levels="5" name="Special Ability: Focus"> <skill id="3567" levels="5" name="Special Ability: Focus">
<!-- Increases critical attack success rate and damage inflicted during PvP. --> <!-- Increases critical attack success rate and damage inflicted during PvP. -->
<table name="#magicLvl"> 75 80 84 85 86 </table> <table name="#magicLvl">75 80 84 85 86</table>
<table name="#rCrit"> 88.1 116 133.9 139.9 139.9 </table> <table name="#rCrit">88.1 116 133.9 139.9 139.9</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1010,8 +1010,8 @@
</skill> </skill>
<skill id="3568" levels="2" name="Special Ability: HP Drain"> <skill id="3568" levels="2" name="Special Ability: HP Drain">
<!-- Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or range attack. Enhances damage to target during PvP. --> <!-- Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or range attack. Enhances damage to target during PvP. -->
<table name="#absorbDam"> 3 4 </table> <table name="#absorbDam">3 4</table>
<table name="#magicLvl"> 75 84 </table> <table name="#magicLvl">75 84</table>
<set name="icon" val="icon.skill1268" /> <set name="icon" val="icon.skill1268" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1027,8 +1027,8 @@
</skill> </skill>
<skill id="3569" levels="4" name="Special Ability: HP Regeneration"> <skill id="3569" levels="4" name="Special Ability: HP Regeneration">
<!-- Increases HP recovery bonus. Increases damage inflicted during PvP. --> <!-- Increases HP recovery bonus. Increases damage inflicted during PvP. -->
<table name="#magicLvl"> 75 84 84 84 </table> <table name="#magicLvl">75 84 84 84</table>
<table name="#regHp"> 2.04 4.92 5.15 5.18 </table> <table name="#regHp">2.04 4.92 5.15 5.18</table>
<set name="icon" val="icon.skill1044" /> <set name="icon" val="icon.skill1044" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1061,8 +1061,8 @@
</skill> </skill>
<skill id="3571" levels="2" name="Special Ability: Critical Stun"> <skill id="3571" levels="2" name="Special Ability: Critical Stun">
<!-- Temporarily stuns and paralyzes target. --> <!-- Temporarily stuns and paralyzes target. -->
<table name="#activateRates"> 27 43 </table> <table name="#activateRates">27 43</table>
<table name="#magicLvl"> 75 84 </table> <table name="#magicLvl">75 84</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1083,8 +1083,8 @@
</skill> </skill>
<skill id="3572" levels="4" name="Special Ability: Critical Damage"> <skill id="3572" levels="4" name="Special Ability: Critical Damage">
<!-- Increases critical attack success rate and damage inflicted during PvP. --> <!-- Increases critical attack success rate and damage inflicted during PvP. -->
<table name="#cAtkAdd"> 265 906 999 1059 </table> <table name="#cAtkAdd">265 906 999 1059</table>
<table name="#magicLvl"> 75 84 85 86 </table> <table name="#magicLvl">75 84 85 86</table>
<set name="icon" val="icon.skill0193" /> <set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1100,8 +1100,8 @@
</skill> </skill>
<skill id="3573" levels="3" name="Special Ability: Guidance"> <skill id="3573" levels="3" name="Special Ability: Guidance">
<!-- Increases Accuracy and enhances damage to target during PvP. --> <!-- Increases Accuracy and enhances damage to target during PvP. -->
<table name="#accCombat"> 5.27 5.32 7.5 </table> <table name="#accCombat">5.27 5.32 7.5</table>
<table name="#magicLvl"> 75 80 84 </table> <table name="#magicLvl">75 80 84</table>
<set name="icon" val="icon.skill1240" /> <set name="icon" val="icon.skill1240" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1117,8 +1117,8 @@
</skill> </skill>
<skill id="3574" levels="3" name="Special Ability: Critical Slow"> <skill id="3574" levels="3" name="Special Ability: Critical Slow">
<!-- Temporarily decreases Speed. Effect 3. --> <!-- Temporarily decreases Speed. Effect 3. -->
<table name="#activateRates"> 16 24 33 </table> <table name="#activateRates">16 24 33</table>
<table name="#magicLvl"> 75 84 84 </table> <table name="#magicLvl">75 84 84</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -1141,8 +1141,8 @@
</skill> </skill>
<skill id="3575" levels="4" name="Special Ability: Empower"> <skill id="3575" levels="4" name="Special Ability: Empower">
<!-- Increases M. Atk. Enhances damage to target during PvP. --> <!-- Increases M. Atk. Enhances damage to target during PvP. -->
<table name="#magicLvl"> 75 84 85 86 </table> <table name="#magicLvl">75 84 85 86</table>
<table name="#mAtk"> 60.09 151.09 166.54 176.53 </table> <table name="#mAtk">60.09 151.09 166.54 176.53</table>
<set name="icon" val="icon.skill1059" /> <set name="icon" val="icon.skill1059" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1158,8 +1158,8 @@
</skill> </skill>
<skill id="3576" levels="4" name="Special Ability: MP Regeneration"> <skill id="3576" levels="4" name="Special Ability: MP Regeneration">
<!-- Increases MP recovery bonus. Increases damage inflicted during PvP. --> <!-- Increases MP recovery bonus. Increases damage inflicted during PvP. -->
<table name="#magicLvl"> 75 84 85 86 </table> <table name="#magicLvl">75 84 85 86</table>
<table name="#regMp"> 0.54 1.95 2.04 2.05 </table> <table name="#regMp">0.54 1.95 2.04 2.05</table>
<set name="icon" val="icon.skill1047" /> <set name="icon" val="icon.skill1047" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />

View File

@@ -2,9 +2,9 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="3600" levels="10" name="Special Ability: Anger"> <skill id="3600" levels="10" name="Special Ability: Anger">
<!-- Decreases the character's Maximum HP but increases P. Atk. Allows the character to attack multiple opponents. --> <!-- Decreases the character's Maximum HP but increases P. Atk. Allows the character to attack multiple opponents. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 75 80 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 75 80</table>
<table name="#pAtk"> 20.44 22.64 24.77 26.78 28.59 30.12 31.30 39 45 78.33 </table> <table name="#pAtk">20.44 22.64 24.77 26.78 28.59 30.12 31.30 39 45 78.33</table>
<table name="#pvpBonus"> 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table> <table name="#pvpBonus">1 1 1 1 1 1 1.05 1.05 1.05 1.05</table>
<set name="icon" val="icon.skill1062" /> <set name="icon" val="icon.skill1062" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -22,9 +22,9 @@
</skill> </skill>
<skill id="3601" levels="10" name="Special Ability: Haste"> <skill id="3601" levels="10" name="Special Ability: Haste">
<!-- Increases Atk.Spd., and enables the character to attack multiple opponents. --> <!-- Increases Atk.Spd., and enables the character to attack multiple opponents. -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 75 84 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 75 84</table>
<table name="#pAtkSpd"> 1.08 1.07 1.07 1.07 1.06 1.06 1.06 1.06 1.07 1.11 </table> <table name="#pAtkSpd">1.08 1.07 1.07 1.07 1.06 1.06 1.06 1.06 1.07 1.11</table>
<table name="#pvpBonus"> 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table> <table name="#pvpBonus">1 1 1 1 1 1 1.05 1.05 1.05 1.05</table>
<set name="icon" val="icon.skill1086" /> <set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -40,9 +40,9 @@
</skill> </skill>
<skill id="3602" levels="10" name="Special Ability: Guidance"> <skill id="3602" levels="10" name="Special Ability: Guidance">
<!-- Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP. --> <!-- Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP. -->
<table name="#accCombat"> 6.88 6.07 5.72 5.37 5.02 4.68 4.34 3.95 5.27 7.5 </table> <table name="#accCombat">6.88 6.07 5.72 5.37 5.02 4.68 4.34 3.95 5.27 7.5</table>
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 75 84 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 75 84</table>
<table name="#pvpBonus"> 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table> <table name="#pvpBonus">1 1 1 1 1 1 1.05 1.05 1.05 1.05</table>
<set name="icon" val="icon.skill1240" /> <set name="icon" val="icon.skill1240" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -59,21 +59,21 @@
</skill> </skill>
<skill id="3603" levels="10" name="Demon Sword Zariche"> <skill id="3603" levels="10" name="Demon Sword Zariche">
<!-- The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes. --> <!-- The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes. -->
<table name="#absorbDam"> 22 24 26 29 32 35 38 42 47 50 </table> <table name="#absorbDam">22 24 26 29 32 35 38 42 47 50</table>
<table name="#accCombat"> 1 4 9 16 25 36 49 64 81 100 </table> <table name="#accCombat">1 4 9 16 25 36 49 64 81 100</table>
<table name="#debuffVuln"> 85 86 87 88 89 90 91 92 93 94 </table> <table name="#debuffVuln">85 86 87 88 89 90 91 92 93 94</table>
<table name="#mAtk"> 3.1 3.2 3.31 3.43 3.55 3.68 3.81 3.95 4.1 4.25 </table> <table name="#mAtk">3.1 3.2 3.31 3.43 3.55 3.68 3.81 3.95 4.1 4.25</table>
<table name="#mAtkAdd"> 600 720 864 1036 1244 1492 1791 2149 2579 3095 </table> <table name="#mAtkAdd">600 720 864 1036 1244 1492 1791 2149 2579 3095</table>
<table name="#maxCp"> 11.5 12.02 12.57 13.15 13.76 14.4 15.07 15.77 16.51 17.28 </table> <table name="#maxCp">11.5 12.02 12.57 13.15 13.76 14.4 15.07 15.77 16.51 17.28</table>
<table name="#maxCpAdd"> 1300 1690 2197 2856 3712 4826 6274 8157 10604 13785 </table> <table name="#maxCpAdd">1300 1690 2197 2856 3712 4826 6274 8157 10604 13785</table>
<table name="#mDef"> 3.06 3.12 3.18 3.25 3.31 3.38 3.45 3.53 3.6 3.68 </table> <table name="#mDef">3.06 3.12 3.18 3.25 3.31 3.38 3.45 3.53 3.6 3.68</table>
<table name="#mDefAdd"> 515 530 546 562 579 597 614 633 652 671 </table> <table name="#mDefAdd">515 530 546 562 579 597 614 633 652 671</table>
<table name="#pAtk"> 3.2 3.42 3.66 3.92 4.22 4.54 4.89 5.28 5.71 6.18 </table> <table name="#pAtk">3.2 3.42 3.66 3.92 4.22 4.54 4.89 5.28 5.71 6.18</table>
<table name="#pAtkAdd"> 600 720 864 1036 1244 1492 1791 2149 2579 3095 </table> <table name="#pAtkAdd">600 720 864 1036 1244 1492 1791 2149 2579 3095</table>
<table name="#pDef"> 3.04 3.08 3.12 3.16 3.2 3.25 3.29 3.34 3.39 3.43 </table> <table name="#pDef">3.04 3.08 3.12 3.16 3.2 3.25 3.29 3.34 3.39 3.43</table>
<table name="#pDefAdd"> 510 520 530 541 552 563 574 585 597 609 </table> <table name="#pDefAdd">510 520 530 541 552 563 574 585 597 609</table>
<table name="#regCp"> 12 13.1 14.31 15.64 17.1 18.71 20.48 22.43 24.57 26.93 </table> <table name="#regCp">12 13.1 14.31 15.64 17.1 18.71 20.48 22.43 24.57 26.93</table>
<table name="#runSpd"> 2 4 6 8 10 12 14 16 18 20 </table> <table name="#runSpd">2 4 6 8 10 12 14 16 18 20</table>
<set name="icon" val="icon.weapon_unique_zariche_i00" /> <set name="icon" val="icon.weapon_unique_zariche_i00" />
<set name="magicLvl" val="78" /> <set name="magicLvl" val="78" />
<set name="minPledgeClass" val="2" /> <set name="minPledgeClass" val="2" />
@@ -175,10 +175,10 @@
</skill> </skill>
<skill id="3608" levels="3" name="Apella Heavy Armor Set"> <skill id="3608" levels="3" name="Apella Heavy Armor Set">
<!-- Increases Max CP/CP recovery bonus, and decreases the skill player's death Exp. penalty. Increases one's own magic resistance when being attacked. Decreases critical damage success rate. --> <!-- Increases Max CP/CP recovery bonus, and decreases the skill player's death Exp. penalty. Increases one's own magic resistance when being attacked. Decreases critical damage success rate. -->
<table name="#maxCP"> 1035 1116 1116 </table> <table name="#maxCP">1035 1116 1116</table>
<table name="#mpConsumeRate"> 1 0.95 0.95 </table> <table name="#mpConsumeRate">1 0.95 0.95</table>
<table name="#triggeredLevel"> 1 2 2 </table> <table name="#triggeredLevel">1 2 2</table>
<table name="#expLost"> 0.3 0.3 0.6 </table> <table name="#expLost">0.3 0.3 0.6</table>
<set name="icon" val="icon.armor_t1004_ul_i00" /> <set name="icon" val="icon.armor_t1004_ul_i00" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -203,10 +203,10 @@
</skill> </skill>
<skill id="3609" levels="3" name="Apella Light Armor Set"> <skill id="3609" levels="3" name="Apella Light Armor Set">
<!-- Increases maximum CP/CP recovery bonus, and decreases the player's death Exp. penalty. Increases evasion when being attacked. Decreases received critical damage. --> <!-- Increases maximum CP/CP recovery bonus, and decreases the player's death Exp. penalty. Increases evasion when being attacked. Decreases received critical damage. -->
<table name="#maxCP"> 1035 1116 1116 </table> <table name="#maxCP">1035 1116 1116</table>
<table name="#mpConsumeRate"> 1 0.95 0.95 </table> <table name="#mpConsumeRate">1 0.95 0.95</table>
<table name="#triggeredLevel"> 1 2 2 </table> <table name="#triggeredLevel">1 2 2</table>
<table name="#expLost"> 0.3 0.3 0.6 </table> <table name="#expLost">0.3 0.3 0.6</table>
<set name="icon" val="icon.armor_t1005_ul_i00" /> <set name="icon" val="icon.armor_t1005_ul_i00" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -231,10 +231,10 @@
</skill> </skill>
<skill id="3610" levels="3" name="Apella Robe Set"> <skill id="3610" levels="3" name="Apella Robe Set">
<!-- Increases maximum CP/CP recovery bonus, and decreases the player's death Exp. penalty. Increases moving speed and P. Def. when being attacked. --> <!-- Increases maximum CP/CP recovery bonus, and decreases the player's death Exp. penalty. Increases moving speed and P. Def. when being attacked. -->
<table name="#maxCP"> 1035 1116 1116 </table> <table name="#maxCP">1035 1116 1116</table>
<table name="#mpConsumeRate"> 1 0.95 0.95 </table> <table name="#mpConsumeRate">1 0.95 0.95</table>
<table name="#triggeredLevel"> 1 2 2 </table> <table name="#triggeredLevel">1 2 2</table>
<table name="#expLost"> 0.3 0.3 0.6 </table> <table name="#expLost">0.3 0.3 0.6</table>
<set name="icon" val="icon.armor_t1006_ul_i00" /> <set name="icon" val="icon.armor_t1006_ul_i00" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -592,21 +592,21 @@
</skill> </skill>
<skill id="3629" levels="10" name="Blood Sword Akamanah"> <skill id="3629" levels="10" name="Blood Sword Akamanah">
<!-- A demonic twin blade forged in blood by Gran Kain, the god of chaos. The blade dies over and over again when it touches the air, and it craves blood to forge it anew. It becomes stronger every time it is supplied with blood. --> <!-- A demonic twin blade forged in blood by Gran Kain, the god of chaos. The blade dies over and over again when it touches the air, and it craves blood to forge it anew. It becomes stronger every time it is supplied with blood. -->
<table name="#absorbDam"> 22 24 26 29 32 35 38 42 47 50 </table> <table name="#absorbDam">22 24 26 29 32 35 38 42 47 50</table>
<table name="#accCombat"> 1 4 9 16 25 36 49 64 81 100 </table> <table name="#accCombat">1 4 9 16 25 36 49 64 81 100</table>
<table name="#debuffVuln"> 85 86 87 88 89 90 91 92 93 94 </table> <table name="#debuffVuln">85 86 87 88 89 90 91 92 93 94</table>
<table name="#mAtk"> 3.1 3.2 3.31 3.43 3.55 3.68 3.81 3.95 4.1 4.25 </table> <table name="#mAtk">3.1 3.2 3.31 3.43 3.55 3.68 3.81 3.95 4.1 4.25</table>
<table name="#mAtkAdd"> 600 720 864 1036 1244 1492 1791 2149 2579 3095 </table> <table name="#mAtkAdd">600 720 864 1036 1244 1492 1791 2149 2579 3095</table>
<table name="#maxCp"> 11.5 12.02 12.57 13.15 13.76 14.4 15.07 15.77 16.51 17.28 </table> <table name="#maxCp">11.5 12.02 12.57 13.15 13.76 14.4 15.07 15.77 16.51 17.28</table>
<table name="#maxCpAdd"> 1300 1690 2197 2856 3712 4826 6274 8157 10604 13785 </table> <table name="#maxCpAdd">1300 1690 2197 2856 3712 4826 6274 8157 10604 13785</table>
<table name="#mDef"> 3.06 3.12 3.18 3.25 3.31 3.38 3.45 3.53 3.6 3.68 </table> <table name="#mDef">3.06 3.12 3.18 3.25 3.31 3.38 3.45 3.53 3.6 3.68</table>
<table name="#mDefAdd"> 515 530 546 562 579 597 614 633 652 671 </table> <table name="#mDefAdd">515 530 546 562 579 597 614 633 652 671</table>
<table name="#pAtk"> 3.2 3.42 3.66 3.92 4.22 4.54 4.89 5.28 5.71 6.18 </table> <table name="#pAtk">3.2 3.42 3.66 3.92 4.22 4.54 4.89 5.28 5.71 6.18</table>
<table name="#pAtkAdd"> 600 720 864 1036 1244 1492 1791 2149 2579 3095 </table> <table name="#pAtkAdd">600 720 864 1036 1244 1492 1791 2149 2579 3095</table>
<table name="#pDef"> 3.04 3.08 3.12 3.16 3.2 3.25 3.29 3.34 3.39 3.43 </table> <table name="#pDef">3.04 3.08 3.12 3.16 3.2 3.25 3.29 3.34 3.39 3.43</table>
<table name="#pDefAdd"> 510 520 530 541 552 563 574 585 597 609 </table> <table name="#pDefAdd">510 520 530 541 552 563 574 585 597 609</table>
<table name="#regCp"> 12 13.1 14.31 15.64 17.1 18.71 20.48 22.43 24.57 26.93 </table> <table name="#regCp">12 13.1 14.31 15.64 17.1 18.71 20.48 22.43 24.57 26.93</table>
<table name="#runSpd"> 2 4 6 8 10 12 14 16 18 20 </table> <table name="#runSpd">2 4 6 8 10 12 14 16 18 20</table>
<set name="icon" val="icon.weapon_dual_sword_i00" /> <set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="magicLvl" val="78" /> <set name="magicLvl" val="78" />
<set name="minPledgeClass" val="2" /> <set name="minPledgeClass" val="2" />
@@ -698,7 +698,7 @@
</skill> </skill>
<skill id="3633" levels="2" name="Residential Shock Immunity"> <skill id="3633" levels="2" name="Residential Shock Immunity">
<!-- Active: Momentarily increases resistance to shock attacks. --> <!-- Active: Momentarily increases resistance to shock attacks. -->
<table name="#trait_shock"> 80 100 </table> <table name="#trait_shock">80 100</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="7" /> <set name="abnormalTime" val="7" />
<set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="abnormalType" val="ABNORMAL_ITEM" />

View File

@@ -317,8 +317,8 @@
</skill> </skill>
<skill id="3825" levels="3" name="Sword of Might"> <skill id="3825" levels="3" name="Sword of Might">
<!-- Increases P. Atk. when a sword is equipped. --> <!-- Increases P. Atk. when a sword is equipped. -->
<table name="#magicLvl"> 58 64 82 </table> <table name="#magicLvl">58 64 82</table>
<table name="#pAtk"> 17.42 22.1 42.12 </table> <table name="#pAtk">17.42 22.1 42.12</table>
<set name="icon" val="icon.skill1068" /> <set name="icon" val="icon.skill1068" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -331,8 +331,8 @@
</skill> </skill>
<skill id="3826" levels="2" name="Sword of Boost HP"> <skill id="3826" levels="2" name="Sword of Boost HP">
<!-- Increases Max. HP. --> <!-- Increases Max. HP. -->
<table name="#magicLvl"> 61 80 </table> <table name="#magicLvl">61 80</table>
<table name="#maxHp"> 319 492 </table> <table name="#maxHp">319 492</table>
<set name="icon" val="icon.skill0211" /> <set name="icon" val="icon.skill0211" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -385,8 +385,8 @@
</skill> </skill>
<skill id="3830" levels="3" name="Rapier of Might"> <skill id="3830" levels="3" name="Rapier of Might">
<!-- Increases P. Atk. when a short sword is equipped. --> <!-- Increases P. Atk. when a short sword is equipped. -->
<table name="#magicLvl"> 58 64 82 </table> <table name="#magicLvl">58 64 82</table>
<table name="#pAtk"> 16.25 20.62 39.3 </table> <table name="#pAtk">16.25 20.62 39.3</table>
<set name="icon" val="icon.skill1068" /> <set name="icon" val="icon.skill1068" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -399,8 +399,8 @@
</skill> </skill>
<skill id="3831" levels="2" name="Rapier of Boost HP"> <skill id="3831" levels="2" name="Rapier of Boost HP">
<!-- Increases Max. HP. --> <!-- Increases Max. HP. -->
<table name="#magicLvl"> 61 80 </table> <table name="#magicLvl">61 80</table>
<table name="#maxHp"> 319 444 </table> <table name="#maxHp">319 444</table>
<set name="icon" val="icon.skill0211" /> <set name="icon" val="icon.skill0211" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -453,8 +453,8 @@
</skill> </skill>
<skill id="3835" levels="3" name="Dual-Blade Weapon of Might"> <skill id="3835" levels="3" name="Dual-Blade Weapon of Might">
<!-- Increases P. Atk. when a dual-blade weapon is equipped. --> <!-- Increases P. Atk. when a dual-blade weapon is equipped. -->
<table name="#magicLvl"> 58 64 82 </table> <table name="#magicLvl">58 64 82</table>
<table name="#pAtk"> 21.2 26.9 51.26 </table> <table name="#pAtk">21.2 26.9 51.26</table>
<set name="icon" val="icon.skill1068" /> <set name="icon" val="icon.skill1068" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -467,8 +467,8 @@
</skill> </skill>
<skill id="3836" levels="2" name="Dual-Blade Weapon of Boost HP"> <skill id="3836" levels="2" name="Dual-Blade Weapon of Boost HP">
<!-- Increases Max. HP. --> <!-- Increases Max. HP. -->
<table name="#magicLvl"> 61 80 </table> <table name="#magicLvl">61 80</table>
<table name="#maxHp"> 319 444 </table> <table name="#maxHp">319 444</table>
<set name="icon" val="icon.skill0211" /> <set name="icon" val="icon.skill0211" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -521,7 +521,7 @@
</skill> </skill>
<skill id="3840" levels="2" name="Two-handed Sword of Haste"> <skill id="3840" levels="2" name="Two-handed Sword of Haste">
<!-- Increases Atk. Spd. when a two-handed sword is equipped. --> <!-- Increases Atk. Spd. when a two-handed sword is equipped. -->
<table name="#magicLvl"> 61 80 </table> <table name="#magicLvl">61 80</table>
<set name="icon" val="icon.skill1086" /> <set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -582,7 +582,7 @@
</skill> </skill>
<skill id="3845" levels="2" name="Two-handed Sword of Critical Chance"> <skill id="3845" levels="2" name="Two-handed Sword of Critical Chance">
<!-- Critical rate increases. --> <!-- Critical rate increases. -->
<table name="#magicLvl"> 58 82 </table> <table name="#magicLvl">58 82</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -595,7 +595,7 @@
</skill> </skill>
<skill id="3846" levels="2" name="Ancient Sword of Haste"> <skill id="3846" levels="2" name="Ancient Sword of Haste">
<!-- Increases Atk. Spd. when an ancient sword is equipped. --> <!-- Increases Atk. Spd. when an ancient sword is equipped. -->
<table name="#magicLvl"> 61 80 </table> <table name="#magicLvl">61 80</table>
<set name="icon" val="icon.skill1086" /> <set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -656,7 +656,7 @@
</skill> </skill>
<skill id="3851" levels="2" name="Ancient Sword of Critical Chance"> <skill id="3851" levels="2" name="Ancient Sword of Critical Chance">
<!-- Critical rate increases. --> <!-- Critical rate increases. -->
<table name="#magicLvl"> 58 82 </table> <table name="#magicLvl">58 82</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -669,8 +669,8 @@
</skill> </skill>
<skill id="3852" levels="3" name="Sword of Mana Boost"> <skill id="3852" levels="3" name="Sword of Mana Boost">
<!-- Increases maximum MP. --> <!-- Increases maximum MP. -->
<table name="#magicLvl"> 58 75 82 </table> <table name="#magicLvl">58 75 82</table>
<table name="#maxMp"> 187 289 334 </table> <table name="#maxMp">187 289 334</table>
<set name="icon" val="icon.skill0213" /> <set name="icon" val="icon.skill0213" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -683,7 +683,7 @@
</skill> </skill>
<skill id="3853" levels="2" name="Sword of Mana Regeneration"> <skill id="3853" levels="2" name="Sword of Mana Regeneration">
<!-- Increases MP recovery bonus. --> <!-- Increases MP recovery bonus. -->
<table name="#magicLvl"> 61 70 </table> <table name="#magicLvl">61 70</table>
<set name="icon" val="icon.skill1047" /> <set name="icon" val="icon.skill1047" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -739,7 +739,7 @@
</skill> </skill>
<skill id="3858" levels="3" name="Dagger of Avoid"> <skill id="3858" levels="3" name="Dagger of Avoid">
<!-- Increases Evasion when a dagger is equipped. --> <!-- Increases Evasion when a dagger is equipped. -->
<table name="#magicLvl"> 58 64 82 </table> <table name="#magicLvl">58 64 82</table>
<set name="icon" val="icon.skill1087" /> <set name="icon" val="icon.skill1087" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -752,7 +752,7 @@
</skill> </skill>
<skill id="3859" levels="2" name="Dagger of Haste"> <skill id="3859" levels="2" name="Dagger of Haste">
<!-- Increases Atk. Spd. when a dagger is equipped. --> <!-- Increases Atk. Spd. when a dagger is equipped. -->
<table name="#magicLvl"> 61 80 </table> <table name="#magicLvl">61 80</table>
<set name="icon" val="icon.skill1086" /> <set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -805,7 +805,7 @@
</skill> </skill>
<skill id="3863" levels="4" name="Bow of Guidance"> <skill id="3863" levels="4" name="Bow of Guidance">
<!-- Increases accuracy. --> <!-- Increases accuracy. -->
<table name="#magicLvl"> 58 64 70 82 </table> <table name="#magicLvl">58 64 70 82</table>
<set name="icon" val="icon.skill1240" /> <set name="icon" val="icon.skill1240" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -818,7 +818,7 @@
</skill> </skill>
<skill id="3864" levels="2" name="Bow of Haste"> <skill id="3864" levels="2" name="Bow of Haste">
<!-- Increases Atk. Spd. --> <!-- Increases Atk. Spd. -->
<table name="#magicLvl"> 61 80 </table> <table name="#magicLvl">61 80</table>
<set name="icon" val="icon.skill1086" /> <set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -873,7 +873,7 @@
</skill> </skill>
<skill id="3868" levels="4" name="Crossbow of Guidance"> <skill id="3868" levels="4" name="Crossbow of Guidance">
<!-- Increases accuracy. --> <!-- Increases accuracy. -->
<table name="#magicLvl"> 58 64 70 82 </table> <table name="#magicLvl">58 64 70 82</table>
<set name="icon" val="icon.skill1240" /> <set name="icon" val="icon.skill1240" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -886,7 +886,7 @@
</skill> </skill>
<skill id="3869" levels="2" name="Crossbow of Haste"> <skill id="3869" levels="2" name="Crossbow of Haste">
<!-- Increases Atk. Spd. --> <!-- Increases Atk. Spd. -->
<table name="#magicLvl"> 61 80 </table> <table name="#magicLvl">61 80</table>
<set name="icon" val="icon.skill1086" /> <set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -930,8 +930,8 @@
</skill> </skill>
<skill id="3873" levels="2" name="Polearm of Critical Power"> <skill id="3873" levels="2" name="Polearm of Critical Power">
<!-- Increases critical attack power. --> <!-- Increases critical attack power. -->
<table name="#cAtkAdd"> 156 377 </table> <table name="#cAtkAdd">156 377</table>
<table name="#magicLvl"> 58 82 </table> <table name="#magicLvl">58 82</table>
<set name="icon" val="icon.skill0193" /> <set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -984,8 +984,8 @@
</skill> </skill>
<skill id="3877" levels="2" name="Polearm of Boost HP"> <skill id="3877" levels="2" name="Polearm of Boost HP">
<!-- Increases Max. HP. --> <!-- Increases Max. HP. -->
<table name="#magicLvl"> 61 80 </table> <table name="#magicLvl">61 80</table>
<table name="#maxHp"> 319 492 </table> <table name="#maxHp">319 492</table>
<set name="icon" val="icon.skill0211" /> <set name="icon" val="icon.skill0211" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1010,8 +1010,8 @@
</skill> </skill>
<skill id="3879" levels="3" name="Fist Weapon of Might"> <skill id="3879" levels="3" name="Fist Weapon of Might">
<!-- Attack power is increased. --> <!-- Attack power is increased. -->
<table name="#magicLvl"> 58 64 82 </table> <table name="#magicLvl">58 64 82</table>
<table name="#pAtk"> 21.2 26.9 51.26 </table> <table name="#pAtk">21.2 26.9 51.26</table>
<set name="icon" val="icon.skill1068" /> <set name="icon" val="icon.skill1068" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1024,7 +1024,7 @@
</skill> </skill>
<skill id="3880" levels="2" name="Fist Weapon of Haste"> <skill id="3880" levels="2" name="Fist Weapon of Haste">
<!-- Increases Atk. Spd. --> <!-- Increases Atk. Spd. -->
<table name="#magicLvl"> 61 80 </table> <table name="#magicLvl">61 80</table>
<set name="icon" val="icon.skill1086" /> <set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1077,8 +1077,8 @@
</skill> </skill>
<skill id="3884" levels="3" name="Blunt Weapon of Boost HP"> <skill id="3884" levels="3" name="Blunt Weapon of Boost HP">
<!-- Increases Max. HP. --> <!-- Increases Max. HP. -->
<table name="#magicLvl"> 58 64 82 </table> <table name="#magicLvl">58 64 82</table>
<table name="#maxHp"> 294 345 511 </table> <table name="#maxHp">294 345 511</table>
<set name="icon" val="icon.skill0211" /> <set name="icon" val="icon.skill0211" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1091,8 +1091,8 @@
</skill> </skill>
<skill id="3885" levels="2" name="Blunt Weapon of Stun"> <skill id="3885" levels="2" name="Blunt Weapon of Stun">
<!-- Has a chance to stun the enemy during a regular attack. --> <!-- Has a chance to stun the enemy during a regular attack. -->
<table name="#activationChance"> 5 8 </table> <table name="#activationChance">5 8</table>
<table name="#triggeredId"> 5671 5672 </table> <table name="#triggeredId">5671 5672</table>
<set name="icon" val="icon.skill0100" /> <set name="icon" val="icon.skill0100" />
<set name="magicLvl" val="61" /> <set name="magicLvl" val="61" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1145,8 +1145,8 @@
</skill> </skill>
<skill id="3889" levels="3" name="Blunt Weapon of Empower"> <skill id="3889" levels="3" name="Blunt Weapon of Empower">
<!-- Increases M. Atk. --> <!-- Increases M. Atk. -->
<table name="#magicLvl"> 58 64 82 </table> <table name="#magicLvl">58 64 82</table>
<table name="#mAtk"> 21.77 27.63 45.81 </table> <table name="#mAtk">21.77 27.63 45.81</table>
<set name="icon" val="icon.skill1059" /> <set name="icon" val="icon.skill1059" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1171,8 +1171,8 @@
</skill> </skill>
<skill id="3891" levels="2" name="Blunt Weapon of Boost HP"> <skill id="3891" levels="2" name="Blunt Weapon of Boost HP">
<!-- Increases Max. HP. --> <!-- Increases Max. HP. -->
<table name="#magicLvl"> 61 80 </table> <table name="#magicLvl">61 80</table>
<table name="#maxHp"> 319 492 </table> <table name="#maxHp">319 492</table>
<set name="icon" val="icon.skill0211" /> <set name="icon" val="icon.skill0211" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1221,7 +1221,7 @@
</skill> </skill>
<skill id="3895" levels="3" name="Two-handed Blunt Weapon of Critical Chance"> <skill id="3895" levels="3" name="Two-handed Blunt Weapon of Critical Chance">
<!-- Critical rate increases. --> <!-- Critical rate increases. -->
<table name="#magicLvl"> 58 64 82 </table> <table name="#magicLvl">58 64 82</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1234,7 +1234,7 @@
</skill> </skill>
<skill id="3896" levels="2" name="Two-handed Blunt Weapon of Haste"> <skill id="3896" levels="2" name="Two-handed Blunt Weapon of Haste">
<!-- Increases Atk. Spd. --> <!-- Increases Atk. Spd. -->
<table name="#magicLvl"> 61 80 </table> <table name="#magicLvl">61 80</table>
<set name="icon" val="icon.skill1086" /> <set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1271,8 +1271,8 @@
</skill> </skill>
<skill id="3899" levels="3" name="Staff of Empower"> <skill id="3899" levels="3" name="Staff of Empower">
<!-- Increases M. Atk. --> <!-- Increases M. Atk. -->
<table name="#magicLvl"> 58 64 82 </table> <table name="#magicLvl">58 64 82</table>
<table name="#mAtk"> 21.77 27.63 45.81 </table> <table name="#mAtk">21.77 27.63 45.81</table>
<set name="icon" val="icon.skill1059" /> <set name="icon" val="icon.skill1059" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />

View File

@@ -2,8 +2,8 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="3900" levels="2" name="Staff of Divine Power"> <skill id="3900" levels="2" name="Staff of Divine Power">
<!-- Increases one's own recovery magic power. --> <!-- Increases one's own recovery magic power. -->
<table name="#healEffect"> 33 43 </table> <table name="#healEffect">33 43</table>
<table name="#magicLvl"> 61 80 </table> <table name="#magicLvl">61 80</table>
<set name="icon" val="icon.skill1459" /> <set name="icon" val="icon.skill1459" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -16,8 +16,8 @@
</skill> </skill>
<skill id="3901" levels="2" name="Staff of Mana Boost"> <skill id="3901" levels="2" name="Staff of Mana Boost">
<!-- Increases maximum MP. --> <!-- Increases maximum MP. -->
<table name="#magicLvl"> 67 75 </table> <table name="#magicLvl">67 75</table>
<table name="#maxMp"> 239 289 </table> <table name="#maxMp">239 289</table>
<set name="icon" val="icon.skill0213" /> <set name="icon" val="icon.skill0213" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />

View File

@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4001" levels="12" name="NPC Wind Strike"> <skill id="4001" levels="12" name="NPC Wind Strike">
<table name="#hitTime">4000 4000 4000 4000 4000 4000 4000 1000 1000 1000 1000 1000 </table> <table name="#hitTime">4000 4000 4000 4000 4000 4000 4000 1000 1000 1000 1000 1000</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -23,9 +23,9 @@
</for> </for>
</skill> </skill>
<skill id="4002" levels="12" name="NPC HP Drain"> <skill id="4002" levels="12" name="NPC HP Drain">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">17 28 38 49 63 78 92 97 102 105 108 109 </table> <table name="#mpConsume">17 28 38 49 63 78 92 97 102 105 108 109</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -281,10 +281,10 @@
</for> </for>
</skill> </skill>
<skill id="4025" levels="12" name="Master Recharge"> <skill id="4025" levels="12" name="Master Recharge">
<table name="#amount">23 38 52 70 90 110 129 138 144 149 153 155 </table> <table name="#amount">23 38 52 70 90 110 129 138 144 149 153 155</table>
<table name="#effectPoints">138 204 285 379 477 566 635 659 676 689 700 709 </table> <table name="#effectPoints">138 204 285 379 477 566 635 659 676 689 700 709</table>
<table name="#magicLvl">17 27 37 47 57 67 77 82 87 92 97 102 </table> <table name="#magicLvl">17 27 37 47 57 67 77 82 87 92 97 102</table>
<table name="#mpConsume">24 39 53 70 90 110 130 138 145 150 153 155 </table> <table name="#mpConsume">24 39 53 70 90 110 130 138 145 150 153 155</table>
<set name="castRange" val="400" /> <set name="castRange" val="400" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="900" /> <set name="effectRange" val="900" />
@@ -338,10 +338,10 @@
</for> </for>
</skill> </skill>
<skill id="4028" levels="3" name="NPC Might"> <skill id="4028" levels="3" name="NPC Might">
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#magicLvl">20 40 70 </table> <table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">10 18 33 </table> <table name="#mpConsume">10 18 33</table>
<table name="#pAtk">1.08 1.12 1.15 </table> <table name="#pAtk">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="PA_UP" /> <set name="abnormalType" val="PA_UP" />
@@ -360,10 +360,10 @@
</for> </for>
</skill> </skill>
<skill id="4029" levels="3" name="NPC Shield"> <skill id="4029" levels="3" name="NPC Shield">
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#magicLvl">20 40 70 </table> <table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">10 18 33 </table> <table name="#mpConsume">10 18 33</table>
<table name="#pDef">1.08 1.12 1.15 </table> <table name="#pDef">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="PD_UP" /> <set name="abnormalType" val="PD_UP" />
@@ -381,10 +381,10 @@
</for> </for>
</skill> </skill>
<skill id="4030" levels="3" name="NPC Clan Might"> <skill id="4030" levels="3" name="NPC Clan Might">
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#magicLvl">20 40 70 </table> <table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">10 18 33 </table> <table name="#mpConsume">10 18 33</table>
<table name="#pAtk">1.08 1.12 1.15 </table> <table name="#pAtk">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="PA_UP" /> <set name="abnormalType" val="PA_UP" />
@@ -405,10 +405,10 @@
</for> </for>
</skill> </skill>
<skill id="4031" levels="3" name="NPC Clan Aegis"> <skill id="4031" levels="3" name="NPC Clan Aegis">
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#magicLvl">20 40 70 </table> <table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">10 18 33 </table> <table name="#mpConsume">10 18 33</table>
<table name="#pDef">1.08 1.12 1.15 </table> <table name="#pDef">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="PD_UP" /> <set name="abnormalType" val="PD_UP" />
@@ -430,9 +430,9 @@
</for> </for>
</skill> </skill>
<skill id="4032" levels="12" name="NPC Strike"> <skill id="4032" levels="12" name="NPC Strike">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85 </table> <table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table> <table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -449,9 +449,9 @@
</for> </for>
</skill> </skill>
<skill id="4033" levels="12" name="NPC Burn"> <skill id="4033" levels="12" name="NPC Burn">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117 </table> <table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="hitTime" val="4000" /> <set name="hitTime" val="4000" />
@@ -468,9 +468,9 @@
</skill> </skill>
<skill id="4034" levels="12" name="Decrease Speed"> <skill id="4034" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 2. --> <!-- Instantly reduces Speed. Effect 2. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">11 16 23 31 41 51 61 66 70 73 76 78 </table> <table name="#power">11 16 23 31 41 51 61 66 70 73 76 78</table>
<set name="abnormalLvl" val="2" /> <set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -500,10 +500,10 @@
</skill> </skill>
<skill id="4035" levels="12" name="Poison"> <skill id="4035" levels="12" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 2. --> <!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dmg">16 24 32 41 50 58 63 63 66 66 68 68 </table> <table name="#dmg">16 24 32 41 50 58 63 63 66 66 68 68</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 83 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 83 77 78</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -532,10 +532,10 @@
</skill> </skill>
<skill id="4036" levels="12" name="Poison"> <skill id="4036" levels="12" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 2. --> <!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dmg">16 24 32 41 50 58 63 63 66 66 68 68 </table> <table name="#dmg">16 24 32 41 50 58 63 63 66 66 68 68</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117 </table> <table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -565,10 +565,10 @@
</skill> </skill>
<skill id="4037" levels="3" name="Decrease P.Atk"> <skill id="4037" levels="3" name="Decrease P.Atk">
<!-- Instantly reduces P. Atk. Effect 1. --> <!-- Instantly reduces P. Atk. Effect 1. -->
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#magicLvl">20 40 70 </table> <table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">20 35 65 </table> <table name="#mpConsume">20 35 65</table>
<table name="#pAtk">0.83 0.8 0.77 </table> <table name="#pAtk">0.83 0.8 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" /> <set name="abnormalType" val="PA_DOWN" />
@@ -595,11 +595,11 @@
</skill> </skill>
<skill id="4038" levels="5" name="Decrease Atk.Spd."> <skill id="4038" levels="5" name="Decrease Atk.Spd.">
<!-- Instantly reduces Atk. Spd. Effect 1. --> <!-- Instantly reduces Atk. Spd. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3</table>
<table name="#magicLvl">10 20 30 50 70 </table> <table name="#magicLvl">10 20 30 50 70</table>
<table name="#mpConsume">13 20 27 45 65 </table> <table name="#mpConsume">13 20 27 45 65</table>
<table name="#pAtkSpd">0.83 0.8 0.8 0.77 0.77 </table> <table name="#pAtkSpd">0.83 0.8 0.8 0.77 0.77</table>
<table name="#time">5 10 10 15 15 </table> <table name="#time">5 10 10 15 15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="abnormalType" val="ATTACK_TIME_UP" />
@@ -625,9 +625,9 @@
</for> </for>
</skill> </skill>
<skill id="4039" levels="12" name="NPC MP Drain"> <skill id="4039" levels="12" name="NPC MP Drain">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">34 57 78 105 134 165 194 206 216 224 229 232 </table> <table name="#power">34 57 78 105 134 165 194 206 216 224 229 232</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -644,9 +644,9 @@
</for> </for>
</skill> </skill>
<skill id="4040" levels="12" name="NPC Bow Attack"> <skill id="4040" levels="12" name="NPC Bow Attack">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">25 40 56 76 99 121 142 151 159 165 168 170 </table> <table name="#mpConsume">25 40 56 76 99 121 142 151 159 165 168 170</table>
<table name="#power">122 279 584 1110 1920 3030 4336 5002 5632 6187 6632 6978 </table> <table name="#power">122 279 584 1110 1920 3030 4336 5002 5632 6187 6632 6978</table>
<set name="castRange" val="700" /> <set name="castRange" val="700" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1200" /> <set name="effectRange" val="1200" />
@@ -662,9 +662,9 @@
</for> </for>
</skill> </skill>
<skill id="4041" levels="2" name="Cruma Blaze"> <skill id="4041" levels="2" name="Cruma Blaze">
<table name="#magicLvl">45 50 </table> <table name="#magicLvl">45 50</table>
<table name="#mpConsume">40 45 </table> <table name="#mpConsume">40 45</table>
<table name="#power">60 68 </table> <table name="#power">60 68</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -752,8 +752,8 @@
</skill> </skill>
<skill id="4046" levels="12" name="Sleep"> <skill id="4046" levels="12" name="Sleep">
<!-- You are in an unconscious state that prohibits movement. --> <!-- You are in an unconscious state that prohibits movement. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="SLEEP" /> <set name="abnormalType" val="SLEEP" />
@@ -781,9 +781,9 @@
</skill> </skill>
<skill id="4047" levels="12" name="Hold"> <skill id="4047" levels="12" name="Hold">
<!-- You are immobilized, as if rooted to the ground by an unseen force. --> <!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62 </table> <table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62</table>
<table name="#mpInitialConsume">3 4 6 7 9 11 13 14 15 15 16 16 </table> <table name="#mpInitialConsume">3 4 6 7 9 11 13 14 15 15 16 16</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -810,8 +810,8 @@
</for> </for>
</skill> </skill>
<skill id="4048" levels="3" name="NPC Dash"> <skill id="4048" levels="3" name="NPC Dash">
<table name="#magicLvl">10 10 10 </table> <table name="#magicLvl">10 10 10</table>
<table name="#runSpd">1.5 1.8 2 </table> <table name="#runSpd">1.5 1.8 2</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="SPEED_UP_SPECIAL" /> <set name="abnormalType" val="SPEED_UP_SPECIAL" />
@@ -827,9 +827,9 @@
</for> </for>
</skill> </skill>
<skill id="4049" levels="16" name="Cubic Drain"> <skill id="4049" levels="16" name="Cubic Drain">
<table name="#effectPoints">-379 -438 -495 -549 -590 -611 -635 -655 -662 -669 -679 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-379 -438 -495 -549 -590 -611 -635 -655 -662 -669 -679 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85 </table> <table name="#magicLvl">40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85</table>
<table name="#power">436 645 936 1242 1520 1792 2086 2399 2459 2542 2626 2710 2794 2878 2961 3044 </table> <table name="#power">436 645 936 1242 1520 1792 2086 2399 2459 2542 2626 2710 2794 2878 2961 3044</table>
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="A1" /> <set name="operateType" val="A1" />
@@ -840,9 +840,9 @@
</for> </for>
</skill> </skill>
<skill id="4050" levels="16" name="Cubic DD"> <skill id="4050" levels="16" name="Cubic DD">
<table name="#effectPoints">-408 -467 -523 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-408 -467 -523 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">43 49 55 60 64 68 72 74 76 78 80 81 82 83 84 85 </table> <table name="#magicLvl">43 49 55 60 64 68 72 74 76 78 80 81 82 83 84 85</table>
<table name="#power">543 760 1084 1377 1635 1955 2262 2386 2425 2524 2632 2722 2812 2898 2986 3062 </table> <table name="#power">543 760 1084 1377 1635 1955 2262 2386 2425 2524 2632 2722 2812 2898 2986 3062</table>
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
@@ -856,9 +856,9 @@
</for> </for>
</skill> </skill>
<skill id="4051" levels="20" name="Cubic Heal"> <skill id="4051" levels="20" name="Cubic Heal">
<table name="#amount">201 241 281 314 339 361 382 390 398 405 413 418 422 426 430 434 0 0 0 68 </table> <table name="#amount">201 241 281 314 339 361 382 390 398 405 413 418 422 426 430 434 0 0 0 68</table>
<table name="#effectPoints">408 467 523 566 597 624 646 653 660 667 674 677 679 682 685 687 0 0 0 1 </table> <table name="#effectPoints">408 467 523 566 597 624 646 653 660 667 674 677 679 682 685 687 0 0 0 1</table>
<table name="#magicLvl">43 49 55 60 64 68 72 74 76 78 80 81 82 83 84 85 0 0 0 18 </table> <table name="#magicLvl">43 49 55 60 64 68 72 74 76 78 80 81 82 83 84 85 0 0 0 18</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -874,10 +874,10 @@
</skill> </skill>
<skill id="4052" levels="15" name="Poison"> <skill id="4052" levels="15" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 5. --> <!-- A toxin that gradually reduces HP. Effect 5. -->
<table name="#abnormalLvls">5 6 7 7 7 8 8 8 8 8 8 8 8 8 8 </table> <table name="#abnormalLvls">5 6 7 7 7 8 8 8 8 8 8 8 8 8 8</table>
<table name="#dot">41 50 58 58 58 63 63 63 63 66 66 66 66 66 66 </table> <table name="#dot">41 50 58 58 58 63 63 63 63 66 66 66 66 66 66</table>
<table name="#effectPoints">-467 -523 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-467 -523 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">49 55 60 64 68 72 74 76 78 80 81 82 83 84 85 </table> <table name="#magicLvl">49 55 60 64 68 72 74 76 78 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -900,8 +900,8 @@
</skill> </skill>
<skill id="4053" levels="16" name="Decrease P.Atk"> <skill id="4053" levels="16" name="Decrease P.Atk">
<!-- Instantly reduces P. Atk. Effect 3. --> <!-- Instantly reduces P. Atk. Effect 3. -->
<table name="#effectPoints">-379 -438 -495 -549 -590 -611 -635 -655 -662 -669 -676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-379 -438 -495 -549 -590 -611 -635 -655 -662 -669 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85 </table> <table name="#magicLvl">40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="PA_DOWN" /> <set name="abnormalType" val="PA_DOWN" />
@@ -923,8 +923,8 @@
</skill> </skill>
<skill id="4054" levels="16" name="Decrease P. Def"> <skill id="4054" levels="16" name="Decrease P. Def">
<!-- Instantly reduces P. Def. Effect 3. --> <!-- Instantly reduces P. Def. Effect 3. -->
<table name="#effectPoints">-379 -438 -495 -549 -590 -611 -635 -655 -662 -669 -676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-379 -438 -495 -549 -590 -611 -635 -655 -662 -669 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85 </table> <table name="#magicLvl">40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="PD_DOWN" /> <set name="abnormalType" val="PD_DOWN" />
@@ -946,8 +946,8 @@
</skill> </skill>
<skill id="4055" levels="16" name="Decrease Atk.Speed"> <skill id="4055" levels="16" name="Decrease Atk.Speed">
<!-- Temporarily reduces Atk. Spd. Effect 3. --> <!-- Temporarily reduces Atk. Spd. Effect 3. -->
<table name="#effectPoints">-379 -438 -495 -549 -590 -611 -635 -655 -662 -669 -676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-379 -438 -495 -549 -590 -611 -635 -655 -662 -669 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85 </table> <table name="#magicLvl">40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="abnormalType" val="ATTACK_TIME_UP" />
@@ -1082,10 +1082,10 @@
</for> </for>
</skill> </skill>
<skill id="4065" levels="12" name="NPC Heal"> <skill id="4065" levels="12" name="NPC Heal">
<table name="#amount">83 151 245 362 494 628 743 789 826 867 895 913 </table> <table name="#amount">83 151 245 362 494 628 743 789 826 867 895 913</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 24 35 49 64 78 91 97 101 104 105 105 </table> <table name="#mpConsume">13 24 35 49 64 78 91 97 101 104 105 105</table>
<table name="#mpInitialConsume">4 6 9 13 16 20 23 25 26 26 27 27 </table> <table name="#mpInitialConsume">4 6 9 13 16 20 23 25 26 26 27 27</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="100" /> <set name="effectPoint" val="100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1104,9 +1104,9 @@
</for> </for>
</skill> </skill>
<skill id="4066" levels="12" name="NPC Twister"> <skill id="4066" levels="12" name="NPC Twister">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1125,9 +1125,9 @@
</for> </for>
</skill> </skill>
<skill id="4067" levels="12" name="NPC Mortal Blow"> <skill id="4067" levels="12" name="NPC Mortal Blow">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85 </table> <table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power">137 314 656 1249 2164 3408 4878 5627 6335 6960 7461 7850 </table> <table name="#power">137 314 656 1249 2164 3408 4878 5627 6335 6960 7461 7850</table>
<set name="blowChance" val="20" /> <set name="blowChance" val="20" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
@@ -1145,9 +1145,9 @@
</for> </for>
</skill> </skill>
<skill id="4068" levels="12" name="Mechanical Cannon"> <skill id="4068" levels="12" name="Mechanical Cannon">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85 </table> <table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table> <table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1164,9 +1164,9 @@
</for> </for>
</skill> </skill>
<skill id="4069" levels="12" name="NPC Curve Beam Cannon"> <skill id="4069" levels="12" name="NPC Curve Beam Cannon">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1204,8 +1204,8 @@
</skill> </skill>
<skill id="4071" levels="5" name="Resist Archery"> <skill id="4071" levels="5" name="Resist Archery">
<!-- Resistant to Bow/Crossbow attacks. --> <!-- Resistant to Bow/Crossbow attacks. -->
<table name="#icons">icon.skill4071 icon.skill4071 icon.skill4071 icon.skill4272 icon.skill4272 </table> <table name="#icons">icon.skill4071 icon.skill4071 icon.skill4071 icon.skill4272 icon.skill4272</table>
<table name="#traits">10 20 30 40 50 </table> <table name="#traits">10 20 30 40 50</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1219,9 +1219,9 @@
</skill> </skill>
<skill id="4072" levels="12" name="Shock"> <skill id="4072" levels="12" name="Shock">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85 </table> <table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power">16 35 73 139 241 379 542 626 704 774 829 873 </table> <table name="#power">16 35 73 139 241 379 542 626 704 774 829 873</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1249,9 +1249,9 @@
</skill> </skill>
<skill id="4073" levels="12" name="Shock"> <skill id="4073" levels="12" name="Shock">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85 </table> <table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power">16 35 73 139 241 379 542 626 704 774 829 873 </table> <table name="#power">16 35 73 139 241 379 542 626 704 774 829 873</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1278,10 +1278,10 @@
</for> </for>
</skill> </skill>
<skill id="4074" levels="2" name="NPC Haste"> <skill id="4074" levels="2" name="NPC Haste">
<table name="#abnormalLvls">1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#magicLvl">30 70 </table> <table name="#magicLvl">30 70</table>
<table name="#mpConsume">14 33 </table> <table name="#mpConsume">14 33</table>
<table name="#pAtkSpd">1.15 1.33 </table> <table name="#pAtkSpd">1.15 1.33</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="abnormalType" val="ATTACK_TIME_DOWN" />
@@ -1304,8 +1304,8 @@
</skill> </skill>
<skill id="4075" levels="12" name="Shock"> <skill id="4075" levels="12" name="Shock">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85 </table> <table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1332,10 +1332,10 @@
</skill> </skill>
<skill id="4076" levels="3" name="Reduction in movement speed"> <skill id="4076" levels="3" name="Reduction in movement speed">
<!-- Instantly reduces Speed. Effect 1. --> <!-- Instantly reduces Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#magicLvl">20 40 70 </table> <table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">20 35 65 </table> <table name="#mpConsume">20 35 65</table>
<table name="#runSpd">0.9 0.8 0.7 </table> <table name="#runSpd">0.9 0.8 0.7</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -1361,10 +1361,10 @@
</for> </for>
</skill> </skill>
<skill id="4077" levels="12" name="NPC Aura Burn"> <skill id="4077" levels="12" name="NPC Aura Burn">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62 </table> <table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62</table>
<table name="#mpInitialConsume">3 4 6 7 9 11 13 14 15 15 16 16 </table> <table name="#mpInitialConsume">3 4 6 7 9 11 13 14 15 15 16 16</table>
<table name="#power">14 21 30 42 55 68 82 88 93 98 101 104 </table> <table name="#power">14 21 30 42 55 68 82 88 93 98 101 104</table>
<set name="castRange" val="150" /> <set name="castRange" val="150" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="650" /> <set name="effectRange" val="650" />
@@ -1382,9 +1382,9 @@
</for> </for>
</skill> </skill>
<skill id="4078" levels="12" name="NPC Flamestrike"> <skill id="4078" levels="12" name="NPC Flamestrike">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117 </table> <table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#power">9 13 19 26 34 43 51 55 58 61 63 65 </table> <table name="#power">9 13 19 26 34 43 51 55 58 61 63 65</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1485,7 +1485,7 @@
</skill> </skill>
<skill id="4084" levels="11" name="Resist Physical Attack"> <skill id="4084" levels="11" name="Resist Physical Attack">
<!-- Resistant to physical attacks. --> <!-- Resistant to physical attacks. -->
<table name="#pDef">1.05 1.11 1.17 1.25 1.33 1.43 1.67 2.0 3.33 10 1001 </table> <table name="#pDef">1.05 1.11 1.17 1.25 1.33 1.43 1.67 2.0 3.33 10 1001</table>
<set name="icon" val="icon.skill4084" /> <set name="icon" val="icon.skill4084" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1521,9 +1521,9 @@
</for> </for>
</skill> </skill>
<skill id="4087" levels="12" name="NPC Blaze"> <skill id="4087" levels="12" name="NPC Blaze">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1543,10 +1543,10 @@
</skill> </skill>
<skill id="4088" levels="12" name="Bleed"> <skill id="4088" levels="12" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 2. --> <!-- Inflicts a wound that reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#damage">18 25 34 44 54 62 67 67 70 70 71 71 </table> <table name="#damage">18 25 34 44 54 62 67 67 70 70 71 71</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85 </table> <table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -1610,14 +1610,14 @@
</for> </for>
</skill> </skill>
<skill id="4091" levels="3" name="NPC Ogre Spirit Totem"> <skill id="4091" levels="3" name="NPC Ogre Spirit Totem">
<table name="#accCombat">3 7 7 </table> <table name="#accCombat">3 7 7</table>
<table name="#magicLvl">40 60 75 </table> <table name="#magicLvl">40 60 75</table>
<table name="#MaxHp">14 21 21 </table> <table name="#MaxHp">14 21 21</table>
<table name="#mpConsume">18 18 19 </table> <table name="#mpConsume">18 18 19</table>
<table name="#pAtk">1.05 1.15 1.15 </table> <table name="#pAtk">1.05 1.15 1.15</table>
<table name="#pDef">1.1 1.3 1.3 </table> <table name="#pDef">1.1 1.3 1.3</table>
<table name="#rEvas">10 10 5 </table> <table name="#rEvas">10 10 5</table>
<table name="#runSpd">0.85 0.85 0.9 </table> <table name="#runSpd">0.85 0.85 0.9</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="POSSESSION" /> <set name="abnormalType" val="POSSESSION" />
@@ -1676,9 +1676,9 @@
</for> </for>
</skill> </skill>
<skill id="4094" levels="12" name="NPC Cancel Magic"> <skill id="4094" levels="12" name="NPC Cancel Magic">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62 </table> <table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62</table>
<table name="#mpInitialConsume">3 4 6 7 9 11 13 14 15 15 16 16 </table> <table name="#mpInitialConsume">3 4 6 7 9 11 13 14 15 15 16 16</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1706,10 +1706,10 @@
</for> </for>
</skill> </skill>
<skill id="4096" levels="3" name="NPC Hawkeye"> <skill id="4096" levels="3" name="NPC Hawkeye">
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#accCombat">6 8 10 </table> <table name="#accCombat">6 8 10</table>
<table name="#magicLvl">20 40 70 </table> <table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">10 18 33 </table> <table name="#mpConsume">10 18 33</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="AB_HAWK_EYE" /> <set name="abnormalType" val="AB_HAWK_EYE" />
@@ -1728,11 +1728,11 @@
</for> </for>
</skill> </skill>
<skill id="4097" levels="12" name="NPC Chant of Life"> <skill id="4097" levels="12" name="NPC Chant of Life">
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#hot">7 12 18 27 37 46 55 23 32 42 51 58 </table> <table name="#hot">7 12 18 27 37 46 55 23 32 42 51 58</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">33 59 88 122 159 195 228 242 252 259 262 262 </table> <table name="#mpConsume">33 59 88 122 159 195 228 242 252 259 262 262</table>
<table name="#power">1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#power">1 2 3 4 5 6 7 8 9 10 11 12</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="abnormalType" val="LIFE_FORCE_OTHERS" />
@@ -1756,8 +1756,8 @@
</skill> </skill>
<skill id="4098" levels="12" name="Magic Skill Block"> <skill id="4098" levels="12" name="Magic Skill Block">
<!-- Instantly blocks magic skills. --> <!-- Instantly blocks magic skills. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SILENCE" /> <set name="abnormalType" val="SILENCE" />
@@ -1783,17 +1783,17 @@
</for> </for>
</skill> </skill>
<skill id="4099" levels="2" name="NPC Berserk"> <skill id="4099" levels="2" name="NPC Berserk">
<table name="#abnormalLvls">1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#magicLvl">40 70 </table> <table name="#magicLvl">40 70</table>
<table name="#mAtk">1.1 1.16 </table> <table name="#mAtk">1.1 1.16</table>
<table name="#mAtkSpd">1.05 1.08 </table> <table name="#mAtkSpd">1.05 1.08</table>
<table name="#mDef">0.9 0.84 </table> <table name="#mDef">0.9 0.84</table>
<table name="#mpConsume">18 33 </table> <table name="#mpConsume">18 33</table>
<table name="#pAtk">1.05 1.08 </table> <table name="#pAtk">1.05 1.08</table>
<table name="#pAtkSpd">1.05 1.08 </table> <table name="#pAtkSpd">1.05 1.08</table>
<table name="#pDef">0.95 0.92 </table> <table name="#pDef">0.95 0.92</table>
<table name="#rEvas">5 8 </table> <table name="#rEvas">5 8</table>
<table name="#runSpd">5 8 </table> <table name="#runSpd">5 8</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="BERSERKER" /> <set name="abnormalType" val="BERSERKER" />

View File

@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4100" levels="12" name="NPC Prominence"> <skill id="4100" levels="12" name="NPC Prominence">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -22,9 +22,9 @@
</for> </for>
</skill> </skill>
<skill id="4101" levels="12" name="NPC Spinning Slash"> <skill id="4101" levels="12" name="NPC Spinning Slash">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table> <table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table> <table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -41,11 +41,11 @@
</skill> </skill>
<skill id="4102" levels="3" name="Become weak against line of fire"> <skill id="4102" levels="3" name="Become weak against line of fire">
<!-- Instantly decreases resistance to fire attacks and increases resistance to water attacks. Effect 2. --> <!-- Instantly decreases resistance to fire attacks and increases resistance to water attacks. Effect 2. -->
<table name="#abnormalLvls"> 2 3 4 </table> <table name="#abnormalLvls">2 3 4</table>
<table name="#fireRes"> 15 25 30 </table> <table name="#fireRes">15 25 30</table>
<table name="#magicLvl"> 20 40 70 </table> <table name="#magicLvl">20 40 70</table>
<table name="#mpConsume"> 20 35 65 </table> <table name="#mpConsume">20 35 65</table>
<table name="#waterRes"> 7 12 15 </table> <table name="#waterRes">7 12 15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_FIRE" /> <set name="abnormalType" val="ARMOR_FIRE" />
@@ -72,10 +72,10 @@
</for> </for>
</skill> </skill>
<skill id="4103" levels="2" name="NPC Ultimate Evasion"> <skill id="4103" levels="2" name="NPC Ultimate Evasion">
<table name="#abnormalLvls"> 1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#magicLvl"> 40 70 </table> <table name="#magicLvl">40 70</table>
<table name="#mpConsume"> 35 65 </table> <table name="#mpConsume">35 65</table>
<table name="#rEvas"> 20 25 </table> <table name="#rEvas">20 25</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="AVOID_UP_SPECIAL" /> <set name="abnormalType" val="AVOID_UP_SPECIAL" />
@@ -94,10 +94,10 @@
</skill> </skill>
<skill id="4104" levels="12" name="Flame"> <skill id="4104" levels="12" name="Flame">
<!-- Burning flames engulf you, inflicting continuous damage. Effect 2. --> <!-- Burning flames engulf you, inflicting continuous damage. Effect 2. -->
<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dmg"> 18 27 39 53 67 81 91 91 100 100 108 108 </table> <table name="#dmg">18 27 39 53 67 81 91 91 100 100 108 108</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 17 31 45 60 75 90 105 112 119 126 132 139 </table> <table name="#mpConsume">17 31 45 60 75 90 105 112 119 126 132 139</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="45" /> <set name="abnormalTime" val="45" />
<set name="abnormalType" val="DOT_ATTR" /> <set name="abnormalType" val="DOT_ATTR" />
@@ -126,9 +126,9 @@
</for> </for>
</skill> </skill>
<skill id="4105" levels="12" name="NPC Straight Beam Cannon"> <skill id="4105" levels="12" name="NPC Straight Beam Cannon">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -258,8 +258,8 @@
</for> </for>
</skill> </skill>
<skill id="4110" levels="2" name="Breath Attack"> <skill id="4110" levels="2" name="Breath Attack">
<table name="#castRange"> 500 1000 </table> <table name="#castRange">500 1000</table>
<table name="#effectRange"> 1000 1500 </table> <table name="#effectRange">1000 1500</table>
<set name="affectRange" val="1200" /> <set name="affectRange" val="1200" />
<set name="castRange" val="#castRange" /> <set name="castRange" val="#castRange" />
<set name="coolTime" val="2700" /> <set name="coolTime" val="2700" />
@@ -379,7 +379,7 @@
</skill> </skill>
<skill id="4116" levels="10" name="Resist M.Atk"> <skill id="4116" levels="10" name="Resist M.Atk">
<!-- Resistant to M. Atk. --> <!-- Resistant to M. Atk. -->
<table name="#mDef"> 1.05 1.11 1.17 1.25 1.33 1.43 1.67 2 3.33 10 </table> <table name="#mDef">1.05 1.11 1.17 1.25 1.33 1.43 1.67 2 3.33 10</table>
<set name="icon" val="icon.skill4116_new" /> <set name="icon" val="icon.skill4116_new" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -392,9 +392,9 @@
</skill> </skill>
<skill id="4117" levels="12" name="Paralysis"> <skill id="4117" levels="12" name="Paralysis">
<!-- Paralyzes a target, instantly immobilizing it. --> <!-- Paralyzes a target, instantly immobilizing it. -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 10 16 21 28 36 44 52 55 58 60 61 62 </table> <table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62</table>
<table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table> <table name="#mpInitialConsume">3 4 6 7 9 11 13 14 15 15 16 16</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" /> <set name="abnormalType" val="PARALYZE" />
@@ -422,9 +422,9 @@
</skill> </skill>
<skill id="4118" levels="12" name="Paralysis"> <skill id="4118" levels="12" name="Paralysis">
<!-- Paralyzes a target, instantly immobilizing it. --> <!-- Paralyzes a target, instantly immobilizing it. -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 14 23 32 42 54 66 78 83 87 90 92 93 </table> <table name="#mpConsume">14 23 32 42 54 66 78 83 87 90 92 93</table>
<table name="#mpInitialConsume"> 4 6 8 11 14 17 20 21 22 23 23 24 </table> <table name="#mpInitialConsume">4 6 8 11 14 17 20 21 22 23 23 24</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" /> <set name="abnormalType" val="PARALYZE" />
@@ -453,10 +453,10 @@
</skill> </skill>
<skill id="4119" levels="3" name="Fall in accuracy"> <skill id="4119" levels="3" name="Fall in accuracy">
<!-- Instantly reduces Accuracy. Effect 1. --> <!-- Instantly reduces Accuracy. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#accCombat"> 6 9 12 </table> <table name="#accCombat">6 9 12</table>
<table name="#magicLvl"> 20 40 70 </table> <table name="#magicLvl">20 40 70</table>
<table name="#mpConsume"> 20 35 65 </table> <table name="#mpConsume">20 35 65</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="HIT_DOWN" /> <set name="abnormalType" val="HIT_DOWN" />
@@ -483,9 +483,9 @@
</skill> </skill>
<skill id="4120" levels="12" name="Shock"> <skill id="4120" levels="12" name="Shock">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 25 40 56 76 99 121 142 151 159 165 168 170 </table> <table name="#mpConsume">25 40 56 76 99 121 142 151 159 165 168 170</table>
<table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table> <table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -515,7 +515,7 @@
</for> </for>
</skill> </skill>
<skill id="4121" levels="12" name="Summoned Monster Magic Protection"> <skill id="4121" levels="12" name="Summoned Monster Magic Protection">
<table name="#trait_derangement"> 5 10 15 20 25 30 35 40 45 50 75 100 </table> <table name="#trait_derangement">5 10 15 20 25 30 35 40 45 50 75 100</table>
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
@@ -542,9 +542,9 @@
</skill> </skill>
<skill id="4123" levels="12" name="Hostile Feeling"> <skill id="4123" levels="12" name="Hostile Feeling">
<!-- Causes the enemy to target you for attack. --> <!-- Causes the enemy to target you for attack. -->
<table name="#effectPoints"> -410 -608 -853 -1134 -1427 -1695 -1903 -1973 -2024 -2064 -2097 -2123 </table> <table name="#effectPoints">-410 -608 -853 -1134 -1427 -1695 -1903 -1973 -2024 -2064 -2097 -2123</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 12 19 26 35 45 55 65 76 80 83 84 85 </table> <table name="#mpConsume">12 19 26 35 45 55 65 76 80 83 84 85</table>
<set name="castRange" val="400" /> <set name="castRange" val="400" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="900" /> <set name="effectRange" val="900" />
@@ -556,9 +556,9 @@
<set name="targetType" val="ONE" /> <set name="targetType" val="ONE" />
</skill> </skill>
<skill id="4124" levels="12" name="NPC Spear Attack"> <skill id="4124" levels="12" name="NPC Spear Attack">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 25 40 56 76 99 121 142 151 159 165 168 170 </table> <table name="#mpConsume">25 40 56 76 99 121 142 151 159 165 168 170</table>
<table name="#power"> 122 279 584 1110 1923 3030 4336 5002 5632 6187 6632 6978 </table> <table name="#power">122 279 584 1110 1923 3030 4336 5002 5632 6187 6632 6978</table>
<set name="castRange" val="700" /> <set name="castRange" val="700" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1200" /> <set name="effectRange" val="1200" />
@@ -748,9 +748,9 @@
</for> </for>
</skill> </skill>
<skill id="4137" levels="12" name="Hydro Screw"> <skill id="4137" levels="12" name="Hydro Screw">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table> <table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#power"> 9 13 19 26 34 43 51 55 58 61 63 65 </table> <table name="#power">9 13 19 26 34 43 51 55 58 61 63 65</table>
<set name="affectLimit" val="10-10" /> <set name="affectLimit" val="10-10" />
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
@@ -771,9 +771,9 @@
</for> </for>
</skill> </skill>
<skill id="4138" levels="12" name="NPC AE - Corpse Burst"> <skill id="4138" levels="12" name="NPC AE - Corpse Burst">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table> <table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#power"> 9 13 19 26 34 43 51 55 58 61 63 65 </table> <table name="#power">9 13 19 26 34 43 51 55 58 61 63 65</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -794,8 +794,8 @@
</for> </for>
</skill> </skill>
<skill id="4139" levels="12" name="Boom Attack"> <skill id="4139" levels="12" name="Boom Attack">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#power"> 52 78 112 155 203 255 305 328 348 364 377 387 </table> <table name="#power">52 78 112 155 203 255 305 328 348 364 377 387</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="element" val="0" /> <!-- Fire --> <set name="element" val="0" /> <!-- Fire -->
@@ -813,9 +813,9 @@
</skill> </skill>
<skill id="4140" levels="12" name="Contract Payment"> <skill id="4140" levels="12" name="Contract Payment">
<!-- Your MP is continuously consumed as payment for summoning an unholy creature. Effect 1. --> <!-- Your MP is continuously consumed as payment for summoning an unholy creature. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 7 8 8 9 9 </table> <table name="#abnormalLvls">1 2 3 4 5 6 7 7 8 8 9 9</table>
<table name="#damage"> 1 1.1 1.2 1.3 1.4 1.5 1.6 1.6 1.7 1.7 1.8 1.8 </table> <table name="#damage">1 1.1 1.2 1.3 1.4 1.5 1.6 1.6 1.7 1.7 1.8 1.8</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="DOT_MP" /> <set name="abnormalType" val="DOT_MP" />
@@ -837,7 +837,7 @@
</for> </for>
</skill> </skill>
<skill id="4141" levels="12" name="NPC Wind Fist"> <skill id="4141" levels="12" name="NPC Wind Fist">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1000" /> <set name="effectRange" val="1000" />
@@ -853,7 +853,7 @@
</for> </for>
</skill> </skill>
<skill id="4142" levels="12" name="NPC Fast Wind Fist"> <skill id="4142" levels="12" name="NPC Fast Wind Fist">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1000" /> <set name="effectRange" val="1000" />
@@ -869,8 +869,8 @@
</for> </for>
</skill> </skill>
<skill id="4143" levels="10" name="Treasure Bomb"> <skill id="4143" levels="10" name="Treasure Bomb">
<table name="#magicLvl"> 5 15 25 35 45 55 65 75 85 95 </table> <table name="#magicLvl">5 15 25 35 45 55 65 75 85 95</table>
<table name="#power"> 2 4 8 15 23 35 48 63 63 63 </table> <table name="#power">2 4 8 15 23 35 48 63 63 63</table>
<set name="affectRange" val="350" /> <set name="affectRange" val="350" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="hitTime" val="500" /> <set name="hitTime" val="500" />
@@ -885,8 +885,8 @@
</for> </for>
</skill> </skill>
<skill id="4144" levels="80" name="Mimic Strong Attack"> <skill id="4144" levels="80" name="Mimic Strong Attack">
<table name="#magicLvl"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table> <table name="#magicLvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80</table>
<table name="#power"> 1 1 1 3 6 9 13 18 23 30 39 45 52 60 69 79 90 103 117 132 150 169 190 214 240 268 300 334 372 413 458 507 560 618 681 749 823 902 988 1081 1180 1286 1400 1523 1653 1792 1941 2099 2266 2444 2632 2831 3042 3263 3497 3742 4000 4270 4553 4848 5156 5477 5811 6158 6518 6890 7276 7673 8083 8504 8637 9381 9836 10300 10774 11257 11748 12246 12750 13261 </table> <table name="#power">1 1 1 3 6 9 13 18 23 30 39 45 52 60 69 79 90 103 117 132 150 169 190 214 240 268 300 334 372 413 458 507 560 618 681 749 823 902 988 1081 1180 1286 1400 1523 1653 1792 1941 2099 2266 2444 2632 2831 3042 3263 3497 3742 4000 4270 4553 4848 5156 5477 5811 6158 6518 6890 7276 7673 8083 8504 8637 9381 9836 10300 10774 11257 11748 12246 12750 13261</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -902,8 +902,8 @@
</skill> </skill>
<skill id="4145" levels="3" name="Decrease P. Atk."> <skill id="4145" levels="3" name="Decrease P. Atk.">
<!-- Reduction in P. Atk. Effect 1. --> <!-- Reduction in P. Atk. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#pAtk"> 0.83 0.8 0.77 </table> <table name="#pAtk">0.83 0.8 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="5" /> <set name="abnormalTime" val="5" />
<set name="abnormalType" val="PA_DOWN" /> <set name="abnormalType" val="PA_DOWN" />
@@ -924,8 +924,8 @@
</skill> </skill>
<skill id="4146" levels="3" name="Decrease P.Def"> <skill id="4146" levels="3" name="Decrease P.Def">
<!-- Temporarily reduces one's P. Def. Effect 1. --> <!-- Temporarily reduces one's P. Def. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#pDef"> 0.83 0.8 0.77 </table> <table name="#pDef">0.83 0.8 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="5" /> <set name="abnormalTime" val="5" />
<set name="abnormalType" val="PD_DOWN" /> <set name="abnormalType" val="PD_DOWN" />
@@ -945,7 +945,7 @@
</for> </for>
</skill> </skill>
<skill id="4147" levels="7" name="Area Dispel"> <skill id="4147" levels="7" name="Area Dispel">
<table name="#magicLvl"> 10 20 30 40 50 60 70 </table> <table name="#magicLvl">10 20 30 40 50 60 70</table>
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="A1" /> <set name="operateType" val="A1" />
@@ -956,9 +956,9 @@
</skill> </skill>
<skill id="4148" levels="12" name="Poison"> <skill id="4148" levels="12" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 2. --> <!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dot"> 16 24 32 41 50 58 63 63 66 66 68 68 </table> <table name="#dot">16 24 32 41 50 58 63 63 66 66 68 68</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="5" /> <set name="abnormalTime" val="5" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -981,9 +981,9 @@
</skill> </skill>
<skill id="4149" levels="12" name="Bleed"> <skill id="4149" levels="12" name="Bleed">
<!-- You suffer a wound that continually reduces HP. Effect 2. --> <!-- You suffer a wound that continually reduces HP. Effect 2. -->
<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dot"> 18 25 34 44 54 62 67 67 70 70 71 71 </table> <table name="#dot">18 25 34 44 54 62 67 67 70 70 71 71</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="5" /> <set name="abnormalTime" val="5" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -1006,9 +1006,9 @@
</skill> </skill>
<skill id="4150" levels="12" name="Flame"> <skill id="4150" levels="12" name="Flame">
<!-- Burning flames engulf you, inflicting continuous damage. Effect 2. --> <!-- Burning flames engulf you, inflicting continuous damage. Effect 2. -->
<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dot"> 14 21 30 40 51 61 68 68 72 72 74 74 </table> <table name="#dot">14 21 30 40 51 61 68 68 72 72 74 74</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="5" /> <set name="abnormalTime" val="5" />
<set name="abnormalType" val="DOT_ATTR" /> <set name="abnormalType" val="DOT_ATTR" />
@@ -1031,9 +1031,9 @@
</for> </for>
</skill> </skill>
<skill id="4151" levels="12" name="NPC Windstrike - Magic"> <skill id="4151" levels="12" name="NPC Windstrike - Magic">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 7 10 14 18 23 28 33 35 37 38 39 39 </table> <table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1051,10 +1051,10 @@
</for> </for>
</skill> </skill>
<skill id="4152" levels="12" name="NPC HP Drain - Magic"> <skill id="4152" levels="12" name="NPC HP Drain - Magic">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 7 11 15 20 25 31 37 39 41 42 43 44 </table> <table name="#mpConsume">7 11 15 20 25 31 37 39 41 42 43 44</table>
<table name="#mpInitialConsume"> 2 3 4 5 7 8 10 10 11 11 11 11 </table> <table name="#mpInitialConsume">2 3 4 5 7 8 10 10 11 11 11 11</table>
<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1076,10 +1076,10 @@
</skill> </skill>
<skill id="4153" levels="12" name="Decrease Speed"> <skill id="4153" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 2. --> <!-- Instantly reduces Speed. Effect 2. -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 5 8 11 14 18 22 26 28 29 30 31 31 </table> <table name="#mpConsume">5 8 11 14 18 22 26 28 29 30 31 31</table>
<table name="#mpInitialConsume"> 2 2 3 4 5 6 7 7 8 8 8 8 </table> <table name="#mpInitialConsume">2 2 3 4 5 6 7 7 8 8 8 8</table>
<table name="#power"> 11 16 23 31 41 51 61 66 70 73 76 78 </table> <table name="#power">11 16 23 31 41 51 61 66 70 73 76 78</table>
<set name="abnormalLvl" val="2" /> <set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -1110,9 +1110,9 @@
</for> </for>
</skill> </skill>
<skill id="4154" levels="12" name="NPC MP Drain - Magic"> <skill id="4154" levels="12" name="NPC MP Drain - Magic">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 7 10 14 18 23 28 33 35 37 38 39 39 </table> <table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power"> 34 57 78 105 134 165 194 206 216 224 229 232 </table> <table name="#power">34 57 78 105 134 165 194 206 216 224 229 232</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1128,9 +1128,9 @@
</for> </for>
</skill> </skill>
<skill id="4155" levels="12" name="NPC Twister - Magic"> <skill id="4155" levels="12" name="NPC Twister - Magic">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 7 10 14 18 23 28 33 35 37 38 39 39 </table> <table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1148,9 +1148,9 @@
</for> </for>
</skill> </skill>
<skill id="4156" levels="12" name="NPC Curve Beam Cannon - Magic"> <skill id="4156" levels="12" name="NPC Curve Beam Cannon - Magic">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 7 10 14 18 23 28 33 35 37 38 39 39 </table> <table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1166,10 +1166,10 @@
</for> </for>
</skill> </skill>
<skill id="4157" levels="12" name="NPC Blaze - Magic"> <skill id="4157" levels="12" name="NPC Blaze - Magic">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 5 8 11 14 18 22 26 28 29 30 31 31 </table> <table name="#mpConsume">5 8 11 14 18 22 26 28 29 30 31 31</table>
<table name="#mpInitialConsume"> 2 2 3 4 5 6 7 7 8 8 8 8 </table> <table name="#mpInitialConsume">2 2 3 4 5 6 7 7 8 8 8 8</table>
<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1188,9 +1188,9 @@
</for> </for>
</skill> </skill>
<skill id="4158" levels="12" name="NPC Prominence - Magic"> <skill id="4158" levels="12" name="NPC Prominence - Magic">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 7 10 14 18 23 28 33 35 37 38 39 39 </table> <table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1208,9 +1208,9 @@
</for> </for>
</skill> </skill>
<skill id="4159" levels="12" name="NPC Straight Beam Cannon - Magic"> <skill id="4159" levels="12" name="NPC Straight Beam Cannon - Magic">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 7 10 14 18 23 28 33 35 37 38 39 39 </table> <table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1226,9 +1226,9 @@
</for> </for>
</skill> </skill>
<skill id="4160" levels="12" name="NPC Aura Burn - Magic"> <skill id="4160" levels="12" name="NPC Aura Burn - Magic">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 3 3 4 5 7 8 9 9 10 10 10 10 </table> <table name="#mpConsume">3 3 4 5 7 8 9 9 10 10 10 10</table>
<table name="#power"> 5 7 10 13 17 22 26 28 29 31 32 33 </table> <table name="#power">5 7 10 13 17 22 26 28 29 31 32 33</table>
<set name="castRange" val="150" /> <set name="castRange" val="150" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="650" /> <set name="effectRange" val="650" />
@@ -1254,8 +1254,8 @@
</skill> </skill>
<skill id="4162" levels="3" name="Decrease P. Atk."> <skill id="4162" levels="3" name="Decrease P. Atk.">
<!-- Reduction in Atk. Spd. Effect 1. --> <!-- Reduction in Atk. Spd. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#pAtkSpd"> 0.83 0.8 0.77 </table> <table name="#pAtkSpd">0.83 0.8 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="5" /> <set name="abnormalTime" val="5" />
<set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="abnormalType" val="ATTACK_TIME_UP" />
@@ -1275,8 +1275,8 @@
</for> </for>
</skill> </skill>
<skill id="4163" levels="12" name="NPC Self Damage Shield"> <skill id="4163" levels="12" name="NPC Self Damage Shield">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 12 19 26 35 45 55 65 69 72 75 77 78 </table> <table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<set name="abnormalLvl" val="2" /> <set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="DMG_SHIELD" /> <set name="abnormalType" val="DMG_SHIELD" />
@@ -1294,7 +1294,7 @@
</skill> </skill>
<skill id="4164" levels="18" name="Paralysis"> <skill id="4164" levels="18" name="Paralysis">
<!-- Body is rigid with paralysis. --> <!-- Body is rigid with paralysis. -->
<table name="#magicLvl"> 40 44 48 52 56 60 64 68 72 74 76 78 80 81 82 83 84 85 </table> <table name="#magicLvl">40 44 48 52 56 60 64 68 72 74 76 78 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="PARALYZE" /> <set name="abnormalType" val="PARALYZE" />
@@ -1323,9 +1323,9 @@
</skill> </skill>
<skill id="4165" levels="17" name="Icy Air"> <skill id="4165" levels="17" name="Icy Air">
<!-- Continuously damaged by icy air. Effect 5. --> <!-- Continuously damaged by icy air. Effect 5. -->
<table name="#abnormalLvls"> 5 5 5 6 6 7 7 8 8 8 8 8 8 8 8 8 8 </table> <table name="#abnormalLvls">5 5 5 6 6 7 7 8 8 8 8 8 8 8 8 8 8</table>
<table name="#dot"> 102 102 102 125 125 144 144 157 157 157 157 164 164 164 164 164 164 </table> <table name="#dot">102 102 102 125 125 144 144 157 157 157 157 164 164 164 164 164 164</table>
<table name="#magicLvl"> 40 44 48 52 56 62 66 70 74 76 78 80 81 82 83 84 85 </table> <table name="#magicLvl">40 44 48 52 56 62 66 70 74 76 78 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="DOT_ATTR" /> <set name="abnormalType" val="DOT_ATTR" />
@@ -1348,7 +1348,7 @@
</skill> </skill>
<skill id="4166" levels="18" name="Stuns"> <skill id="4166" levels="18" name="Stuns">
<!-- Instantly paralyzed from being stunned. --> <!-- Instantly paralyzed from being stunned. -->
<table name="#magicLvl"> 40 44 48 52 56 60 64 68 72 74 76 78 80 81 82 83 84 85 </table> <table name="#magicLvl">40 44 48 52 56 60 64 68 72 74 76 78 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1387,9 +1387,9 @@
</for> </for>
</skill> </skill>
<skill id="4168" levels="12" name="BOSS Power Strike"> <skill id="4168" levels="12" name="BOSS Power Strike">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<table name="#power"> 121 325 893 2338 5884 11371 17463 20261 23243 26363 29567 32796 </table> <table name="#power">121 325 893 2338 5884 11371 17463 20261 23243 26363 29567 32796</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="660" /> <set name="coolTime" val="660" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1406,9 +1406,9 @@
</skill> </skill>
<skill id="4169" levels="12" name="Stun"> <skill id="4169" levels="12" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<table name="#power"> 61 163 447 1169 2942 5686 8732 10131 11622 13182 14784 16398 </table> <table name="#power">61 163 447 1169 2942 5686 8732 10131 11622 13182 14784 16398</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1434,9 +1434,9 @@
</for> </for>
</skill> </skill>
<skill id="4170" levels="12" name="BOSS Mortal Blow"> <skill id="4170" levels="12" name="BOSS Mortal Blow">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<table name="#power"> 181 487 1339 3507 8825 17057 26195 30391 34864 39544 44350 49193 </table> <table name="#power">181 487 1339 3507 8825 17057 26195 30391 34864 39544 44350 49193</table>
<set name="blowChance" val="115" /> <set name="blowChance" val="115" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="660" /> <set name="coolTime" val="660" />
@@ -1453,9 +1453,9 @@
</for> </for>
</skill> </skill>
<skill id="4171" levels="12" name="BOSS Spinning Slash"> <skill id="4171" levels="12" name="BOSS Spinning Slash">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<table name="#power"> 61 163 447 1169 2942 5686 8732 10131 11622 13182 14784 16398 </table> <table name="#power">61 163 447 1169 2942 5686 8732 10131 11622 13182 14784 16398</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="coolTime" val="660" /> <set name="coolTime" val="660" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1471,8 +1471,8 @@
</skill> </skill>
<skill id="4172" levels="12" name="Stun"> <skill id="4172" levels="12" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1497,8 +1497,8 @@
</for> </for>
</skill> </skill>
<skill id="4173" levels="12" name="BOSS Might"> <skill id="4173" levels="12" name="BOSS Might">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 8 11 15 20 25 30 34 36 38 38 39 40 </table> <table name="#mpConsume">8 11 15 20 25 30 34 36 38 38 39 40</table>
<set name="abnormalLvl" val="99" /> <set name="abnormalLvl" val="99" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="PA_UP" /> <set name="abnormalType" val="PA_UP" />
@@ -1517,8 +1517,8 @@
</for> </for>
</skill> </skill>
<skill id="4174" levels="12" name="BOSS Shield"> <skill id="4174" levels="12" name="BOSS Shield">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 8 11 15 20 25 30 34 36 38 38 39 40 </table> <table name="#mpConsume">8 11 15 20 25 30 34 36 38 38 39 40</table>
<set name="abnormalLvl" val="99" /> <set name="abnormalLvl" val="99" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="PD_UP" /> <set name="abnormalType" val="PD_UP" />
@@ -1537,8 +1537,8 @@
</for> </for>
</skill> </skill>
<skill id="4175" levels="12" name="BOSS Haste"> <skill id="4175" levels="12" name="BOSS Haste">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 8 11 15 20 25 30 34 36 38 38 39 40 </table> <table name="#mpConsume">8 11 15 20 25 30 34 36 38 38 39 40</table>
<set name="abnormalLvl" val="99" /> <set name="abnormalLvl" val="99" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="abnormalType" val="ATTACK_TIME_DOWN" />
@@ -1557,8 +1557,8 @@
</for> </for>
</skill> </skill>
<skill id="4176" levels="12" name="BOSS Reflect Damage"> <skill id="4176" levels="12" name="BOSS Reflect Damage">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 8 11 15 20 25 30 34 36 38 38 39 40 </table> <table name="#mpConsume">8 11 15 20 25 30 34 36 38 38 39 40</table>
<set name="abnormalLvl" val="99" /> <set name="abnormalLvl" val="99" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="DMG_SHIELD" /> <set name="abnormalType" val="DMG_SHIELD" />
@@ -1577,8 +1577,8 @@
</for> </for>
</skill> </skill>
<skill id="4177" levels="12" name="BOSS Cancel Magic"> <skill id="4177" levels="12" name="BOSS Cancel Magic">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 15 22 29 39 49 59 68 72 75 76 77 79 </table> <table name="#mpConsume">15 22 29 39 49 59 68 72 75 76 77 79</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="hitTime" val="1500" /> <set name="hitTime" val="1500" />
@@ -1591,9 +1591,9 @@
</for> </for>
</skill> </skill>
<skill id="4178" levels="12" name="BOSS Flame Strike"> <skill id="4178" levels="12" name="BOSS Flame Strike">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 23 32 44 58 74 89 102 107 112 114 116 118 </table> <table name="#mpConsume">23 32 44 58 74 89 102 107 112 114 116 118</table>
<table name="#power"> 21 31 43 58 75 92 108 115 121 125 129 132 </table> <table name="#power">21 31 43 58 75 92 108 115 121 125 129 132</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="700" /> <set name="castRange" val="700" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1611,9 +1611,9 @@
</for> </for>
</skill> </skill>
<skill id="4179" levels="12" name="BOSS Power Strike"> <skill id="4179" levels="12" name="BOSS Power Strike">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<table name="#power"> 121 325 893 2338 5884 11371 17463 20261 23243 26363 29567 32796 </table> <table name="#power">121 325 893 2338 5884 11371 17463 20261 23243 26363 29567 32796</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="660" /> <set name="coolTime" val="660" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1630,9 +1630,9 @@
</skill> </skill>
<skill id="4180" levels="12" name="Stun"> <skill id="4180" levels="12" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<table name="#power"> 61 163 447 1169 2942 5686 8732 10131 11622 13182 14784 16398 </table> <table name="#power">61 163 447 1169 2942 5686 8732 10131 11622 13182 14784 16398</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1658,9 +1658,9 @@
</for> </for>
</skill> </skill>
<skill id="4181" levels="12" name="BOSS Mortal Blow"> <skill id="4181" levels="12" name="BOSS Mortal Blow">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<table name="#power"> 301 812 2231 5844 14708 28428 43658 50651 58107 65907 73917 81989 </table> <table name="#power">301 812 2231 5844 14708 28428 43658 50651 58107 65907 73917 81989</table>
<set name="blowChance" val="67" /> <set name="blowChance" val="67" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="660" /> <set name="coolTime" val="660" />
@@ -1678,10 +1678,10 @@
</skill> </skill>
<skill id="4182" levels="12" name="Poison"> <skill id="4182" levels="12" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 2. --> <!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dmg"> 13 18 25 32 39 45 49 49 52 52 53 53 </table> <table name="#dmg">13 18 25 32 39 45 49 49 52 52 53 53</table>
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -1706,10 +1706,10 @@
</skill> </skill>
<skill id="4183" levels="12" name="Decrease P. Atk."> <skill id="4183" levels="12" name="Decrease P. Atk.">
<!-- Instantly reduces P. Atk. Effect 1. --> <!-- Instantly reduces P. Atk. Effect 1. -->
<table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#pAtk"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#pAtk">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" /> <set name="abnormalType" val="PA_DOWN" />
@@ -1732,10 +1732,10 @@
</skill> </skill>
<skill id="4184" levels="12" name="Decrease Atk. Spd."> <skill id="4184" levels="12" name="Decrease Atk. Spd.">
<!-- Instantly reduces Atk. Spd. Effect 1. --> <!-- Instantly reduces Atk. Spd. Effect 1. -->
<table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#pAtkSpd"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#pAtkSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="abnormalType" val="ATTACK_TIME_UP" />
@@ -1758,8 +1758,8 @@
</skill> </skill>
<skill id="4185" levels="12" name="Sleep"> <skill id="4185" levels="12" name="Sleep">
<!-- You are in an unconscious state that prohibits movement. --> <!-- You are in an unconscious state that prohibits movement. -->
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="SLEEP" /> <set name="abnormalType" val="SLEEP" />
@@ -1783,8 +1783,8 @@
</skill> </skill>
<skill id="4186" levels="12" name="Hold"> <skill id="4186" levels="12" name="Hold">
<!-- You are immobilized, as if rooted to the ground by an unseen force. --> <!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -1807,10 +1807,10 @@
</skill> </skill>
<skill id="4187" levels="12" name="Decrease Speed"> <skill id="4187" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 1. --> <!-- Instantly reduces Speed. Effect 1. -->
<table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#runSpd"> 0.9 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table> <table name="#runSpd">0.9 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -1833,10 +1833,10 @@
</skill> </skill>
<skill id="4188" levels="12" name="Bleed"> <skill id="4188" levels="12" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 2. --> <!-- Inflicts a wound that reduces HP. Effect 2. -->
<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#damage"> 19 28 38 49 60 69 75 75 78 78 79 79 </table> <table name="#damage">19 28 38 49 60 69 75 75 78 78 79 79</table>
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -1861,8 +1861,8 @@
</skill> </skill>
<skill id="4189" levels="12" name="Paralysis"> <skill id="4189" levels="12" name="Paralysis">
<!-- Paralyzes a target, instantly immobilizing it. --> <!-- Paralyzes a target, instantly immobilizing it. -->
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" /> <set name="abnormalType" val="PARALYZE" />
@@ -1885,10 +1885,10 @@
</skill> </skill>
<skill id="4190" levels="12" name="Decrease MP"> <skill id="4190" levels="12" name="Decrease MP">
<!-- Decreases the target's usable amount of MP. Effect 2. --> <!-- Decreases the target's usable amount of MP. Effect 2. -->
<table name="#abnormalLvls"> 2 2 2 2 2 3 4 5 6 7 8 8 </table> <table name="#abnormalLvls">2 2 2 2 2 3 4 5 6 7 8 8</table>
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#mdot"> 2 2 2 2 2 4 5 7 8 10 12 12 </table> <table name="#mdot">2 2 2 2 2 4 5 7 8 10 12 12</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="DOT_MP" /> <set name="abnormalType" val="DOT_MP" />
@@ -1911,9 +1911,9 @@
</for> </for>
</skill> </skill>
<skill id="4191" levels="12" name="BOSS Wind Strike"> <skill id="4191" levels="12" name="BOSS Wind Strike">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 12 19 26 35 45 55 65 69 72 75 77 78 </table> <table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<table name="#power"> 21 31 43 58 75 92 108 115 121 125 129 132 </table> <table name="#power">21 31 43 58 75 92 108 115 121 125 129 132</table>
<set name="castRange" val="750" /> <set name="castRange" val="750" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1250" /> <set name="effectRange" val="1250" />
@@ -1930,9 +1930,9 @@
</for> </for>
</skill> </skill>
<skill id="4192" levels="12" name="BOSS HP Drain"> <skill id="4192" levels="12" name="BOSS HP Drain">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 21 34 47 63 81 99 117 124 130 135 138 139 </table> <table name="#mpConsume">21 34 47 63 81 99 117 124 130 135 138 139</table>
<table name="#power"> 16 23 32 44 56 69 81 86 91 94 97 99 </table> <table name="#power">16 23 32 44 56 69 81 86 91 94 97 99</table>
<set name="castRange" val="750" /> <set name="castRange" val="750" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1250" /> <set name="effectRange" val="1250" />
@@ -1951,9 +1951,9 @@
</for> </for>
</skill> </skill>
<skill id="4193" levels="12" name="BOSS Life Drain"> <skill id="4193" levels="12" name="BOSS Life Drain">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 30 50 68 91 117 143 168 179 187 194 198 201 </table> <table name="#mpConsume">30 50 68 91 117 143 168 179 187 194 198 201</table>
<table name="#power"> 11 16 22 29 38 46 54 58 61 63 65 66 </table> <table name="#power">11 16 22 29 38 46 54 58 61 63 65 66</table>
<set name="castRange" val="750" /> <set name="castRange" val="750" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1250" /> <set name="effectRange" val="1250" />
@@ -1970,9 +1970,9 @@
</for> </for>
</skill> </skill>
<skill id="4194" levels="12" name="BOSS Aura Burn"> <skill id="4194" levels="12" name="BOSS Aura Burn">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 12 19 26 35 45 55 65 69 72 75 77 78 </table> <table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<table name="#power"> 13 19 26 35 45 56 65 69 73 75 77 79 </table> <table name="#power">13 19 26 35 45 56 65 69 73 75 77 79</table>
<set name="castRange" val="150" /> <set name="castRange" val="150" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="650" /> <set name="effectRange" val="650" />
@@ -1987,9 +1987,9 @@
</for> </for>
</skill> </skill>
<skill id="4195" levels="12" name="BOSS Twister"> <skill id="4195" levels="12" name="BOSS Twister">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 12 19 26 35 45 55 65 69 72 75 77 78 </table> <table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<table name="#power"> 21 31 43 58 75 92 108 115 121 125 129 132 </table> <table name="#power">21 31 43 58 75 92 108 115 121 125 129 132</table>
<set name="castRange" val="750" /> <set name="castRange" val="750" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1250" /> <set name="effectRange" val="1250" />
@@ -2007,9 +2007,9 @@
</skill> </skill>
<skill id="4196" levels="12" name="Decreases Speed"> <skill id="4196" levels="12" name="Decreases Speed">
<!-- Instantly reduces Speed. Effect 2. --> <!-- Instantly reduces Speed. Effect 2. -->
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 12 19 26 35 45 55 65 69 72 75 77 78 </table> <table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<table name="#power"> 13 19 26 35 45 56 65 69 73 75 77 79 </table> <table name="#power">13 19 26 35 45 56 65 69 73 75 77 79</table>
<set name="abnormalLvl" val="2" /> <set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -2038,8 +2038,8 @@
</skill> </skill>
<skill id="4197" levels="12" name="Hold"> <skill id="4197" levels="12" name="Hold">
<!-- You are immobilized, as if rooted to the ground by an unseen force. --> <!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -2064,10 +2064,10 @@
</skill> </skill>
<skill id="4198" levels="12" name="Poison"> <skill id="4198" levels="12" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 2. --> <!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dmg"> 13 18 25 32 39 45 49 49 52 52 53 53 </table> <table name="#dmg">13 18 25 32 39 45 49 49 52 52 53 53</table>
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -2093,10 +2093,10 @@
</skill> </skill>
<skill id="4199" levels="12" name="Decrease P. Atk."> <skill id="4199" levels="12" name="Decrease P. Atk.">
<!-- Instantly reduces P. Atk. Effect 1. --> <!-- Instantly reduces P. Atk. Effect 1. -->
<table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#pAtk"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#pAtk">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" /> <set name="abnormalType" val="PA_DOWN" />

View File

@@ -2,10 +2,10 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4200" levels="12" name="Decrease Atk. Spd."> <skill id="4200" levels="12" name="Decrease Atk. Spd.">
<!-- Instantly reduces Atk. Spd. Effect 1. --> <!-- Instantly reduces Atk. Spd. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#pAtkSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#pAtkSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="abnormalType" val="ATTACK_TIME_UP" />
@@ -29,8 +29,8 @@
</skill> </skill>
<skill id="4201" levels="12" name="Sleep"> <skill id="4201" levels="12" name="Sleep">
<!-- You are in an unconscious state that prohibits movement. --> <!-- You are in an unconscious state that prohibits movement. -->
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="SLEEP" /> <set name="abnormalType" val="SLEEP" />
@@ -55,8 +55,8 @@
</skill> </skill>
<skill id="4202" levels="12" name="Hold"> <skill id="4202" levels="12" name="Hold">
<!-- You are immobilized, as if rooted to the ground by an unseen force. --> <!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -80,10 +80,10 @@
</skill> </skill>
<skill id="4203" levels="12" name="Decrease Speed"> <skill id="4203" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 1. --> <!-- Instantly reduces Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#runSpd">0.9 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table> <table name="#runSpd">0.9 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -107,10 +107,10 @@
</skill> </skill>
<skill id="4204" levels="12" name="Bleed"> <skill id="4204" levels="12" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 2. --> <!-- Inflicts a wound that reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#damage">19 28 38 49 60 69 75 75 78 78 79 79 </table> <table name="#damage">19 28 38 49 60 69 75 75 78 78 79 79</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -136,8 +136,8 @@
</skill> </skill>
<skill id="4205" levels="12" name="Paralysis"> <skill id="4205" levels="12" name="Paralysis">
<!-- Paralyzes a target, instantly immobilizing it. --> <!-- Paralyzes a target, instantly immobilizing it. -->
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" /> <set name="abnormalType" val="PARALYZE" />
@@ -162,10 +162,10 @@
</skill> </skill>
<skill id="4206" levels="12" name="Decrease MP"> <skill id="4206" levels="12" name="Decrease MP">
<!-- Decreases the target's usable amount of MP. Effect 2. --> <!-- Decreases the target's usable amount of MP. Effect 2. -->
<table name="#abnormalLvls">2 2 2 2 2 3 4 5 6 7 8 8 </table> <table name="#abnormalLvls">2 2 2 2 2 3 4 5 6 7 8 8</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#mdot">2 2 2 2 2 4 5 7 8 10 12 12 </table> <table name="#mdot">2 2 2 2 2 4 5 7 8 10 12 12</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="DOT_MP" /> <set name="abnormalType" val="DOT_MP" />
@@ -189,9 +189,9 @@
</for> </for>
</skill> </skill>
<skill id="4207" levels="12" name="BOSS Power Shot"> <skill id="4207" levels="12" name="BOSS Power Shot">
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">32 45 63 83 106 129 150 158 164 168 170 173 </table> <table name="#mpConsume">32 45 63 83 106 129 150 158 164 168 170 173</table>
<table name="#power">352 949 2607 6828 17184 33213 51007 59177 67888 77001 86359 95790 </table> <table name="#power">352 949 2607 6828 17184 33213 51007 59177 67888 77001 86359 95790</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -207,9 +207,9 @@
</skill> </skill>
<skill id="4208" levels="12" name="Stun"> <skill id="4208" levels="12" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">32 45 63 83 106 129 150 158 164 168 170 173 </table> <table name="#mpConsume">32 45 63 83 106 129 150 158 164 168 170 173</table>
<table name="#power">176 475 1304 3414 8592 16607 25504 29589 33944 38501 43180 47895 </table> <table name="#power">176 475 1304 3414 8592 16607 25504 29589 33944 38501 43180 47895</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -234,9 +234,9 @@
</for> </for>
</skill> </skill>
<skill id="4209" levels="12" name="BOSS Heal"> <skill id="4209" levels="12" name="BOSS Heal">
<table name="#amount">2516 3150 4708 7611 11465 14839 17138 18081 19008 19977 13303 13157 </table> <table name="#amount">2516 3150 4708 7611 11465 14839 17138 18081 19008 19977 13303 13157</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">21 34 50 67 86 104 119 125 129 131 131 132 </table> <table name="#mpConsume">21 34 50 67 86 104 119 125 129 131 131 132</table>
<set name="castRange" val="700" /> <set name="castRange" val="700" />
<set name="effectPoint" val="100" /> <set name="effectPoint" val="100" />
<set name="effectRange" val="1200" /> <set name="effectRange" val="1200" />
@@ -253,10 +253,10 @@
</for> </for>
</skill> </skill>
<skill id="4210" levels="12" name="Life Chant"> <skill id="4210" levels="12" name="Life Chant">
<table name="#abnormalLvls">11 12 13 14 15 16 17 17 18 18 19 19 </table> <table name="#abnormalLvls">11 12 13 14 15 16 17 17 18 18 19 19</table>
<table name="#hot">180 228 337 544 819 1060 1225 1292 1358 1427 951 940 </table> <table name="#hot">180 228 337 544 819 1060 1225 1292 1358 1427 951 940</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">43 69 99 134 173 207 239 250 258 262 262 263 </table> <table name="#mpConsume">43 69 99 134 173 207 239 250 258 262 262 263</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="abnormalType" val="LIFE_FORCE_OTHERS" />
@@ -280,8 +280,8 @@
</for> </for>
</skill> </skill>
<skill id="4211" levels="12" name="BOSS Might"> <skill id="4211" levels="12" name="BOSS Might">
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">6 10 13 18 23 28 33 35 36 38 39 39 </table> <table name="#mpConsume">6 10 13 18 23 28 33 35 36 38 39 39</table>
<set name="abnormalLvl" val="99" /> <set name="abnormalLvl" val="99" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="PA_UP" /> <set name="abnormalType" val="PA_UP" />
@@ -299,8 +299,8 @@
</for> </for>
</skill> </skill>
<skill id="4212" levels="12" name="BOSS Shield"> <skill id="4212" levels="12" name="BOSS Shield">
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">6 10 13 18 23 28 33 35 36 38 39 39 </table> <table name="#mpConsume">6 10 13 18 23 28 33 35 36 38 39 39</table>
<set name="abnormalLvl" val="99" /> <set name="abnormalLvl" val="99" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="PD_UP" /> <set name="abnormalType" val="PD_UP" />
@@ -318,8 +318,8 @@
</for> </for>
</skill> </skill>
<skill id="4213" levels="12" name="BOSS Haste"> <skill id="4213" levels="12" name="BOSS Haste">
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">6 10 13 18 23 28 33 35 36 38 39 39 </table> <table name="#mpConsume">6 10 13 18 23 28 33 35 36 38 39 39</table>
<set name="abnormalLvl" val="99" /> <set name="abnormalLvl" val="99" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="abnormalType" val="ATTACK_TIME_DOWN" />
@@ -337,8 +337,8 @@
</for> </for>
</skill> </skill>
<skill id="4214" levels="12" name="BOSS Reflect Damage"> <skill id="4214" levels="12" name="BOSS Reflect Damage">
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">6 10 13 18 23 28 33 35 36 38 39 39 </table> <table name="#mpConsume">6 10 13 18 23 28 33 35 36 38 39 39</table>
<set name="abnormalLvl" val="99" /> <set name="abnormalLvl" val="99" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="DMG_SHIELD" /> <set name="abnormalType" val="DMG_SHIELD" />
@@ -504,7 +504,7 @@
</skill> </skill>
<skill id="4225" levels="5" name="Resist Shock"> <skill id="4225" levels="5" name="Resist Shock">
<!-- Resistant to Stun Attacks. --> <!-- Resistant to Stun Attacks. -->
<table name="#trait_shock">10 20 30 40 50 </table> <table name="#trait_shock">10 20 30 40 50</table>
<set name="icon" val="icon.skill4225" /> <set name="icon" val="icon.skill4225" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -539,9 +539,9 @@
</for> </for>
</skill> </skill>
<skill id="4228" levels="12" name="Double Dagger Attack"> <skill id="4228" levels="12" name="Double Dagger Attack">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">25 40 56 76 99 121 142 151 159 165 168 170 </table> <table name="#mpConsume">25 40 56 76 99 121 142 151 159 165 168 170</table>
<table name="#power">122 279 584 1110 1923 3030 4336 5002 5632 6187 6632 6978 </table> <table name="#power">122 279 584 1110 1923 3030 4336 5002 5632 6187 6632 6978</table>
<set name="castRange" val="700" /> <set name="castRange" val="700" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1200" /> <set name="effectRange" val="1200" />
@@ -557,9 +557,9 @@
</for> </for>
</skill> </skill>
<skill id="4229" levels="12" name="NPC Double Wind Fist"> <skill id="4229" levels="12" name="NPC Double Wind Fist">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">25 40 56 76 99 121 142 151 159 165 168 170 </table> <table name="#mpConsume">25 40 56 76 99 121 142 151 159 165 168 170</table>
<table name="#power">122 279 584 1110 1923 3030 4336 5002 5632 6187 6632 6978 </table> <table name="#power">122 279 584 1110 1923 3030 4336 5002 5632 6187 6632 6978</table>
<set name="castRange" val="700" /> <set name="castRange" val="700" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1200" /> <set name="effectRange" val="1200" />
@@ -590,9 +590,9 @@
</for> </for>
</skill> </skill>
<skill id="4231" levels="12" name="NPC Spit Attack"> <skill id="4231" levels="12" name="NPC Spit Attack">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -611,9 +611,9 @@
</for> </for>
</skill> </skill>
<skill id="4232" levels="12" name="NPC AE Strike"> <skill id="4232" levels="12" name="NPC AE Strike">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85 </table> <table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table> <table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<set name="affectRange" val="20" /> <set name="affectRange" val="20" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
@@ -642,9 +642,9 @@
</for> </for>
</skill> </skill>
<skill id="4234" levels="12" name="BOSS Power Throw"> <skill id="4234" levels="12" name="BOSS Power Throw">
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">32 45 63 83 106 129 150 158 164 168 170 173 </table> <table name="#mpConsume">32 45 63 83 106 129 150 158 164 168 170 173</table>
<table name="#power">352 949 2607 6828 17184 33213 51007 59177 67888 77001 86359 95790 </table> <table name="#power">352 949 2607 6828 17184 33213 51007 59177 67888 77001 86359 95790</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -815,9 +815,9 @@
</for> </for>
</skill> </skill>
<skill id="4244" levels="12" name="NPC Wild Sweep"> <skill id="4244" levels="12" name="NPC Wild Sweep">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85 </table> <table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table> <table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<set name="affectRange" val="80" /> <set name="affectRange" val="80" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
@@ -866,9 +866,9 @@
</for> </for>
</skill> </skill>
<skill id="4247" levels="12" name="NPC Windstrike - Slow"> <skill id="4247" levels="12" name="NPC Windstrike - Slow">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">5 8 12 17 24 31 39 39 39 39 39 39 </table> <table name="#power">5 8 12 17 24 31 39 39 39 39 39 39</table>
<set name="castRange" val="1000" /> <set name="castRange" val="1000" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1500" /> <set name="effectRange" val="1500" />
@@ -886,9 +886,9 @@
</for> </for>
</skill> </skill>
<skill id="4248" levels="12" name="NPC HP Drain - Slow"> <skill id="4248" levels="12" name="NPC HP Drain - Slow">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">17 28 38 49 63 78 92 97 102 105 108 109 </table> <table name="#mpConsume">17 28 38 49 63 78 92 97 102 105 108 109</table>
<table name="#power">5 8 12 17 24 31 39 39 39 39 39 39 </table> <table name="#power">5 8 12 17 24 31 39 39 39 39 39 39</table>
<set name="castRange" val="1000" /> <set name="castRange" val="1000" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1500" /> <set name="effectRange" val="1500" />
@@ -909,9 +909,9 @@
</skill> </skill>
<skill id="4249" levels="12" name="Decrease Speed"> <skill id="4249" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 2. --> <!-- Instantly reduces Speed. Effect 2. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">4 5 8 11 15 19 24 24 24 24 24 24 </table> <table name="#power">4 5 8 11 15 19 24 24 24 24 24 24</table>
<set name="abnormalLvl" val="2" /> <set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -941,9 +941,9 @@
</for> </for>
</skill> </skill>
<skill id="4250" levels="12" name="NPC Twister - Slow"> <skill id="4250" levels="12" name="NPC Twister - Slow">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">5 8 12 17 24 31 39 39 39 39 39 39 </table> <table name="#power">5 8 12 17 24 31 39 39 39 39 39 39</table>
<set name="castRange" val="1000" /> <set name="castRange" val="1000" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1500" /> <set name="effectRange" val="1500" />
@@ -961,9 +961,9 @@
</for> </for>
</skill> </skill>
<skill id="4251" levels="12" name="NPC Curve Beam Cannon - Slow"> <skill id="4251" levels="12" name="NPC Curve Beam Cannon - Slow">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">5 8 12 17 24 31 39 39 39 39 39 39 </table> <table name="#power">5 8 12 17 24 31 39 39 39 39 39 39</table>
<set name="castRange" val="1000" /> <set name="castRange" val="1000" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1500" /> <set name="effectRange" val="1500" />
@@ -979,9 +979,9 @@
</for> </for>
</skill> </skill>
<skill id="4252" levels="12" name="NPC Flame - Slow"> <skill id="4252" levels="12" name="NPC Flame - Slow">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117 </table> <table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#power">3 5 7 9 13 16 20 20 20 20 20 20 </table> <table name="#power">3 5 7 9 13 16 20 20 20 20 20 20</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="1000" /> <set name="castRange" val="1000" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -998,9 +998,9 @@
</for> </for>
</skill> </skill>
<skill id="4253" levels="12" name="NPC Blaze - Slow"> <skill id="4253" levels="12" name="NPC Blaze - Slow">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">3 5 7 9 13 16 20 20 20 20 20 20 </table> <table name="#power">3 5 7 9 13 16 20 20 20 20 20 20</table>
<set name="castRange" val="1000" /> <set name="castRange" val="1000" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1500" /> <set name="effectRange" val="1500" />
@@ -1018,9 +1018,9 @@
</for> </for>
</skill> </skill>
<skill id="4254" levels="12" name="NPC Prominence - Slow"> <skill id="4254" levels="12" name="NPC Prominence - Slow">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">5 8 12 17 24 31 39 39 39 39 39 39 </table> <table name="#power">5 8 12 17 24 31 39 39 39 39 39 39</table>
<set name="castRange" val="1000" /> <set name="castRange" val="1000" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1500" /> <set name="effectRange" val="1500" />
@@ -1038,9 +1038,9 @@
</for> </for>
</skill> </skill>
<skill id="4255" levels="12" name="NPC Straight Beam Cannon - Slow"> <skill id="4255" levels="12" name="NPC Straight Beam Cannon - Slow">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">5 8 12 17 24 31 39 39 39 39 39 39 </table> <table name="#power">5 8 12 17 24 31 39 39 39 39 39 39</table>
<set name="castRange" val="1000" /> <set name="castRange" val="1000" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1500" /> <set name="effectRange" val="1500" />
@@ -1066,9 +1066,9 @@
</for> </for>
</skill> </skill>
<skill id="4257" levels="12" name="NPC Hydroblast - Magic"> <skill id="4257" levels="12" name="NPC Hydroblast - Magic">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">9 15 20 27 34 42 49 53 55 57 58 59 </table> <table name="#mpConsume">9 15 20 27 34 42 49 53 55 57 58 59</table>
<table name="#power">9 13 19 26 34 43 51 55 58 61 63 65 </table> <table name="#power">9 13 19 26 34 43 51 55 58 61 63 65</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1109,11 +1109,11 @@
</skill> </skill>
<skill id="4259" levels="12" name="Toxic Smoke"> <skill id="4259" levels="12" name="Toxic Smoke">
<!-- Noxious fumes gradually decrease your HP. Effect 2. --> <!-- Noxious fumes gradually decrease your HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#cast">500 600 600 750 750 750 750 750 750 750 750 750 </table> <table name="#cast">500 600 600 750 750 750 750 750 750 750 750 750</table>
<table name="#dot">16 24 32 41 50 58 63 63 66 66 68 68 </table> <table name="#dot">16 24 32 41 50 58 63 63 66 66 68 68</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117 </table> <table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -1143,11 +1143,11 @@
</for> </for>
</skill> </skill>
<skill id="4260" levels="12" name="Steal Blood"> <skill id="4260" levels="12" name="Steal Blood">
<table name="#cast">600 750 750 900 900 900 900 900 900 900 900 900 </table> <table name="#cast">600 750 750 900 900 900 900 900 900 900 900 900</table>
<table name="#effect">1100 1250 1250 1400 1400 1400 1400 1400 1400 1400 1400 1400 </table> <table name="#effect">1100 1250 1250 1400 1400 1400 1400 1400 1400 1400 1400 1400</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">17 28 38 49 63 78 92 97 102 105 108 109 </table> <table name="#mpConsume">17 28 38 49 63 78 92 97 102 105 108 109</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="castRange" val="#cast" /> <set name="castRange" val="#cast" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="#effect" /> <set name="effectRange" val="#effect" />
@@ -1169,10 +1169,10 @@
</skill> </skill>
<skill id="4261" levels="12" name="Mega Storm Strike"> <skill id="4261" levels="12" name="Mega Storm Strike">
<!-- Amasses a hurricane and fires it. --> <!-- Amasses a hurricane and fires it. -->
<table name="#cast">600 750 750 900 900 900 900 900 900 900 900 900 </table> <table name="#cast">600 750 750 900 900 900 900 900 900 900 900 900</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="castRange" val="#cast" /> <set name="castRange" val="#cast" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1314,9 +1314,9 @@
</skill> </skill>
<skill id="4270" levels="4" name="Weight Penalty"> <skill id="4270" levels="4" name="Weight Penalty">
<!-- Your inventory weight limit exceeds 50%. HP/MP regeneration and movement are greatly decreased. --> <!-- Your inventory weight limit exceeds 50%. HP/MP regeneration and movement are greatly decreased. -->
<table name="#icons">icon.skill4270_1 icon.skill4270_2 icon.skill4270_3 icon.skill4270_3 </table> <table name="#icons">icon.skill4270_1 icon.skill4270_2 icon.skill4270_3 icon.skill4270_3</table>
<table name="#rate">0.5 0.5 0.5 0.5 </table> <table name="#rate">0.5 0.5 0.5 0.5</table>
<table name="#rateSpd">1 0.5 0.5 0 </table> <table name="#rateSpd">1 0.5 0.5 0</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1332,7 +1332,7 @@
</skill> </skill>
<skill id="4271" levels="8" name="Increase Force"> <skill id="4271" levels="8" name="Increase Force">
<!-- Your force has been increased to level 1. --> <!-- Your force has been increased to level 1. -->
<table name="#icons">icon.skill4271_1 icon.skill4271_2 icon.skill4271_3 icon.skill4271_4 icon.skill4271_5 icon.skill4271_6 icon.skill4271_7 icon.skill4271_8 </table> <table name="#icons">icon.skill4271_1 icon.skill4271_2 icon.skill4271_3 icon.skill4271_4 icon.skill4271_5 icon.skill4271_6 icon.skill4271_7 icon.skill4271_8</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1353,7 +1353,7 @@
</skill> </skill>
<skill id="4273" levels="5" name="Resist Dagger"> <skill id="4273" levels="5" name="Resist Dagger">
<!-- Resistant to Dagger/Rapier attacks. --> <!-- Resistant to Dagger/Rapier attacks. -->
<table name="#traits">10 20 30 40 50 </table> <table name="#traits">10 20 30 40 50</table>
<set name="icon" val="icon.skill4273_new" /> <set name="icon" val="icon.skill4273_new" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1368,7 +1368,7 @@
</skill> </skill>
<skill id="4274" levels="5" name="Blunt Attack Weak Point"> <skill id="4274" levels="5" name="Blunt Attack Weak Point">
<!-- Vulnerable to Blunt Weapons. --> <!-- Vulnerable to Blunt Weapons. -->
<table name="#trait_blunt">-11 -25 -43 -67 -100 </table> <table name="#trait_blunt">-11 -25 -43 -67 -100</table>
<set name="icon" val="icon.skill4274_new" /> <set name="icon" val="icon.skill4274_new" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1388,7 +1388,7 @@
</skill> </skill>
<skill id="4276" levels="5" name="Archery Attack Weak Point"> <skill id="4276" levels="5" name="Archery Attack Weak Point">
<!-- Weak against Bow/Crossbow attacks. --> <!-- Weak against Bow/Crossbow attacks. -->
<table name="#traits">-11 -25 -43 -67 -100 </table> <table name="#traits">-11 -25 -43 -67 -100</table>
<set name="icon" val="icon.skill4276_new" /> <set name="icon" val="icon.skill4276_new" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1402,7 +1402,7 @@
</skill> </skill>
<skill id="4277" levels="5" name="Resist Poison"> <skill id="4277" levels="5" name="Resist Poison">
<!-- Resistant to poison attack. --> <!-- Resistant to poison attack. -->
<table name="#trait_poison">10 20 30 40 50 </table> <table name="#trait_poison">10 20 30 40 50</table>
<set name="icon" val="icon.skill4277" /> <set name="icon" val="icon.skill4277" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1467,7 +1467,7 @@
</skill> </skill>
<skill id="4284" levels="5" name="Resist Bleeding"> <skill id="4284" levels="5" name="Resist Bleeding">
<!-- Resistant to Bleed attack. --> <!-- Resistant to Bleed attack. -->
<table name="#trait_bleed">10 20 30 40 50 </table> <table name="#trait_bleed">10 20 30 40 50</table>
<set name="icon" val="icon.skill4284" /> <set name="icon" val="icon.skill4284" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1480,7 +1480,7 @@
</skill> </skill>
<skill id="4285" levels="5" name="Resist Sleep"> <skill id="4285" levels="5" name="Resist Sleep">
<!-- Resistant to Sleep attacks. --> <!-- Resistant to Sleep attacks. -->
<table name="#trait_sleep">10 20 30 40 50 </table> <table name="#trait_sleep">10 20 30 40 50</table>
<set name="icon" val="icon.skill4285" /> <set name="icon" val="icon.skill4285" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1505,7 +1505,7 @@
</skill> </skill>
<skill id="4287" levels="5" name="Resist Hold"> <skill id="4287" levels="5" name="Resist Hold">
<!-- Resistant to Hold attack. --> <!-- Resistant to Hold attack. -->
<table name="#trait_hold">10 20 30 40 50 </table> <table name="#trait_hold">10 20 30 40 50</table>
<set name="icon" val="icon.skill4287" /> <set name="icon" val="icon.skill4287" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />

View File

@@ -99,9 +99,9 @@
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
</skill> </skill>
<skill id="4314" levels="12" name="BOSS Holy Light Burst"> <skill id="4314" levels="12" name="BOSS Holy Light Burst">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#power"> 21 31 43 58 75 92 108 115 121 125 129 132 </table> <table name="#power">21 31 43 58 75 92 108 115 121 125 129 132</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="700" /> <set name="castRange" val="700" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -120,8 +120,8 @@
</skill> </skill>
<skill id="4315" levels="12" name="Hold"> <skill id="4315" levels="12" name="Hold">
<!-- You are immobilized, as if rooted to the ground by an unseen force. --> <!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -145,9 +145,9 @@
</for> </for>
</skill> </skill>
<skill id="4316" levels="12" name="Boss Lilim Drain"> <skill id="4316" levels="12" name="Boss Lilim Drain">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 31 51 71 94 121 149 175 186 195 202 206 209 </table> <table name="#mpConsume">31 51 71 94 121 149 175 186 195 202 206 209</table>
<table name="#power"> 11 16 22 29 38 46 54 58 61 63 65 66 </table> <table name="#power">11 16 22 29 38 46 54 58 61 63 65 66</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="castRange" val="750" /> <set name="castRange" val="750" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -167,8 +167,8 @@
</for> </for>
</skill> </skill>
<skill id="4317" levels="5" name="Increase Rage Might"> <skill id="4317" levels="5" name="Increase Rage Might">
<table name="#abnormalLvls"> 1 2 3 4 5 </table> <table name="#abnormalLvls">1 2 3 4 5</table>
<table name="#pAtk"> 1.15 1.2 1.25 1.3 1.35 </table> <table name="#pAtk">1.15 1.2 1.25 1.3 1.35</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="RAGE_MIGHT" /> <set name="abnormalType" val="RAGE_MIGHT" />
@@ -230,10 +230,10 @@
</skill> </skill>
<skill id="4320" levels="12" name="Poison"> <skill id="4320" levels="12" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 2. --> <!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dot"> 16 24 32 41 50 58 63 63 66 66 68 68 </table> <table name="#dot">16 24 32 41 50 58 63 63 66 66 68 68</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 83 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 83 77 78</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -472,7 +472,7 @@
</skill> </skill>
<skill id="4333" levels="5" name="Resist Dark Attack"> <skill id="4333" levels="5" name="Resist Dark Attack">
<!-- Resistant to dark attacks. --> <!-- Resistant to dark attacks. -->
<table name="#darkRes"> 10 20 30 40 50 </table> <table name="#darkRes">10 20 30 40 50</table>
<set name="icon" val="icon.skill4333" /> <set name="icon" val="icon.skill4333" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -508,7 +508,7 @@
</skill> </skill>
<skill id="4336" levels="5" name="Dark Attack Weak Point"> <skill id="4336" levels="5" name="Dark Attack Weak Point">
<!-- Vulnerable to dark attacks. --> <!-- Vulnerable to dark attacks. -->
<table name="#darkRes"> 11 25 43 67 100 </table> <table name="#darkRes">11 25 43 67 100</table>
<set name="icon" val="icon.skill4336_new" /> <set name="icon" val="icon.skill4336_new" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -521,7 +521,7 @@
</skill> </skill>
<skill id="4337" levels="5" name="Resist Sacred Attack"> <skill id="4337" levels="5" name="Resist Sacred Attack">
<!-- Resistant to sacred attacks. --> <!-- Resistant to sacred attacks. -->
<table name="#darkRes"> 10 20 30 40 50 </table> <table name="#darkRes">10 20 30 40 50</table>
<set name="icon" val="icon.skill4337" /> <set name="icon" val="icon.skill4337" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -588,9 +588,9 @@
</skill> </skill>
<skill id="4342" levels="2" name="Clan Hall: Wind Walk"> <skill id="4342" levels="2" name="Clan Hall: Wind Walk">
<!-- Temporarily increases movement speed. Effect 1. --> <!-- Temporarily increases movement speed. Effect 1. -->
<table name="#abnormalLvls"> 1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#mpConsume"> 50 100 </table> <table name="#mpConsume">50 100</table>
<table name="#runSpd"> 20 33 </table> <table name="#runSpd">20 33</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SPEED_UP" /> <set name="abnormalType" val="SPEED_UP" />
@@ -610,9 +610,9 @@
</skill> </skill>
<skill id="4343" levels="3" name="Clan Hall: Decrease Weight"> <skill id="4343" levels="3" name="Clan Hall: Decrease Weight">
<!-- Reduces current weight. Effect 1. --> <!-- Reduces current weight. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#mpConsume"> 50 0 100 </table> <table name="#mpConsume">50 0 100</table>
<table name="#Weight"> 3000 6000 9000 </table> <table name="#Weight">3000 6000 9000</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="DECREASE_WEIGHT_PENALTY" /> <set name="abnormalType" val="DECREASE_WEIGHT_PENALTY" />
@@ -632,10 +632,10 @@
</skill> </skill>
<skill id="4344" levels="3" name="Clan Hall: Shield"> <skill id="4344" levels="3" name="Clan Hall: Shield">
<!-- Temporarily increases P. Def. Effect 1. --> <!-- Temporarily increases P. Def. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#magicLvl"> 7 25 44 </table> <table name="#magicLvl">7 25 44</table>
<table name="#mpConsume"> 50 0 100 </table> <table name="#mpConsume">50 0 100</table>
<table name="#rate"> 1.08 1.12 1.15 </table> <table name="#rate">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PD_UP" /> <set name="abnormalType" val="PD_UP" />
@@ -655,9 +655,9 @@
</skill> </skill>
<skill id="4345" levels="3" name="Clan Hall: Might"> <skill id="4345" levels="3" name="Clan Hall: Might">
<!-- Temporarily increases P. Atk. Effect 1. --> <!-- Temporarily increases P. Atk. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#mpConsume"> 50 0 100 </table> <table name="#mpConsume">50 0 100</table>
<table name="#rate"> 1.08 1.12 1.15 </table> <table name="#rate">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_UP" /> <set name="abnormalType" val="PA_UP" />
@@ -677,9 +677,9 @@
</skill> </skill>
<skill id="4346" levels="4" name="Clan Hall: Mental Shield"> <skill id="4346" levels="4" name="Clan Hall: Mental Shield">
<!-- Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Effect 1. --> <!-- Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 4 </table> <table name="#abnormalLvls">1 2 3 4</table>
<table name="#mpConsume"> 50 0 0 100 </table> <table name="#mpConsume">50 0 0 100</table>
<table name="#traits"> 20 30 40 50 </table> <!-- TODO: Freya retail has still old values (50 60 70 80) here, retail bug? --> <table name="#traits">20 30 40 50</table> <!-- TODO: Freya retail has still old values (50 60 70 80) here, retail bug? -->
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="RESIST_DERANGEMENT" /> <set name="abnormalType" val="RESIST_DERANGEMENT" />
@@ -701,9 +701,9 @@
</skill> </skill>
<skill id="4347" levels="6" name="Clan Hall: Blessed Body"> <skill id="4347" levels="6" name="Clan Hall: Blessed Body">
<!-- Temporarily increases maximum HP. Effect 1. --> <!-- Temporarily increases maximum HP. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 </table> <table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#maxHp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table> <table name="#maxHp">1.1 1.15 1.2 1.25 1.3 1.35</table>
<table name="#mpConsume"> 0 150 0 0 0 300 </table> <table name="#mpConsume">0 150 0 0 0 300</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_HP_UP" /> <set name="abnormalType" val="MAX_HP_UP" />
@@ -723,9 +723,9 @@
</skill> </skill>
<skill id="4348" levels="6" name="Clan Hall: Blessed Soul"> <skill id="4348" levels="6" name="Clan Hall: Blessed Soul">
<!-- Temporarily increases maximum MP. Effect 1. --> <!-- Temporarily increases maximum MP. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 </table> <table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#maxMp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table> <table name="#maxMp">1.1 1.15 1.2 1.25 1.3 1.35</table>
<table name="#mpConsume"> 0 150 0 0 0 300 </table> <table name="#mpConsume">0 150 0 0 0 300</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_MP_UP" /> <set name="abnormalType" val="MAX_MP_UP" />
@@ -745,9 +745,9 @@
</skill> </skill>
<skill id="4349" levels="2" name="Clan Hall: Magic Barrier"> <skill id="4349" levels="2" name="Clan Hall: Magic Barrier">
<!-- Temporarily increases M. Def. Effect 2. --> <!-- Temporarily increases M. Def. Effect 2. -->
<table name="#abnormalLvls"> 2 3 </table> <table name="#abnormalLvls">2 3</table>
<table name="#mDef"> 1.23 1.3 </table> <table name="#mDef">1.23 1.3</table>
<table name="#mpConsume"> 150 300 </table> <table name="#mpConsume">150 300</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MD_UP" /> <set name="abnormalType" val="MD_UP" />
@@ -767,9 +767,9 @@
</skill> </skill>
<skill id="4350" levels="4" name="Clan Hall: Resist Shock"> <skill id="4350" levels="4" name="Clan Hall: Resist Shock">
<!-- Temporarily provides powerful resistance against Stun Attack. Effect 1. --> <!-- Temporarily provides powerful resistance against Stun Attack. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 4 </table> <table name="#abnormalLvls">1 2 3 4</table>
<table name="#mpConsume"> 150 0 0 300 </table> <table name="#mpConsume">150 0 0 300</table>
<table name="#trait_shock"> 15 20 30 40 </table> <table name="#trait_shock">15 20 30 40</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="RESIST_SHOCK" /> <set name="abnormalType" val="RESIST_SHOCK" />
@@ -789,9 +789,9 @@
</skill> </skill>
<skill id="4351" levels="6" name="Clan Hall: Concentration"> <skill id="4351" levels="6" name="Clan Hall: Concentration">
<!-- Temporarily lowers the probability of magic being canceled due to damage taken. Effect 1. --> <!-- Temporarily lowers the probability of magic being canceled due to damage taken. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 </table> <table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#cancel"> 18 25 36 42 48 53 </table> <table name="#cancel">18 25 36 42 48 53</table>
<table name="#mpConsume"> 0 200 0 0 0 400 </table> <table name="#mpConsume">0 200 0 0 0 400</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CANCEL_PROB_DOWN" /> <set name="abnormalType" val="CANCEL_PROB_DOWN" />
@@ -811,16 +811,16 @@
</skill> </skill>
<skill id="4352" levels="2" name="Clan Hall: Berserker Spirit"> <skill id="4352" levels="2" name="Clan Hall: Berserker Spirit">
<!-- Temporarily reduces P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 1. --> <!-- Temporarily reduces P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 1. -->
<table name="#abnormalLvls"> 1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#mAtk"> 1.1 1.16 </table> <table name="#mAtk">1.1 1.16</table>
<table name="#mAtkSpd"> 1.05 1.08 </table> <table name="#mAtkSpd">1.05 1.08</table>
<table name="#mDef"> 0.9 0.84 </table> <table name="#mDef">0.9 0.84</table>
<table name="#mpConsume"> 200 400 </table> <table name="#mpConsume">200 400</table>
<table name="#pAtk"> 1.05 1.08 </table> <table name="#pAtk">1.05 1.08</table>
<table name="#pAtkSpd"> 1.05 1.08 </table> <table name="#pAtkSpd">1.05 1.08</table>
<table name="#pDef"> 0.95 0.92 </table> <table name="#pDef">0.95 0.92</table>
<table name="#rEvas"> 2 4 </table> <table name="#rEvas">2 4</table>
<table name="#runSpd"> 5 8 </table> <table name="#runSpd">5 8</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="BERSERKER" /> <set name="abnormalType" val="BERSERKER" />
@@ -847,9 +847,9 @@
</skill> </skill>
<skill id="4353" levels="6" name="Clan Hall: Bless Shield"> <skill id="4353" levels="6" name="Clan Hall: Bless Shield">
<!-- Temporarily increases shield defense rate. Effect 1. --> <!-- Temporarily increases shield defense rate. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 </table> <table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#mpConsume"> 0 200 0 0 0 400 </table> <table name="#mpConsume">0 200 0 0 0 400</table>
<table name="#rShld"> 1.05 1.1 1.15 1.2 1.25 1.3 </table> <table name="#rShld">1.05 1.1 1.15 1.2 1.25 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SHIELD_PROB_UP" /> <set name="abnormalType" val="SHIELD_PROB_UP" />
@@ -869,9 +869,9 @@
</skill> </skill>
<skill id="4354" levels="4" name="Clan Hall: Vampiric Rage"> <skill id="4354" levels="4" name="Clan Hall: Vampiric Rage">
<!-- Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 1. --> <!-- Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 4 </table> <table name="#abnormalLvls">1 2 3 4</table>
<table name="#absorbDam"> 6 7 8 9 </table> <table name="#absorbDam">6 7 8 9</table>
<table name="#mpConsume"> 200 0 0 400 </table> <table name="#mpConsume">200 0 0 400</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="abnormalType" val="VAMPIRIC_ATTACK" />
@@ -891,9 +891,9 @@
</skill> </skill>
<skill id="4355" levels="3" name="Clan Hall: Acumen"> <skill id="4355" levels="3" name="Clan Hall: Acumen">
<!-- Temporarily increases Casting Spd. Effect 1. --> <!-- Temporarily increases Casting Spd. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#mAtkSpd"> 1.15 1.23 1.3 </table> <table name="#mAtkSpd">1.15 1.23 1.3</table>
<table name="#mpConsume"> 300 0 600 </table> <table name="#mpConsume">300 0 600</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="abnormalType" val="CASTING_TIME_DOWN" />
@@ -913,9 +913,9 @@
</skill> </skill>
<skill id="4356" levels="3" name="Clan Hall: Empower"> <skill id="4356" levels="3" name="Clan Hall: Empower">
<!-- Temporarily increases M. Atk. Effect 1. --> <!-- Temporarily increases M. Atk. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#mAtk"> 1.55 1.65 1.75 </table> <table name="#mAtk">1.55 1.65 1.75</table>
<table name="#mpConsume"> 300 0 600 </table> <table name="#mpConsume">300 0 600</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MA_UP" /> <set name="abnormalType" val="MA_UP" />
@@ -935,9 +935,9 @@
</skill> </skill>
<skill id="4357" levels="2" name="Clan Hall: Haste"> <skill id="4357" levels="2" name="Clan Hall: Haste">
<!-- Temporarily increases Atk. Spd. Effect 1. --> <!-- Temporarily increases Atk. Spd. Effect 1. -->
<table name="#abnormalLvls"> 1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#mpConsume"> 300 600 </table> <table name="#mpConsume">300 600</table>
<table name="#pAtkSpd"> 1.15 1.33 </table> <table name="#pAtkSpd">1.15 1.33</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="abnormalType" val="ATTACK_TIME_DOWN" />
@@ -957,9 +957,9 @@
</skill> </skill>
<skill id="4358" levels="3" name="Clan Hall: Guidance"> <skill id="4358" levels="3" name="Clan Hall: Guidance">
<!-- Temporarily increases Accuracy. Effect 1. --> <!-- Temporarily increases Accuracy. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#accCombat"> 2 3 4 </table> <table name="#accCombat">2 3 4</table>
<table name="#mpConsume"> 200 0 400 </table> <table name="#mpConsume">200 0 400</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HIT_UP" /> <set name="abnormalType" val="HIT_UP" />
@@ -979,9 +979,9 @@
</skill> </skill>
<skill id="4359" levels="3" name="Clan Hall: Focus"> <skill id="4359" levels="3" name="Clan Hall: Focus">
<!-- Temporarily increases critical attack rate. Effect 1. --> <!-- Temporarily increases critical attack rate. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#mpConsume"> 300 0 600 </table> <table name="#mpConsume">300 0 600</table>
<table name="#rCrit"> 1.2 1.25 1.3 </table> <table name="#rCrit">1.2 1.25 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="abnormalType" val="CRITICAL_PROB_UP" />
@@ -1001,9 +1001,9 @@
</skill> </skill>
<skill id="4360" levels="3" name="Clan Hall: Death Whisper"> <skill id="4360" levels="3" name="Clan Hall: Death Whisper">
<!-- Temporarily increases critical attack power. Effect 1. --> <!-- Temporarily increases critical attack power. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#cAtk"> 1.25 1.3 1.35 </table> <table name="#cAtk">1.25 1.3 1.35</table>
<table name="#mpConsume"> 300 0 600 </table> <table name="#mpConsume">300 0 600</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="abnormalType" val="CRITICAL_DMG_UP" />
@@ -1023,8 +1023,8 @@
</skill> </skill>
<skill id="4361" levels="2" name="Curse of Destruction"> <skill id="4361" levels="2" name="Curse of Destruction">
<!-- Curse of the Preacher of Doom. Temporarily decreases Accuracy. Effect 1. --> <!-- Curse of the Preacher of Doom. Temporarily decreases Accuracy. Effect 1. -->
<table name="#abnormalLvls"> 1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#traits"> 0 50 </table> <table name="#traits">0 50</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SSQ_TOWN_CURSE" /> <set name="abnormalType" val="SSQ_TOWN_CURSE" />
@@ -1050,8 +1050,8 @@
</skill> </skill>
<skill id="4362" levels="2" name="Curse of Destruction"> <skill id="4362" levels="2" name="Curse of Destruction">
<!-- Curse of the Preacher of Doom. Temporarily decreases Casting Spd. Effect 2. --> <!-- Curse of the Preacher of Doom. Temporarily decreases Casting Spd. Effect 2. -->
<table name="#abnormalLvls"> 1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#traits"> 0 50 </table> <table name="#traits">0 50</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SSQ_TOWN_CURSE" /> <set name="abnormalType" val="SSQ_TOWN_CURSE" />
@@ -1096,8 +1096,8 @@
</skill> </skill>
<skill id="4364" levels="2" name="Blessing of Revelations"> <skill id="4364" levels="2" name="Blessing of Revelations">
<!-- Blessing of the Orator of Revelations. Temporarily decreases body weight and increases resistance to Poison/Bleed attacks. Effect 1. --> <!-- Blessing of the Orator of Revelations. Temporarily decreases body weight and increases resistance to Poison/Bleed attacks. Effect 1. -->
<table name="#abnormalLvls"> 1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#traits"> 0 25 </table> <table name="#traits">0 25</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SSQ_TOWN_BLESSING" /> <set name="abnormalType" val="SSQ_TOWN_BLESSING" />
@@ -1124,8 +1124,8 @@
</skill> </skill>
<skill id="4365" levels="2" name="Blessing of Revelations"> <skill id="4365" levels="2" name="Blessing of Revelations">
<!-- Blessing of the Orator of Revelations. Temporarily increases your resistance to Hold/Mental attacks and lessens the probability of magic cancellation due to damage. Effect 1. --> <!-- Blessing of the Orator of Revelations. Temporarily increases your resistance to Hold/Mental attacks and lessens the probability of magic cancellation due to damage. Effect 1. -->
<table name="#abnormalLvls"> 1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#traits"> 0 25 </table> <table name="#traits">0 25</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SSQ_TOWN_BLESSING" /> <set name="abnormalType" val="SSQ_TOWN_BLESSING" />
@@ -1319,9 +1319,9 @@
</for> </for>
</skill> </skill>
<skill id="4377" levels="12" name="Wield Temper"> <skill id="4377" levels="12" name="Wield Temper">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table> <table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table> <table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1338,8 +1338,8 @@
</for> </for>
</skill> </skill>
<skill id="4378" levels="12" name="Self Damage Shield"> <skill id="4378" levels="12" name="Self Damage Shield">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 12 19 26 35 45 55 65 69 72 75 77 78 </table> <table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<set name="abnormalLvl" val="2" /> <set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="DMG_SHIELD" /> <set name="abnormalType" val="DMG_SHIELD" />
@@ -1359,7 +1359,7 @@
</skill> </skill>
<skill id="4379" levels="5" name="Resist Spear Weapons"> <skill id="4379" levels="5" name="Resist Spear Weapons">
<!-- Resistance to spear/pole arm attacks. --> <!-- Resistance to spear/pole arm attacks. -->
<table name="#trait_pole"> 10 20 30 40 50 </table> <table name="#trait_pole">10 20 30 40 50</table>
<set name="icon" val="icon.skill4379" /> <set name="icon" val="icon.skill4379" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1392,9 +1392,9 @@
</skill> </skill>
<skill id="4382" levels="12" name="Curse of Lake Ghost"> <skill id="4382" levels="12" name="Curse of Lake Ghost">
<!-- The Lake Ghost hexes you, temporarily increasing the size of your head. --> <!-- The Lake Ghost hexes you, temporarily increasing the size of your head. -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table> <table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table> <table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="BIG_HEAD" /> <set name="abnormalType" val="BIG_HEAD" />
@@ -1500,7 +1500,7 @@
</skill> </skill>
<skill id="4388" levels="5" name="Resist Paralysis Attacks"> <skill id="4388" levels="5" name="Resist Paralysis Attacks">
<!-- Resistant to paralyzing attacks. --> <!-- Resistant to paralyzing attacks. -->
<table name="#trait_paralyze"> 10 20 30 40 50 </table> <table name="#trait_paralyze">10 20 30 40 50</table>
<set name="icon" val="icon.skill4388" /> <set name="icon" val="icon.skill4388" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1513,7 +1513,7 @@
</skill> </skill>
<skill id="4389" levels="5" name="Resist Mental Derangement"> <skill id="4389" levels="5" name="Resist Mental Derangement">
<!-- Provides resistance against mental attack. --> <!-- Provides resistance against mental attack. -->
<table name="#trait_derangement"> 10 20 30 40 50 </table> <table name="#trait_derangement">10 20 30 40 50</table>
<set name="icon" val="icon.skill4389" /> <set name="icon" val="icon.skill4389" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1537,8 +1537,8 @@
</skill> </skill>
<skill id="4391" levels="2" name="Wind Walk"> <skill id="4391" levels="2" name="Wind Walk">
<!-- Temporarily increases movement speed. Effect 1. --> <!-- Temporarily increases movement speed. Effect 1. -->
<table name="#abnormalLvls"> 2 3 </table> <table name="#abnormalLvls">2 3</table>
<table name="#runSpd"> 20 33 </table> <table name="#runSpd">20 33</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SPEED_UP" /> <set name="abnormalType" val="SPEED_UP" />
@@ -1558,8 +1558,8 @@
</skill> </skill>
<skill id="4392" levels="3" name="Shield"> <skill id="4392" levels="3" name="Shield">
<!-- Temporarily increases P. Def. Effect 1. --> <!-- Temporarily increases P. Def. Effect 1. -->
<table name="#abnormalLvls"> 2 3 4 </table> <table name="#abnormalLvls">2 3 4</table>
<table name="#rate"> 1.08 1.12 1.15 </table> <table name="#rate">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" /> <set name="abnormalType" val="PD_UP" />
@@ -1579,8 +1579,8 @@
</skill> </skill>
<skill id="4393" levels="3" name="Might"> <skill id="4393" levels="3" name="Might">
<!-- Temporarily increases P. Atk. Effect 1. --> <!-- Temporarily increases P. Atk. Effect 1. -->
<table name="#abnormalLvls"> 2 3 4 </table> <table name="#abnormalLvls">2 3 4</table>
<table name="#pAtk"> 1.08 1.12 1.15 </table> <table name="#pAtk">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_UP" /> <set name="abnormalType" val="PA_UP" />
@@ -1599,8 +1599,8 @@
</skill> </skill>
<skill id="4394" levels="6" name="Blessed Body"> <skill id="4394" levels="6" name="Blessed Body">
<!-- Temporarily increases maximum HP. Effect 1. --> <!-- Temporarily increases maximum HP. Effect 1. -->
<table name="#abnormalLvls"> 2 3 4 5 6 7 </table> <table name="#abnormalLvls">2 3 4 5 6 7</table>
<table name="#maxHp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table> <table name="#maxHp">1.1 1.15 1.2 1.25 1.3 1.35</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_HP_UP" /> <set name="abnormalType" val="MAX_HP_UP" />
@@ -1619,8 +1619,8 @@
</skill> </skill>
<skill id="4395" levels="6" name="Blessed Soul"> <skill id="4395" levels="6" name="Blessed Soul">
<!-- Temporarily increases maximum MP. Effect 1. --> <!-- Temporarily increases maximum MP. Effect 1. -->
<table name="#abnormalLvls"> 2 3 4 5 6 7 </table> <table name="#abnormalLvls">2 3 4 5 6 7</table>
<table name="#maxMp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table> <table name="#maxMp">1.1 1.15 1.2 1.25 1.3 1.35</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_MP_UP" /> <set name="abnormalType" val="MAX_MP_UP" />
@@ -1639,8 +1639,8 @@
</skill> </skill>
<skill id="4396" levels="2" name="Magic Barrier"> <skill id="4396" levels="2" name="Magic Barrier">
<!-- Temporarily increases M. Def. Effect 2. --> <!-- Temporarily increases M. Def. Effect 2. -->
<table name="#abnormalLvls"> 3 4 </table> <table name="#abnormalLvls">3 4</table>
<table name="#mDef"> 1.23 1.3 </table> <table name="#mDef">1.23 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MD_UP" /> <set name="abnormalType" val="MD_UP" />
@@ -1659,15 +1659,15 @@
</skill> </skill>
<skill id="4397" levels="2" name="Berserker Spirit"> <skill id="4397" levels="2" name="Berserker Spirit">
<!-- Temporarily reduces P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 1. --> <!-- Temporarily reduces P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 1. -->
<table name="#abnormalLvls"> 2 3 </table> <table name="#abnormalLvls">2 3</table>
<table name="#mAtk"> 1.1 1.16 </table> <table name="#mAtk">1.1 1.16</table>
<table name="#mAtkSpd"> 1.05 1.08 </table> <table name="#mAtkSpd">1.05 1.08</table>
<table name="#mDef"> 0.9 0.84 </table> <table name="#mDef">0.9 0.84</table>
<table name="#pAtk"> 1.05 1.08 </table> <table name="#pAtk">1.05 1.08</table>
<table name="#pAtkSpd"> 1.05 1.08 </table> <table name="#pAtkSpd">1.05 1.08</table>
<table name="#pDef"> 0.95 0.92 </table> <table name="#pDef">0.95 0.92</table>
<table name="#rEvas"> 2 4 </table> <table name="#rEvas">2 4</table>
<table name="#runSpd"> 5 8 </table> <table name="#runSpd">5 8</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BERSERKER" /> <set name="abnormalType" val="BERSERKER" />
@@ -1693,8 +1693,8 @@
</skill> </skill>
<skill id="4398" levels="6" name="Bless Shield"> <skill id="4398" levels="6" name="Bless Shield">
<!-- Temporarily increases the probability of shield defense. Effect 1. --> <!-- Temporarily increases the probability of shield defense. Effect 1. -->
<table name="#abnormalLvls"> 2 3 4 5 6 7 </table> <table name="#abnormalLvls">2 3 4 5 6 7</table>
<table name="#rShld"> 1.05 1.1 1.15 1.2 1.25 1.3 </table> <table name="#rShld">1.05 1.1 1.15 1.2 1.25 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SHIELD_PROB_UP" /> <set name="abnormalType" val="SHIELD_PROB_UP" />
@@ -1713,8 +1713,8 @@
</skill> </skill>
<skill id="4399" levels="4" name="Vampiric Rage"> <skill id="4399" levels="4" name="Vampiric Rage">
<!-- Temporarily restores HP using damage inflicted upon the enemy. Excludes damage inflicted by skill or remote attack. Effect 1. --> <!-- Temporarily restores HP using damage inflicted upon the enemy. Excludes damage inflicted by skill or remote attack. Effect 1. -->
<table name="#abnormalLvls"> 2 3 4 5 </table> <table name="#abnormalLvls">2 3 4 5</table>
<table name="#absorbDam"> 6 7 8 9 </table> <table name="#absorbDam">6 7 8 9</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="abnormalType" val="VAMPIRIC_ATTACK" />

View File

@@ -2,8 +2,8 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4400" levels="3" name="Acumen"> <skill id="4400" levels="3" name="Acumen">
<!-- Temporarily increases Casting Spd. Effect 1. --> <!-- Temporarily increases Casting Spd. Effect 1. -->
<table name="#abnormalLvls"> 2 3 4 </table> <table name="#abnormalLvls">2 3 4</table>
<table name="#mAtkSpd"> 1.15 1.23 1.3 </table> <table name="#mAtkSpd">1.15 1.23 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="abnormalType" val="CASTING_TIME_DOWN" />
@@ -22,8 +22,8 @@
</skill> </skill>
<skill id="4401" levels="3" name="Empower"> <skill id="4401" levels="3" name="Empower">
<!-- Temporarily increases M. Atk. Effect 1. --> <!-- Temporarily increases M. Atk. Effect 1. -->
<table name="#abnormalLvls"> 2 3 4 </table> <table name="#abnormalLvls">2 3 4</table>
<table name="#mAtk"> 1.55 1.65 1.75 </table> <table name="#mAtk">1.55 1.65 1.75</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MA_UP" /> <set name="abnormalType" val="MA_UP" />
@@ -42,8 +42,8 @@
</skill> </skill>
<skill id="4402" levels="2" name="Haste"> <skill id="4402" levels="2" name="Haste">
<!-- Temporarily increases Atk. Spd. Effect 1. --> <!-- Temporarily increases Atk. Spd. Effect 1. -->
<table name="#abnormalLvls"> 2 3 </table> <table name="#abnormalLvls">2 3</table>
<table name="#pAtkSpd"> 1.15 1.33 </table> <table name="#pAtkSpd">1.15 1.33</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="abnormalType" val="ATTACK_TIME_DOWN" />
@@ -62,8 +62,8 @@
</skill> </skill>
<skill id="4403" levels="3" name="Guidance"> <skill id="4403" levels="3" name="Guidance">
<!-- Temporarily increases Accuracy. Effect 1. --> <!-- Temporarily increases Accuracy. Effect 1. -->
<table name="#abnormalLvls"> 2 3 4 </table> <table name="#abnormalLvls">2 3 4</table>
<table name="#accCombat"> 2 3 4 </table> <table name="#accCombat">2 3 4</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HIT_UP" /> <set name="abnormalType" val="HIT_UP" />
@@ -82,8 +82,8 @@
</skill> </skill>
<skill id="4404" levels="3" name="Focus"> <skill id="4404" levels="3" name="Focus">
<!-- Temporarily increases the probability of critical attack. Effect 1. --> <!-- Temporarily increases the probability of critical attack. Effect 1. -->
<table name="#abnormalLvls"> 2 3 4 </table> <table name="#abnormalLvls">2 3 4</table>
<table name="#rCrit"> 1.2 1.25 1.3 </table> <table name="#rCrit">1.2 1.25 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="abnormalType" val="CRITICAL_PROB_UP" />
@@ -102,8 +102,8 @@
</skill> </skill>
<skill id="4405" levels="3" name="Death Whisper"> <skill id="4405" levels="3" name="Death Whisper">
<!-- Temporarily increases critical attack power. Effect 1. --> <!-- Temporarily increases critical attack power. Effect 1. -->
<table name="#abnormalLvls"> 2 3 4 </table> <table name="#abnormalLvls">2 3 4</table>
<table name="#cAtk"> 1.25 1.3 1.35 </table> <table name="#cAtk">1.25 1.3 1.35</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="abnormalType" val="CRITICAL_DMG_UP" />
@@ -122,8 +122,8 @@
</skill> </skill>
<skill id="4406" levels="3" name="Agility"> <skill id="4406" levels="3" name="Agility">
<!-- Temporarily increases evasion. Effect 1. --> <!-- Temporarily increases evasion. Effect 1. -->
<table name="#abnormalLvls"> 2 3 4 </table> <table name="#abnormalLvls">2 3 4</table>
<table name="#rEvas"> 2 3 4 </table> <table name="#rEvas">2 3 4</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="AVOID_UP" /> <set name="abnormalType" val="AVOID_UP" />
@@ -141,15 +141,15 @@
</for> </for>
</skill> </skill>
<skill id="4407" levels="2" name="Monster Type"> <skill id="4407" levels="2" name="Monster Type">
<table name="#icons"> icon.skill0000 icon.skill4407 </table> <table name="#icons">icon.skill0000 icon.skill4407</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
</skill> </skill>
<skill id="4408" levels="20" name="HP Modifiers"> <skill id="4408" levels="20" name="HP Modifiers">
<table name="#icons"> icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill4381 icon.skill4311 icon.skill4303 icon.skill4304 icon.skill4305 icon.skill4306 icon.skill4307 icon.skill4308 icon.skill4309 icon.skill4310 icon.skill4408_x10 icon.skill4408_x11 icon.skill4408_x12 </table> <table name="#icons">icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill4381 icon.skill4311 icon.skill4303 icon.skill4304 icon.skill4305 icon.skill4306 icon.skill4307 icon.skill4308 icon.skill4309 icon.skill4310 icon.skill4408_x10 icon.skill4408_x11 icon.skill4408_x12</table>
<table name="#maxhp"> 1 1.1 1.21 1.33 1.46 1.61 1.77 0.25 0.5 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#maxhp">1 1.1 1.21 1.33 1.46 1.61 1.77 0.25 0.5 2 3 4 5 6 7 8 9 10 11 12</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -162,8 +162,8 @@
</for> </for>
</skill> </skill>
<skill id="4409" levels="20" name="MP Modifiers"> <skill id="4409" levels="20" name="MP Modifiers">
<table name="#icons"> icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill4381 icon.skill4311 icon.skill4303 icon.skill4304 icon.skill4305 icon.skill4306 icon.skill4307 icon.skill4308 icon.skill4309 icon.skill4310 icon.skill4409_x10 icon.skill4409_x11 icon.skill4409_x12 </table> <table name="#icons">icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill4381 icon.skill4311 icon.skill4303 icon.skill4304 icon.skill4305 icon.skill4306 icon.skill4307 icon.skill4308 icon.skill4309 icon.skill4310 icon.skill4409_x10 icon.skill4409_x11 icon.skill4409_x12</table>
<table name="#maxmp"> 1 1.1 1.21 1.33 1.46 1.61 1.77 0.25 0.5 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#maxmp">1 1.1 1.21 1.33 1.46 1.61 1.77 0.25 0.5 2 3 4 5 6 7 8 9 10 11 12</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -176,8 +176,8 @@
</for> </for>
</skill> </skill>
<skill id="4410" levels="22" name="P. Atk. Modifiers"> <skill id="4410" levels="22" name="P. Atk. Modifiers">
<table name="#icons"> icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0000 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill4410_max </table> <table name="#icons">icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0000 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill4410_max</table>
<table name="#pAtk"> 0.39 0.43 0.47 0.52 0.57 0.63 0.69 0.76 0.83 0.91 1 1.1 1.21 1.33 1.46 1.61 1.77 1.94 2.14 2.35 2.59 10 </table> <table name="#pAtk">0.39 0.43 0.47 0.52 0.57 0.63 0.69 0.76 0.83 0.91 1 1.1 1.21 1.33 1.46 1.61 1.77 1.94 2.14 2.35 2.59 10</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -189,8 +189,8 @@
</for> </for>
</skill> </skill>
<skill id="4411" levels="22" name="M. Atk. Modifiers"> <skill id="4411" levels="22" name="M. Atk. Modifiers">
<table name="#icons"> icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill0000 icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_max </table> <table name="#icons">icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill0000 icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_max</table>
<table name="#mAtk"> 0.15 0.18 0.22 0.27 0.32 0.39 0.47 0.57 0.69 0.83 1 1.21 1.46 1.77 2.14 2.59 3.13 3.79 4.59 5.55 6.72 100 </table> <table name="#mAtk">0.15 0.18 0.22 0.27 0.32 0.39 0.47 0.57 0.69 0.83 1 1.21 1.46 1.77 2.14 2.59 3.13 3.79 4.59 5.55 6.72 100</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -202,8 +202,8 @@
</for> </for>
</skill> </skill>
<skill id="4412" levels="22" name="P. Def. Modifiers"> <skill id="4412" levels="22" name="P. Def. Modifiers">
<table name="#icons"> icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0000 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill4412_new </table> <table name="#icons">icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0000 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill4412_new</table>
<table name="#pDef"> 0.39 0.43 0.47 0.52 0.57 0.63 0.69 0.76 0.83 0.91 1 1.1 1.21 1.33 1.46 1.61 1.77 1.94 2.14 2.35 2.59 10 </table> <table name="#pDef">0.39 0.43 0.47 0.52 0.57 0.63 0.69 0.76 0.83 0.91 1 1.1 1.21 1.33 1.46 1.61 1.77 1.94 2.14 2.35 2.59 10</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -215,8 +215,8 @@
</for> </for>
</skill> </skill>
<skill id="4413" levels="22" name="M. Def. Modifiers"> <skill id="4413" levels="22" name="M. Def. Modifiers">
<table name="#icons"> icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill0000 icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_max </table> <table name="#icons">icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill0000 icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_max</table>
<table name="#mDef"> 0.39 0.43 0.47 0.52 0.57 0.63 0.69 0.76 0.83 0.91 1 1.1 1.21 1.33 1.46 1.61 1.77 1.94 2.14 2.35 2.59 10 </table> <table name="#mDef">0.39 0.43 0.47 0.52 0.57 0.63 0.69 0.76 0.83 0.91 1 1.1 1.21 1.33 1.46 1.61 1.77 1.94 2.14 2.35 2.59 10</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -229,9 +229,9 @@
</skill> </skill>
<skill id="4414" levels="3" name="Armor Type"> <skill id="4414" levels="3" name="Armor Type">
<!-- Strong P. Def. and weak Evasion. --> <!-- Strong P. Def. and weak Evasion. -->
<table name="#evasion"> -10 0 10 </table> <table name="#evasion">-10 0 10</table>
<table name="#icons"> icon.skill4312 icon.skill0000 icon.skill4313 </table> <table name="#icons">icon.skill4312 icon.skill0000 icon.skill4313</table>
<table name="#pdef"> 1.15 1 0.85 </table> <table name="#pdef">1.15 1 0.85</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -244,8 +244,8 @@
</for> </for>
</skill> </skill>
<skill id="4415" levels="26" name="Weapon Type"> <skill id="4415" levels="26" name="Weapon Type">
<table name="#pAtk"> 1 1.38 1 1.38 1 1.38 0.87 1.21 2.22 2.5 1 1.38 1.16 1.62 1.16 1.62 1.16 1.62 1.16 1.62 1.08 1.62 0.93 1.62 1.38 1.62 </table> <table name="#pAtk">1 1.38 1 1.38 1 1.38 0.87 1.21 2.22 2.5 1 1.38 1.16 1.62 1.16 1.62 1.16 1.62 1.16 1.62 1.08 1.62 0.93 1.62 1.38 1.62</table>
<table name="#pAtkSpd"> 1 0.71 1 0.71 1 0.71 1.14 0.82 0.89 0.64 1 0.71 0.85 0.61 0.85 0.61 0.85 0.61 0.85 0.61 0.92 0.61 1.07 0.61 0.62 0.61 </table> <table name="#pAtkSpd">1 0.71 1 0.71 1 0.71 1.14 0.82 0.89 0.64 1 0.71 0.85 0.61 0.85 0.61 0.85 0.61 0.85 0.61 0.92 0.61 1.07 0.61 0.62 0.61</table>
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
@@ -258,19 +258,19 @@
</skill> </skill>
<skill id="4416" levels="25" name="Races"> <skill id="4416" levels="25" name="Races">
<!-- Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. --> <!-- Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. -->
<table name="#icons"> icon.skill4290 icon.skill4291 icon.skill4292 icon.skill4293 icon.skill4294 icon.skill4295 icon.skill4296 icon.skill4297 icon.skill4298 icon.skill4299 icon.skill4300 icon.skill4301 icon.skill4302 icon.skill4416_human icon.skill4416_elf icon.skill4416_darkelf icon.skill4416_orc icon.skill4416_dwarf icon.skill4416_etc icon.skill4416_none icon.skill4416_siegeweapon icon.skill4416_castleguard icon.skill4416_mercenary icon.skill4416_none icon.skill4296 </table> <table name="#icons">icon.skill4290 icon.skill4291 icon.skill4292 icon.skill4293 icon.skill4294 icon.skill4295 icon.skill4296 icon.skill4297 icon.skill4298 icon.skill4299 icon.skill4300 icon.skill4301 icon.skill4302 icon.skill4416_human icon.skill4416_elf icon.skill4416_darkelf icon.skill4416_orc icon.skill4416_dwarf icon.skill4416_etc icon.skill4416_none icon.skill4416_siegeweapon icon.skill4416_castleguard icon.skill4416_mercenary icon.skill4416_none icon.skill4296</table>
<table name="#pDefAnimals"> 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table> <table name="#pDefAnimals">0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
<table name="#pDefBeasts"> 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table> <table name="#pDefBeasts">0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
<table name="#pDefBlunts"> 0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table> <table name="#pDefBlunts">0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
<table name="#pDefBows"> 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table> <table name="#pDefBows">0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
<table name="#pDefBugs"> 0 0 0 0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 </table> <table name="#pDefBugs">0 0 0 0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
<table name="#pDefDragons"> 0 0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table> <table name="#pDefDragons">0 0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
<table name="#pDefDuals"> 0 0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table> <table name="#pDefDuals">0 0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
<table name="#pDefGiants"> 0 0 0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table> <table name="#pDefGiants">0 0 0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
<table name="#pDefMagicCreatures"> 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table> <table name="#pDefMagicCreatures">0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
<table name="#pDefPlants"> 0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table> <table name="#pDefPlants">0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
<table name="#pDefShocks"> 0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table> <table name="#pDefShocks">0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
<table name="#pDefSwords"> 0 0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table> <table name="#pDefSwords">0 0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -294,15 +294,15 @@
</skill> </skill>
<skill id="4417" levels="38" name="Race Types"> <skill id="4417" levels="38" name="Race Types">
<!-- Animals --> <!-- Animals -->
<table name="#icons"> icon.skill4293 icon.skill4292 icon.skill4292 icon.skill4292 icon.skill4292 icon.skill4301 icon.skill4301 icon.skill4301 icon.skill4291 icon.skill4291 icon.skill4291 icon.skill4298 icon.skill4298 icon.skill4298 icon.skill4297 icon.skill4297 icon.skill4297 icon.skill4299 icon.skill4296 icon.skill4296 icon.skill4296 icon.skill4296 icon.skill4296 icon.skill4302 icon.skill4300 icon.skill4295 icon.skill4295 icon.skill4295 icon.skill4295 icon.skill4295 icon.skill4295 icon.skill4295 icon.skill4294 icon.skill4290 icon.skill4290 icon.skill4290 icon.skill4290 icon.skill4290 </table> <table name="#icons">icon.skill4293 icon.skill4292 icon.skill4292 icon.skill4292 icon.skill4292 icon.skill4301 icon.skill4301 icon.skill4301 icon.skill4291 icon.skill4291 icon.skill4291 icon.skill4298 icon.skill4298 icon.skill4298 icon.skill4297 icon.skill4297 icon.skill4297 icon.skill4299 icon.skill4296 icon.skill4296 icon.skill4296 icon.skill4296 icon.skill4296 icon.skill4302 icon.skill4300 icon.skill4295 icon.skill4295 icon.skill4295 icon.skill4295 icon.skill4295 icon.skill4295 icon.skill4295 icon.skill4294 icon.skill4290 icon.skill4290 icon.skill4290 icon.skill4290 icon.skill4290</table>
<table name="#pDefBleed"> 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 </table> <table name="#pDefBleed">0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0</table>
<table name="#pDefBlunts"> 0 0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 </table> <table name="#pDefBlunts">0 0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0</table>
<table name="#pDefBows"> 0 0 -15 -15 -15 0 0 -15 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 </table> <table name="#pDefBows">0 0 -15 -15 -15 0 0 -15 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0</table>
<table name="#pDefDagger"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 </table> <table name="#pDefDagger">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0</table>
<table name="#pDefDualDagger"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 </table> <table name="#pDefDualDagger">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0</table>
<table name="#pDefHold"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 </table> <table name="#pDefHold">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0</table>
<table name="#pDefPoison"> 0 0 0 0 0 0 15 15 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 </table> <table name="#pDefPoison">0 0 0 0 0 0 15 15 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0</table>
<table name="#pDefSleep"> 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 </table> <table name="#pDefSleep">0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -322,7 +322,7 @@
</skill> </skill>
<skill id="4418" levels="5" name="Fire Attacks"> <skill id="4418" levels="5" name="Fire Attacks">
<!-- Unleashes an attack fortified with fire energy. Resistant to fire attacks. --> <!-- Unleashes an attack fortified with fire energy. Resistant to fire attacks. -->
<table name="#vuln"> 10 20 30 40 50 </table> <table name="#vuln">10 20 30 40 50</table>
<set name="icon" val="icon.etc_fire_crystal_i00" /> <set name="icon" val="icon.etc_fire_crystal_i00" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -336,7 +336,7 @@
</skill> </skill>
<skill id="4419" levels="5" name="Water Attacks"> <skill id="4419" levels="5" name="Water Attacks">
<!-- Unleashes an attack fortified with water energy. Resistant to water attacks. --> <!-- Unleashes an attack fortified with water energy. Resistant to water attacks. -->
<table name="#vuln"> 10 20 30 40 50 </table> <table name="#vuln">10 20 30 40 50</table>
<set name="icon" val="icon.etc_water_crystal_i00" /> <set name="icon" val="icon.etc_water_crystal_i00" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -350,7 +350,7 @@
</skill> </skill>
<skill id="4420" levels="5" name="Wind Attacks"> <skill id="4420" levels="5" name="Wind Attacks">
<!-- Unleashes an attack fortified with wind energy. Resistant to wind attacks. --> <!-- Unleashes an attack fortified with wind energy. Resistant to wind attacks. -->
<table name="#vuln"> 10 20 30 40 50 </table> <table name="#vuln">10 20 30 40 50</table>
<set name="icon" val="icon.etc_wind_crystal_i00" /> <set name="icon" val="icon.etc_wind_crystal_i00" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -364,7 +364,7 @@
</skill> </skill>
<skill id="4421" levels="5" name="Earth Attacks"> <skill id="4421" levels="5" name="Earth Attacks">
<!-- Unleashes an attack fortified with earth energy. Resistant to earth attacks. --> <!-- Unleashes an attack fortified with earth energy. Resistant to earth attacks. -->
<table name="#vuln"> 10 20 30 40 50 </table> <table name="#vuln">10 20 30 40 50</table>
<set name="icon" val="icon.etc_earth_crystal_i00" /> <set name="icon" val="icon.etc_earth_crystal_i00" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -378,7 +378,7 @@
</skill> </skill>
<skill id="4422" levels="5" name="Dark Attacks"> <skill id="4422" levels="5" name="Dark Attacks">
<!-- Unleashes an attack fortified with dark energy. Resistant to dark attacks. --> <!-- Unleashes an attack fortified with dark energy. Resistant to dark attacks. -->
<table name="#vuln"> 10 20 30 40 50 </table> <table name="#vuln">10 20 30 40 50</table>
<set name="icon" val="icon.etc_unholy_crystal_i00" /> <set name="icon" val="icon.etc_unholy_crystal_i00" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -392,7 +392,7 @@
</skill> </skill>
<skill id="4423" levels="5" name="Sacred Attacks"> <skill id="4423" levels="5" name="Sacred Attacks">
<!-- Unleashes an attack fortified with sacred energy. Resistant to sacred attacks. --> <!-- Unleashes an attack fortified with sacred energy. Resistant to sacred attacks. -->
<table name="#vuln"> 10 20 30 40 50 </table> <table name="#vuln">10 20 30 40 50</table>
<set name="icon" val="icon.etc_holy_crystal_i00" /> <set name="icon" val="icon.etc_holy_crystal_i00" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -406,7 +406,7 @@
</skill> </skill>
<skill id="4424" levels="5" name="Resist Hand-to-hand Weapons"> <skill id="4424" levels="5" name="Resist Hand-to-hand Weapons">
<!-- Resistant to hand-to-hand combat weapons. --> <!-- Resistant to hand-to-hand combat weapons. -->
<table name="#trait_dualfist"> 10 20 30 40 50 </table> <table name="#trait_dualfist">10 20 30 40 50</table>
<set name="icon" val="icon.skill4424" /> <set name="icon" val="icon.skill4424" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -419,7 +419,7 @@
</skill> </skill>
<skill id="4425" levels="5" name="Resist Blunt Weapons"> <skill id="4425" levels="5" name="Resist Blunt Weapons">
<!-- Resistant to Blunt Weapons. --> <!-- Resistant to Blunt Weapons. -->
<table name="#trait_blunt"> 10 20 30 40 50 </table> <table name="#trait_blunt">10 20 30 40 50</table>
<set name="icon" val="icon.skill4425" /> <set name="icon" val="icon.skill4425" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -432,7 +432,7 @@
</skill> </skill>
<skill id="4426" levels="5" name="Resist Dual-Sword Weapons"> <skill id="4426" levels="5" name="Resist Dual-Sword Weapons">
<!-- Resistant to Dual-Sword Weapons. --> <!-- Resistant to Dual-Sword Weapons. -->
<table name="#trait_dual"> 10 20 30 40 50 </table> <table name="#trait_dual">10 20 30 40 50</table>
<set name="icon" val="icon.skill4426" /> <set name="icon" val="icon.skill4426" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -445,7 +445,7 @@
</skill> </skill>
<skill id="4427" levels="5" name="Resist Swords"> <skill id="4427" levels="5" name="Resist Swords">
<!-- Resistant to Sword Weapons. --> <!-- Resistant to Sword Weapons. -->
<table name="#trait_sword"> 10 20 30 40 50 </table> <table name="#trait_sword">10 20 30 40 50</table>
<set name="icon" val="icon.skill4427" /> <set name="icon" val="icon.skill4427" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -465,7 +465,7 @@
</skill> </skill>
<skill id="4429" levels="5" name="Greater Resist Fire Attacks"> <skill id="4429" levels="5" name="Greater Resist Fire Attacks">
<!-- Very resistant to fire attacks. --> <!-- Very resistant to fire attacks. -->
<table name="#vuln"> 60 70 80 90 100 </table> <table name="#vuln">60 70 80 90 100</table>
<set name="icon" val="icon.skill4429" /> <set name="icon" val="icon.skill4429" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -478,7 +478,7 @@
</skill> </skill>
<skill id="4430" levels="5" name="Greater Resist Water Attacks"> <skill id="4430" levels="5" name="Greater Resist Water Attacks">
<!-- Very resistant to water attacks. --> <!-- Very resistant to water attacks. -->
<table name="#vuln"> 60 70 80 90 100 </table> <table name="#vuln">60 70 80 90 100</table>
<set name="icon" val="icon.skill4430" /> <set name="icon" val="icon.skill4430" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -491,7 +491,7 @@
</skill> </skill>
<skill id="4431" levels="5" name="Greater Resist Wind Attacks"> <skill id="4431" levels="5" name="Greater Resist Wind Attacks">
<!-- Very resistant to wind attacks. --> <!-- Very resistant to wind attacks. -->
<table name="#vuln"> 60 70 80 90 100 </table> <table name="#vuln">60 70 80 90 100</table>
<set name="icon" val="icon.skill4431" /> <set name="icon" val="icon.skill4431" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -504,7 +504,7 @@
</skill> </skill>
<skill id="4432" levels="5" name="Greater Resist Earth Attacks"> <skill id="4432" levels="5" name="Greater Resist Earth Attacks">
<!-- Very resistant to earth attacks. --> <!-- Very resistant to earth attacks. -->
<table name="#vuln"> 60 70 80 90 100 </table> <table name="#vuln">60 70 80 90 100</table>
<set name="icon" val="icon.skill4432" /> <set name="icon" val="icon.skill4432" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -517,7 +517,7 @@
</skill> </skill>
<skill id="4433" levels="5" name="Greater Resist Sacred Attacks"> <skill id="4433" levels="5" name="Greater Resist Sacred Attacks">
<!-- Very resistant to sacred attacks. --> <!-- Very resistant to sacred attacks. -->
<table name="#vuln"> 60 70 80 90 100 </table> <table name="#vuln">60 70 80 90 100</table>
<set name="icon" val="icon.skill4433" /> <set name="icon" val="icon.skill4433" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -530,7 +530,7 @@
</skill> </skill>
<skill id="4434" levels="5" name="Greater Resist Dark Attacks"> <skill id="4434" levels="5" name="Greater Resist Dark Attacks">
<!-- Very resistant to dark attacks. --> <!-- Very resistant to dark attacks. -->
<table name="#vuln"> 60 70 80 90 100 </table> <table name="#vuln">60 70 80 90 100</table>
<set name="icon" val="icon.skill4434" /> <set name="icon" val="icon.skill4434" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -543,7 +543,7 @@
</skill> </skill>
<skill id="4435" levels="5" name="Greater Resist Stun"> <skill id="4435" levels="5" name="Greater Resist Stun">
<!-- Very resistant to stun attacks. --> <!-- Very resistant to stun attacks. -->
<table name="#trait_shock"> 60 70 80 90 100 </table> <table name="#trait_shock">60 70 80 90 100</table>
<set name="icon" val="icon.skill4435" /> <set name="icon" val="icon.skill4435" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -556,7 +556,7 @@
</skill> </skill>
<skill id="4436" levels="5" name="Greater Resist Poison"> <skill id="4436" levels="5" name="Greater Resist Poison">
<!-- Very resistant to poison attacks. --> <!-- Very resistant to poison attacks. -->
<table name="#trait_poison"> 60 70 80 90 100 </table> <table name="#trait_poison">60 70 80 90 100</table>
<set name="icon" val="icon.skill4436" /> <set name="icon" val="icon.skill4436" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -569,7 +569,7 @@
</skill> </skill>
<skill id="4437" levels="5" name="Greater Resist Bleeding"> <skill id="4437" levels="5" name="Greater Resist Bleeding">
<!-- Very resistant to bleed attacks. --> <!-- Very resistant to bleed attacks. -->
<table name="#trait_bleed"> 60 70 80 90 100 </table> <table name="#trait_bleed">60 70 80 90 100</table>
<set name="icon" val="icon.skill4437" /> <set name="icon" val="icon.skill4437" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -582,7 +582,7 @@
</skill> </skill>
<skill id="4438" levels="5" name="Greater Resist Sleep"> <skill id="4438" levels="5" name="Greater Resist Sleep">
<!-- Very resistant to sleep attacks. --> <!-- Very resistant to sleep attacks. -->
<table name="#trait_sleep"> 60 70 80 90 100 </table> <table name="#trait_sleep">60 70 80 90 100</table>
<set name="icon" val="icon.skill4286" /> <set name="icon" val="icon.skill4286" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -595,7 +595,7 @@
</skill> </skill>
<skill id="4439" levels="5" name="Greater Resist Hold"> <skill id="4439" levels="5" name="Greater Resist Hold">
<!-- Very resistant to hold attacks. --> <!-- Very resistant to hold attacks. -->
<table name="#trait_hold"> 60 70 80 90 100 </table> <table name="#trait_hold">60 70 80 90 100</table>
<set name="icon" val="icon.skill4288" /> <set name="icon" val="icon.skill4288" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -608,7 +608,7 @@
</skill> </skill>
<skill id="4440" levels="5" name="Greater Resist Paralysis"> <skill id="4440" levels="5" name="Greater Resist Paralysis">
<!-- Very resistant to paralysis attacks. --> <!-- Very resistant to paralysis attacks. -->
<table name="#trait_paralyze"> 60 70 80 90 100 </table> <table name="#trait_paralyze">60 70 80 90 100</table>
<set name="icon" val="icon.skill4440" /> <set name="icon" val="icon.skill4440" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -621,7 +621,7 @@
</skill> </skill>
<skill id="4441" levels="5" name="Greater Resist Mental Derangement"> <skill id="4441" levels="5" name="Greater Resist Mental Derangement">
<!-- Very resistant to mental attacks. --> <!-- Very resistant to mental attacks. -->
<table name="#trait_derangement"> 60 70 80 90 100 </table> <table name="#trait_derangement">60 70 80 90 100</table>
<set name="icon" val="icon.skill4441" /> <set name="icon" val="icon.skill4441" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -634,7 +634,7 @@
</skill> </skill>
<skill id="4442" levels="5" name="Greater Resist Hand-to-hand Weapons"> <skill id="4442" levels="5" name="Greater Resist Hand-to-hand Weapons">
<!-- Very resistant to Hand-to-Hand Weapon attacks. --> <!-- Very resistant to Hand-to-Hand Weapon attacks. -->
<table name="#trait_dualfist"> 60 70 80 90 100 </table> <table name="#trait_dualfist">60 70 80 90 100</table>
<set name="icon" val="icon.skill4442" /> <set name="icon" val="icon.skill4442" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -647,7 +647,7 @@
</skill> </skill>
<skill id="4443" levels="5" name="Greater Resist Blunt Weapons"> <skill id="4443" levels="5" name="Greater Resist Blunt Weapons">
<!-- Very resistant to Blunt Weapon attacks. --> <!-- Very resistant to Blunt Weapon attacks. -->
<table name="#trait_blunt"> 60 70 80 90 100 </table> <table name="#trait_blunt">60 70 80 90 100</table>
<set name="icon" val="icon.skill4443" /> <set name="icon" val="icon.skill4443" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -660,7 +660,7 @@
</skill> </skill>
<skill id="4444" levels="5" name="Higher Resist Bow/Crossbow Weapons"> <skill id="4444" levels="5" name="Higher Resist Bow/Crossbow Weapons">
<!-- Highly resistant to Bow/Crossbow attacks. --> <!-- Highly resistant to Bow/Crossbow attacks. -->
<table name="#traits"> 60 70 80 90 100 </table> <table name="#traits">60 70 80 90 100</table>
<set name="icon" val="icon.skill4444" /> <set name="icon" val="icon.skill4444" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -674,7 +674,7 @@
</skill> </skill>
<skill id="4445" levels="5" name="Greater Resist Spear Weapons"> <skill id="4445" levels="5" name="Greater Resist Spear Weapons">
<!-- Very resistant to Spear Weapon attacks. --> <!-- Very resistant to Spear Weapon attacks. -->
<table name="#trait_pole"> 60 70 80 90 100 </table> <table name="#trait_pole">60 70 80 90 100</table>
<set name="icon" val="icon.skill4445" /> <set name="icon" val="icon.skill4445" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -687,7 +687,7 @@
</skill> </skill>
<skill id="4446" levels="5" name="Greater Resist Dual-Sword Weapons"> <skill id="4446" levels="5" name="Greater Resist Dual-Sword Weapons">
<!-- Very resistant to Dual-Sword Weapon attacks. --> <!-- Very resistant to Dual-Sword Weapon attacks. -->
<table name="#trait_dual"> 60 70 80 90 100 </table> <table name="#trait_dual">60 70 80 90 100</table>
<set name="icon" val="icon.skill4446" /> <set name="icon" val="icon.skill4446" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -700,7 +700,7 @@
</skill> </skill>
<skill id="4447" levels="5" name="Greater Resist Swords"> <skill id="4447" levels="5" name="Greater Resist Swords">
<!-- Very resistant to Sword attacks. --> <!-- Very resistant to Sword attacks. -->
<table name="#trait_sword"> 60 70 80 90 100 </table> <table name="#trait_sword">60 70 80 90 100</table>
<set name="icon" val="icon.skill4447" /> <set name="icon" val="icon.skill4447" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -713,7 +713,7 @@
</skill> </skill>
<skill id="4448" levels="5" name="Higher resist Daggers/Rapier Weapon"> <skill id="4448" levels="5" name="Higher resist Daggers/Rapier Weapon">
<!-- Highly resistant to Dagger/Rapier attacks. --> <!-- Highly resistant to Dagger/Rapier attacks. -->
<table name="#traits"> 60 70 80 90 100 </table> <table name="#traits">60 70 80 90 100</table>
<set name="icon" val="icon.skill4448" /> <set name="icon" val="icon.skill4448" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -735,7 +735,7 @@
</skill> </skill>
<skill id="4450" levels="5" name="Stun Attack Weak Point"> <skill id="4450" levels="5" name="Stun Attack Weak Point">
<!-- Vulnerable to stun attacks. --> <!-- Vulnerable to stun attacks. -->
<table name="#trait_shock"> -11 -25 -43 -67 -100 </table> <table name="#trait_shock">-11 -25 -43 -67 -100</table>
<set name="icon" val="icon.skill4450" /> <set name="icon" val="icon.skill4450" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -748,7 +748,7 @@
</skill> </skill>
<skill id="4451" levels="5" name="Poison Attack Weak Point"> <skill id="4451" levels="5" name="Poison Attack Weak Point">
<!-- Vulnerable to poison attacks. --> <!-- Vulnerable to poison attacks. -->
<table name="#trait_poison"> -11 -25 -43 -67 -100 </table> <table name="#trait_poison">-11 -25 -43 -67 -100</table>
<set name="icon" val="icon.skill4451" /> <set name="icon" val="icon.skill4451" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -761,7 +761,7 @@
</skill> </skill>
<skill id="4452" levels="5" name="Bleed Attack Weak Point"> <skill id="4452" levels="5" name="Bleed Attack Weak Point">
<!-- Vulnerable to bleed attacks. --> <!-- Vulnerable to bleed attacks. -->
<table name="#trait_bleed"> -11 -25 -43 -67 -100 </table> <table name="#trait_bleed">-11 -25 -43 -67 -100</table>
<set name="icon" val="icon.skill4452" /> <set name="icon" val="icon.skill4452" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -774,7 +774,7 @@
</skill> </skill>
<skill id="4453" levels="5" name="Sleep Attack Weak Point"> <skill id="4453" levels="5" name="Sleep Attack Weak Point">
<!-- Vulnerable to sleep attacks. --> <!-- Vulnerable to sleep attacks. -->
<table name="#trait_sleep"> -11 -25 -43 -67 -100 </table> <table name="#trait_sleep">-11 -25 -43 -67 -100</table>
<set name="icon" val="icon.skill4453" /> <set name="icon" val="icon.skill4453" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -787,7 +787,7 @@
</skill> </skill>
<skill id="4454" levels="5" name="Hold Attack Weak Point"> <skill id="4454" levels="5" name="Hold Attack Weak Point">
<!-- Vulnerable to hold attacks. --> <!-- Vulnerable to hold attacks. -->
<table name="#trait_hold"> -11 -25 -43 -67 -100 </table> <table name="#trait_hold">-11 -25 -43 -67 -100</table>
<set name="icon" val="icon.skill4454" /> <set name="icon" val="icon.skill4454" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -800,7 +800,7 @@
</skill> </skill>
<skill id="4455" levels="5" name="Paralysis Attack Weak Point"> <skill id="4455" levels="5" name="Paralysis Attack Weak Point">
<!-- Vulnerable to paralysis attacks. --> <!-- Vulnerable to paralysis attacks. -->
<table name="#trait_paralyze"> -11 -25 -43 -67 -100 </table> <table name="#trait_paralyze">-11 -25 -43 -67 -100</table>
<set name="icon" val="icon.skill4455" /> <set name="icon" val="icon.skill4455" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -813,7 +813,7 @@
</skill> </skill>
<skill id="4456" levels="5" name="Mental Attack Weak Point"> <skill id="4456" levels="5" name="Mental Attack Weak Point">
<!-- Vulnerable to mental attacks. --> <!-- Vulnerable to mental attacks. -->
<table name="#trait_derangement"> -11 -25 -43 -67 -100 </table> <table name="#trait_derangement">-11 -25 -43 -67 -100</table>
<set name="icon" val="icon.skill4456" /> <set name="icon" val="icon.skill4456" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -826,7 +826,7 @@
</skill> </skill>
<skill id="4457" levels="5" name="Hand-to-hand Weapon Weak Point"> <skill id="4457" levels="5" name="Hand-to-hand Weapon Weak Point">
<!-- Vulnerable to hand-to-hand combat weapons. --> <!-- Vulnerable to hand-to-hand combat weapons. -->
<table name="#trait_dualfist"> -11 -25 -43 -67 -100 </table> <table name="#trait_dualfist">-11 -25 -43 -67 -100</table>
<set name="icon" val="icon.skill4457" /> <set name="icon" val="icon.skill4457" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -839,7 +839,7 @@
</skill> </skill>
<skill id="4458" levels="5" name="Spear Weapon Weak Point"> <skill id="4458" levels="5" name="Spear Weapon Weak Point">
<!-- Vulnerable to Pole Arm Weapons. --> <!-- Vulnerable to Pole Arm Weapons. -->
<table name="#trait_pole"> -11 -25 -43 -67 -100 </table> <table name="#trait_pole">-11 -25 -43 -67 -100</table>
<set name="icon" val="icon.skill4458" /> <set name="icon" val="icon.skill4458" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -852,7 +852,7 @@
</skill> </skill>
<skill id="4459" levels="5" name="Dual-Sword Weapon Weak Point"> <skill id="4459" levels="5" name="Dual-Sword Weapon Weak Point">
<!-- Vulnerable to Dual-Sword Weapons. --> <!-- Vulnerable to Dual-Sword Weapons. -->
<table name="#trait_dual"> -11 -25 -43 -67 -100 </table> <table name="#trait_dual">-11 -25 -43 -67 -100</table>
<set name="icon" val="icon.skill4459" /> <set name="icon" val="icon.skill4459" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -865,7 +865,7 @@
</skill> </skill>
<skill id="4460" levels="5" name="Sword Weak Point"> <skill id="4460" levels="5" name="Sword Weak Point">
<!-- Vulnerable to Sword Weapons. --> <!-- Vulnerable to Sword Weapons. -->
<table name="#trait_sword"> -11 -25 -43 -67 -100 </table> <table name="#trait_sword">-11 -25 -43 -67 -100</table>
<set name="icon" val="icon.skill4460" /> <set name="icon" val="icon.skill4460" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -878,7 +878,7 @@
</skill> </skill>
<skill id="4461" levels="5" name="Dagger Weak Point"> <skill id="4461" levels="5" name="Dagger Weak Point">
<!-- Weak against Dagger/Rapier attacks. --> <!-- Weak against Dagger/Rapier attacks. -->
<table name="#traits"> -11 -25 -43 -67 -100 </table> <table name="#traits">-11 -25 -43 -67 -100</table>
<set name="icon" val="icon.skill4461" /> <set name="icon" val="icon.skill4461" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -893,7 +893,7 @@
</skill> </skill>
<skill id="4462" levels="5" name="Two-handed Weapon Weak Point"> <skill id="4462" levels="5" name="Two-handed Weapon Weak Point">
<!-- Vulnerable to Two-Handed Weapons. --> <!-- Vulnerable to Two-Handed Weapons. -->
<table name="#traits"> -11 -25 -43 -67 -100 </table> <table name="#traits">-11 -25 -43 -67 -100</table>
<set name="icon" val="icon.skill4462" /> <set name="icon" val="icon.skill4462" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -908,12 +908,12 @@
</skill> </skill>
<skill id="4463" levels="3" name="Surrender To Water"> <skill id="4463" levels="3" name="Surrender To Water">
<!-- Instantly decreases resistance to water attacks and increases resistance to fire attacks. Effect 2. --> <!-- Instantly decreases resistance to water attacks and increases resistance to fire attacks. Effect 2. -->
<table name="#abnormalLvls"> 2 3 4 </table> <table name="#abnormalLvls">2 3 4</table>
<table name="#fire"> 7 12 15 </table> <table name="#fire">7 12 15</table>
<table name="#magicLvl"> 20 40 70 </table> <table name="#magicLvl">20 40 70</table>
<table name="#mpConsume"> 16 28 52 </table> <table name="#mpConsume">16 28 52</table>
<table name="#mpInitialConsume"> 4 7 13 </table> <table name="#mpInitialConsume">4 7 13</table>
<table name="#water"> 15 25 30 </table> <table name="#water">15 25 30</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_WATER" /> <set name="abnormalType" val="ARMOR_WATER" />
@@ -942,12 +942,12 @@
</skill> </skill>
<skill id="4464" levels="3" name="Surrender To Wind"> <skill id="4464" levels="3" name="Surrender To Wind">
<!-- Instantly decreases resistance to wind attacks and increases resistance to earth attacks. Effect 2. --> <!-- Instantly decreases resistance to wind attacks and increases resistance to earth attacks. Effect 2. -->
<table name="#abnormalLvls"> 2 3 4 </table> <table name="#abnormalLvls">2 3 4</table>
<table name="#earth"> 7 12 15 </table> <table name="#earth">7 12 15</table>
<table name="#magicLvl"> 20 40 70 </table> <table name="#magicLvl">20 40 70</table>
<table name="#mpConsume"> 16 28 52 </table> <table name="#mpConsume">16 28 52</table>
<table name="#mpInitialConsume"> 4 7 13 </table> <table name="#mpInitialConsume">4 7 13</table>
<table name="#wind"> 15 25 30 </table> <table name="#wind">15 25 30</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_WIND" /> <set name="abnormalType" val="ARMOR_WIND" />
@@ -976,12 +976,12 @@
</skill> </skill>
<skill id="4465" levels="3" name="Surrender To Earth"> <skill id="4465" levels="3" name="Surrender To Earth">
<!-- Instantly decreases resistance to earth attacks and increases resistance to wind attacks. Effect 2. --> <!-- Instantly decreases resistance to earth attacks and increases resistance to wind attacks. Effect 2. -->
<table name="#abnormalLvls"> 2 3 4 </table> <table name="#abnormalLvls">2 3 4</table>
<table name="#earth"> 15 25 30 </table> <table name="#earth">15 25 30</table>
<table name="#magicLvl"> 20 40 70 </table> <table name="#magicLvl">20 40 70</table>
<table name="#mpConsume"> 16 28 52 </table> <table name="#mpConsume">16 28 52</table>
<table name="#mpInitialConsume"> 4 7 13 </table> <table name="#mpInitialConsume">4 7 13</table>
<table name="#wind"> 7 12 15 </table> <table name="#wind">7 12 15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_EARTH" /> <set name="abnormalType" val="ARMOR_EARTH" />
@@ -1010,12 +1010,12 @@
</skill> </skill>
<skill id="4466" levels="3" name="Surrender To Darkness"> <skill id="4466" levels="3" name="Surrender To Darkness">
<!-- Instantly decreases resistance to dark attacks and increases resistance to sacred attacks. Effect 2. --> <!-- Instantly decreases resistance to dark attacks and increases resistance to sacred attacks. Effect 2. -->
<table name="#abnormalLvls"> 2 3 4 </table> <table name="#abnormalLvls">2 3 4</table>
<table name="#dark"> 15 25 30 </table> <table name="#dark">15 25 30</table>
<table name="#holy"> 7 12 15 </table> <table name="#holy">7 12 15</table>
<table name="#magicLvl"> 20 40 70 </table> <table name="#magicLvl">20 40 70</table>
<table name="#mpConsume"> 16 28 52 </table> <table name="#mpConsume">16 28 52</table>
<table name="#mpInitialConsume"> 4 7 13 </table> <table name="#mpInitialConsume">4 7 13</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_UNHOLY" /> <set name="abnormalType" val="ARMOR_UNHOLY" />
@@ -1044,12 +1044,12 @@
</skill> </skill>
<skill id="4467" levels="3" name="Surrender To Light"> <skill id="4467" levels="3" name="Surrender To Light">
<!-- Instantly decreases resistance to sacred attacks and increases resistance to dark attacks. Effect 2. --> <!-- Instantly decreases resistance to sacred attacks and increases resistance to dark attacks. Effect 2. -->
<table name="#abnormalLvls"> 2 3 4 </table> <table name="#abnormalLvls">2 3 4</table>
<table name="#dark"> 7 12 15 </table> <table name="#dark">7 12 15</table>
<table name="#holy"> 15 25 30 </table> <table name="#holy">15 25 30</table>
<table name="#magicLvl"> 20 40 70 </table> <table name="#magicLvl">20 40 70</table>
<table name="#mpConsume"> 16 28 52 </table> <table name="#mpConsume">16 28 52</table>
<table name="#mpInitialConsume"> 4 7 13 </table> <table name="#mpInitialConsume">4 7 13</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_HOLY" /> <set name="abnormalType" val="ARMOR_HOLY" />
@@ -1077,9 +1077,9 @@
</for> </for>
</skill> </skill>
<skill id="4468" levels="2" name="Area Buff - Wind Walk"> <skill id="4468" levels="2" name="Area Buff - Wind Walk">
<table name="#abnormalLvls"> 1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#magicLvl"> 30 70 </table> <table name="#magicLvl">30 70</table>
<table name="#speed"> 20 33 </table> <table name="#speed">20 33</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="5" /> <set name="abnormalTime" val="5" />
<set name="abnormalType" val="SPEED_UP" /> <set name="abnormalType" val="SPEED_UP" />
@@ -1112,11 +1112,11 @@
</skill> </skill>
<skill id="4471" levels="12" name="NPC Anger"> <skill id="4471" levels="12" name="NPC Anger">
<!-- Increases NPC's P. Atk. and P. Def. Effect 1. --> <!-- Increases NPC's P. Atk. and P. Def. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 10 16 21 28 36 44 52 55 58 60 61 62 </table> <table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62</table>
<table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table> <table name="#mpInitialConsume">3 4 6 7 9 11 13 14 15 15 16 16</table>
<table name="#pAtkDef"> 1.15 1.3 1.45 1.6 1.9 2.2 2.5 2.8 3.1 3.4 3.7 4 </table> <table name="#pAtkDef">1.15 1.3 1.45 1.6 1.9 2.2 2.5 2.8 3.1 3.4 3.7 4</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="PA_PD_UP" /> <set name="abnormalType" val="PA_PD_UP" />
@@ -1137,9 +1137,9 @@
</skill> </skill>
<skill id="4472" levels="12" name="NPC Strike Golem"> <skill id="4472" levels="12" name="NPC Strike Golem">
<!-- For powerful Golems that are 1.5x stronger --> <!-- For powerful Golems that are 1.5x stronger -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table> <table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table> <table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="200" /> <set name="effectRange" val="200" />
@@ -1156,9 +1156,9 @@
</skill> </skill>
<skill id="4473" levels="12" name="Stun"> <skill id="4473" levels="12" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 25 40 56 76 99 121 142 151 159 165 168 170 </table> <table name="#mpConsume">25 40 56 76 99 121 142 151 159 165 168 170</table>
<table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table> <table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1185,8 +1185,8 @@
</for> </for>
</skill> </skill>
<skill id="4474" levels="5" name="Area Heal - Per"> <skill id="4474" levels="5" name="Area Heal - Per">
<table name="#amount"> 20 40 60 80 100 </table> <table name="#amount">20 40 60 80 100</table>
<table name="#magicLvl"> 10 20 30 40 50 </table> <table name="#magicLvl">10 20 30 40 50</table>
<set name="effectPoint" val="100" /> <set name="effectPoint" val="100" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="A1" /> <set name="operateType" val="A1" />
@@ -1221,10 +1221,10 @@
</skill> </skill>
<skill id="4476" levels="5" name="Silent Move"> <skill id="4476" levels="5" name="Silent Move">
<!-- Blocks monsters' first strike. --> <!-- Blocks monsters' first strike. -->
<table name="#abnormalTime"> 60 120 300 600 1200 </table> <table name="#abnormalTime">60 120 300 600 1200</table>
<table name="#magicLvl"> 10 20 30 40 50 </table> <table name="#magicLvl">10 20 30 40 50</table>
<table name="#mpConsume"> 10 16 21 28 36 </table> <table name="#mpConsume">10 16 21 28 36</table>
<table name="#mpInitialConsume"> 3 4 6 7 9 </table> <table name="#mpInitialConsume">3 4 6 7 9</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="#abnormalTime" /> <set name="abnormalTime" val="#abnormalTime" />
<set name="abnormalType" val="STEALTH" /> <set name="abnormalType" val="STEALTH" />
@@ -1244,10 +1244,10 @@
</for> </for>
</skill> </skill>
<skill id="4477" levels="12" name="NPC Frost Wall"> <skill id="4477" levels="12" name="NPC Frost Wall">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 14 23 32 42 54 66 78 83 87 90 92 93 </table> <table name="#mpConsume">14 23 32 42 54 66 78 83 87 90 92 93</table>
<table name="#mpInitialConsume"> 4 6 8 11 14 17 20 21 22 23 23 24 </table> <table name="#mpInitialConsume">4 6 8 11 14 17 20 21 22 23 23 24</table>
<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1374,10 +1374,10 @@
</skill> </skill>
<skill id="4483" levels="12" name="Hold"> <skill id="4483" levels="12" name="Hold">
<!-- Temporarily holds and immobilizes target. --> <!-- Temporarily holds and immobilizes target. -->
<table name="#isMagic"> 0 1 1 1 1 1 1 1 1 1 1 1 </table> <table name="#isMagic">0 1 1 1 1 1 1 1 1 1 1 1</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 19 31 42 56 62 88 104 110 116 120 122 124 </table> <table name="#mpConsume">19 31 42 56 62 88 104 110 116 120 122 124</table>
<table name="#mpInitialConsume"> 5 8 11 14 18 22 26 28 29 30 31 31 </table> <table name="#mpInitialConsume">5 8 11 14 18 22 26 28 29 30 31 31</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -1426,11 +1426,11 @@
</skill> </skill>
<skill id="4486" levels="12" name="Decrease P. Def"> <skill id="4486" levels="12" name="Decrease P. Def">
<!-- Temporarily reduces P. Def. Effect 1. --> <!-- Temporarily reduces P. Def. Effect 1. -->
<table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 19 31 42 56 72 88 104 110 116 120 122 124 </table> <table name="#mpConsume">19 31 42 56 72 88 104 110 116 120 122 124</table>
<table name="#mpInitialConsume"> 5 8 11 14 18 22 26 28 29 30 31 31 </table> <table name="#mpInitialConsume">5 8 11 14 18 22 26 28 29 30 31 31</table>
<table name="#pdef"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#pdef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_DOWN" /> <set name="abnormalType" val="PD_DOWN" />
@@ -1459,11 +1459,11 @@
</skill> </skill>
<skill id="4487" levels="12" name="Decrease M. Def."> <skill id="4487" levels="12" name="Decrease M. Def.">
<!-- Instantly reduces M. Def. Effect 1. --> <!-- Instantly reduces M. Def. Effect 1. -->
<table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mdef"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#mdef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#mpConsume"> 19 31 42 56 72 88 104 110 116 120 122 124 </table> <table name="#mpConsume">19 31 42 56 72 88 104 110 116 120 122 124</table>
<table name="#mpInitialConsume"> 5 8 11 14 18 22 26 28 29 30 31 31 </table> <table name="#mpInitialConsume">5 8 11 14 18 22 26 28 29 30 31 31</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="MD_DOWN" /> <set name="abnormalType" val="MD_DOWN" />
@@ -1491,8 +1491,8 @@
</skill> </skill>
<skill id="4488" levels="12" name="Hold"> <skill id="4488" levels="12" name="Hold">
<!-- Temporarily holds and immobilizes target. --> <!-- Temporarily holds and immobilizes target. -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 19 30 42 57 74 91 106 114 119 124 126 128 </table> <table name="#mpConsume">19 30 42 57 74 91 106 114 119 124 126 128</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -1515,9 +1515,9 @@
</for> </for>
</skill> </skill>
<skill id="4489" levels="12" name="NPC Death MP Bomb"> <skill id="4489" levels="12" name="NPC Death MP Bomb">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 19 30 42 57 74 91 106 114 119 124 126 128 </table> <table name="#mpConsume">19 30 42 57 74 91 106 114 119 124 126 128</table>
<table name="#power"> 52 78 112 155 203 255 305 328 348 364 377 387 </table> <table name="#power">52 78 112 155 203 255 305 328 348 364 377 387</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
@@ -1530,10 +1530,10 @@
</for> </for>
</skill> </skill>
<skill id="4490" levels="12" name="NPC Holy Wall"> <skill id="4490" levels="12" name="NPC Holy Wall">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 14 23 32 42 54 66 78 83 87 90 92 93 </table> <table name="#mpConsume">14 23 32 42 54 66 78 83 87 90 92 93</table>
<table name="#mpInitialConsume"> 4 6 8 11 14 17 20 21 22 23 23 24 </table> <table name="#mpInitialConsume">4 6 8 11 14 17 20 21 22 23 23 24</table>
<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1556,8 +1556,8 @@
</skill> </skill>
<skill id="4491" levels="12" name="Holy Weapon"> <skill id="4491" levels="12" name="Holy Weapon">
<!-- Makes sacred attacks. --> <!-- Makes sacred attacks. -->
<table name="#mpConsume"> 37 60 84 114 148 182 212 227 238 247 252 255 </table> <table name="#mpConsume">37 60 84 114 148 182 212 227 238 247 252 255</table>
<table name="#power"> 31 70 146 278 481 758 1084 1251 1408 1547 1658 1745 </table> <table name="#power">31 70 146 278 481 758 1084 1251 1408 1547 1658 1745</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="HOLY_ATTACK" /> <set name="abnormalType" val="HOLY_ATTACK" />
@@ -1586,9 +1586,9 @@
</skill> </skill>
<skill id="4492" levels="12" name="Enlarging Head Curse"> <skill id="4492" levels="12" name="Enlarging Head Curse">
<!-- Temporarily enlarges the head. --> <!-- Temporarily enlarges the head. -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table> <table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table> <table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="BIG_HEAD" /> <set name="abnormalType" val="BIG_HEAD" />
@@ -1612,10 +1612,10 @@
</for> </for>
</skill> </skill>
<skill id="4493" levels="12" name="NPC Debuff Shield Slow"> <skill id="4493" levels="12" name="NPC Debuff Shield Slow">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 10 16 21 28 36 44 52 55 58 60 61 62 </table> <table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62</table>
<table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table> <table name="#mpInitialConsume">3 4 6 7 9 11 13 14 15 15 16 16</table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10 11 12</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="DEBUFF_SHIELD" /> <set name="abnormalType" val="DEBUFF_SHIELD" />
@@ -1647,9 +1647,9 @@
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
</skill> </skill>
<skill id="4495" levels="12" name="BOSS Power Shot"> <skill id="4495" levels="12" name="BOSS Power Shot">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 32 45 63 83 106 129 150 158 164 168 170 173 </table> <table name="#mpConsume">32 45 63 83 106 129 150 158 164 168 170 173</table>
<table name="#power"> 352 949 2607 6828 17184 33213 51007 59177 67888 77001 86359 95790 </table> <table name="#power">352 949 2607 6828 17184 33213 51007 59177 67888 77001 86359 95790</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -1665,9 +1665,9 @@
</skill> </skill>
<skill id="4496" levels="12" name="Stun"> <skill id="4496" levels="12" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 32 45 63 83 106 129 150 158 164 168 170 173 </table> <table name="#mpConsume">32 45 63 83 106 129 150 158 164 168 170 173</table>
<table name="#power"> 176 475 1304 3414 8592 16607 25504 29589 33944 38501 43180 47895 </table> <table name="#power">176 475 1304 3414 8592 16607 25504 29589 33944 38501 43180 47895</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />

View File

@@ -591,10 +591,10 @@
</for> </for>
</skill> </skill>
<skill id="4544" levels="3" name="Quest - BOSS Weakness"> <skill id="4544" levels="3" name="Quest - BOSS Weakness">
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#pAtk">0.7 0.6 0.5 </table> <table name="#pAtk">0.7 0.6 0.5</table>
<table name="#pAtkSpd">0.9 0.8 0.6 </table> <table name="#pAtkSpd">0.9 0.8 0.6</table>
<table name="#pDef">0.8 0.6 0.7 </table> <table name="#pDef">0.8 0.6 0.7</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="600" /> <set name="abnormalTime" val="600" />
<set name="abnormalType" val="PUBLIC_SLOT" /> <set name="abnormalType" val="PUBLIC_SLOT" />
@@ -676,9 +676,9 @@
</skill> </skill>
<skill id="4551" levels="10" name="Hot Springs Rheumatism"> <skill id="4551" levels="10" name="Hot Springs Rheumatism">
<!-- Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased. Effect 1. --> <!-- Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10 </table> <table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10</table>
<table name="#pDef">1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.85 </table> <table name="#pDef">1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.85</table>
<table name="#rCrit">30 50 80 100 50 0 0 0 0 0 </table> <table name="#rCrit">30 50 80 100 50 0 0 0 0 0</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="600" /> <set name="abnormalTime" val="600" />
<set name="abnormalType" val="SPA_DISEASE_A" /> <set name="abnormalType" val="SPA_DISEASE_A" />
@@ -703,9 +703,9 @@
</skill> </skill>
<skill id="4552" levels="10" name="Hot Springs Cholera"> <skill id="4552" levels="10" name="Hot Springs Cholera">
<!-- Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased. Effect 1. --> <!-- Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10 </table> <table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10</table>
<table name="#accCombat">3 6 8 10 6 0 0 0 0 0 </table> <table name="#accCombat">3 6 8 10 6 0 0 0 0 0</table>
<table name="#rEvas">0 3 3 3 5 5 5 8 8 10 </table> <table name="#rEvas">0 3 3 3 5 5 5 8 8 10</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="600" /> <set name="abnormalTime" val="600" />
<set name="abnormalType" val="SPA_DISEASE_B" /> <set name="abnormalType" val="SPA_DISEASE_B" />
@@ -730,9 +730,9 @@
</skill> </skill>
<skill id="4553" levels="10" name="Hot Springs Flu"> <skill id="4553" levels="10" name="Hot Springs Flu">
<!-- Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased. Effect 1. --> <!-- Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10 </table> <table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10</table>
<table name="#pAtk">1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.85 </table> <table name="#pAtk">1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.85</table>
<table name="#pAtkSpd">1.04 1.08 1.12 1.16 1.08 1 1 1 1 1 </table> <table name="#pAtkSpd">1.04 1.08 1.12 1.16 1.08 1 1 1 1 1</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="600" /> <set name="abnormalTime" val="600" />
<set name="abnormalType" val="SPA_DISEASE_C" /> <set name="abnormalType" val="SPA_DISEASE_C" />
@@ -757,9 +757,9 @@
</skill> </skill>
<skill id="4554" levels="10" name="Hot Spring Malaria"> <skill id="4554" levels="10" name="Hot Spring Malaria">
<!-- Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased. Effect 1. --> <!-- Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10 </table> <table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10</table>
<table name="#mAtkSpd">1.04 1.08 1.12 1.16 1.08 1 1 1 1 1 </table> <table name="#mAtkSpd">1.04 1.08 1.12 1.16 1.08 1 1 1 1 1</table>
<table name="#MpConsumeRate">1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.84 </table> <table name="#MpConsumeRate">1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.84</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="600" /> <set name="abnormalTime" val="600" />
<set name="abnormalType" val="SPA_DISEASE_D" /> <set name="abnormalType" val="SPA_DISEASE_D" />
@@ -855,9 +855,9 @@
<set name="targetType" val="ONE" /> <set name="targetType" val="ONE" />
</skill> </skill>
<skill id="4560" levels="12" name="NPC Fire Burn"> <skill id="4560" levels="12" name="NPC Fire Burn">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">13 15 18 20 23 26 29 32 35 38 42 44 </table> <table name="#power">13 15 18 20 23 26 29 32 35 38 42 44</table>
<set name="castRange" val="150" /> <set name="castRange" val="150" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="650" /> <set name="effectRange" val="650" />
@@ -876,9 +876,9 @@
</for> </for>
</skill> </skill>
<skill id="4561" levels="12" name="NPC Fire Burn - Magic"> <skill id="4561" levels="12" name="NPC Fire Burn - Magic">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">4 5 8 9 12 14 17 18 19 19 20 20 </table> <table name="#mpConsume">4 5 8 9 12 14 17 18 19 19 20 20</table>
<table name="#power">13 15 18 20 23 26 29 32 35 38 42 44 </table> <table name="#power">13 15 18 20 23 26 29 32 35 38 42 44</table>
<set name="castRange" val="150" /> <set name="castRange" val="150" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="650" /> <set name="effectRange" val="650" />
@@ -896,10 +896,10 @@
</for> </for>
</skill> </skill>
<skill id="4562" levels="12" name="NPC Solar Flare"> <skill id="4562" levels="12" name="NPC Solar Flare">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78 </table> <table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<table name="#mpInitialConsume">3 5 7 9 12 14 17 18 18 19 20 20 </table> <table name="#mpInitialConsume">3 5 7 9 12 14 17 18 18 19 20 20</table>
<table name="#power">22 33 47 65 85 107 127 137 145 152 157 161 </table> <table name="#power">22 33 47 65 85 107 127 137 145 152 157 161</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -919,10 +919,10 @@
</for> </for>
</skill> </skill>
<skill id="4563" levels="12" name="NPC Solar Flare - Magic"> <skill id="4563" levels="12" name="NPC Solar Flare - Magic">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78 </table> <table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<table name="#mpInitialConsume">3 5 7 9 12 14 17 18 18 19 20 20 </table> <table name="#mpInitialConsume">3 5 7 9 12 14 17 18 18 19 20 20</table>
<table name="#power">22 33 47 65 85 107 127 137 145 152 157 161 </table> <table name="#power">22 33 47 65 85 107 127 137 145 152 157 161</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -941,10 +941,10 @@
</for> </for>
</skill> </skill>
<skill id="4564" levels="12" name="NPC Solar Flare - Slow"> <skill id="4564" levels="12" name="NPC Solar Flare - Slow">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78 </table> <table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<table name="#mpInitialConsume">3 5 7 9 12 14 17 18 18 19 20 20 </table> <table name="#mpInitialConsume">3 5 7 9 12 14 17 18 18 19 20 20</table>
<table name="#power">11 17 24 33 43 54 64 69 73 76 79 81 </table> <table name="#power">11 17 24 33 43 54 64 69 73 76 79 81</table>
<set name="castRange" val="1000" /> <set name="castRange" val="1000" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1500" /> <set name="effectRange" val="1500" />
@@ -963,9 +963,9 @@
</for> </for>
</skill> </skill>
<skill id="4565" levels="12" name="NPC Eruption"> <skill id="4565" levels="12" name="NPC Eruption">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">37 39 41 43 45 46 48 50 51 53 54 56 </table> <table name="#power">37 39 41 43 45 46 48 50 51 53 54 56</table>
<set name="affectRange" val="100" /> <set name="affectRange" val="100" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -985,9 +985,9 @@
</for> </for>
</skill> </skill>
<skill id="4566" levels="12" name="NPC Eruption - Magic"> <skill id="4566" levels="12" name="NPC Eruption - Magic">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">37 39 41 43 45 46 48 50 51 53 54 56 </table> <table name="#power">37 39 41 43 45 46 48 50 51 53 54 56</table>
<set name="affectRange" val="100" /> <set name="affectRange" val="100" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1006,9 +1006,9 @@
</for> </for>
</skill> </skill>
<skill id="4567" levels="12" name="NPC Eruption - Slow"> <skill id="4567" levels="12" name="NPC Eruption - Slow">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">37 39 41 43 45 46 48 50 51 53 54 56 </table> <table name="#power">37 39 41 43 45 46 48 50 51 53 54 56</table>
<set name="affectRange" val="100" /> <set name="affectRange" val="100" />
<set name="castRange" val="1000" /> <set name="castRange" val="1000" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1027,10 +1027,10 @@
</for> </for>
</skill> </skill>
<skill id="4568" levels="12" name="NPC AE Solar Flare"> <skill id="4568" levels="12" name="NPC AE Solar Flare">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#mpInitialConsume">5 8 10 14 17 21 25 26 27 28 29 29 </table> <table name="#mpInitialConsume">5 8 10 14 17 21 25 26 27 28 29 29</table>
<table name="#power">11 17 24 33 43 54 64 69 73 76 79 81 </table> <table name="#power">11 17 24 33 43 54 64 69 73 76 79 81</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1051,10 +1051,10 @@
</for> </for>
</skill> </skill>
<skill id="4569" levels="12" name="NPC AE Solar Flare - Magic"> <skill id="4569" levels="12" name="NPC AE Solar Flare - Magic">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#mpInitialConsume">5 8 10 14 17 21 25 26 27 28 29 29 </table> <table name="#mpInitialConsume">5 8 10 14 17 21 25 26 27 28 29 29</table>
<table name="#power">11 17 24 33 43 54 64 69 73 76 79 81 </table> <table name="#power">11 17 24 33 43 54 64 69 73 76 79 81</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1074,10 +1074,10 @@
</for> </for>
</skill> </skill>
<skill id="4570" levels="12" name="NPC AE Solar Flare - Slow"> <skill id="4570" levels="12" name="NPC AE Solar Flare - Slow">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#mpInitialConsume">5 8 10 14 17 21 25 26 27 28 29 29 </table> <table name="#mpInitialConsume">5 8 10 14 17 21 25 26 27 28 29 29</table>
<table name="#power">6 9 12 17 22 27 32 35 37 38 40 41 </table> <table name="#power">6 9 12 17 22 27 32 35 37 38 40 41</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="1000" /> <set name="castRange" val="1000" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1097,9 +1097,9 @@
</for> </for>
</skill> </skill>
<skill id="4571" levels="12" name="NPC Blazing Circle"> <skill id="4571" levels="12" name="NPC Blazing Circle">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117 </table> <table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#power">42 44 46 48 50 52 55 57 58 60 62 64 </table> <table name="#power">42 44 46 48 50 52 55 57 58 60 62 64</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="element" val="0" /> <!-- Fire --> <set name="element" val="0" /> <!-- Fire -->
@@ -1117,9 +1117,9 @@
</for> </for>
</skill> </skill>
<skill id="4572" levels="12" name="NPC Triple Sonic Slash"> <skill id="4572" levels="12" name="NPC Triple Sonic Slash">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">25 40 56 76 99 121 142 151 159 165 168 170 </table> <table name="#mpConsume">25 40 56 76 99 121 142 151 159 165 168 170</table>
<table name="#power">92 210 438 833 1443 2272 3252 3752 4224 4640 4974 5233 </table> <table name="#power">92 210 438 833 1443 2272 3252 3752 4224 4640 4974 5233</table>
<set name="baseCritRate" val="15" /> <set name="baseCritRate" val="15" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1137,9 +1137,9 @@
</for> </for>
</skill> </skill>
<skill id="4573" levels="12" name="NPC Sonic Blaster"> <skill id="4573" levels="12" name="NPC Sonic Blaster">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85 </table> <table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table> <table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<set name="baseCritRate" val="15" /> <set name="baseCritRate" val="15" />
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1156,9 +1156,9 @@
</for> </for>
</skill> </skill>
<skill id="4574" levels="12" name="NPC Sonic Storm"> <skill id="4574" levels="12" name="NPC Sonic Storm">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">9 14 19 26 33 41 48 51 53 55 56 57 </table> <table name="#mpConsume">9 14 19 26 33 41 48 51 53 55 56 57</table>
<table name="#power">31 70 146 278 481 758 1084 1251 1408 1547 1658 1745 </table> <table name="#power">31 70 146 278 481 758 1084 1251 1408 1547 1658 1745</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="baseCritRate" val="15" /> <set name="baseCritRate" val="15" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
@@ -1176,11 +1176,11 @@
</for> </for>
</skill> </skill>
<skill id="4575" levels="2" name="NPC Clan Buff - Haste"> <skill id="4575" levels="2" name="NPC Clan Buff - Haste">
<table name="#abnormalLvls">1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#magicLvl">30 70 </table> <table name="#magicLvl">30 70</table>
<table name="#mpConsume">16 39 </table> <table name="#mpConsume">16 39</table>
<table name="#mpInitialConsume">4 10 </table> <table name="#mpInitialConsume">4 10</table>
<table name="#pAtkSpd">1.15 1.33 </table> <table name="#pAtkSpd">1.15 1.33</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="abnormalType" val="ATTACK_TIME_DOWN" />
@@ -1201,11 +1201,11 @@
</for> </for>
</skill> </skill>
<skill id="4576" levels="3" name="NPC Clan Buff - Damage Shield"> <skill id="4576" levels="3" name="NPC Clan Buff - Damage Shield">
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#magicLvl">20 40 70 </table> <table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">12 21 39 </table> <table name="#mpConsume">12 21 39</table>
<table name="#mpInitialConsume">3 6 10 </table> <table name="#mpInitialConsume">3 6 10</table>
<table name="#reflectDam">10 15 20 </table> <table name="#reflectDam">10 15 20</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="DMG_SHIELD" /> <set name="abnormalType" val="DMG_SHIELD" />
@@ -1227,11 +1227,11 @@
</skill> </skill>
<skill id="4577" levels="12" name="Decrease Accuracy"> <skill id="4577" levels="12" name="Decrease Accuracy">
<!-- Temporarily decreases Accuracy. Effect 1. --> <!-- Temporarily decreases Accuracy. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#accCombat">1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#accCombat">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117 </table> <table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#time">5 10 10 15 15 15 15 15 15 15 15 15 </table> <table name="#time">5 10 10 15 15 15 15 15 15 15 15 15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="HIT_DOWN" /> <set name="abnormalType" val="HIT_DOWN" />
@@ -1281,11 +1281,11 @@
</skill> </skill>
<skill id="4579" levels="12" name="Bleed"> <skill id="4579" levels="12" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 2. --> <!-- Inflicts a wound that reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#damage">18 25 34 44 54 62 67 67 70 70 71 71 </table> <table name="#damage">18 25 34 44 54 62 67 67 70 70 71 71</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">25 40 56 76 99 121 142 151 159 165 168 170 </table> <table name="#mpConsume">25 40 56 76 99 121 142 151 159 165 168 170</table>
<table name="#power">137 314 656 1249 2164 3408 4878 5627 6335 6960 7461 7850 </table> <table name="#power">137 314 656 1249 2164 3408 4878 5627 6335 6960 7461 7850</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -1316,11 +1316,11 @@
</skill> </skill>
<skill id="4580" levels="12" name="Decrease P. Atk."> <skill id="4580" levels="12" name="Decrease P. Atk.">
<!-- Reduces P. Atk. Effect 1. --> <!-- Reduces P. Atk. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 54 73 94 116 136 144 152 158 161 163 </table> <table name="#mpConsume">24 39 54 73 94 116 136 144 152 158 161 163</table>
<table name="#pAtk">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#pAtk">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#time">5 10 10 15 15 15 15 15 15 15 15 15 </table> <table name="#time">5 10 10 15 15 15 15 15 15 15 15 15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" /> <set name="abnormalType" val="PA_DOWN" />
@@ -1346,8 +1346,8 @@
</skill> </skill>
<skill id="4581" levels="12" name="Hold"> <skill id="4581" levels="12" name="Hold">
<!-- You are immobilized, as if rooted to the ground by an unseen force. --> <!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 54 73 94 116 136 144 152 158 161 163 </table> <table name="#mpConsume">24 39 54 73 94 116 136 144 152 158 161 163</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -1373,10 +1373,10 @@
</skill> </skill>
<skill id="4582" levels="12" name="Poison"> <skill id="4582" levels="12" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 2. --> <!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dmg">16 24 32 41 50 58 63 63 66 66 68 68 </table> <table name="#dmg">16 24 32 41 50 58 63 63 66 66 68 68</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 54 73 94 116 136 144 152 158 161 163 </table> <table name="#mpConsume">24 39 54 73 94 116 136 144 152 158 161 163</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -1404,10 +1404,10 @@
</skill> </skill>
<skill id="4583" levels="12" name="Decrease Speed"> <skill id="4583" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 1. --> <!-- Instantly reduces Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">36 59 82 111 143 176 206 220 231 239 244 247 </table> <table name="#mpConsume">36 59 82 111 143 176 206 220 231 239 244 247</table>
<table name="#runSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#runSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -1433,10 +1433,10 @@
</skill> </skill>
<skill id="4584" levels="12" name="Reducing P. Def Stun"> <skill id="4584" levels="12" name="Reducing P. Def Stun">
<!-- Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 1. --> <!-- Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 1. -->
<table name="#abnormalLvls">11 12 12 13 13 13 13 13 13 13 13 13 </table> <table name="#abnormalLvls">11 12 12 13 13 13 13 13 13 13 13 13</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 54 73 94 116 136 144 152 158 161 163 </table> <table name="#mpConsume">24 39 54 73 94 116 136 144 152 158 161 163</table>
<table name="#pDef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#pDef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1464,17 +1464,17 @@
</for> </for>
</skill> </skill>
<skill id="4585" levels="3" name="NPC Clan Buff - Berserk Might"> <skill id="4585" levels="3" name="NPC Clan Buff - Berserk Might">
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#magicLvl">20 40 70 </table> <table name="#magicLvl">20 40 70</table>
<table name="#mAtk">1.1 1.1 1.16 </table> <table name="#mAtk">1.1 1.1 1.16</table>
<table name="#mAtkSpd">1.05 1.05 1.08 </table> <table name="#mAtkSpd">1.05 1.05 1.08</table>
<table name="#mDef">0.9 0.9 0.84 </table> <table name="#mDef">0.9 0.9 0.84</table>
<table name="#mpConsume">23 42 78 </table> <table name="#mpConsume">23 42 78</table>
<table name="#mpInitialConsume">6 11 20 </table> <table name="#mpInitialConsume">6 11 20</table>
<table name="#pAtk">1.13 1.18 1.24 </table> <table name="#pAtk">1.13 1.18 1.24</table>
<table name="#pAtkSpd">1.05 1.05 1.08 </table> <table name="#pAtkSpd">1.05 1.05 1.08</table>
<table name="#pDef">0.95 0.95 0.92 </table> <table name="#pDef">0.95 0.95 0.92</table>
<table name="#runSpd">5 5 8 </table> <table name="#runSpd">5 5 8</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" /> <set name="abnormalType" val="MULTI_BUFF" />
@@ -1503,10 +1503,10 @@
</skill> </skill>
<skill id="4586" levels="12" name="Decrease Evasion"> <skill id="4586" levels="12" name="Decrease Evasion">
<!-- Reduces Evasion. Effect 1. --> <!-- Reduces Evasion. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 77 78 83 </table> <table name="#mpConsume">13 20 27 35 45 55 65 69 73 77 78 83</table>
<table name="#rEvas">1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#rEvas">1 2 3 4 5 6 7 8 9 10 11 12</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="AVOID_DOWN" /> <set name="abnormalType" val="AVOID_DOWN" />
@@ -1533,11 +1533,11 @@
</skill> </skill>
<skill id="4587" levels="12" name="Decrease P. Atk."> <skill id="4587" levels="12" name="Decrease P. Atk.">
<!-- Instantly reduces P. Atk. Effect 1. --> <!-- Instantly reduces P. Atk. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117 </table> <table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#pAtk">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#pAtk">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#time">5 10 10 15 15 15 15 15 15 15 15 15 </table> <table name="#time">5 10 10 15 15 15 15 15 15 15 15 15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" /> <set name="abnormalType" val="PA_DOWN" />
@@ -1563,17 +1563,17 @@
</for> </for>
</skill> </skill>
<skill id="4588" levels="2" name="NPC Clan Buff - Berserk Haste"> <skill id="4588" levels="2" name="NPC Clan Buff - Berserk Haste">
<table name="#abnormalLvls">1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#magicLvl">30 70 </table> <table name="#magicLvl">30 70</table>
<table name="#mAtk">1.1 1.16 </table> <table name="#mAtk">1.1 1.16</table>
<table name="#mAtkSpd">1.05 1.08 </table> <table name="#mAtkSpd">1.05 1.08</table>
<table name="#mDef">0.9 0.84 </table> <table name="#mDef">0.9 0.84</table>
<table name="#mpConsume">32 78 </table> <table name="#mpConsume">32 78</table>
<table name="#mpInitialConsume">8 20 </table> <table name="#mpInitialConsume">8 20</table>
<table name="#pAtk">1.05 1.08 </table> <table name="#pAtk">1.05 1.08</table>
<table name="#pAtkSpd">1.2 1.44 </table> <table name="#pAtkSpd">1.2 1.44</table>
<table name="#pDef">0.95 0.92 </table> <table name="#pDef">0.95 0.92</table>
<table name="#runSpd">5 8 </table> <table name="#runSpd">5 8</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" /> <set name="abnormalType" val="MULTI_BUFF" />
@@ -1601,10 +1601,10 @@
</skill> </skill>
<skill id="4589" levels="12" name="Decrease Speed"> <skill id="4589" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 1. --> <!-- Instantly reduces Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">35 58 79 105 135 165 194 207 217 224 229 233 </table> <table name="#mpConsume">35 58 79 105 135 165 194 207 217 224 229 233</table>
<table name="#runSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#runSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -1631,10 +1631,10 @@
</skill> </skill>
<skill id="4590" levels="12" name="Decrease Speed"> <skill id="4590" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 1. --> <!-- Instantly reduces Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">35 58 79 105 135 165 194 207 217 224 229 233 </table> <table name="#mpConsume">35 58 79 105 135 165 194 207 217 224 229 233</table>
<table name="#runSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#runSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -1660,10 +1660,10 @@
</skill> </skill>
<skill id="4591" levels="12" name="Decrease Speed"> <skill id="4591" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 1. --> <!-- Instantly reduces Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">35 58 79 105 135 165 194 207 217 224 229 233 </table> <table name="#mpConsume">35 58 79 105 135 165 194 207 217 224 229 233</table>
<table name="#runSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#runSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -1689,11 +1689,11 @@
</skill> </skill>
<skill id="4592" levels="12" name="Decrease P. Def."> <skill id="4592" levels="12" name="Decrease P. Def.">
<!-- Reduces P. Def. Effect 1. --> <!-- Reduces P. Def. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 53 70 90 110 130 138 145 150 153 155 </table> <table name="#mpConsume">24 39 53 70 90 110 130 138 145 150 153 155</table>
<table name="#pDef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#pDef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#time">5 10 10 15 15 15 15 15 15 15 15 15 </table> <table name="#time">5 10 10 15 15 15 15 15 15 15 15 15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_DOWN" /> <set name="abnormalType" val="PD_DOWN" />
@@ -1720,11 +1720,11 @@
</skill> </skill>
<skill id="4593" levels="12" name="Decrease P. Def."> <skill id="4593" levels="12" name="Decrease P. Def.">
<!-- Reduces P. Def. Effect 1. --> <!-- Reduces P. Def. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 53 70 90 110 130 138 145 150 153 155 </table> <table name="#mpConsume">24 39 53 70 90 110 130 138 145 150 153 155</table>
<table name="#pDef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#pDef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#time">5 10 10 15 15 15 15 15 15 15 15 15 </table> <table name="#time">5 10 10 15 15 15 15 15 15 15 15 15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_DOWN" /> <set name="abnormalType" val="PD_DOWN" />
@@ -1750,11 +1750,11 @@
</skill> </skill>
<skill id="4594" levels="12" name="Decrease P. Def."> <skill id="4594" levels="12" name="Decrease P. Def.">
<!-- Reduces P. Def. Effect 1. --> <!-- Reduces P. Def. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 53 70 90 110 130 138 145 150 153 155 </table> <table name="#mpConsume">24 39 53 70 90 110 130 138 145 150 153 155</table>
<table name="#pDef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#pDef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#time">5 10 10 15 15 15 15 15 15 15 15 15 </table> <table name="#time">5 10 10 15 15 15 15 15 15 15 15 15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_DOWN" /> <set name="abnormalType" val="PD_DOWN" />
@@ -1779,12 +1779,12 @@
</for> </for>
</skill> </skill>
<skill id="4595" levels="3" name="NPC Clan Buff - Acumen Shield"> <skill id="4595" levels="3" name="NPC Clan Buff - Acumen Shield">
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#magicLvl">20 40 70 </table> <table name="#magicLvl">20 40 70</table>
<table name="#mAtkSpd">1.15 1.23 1.3 </table> <table name="#mAtkSpd">1.15 1.23 1.3</table>
<table name="#mpConsume">23 42 78 </table> <table name="#mpConsume">23 42 78</table>
<table name="#mpInitialConsume">6 11 20 </table> <table name="#mpInitialConsume">6 11 20</table>
<table name="#pDef">1.08 1.12 1.15 </table> <table name="#pDef">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" /> <set name="abnormalType" val="MULTI_BUFF" />
@@ -1807,10 +1807,10 @@
</skill> </skill>
<skill id="4596" levels="12" name="Bleed"> <skill id="4596" levels="12" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 2. --> <!-- Inflicts a wound that reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#damage">18 25 34 44 54 62 67 67 70 70 71 71 </table> <table name="#damage">18 25 34 44 54 62 67 67 70 70 71 71</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">29 47 64 88 113 138 162 173 180 188 192 194 </table> <table name="#mpConsume">29 47 64 88 113 138 162 173 180 188 192 194</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -1839,10 +1839,10 @@
</skill> </skill>
<skill id="4597" levels="12" name="Bleed"> <skill id="4597" levels="12" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 2. --> <!-- Inflicts a wound that reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#damage">18 25 34 44 54 62 67 67 70 70 71 71 </table> <table name="#damage">18 25 34 44 54 62 67 67 70 70 71 71</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">20 34 47 63 82 100 117 124 130 135 138 140 </table> <table name="#mpConsume">20 34 47 63 82 100 117 124 130 135 138 140</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -1870,10 +1870,10 @@
</skill> </skill>
<skill id="4598" levels="12" name="Bleed"> <skill id="4598" levels="12" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 2. --> <!-- Inflicts a wound that reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#damage">18 25 34 44 54 62 67 67 70 70 71 71 </table> <table name="#damage">18 25 34 44 54 62 67 67 70 70 71 71</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">20 34 47 63 82 100 117 124 130 135 138 140 </table> <table name="#mpConsume">20 34 47 63 82 100 117 124 130 135 138 140</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -1901,10 +1901,10 @@
</skill> </skill>
<skill id="4599" levels="12" name="Decrease Speed"> <skill id="4599" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 1. --> <!-- Instantly reduces Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">35 58 81 109 141 174 203 216 227 235 241 244 </table> <table name="#mpConsume">35 58 81 109 141 174 203 216 227 235 241 244</table>
<table name="#runSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#runSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />

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@@ -117,7 +117,7 @@
</skill> </skill>
<skill id="5007" levels="5" name="Frintezza's Songs"> <skill id="5007" levels="5" name="Frintezza's Songs">
<!-- Music to soothe the soul. --> <!-- Music to soothe the soul. -->
<table name="#hitTime">32000 32000 32000 31000 35000 </table> <table name="#hitTime">32000 32000 32000 31000 35000</table>
<set name="effectPoint" val="100" /> <set name="effectPoint" val="100" />
<set name="hitTime" val="#hitTime" /> <set name="hitTime" val="#hitTime" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -127,22 +127,22 @@
</skill> </skill>
<skill id="5008" levels="5" name="Frintezza's Songs"> <skill id="5008" levels="5" name="Frintezza's Songs">
<!-- Music that makes you feel oh so good inside. --> <!-- Music that makes you feel oh so good inside. -->
<table name="#abnormalTypes">NONE NONE ULTIMATE_BUFF HEAL_EFFECT_DOWN STUN </table> <table name="#abnormalTypes">NONE NONE ULTIMATE_BUFF HEAL_EFFECT_DOWN STUN</table>
<table name="#activateRate">0 0 0 10 10 </table> <table name="#activateRate">0 0 0 10 10</table>
<table name="#attackAndSpeed">1 1 1.2 1 1 </table> <table name="#attackAndSpeed">1 1 1.2 1 1</table>
<table name="#basicProperties">NONE NONE NONE MEN MEN </table> <table name="#basicProperties">NONE NONE NONE MEN MEN</table>
<table name="#effectname1">Buff Buff Buff Buff Stun </table> <table name="#effectname1">Buff Buff Buff Buff Stun</table>
<table name="#effectPoints">100 100 100 -100 -100 </table> <table name="#effectPoints">100 100 100 -100 -100</table>
<table name="#healEffect">1 1 1 0.5 1 </table> <table name="#healEffect">1 1 1 0.5 1</table>
<table name="#healPercent">3 0 0 0 0 </table> <table name="#healPercent">3 0 0 0 0</table>
<table name="#icons">icon.skill0000 icon.skill0000 icon.skill0000 icon.skill5008_plague icon.skill5008_psycho </table> <table name="#icons">icon.skill0000 icon.skill0000 icon.skill0000 icon.skill5008_plague icon.skill5008_psycho</table>
<table name="#isDebuff">false false false true true </table> <table name="#isDebuff">false false false true true</table>
<table name="#isMagic">1 0 0 1 1 </table> <table name="#isMagic">1 0 0 1 1</table>
<table name="#lvlDepend">0 0 0 1 1 </table> <table name="#lvlDepend">0 0 0 1 1</table>
<table name="#maxNegated">0 0 0 0 10 </table> <table name="#maxNegated">0 0 0 0 10</table>
<table name="#power">0 0 0 10 10 </table> <table name="#power">0 0 0 10 10</table>
<table name="#time">0 0 5 5 5 </table> <table name="#time">0 0 5 5 5</table>
<table name="#traits">NONE NONE NONE DERANGEMENT DERANGEMENT </table> <table name="#traits">NONE NONE NONE DERANGEMENT DERANGEMENT</table>
<set name="abnormalType" val="#abnormalTypes" /> <set name="abnormalType" val="#abnormalTypes" />
<set name="basicProperty" val="#basicProperties" /> <set name="basicProperty" val="#basicProperties" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -266,9 +266,9 @@
</skill> </skill>
<skill id="5014" levels="3" name="Frintezza's Daemon Attack"> <skill id="5014" levels="3" name="Frintezza's Daemon Attack">
<!-- Demon 1 general attack. --> <!-- Demon 1 general attack. -->
<table name="#baseCritRate">6 8 10 </table> <table name="#baseCritRate">6 8 10</table>
<table name="#magicLvl">85 85 90 </table> <table name="#magicLvl">85 85 90</table>
<table name="#power">15835 19096 16176 </table> <table name="#power">15835 19096 16176</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="baseCritRate" val="#baseCritRate" /> <set name="baseCritRate" val="#baseCritRate" />
<set name="castRange" val="150" /> <set name="castRange" val="150" />
@@ -289,10 +289,10 @@
</skill> </skill>
<skill id="5015" levels="6" name="Frintezza's Daemon Charge"> <skill id="5015" levels="6" name="Frintezza's Daemon Charge">
<!-- Demon 1 charge. --> <!-- Demon 1 charge. -->
<table name="#coolTime">0 0 0 1500 1500 1500 </table> <table name="#coolTime">0 0 0 1500 1500 1500</table>
<table name="#fanRange">0,0,400,150 0,0,500,170 0,0,700,200 0,0,400,150 0,0,500,170 0,0,700,200 </table> <table name="#fanRange">0,0,400,150 0,0,500,170 0,0,700,200 0,0,400,150 0,0,500,170 0,0,700,200</table>
<table name="#power">48761 52970 68074 48761 52970 68074 </table> <table name="#power">48761 52970 68074 48761 52970 68074</table>
<table name="#radius">400 500 700 400 500 700 </table> <table name="#radius">400 500 700 400 500 700</table>
<set name="affectRange" val="#radius" /> <set name="affectRange" val="#radius" />
<set name="castRange" val="150" /> <set name="castRange" val="150" />
<set name="coolTime" val="#coolTime" /> <set name="coolTime" val="#coolTime" />
@@ -365,8 +365,8 @@
</skill> </skill>
<skill id="5018" levels="2" name="Frintezza's Daemon Field"> <skill id="5018" levels="2" name="Frintezza's Daemon Field">
<!-- Demon 2 magic field. --> <!-- Demon 2 magic field. -->
<table name="#power">607 754 </table> <table name="#power">607 754</table>
<table name="#skillRadius">700 1000 </table> <table name="#skillRadius">700 1000</table>
<set name="affectRange" val="#skillRadius" /> <set name="affectRange" val="#skillRadius" />
<set name="coolTime" val="1000" /> <set name="coolTime" val="1000" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -433,8 +433,8 @@
</skill> </skill>
<skill id="5022" levels="12" name="Decrease Speed"> <skill id="5022" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 1. --> <!-- Instantly reduces Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 3 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 3 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="5" /> <set name="abnormalTime" val="5" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -469,8 +469,8 @@
</skill> </skill>
<skill id="5024" levels="12" name="Decrease Atk. Spd."> <skill id="5024" levels="12" name="Decrease Atk. Spd.">
<!-- Instantly reduces Atk. Spd. Effect 1. --> <!-- Instantly reduces Atk. Spd. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="5" /> <set name="abnormalTime" val="5" />
<set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="abnormalType" val="ATTACK_TIME_UP" />
@@ -571,7 +571,7 @@
</skill> </skill>
<skill id="5037" levels="3" name="Decrease Casting Spd"> <skill id="5037" levels="3" name="Decrease Casting Spd">
<!-- Instantly reduces Casting Speed. Effect 1. --> <!-- Instantly reduces Casting Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="5" /> <set name="abnormalTime" val="5" />
<set name="abnormalType" val="CASTING_TIME_UP" /> <set name="abnormalType" val="CASTING_TIME_UP" />
@@ -586,7 +586,7 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5038" levels="16" name="Summon PVP Penalty"> <skill id="5038" levels="16" name="Summon PVP Penalty">
<table name="#pvpDmg">0.98 0.96 0.94 0.92 0.9 0.88 0.86 0.84 0.82 0.8 0.78 0.76 0.74 0.72 0.7 0.5 </table> <table name="#pvpDmg">0.98 0.96 0.94 0.92 0.9 0.88 0.86 0.84 0.82 0.8 0.78 0.76 0.74 0.72 0.7 0.5</table>
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
@@ -606,11 +606,11 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5040" levels="12" name="NPC - Healing Potion"> <skill id="5040" levels="12" name="NPC - Healing Potion">
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#hot">7 12 18 27 37 46 55 58 61 64 66 67 </table> <table name="#hot">7 12 18 27 37 46 55 58 61 64 66 67</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">1 1 1 1 1 1 1 193 201 207 209 209 </table> <table name="#mpConsume">1 1 1 1 1 1 1 193 201 207 209 209</table>
<table name="#mpInitialConsume">1 1 1 1 1 1 1 49 51 52 53 53 </table> <table name="#mpInitialConsume">1 1 1 1 1 1 1 49 51 52 53 53</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="abnormalType" val="LIFE_FORCE_OTHERS" />
@@ -639,9 +639,9 @@
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
</skill> </skill>
<skill id="5042" levels="12" name="NPC Dispel Bomb"> <skill id="5042" levels="12" name="NPC Dispel Bomb">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">19 30 42 57 74 91 106 114 119 124 126 128 </table> <table name="#mpConsume">19 30 42 57 74 91 106 114 119 124 126 128</table>
<table name="#power">52 78 112 155 203 255 305 328 348 364 377 378 </table> <table name="#power">52 78 112 155 203 255 305 328 348 364 377 378</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
@@ -657,9 +657,9 @@
</for> </for>
</skill> </skill>
<skill id="5043" levels="12" name="NPC Super Sonic Blaster"> <skill id="5043" levels="12" name="NPC Super Sonic Blaster">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">7 10 14 19 25 31 36 38 40 42 42 43 </table> <table name="#mpConsume">7 10 14 19 25 31 36 38 40 42 42 43</table>
<table name="#power">137 314 656 1249 2164 3408 4878 5627 6335 6960 7461 7850 </table> <table name="#power">137 314 656 1249 2164 3408 4878 5627 6335 6960 7461 7850</table>
<set name="castRange" val="1200" /> <set name="castRange" val="1200" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1700" /> <set name="effectRange" val="1700" />
@@ -675,14 +675,14 @@
</for> </for>
</skill> </skill>
<skill id="5044" levels="3" name="NPC Ultimate Defense"> <skill id="5044" levels="3" name="NPC Ultimate Defense">
<table name="#abnormalLvls">1 2 2 </table> <table name="#abnormalLvls">1 2 2</table>
<table name="#abnormalTime">30 30 5 </table> <table name="#abnormalTime">30 30 5</table>
<table name="#magicLvl">20 46 1 </table> <table name="#magicLvl">20 46 1</table>
<table name="#mDef">1350 2700 9000 </table> <table name="#mDef">1350 2700 9000</table>
<table name="#mpConsume">10 21 0 </table> <table name="#mpConsume">10 21 0</table>
<table name="#pDef">1800 3600 9000 </table> <table name="#pDef">1800 3600 9000</table>
<table name="#reuseDelay">1800000 1800000 5000 </table> <table name="#reuseDelay">1800000 1800000 5000</table>
<table name="#time">30 30 5 </table> <table name="#time">30 30 5</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="#abnormalTime" /> <set name="abnormalTime" val="#abnormalTime" />
<set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="abnormalType" val="PD_UP_SPECIAL" />
@@ -703,9 +703,9 @@
</for> </for>
</skill> </skill>
<skill id="5045" levels="12" name="Castle Power Strike"> <skill id="5045" levels="12" name="Castle Power Strike">
<table name="#magicLvl">40 45 50 55 60 65 70 75 80 85 90 95 </table> <table name="#magicLvl">40 45 50 55 60 65 70 75 80 85 90 95</table>
<table name="#mpConsume">19 22 25 28 31 33 36 38 40 42 42 43 </table> <table name="#mpConsume">19 22 25 28 31 33 36 38 40 42 42 43</table>
<table name="#power">65 164 451 1121 2992 5736 8832 10130 11982 13131 14865 16351 </table> <table name="#power">65 164 451 1121 2992 5736 8832 10130 11982 13131 14865 16351</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="200" /> <set name="effectRange" val="200" />
@@ -722,9 +722,9 @@
</for> </for>
</skill> </skill>
<skill id="5046" levels="12" name="Castle Power Shot"> <skill id="5046" levels="12" name="Castle Power Shot">
<table name="#magicLvl">40 45 50 55 60 65 70 75 80 85 90 95 </table> <table name="#magicLvl">40 45 50 55 60 65 70 75 80 85 90 95</table>
<table name="#mpConsume">19 22 25 28 31 33 36 38 40 42 42 43 </table> <table name="#mpConsume">19 22 25 28 31 33 36 38 40 42 42 43</table>
<table name="#power">65 164 451 1121 2992 5736 8832 10130 11982 13131 14865 16351 </table> <table name="#power">65 164 451 1121 2992 5736 8832 10130 11982 13131 14865 16351</table>
<set name="castRange" val="1500" /> <set name="castRange" val="1500" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="2100" /> <set name="effectRange" val="2100" />
@@ -774,10 +774,10 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5051" levels="12" name="Castle Self AE Fire"> <skill id="5051" levels="12" name="Castle Self AE Fire">
<table name="#magicLvl">40 45 50 55 60 65 70 75 80 85 90 95 </table> <table name="#magicLvl">40 45 50 55 60 65 70 75 80 85 90 95</table>
<table name="#mpConsume">5 8 11 14 18 22 26 28 29 30 31 31 </table> <table name="#mpConsume">5 8 11 14 18 22 26 28 29 30 31 31</table>
<table name="#mpInitialConsume">2 2 3 4 5 6 7 7 8 8 8 8 </table> <table name="#mpInitialConsume">2 2 3 4 5 6 7 7 8 8 8 8</table>
<table name="#power">31 36 41 46 51 57 61 66 70 73 76 78 </table> <table name="#power">31 36 41 46 51 57 61 66 70 73 76 78</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="element" val="0" /> <!-- Fire --> <set name="element" val="0" /> <!-- Fire -->
@@ -795,10 +795,10 @@
</for> </for>
</skill> </skill>
<skill id="5052" levels="12" name="Castle Long AE Fire"> <skill id="5052" levels="12" name="Castle Long AE Fire">
<table name="#magicLvl">40 45 50 55 60 65 70 75 80 85 90 95 </table> <table name="#magicLvl">40 45 50 55 60 65 70 75 80 85 90 95</table>
<table name="#mpConsume">5 8 11 14 18 22 26 28 29 30 31 31 </table> <table name="#mpConsume">5 8 11 14 18 22 26 28 29 30 31 31</table>
<table name="#mpInitialConsume">2 2 3 4 5 6 7 7 8 8 8 8 </table> <table name="#mpInitialConsume">2 2 3 4 5 6 7 7 8 8 8 8</table>
<table name="#power">26 30 34 39 43 47 51 55 58 61 63 65 </table> <table name="#power">26 30 34 39 43 47 51 55 58 61 63 65</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="1500" /> <set name="castRange" val="1500" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -818,9 +818,9 @@
</for> </for>
</skill> </skill>
<skill id="5053" levels="12" name="Castle DD Water"> <skill id="5053" levels="12" name="Castle DD Water">
<table name="#magicLvl">40 45 50 55 60 65 70 75 80 85 90 95 </table> <table name="#magicLvl">40 45 50 55 60 65 70 75 80 85 90 95</table>
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39 </table> <table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="castRange" val="1500" /> <set name="castRange" val="1500" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="2100" /> <set name="effectRange" val="2100" />
@@ -854,10 +854,10 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5056" levels="12" name="Castle DD Wind"> <skill id="5056" levels="12" name="Castle DD Wind">
<table name="#magicLvl">40 45 50 55 60 65 70 75 80 85 90 95 </table> <table name="#magicLvl">40 45 50 55 60 65 70 75 80 85 90 95</table>
<table name="#mpConsume">5 8 11 14 18 22 26 28 29 30 31 31 </table> <table name="#mpConsume">5 8 11 14 18 22 26 28 29 30 31 31</table>
<table name="#mpInitialConsume">2 2 3 4 5 6 7 7 8 8 8 8 </table> <table name="#mpInitialConsume">2 2 3 4 5 6 7 7 8 8 8 8</table>
<table name="#power">52 60 68 77 85 94 102 110 116 122 126 129 </table> <table name="#power">52 60 68 77 85 94 102 110 116 122 126 129</table>
<set name="castRange" val="1500" /> <set name="castRange" val="1500" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="2000" /> <set name="effectRange" val="2000" />
@@ -940,9 +940,9 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5065" levels="12" name="Castle DD Unholy"> <skill id="5065" levels="12" name="Castle DD Unholy">
<table name="#magicLvl">40 45 50 55 60 65 70 75 80 85 90 95 </table> <table name="#magicLvl">40 45 50 55 60 65 70 75 80 85 90 95</table>
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39 </table> <table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="castRange" val="1500" /> <set name="castRange" val="1500" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="2100" /> <set name="effectRange" val="2100" />
@@ -1065,8 +1065,8 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5073" levels="12" name="Quest Trap - Power Shot"> <skill id="5073" levels="12" name="Quest Trap - Power Shot">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="castRange" val="1500" /> <set name="castRange" val="1500" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1500" /> <set name="effectRange" val="1500" />
@@ -1107,11 +1107,11 @@
</skill> </skill>
<skill id="5076" levels="15" name="Death Penalty"> <skill id="5076" levels="15" name="Death Penalty">
<!-- Combat ability is decreased due to death. Effect 1. --> <!-- Combat ability is decreased due to death. Effect 1. -->
<table name="#accCombatrEvas">5 9 13 17 21 25 29 33 37 40 42 44 46 48 50 </table> <table name="#accCombatrEvas">5 9 13 17 21 25 29 33 37 40 42 44 46 48 50</table>
<table name="#icons">icon.skill5076_a icon.skill5076_a icon.skill5076_a icon.skill5076_a icon.skill5076_a icon.skill5076_b icon.skill5076_b icon.skill5076_b icon.skill5076_b icon.skill5076_b icon.skill5076_c icon.skill5076_c icon.skill5076_c icon.skill5076_c icon.skill5076_c </table> <table name="#icons">icon.skill5076_a icon.skill5076_a icon.skill5076_a icon.skill5076_a icon.skill5076_a icon.skill5076_b icon.skill5076_b icon.skill5076_b icon.skill5076_b icon.skill5076_b icon.skill5076_c icon.skill5076_c icon.skill5076_c icon.skill5076_c icon.skill5076_c</table>
<table name="#pAtkpAtkSpdmAtkmAtkSpd">0.9 0.81 0.73 0.66 0.6 0.55 0.51 0.47 0.44 0.41 0.38 0.35 0.32 0.28 0.25 </table> <table name="#pAtkpAtkSpdmAtkmAtkSpd">0.9 0.81 0.73 0.66 0.6 0.55 0.51 0.47 0.44 0.41 0.38 0.35 0.32 0.28 0.25</table>
<table name="#pDefmDef">0.91 0.83 0.77 0.72 0.68 0.65 0.62 0.59 0.56 0.53 0.5 0.47 0.44 0.42 0.4 </table> <table name="#pDefmDef">0.91 0.83 0.77 0.72 0.68 0.65 0.62 0.59 0.56 0.53 0.5 0.47 0.44 0.42 0.4</table>
<table name="#runSpd">0.95 0.9 0.87 0.83 0.8 0.77 0.74 0.71 0.68 0.66 0.64 0.63 0.62 0.61 0.6 </table> <table name="#runSpd">0.95 0.9 0.87 0.83 0.8 0.77 0.74 0.71 0.68 0.66 0.64 0.63 0.62 0.61 0.6</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1191,8 +1191,8 @@
</skill> </skill>
<skill id="5081" levels="4" name="Silence"> <skill id="5081" levels="4" name="Silence">
<!-- Blocks the ability to use physical skills. --> <!-- Blocks the ability to use physical skills. -->
<table name="#mpConsume">75 75 75 20 </table> <table name="#mpConsume">75 75 75 20</table>
<table name="#power">1715 3540 7306 8602 </table> <table name="#power">1715 3540 7306 8602</table>
<set name="abnormalLvl" val="0" /> <set name="abnormalLvl" val="0" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="SILENCE_PHYSICAL" /> <set name="abnormalType" val="SILENCE_PHYSICAL" />
@@ -1217,7 +1217,7 @@
</for> </for>
</skill> </skill>
<skill id="5082" levels="4" name="NPC Spinning, Slashing Trick"> <skill id="5082" levels="4" name="NPC Spinning, Slashing Trick">
<table name="#mpConsume">60 60 60 5 </table> <table name="#mpConsume">60 60 60 5</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1233,8 +1233,8 @@
</skill> </skill>
<skill id="5083" levels="4" name="Stun"> <skill id="5083" levels="4" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#mpConsume">93 93 93 5 </table> <table name="#mpConsume">93 93 93 5</table>
<table name="#power">1715 3540 7305 8602 </table> <table name="#power">1715 3540 7305 8602</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1338,9 +1338,9 @@
</for> </for>
</skill> </skill>
<skill id="5087" levels="2" name="Berserk"> <skill id="5087" levels="2" name="Berserk">
<table name="#pAtk">1.9 2.8 </table> <table name="#pAtk">1.9 2.8</table>
<table name="#pAtkSpd">1.15 1.33 </table> <table name="#pAtkSpd">1.15 1.33</table>
<table name="#pDef">1 2.8 </table> <table name="#pDef">1 2.8</table>
<set name="abnormalVisualEffect" val="NONE" /> <set name="abnormalVisualEffect" val="NONE" />
<set name="hitTime" val="4000" /> <set name="hitTime" val="4000" />
<set name="magicLvl" val="85" /> <set name="magicLvl" val="85" />
@@ -1486,8 +1486,8 @@
</for> </for>
</skill> </skill>
<skill id="5098" levels="2" name="Capture Penalty"> <skill id="5098" levels="2" name="Capture Penalty">
<table name="#abnormalLvls">1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#abnormalVisualEffects">SEIZURE1 SEIZURE2 </table> <table name="#abnormalVisualEffects">SEIZURE1 SEIZURE2</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SEIZURE_PENALTY" /> <set name="abnormalType" val="SEIZURE_PENALTY" />

View File

@@ -35,8 +35,8 @@
</skill> </skill>
<skill id="5104" levels="3" name="Battle Force"> <skill id="5104" levels="3" name="Battle Force">
<!-- Status that delivers energy to a party member. Raises P. Atk. --> <!-- Status that delivers energy to a party member. Raises P. Atk. -->
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#pAtk">1.05 1.10 1.15 </table> <table name="#pAtk">1.05 1.10 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="PHYSICAL_STANCE" /> <set name="abnormalType" val="PHYSICAL_STANCE" />
@@ -54,8 +54,8 @@
</skill> </skill>
<skill id="5105" levels="3" name="Spell Force"> <skill id="5105" levels="3" name="Spell Force">
<!-- Status that delivers magic power to a party member. Raises M. Atk. --> <!-- Status that delivers magic power to a party member. Raises M. Atk. -->
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#mAtk">1.05 1.10 1.15 </table> <table name="#mAtk">1.05 1.10 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="MAGICAL_STANCE" /> <set name="abnormalType" val="MAGICAL_STANCE" />
@@ -72,7 +72,7 @@
</for> </for>
</skill> </skill>
<skill id="5106" levels="4" name="Capture A State"> <skill id="5106" levels="4" name="Capture A State">
<table name="#abnormalLvls">1 2 3 4 </table> <table name="#abnormalLvls">1 2 3 4</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="25" /> <set name="abnormalTime" val="25" />
<set name="abnormalType" val="SEIZURE_A" /> <set name="abnormalType" val="SEIZURE_A" />
@@ -87,7 +87,7 @@
</for> </for>
</skill> </skill>
<skill id="5107" levels="4" name="Capture B State"> <skill id="5107" levels="4" name="Capture B State">
<table name="#abnormalLvls">1 2 3 4 </table> <table name="#abnormalLvls">1 2 3 4</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="25" /> <set name="abnormalTime" val="25" />
<set name="abnormalType" val="SEIZURE_B" /> <set name="abnormalType" val="SEIZURE_B" />
@@ -102,7 +102,7 @@
</for> </for>
</skill> </skill>
<skill id="5108" levels="4" name="Capture C State"> <skill id="5108" levels="4" name="Capture C State">
<table name="#abnormalLvls">1 2 3 4 </table> <table name="#abnormalLvls">1 2 3 4</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="25" /> <set name="abnormalTime" val="25" />
<set name="abnormalType" val="SEIZURE_C" /> <set name="abnormalType" val="SEIZURE_C" />
@@ -182,8 +182,8 @@
</skill> </skill>
<skill id="5112" levels="12" name="Stun"> <skill id="5112" levels="12" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 80 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 80 90 95</table>
<table name="#mpConsume">7 10 14 19 25 31 36 38 40 42 42 43 </table> <table name="#mpConsume">7 10 14 19 25 31 36 38 40 42 42 43</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -208,8 +208,8 @@
</for> </for>
</skill> </skill>
<skill id="5113" levels="12" name="Castle Self AE Dispell Buff"> <skill id="5113" levels="12" name="Castle Self AE Dispell Buff">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">5 8 11 14 18 22 26 28 29 30 31 31 </table> <table name="#mpConsume">5 8 11 14 18 22 26 28 29 30 31 31</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="effectPoint" val="100" /> <set name="effectPoint" val="100" />
<set name="hitTime" val="6000" /> <set name="hitTime" val="6000" />
@@ -226,8 +226,8 @@
</skill> </skill>
<skill id="5114" levels="12" name="Hold"> <skill id="5114" levels="12" name="Hold">
<!-- Temporarily immobilized. --> <!-- Temporarily immobilized. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39 </table> <table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -252,8 +252,8 @@
</for> </for>
</skill> </skill>
<skill id="5115" levels="12" name="Cubic Hate"> <skill id="5115" levels="12" name="Cubic Hate">
<table name="#effectPoints">-2908 -3052 -3175 -3271 -3310 -3345 -3376 -3391 -3405 -3418 -3431 -3444 </table> <table name="#effectPoints">-2908 -3052 -3175 -3271 -3310 -3345 -3376 -3391 -3405 -3418 -3431 -3444</table>
<table name="#magicLvl">62 66 70 74 76 78 80 81 82 83 84 85 </table> <table name="#magicLvl">62 66 70 74 76 78 80 81 82 83 84 85</table>
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="icon" val="icon.skill0100" /> <set name="icon" val="icon.skill0100" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
@@ -267,7 +267,7 @@
</skill> </skill>
<skill id="5116" levels="12" name="Hold"> <skill id="5116" levels="12" name="Hold">
<!-- Temporarily immobilized. --> <!-- Temporarily immobilized. -->
<table name="#magicLvl">62 66 70 74 76 78 80 81 82 83 84 85 </table> <table name="#magicLvl">62 66 70 74 76 78 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -830,8 +830,8 @@
</for> </for>
</skill> </skill>
<skill id="5146" levels="10" name="Heal"> <skill id="5146" levels="10" name="Heal">
<table name="#amount">308 337 365 393 421 448 474 498 520 552 </table> <table name="#amount">308 337 365 393 421 448 474 498 520 552</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="hitTime" val="5000" /> <set name="hitTime" val="5000" />
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -848,8 +848,8 @@
</skill> </skill>
<skill id="5147" levels="10" name="Blessed Body"> <skill id="5147" levels="10" name="Blessed Body">
<!-- Active: Increases the maximum HP temporarily. --> <!-- Active: Increases the maximum HP temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#maxHp">24 48 72 96 120 144 168 192 216 240 </table> <table name="#maxHp">24 48 72 96 120 144 168 192 216 240</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="abnormalType" val="ABNORMAL_ITEM" />
@@ -869,8 +869,8 @@
</skill> </skill>
<skill id="5148" levels="10" name="Prayer"> <skill id="5148" levels="10" name="Prayer">
<!-- Active: Increases the effect of HP recovery magic temporarily. --> <!-- Active: Increases the effect of HP recovery magic temporarily. -->
<table name="#healEffect">1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07 </table> <table name="#healEffect">1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="abnormalType" val="ABNORMAL_ITEM" />
@@ -890,8 +890,8 @@
</skill> </skill>
<skill id="5149" levels="10" name="Recharge"> <skill id="5149" levels="10" name="Recharge">
<!-- Active: Restores MP. Power 33. --> <!-- Active: Restores MP. Power 33. -->
<table name="#amount">33 35 38 40 43 45 48 50 52 55 </table> <table name="#amount">33 35 38 40 43 45 48 50 52 55</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="hitTime" val="6000" /> <set name="hitTime" val="6000" />
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -908,8 +908,8 @@
</skill> </skill>
<skill id="5150" levels="10" name="Blessed Soul"> <skill id="5150" levels="10" name="Blessed Soul">
<!-- Active: Increases the maximum MP by 16 temporarily. --> <!-- Active: Increases the maximum MP by 16 temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#maxMp">16 32 48 68 80 96 112 128 144 160 </table> <table name="#maxMp">16 32 48 68 80 96 112 128 144 160</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="abnormalType" val="ABNORMAL_ITEM" />
@@ -929,7 +929,7 @@
</skill> </skill>
<skill id="5151" levels="10" name="Mana Gain"> <skill id="5151" levels="10" name="Mana Gain">
<!-- Active: Increases MP recovery recharge rate. --> <!-- Active: Increases MP recovery recharge rate. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="abnormalType" val="ABNORMAL_ITEM" />
@@ -949,8 +949,8 @@
</skill> </skill>
<skill id="5152" levels="10" name="Ritual"> <skill id="5152" levels="10" name="Ritual">
<!-- Active: Restores CP. Power 264. --> <!-- Active: Restores CP. Power 264. -->
<table name="#amount">264 289 313 337 361 384 406 427 446 473 </table> <table name="#amount">264 289 313 337 361 384 406 427 446 473</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="hitTime" val="5000" /> <set name="hitTime" val="5000" />
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -967,8 +967,8 @@
</skill> </skill>
<skill id="5153" levels="10" name="Cheer"> <skill id="5153" levels="10" name="Cheer">
<!-- Active: Increases maximum CP by 24 temporarily. --> <!-- Active: Increases maximum CP by 24 temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#maxCp">24 48 72 96 120 144 168 192 216 240 </table> <table name="#maxCp">24 48 72 96 120 144 168 192 216 240</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="abnormalType" val="ABNORMAL_ITEM" />
@@ -988,8 +988,8 @@
</skill> </skill>
<skill id="5154" levels="10" name="Might"> <skill id="5154" levels="10" name="Might">
<!-- Active: Increases P. Atk. temporarily. --> <!-- Active: Increases P. Atk. temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#pAtk">23.64 27.96 32.76 37.98 43.62 49.62 55.86 62.28 68.88 79.74 </table> <table name="#pAtk">23.64 27.96 32.76 37.98 43.62 49.62 55.86 62.28 68.88 79.74</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="abnormalType" val="ABNORMAL_ITEM" />
@@ -1009,8 +1009,8 @@
</skill> </skill>
<skill id="5156" levels="10" name="Empower"> <skill id="5156" levels="10" name="Empower">
<!-- Active: Increases M. Atk. temporarily. --> <!-- Active: Increases M. Atk. temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mAtk">15.9 18.65 21.6 24.9 28.4 32.15 36.05 40.1 44.2 50.95 </table> <table name="#mAtk">15.9 18.65 21.6 24.9 28.4 32.15 36.05 40.1 44.2 50.95</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="abnormalType" val="ABNORMAL_ITEM" />
@@ -1030,7 +1030,7 @@
</skill> </skill>
<skill id="5157" levels="10" name="Duel Might"> <skill id="5157" levels="10" name="Duel Might">
<!-- Active: Increases PVP P. Atk. temporarily. --> <!-- Active: Increases PVP P. Atk. temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="abnormalType" val="ABNORMAL_ITEM" />
@@ -1051,8 +1051,8 @@
</skill> </skill>
<skill id="5158" levels="10" name="Shield"> <skill id="5158" levels="10" name="Shield">
<!-- Active: Increases P. Def. temporarily. --> <!-- Active: Increases P. Def. temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#pDef">30.2 33.72 37.4 41.28 45.32 49.52 53.88 58.32 62.88 70.6 </table> <table name="#pDef">30.2 33.72 37.4 41.28 45.32 49.52 53.88 58.32 62.88 70.6</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="abnormalType" val="ABNORMAL_ITEM" />
@@ -1072,8 +1072,8 @@
</skill> </skill>
<skill id="5159" levels="10" name="Magic Barrier"> <skill id="5159" levels="10" name="Magic Barrier">
<!-- Active: Increases M. Def. temporarily. --> <!-- Active: Increases M. Def. temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mDef">37 40 44 48 52 56 61 65 70 77 </table> <table name="#mDef">37 40 44 48 52 56 61 65 70 77</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="abnormalType" val="ABNORMAL_ITEM" />
@@ -1093,7 +1093,7 @@
</skill> </skill>
<skill id="5160" levels="10" name="Duel Weakness"> <skill id="5160" levels="10" name="Duel Weakness">
<!-- Active: Decreases your opponent's PVP P. Atk. temporarily. --> <!-- Active: Decreases your opponent's PVP P. Atk. temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="PVP_DMG_DOWN" /> <set name="abnormalType" val="PVP_DMG_DOWN" />
@@ -1119,8 +1119,8 @@
</skill> </skill>
<skill id="5161" levels="10" name="Agility"> <skill id="5161" levels="10" name="Agility">
<!-- Active: Increases Evasion temporarily. --> <!-- Active: Increases Evasion temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#rEvas">1 1 1 2 2 2 3 3 3 4 </table> <table name="#rEvas">1 1 1 2 2 2 3 3 3 4</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="abnormalType" val="ABNORMAL_ITEM" />
@@ -1140,8 +1140,8 @@
</skill> </skill>
<skill id="5162" levels="10" name="Guidance"> <skill id="5162" levels="10" name="Guidance">
<!-- Active: Increases Accuracy temporarily. --> <!-- Active: Increases Accuracy temporarily. -->
<table name="#accCombat">1 1 1 2 2 2 3 3 3 4 </table> <table name="#accCombat">1 1 1 2 2 2 3 3 3 4</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="abnormalType" val="ABNORMAL_ITEM" />
@@ -1161,8 +1161,8 @@
</skill> </skill>
<skill id="5163" levels="10" name="Focus"> <skill id="5163" levels="10" name="Focus">
<!-- Active: Increases critical attack rate temporarily. --> <!-- Active: Increases critical attack rate temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#rCrit">1.05 1.05 1.05 1.1 1.1 1.1 1.15 1.15 1.15 1.2 </table> <table name="#rCrit">1.05 1.05 1.05 1.1 1.1 1.1 1.15 1.15 1.15 1.2</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="abnormalType" val="ABNORMAL_ITEM" />
@@ -1182,8 +1182,8 @@
</skill> </skill>
<skill id="5164" levels="10" name="Wild Magic"> <skill id="5164" levels="10" name="Wild Magic">
<!-- Active: Increases critical attack rate of magic attacks temporarily. --> <!-- Active: Increases critical attack rate of magic attacks temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mCritRate">1 1 1 2 2 2 3 3 3 4 </table> <table name="#mCritRate">1 1 1 2 2 2 3 3 3 4</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="abnormalType" val="ABNORMAL_ITEM" />
@@ -1203,8 +1203,8 @@
</skill> </skill>
<skill id="5165" levels="10" name="Charm"> <skill id="5165" levels="10" name="Charm">
<!-- Active: Decreases the target's urge to attack. Power 219. --> <!-- Active: Decreases the target's urge to attack. Power 219. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#power">-219 -234 -248 -262 -275 -287 -299 -309 -318 -330 </table> <table name="#power">-219 -234 -248 -262 -275 -287 -299 -309 -318 -330</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
<set name="hitTime" val="1500" /> <set name="hitTime" val="1500" />
@@ -1224,7 +1224,7 @@
</skill> </skill>
<skill id="5166" levels="10" name="Slow"> <skill id="5166" levels="10" name="Slow">
<!-- Active: Temporarily lowers the target's speed. Effect 3. --> <!-- Active: Temporarily lowers the target's speed. Effect 3. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -1249,7 +1249,7 @@
</skill> </skill>
<skill id="5167" levels="10" name="Winter"> <skill id="5167" levels="10" name="Winter">
<!-- Active: Temporarily lowers the target's Atk. Spd. Effect 3. --> <!-- Active: Temporarily lowers the target's Atk. Spd. Effect 3. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="abnormalType" val="ATTACK_TIME_UP" />
@@ -1274,7 +1274,7 @@
</skill> </skill>
<skill id="5168" levels="10" name="Stun"> <skill id="5168" levels="10" name="Stun">
<!-- Active: Momentarily throws the target into a state of shock. --> <!-- Active: Momentarily throws the target into a state of shock. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1299,7 +1299,7 @@
</skill> </skill>
<skill id="5169" levels="10" name="Hold"> <skill id="5169" levels="10" name="Hold">
<!-- Active: Instantly puts a target into hold. Additional chance to be put into hold greatly decreases while effect lasts. --> <!-- Active: Instantly puts a target into hold. Additional chance to be put into hold greatly decreases while effect lasts. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -1327,7 +1327,7 @@
</skill> </skill>
<skill id="5170" levels="10" name="Sleep"> <skill id="5170" levels="10" name="Sleep">
<!-- Active: Instantly puts a target into sleep. Additional chance to be put into sleep greatly decreases while effect lasts. --> <!-- Active: Instantly puts a target into sleep. Additional chance to be put into sleep greatly decreases while effect lasts. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="SLEEP" /> <set name="abnormalType" val="SLEEP" />
@@ -1355,7 +1355,7 @@
</skill> </skill>
<skill id="5171" levels="10" name="Paralyze"> <skill id="5171" levels="10" name="Paralyze">
<!-- Active: Temporarily immobilizes the target. --> <!-- Active: Temporarily immobilizes the target. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="PARALYZE" /> <set name="abnormalType" val="PARALYZE" />
@@ -1380,7 +1380,7 @@
</skill> </skill>
<skill id="5172" levels="10" name="Medusa"> <skill id="5172" levels="10" name="Medusa">
<!-- Active: Temporarily renders the target rigid as if turned to stone. --> <!-- Active: Temporarily renders the target rigid as if turned to stone. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_STONE" /> <set name="abnormalType" val="TURN_STONE" />
@@ -1406,7 +1406,7 @@
</skill> </skill>
<skill id="5173" levels="10" name="Fear"> <skill id="5173" levels="10" name="Fear">
<!-- Active: Strikes terror into the target, causing it to flee. --> <!-- Active: Strikes terror into the target, causing it to flee. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_FLEE" /> <set name="abnormalType" val="TURN_FLEE" />
@@ -1435,9 +1435,9 @@
</skill> </skill>
<skill id="5174" levels="10" name="Poison"> <skill id="5174" levels="10" name="Poison">
<!-- Active: Temporarily poisons the target, weakening it. Effect 5. --> <!-- Active: Temporarily poisons the target, weakening it. Effect 5. -->
<table name="#abnormalLvls">5 5 6 6 6 7 7 7 8 8 </table> <table name="#abnormalLvls">5 5 6 6 6 7 7 7 8 8</table>
<table name="#dot">41 41 50 50 50 58 58 58 63 63 </table> <table name="#dot">41 41 50 50 50 58 58 58 63 63</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -1464,9 +1464,9 @@
</skill> </skill>
<skill id="5175" levels="10" name="Bleed"> <skill id="5175" levels="10" name="Bleed">
<!-- Active: Causes the target to bleed. Effect 5. --> <!-- Active: Causes the target to bleed. Effect 5. -->
<table name="#abnormalLvls">5 5 6 6 6 7 7 7 8 8 </table> <table name="#abnormalLvls">5 5 6 6 6 7 7 7 8 8</table>
<table name="#dot">44 44 54 54 54 62 62 62 67 67 </table> <table name="#dot">44 44 54 54 54 62 62 62 67 67</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -1494,7 +1494,7 @@
</skill> </skill>
<skill id="5176" levels="10" name="Silence"> <skill id="5176" levels="10" name="Silence">
<!-- Active: Temporarily blocks the target's magic skills. --> <!-- Active: Temporarily blocks the target's magic skills. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="SILENCE" /> <set name="abnormalType" val="SILENCE" />
@@ -1519,7 +1519,7 @@
</skill> </skill>
<skill id="5177" levels="10" name="Doom"> <skill id="5177" levels="10" name="Doom">
<!-- Active: Temporarily blocks the target's ability to use all physical or magic skills. --> <!-- Active: Temporarily blocks the target's ability to use all physical or magic skills. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75 </table> <table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="SILENCE_ALL" /> <set name="abnormalType" val="SILENCE_ALL" />
@@ -1641,11 +1641,11 @@
</skill> </skill>
<skill id="5186" levels="2" name="Pet Haste"> <skill id="5186" levels="2" name="Pet Haste">
<!-- Temporarily increases Atk. Spd. Effect 1. --> <!-- Temporarily increases Atk. Spd. Effect 1. -->
<table name="#abnormalLvls">1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#magicLvl">44 52 </table> <table name="#magicLvl">44 52</table>
<table name="#mpConsume">16 19 </table> <table name="#mpConsume">16 19</table>
<table name="#mpInitialConsume">4 5 </table> <table name="#mpInitialConsume">4 5</table>
<table name="#pAtkSpd">1.15 1.33 </table> <table name="#pAtkSpd">1.15 1.33</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="abnormalType" val="ATTACK_TIME_DOWN" />
@@ -1669,11 +1669,11 @@
</skill> </skill>
<skill id="5187" levels="4" name="Pet Vampiric Rage"> <skill id="5187" levels="4" name="Pet Vampiric Rage">
<!-- Provides the ability to recover HP temporarily by damaging the enemy, excluding damage caused by skills and ranged attacks. Effect 1. --> <!-- Provides the ability to recover HP temporarily by damaging the enemy, excluding damage caused by skills and ranged attacks. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 </table> <table name="#abnormalLvls">1 2 3 4</table>
<table name="#absorbDam">6 7 8 9 </table> <table name="#absorbDam">6 7 8 9</table>
<table name="#magicLvl">30 44 58 72 </table> <table name="#magicLvl">30 44 58 72</table>
<table name="#mpConsume">11 16 22 27 </table> <table name="#mpConsume">11 16 22 27</table>
<table name="#mpInitialConsume">3 4 6 7 </table> <table name="#mpInitialConsume">3 4 6 7</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="abnormalType" val="VAMPIRIC_ATTACK" />
@@ -1697,12 +1697,12 @@
</skill> </skill>
<skill id="5188" levels="3" name="Pet Regeneration"> <skill id="5188" levels="3" name="Pet Regeneration">
<!-- Increases HP recovery bonus for a fixed time. Effect 1. --> <!-- Increases HP recovery bonus for a fixed time. Effect 1. -->
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#effectPoints">331 457 532 </table> <table name="#effectPoints">331 457 532</table>
<table name="#magicLvl">35 48 56 </table> <table name="#magicLvl">35 48 56</table>
<table name="#mpConsume">12 18 21 </table> <table name="#mpConsume">12 18 21</table>
<table name="#mpInitialConsume">3 5 6 </table> <table name="#mpInitialConsume">3 5 6</table>
<table name="#rate">1.1 1.15 1.2 </table> <table name="#rate">1.1 1.15 1.2</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="HP_REGEN_UP" /> <set name="abnormalType" val="HP_REGEN_UP" />
@@ -1726,12 +1726,12 @@
</skill> </skill>
<skill id="5189" levels="6" name="Pet Blessed Body"> <skill id="5189" levels="6" name="Pet Blessed Body">
<!-- Increases maximum HP temporarily. Effect 1. --> <!-- Increases maximum HP temporarily. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6 </table> <table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#effectPoints">597 457 495 532 597 646 </table> <table name="#effectPoints">597 457 495 532 597 646</table>
<table name="#magicLvl">44 48 52 56 64 72 </table> <table name="#magicLvl">44 48 52 56 64 72</table>
<table name="#maxHp">1.1 1.15 1.2 1.25 1.3 1.35 </table> <table name="#maxHp">1.1 1.15 1.2 1.25 1.3 1.35</table>
<table name="#mpConsume">16 18 19 21 24 27 </table> <table name="#mpConsume">16 18 19 21 24 27</table>
<table name="#mpInitialConsume">4 5 5 6 6 7 </table> <table name="#mpInitialConsume">4 5 5 6 6 7</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_HP_UP" /> <set name="abnormalType" val="MAX_HP_UP" />
@@ -1755,12 +1755,12 @@
</skill> </skill>
<skill id="5190" levels="6" name="Pet Blessed Soul"> <skill id="5190" levels="6" name="Pet Blessed Soul">
<!-- Increases maximum MP temporarily. Effect 1. --> <!-- Increases maximum MP temporarily. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6 </table> <table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#effectPoints">418 457 495 532 582 635 </table> <table name="#effectPoints">418 457 495 532 582 635</table>
<table name="#magicLvl">44 48 52 56 62 70 </table> <table name="#magicLvl">44 48 52 56 62 70</table>
<table name="#maxMp">1.1 1.15 1.2 1.25 1.3 1.35 </table> <table name="#maxMp">1.1 1.15 1.2 1.25 1.3 1.35</table>
<table name="#mpConsume">16 18 19 21 23 26 </table> <table name="#mpConsume">16 18 19 21 23 26</table>
<table name="#mpInitialConsume">4 5 5 6 6 7 </table> <table name="#mpInitialConsume">4 5 5 6 6 7</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_MP_UP" /> <set name="abnormalType" val="MAX_MP_UP" />
@@ -1784,12 +1784,12 @@
</skill> </skill>
<skill id="5191" levels="3" name="Pet Guidance"> <skill id="5191" levels="3" name="Pet Guidance">
<!-- Increases Accuracy temporarily. Effect 1. --> <!-- Increases Accuracy temporarily. Effect 1. -->
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#accCombat">2 3 4 </table> <table name="#accCombat">2 3 4</table>
<table name="#effectPoints">379 457 532 </table> <table name="#effectPoints">379 457 532</table>
<table name="#magicLvl">40 48 56 </table> <table name="#magicLvl">40 48 56</table>
<table name="#mpConsume">14 18 21 </table> <table name="#mpConsume">14 18 21</table>
<table name="#mpInitialConsume">4 5 6 </table> <table name="#mpInitialConsume">4 5 6</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="HIT_UP" /> <set name="abnormalType" val="HIT_UP" />
@@ -1813,12 +1813,12 @@
</skill> </skill>
<skill id="5192" levels="2" name="Pet Wind Walk"> <skill id="5192" levels="2" name="Pet Wind Walk">
<!-- Increases Speed temporarily. Effect 1. --> <!-- Increases Speed temporarily. Effect 1. -->
<table name="#abnormalLvls">1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#effectPoints">204 285 </table> <table name="#effectPoints">204 285</table>
<table name="#magicLvl">20 30 </table> <table name="#magicLvl">20 30</table>
<table name="#mpConsume">8 11 </table> <table name="#mpConsume">8 11</table>
<table name="#mpInitialConsume">2 3 </table> <table name="#mpInitialConsume">2 3</table>
<table name="#runSpd">20 33 </table> <table name="#runSpd">20 33</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="SPEED_UP" /> <set name="abnormalType" val="SPEED_UP" />
@@ -1842,12 +1842,12 @@
</skill> </skill>
<skill id="5193" levels="3" name="Pet Acumen"> <skill id="5193" levels="3" name="Pet Acumen">
<!-- Increases Casting Spd. temporarily. Effect 1. --> <!-- Increases Casting Spd. temporarily. Effect 1. -->
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#effectPoints">204 331 457 </table> <table name="#effectPoints">204 331 457</table>
<table name="#magicLvl">20 35 48 </table> <table name="#magicLvl">20 35 48</table>
<table name="#mAtkSpd">1.15 1.23 1.3 </table> <table name="#mAtkSpd">1.15 1.23 1.3</table>
<table name="#mpConsume">8 12 18 </table> <table name="#mpConsume">8 12 18</table>
<table name="#mpInitialConsume">2 3 5 </table> <table name="#mpInitialConsume">2 3 5</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="abnormalType" val="CASTING_TIME_DOWN" />
@@ -1871,12 +1871,12 @@
</skill> </skill>
<skill id="5194" levels="3" name="Pet Empower"> <skill id="5194" levels="3" name="Pet Empower">
<!-- Increases M. Atk. power temporarily. Effect 1. --> <!-- Increases M. Atk. power temporarily. Effect 1. -->
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#effectPoints">243 418 495 </table> <table name="#effectPoints">243 418 495</table>
<table name="#magicLvl">25 44 52 </table> <table name="#magicLvl">25 44 52</table>
<table name="#mAtk">1.55 1.65 1.75 </table> <table name="#mAtk">1.55 1.65 1.75</table>
<table name="#mpConsume">9 16 19 </table> <table name="#mpConsume">9 16 19</table>
<table name="#mpInitialConsume">3 4 5 </table> <table name="#mpInitialConsume">3 4 5</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="MA_UP" /> <set name="abnormalType" val="MA_UP" />
@@ -1900,12 +1900,12 @@
</skill> </skill>
<skill id="5195" levels="12" name="Pet Greater Heal"> <skill id="5195" levels="12" name="Pet Greater Heal">
<!-- Recovers HP and increases HP recovery bonus in an instant. Power 50. Effect 1. --> <!-- Recovers HP and increases HP recovery bonus in an instant. Power 50. Effect 1. -->
<table name="#abnormalLvls">1 1 2 2 4 6 7 7 7 7 7 7 </table> <table name="#abnormalLvls">1 1 2 2 4 6 7 7 7 7 7 7</table>
<table name="#amount">58 92 148 219 299 380 450 477 500 525 542 550 </table> <table name="#amount">58 92 148 219 299 380 450 477 500 525 542 550</table>
<table name="#effectPoints">83 151 245 362 494 628 743 789 826 867 895 913 </table> <table name="#effectPoints">83 151 245 362 494 628 743 789 826 867 895 913</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">7 12 18 25 32 39 46 49 51 52 53 53 </table> <table name="#mpConsume">7 12 18 25 32 39 46 49 51 52 53 53</table>
<table name="#mpInitialConsume">2 3 5 7 8 10 12 13 13 13 14 14 </table> <table name="#mpInitialConsume">2 3 5 7 8 10 12 13 13 13 14 14</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="abnormalType" val="LIFE_FORCE_OTHERS" />
@@ -1932,10 +1932,10 @@
</skill> </skill>
<skill id="5196" levels="3" name="Pet Wind Shackle"> <skill id="5196" levels="3" name="Pet Wind Shackle">
<!-- Receives help from the Spirit of the Wind. Temporarily reduces the enemy's Atk. Spd. --> <!-- Receives help from the Spirit of the Wind. Temporarily reduces the enemy's Atk. Spd. -->
<table name="#effectPoints">-597 -611 -624 </table> <table name="#effectPoints">-597 -611 -624</table>
<table name="#magicLvl">64 66 68 </table> <table name="#magicLvl">64 66 68</table>
<table name="#mpConsume">48 49 51 </table> <table name="#mpConsume">48 49 51</table>
<table name="#mpInitialConsume">12 13 13 </table> <table name="#mpInitialConsume">12 13 13</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="abnormalType" val="ATTACK_TIME_UP" />
@@ -1963,10 +1963,10 @@
</skill> </skill>
<skill id="5197" levels="3" name="Pet Hex"> <skill id="5197" levels="3" name="Pet Hex">
<!-- Temporarily reduces the enemy's P. Def. --> <!-- Temporarily reduces the enemy's P. Def. -->
<table name="#effectPoints">-299 -306 -312 </table> <table name="#effectPoints">-299 -306 -312</table>
<table name="#magicLvl">64 66 68 </table> <table name="#magicLvl">64 66 68</table>
<table name="#mpConsume">24 25 26 </table> <table name="#mpConsume">24 25 26</table>
<table name="#mpInitialConsume">6 7 7 </table> <table name="#mpInitialConsume">6 7 7</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_DOWN" /> <set name="abnormalType" val="PD_DOWN" />
@@ -1994,10 +1994,10 @@
</skill> </skill>
<skill id="5198" levels="3" name="Pet Slow"> <skill id="5198" levels="3" name="Pet Slow">
<!-- Temporarily decreases the enemy's speed. --> <!-- Temporarily decreases the enemy's speed. -->
<table name="#effectPoints">-597 -611 -624 </table> <table name="#effectPoints">-597 -611 -624</table>
<table name="#magicLvl">64 66 68 </table> <table name="#magicLvl">64 66 68</table>
<table name="#mpConsume">48 49 51 </table> <table name="#mpConsume">48 49 51</table>
<table name="#mpInitialConsume">12 13 13 </table> <table name="#mpInitialConsume">12 13 13</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -2025,10 +2025,10 @@
</skill> </skill>
<skill id="5199" levels="3" name="Pet Curse Gloom"> <skill id="5199" levels="3" name="Pet Curse Gloom">
<!-- Casts a curse that instantly decreases the enemy's M. Def. --> <!-- Casts a curse that instantly decreases the enemy's M. Def. -->
<table name="#effectPoints">-299 -306 -312 </table> <table name="#effectPoints">-299 -306 -312</table>
<table name="#magicLvl">64 66 68 </table> <table name="#magicLvl">64 66 68</table>
<table name="#mpConsume">48 49 51 </table> <table name="#mpConsume">48 49 51</table>
<table name="#mpInitialConsume">12 13 13 </table> <table name="#mpInitialConsume">12 13 13</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="MD_DOWN" /> <set name="abnormalType" val="MD_DOWN" />

View File

@@ -2,11 +2,11 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5200" levels="8" name="Pet Recharge"> <skill id="5200" levels="8" name="Pet Recharge">
<!-- Regenerates MP. --> <!-- Regenerates MP. -->
<table name="#amount"> 120 124 128 138 144 149 153 155 </table> <table name="#amount">120 124 128 138 144 149 153 155</table>
<table name="#effectPoints"> 604 617 630 659 676 689 700 709 </table> <table name="#effectPoints">604 617 630 659 676 689 700 709</table>
<table name="#magicLvl"> 65 67 69 75 80 85 90 95 </table> <table name="#magicLvl">65 67 69 75 80 85 90 95</table>
<table name="#mpConsume"> 96 99 102 110 116 120 122 124 </table> <table name="#mpConsume">96 99 102 110 116 120 122 124</table>
<table name="#mpInitialConsume"> 24 25 26 28 29 30 31 31 </table> <table name="#mpInitialConsume">24 25 26 28 29 30 31 31</table>
<set name="castRange" val="400" /> <set name="castRange" val="400" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="900" /> <set name="effectRange" val="900" />
@@ -27,12 +27,12 @@
</skill> </skill>
<skill id="5201" levels="6" name="Pet Concentration"> <skill id="5201" levels="6" name="Pet Concentration">
<!-- Temporarily lowers the probability of magic being canceled due to damage taken. Effect 1. --> <!-- Temporarily lowers the probability of magic being canceled due to damage taken. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 </table> <table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#cancel"> 18 25 36 42 48 53 </table> <table name="#cancel">18 25 36 42 48 53</table>
<table name="#effectPoints"> 204 285 418 495 566 624 </table> <table name="#effectPoints">204 285 418 495 566 624</table>
<table name="#magicLvl"> 20 30 44 52 60 68 </table> <table name="#magicLvl">20 30 44 52 60 68</table>
<table name="#mpConsume"> 16 21 31 38 44 51 </table> <table name="#mpConsume">16 21 31 38 44 51</table>
<table name="#mpInitialConsume"> 4 6 8 10 11 13 </table> <table name="#mpInitialConsume">4 6 8 10 11 13</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="CANCEL_PROB_DOWN" /> <set name="abnormalType" val="CANCEL_PROB_DOWN" />
@@ -56,8 +56,8 @@
</skill> </skill>
<skill id="5202" levels="12" name="Stun"> <skill id="5202" levels="12" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 7 10 14 19 25 31 36 38 40 42 42 43 </table> <table name="#mpConsume">7 10 14 19 25 31 36 38 40 42 42 43</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -83,8 +83,8 @@
</skill> </skill>
<skill id="5203" levels="12" name="Fear"> <skill id="5203" levels="12" name="Fear">
<!-- Temporarily becomes overcome with fear and flees mindlessly. --> <!-- Temporarily becomes overcome with fear and flees mindlessly. -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 7 10 14 19 25 31 36 38 40 42 42 43 </table> <table name="#mpConsume">7 10 14 19 25 31 36 38 40 42 42 43</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="TURN_FLEE" /> <set name="abnormalType" val="TURN_FLEE" />
@@ -752,8 +752,8 @@
</skill> </skill>
<skill id="5239" levels="5" name="Event Timer"> <skill id="5239" levels="5" name="Event Timer">
<!-- Battle cannot be continued when the corresponding effect disappears. Corresponding effects will disappear even if you ride a vehicle. --> <!-- Battle cannot be continued when the corresponding effect disappears. Corresponding effects will disappear even if you ride a vehicle. -->
<table name="#abnormalTime"> 300 600 900 1200 1800 </table> <table name="#abnormalTime">300 600 900 1200 1800</table>
<table name="#Time"> 300 600 900 1200 1800 </table> <table name="#Time">300 600 900 1200 1800</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="#abnormalTime" /> <set name="abnormalTime" val="#abnormalTime" />
<set name="abnormalType" val="TIME_CHECK" /> <set name="abnormalType" val="TIME_CHECK" />
@@ -902,9 +902,9 @@
</for> </for>
</skill> </skill>
<skill id="5246" levels="12" name="Boss Dark Explosion"> <skill id="5246" levels="12" name="Boss Dark Explosion">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 23 32 44 58 74 89 102 107 112 114 116 118 </table> <table name="#mpConsume">23 32 44 58 74 89 102 107 112 114 116 118</table>
<table name="#power"> 21 31 43 58 75 92 108 115 121 125 129 132 </table> <table name="#power">21 31 43 58 75 92 108 115 121 125 129 132</table>
<set name="affectRange" val="300" /> <set name="affectRange" val="300" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -924,11 +924,11 @@
</skill> </skill>
<skill id="5247" levels="12" name="Seed of Darkness"> <skill id="5247" levels="12" name="Seed of Darkness">
<!-- Instantly decreases HP. Critical damage will be inflicted by the full grown seed if it is not removed. --> <!-- Instantly decreases HP. Critical damage will be inflicted by the full grown seed if it is not removed. -->
<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#calledSkillLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#calledSkillLevel">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#dot"> 60 91 131 177 225 270 305 305 334 334 360 360 </table> <table name="#dot">60 91 131 177 225 270 305 305 334 334 360 360</table>
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="DARK_SEED" /> <set name="abnormalType" val="DARK_SEED" />
@@ -963,8 +963,8 @@
</endEffects> </endEffects>
</skill> </skill>
<skill id="5248" levels="12" name="Seed Explosion"> <skill id="5248" levels="12" name="Seed Explosion">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#power"> 81 121 171 231 298 367 431 458 481 500 513 526 </table> <table name="#power">81 121 171 231 298 367 431 458 481 500 513 526</table>
<set name="affectRange" val="300" /> <set name="affectRange" val="300" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -983,10 +983,10 @@
</for> </for>
</skill> </skill>
<skill id="5249" levels="12" name="Boss Dark Circle"> <skill id="5249" levels="12" name="Boss Dark Circle">
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume"> 14 23 32 42 54 66 78 83 87 90 92 93 </table> <table name="#mpConsume">14 23 32 42 54 66 78 83 87 90 92 93</table>
<table name="#mpInitialConsume"> 4 6 8 11 14 17 20 21 22 23 23 24 </table> <table name="#mpInitialConsume">4 6 8 11 14 17 20 21 22 23 23 24</table>
<table name="#power"> 21 31 43 58 75 92 108 115 121 125 129 132 </table> <table name="#power">21 31 43 58 75 92 108 115 121 125 129 132</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="element" val="5" /> <!-- Dark --> <set name="element" val="5" /> <!-- Dark -->
@@ -1031,11 +1031,11 @@
</skill> </skill>
<skill id="5251" levels="12" name="Poison"> <skill id="5251" levels="12" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 2. --> <!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#calledSkillLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#calledSkillLevel">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#dot"> 32 47 63 82 100 115 126 126 132 132 132 135 </table> <table name="#dot">32 47 63 82 100 115 126 126 132 132 132 135</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 24 39 54 73 94 116 136 144 152 157 161 163 </table> <table name="#mpConsume">24 39 54 73 94 116 136 144 152 157 161 163</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -1068,7 +1068,7 @@
</skill> </skill>
<skill id="5252" levels="12" name="Paralysis"> <skill id="5252" levels="12" name="Paralysis">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" /> <set name="abnormalType" val="PARALYZE" />
@@ -1094,11 +1094,11 @@
</skill> </skill>
<skill id="5253" levels="12" name="Bleed"> <skill id="5253" levels="12" name="Bleed">
<!-- HP decreasing caused by bleeding. Effect 2. --> <!-- HP decreasing caused by bleeding. Effect 2. -->
<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#calledSkillLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#calledSkillLevel">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#dot"> 35 50 68 87 107 123 134 134 139 139 142 142 </table> <table name="#dot">35 50 68 87 107 123 134 134 139 139 142 142</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table> <table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -1133,11 +1133,11 @@
</skill> </skill>
<skill id="5254" levels="12" name="Invasion of Spirit"> <skill id="5254" levels="12" name="Invasion of Spirit">
<!-- Decreases MP. Effect 2. --> <!-- Decreases MP. Effect 2. -->
<table name="#abnormalLvls"> 2 2 2 2 2 3 4 5 6 7 8 8 </table> <table name="#abnormalLvls">2 2 2 2 2 3 4 5 6 7 8 8</table>
<table name="#calledSkillLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#calledSkillLevel">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#dot"> 4 6 8 11 14 17 20 21 22 23 23 23 </table> <table name="#dot">4 6 8 11 14 17 20 21 22 23 23 23</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="DOT_MP" /> <set name="abnormalType" val="DOT_MP" />
@@ -1168,8 +1168,8 @@
</endEffects> </endEffects>
</skill> </skill>
<skill id="5255" levels="12" name="Mana Burn"> <skill id="5255" levels="12" name="Mana Burn">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#power"> 26 39 56 78 102 128 153 164 174 182 189 194 </table> <table name="#power">26 39 56 78 102 128 153 164 174 182 189 194</table>
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="hitTime" val="4000" /> <set name="hitTime" val="4000" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1208,7 +1208,7 @@
</endEffects> </endEffects>
</skill> </skill>
<skill id="5257" levels="2" name="Death"> <skill id="5257" levels="2" name="Death">
<table name="#lethalStrikeRate"> 99 5 </table> <table name="#lethalStrikeRate">99 5</table>
<set name="effectPoint" val="1" /> <set name="effectPoint" val="1" />
<set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="isTriggeredSkill" val="true" /> <set name="isTriggeredSkill" val="true" />
@@ -1222,10 +1222,10 @@
</for> </for>
</skill> </skill>
<skill id="5258" levels="12" name="Mana Burn"> <skill id="5258" levels="12" name="Mana Burn">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 10 16 21 28 36 44 52 55 58 60 61 62 </table> <table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62</table>
<table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table> <table name="#mpInitialConsume">3 4 6 7 9 11 13 14 15 15 16 16</table>
<table name="#power"> 26 39 56 78 102 128 153 164 174 182 189 194 </table> <table name="#power">26 39 56 78 102 128 153 164 174 182 189 194</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1243,9 +1243,9 @@
</skill> </skill>
<skill id="5259" levels="12" name="Fear"> <skill id="5259" levels="12" name="Fear">
<!-- Temporarily becomes overcome with fear and flees mindlessly. --> <!-- Temporarily becomes overcome with fear and flees mindlessly. -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 10 16 21 28 36 44 52 55 58 60 61 62 </table> <table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62</table>
<table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table> <table name="#mpInitialConsume">3 4 6 7 9 11 13 14 15 15 16 16</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="TURN_FLEE" /> <set name="abnormalType" val="TURN_FLEE" />
@@ -1274,8 +1274,8 @@
</skill> </skill>
<skill id="5260" levels="12" name="Disarm"> <skill id="5260" levels="12" name="Disarm">
<!-- Equipment Cancel Condition. --> <!-- Equipment Cancel Condition. -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table> <table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="5" /> <set name="abnormalTime" val="5" />
<set name="abnormalType" val="DISARM" /> <set name="abnormalType" val="DISARM" />
@@ -1319,9 +1319,9 @@
</for> </for>
</skill> </skill>
<skill id="5262" levels="12" name="NPC - Rise Shot"> <skill id="5262" levels="12" name="NPC - Rise Shot">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table> <table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power"> 31 70 146 278 481 758 1084 1251 1408 1521 1658 1728 </table> <table name="#power">31 70 146 278 481 758 1084 1251 1408 1521 1658 1728</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
@@ -1340,10 +1340,10 @@
</for> </for>
</skill> </skill>
<skill id="5263" levels="12" name="NPC _ Chain Lightning"> <skill id="5263" levels="12" name="NPC _ Chain Lightning">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 14 23 32 42 54 66 78 83 87 90 92 93 </table> <table name="#mpConsume">14 23 32 42 54 66 78 83 87 90 92 93</table>
<table name="#mpInitialConsume"> 4 6 8 11 14 17 20 21 22 23 23 24 </table> <table name="#mpInitialConsume">4 6 8 11 14 17 20 21 22 23 23 24</table>
<table name="#power"> 21 31 43 58 75 92 108 115 121 125 129 132 </table> <table name="#power">21 31 43 58 75 92 108 115 121 125 129 132</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1363,9 +1363,9 @@
</skill> </skill>
<skill id="5264" levels="12" name="Death Mark"> <skill id="5264" levels="12" name="Death Mark">
<!-- Marked with the brand of darkness. Effect 1. --> <!-- Marked with the brand of darkness. Effect 1. -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 14 23 32 42 54 66 78 83 87 90 92 93 </table> <table name="#mpConsume">14 23 32 42 54 66 78 83 87 90 92 93</table>
<table name="#mpInitialConsume"> 4 6 8 11 14 17 20 21 22 23 23 24 </table> <table name="#mpInitialConsume">4 6 8 11 14 17 20 21 22 23 23 24</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="DEATH_MARK" /> <set name="abnormalType" val="DEATH_MARK" />
@@ -1390,10 +1390,10 @@
</for> </for>
</skill> </skill>
<skill id="5265" levels="12" name="NPC - Soul Emission"> <skill id="5265" levels="12" name="NPC - Soul Emission">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 14 23 32 42 54 66 78 83 87 90 92 93 </table> <table name="#mpConsume">14 23 32 42 54 66 78 83 87 90 92 93</table>
<table name="#mpInitialConsume"> 4 6 8 11 14 17 20 21 22 23 23 24 </table> <table name="#mpInitialConsume">4 6 8 11 14 17 20 21 22 23 23 24</table>
<table name="#power"> 21 31 43 58 75 92 108 115 121 125 129 132 </table> <table name="#power">21 31 43 58 75 92 108 115 121 125 129 132</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1415,10 +1415,10 @@
</skill> </skill>
<skill id="5266" levels="12" name="Magical Backfire"> <skill id="5266" levels="12" name="Magical Backfire">
<!-- Increased MP consumption. Effect 1. --> <!-- Increased MP consumption. Effect 1. -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 14 23 32 42 54 66 78 83 87 90 92 93 </table> <table name="#mpConsume">14 23 32 42 54 66 78 83 87 90 92 93</table>
<table name="#mpInitialConsume"> 4 6 8 11 14 17 20 21 22 23 23 24 </table> <table name="#mpInitialConsume">4 6 8 11 14 17 20 21 22 23 23 24</table>
<table name="#val"> 1 1.5 1.5 7 7 7 7 7 7 7 7 7 </table> <table name="#val">1 1.5 1.5 7 7 7 7 7 7 7 7 7</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="MP_COST_UP" /> <set name="abnormalType" val="MP_COST_UP" />
@@ -1447,8 +1447,8 @@
</for> </for>
</skill> </skill>
<skill id="5267" levels="21" name="Trap Explosion"> <skill id="5267" levels="21" name="Trap Explosion">
<table name="#magicLvl"> 28 36 43 49 55 60 64 68 72 74 76 77 78 79 80 81 82 83 84 85 86 </table> <table name="#magicLvl">28 36 43 49 55 60 64 68 72 74 76 77 78 79 80 81 82 83 84 85 86</table>
<table name="#power"> 35 46 57 66 77 85 92 99 105 107 111 112 114 115 116 117 119 120 121 122 123 </table> <table name="#power">35 46 57 66 77 85 92 99 105 107 111 112 114 115 116 117 119 120 121 122 123</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1466,8 +1466,8 @@
</skill> </skill>
<skill id="5268" levels="17" name="Poison"> <skill id="5268" levels="17" name="Poison">
<!-- A toxin that gradually reduces HP. --> <!-- A toxin that gradually reduces HP. -->
<table name="#dmg"> 18 22 26 26 26 28 55 55 55 55 57 57 57 57 57 57 57 </table> <table name="#dmg">18 22 26 26 26 28 55 55 55 55 57 57 57 57 57 57 57</table>
<table name="#magicLvl"> 49 55 60 64 68 72 76 77 78 79 80 81 82 83 84 85 86 </table> <table name="#magicLvl">49 55 60 64 68 72 76 77 78 79 80 81 82 83 84 85 86</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -1492,7 +1492,7 @@
</skill> </skill>
<skill id="5269" levels="17" name="Slow Trap"> <skill id="5269" levels="17" name="Slow Trap">
<!-- Decreases Atk. Spd. and Casting Spd. Effect 3. --> <!-- Decreases Atk. Spd. and Casting Spd. Effect 3. -->
<table name="#magicLvl"> 52 58 62 66 70 74 76 77 78 79 80 81 82 83 84 85 86 </table> <table name="#magicLvl">52 58 62 66 70 74 76 77 78 79 80 81 82 83 84 85 86</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ALL_SPEED_DOWN" /> <set name="abnormalType" val="ALL_SPEED_DOWN" />
@@ -1517,7 +1517,7 @@
</skill> </skill>
<skill id="5270" levels="16" name="Flash Trap"> <skill id="5270" levels="16" name="Flash Trap">
<!-- Receives instant impact and stunned after losing the target. --> <!-- Receives instant impact and stunned after losing the target. -->
<table name="#magicLvl"> 55 60 64 68 72 76 77 78 79 80 81 82 83 84 85 86 </table> <table name="#magicLvl">55 60 64 68 72 76 77 78 79 80 81 82 83 84 85 86</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3" /> <set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1543,8 +1543,8 @@
</skill> </skill>
<skill id="5271" levels="19" name="Hold"> <skill id="5271" levels="19" name="Hold">
<!-- Temporarily immobilized. --> <!-- Temporarily immobilized. -->
<table name="#magicLvl"> 40 46 52 58 62 66 70 74 76 77 78 79 80 81 82 83 84 85 86 </table> <table name="#magicLvl">40 46 52 58 62 66 70 74 76 77 78 79 80 81 82 83 84 85 86</table>
<table name="#traits"> NONE HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD </table> <table name="#traits">NONE HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -1571,8 +1571,8 @@
</for> </for>
</skill> </skill>
<skill id="5272" levels="17" name="Decoy Provocation"> <skill id="5272" levels="17" name="Decoy Provocation">
<table name="#effectPoints"> -4080 -4950 -5657 -6104 -6349 -6542 -6582 -6620 -6656 -6690 -6722 -6752 -6781 -6809 -6836 -6862 -6887 </table> <table name="#effectPoints">-4080 -4950 -5657 -6104 -6349 -6542 -6582 -6620 -6656 -6690 -6722 -6752 -6781 -6809 -6836 -6862 -6887</table>
<table name="#magicLvl"> 43 52 60 66 70 74 76 77 78 79 80 81 82 83 84 85 86 </table> <table name="#magicLvl">43 52 60 66 70 74 76 77 78 79 80 81 82 83 84 85 86</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="1200" /> <set name="hitTime" val="1200" />
@@ -1586,9 +1586,9 @@
</for> </for>
</skill> </skill>
<skill id="5273" levels="9" name="NPC(party) - Physical Single Close Range Attack"> <skill id="5273" levels="9" name="NPC(party) - Physical Single Close Range Attack">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="660" /> <set name="coolTime" val="660" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1604,9 +1604,9 @@
</for> </for>
</skill> </skill>
<skill id="5274" levels="9" name="NPC(party) - Physical Single Long Range Attack"> <skill id="5274" levels="9" name="NPC(party) - Physical Single Long Range Attack">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 151 156 160 164 167 168 169 171 173 </table> <table name="#mpConsume">151 156 160 164 167 168 169 171 173</table>
<table name="#power"> 34842 48105 49294 49660 49987 50251 50423 50423 50423 </table> <table name="#power">34842 48105 49294 49660 49987 50251 50423 50423 50423</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -1621,9 +1621,9 @@
</for> </for>
</skill> </skill>
<skill id="5275" levels="9" name="NPC(party) - Physical Range Close Range Attack"> <skill id="5275" levels="9" name="NPC(party) - Physical Range Close Range Attack">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1638,9 +1638,9 @@
</for> </for>
</skill> </skill>
<skill id="5276" levels="9" name="NPC(party) - Physical Range Long Range Attack"> <skill id="5276" levels="9" name="NPC(party) - Physical Range Long Range Attack">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 227 234 240 246 250 252 254 256 259 </table> <table name="#mpConsume">227 234 240 246 250 252 254 256 259</table>
<table name="#power"> 8711 12027 12324 12415 12497 12563 12606 12606 12606 </table> <table name="#power">8711 12027 12324 12415 12497 12563 12606 12606 12606</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
@@ -1657,9 +1657,9 @@
</for> </for>
</skill> </skill>
<skill id="5277" levels="9" name="NPC(party) - Physical Single Close Range Attack - Fire"> <skill id="5277" levels="9" name="NPC(party) - Physical Single Close Range Attack - Fire">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="660" /> <set name="coolTime" val="660" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1677,9 +1677,9 @@
</for> </for>
</skill> </skill>
<skill id="5278" levels="9" name="NPC(party) - Physical Single Long Range Attack - Fire"> <skill id="5278" levels="9" name="NPC(party) - Physical Single Long Range Attack - Fire">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 151 156 160 164 167 168 169 171 173 </table> <table name="#mpConsume">151 156 160 164 167 168 169 171 173</table>
<table name="#power"> 34842 48105 49294 49660 49987 50251 50423 50423 50423 </table> <table name="#power">34842 48105 49294 49660 49987 50251 50423 50423 50423</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -1696,8 +1696,8 @@
</for> </for>
</skill> </skill>
<skill id="5279" levels="9" name="NPC(party) - Physical Range Close Range Attack - Fire"> <skill id="5279" levels="9" name="NPC(party) - Physical Range Close Range Attack - Fire">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1714,9 +1714,9 @@
</for> </for>
</skill> </skill>
<skill id="5280" levels="9" name="NPC(party) - Physical Range Long Range Attack - Fire"> <skill id="5280" levels="9" name="NPC(party) - Physical Range Long Range Attack - Fire">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 227 234 240 246 250 252 254 256 259 </table> <table name="#mpConsume">227 234 240 246 250 252 254 256 259</table>
<table name="#power"> 8711 12027 12324 12415 12497 12563 12606 12606 12606 </table> <table name="#power">8711 12027 12324 12415 12497 12563 12606 12606 12606</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
@@ -1735,9 +1735,9 @@
</for> </for>
</skill> </skill>
<skill id="5281" levels="9" name="NPC(party) - Physical Single Close Range Attack - Water"> <skill id="5281" levels="9" name="NPC(party) - Physical Single Close Range Attack - Water">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="660" /> <set name="coolTime" val="660" />
@@ -1756,9 +1756,9 @@
</for> </for>
</skill> </skill>
<skill id="5282" levels="9" name="NPC(party) - Physical Single Long Range Attack - Water"> <skill id="5282" levels="9" name="NPC(party) - Physical Single Long Range Attack - Water">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 151 156 160 164 167 168 169 171 173 </table> <table name="#mpConsume">151 156 160 164 167 168 169 171 173</table>
<table name="#power"> 34842 48105 49294 49660 49987 50251 50423 50423 50423 </table> <table name="#power">34842 48105 49294 49660 49987 50251 50423 50423 50423</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -1775,8 +1775,8 @@
</for> </for>
</skill> </skill>
<skill id="5283" levels="9" name="NPC(party) - Physical Range Close Range Attack - Water"> <skill id="5283" levels="9" name="NPC(party) - Physical Range Close Range Attack - Water">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1793,9 +1793,9 @@
</for> </for>
</skill> </skill>
<skill id="5284" levels="9" name="NPC(party) - Physical Range Long Range Attack - Water"> <skill id="5284" levels="9" name="NPC(party) - Physical Range Long Range Attack - Water">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 227 234 240 246 250 252 254 256 259 </table> <table name="#mpConsume">227 234 240 246 250 252 254 256 259</table>
<table name="#power"> 8711 12027 12324 12415 12497 12563 12606 12606 12606 </table> <table name="#power">8711 12027 12324 12415 12497 12563 12606 12606 12606</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
@@ -1814,9 +1814,9 @@
</for> </for>
</skill> </skill>
<skill id="5285" levels="9" name="NPC(party) - Physical Single Close Range Attack - Wind"> <skill id="5285" levels="9" name="NPC(party) - Physical Single Close Range Attack - Wind">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="660" /> <set name="coolTime" val="660" />
@@ -1835,9 +1835,9 @@
</for> </for>
</skill> </skill>
<skill id="5286" levels="9" name="NPC(party) - Physical Single Long Range Attack - Wind"> <skill id="5286" levels="9" name="NPC(party) - Physical Single Long Range Attack - Wind">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 151 156 160 164 167 168 169 171 173 </table> <table name="#mpConsume">151 156 160 164 167 168 169 171 173</table>
<table name="#power"> 34842 48105 49294 49660 49987 50251 50423 50423 50423 </table> <table name="#power">34842 48105 49294 49660 49987 50251 50423 50423 50423</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -1854,8 +1854,8 @@
</for> </for>
</skill> </skill>
<skill id="5287" levels="9" name="NPC(party) - Physical Range Close Range Attack - Wind"> <skill id="5287" levels="9" name="NPC(party) - Physical Range Close Range Attack - Wind">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1872,9 +1872,9 @@
</for> </for>
</skill> </skill>
<skill id="5288" levels="9" name="NPC(party) - Physical Range Long Range Attack - Wind"> <skill id="5288" levels="9" name="NPC(party) - Physical Range Long Range Attack - Wind">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 227 234 240 246 250 252 254 256 259 </table> <table name="#mpConsume">227 234 240 246 250 252 254 256 259</table>
<table name="#power"> 8711 12027 12324 12415 12497 12563 12606 12606 12606 </table> <table name="#power">8711 12027 12324 12415 12497 12563 12606 12606 12606</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
@@ -1893,9 +1893,9 @@
</for> </for>
</skill> </skill>
<skill id="5289" levels="9" name="NPC(party) - Physical Single Close Range Attack - Earth"> <skill id="5289" levels="9" name="NPC(party) - Physical Single Close Range Attack - Earth">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="660" /> <set name="coolTime" val="660" />
@@ -1914,9 +1914,9 @@
</for> </for>
</skill> </skill>
<skill id="5290" levels="9" name="NPC(party) - Physical Single Long Range Attack - Earth"> <skill id="5290" levels="9" name="NPC(party) - Physical Single Long Range Attack - Earth">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 151 156 160 164 167 168 169 171 173 </table> <table name="#mpConsume">151 156 160 164 167 168 169 171 173</table>
<table name="#power"> 34842 48105 49294 49660 49987 50251 50423 50423 50423 </table> <table name="#power">34842 48105 49294 49660 49987 50251 50423 50423 50423</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -1933,8 +1933,8 @@
</for> </for>
</skill> </skill>
<skill id="5291" levels="9" name="NPC(party) - Physical Range Close Range Attack - Earth"> <skill id="5291" levels="9" name="NPC(party) - Physical Range Close Range Attack - Earth">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1951,9 +1951,9 @@
</for> </for>
</skill> </skill>
<skill id="5292" levels="9" name="NPC(party) - Physical Range Long Range Attack - Earth"> <skill id="5292" levels="9" name="NPC(party) - Physical Range Long Range Attack - Earth">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 227 234 240 246 250 252 254 256 259 </table> <table name="#mpConsume">227 234 240 246 250 252 254 256 259</table>
<table name="#power"> 8711 12027 12324 12415 12497 12563 12606 12606 12606 </table> <table name="#power">8711 12027 12324 12415 12497 12563 12606 12606 12606</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
@@ -1972,9 +1972,9 @@
</for> </for>
</skill> </skill>
<skill id="5293" levels="9" name="NPC(party) - Physical Single Close Range Attack - Holy"> <skill id="5293" levels="9" name="NPC(party) - Physical Single Close Range Attack - Holy">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="660" /> <set name="coolTime" val="660" />
@@ -1993,9 +1993,9 @@
</for> </for>
</skill> </skill>
<skill id="5294" levels="9" name="NPC(party) - Physical Single Long Range Attack - Holy"> <skill id="5294" levels="9" name="NPC(party) - Physical Single Long Range Attack - Holy">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 151 156 160 164 167 168 169 171 173 </table> <table name="#mpConsume">151 156 160 164 167 168 169 171 173</table>
<table name="#power"> 34842 48105 49294 49660 49987 50251 50423 50423 50423 </table> <table name="#power">34842 48105 49294 49660 49987 50251 50423 50423 50423</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -2012,8 +2012,8 @@
</for> </for>
</skill> </skill>
<skill id="5295" levels="9" name="NPC(party) - Physical Range Close Range Attack - Holy"> <skill id="5295" levels="9" name="NPC(party) - Physical Range Close Range Attack - Holy">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -2030,9 +2030,9 @@
</for> </for>
</skill> </skill>
<skill id="5296" levels="9" name="NPC(party) - Physical Range Long Range Attack - Holy"> <skill id="5296" levels="9" name="NPC(party) - Physical Range Long Range Attack - Holy">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 227 234 240 246 250 252 254 256 259 </table> <table name="#mpConsume">227 234 240 246 250 252 254 256 259</table>
<table name="#power"> 8711 12027 12324 12415 12497 12563 12606 12606 12606 </table> <table name="#power">8711 12027 12324 12415 12497 12563 12606 12606 12606</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
@@ -2051,9 +2051,9 @@
</for> </for>
</skill> </skill>
<skill id="5297" levels="9" name="NPC(party) - Physical Single Close Range Attack - Dark"> <skill id="5297" levels="9" name="NPC(party) - Physical Single Close Range Attack - Dark">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="660" /> <set name="coolTime" val="660" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -2071,9 +2071,9 @@
</for> </for>
</skill> </skill>
<skill id="5298" levels="9" name="NPC(party) - Physical Single Long Range Attack - Dark"> <skill id="5298" levels="9" name="NPC(party) - Physical Single Long Range Attack - Dark">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 151 156 160 164 167 168 169 171 173 </table> <table name="#mpConsume">151 156 160 164 167 168 169 171 173</table>
<table name="#power"> 34842 48105 49294 49660 49987 50251 50423 50423 50423 </table> <table name="#power">34842 48105 49294 49660 49987 50251 50423 50423 50423</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -2090,8 +2090,8 @@
</for> </for>
</skill> </skill>
<skill id="5299" levels="9" name="NPC(party) - Physical Range Close Range Attack - Dark"> <skill id="5299" levels="9" name="NPC(party) - Physical Range Close Range Attack - Dark">
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />

View File

@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5300" levels="9" name="NPC(party) - Physical Range Long Range Attack - Dark"> <skill id="5300" levels="9" name="NPC(party) - Physical Range Long Range Attack - Dark">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">227 234 240 246 250 252 254 256 259 </table> <table name="#mpConsume">227 234 240 246 250 252 254 256 259</table>
<table name="#power">8711 12027 12324 12415 12497 12563 12606 12606 12606 </table> <table name="#power">8711 12027 12324 12415 12497 12563 12606 12606 12606</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
@@ -23,9 +23,9 @@
</skill> </skill>
<skill id="5301" levels="9" name="Stun"> <skill id="5301" levels="9" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -54,11 +54,11 @@
</skill> </skill>
<skill id="5302" levels="9" name="Poison"> <skill id="5302" levels="9" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 8. --> <!-- A toxin that gradually reduces HP. Effect 8. -->
<table name="#abnormalLvls">8 8 9 9 9 10 10 10 10 </table> <table name="#abnormalLvls">8 8 9 9 9 10 10 10 10</table>
<table name="#dot">286 286 314 314 314 338 338 338 338 </table> <table name="#dot">286 286 314 314 314 338 338 338 338</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -88,11 +88,11 @@
</skill> </skill>
<skill id="5303" levels="9" name="Bleed"> <skill id="5303" levels="9" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 8. --> <!-- Inflicts a wound that reduces HP. Effect 8. -->
<table name="#abnormalLvls">8 8 9 9 9 10 10 10 10 </table> <table name="#abnormalLvls">8 8 9 9 9 10 10 10 10</table>
<table name="#dot">145 145 157 157 157 168 168 168 168 </table> <table name="#dot">145 145 157 157 157 168 168 168 168</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -122,9 +122,9 @@
</skill> </skill>
<skill id="5304" levels="9" name="Paralysis"> <skill id="5304" levels="9" name="Paralysis">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" /> <set name="abnormalType" val="PARALYZE" />
@@ -155,10 +155,10 @@
</skill> </skill>
<skill id="5305" levels="9" name="Poison"> <skill id="5305" levels="9" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 8. --> <!-- A toxin that gradually reduces HP. Effect 8. -->
<table name="#dot">381 381 418 418 418 450 450 450 450 </table> <table name="#dot">381 381 418 418 418 450 450 450 450</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="abnormalLvl" val="8" /> <set name="abnormalLvl" val="8" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -186,9 +186,9 @@
</skill> </skill>
<skill id="5306" levels="9" name="Paralysis"> <skill id="5306" levels="9" name="Paralysis">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" /> <set name="abnormalType" val="PARALYZE" />
@@ -217,9 +217,9 @@
</skill> </skill>
<skill id="5307" levels="9" name="Stun"> <skill id="5307" levels="9" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -247,11 +247,11 @@
</skill> </skill>
<skill id="5308" levels="9" name="Poison"> <skill id="5308" levels="9" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 8. --> <!-- A toxin that gradually reduces HP. Effect 8. -->
<table name="#abnormalLvls">8 8 9 9 9 10 10 10 10 </table> <table name="#abnormalLvls">8 8 9 9 9 10 10 10 10</table>
<table name="#dot">286 286 314 314 314 338 338 338 338 </table> <table name="#dot">286 286 314 314 314 338 338 338 338</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -280,11 +280,11 @@
</skill> </skill>
<skill id="5309" levels="9" name="Bleed"> <skill id="5309" levels="9" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 8. --> <!-- Inflicts a wound that reduces HP. Effect 8. -->
<table name="#abnormalLvls">8 8 9 9 9 10 10 10 10 </table> <table name="#abnormalLvls">8 8 9 9 9 10 10 10 10</table>
<table name="#dot">145 145 157 157 157 168 168 168 168 </table> <table name="#dot">145 145 157 157 157 168 168 168 168</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -312,10 +312,10 @@
</for> </for>
</skill> </skill>
<skill id="5310" levels="9" name="NPC(party) - Magic Close Range DD - less powerful"> <skill id="5310" levels="9" name="NPC(party) - Magic Close Range DD - less powerful">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 69 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 69 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">124 128 131 133 135 137 138 138 138 </table> <table name="#power">124 128 131 133 135 137 138 138 138</table>
<set name="castRange" val="150" /> <set name="castRange" val="150" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="650" /> <set name="effectRange" val="650" />
@@ -332,10 +332,10 @@
</for> </for>
</skill> </skill>
<skill id="5311" levels="9" name="NPC(party) - Magic Close Range DD - less powerful"> <skill id="5311" levels="9" name="NPC(party) - Magic Close Range DD - less powerful">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 60 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 60 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">75 77 79 80 81 82 83 83 83 </table> <table name="#power">75 77 79 80 81 82 83 83 83</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="hitTime" val="1000" /> <set name="hitTime" val="1000" />
@@ -351,10 +351,10 @@
</for> </for>
</skill> </skill>
<skill id="5312" levels="9" name="NPC(party) -Magic Single Long Range DD - Fire"> <skill id="5312" levels="9" name="NPC(party) -Magic Single Long Range DD - Fire">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 60 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 60 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">124 128 131 133 135 137 138 138 138 </table> <table name="#power">124 128 131 133 135 137 138 138 138</table>
<set name="affectRange" val="40" /> <set name="affectRange" val="40" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -374,10 +374,10 @@
</for> </for>
</skill> </skill>
<skill id="5313" levels="9" name="NPC(party) -Magic Range Long Range DD - Fire"> <skill id="5313" levels="9" name="NPC(party) -Magic Range Long Range DD - Fire">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 60 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 60 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">75 77 79 80 81 82 83 83 83 </table> <table name="#power">75 77 79 80 81 82 83 83 83</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -397,10 +397,10 @@
</for> </for>
</skill> </skill>
<skill id="5314" levels="9" name="NPC(party) -Magic Range Close Range DD - Fire"> <skill id="5314" levels="9" name="NPC(party) -Magic Range Close Range DD - Fire">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 60 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 60 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">75 77 79 80 81 82 83 83 83 </table> <table name="#power">75 77 79 80 81 82 83 83 83</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="element" val="0" /> <set name="element" val="0" />
@@ -418,8 +418,8 @@
</for> </for>
</skill> </skill>
<skill id="5315" levels="9" name="NPC(party) -Magic Range Close Range DD - Fire(Self-Destruction)"> <skill id="5315" levels="9" name="NPC(party) -Magic Range Close Range DD - Fire(Self-Destruction)">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#power">75 77 79 80 81 82 83 83 83 </table> <table name="#power">75 77 79 80 81 82 83 83 83</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="element" val="0" /> <!-- Fire --> <set name="element" val="0" /> <!-- Fire -->
@@ -434,10 +434,10 @@
</for> </for>
</skill> </skill>
<skill id="5316" levels="9" name="NPC(party) -Magic Single Long Range DD - Water"> <skill id="5316" levels="9" name="NPC(party) -Magic Single Long Range DD - Water">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 60 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 60 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">124 128 131 133 135 137 138 138 138 </table> <table name="#power">124 128 131 133 135 137 138 138 138</table>
<set name="affectRange" val="40" /> <set name="affectRange" val="40" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -457,10 +457,10 @@
</for> </for>
</skill> </skill>
<skill id="5317" levels="9" name="NPC(party) -Magic Range Long Range DD - Water"> <skill id="5317" levels="9" name="NPC(party) -Magic Range Long Range DD - Water">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 60 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 60 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">75 77 79 80 81 82 83 83 83 </table> <table name="#power">75 77 79 80 81 82 83 83 83</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -480,10 +480,10 @@
</for> </for>
</skill> </skill>
<skill id="5318" levels="9" name="NPC(party) -Magic Range Close Range DD - Water"> <skill id="5318" levels="9" name="NPC(party) -Magic Range Close Range DD - Water">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 60 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 60 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">75 77 79 80 81 82 83 83 83 </table> <table name="#power">75 77 79 80 81 82 83 83 83</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="element" val="1" /> <!-- Water --> <set name="element" val="1" /> <!-- Water -->
@@ -573,10 +573,10 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5328" levels="9" name="NPC(party) -Magic Single Long Range DD - Dark"> <skill id="5328" levels="9" name="NPC(party) -Magic Single Long Range DD - Dark">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 60 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 60 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">124 128 131 133 135 137 138 138 138 </table> <table name="#power">124 128 131 133 135 137 138 138 138</table>
<set name="affectRange" val="40" /> <set name="affectRange" val="40" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -596,10 +596,10 @@
</for> </for>
</skill> </skill>
<skill id="5329" levels="9" name="NPC(party) -Magic Range Long Range DD - Holy"> <skill id="5329" levels="9" name="NPC(party) -Magic Range Long Range DD - Holy">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 60 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 60 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">75 77 79 80 81 82 83 83 83 </table> <table name="#power">75 77 79 80 81 82 83 83 83</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -619,10 +619,10 @@
</for> </for>
</skill> </skill>
<skill id="5330" levels="9" name="NPC(party) -Magic Range Close Range DD - Holy"> <skill id="5330" levels="9" name="NPC(party) -Magic Range Close Range DD - Holy">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 60 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 60 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">75 77 79 80 81 82 83 83 83 </table> <table name="#power">75 77 79 80 81 82 83 83 83</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="element" val="5" /> <!-- Dark --> <set name="element" val="5" /> <!-- Dark -->
@@ -640,8 +640,8 @@
</for> </for>
</skill> </skill>
<skill id="5331" levels="9" name="NPC HP Drain"> <skill id="5331" levels="9" name="NPC HP Drain">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">69 72 73 75 77 77 78 78 79 </table> <table name="#mpConsume">69 72 73 75 77 77 78 78 79</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="element" val="5" /> <!-- Dark --> <set name="element" val="5" /> <!-- Dark -->
@@ -658,10 +658,10 @@
</for> </for>
</skill> </skill>
<skill id="5332" levels="9" name="NPC MP Burn"> <skill id="5332" levels="9" name="NPC MP Burn">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 60 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 60 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">186 192 196 199 202 205 207 207 207 </table> <table name="#power">186 192 196 199 202 205 207 207 207</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -681,11 +681,11 @@
</skill> </skill>
<skill id="5333" levels="9" name="Poison"> <skill id="5333" levels="9" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 8. --> <!-- A toxin that gradually reduces HP. Effect 8. -->
<table name="#abnormalLvls">8 8 9 9 9 10 10 10 10 </table> <table name="#abnormalLvls">8 8 9 9 9 10 10 10 10</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 60 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 60 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">75 77 79 80 81 82 83 83 83 </table> <table name="#power">75 77 79 80 81 82 83 83 83</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -713,9 +713,9 @@
</for> </for>
</skill> </skill>
<skill id="5334" levels="9" name="NPC(party) - Physical Single Close Range Attack"> <skill id="5334" levels="9" name="NPC(party) - Physical Single Close Range Attack">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="660" /> <set name="coolTime" val="660" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -731,9 +731,9 @@
</for> </for>
</skill> </skill>
<skill id="5335" levels="9" name="NPC(party) - Physical Single Long Range Attack"> <skill id="5335" levels="9" name="NPC(party) - Physical Single Long Range Attack">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">151 156 160 164 167 168 169 171 173 </table> <table name="#mpConsume">151 156 160 164 167 168 169 171 173</table>
<table name="#power">34070 47031 48135 48433 48691 48886 49012 49012 49012 </table> <table name="#power">34070 47031 48135 48433 48691 48886 49012 49012 49012</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -748,8 +748,8 @@
</for> </for>
</skill> </skill>
<skill id="5336" levels="9" name="NPC(party) - Physical Range Close Range Attack"> <skill id="5336" levels="9" name="NPC(party) - Physical Range Close Range Attack">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -772,9 +772,9 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5338" levels="9" name="NPC(party) - Physical Single Close Range Attack - Fire"> <skill id="5338" levels="9" name="NPC(party) - Physical Single Close Range Attack - Fire">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="660" /> <set name="coolTime" val="660" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -799,8 +799,8 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5340" levels="9" name="NPC(party) - Physical Range Close Range Attack - Fire"> <skill id="5340" levels="9" name="NPC(party) - Physical Range Close Range Attack - Fire">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -826,9 +826,9 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5342" levels="9" name="NPC(party) - Physical Single Close Range Attack - Water"> <skill id="5342" levels="9" name="NPC(party) - Physical Single Close Range Attack - Water">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="660" /> <set name="coolTime" val="660" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -869,9 +869,9 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5346" levels="9" name="NPC(party) - Physical Single Close Range Attack - Wind"> <skill id="5346" levels="9" name="NPC(party) - Physical Single Close Range Attack - Wind">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="660" /> <set name="coolTime" val="660" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -912,9 +912,9 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5350" levels="9" name="NPC(party) - Physical Single Close Range Attack - Earth"> <skill id="5350" levels="9" name="NPC(party) - Physical Single Close Range Attack - Earth">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="660" /> <set name="coolTime" val="660" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -939,8 +939,8 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5352" levels="9" name="NPC(party) - Physical Range Close Range Attack - Earth"> <skill id="5352" levels="9" name="NPC(party) - Physical Range Close Range Attack - Earth">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -980,8 +980,8 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5356" levels="9" name="NPC(party) - Physical Range Close Range Attack - Holy"> <skill id="5356" levels="9" name="NPC(party) - Physical Range Close Range Attack - Holy">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1006,9 +1006,9 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5358" levels="9" name="NPC(party) - Physical Single Close Range Attack - Dark"> <skill id="5358" levels="9" name="NPC(party) - Physical Single Close Range Attack - Dark">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="660" /> <set name="coolTime" val="660" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1026,9 +1026,9 @@
</for> </for>
</skill> </skill>
<skill id="5359" levels="9" name="NPC(party) - Physical Single Long Range Attack - Dark"> <skill id="5359" levels="9" name="NPC(party) - Physical Single Long Range Attack - Dark">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">151 156 160 164 167 168 169 171 173 </table> <table name="#mpConsume">151 156 160 164 167 168 169 171 173</table>
<table name="#power">34070 47031 48135 48433 48691 48886 49012 49012 49012 </table> <table name="#power">34070 47031 48135 48433 48691 48886 49012 49012 49012</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -1045,8 +1045,8 @@
</for> </for>
</skill> </skill>
<skill id="5360" levels="9" name="NPC(party) - Physical Range Close Range Attack - Dark"> <skill id="5360" levels="9" name="NPC(party) - Physical Range Close Range Attack - Dark">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1072,9 +1072,9 @@
</skill> </skill>
<skill id="5362" levels="9" name="Stun"> <skill id="5362" levels="9" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1103,11 +1103,11 @@
</skill> </skill>
<skill id="5363" levels="9" name="Poison"> <skill id="5363" levels="9" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 8. --> <!-- A toxin that gradually reduces HP. Effect 8. -->
<table name="#abnormalLvls">8 8 9 9 9 10 10 10 10 </table> <table name="#abnormalLvls">8 8 9 9 9 10 10 10 10</table>
<table name="#dot">286 286 314 314 314 338 338 338 338 </table> <table name="#dot">286 286 314 314 314 338 338 338 338</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -1137,11 +1137,11 @@
</skill> </skill>
<skill id="5364" levels="9" name="Bleed"> <skill id="5364" levels="9" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 8. --> <!-- Inflicts a wound that reduces HP. Effect 8. -->
<table name="#abnormalLvls">8 8 9 9 9 10 10 10 10 </table> <table name="#abnormalLvls">8 8 9 9 9 10 10 10 10</table>
<table name="#dot">145 145 157 157 157 168 168 168 168 </table> <table name="#dot">145 145 157 157 157 168 168 168 168</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -1171,9 +1171,9 @@
</skill> </skill>
<skill id="5365" levels="9" name="Paralysis"> <skill id="5365" levels="9" name="Paralysis">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" /> <set name="abnormalType" val="PARALYZE" />
@@ -1202,10 +1202,10 @@
</skill> </skill>
<skill id="5366" levels="9" name="Poison"> <skill id="5366" levels="9" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 8. --> <!-- A toxin that gradually reduces HP. Effect 8. -->
<table name="#dot">381 381 418 418 418 450 450 450 450 </table> <table name="#dot">381 381 418 418 418 450 450 450 450</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380</table>
<set name="abnormalLvl" val="8" /> <set name="abnormalLvl" val="8" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -1234,9 +1234,9 @@
</skill> </skill>
<skill id="5367" levels="9" name="Paralysis"> <skill id="5367" levels="9" name="Paralysis">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" /> <set name="abnormalType" val="PARALYZE" />
@@ -1283,11 +1283,11 @@
</skill> </skill>
<skill id="5369" levels="9" name="Poison"> <skill id="5369" levels="9" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 8. --> <!-- A toxin that gradually reduces HP. Effect 8. -->
<table name="#abnormalLvls">8 8 9 9 9 10 10 10 10 </table> <table name="#abnormalLvls">8 8 9 9 9 10 10 10 10</table>
<table name="#dot">286 286 314 314 314 338 338 338 338 </table> <table name="#dot">286 286 314 314 314 338 338 338 338</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87 </table> <table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -1316,8 +1316,8 @@
</skill> </skill>
<skill id="5370" levels="9" name="Bleed"> <skill id="5370" levels="9" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 8. --> <!-- Inflicts a wound that reduces HP. Effect 8. -->
<table name="#abnormalLvls">8 8 9 9 9 10 10 10 10 </table> <table name="#abnormalLvls">8 8 9 9 9 10 10 10 10</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -1335,10 +1335,10 @@
<set name="trait" val="BLEED" /> <set name="trait" val="BLEED" />
</skill> </skill>
<skill id="5371" levels="9" name="NPC(party) - Magic Close Range DD - less powerful"> <skill id="5371" levels="9" name="NPC(party) - Magic Close Range DD - less powerful">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 69 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 69 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">160 165 169 171 174 176 178 178 178 </table> <table name="#power">160 165 169 171 174 176 178 178 178</table>
<set name="castRange" val="150" /> <set name="castRange" val="150" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="650" /> <set name="effectRange" val="650" />
@@ -1355,10 +1355,10 @@
</for> </for>
</skill> </skill>
<skill id="5372" levels="9" name="NPC(party) - Magic Close Range DD - less powerful"> <skill id="5372" levels="9" name="NPC(party) - Magic Close Range DD - less powerful">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 69 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 69 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">96 99 101 103 104 106 107 107 107 </table> <table name="#power">96 99 101 103 104 106 107 107 107</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="hitTime" val="1000" /> <set name="hitTime" val="1000" />
@@ -1382,10 +1382,10 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5374" levels="9" name="NPC(party) -Magic Range Long Range DD - Fire"> <skill id="5374" levels="9" name="NPC(party) -Magic Range Long Range DD - Fire">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 69 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 69 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">96 99 101 103 104 106 107 107 107 </table> <table name="#power">96 99 101 103 104 106 107 107 107</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1413,8 +1413,8 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5376" levels="9" name="NPC(party) -Magic Range Close Range DD - Fire(Self-Destruction)"> <skill id="5376" levels="9" name="NPC(party) -Magic Range Close Range DD - Fire(Self-Destruction)">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#power">96 99 101 103 104 106 107 107 107 </table> <table name="#power">96 99 101 103 104 106 107 107 107</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="element" val="0" /> <!-- Fire --> <set name="element" val="0" /> <!-- Fire -->
@@ -1454,10 +1454,10 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5380" levels="9" name="NPC(party) -Magic Single Long Range DD - Wind"> <skill id="5380" levels="9" name="NPC(party) -Magic Single Long Range DD - Wind">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 69 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 69 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">160 165 169 171 174 176 178 178 178 </table> <table name="#power">160 165 169 171 174 176 178 178 178</table>
<set name="affectRange" val="40" /> <set name="affectRange" val="40" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1484,10 +1484,10 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5382" levels="9" name="NPC(party) -Magic Range Close Range DD - Wind"> <skill id="5382" levels="9" name="NPC(party) -Magic Range Close Range DD - Wind">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 69 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 69 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">96 99 101 103 104 106 107 107 107 </table> <table name="#power">96 99 101 103 104 106 107 107 107</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="element" val="2" /> <!-- Wind --> <set name="element" val="2" /> <!-- Wind -->
@@ -1504,10 +1504,10 @@
</for> </for>
</skill> </skill>
<skill id="5383" levels="9" name="NPC(party) -Magic Single Long Range DD - Earth"> <skill id="5383" levels="9" name="NPC(party) -Magic Single Long Range DD - Earth">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 69 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 69 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">160 165 169 171 174 176 178 178 178 </table> <table name="#power">160 165 169 171 174 176 178 178 178</table>
<set name="affectRange" val="40" /> <set name="affectRange" val="40" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1566,10 +1566,10 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5389" levels="9" name="NPC(party) -Magic Single Long Range DD - Dark"> <skill id="5389" levels="9" name="NPC(party) -Magic Single Long Range DD - Dark">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 69 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 69 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">160 165 169 171 174 176 178 178 178 </table> <table name="#power">160 165 169 171 174 176 178 178 178</table>
<set name="affectRange" val="40" /> <set name="affectRange" val="40" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1588,10 +1588,10 @@
</for> </for>
</skill> </skill>
<skill id="5390" levels="9" name="NPC(party) -Magic Range Long Range DD - Holy"> <skill id="5390" levels="9" name="NPC(party) -Magic Range Long Range DD - Holy">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 69 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 69 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">96 99 101 103 104 106 107 107 107 </table> <table name="#power">96 99 101 103 104 106 107 107 107</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1611,10 +1611,10 @@
</for> </for>
</skill> </skill>
<skill id="5391" levels="9" name="NPC(party) -Magic Range Close Range DD - Holy"> <skill id="5391" levels="9" name="NPC(party) -Magic Range Close Range DD - Holy">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 69 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 69 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">96 99 101 103 104 106 107 107 107 </table> <table name="#power">96 99 101 103 104 106 107 107 107</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="element" val="5" /> <!-- Dark --> <set name="element" val="5" /> <!-- Dark -->
@@ -1632,10 +1632,10 @@
</for> </for>
</skill> </skill>
<skill id="5392" levels="9" name="NPC HP Drain"> <skill id="5392" levels="9" name="NPC HP Drain">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 69 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 69 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">160 165 169 171 174 176 178 178 178 </table> <table name="#power">160 165 169 171 174 176 178 178 178</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1656,10 +1656,10 @@
</for> </for>
</skill> </skill>
<skill id="5393" levels="9" name="NPC MP Burn"> <skill id="5393" levels="9" name="NPC MP Burn">
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 69 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 69 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">240 247 253 256 260 264 267 267 267 </table> <table name="#power">240 247 253 256 260 264 267 267 267</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1678,11 +1678,11 @@
</skill> </skill>
<skill id="5394" levels="9" name="Poison"> <skill id="5394" levels="9" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 8. --> <!-- A toxin that gradually reduces HP. Effect 8. -->
<table name="#abnormalLvls">8 8 9 9 9 10 10 10 10 </table> <table name="#abnormalLvls">8 8 9 9 9 10 10 10 10</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 60 61 61 62 62 63 </table> <table name="#mpConsume">55 57 58 60 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16 </table> <table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">96 99 101 103 104 106 107 107 107 </table> <table name="#power">96 99 101 103 104 106 107 107 107</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -1713,12 +1713,12 @@
</for> </for>
</skill> </skill>
<skill id="5395" levels="3" name="NPC Clan Buff - Super Might Haste"> <skill id="5395" levels="3" name="NPC Clan Buff - Super Might Haste">
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#magicLvl">20 40 70 </table> <table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">23 42 78 </table> <table name="#mpConsume">23 42 78</table>
<table name="#mpInitialConsume">6 11 20 </table> <table name="#mpInitialConsume">6 11 20</table>
<table name="#pAtk">1.5 2.0 3.0 </table> <table name="#pAtk">1.5 2.0 3.0</table>
<table name="#pAtkSpd">1.33 1.33 1.5 </table> <table name="#pAtkSpd">1.33 1.33 1.5</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="MULTI_BUFF" /> <set name="abnormalType" val="MULTI_BUFF" />
@@ -1750,7 +1750,7 @@
<set name="targetType" val="ONE" /> <set name="targetType" val="ONE" />
</skill> </skill>
<skill id="5397" levels="3" name="NPC - Spell Force"> <skill id="5397" levels="3" name="NPC - Spell Force">
<table name="#abnormalLvls">1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="15" /> <set name="abnormalTime" val="15" />
<set name="abnormalType" val="MAGICAL_STANCE" /> <set name="abnormalType" val="MAGICAL_STANCE" />

View File

@@ -196,9 +196,9 @@
</skill> </skill>
<skill id="5422" levels="12" name="Flame"> <skill id="5422" levels="12" name="Flame">
<!-- Body is on fire. HP continually decreases. --> <!-- Body is on fire. HP continually decreases. -->
<table name="#dot"> 6.45 11.1 20.39 30.49 30.49 60.43 77 85.7 94.66 103.89 113.38 123.15 </table> <table name="#dot">6.45 11.1 20.39 30.49 30.49 60.43 77 85.7 94.66 103.89 113.38 123.15</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mAtk"> 9.16 15.36 27.82 41.49 61.66 84.61 111.26 126.31 142.73 160.7 180.46 201.65 </table> <table name="#mAtk">9.16 15.36 27.82 41.49 61.66 84.61 111.26 126.31 142.73 160.7 180.46 201.65</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="FIRE_DOT" /> <set name="abnormalType" val="FIRE_DOT" />
@@ -225,8 +225,8 @@
</skill> </skill>
<skill id="5423" levels="12" name="Poison"> <skill id="5423" levels="12" name="Poison">
<!-- A toxin that gradually reduces HP. --> <!-- A toxin that gradually reduces HP. -->
<table name="#dot"> 8 21 57 91 133 179 223 251 289 318 324 354 </table> <table name="#dot">8 21 57 91 133 179 223 251 289 318 324 354</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -252,8 +252,8 @@
</skill> </skill>
<skill id="5424" levels="12" name="Bleed"> <skill id="5424" levels="12" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 2. --> <!-- Inflicts a wound that reduces HP. Effect 2. -->
<table name="#dot"> 15 21 43 55 89 103 140 168 174 232 265 295 </table> <table name="#dot">15 21 43 55 89 103 140 168 174 232 265 295</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -474,8 +474,8 @@
</skill> </skill>
<skill id="5437" levels="2" name="Dissonance"> <skill id="5437" levels="2" name="Dissonance">
<!-- A dissonance of body and soul that causes a condition rendering you unable to control your body. --> <!-- A dissonance of body and soul that causes a condition rendering you unable to control your body. -->
<table name="#avoid"> 50 0 </table> <table name="#avoid">50 0</table>
<table name="#def"> 0.4 1 </table> <table name="#def">0.4 1</table>
<set name="icon" val="icon.skilltransform3" /> <set name="icon" val="icon.skilltransform3" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -492,10 +492,10 @@
</for> </for>
</skill> </skill>
<skill id="5438" levels="9" name="NPC party 30 Clan Heal"> <skill id="5438" levels="9" name="NPC party 30 Clan Heal">
<table name="#amount"> 1419 1458 1503 1548 1584 1611 1630 1651 1678 </table> <table name="#amount">1419 1458 1503 1548 1584 1611 1630 1651 1678</table>
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 20 35 53 73 96 117 136 145 151 </table> <table name="#mpConsume">20 35 53 73 96 117 136 145 151</table>
<table name="#mpInitialConsume"> 5 9 14 19 24 39 34 37 38 </table> <table name="#mpInitialConsume">5 9 14 19 24 39 34 37 38</table>
<set name="affectRange" val="900" /> <set name="affectRange" val="900" />
<set name="effectPoint" val="100" /> <set name="effectPoint" val="100" />
<set name="hitTime" val="2000" /> <set name="hitTime" val="2000" />
@@ -513,10 +513,10 @@
</for> </for>
</skill> </skill>
<skill id="5439" levels="9" name="NPC party 60 Clan Heal"> <skill id="5439" levels="9" name="NPC party 60 Clan Heal">
<table name="#amount"> 1971 2025 2088 2150 2200 2237 2263 2294 2331 </table> <table name="#amount">1971 2025 2088 2150 2200 2237 2263 2294 2331</table>
<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume"> 20 35 53 73 96 117 136 145 151 </table> <table name="#mpConsume">20 35 53 73 96 117 136 145 151</table>
<table name="#mpInitialConsume"> 5 9 14 19 24 39 34 37 38 </table> <table name="#mpInitialConsume">5 9 14 19 24 39 34 37 38</table>
<set name="affectRange" val="900" /> <set name="affectRange" val="900" />
<set name="effectPoint" val="100" /> <set name="effectPoint" val="100" />
<set name="hitTime" val="2000" /> <set name="hitTime" val="2000" />
@@ -547,10 +547,10 @@
</skill> </skill>
<skill id="5442" levels="4" name="Bite Attack"> <skill id="5442" levels="4" name="Bite Attack">
<!-- Bite ferociously with sharp teeth. --> <!-- Bite ferociously with sharp teeth. -->
<table name="#effectPoints"> -475 -530 -580 -628 </table> <table name="#effectPoints">-475 -530 -580 -628</table>
<table name="#magicLvl"> 55 60 65 70 </table> <table name="#magicLvl">55 60 65 70</table>
<table name="#mpConsume"> 55 61 66 71 </table> <table name="#mpConsume">55 61 66 71</table>
<table name="#power"> 916 1136 1376 1626 </table> <table name="#power">916 1136 1376 1626</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="720" /> <set name="coolTime" val="720" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -568,8 +568,8 @@
</skill> </skill>
<skill id="5443" levels="4" name="Cry of the Wolf"> <skill id="5443" levels="4" name="Cry of the Wolf">
<!-- Dominate nearby enemies with a mighty roar. --> <!-- Dominate nearby enemies with a mighty roar. -->
<table name="#magicLvl"> 55 60 65 70 </table> <table name="#magicLvl">55 60 65 70</table>
<table name="#mpConsume"> 55 61 66 71 </table> <table name="#mpConsume">55 61 66 71</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" /> <set name="abnormalType" val="PA_DOWN" />
@@ -595,10 +595,10 @@
</skill> </skill>
<skill id="5444" levels="2" name="Maul"> <skill id="5444" levels="2" name="Maul">
<!-- Attacks with fore-claws to create wound. Power 1. Effect 3. --> <!-- Attacks with fore-claws to create wound. Power 1. Effect 3. -->
<table name="#dot"> 62 67 </table> <table name="#dot">62 67</table>
<table name="#magicLvl"> 65 70 </table> <table name="#magicLvl">65 70</table>
<table name="#mpConsume"> 66 71 </table> <table name="#mpConsume">66 71</table>
<table name="#power"> 917 1084 </table> <table name="#power">917 1084</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -656,7 +656,7 @@
</skill> </skill>
<skill id="5446" levels="45" name="Soul Expansion"> <skill id="5446" levels="45" name="Soul Expansion">
<!-- Soul increased to level 1. --> <!-- Soul increased to level 1. -->
<table name="#icons"> icon.skill5446_1 icon.skill5446_2 icon.skill5446_3 icon.skill5446_4 icon.skill5446_5 icon.skill5446_6 icon.skill5446_7 icon.skill5446_8 icon.skill5446_9 icon.skill5446_10 icon.skill5446_11 icon.skill5446_12 icon.skill5446_13 icon.skill5446_14 icon.skill5446_15 icon.skill5446_16 icon.skill5446_17 icon.skill5446_18 icon.skill5446_19 icon.skill5446_20 icon.skill5446_21 icon.skill5446_22 icon.skill5446_23 icon.skill5446_24 icon.skill5446_25 icon.skill5446_26 icon.skill5446_27 icon.skill5446_28 icon.skill5446_29 icon.skill5446_30 icon.skill5446_31 icon.skill5446_32 icon.skill5446_33 icon.skill5446_34 icon.skill5446_35 icon.skill5446_36 icon.skill5446_37 icon.skill5446_38 icon.skill5446_39 <table name="#icons">icon.skill5446_1 icon.skill5446_2 icon.skill5446_3 icon.skill5446_4 icon.skill5446_5 icon.skill5446_6 icon.skill5446_7 icon.skill5446_8 icon.skill5446_9 icon.skill5446_10 icon.skill5446_11 icon.skill5446_12 icon.skill5446_13 icon.skill5446_14 icon.skill5446_15 icon.skill5446_16 icon.skill5446_17 icon.skill5446_18 icon.skill5446_19 icon.skill5446_20 icon.skill5446_21 icon.skill5446_22 icon.skill5446_23 icon.skill5446_24 icon.skill5446_25 icon.skill5446_26 icon.skill5446_27 icon.skill5446_28 icon.skill5446_29 icon.skill5446_30 icon.skill5446_31 icon.skill5446_32 icon.skill5446_33 icon.skill5446_34 icon.skill5446_35 icon.skill5446_36 icon.skill5446_37 icon.skill5446_38 icon.skill5446_39
icon.skill5446_40 icon.skill5446_41 icon.skill5446_42 icon.skill5446_43 icon.skill5446_44 icon.skill5446_45 icon.skill5446_40 icon.skill5446_41 icon.skill5446_42 icon.skill5446_43 icon.skill5446_44 icon.skill5446_45
</table> </table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
@@ -666,7 +666,7 @@
</skill> </skill>
<skill id="5447" levels="7" name="Paralysis"> <skill id="5447" levels="7" name="Paralysis">
<!-- You are stunned and temporarily prohibited from movement. --> <!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl"> 62 64 66 68 70 72 74 </table> <table name="#magicLvl">62 64 66 68 70 72 74</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="PARALYZE" /> <set name="abnormalType" val="PARALYZE" />
@@ -711,9 +711,9 @@
</skill> </skill>
<skill id="5450" levels="7" name="Thin Skin"> <skill id="5450" levels="7" name="Thin Skin">
<!-- Instantly decreases HP due to Bleed Attack. Effect 4. --> <!-- Instantly decreases HP due to Bleed Attack. Effect 4. -->
<table name="#abnormalLvls"> 4 5 5 6 7 8 8 </table> <table name="#abnormalLvls">4 5 5 6 7 8 8</table>
<table name="#dot"> 218 266 266 307 307 335 335 </table> <table name="#dot">218 266 266 307 307 335 335</table>
<table name="#magicLvl"> 46 52 58 62 66 70 74 </table> <table name="#magicLvl">46 52 58 62 66 70 74</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="5" /> <set name="abnormalTime" val="5" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -748,8 +748,8 @@
</skill> </skill>
<skill id="5452" levels="3" name="Spite"> <skill id="5452" levels="3" name="Spite">
<!-- Greatly increases the amount of critical damage received --> <!-- Greatly increases the amount of critical damage received -->
<table name="#defCritDamage"> 1.4 1.5 1.6 </table> <table name="#defCritDamage">1.4 1.5 1.6</table>
<table name="#magicLvl"> 66 70 74 </table> <table name="#magicLvl">66 70 74</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="T_CRT_DMG_UP" /> <set name="abnormalType" val="T_CRT_DMG_UP" />
@@ -764,8 +764,8 @@
</for> </for>
</skill> </skill>
<skill id="5453" levels="4" name="Mental Impoverish"> <skill id="5453" levels="4" name="Mental Impoverish">
<table name="#magicLvl"> 68 70 72 74 </table> <table name="#magicLvl">68 70 72 74</table>
<table name="#power"> 148 153 157 162 </table> <table name="#power">148 153 157 162</table>
<set name="isTriggeredSkill" val="true" /> <set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="A1" /> <set name="operateType" val="A1" />
@@ -873,9 +873,9 @@
<set name="trait" val="DERANGEMENT" /> <set name="trait" val="DERANGEMENT" />
</skill> </skill>
<skill id="5461" levels="12" name="Castle Gunner Shot"> <skill id="5461" levels="12" name="Castle Gunner Shot">
<table name="#magicLvl"> 40 45 50 55 60 65 70 75 80 85 90 95 </table> <table name="#magicLvl">40 45 50 55 60 65 70 75 80 85 90 95</table>
<table name="#mpConsume"> 19 22 25 28 31 33 36 38 40 42 42 43 </table> <table name="#mpConsume">19 22 25 28 31 33 36 38 40 42 42 43</table>
<table name="#power"> 1110 1479 1923 2443 3030 3668 4336 5002 5632 6187 6632 6978 </table> <table name="#power">1110 1479 1923 2443 3030 3668 4336 5002 5632 6187 6632 6978</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -933,9 +933,9 @@
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
</skill> </skill>
<skill id="5468" levels="12" name="Castle Gunner Fire"> <skill id="5468" levels="12" name="Castle Gunner Fire">
<table name="#magicLvl"> 40 45 50 55 60 65 70 75 80 85 90 95 </table> <table name="#magicLvl">40 45 50 55 60 65 70 75 80 85 90 95</table>
<table name="#mpConsume"> 19 22 25 28 31 33 36 38 40 42 42 43 </table> <table name="#mpConsume">19 22 25 28 31 33 36 38 40 42 42 43</table>
<table name="#power"> 1110 1479 1923 2443 3030 3668 4336 5002 5632 6187 6632 6978 </table> <table name="#power">1110 1479 1923 2443 3030 3668 4336 5002 5632 6187 6632 6978</table>
<set name="affectRange" val="80" /> <set name="affectRange" val="80" />
<set name="castRange" val="300" /> <set name="castRange" val="300" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -1170,9 +1170,9 @@
</for> </for>
</skill> </skill>
<skill id="5492" levels="12" name="NPC CrossBow Attack"> <skill id="5492" levels="12" name="NPC CrossBow Attack">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 25 40 56 76 99 121 142 151 159 165 168 170 </table> <table name="#mpConsume">25 40 56 76 99 121 142 151 159 165 168 170</table>
<table name="#power"> 122 279 584 1110 1923 3030 4336 5002 5632 6187 6632 6978 </table> <table name="#power">122 279 584 1110 1923 3030 4336 5002 5632 6187 6632 6978</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />

View File

@@ -539,11 +539,11 @@
</skill> </skill>
<skill id="5529" levels="12" name="Surrender to the Unholy"> <skill id="5529" levels="12" name="Surrender to the Unholy">
<!-- Darkness attribute temporarily weakened. Effect 2. --> <!-- Darkness attribute temporarily weakened. Effect 2. -->
<table name="#abnormalLvls"> 2 2 2 3 3 3 4 4 4 5 5 5 </table> <table name="#abnormalLvls">2 2 2 3 3 3 4 4 4 5 5 5</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 10 16 23 31 40 49 57 61 64 66 68 68 </table> <table name="#mpConsume">10 16 23 31 40 49 57 61 64 66 68 68</table>
<table name="#mpInitialConsume"> 3 4 6 8 10 13 15 16 16 17 17 17 </table> <table name="#mpInitialConsume">3 4 6 8 10 13 15 16 16 17 17 17</table>
<table name="#vuln"> 15 15 15 25 25 25 30 30 30 50 50 50 </table> <table name="#vuln">15 15 15 25 25 25 30 30 30 50 50 50</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_UNHOLY" /> <set name="abnormalType" val="ARMOR_UNHOLY" />
@@ -570,8 +570,8 @@
</skill> </skill>
<skill id="5530" levels="12" name="Blood Storm"> <skill id="5530" levels="12" name="Blood Storm">
<!-- Damage and cause the enemies to temporarily bleed. Effect 1. --> <!-- Damage and cause the enemies to temporarily bleed. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 10 10 </table> <table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10 10 10</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -842,7 +842,7 @@
</skill> </skill>
<skill id="5548" levels="4" name="Critical Spiritual Energy Attack"> <skill id="5548" levels="4" name="Critical Spiritual Energy Attack">
<!-- Absorbs Soul after Critical Hit. --> <!-- Absorbs Soul after Critical Hit. -->
<table name="#magicLvl"> 20 40 58 70 </table> <table name="#magicLvl">20 40 58 70</table>
<set name="isTriggeredSkill" val="true" /> <set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="A1" /> <set name="operateType" val="A1" />
@@ -877,8 +877,8 @@
</for> </for>
</skill> </skill>
<skill id="5550" levels="12" name="NPC Trigger Stun"> <skill id="5550" levels="12" name="NPC Trigger Stun">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#triggeredLvl"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#triggeredLvl">1 2 3 4 5 6 7 8 9 10 11 12</table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<for> <for>
@@ -894,7 +894,7 @@
</skill> </skill>
<skill id="5551" levels="12" name="Stun"> <skill id="5551" levels="12" name="Stun">
<!-- A state of instant paralysis caused by the stun --> <!-- A state of instant paralysis caused by the stun -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -921,8 +921,8 @@
</for> </for>
</skill> </skill>
<skill id="5552" levels="12" name="NPC Hill Up"> <skill id="5552" levels="12" name="NPC Hill Up">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#power"> 10 20 30 40 50 60 70 80 90 100 110 120 </table> <table name="#power">10 20 30 40 50 60 70 80 90 100 110 120</table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
@@ -933,8 +933,8 @@
</for> </for>
</skill> </skill>
<skill id="5553" levels="12" name="NPC HP Region"> <skill id="5553" levels="12" name="NPC HP Region">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#power"> 1.2 1.3 1.4 1.5 1.75 2 3 4 5 6 8.5 11 </table> <table name="#power">1.2 1.3 1.4 1.5 1.75 2 3 4 5 6 8.5 11</table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
@@ -945,8 +945,8 @@
</for> </for>
</skill> </skill>
<skill id="5554" levels="12" name="NPC Silence Resistance enhanced"> <skill id="5554" levels="12" name="NPC Silence Resistance enhanced">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#trait_derangement"> 5 10 15 20 25 30 35 40 45 50 75 100 </table> <table name="#trait_derangement">5 10 15 20 25 30 35 40 45 50 75 100</table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
@@ -957,8 +957,8 @@
</for> </for>
</skill> </skill>
<skill id="5555" levels="12" name="NPC Silence Resistance weakened"> <skill id="5555" levels="12" name="NPC Silence Resistance weakened">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#trait_derangement"> -5 -10 -15 -20 -25 -30 -35 -40 -45 -50 -75 -100 </table> <table name="#trait_derangement">-5 -10 -15 -20 -25 -30 -35 -40 -45 -50 -75 -100</table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
@@ -1049,12 +1049,12 @@
</skill> </skill>
<skill id="5561" levels="3" name="Seed of Revenge"> <skill id="5561" levels="3" name="Seed of Revenge">
<!-- The growing seed of revenge. Attack power increases. --> <!-- The growing seed of revenge. Attack power increases. -->
<table name="#abnormalLvls"> 2 3 4 </table> <table name="#abnormalLvls">2 3 4</table>
<table name="#activationChance"> 10 10 0 </table> <table name="#activationChance">10 10 0</table>
<table name="#cAtk"> 1 1 1.25 </table> <table name="#cAtk">1 1 1.25</table>
<table name="#icons"> icon.skill0761 icon.skill0761_2 icon.skill0761_3 </table> <table name="#icons">icon.skill0761 icon.skill0761_2 icon.skill0761_3</table>
<table name="#rCrit"> 1 1.3 1.3 </table> <table name="#rCrit">1 1.3 1.3</table>
<table name="#triggeredLevel"> 2 3 0 </table> <table name="#triggeredLevel">2 3 0</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="SEED_OF_KNIGHT" /> <set name="abnormalType" val="SEED_OF_KNIGHT" />
@@ -1078,12 +1078,12 @@
</skill> </skill>
<skill id="5562" levels="3" name="Spirit of Phoenix"> <skill id="5562" levels="3" name="Spirit of Phoenix">
<!-- Growing Spirit of Phoenix. Increases P. Def. --> <!-- Growing Spirit of Phoenix. Increases P. Def. -->
<table name="#abnormalLvls"> 2 3 4 </table> <table name="#abnormalLvls">2 3 4</table>
<table name="#activationChance"> 10 10 0 </table> <table name="#activationChance">10 10 0</table>
<table name="#elementRes"> 0 30 30 </table> <table name="#elementRes">0 30 30</table>
<table name="#healEffect"> 1 1 1.3 </table> <table name="#healEffect">1 1 1.3</table>
<table name="#icons"> icon.skill0784 icon.skill0784_2 icon.skill0784_3 </table> <table name="#icons">icon.skill0784 icon.skill0784_2 icon.skill0784_3</table>
<table name="#triggeredLevel"> 2 3 0 </table> <table name="#triggeredLevel">2 3 0</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="SEED_OF_KNIGHT" /> <set name="abnormalType" val="SEED_OF_KNIGHT" />
@@ -1108,12 +1108,12 @@
</skill> </skill>
<skill id="5563" levels="3" name="Eva's Will"> <skill id="5563" levels="3" name="Eva's Will">
<!-- The growing will of Eva. Increases M. Def. --> <!-- The growing will of Eva. Increases M. Def. -->
<table name="#abnormalLvls"> 2 3 4 </table> <table name="#abnormalLvls">2 3 4</table>
<table name="#activationChance"> 10 10 0 </table> <table name="#activationChance">10 10 0</table>
<table name="#icons"> icon.skill0786 icon.skill0786_2 icon.skill0786_3 </table> <table name="#icons">icon.skill0786 icon.skill0786_2 icon.skill0786_3</table>
<table name="#rCrit"> 1 1 1.2 </table> <table name="#rCrit">1 1 1.2</table>
<table name="#triggeredLevel"> 2 3 0 </table> <table name="#triggeredLevel">2 3 0</table>
<table name="#waterPower"> 0 20 20 </table> <table name="#waterPower">0 20 20</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="SEED_OF_KNIGHT" /> <set name="abnormalType" val="SEED_OF_KNIGHT" />
@@ -1137,12 +1137,12 @@
</skill> </skill>
<skill id="5564" levels="3" name="Pain of Shilen"> <skill id="5564" levels="3" name="Pain of Shilen">
<!-- Growing pain of Shillien. Critical damage increases. --> <!-- Growing pain of Shillien. Critical damage increases. -->
<table name="#abnormalLvls"> 2 3 4 </table> <table name="#abnormalLvls">2 3 4</table>
<table name="#absorbDam"> 0 0 8 </table> <table name="#absorbDam">0 0 8</table>
<table name="#activationChance"> 10 10 0 </table> <table name="#activationChance">10 10 0</table>
<table name="#icons"> icon.skill0788 icon.skill0788_2 icon.skill0788_3 </table> <table name="#icons">icon.skill0788 icon.skill0788_2 icon.skill0788_3</table>
<table name="#triggeredLevel"> 2 3 0 </table> <table name="#triggeredLevel">2 3 0</table>
<table name="#windPower"> 0 20 20 </table> <table name="#windPower">0 20 20</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="SEED_OF_KNIGHT" /> <set name="abnormalType" val="SEED_OF_KNIGHT" />
@@ -1580,12 +1580,12 @@
</skill> </skill>
<skill id="5586" levels="3" name="Pet Might"> <skill id="5586" levels="3" name="Pet Might">
<!-- Increases attacking power temporarily. Effect 1. --> <!-- Increases attacking power temporarily. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#effectPoints"> 121 204 379 </table> <table name="#effectPoints">121 204 379</table>
<table name="#magicLvl"> 7 20 40 </table> <table name="#magicLvl">7 20 40</table>
<table name="#mpConsume"> 4 8 14 </table> <table name="#mpConsume">4 8 14</table>
<table name="#mpInitialConsume"> 1 2 4 </table> <table name="#mpInitialConsume">1 2 4</table>
<table name="#rate"> 1.08 1.12 1.15 </table> <table name="#rate">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="PA_UP" /> <set name="abnormalType" val="PA_UP" />
@@ -1609,12 +1609,12 @@
</skill> </skill>
<skill id="5587" levels="3" name="Pet Shield"> <skill id="5587" levels="3" name="Pet Shield">
<!-- Increases defense power temporarily. Effect 1. --> <!-- Increases defense power temporarily. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#effectPoints"> 121 243 418 </table> <table name="#effectPoints">121 243 418</table>
<table name="#magicLvl"> 7 25 44 </table> <table name="#magicLvl">7 25 44</table>
<table name="#mpConsume"> 4 9 16 </table> <table name="#mpConsume">4 9 16</table>
<table name="#mpInitialConsume"> 1 3 4 </table> <table name="#mpInitialConsume">1 3 4</table>
<table name="#rate"> 1.08 1.12 1.15 </table> <table name="#rate">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="PD_UP" /> <set name="abnormalType" val="PD_UP" />
@@ -1638,12 +1638,12 @@
</skill> </skill>
<skill id="5588" levels="3" name="Pet Focus"> <skill id="5588" levels="3" name="Pet Focus">
<!-- Temporarily increase the probability of Critical attack power. Effect 1. --> <!-- Temporarily increase the probability of Critical attack power. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#effectPoints"> 243 418 495 </table> <table name="#effectPoints">243 418 495</table>
<table name="#magicLvl"> 25 44 52 </table> <table name="#magicLvl">25 44 52</table>
<table name="#mpConsume"> 9 16 19 </table> <table name="#mpConsume">9 16 19</table>
<table name="#mpInitialConsume"> 3 4 5 </table> <table name="#mpInitialConsume">3 4 5</table>
<table name="#rCrit"> 1.2 1.25 1.3 </table> <table name="#rCrit">1.2 1.25 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="abnormalType" val="CRITICAL_PROB_UP" />
@@ -1667,12 +1667,12 @@
</skill> </skill>
<skill id="5589" levels="3" name="Pet Death Whisper"> <skill id="5589" levels="3" name="Pet Death Whisper">
<!-- Temporarily increase the Critical attack power. Effect 1. --> <!-- Temporarily increase the Critical attack power. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#cAtk"> 1.25 1.3 1.35 </table> <table name="#cAtk">1.25 1.3 1.35</table>
<table name="#effectPoints"> 379 457 532 </table> <table name="#effectPoints">379 457 532</table>
<table name="#magicLvl"> 40 48 56 </table> <table name="#magicLvl">40 48 56</table>
<table name="#mpConsume"> 14 18 21 </table> <table name="#mpConsume">14 18 21</table>
<table name="#mpInitialConsume"> 4 5 6 </table> <table name="#mpInitialConsume">4 5 6</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="120" /> <set name="abnormalTime" val="120" />
<set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="abnormalType" val="CRITICAL_DMG_UP" />
@@ -1696,11 +1696,11 @@
</skill> </skill>
<skill id="5590" levels="12" name="Pet Battle Heal"> <skill id="5590" levels="12" name="Pet Battle Heal">
<!-- Quickly recovers HP. Power 91. --> <!-- Quickly recovers HP. Power 91. -->
<table name="#amount"> 91 166 269 398 544 690 817 867 909 954 985 1005 </table> <table name="#amount">91 166 269 398 544 690 817 867 909 954 985 1005</table>
<table name="#effectPoints"> 66 121 196 290 396 502 595 631 661 694 716 731 </table> <table name="#effectPoints">66 121 196 290 396 502 595 631 661 694 716 731</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume"> 10 18 27 37 48 59 68 73 76 78 79 79 </table> <table name="#mpConsume">10 18 27 37 48 59 68 73 76 78 79 79</table>
<table name="#mpInitialConsume"> 3 5 7 10 12 15 17 19 19 20 20 20 </table> <table name="#mpInitialConsume">3 5 7 10 12 15 17 19 19 20 20 20</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -1721,8 +1721,8 @@
</for> </for>
</skill> </skill>
<skill id="5591" levels="8" name="Light Flow"> <skill id="5591" levels="8" name="Light Flow">
<table name="#amount"> 189 196 203 210 217 223 229 234 </table> <table name="#amount">189 196 203 210 217 223 229 234</table>
<table name="#magicLvl"> 60 62 64 66 68 70 72 74 </table> <table name="#magicLvl">60 62 64 66 68 70 72 74</table>
<set name="icon" val="icon.skill1511" /> <set name="icon" val="icon.skill1511" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="isTriggeredSkill" val="true" /> <set name="isTriggeredSkill" val="true" />
@@ -1738,8 +1738,8 @@
</skill> </skill>
<skill id="5592" levels="16" name="Lightning Barrier"> <skill id="5592" levels="16" name="Lightning Barrier">
<!-- Temporarily paralyzed. --> <!-- Temporarily paralyzed. -->
<table name="#activateRates"> 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 </table> <table name="#activateRates">80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95</table>
<table name="#magicLvl"> 80 81 81 81 82 82 82 83 83 83 84 84 85 85 85 85 </table> <table name="#magicLvl">80 81 81 81 82 82 82 83 83 83 84 84 85 85 85 85</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3" /> <set name="abnormalTime" val="3" />
<set name="abnormalType" val="PARALYZE" /> <set name="abnormalType" val="PARALYZE" />
@@ -1853,8 +1853,8 @@
</for> </for>
</skill> </skill>
<skill id="5598" levels="12" name="Flash Resistance"> <skill id="5598" levels="12" name="Flash Resistance">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#trait_turn_stone"> 5 10 15 20 25 30 35 40 45 50 75 100 </table> <table name="#trait_turn_stone">5 10 15 20 25 30 35 40 45 50 75 100</table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
@@ -1865,8 +1865,8 @@
</for> </for>
</skill> </skill>
<skill id="5599" levels="12" name="Stun Resistance"> <skill id="5599" levels="12" name="Stun Resistance">
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#trait_shock"> 5 10 15 20 25 30 35 40 45 50 75 100 </table> <table name="#trait_shock">5 10 15 20 25 30 35 40 45 50 75 100</table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />

View File

@@ -15,8 +15,8 @@
</skill> </skill>
<skill id="5601" levels="12" name="Short-Range Physical Attack Resistance"> <skill id="5601" levels="12" name="Short-Range Physical Attack Resistance">
<!-- NPC Short-Range Physical Resistance --> <!-- NPC Short-Range Physical Resistance -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#traits"> 5 10 15 20 25 30 35 40 45 55 70 100 </table> <table name="#traits">5 10 15 20 25 30 35 40 45 55 70 100</table>
<set name="icon" val="icon.skill5601" /> <set name="icon" val="icon.skill5601" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -95,8 +95,8 @@
</skill> </skill>
<skill id="5605" levels="2" name="Power of Apella"> <skill id="5605" levels="2" name="Power of Apella">
<!-- Power of Apella. Increased M. Def., increased critical rate, and decreased critical power. --> <!-- Power of Apella. Increased M. Def., increased critical rate, and decreased critical power. -->
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl">64 67</table>
<table name="#rCrit"> 0 30 </table> <table name="#rCrit">0 30</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="5" /> <set name="abnormalTime" val="5" />
<set name="abnormalType" val="APELLA" /> <set name="abnormalType" val="APELLA" />
@@ -119,8 +119,8 @@
</skill> </skill>
<skill id="5607" levels="2" name="Power of Apella"> <skill id="5607" levels="2" name="Power of Apella">
<!-- Power of Apella. Increased Dodge, increased Atk. Spd., and decreased critical power. --> <!-- Power of Apella. Increased Dodge, increased Atk. Spd., and decreased critical power. -->
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl">64 67</table>
<table name="#pAtkSpd"> 1 1.025 </table> <table name="#pAtkSpd">1 1.025</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="5" /> <set name="abnormalTime" val="5" />
<set name="abnormalType" val="APELLA" /> <set name="abnormalType" val="APELLA" />
@@ -143,8 +143,8 @@
</skill> </skill>
<skill id="5608" levels="2" name="Power of Apella"> <skill id="5608" levels="2" name="Power of Apella">
<!-- Power of Apella. Increased P. Def., increased M. Atk., and decreased Speed. --> <!-- Power of Apella. Increased P. Def., increased M. Atk., and decreased Speed. -->
<table name="#magicLvl"> 64 67 </table> <table name="#magicLvl">64 67</table>
<table name="#mAtk"> 1 1.0625 </table> <table name="#mAtk">1 1.0625</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="5" /> <set name="abnormalTime" val="5" />
<set name="abnormalType" val="APELLA" /> <set name="abnormalType" val="APELLA" />
@@ -240,8 +240,8 @@
</skill> </skill>
<skill id="5620" levels="12" name="Short-Range Physical Attack Weakness"> <skill id="5620" levels="12" name="Short-Range Physical Attack Weakness">
<!-- Renders target vulnerable to short-range physical attacks. --> <!-- Renders target vulnerable to short-range physical attacks. -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#traits"> -5 -10 -15 -20 -25 -30 -35 -40 -45 -55 -70 -100 </table> <table name="#traits">-5 -10 -15 -20 -25 -30 -35 -40 -45 -55 -70 -100</table>
<set name="icon" val="icon.skill5620" /> <set name="icon" val="icon.skill5620" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -260,8 +260,8 @@
</for> </for>
</skill> </skill>
<skill id="5621" levels="12" name="Aerial Recharge"> <skill id="5621" levels="12" name="Aerial Recharge">
<table name="#amount"> 6 10 13 18 23 28 33 35 36 38 39 39 </table> <table name="#amount">6 10 13 18 23 28 33 35 36 38 39 39</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="effectPoint" val="100" /> <set name="effectPoint" val="100" />
<set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
@@ -528,12 +528,12 @@
</skill> </skill>
<skill id="5638" levels="4" name="Feline Queen - Bless the Body"> <skill id="5638" levels="4" name="Feline Queen - Bless the Body">
<!-- Increases maximum HP temporarily. Effect 3. --> <!-- Increases maximum HP temporarily. Effect 3. -->
<table name="#abnormalLvls"> 3 4 5 6 </table> <table name="#abnormalLvls">3 4 5 6</table>
<table name="#effectPoints"> 495 532 597 646 </table> <table name="#effectPoints">495 532 597 646</table>
<table name="#magicLvl"> 52 56 64 72 </table> <table name="#magicLvl">52 56 64 72</table>
<table name="#maxHp"> 1.2 1.25 1.3 1.35 </table> <table name="#maxHp">1.2 1.25 1.3 1.35</table>
<table name="#mpConsume"> 38 41 48 53 </table> <table name="#mpConsume">38 41 48 53</table>
<table name="#mpInitialConsume"> 10 11 12 14 </table> <table name="#mpInitialConsume">10 11 12 14</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_HP_UP" /> <set name="abnormalType" val="MAX_HP_UP" />
@@ -557,12 +557,12 @@
</skill> </skill>
<skill id="5639" levels="4" name="Feline Queen - Bless the Soul"> <skill id="5639" levels="4" name="Feline Queen - Bless the Soul">
<!-- Increases maximum MP temporarily. Effect 3. --> <!-- Increases maximum MP temporarily. Effect 3. -->
<table name="#abnormalLvls"> 3 4 5 6 </table> <table name="#abnormalLvls">3 4 5 6</table>
<table name="#effectPoints"> 495 532 582 635 </table> <table name="#effectPoints">495 532 582 635</table>
<table name="#magicLvl"> 52 56 62 70 </table> <table name="#magicLvl">52 56 62 70</table>
<table name="#maxMp"> 1.2 1.25 1.3 1.35 </table> <table name="#maxMp">1.2 1.25 1.3 1.35</table>
<table name="#mpConsume"> 38 41 46 52 </table> <table name="#mpConsume">38 41 46 52</table>
<table name="#mpInitialConsume"> 10 11 12 13 </table> <table name="#mpInitialConsume">10 11 12 13</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_MP_UP" /> <set name="abnormalType" val="MAX_MP_UP" />
@@ -586,12 +586,12 @@
</skill> </skill>
<skill id="5640" levels="2" name="Feline Queen - Haste"> <skill id="5640" levels="2" name="Feline Queen - Haste">
<!-- Temporarily increases Atk. Spd. Effect 1. --> <!-- Temporarily increases Atk. Spd. Effect 1. -->
<table name="#abnormalLvls"> 1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#effectPoints"> 418 495 </table> <table name="#effectPoints">418 495</table>
<table name="#magicLvl"> 44 52 </table> <table name="#magicLvl">44 52</table>
<table name="#mpConsume"> 31 38 </table> <table name="#mpConsume">31 38</table>
<table name="#mpInitialConsume"> 8 10 </table> <table name="#mpInitialConsume">8 10</table>
<table name="#pAtkSpd"> 1.15 1.33 </table> <table name="#pAtkSpd">1.15 1.33</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="abnormalType" val="ATTACK_TIME_DOWN" />
@@ -626,9 +626,9 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5642" levels="4" name="not_used"> <skill id="5642" levels="4" name="not_used">
<table name="#abnormalLvls"> 3 4 5 6 </table> <table name="#abnormalLvls">3 4 5 6</table>
<table name="#effectPoints"> 532 582 611 635 </table> <table name="#effectPoints">532 582 611 635</table>
<table name="#magicLvl"> 56 62 66 70 </table> <table name="#magicLvl">56 62 66 70</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SHIELD_PROB_UP" /> <set name="abnormalType" val="SHIELD_PROB_UP" />
@@ -676,10 +676,10 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5645" levels="3" name="not_used"> <skill id="5645" levels="3" name="not_used">
<table name="#abnormalLvls"> 2 3 4 </table> <table name="#abnormalLvls">2 3 4</table>
<table name="#effectPoints"> 379 457 532 </table> <table name="#effectPoints">379 457 532</table>
<table name="#magicLvl"> 40 48 56 </table> <table name="#magicLvl">40 48 56</table>
<table name="#traits"> 30 40 50 </table> <table name="#traits">30 40 50</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="RESIST_DERANGEMENT" /> <set name="abnormalType" val="RESIST_DERANGEMENT" />
@@ -700,14 +700,14 @@
</skill> </skill>
<skill id="5646" levels="2" name="Unicorn Seraphim - Wild Magic"> <skill id="5646" levels="2" name="Unicorn Seraphim - Wild Magic">
<!-- Temporarily increases the critical rate of damage attack magic. Effect 1. --> <!-- Temporarily increases the critical rate of damage attack magic. Effect 1. -->
<table name="#abnormalLvls"> 1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#abnormalTypes"> MAGIC_CRITICAL_UP MAGIC_CRITICAL_UP </table> <table name="#abnormalTypes">MAGIC_CRITICAL_UP MAGIC_CRITICAL_UP</table>
<table name="#effectPoints"> 582 635 </table> <table name="#effectPoints">582 635</table>
<table name="#icons"> icon.skill1303 icon.skill1303 </table> <table name="#icons">icon.skill1303 icon.skill1303</table>
<table name="#magicLvl"> 64 72 </table> <table name="#magicLvl">64 72</table>
<table name="#mCritRate"> 2 3 </table> <table name="#mCritRate">2 3</table>
<table name="#mpConsume"> 46 52 </table> <table name="#mpConsume">46 52</table>
<table name="#mpInitialConsume"> 12 13 </table> <table name="#mpInitialConsume">12 13</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="#abnormalTypes" /> <set name="abnormalType" val="#abnormalTypes" />
@@ -731,14 +731,14 @@
</skill> </skill>
<skill id="5647" levels="3" name="Unicorn Seraphim - Clarity"> <skill id="5647" levels="3" name="Unicorn Seraphim - Clarity">
<!-- Temporarily decreases the MP consumption of skills of the target. Consumes 1 Spirit Ore. Effect 1. --> <!-- Temporarily decreases the MP consumption of skills of the target. Consumes 1 Spirit Ore. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#effectPoints"> 549 611 655 </table> <table name="#effectPoints">549 611 655</table>
<table name="#MagicalMpConsumeRate"> 0.9 0.85 0.8 </table> <table name="#MagicalMpConsumeRate">0.9 0.85 0.8</table>
<table name="#magicLvl"> 58 66 74 </table> <table name="#magicLvl">58 66 74</table>
<table name="#mpConsume"> 43 49 55 </table> <table name="#mpConsume">43 49 55</table>
<table name="#MpConsumeRate"> 0.96 0.93 0.9 </table> <table name="#MpConsumeRate">0.96 0.93 0.9</table>
<table name="#mpInitialConsume"> 11 13 14 </table> <table name="#mpInitialConsume">11 13 14</table>
<table name="#SpiritOre"> 1 2 3 </table> <table name="#SpiritOre">1 2 3</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CHEAP_MAGIC" /> <set name="abnormalType" val="CHEAP_MAGIC" />
@@ -766,12 +766,12 @@
</skill> </skill>
<skill id="5648" levels="2" name="Unicorn Seraphim - Empower"> <skill id="5648" levels="2" name="Unicorn Seraphim - Empower">
<!-- Increases M. Atk. power temporarily. Effect 2. --> <!-- Increases M. Atk. power temporarily. Effect 2. -->
<table name="#abnormalLvls"> 2 3 </table> <table name="#abnormalLvls">2 3</table>
<table name="#effectPoints"> 418 495 </table> <table name="#effectPoints">418 495</table>
<table name="#magicLvl"> 44 52 </table> <table name="#magicLvl">44 52</table>
<table name="#mAtk"> 1.65 1.75 </table> <table name="#mAtk">1.65 1.75</table>
<table name="#mpConsume"> 31 38 </table> <table name="#mpConsume">31 38</table>
<table name="#mpInitialConsume"> 8 10 </table> <table name="#mpInitialConsume">8 10</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MA_UP" /> <set name="abnormalType" val="MA_UP" />
@@ -794,9 +794,9 @@
</for> </for>
</skill> </skill>
<skill id="5649" levels="2" name="not_used"> <skill id="5649" levels="2" name="not_used">
<table name="#abnormalLvls"> 2 3 </table> <table name="#abnormalLvls">2 3</table>
<table name="#effectPoints"> 418 495 </table> <table name="#effectPoints">418 495</table>
<table name="#magicLvl"> 44 52 </table> <table name="#magicLvl">44 52</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="AVOID_UP" /> <set name="abnormalType" val="AVOID_UP" />
@@ -809,9 +809,9 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5650" levels="3" name="not_used"> <skill id="5650" levels="3" name="not_used">
<table name="#abnormalLvls"> 4 5 6 </table> <table name="#abnormalLvls">4 5 6</table>
<table name="#effectPoints"> 495 566 624 </table> <table name="#effectPoints">495 566 624</table>
<table name="#magicLvl"> 52 60 68 </table> <table name="#magicLvl">52 60 68</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CANCEL_PROB_DOWN" /> <set name="abnormalType" val="CANCEL_PROB_DOWN" />
@@ -837,12 +837,12 @@
</skill> </skill>
<skill id="5652" levels="3" name="Nightshade - Death Whisper"> <skill id="5652" levels="3" name="Nightshade - Death Whisper">
<!-- Temporarily increases critical attack power. Effect 1. --> <!-- Temporarily increases critical attack power. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#cAtk"> 1.25 1.3 1.35 </table> <table name="#cAtk">1.25 1.3 1.35</table>
<table name="#effectPoints"> 379 457 532 </table> <table name="#effectPoints">379 457 532</table>
<table name="#magicLvl"> 40 48 56 </table> <table name="#magicLvl">40 48 56</table>
<table name="#mpConsume"> 28 35 41 </table> <table name="#mpConsume">28 35 41</table>
<table name="#mpInitialConsume"> 7 9 11 </table> <table name="#mpInitialConsume">7 9 11</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="abnormalType" val="CRITICAL_DMG_UP" />
@@ -866,12 +866,12 @@
</skill> </skill>
<skill id="5653" levels="2" name="Nightshade - Focus"> <skill id="5653" levels="2" name="Nightshade - Focus">
<!-- Temporarily increases critical attack power rate. Effect 2. --> <!-- Temporarily increases critical attack power rate. Effect 2. -->
<table name="#abnormalLvls"> 2 3 </table> <table name="#abnormalLvls">2 3</table>
<table name="#effectPoints"> 418 495 </table> <table name="#effectPoints">418 495</table>
<table name="#magicLvl"> 44 52 </table> <table name="#magicLvl">44 52</table>
<table name="#mpConsume"> 31 38 </table> <table name="#mpConsume">31 38</table>
<table name="#mpInitialConsume"> 8 10 </table> <table name="#mpInitialConsume">8 10</table>
<table name="#rCrit"> 1.25 1.3 </table> <table name="#rCrit">1.25 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="abnormalType" val="CRITICAL_PROB_UP" />
@@ -895,12 +895,12 @@
</skill> </skill>
<skill id="5654" levels="3" name="Nightshade - Guidance"> <skill id="5654" levels="3" name="Nightshade - Guidance">
<!-- Increases Accuracy temporarily. Effect 1. --> <!-- Increases Accuracy temporarily. Effect 1. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#accCombat"> 2 3 4 </table> <table name="#accCombat">2 3 4</table>
<table name="#effectPoints"> 379 457 532 </table> <table name="#effectPoints">379 457 532</table>
<table name="#magicLvl"> 56 62 64 </table> <table name="#magicLvl">56 62 64</table>
<table name="#mpConsume"> 28 35 41 </table> <table name="#mpConsume">28 35 41</table>
<table name="#mpInitialConsume"> 7 9 11 </table> <table name="#mpInitialConsume">7 9 11</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HIT_UP" /> <set name="abnormalType" val="HIT_UP" />
@@ -948,11 +948,11 @@
</skill> </skill>
<skill id="5656" levels="85" name="Gatekeeper Aura Flare"> <skill id="5656" levels="85" name="Gatekeeper Aura Flare">
<!-- Attacks target using a non-attribute attack --> <!-- Attacks target using a non-attribute attack -->
<table name="#effectPoints"> -74 -77 -81 -85 -89 -93 -97 -101 -106 -110 -115 -120 -125 -130 -135 -140 -146 -151 -157 -163 -169 -175 -181 -188 -194 -201 -208 -214 -221 -228 -236 -243 -250 -258 -265 -273 -280 -288 -296 -303 -311 -319 -327 -335 -343 -350 -358 -366 -374 -381 -389 -396 -404 -411 -419 -426 -433 -440 -446 -453 -459 -466 -472 -478 -483 -489 -494 -499 -504 -508 -513 -517 -520 -524 -527 -530 -533 -536 -538 -541 -543 -545 -547 -549 -551 </table> <table name="#effectPoints">-74 -77 -81 -85 -89 -93 -97 -101 -106 -110 -115 -120 -125 -130 -135 -140 -146 -151 -157 -163 -169 -175 -181 -188 -194 -201 -208 -214 -221 -228 -236 -243 -250 -258 -265 -273 -280 -288 -296 -303 -311 -319 -327 -335 -343 -350 -358 -366 -374 -381 -389 -396 -404 -411 -419 -426 -433 -440 -446 -453 -459 -466 -472 -478 -483 -489 -494 -499 -504 -508 -513 -517 -520 -524 -527 -530 -533 -536 -538 -541 -543 -545 -547 -549 -551</table>
<table name="#magicLvl"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume"> 9 9 9 9 10 10 10 12 12 13 14 15 15 15 17 17 18 19 19 20 20 20 22 22 23 24 24 25 27 27 28 28 29 30 30 32 33 34 34 35 37 38 38 39 40 42 43 44 44 45 47 48 49 49 50 52 53 54 55 55 57 58 59 60 60 62 63 64 64 65 67 67 68 69 69 70 70 72 73 73 73 74 74 75 75 </table> <table name="#mpConsume">9 9 9 9 10 10 10 12 12 13 14 15 15 15 17 17 18 19 19 20 20 20 22 22 23 24 24 25 27 27 28 28 29 30 30 32 33 34 34 35 37 38 38 39 40 42 43 44 44 45 47 48 49 49 50 52 53 54 55 55 57 58 59 60 60 62 63 64 64 65 67 67 68 69 69 70 70 72 73 73 73 74 74 75 75</table>
<table name="#pvePower"> 60 64 68 73 77 82 87 93 98 104 110 116 112 129 136 142 150 157 165 173 181 189 197 206 215 224 233 243 253 263 273 283 294 305 316 327 338 350 361 373 385 397 410 422 435 447 460 473 486 499 512 525 539 552 565 579 592 605 619 632 645 658 672 685 697 710 723 735 748 760 772 784 795 806 817 830 845 862 884 906 929 952 976 1001 1024 </table> <table name="#pvePower">60 64 68 73 77 82 87 93 98 104 110 116 112 129 136 142 150 157 165 173 181 189 197 206 215 224 233 243 253 263 273 283 294 305 316 327 338 350 361 373 385 397 410 422 435 447 460 473 486 499 512 525 539 552 565 579 592 605 619 632 645 658 672 685 697 710 723 735 748 760 772 784 795 806 817 830 845 862 884 906 929 952 976 1001 1024</table>
<table name="#pvpPower"> 38 40 43 46 49 52 55 58 62 65 69 73 77 81 85 89 94 98 103 108 113 118 124 129 135 140 146 152 158 164 171 177 184 191 197 204 212 219 226 233 241 248 256 264 272 280 288 296 304 312 320 329 337 345 354 362 370 379 387 395 403 412 420 428 436 444 452 460 468 475 483 490 497 504 511 519 528 539 552 566 581 595 610 626 640 </table> <table name="#pvpPower">38 40 43 46 49 52 55 58 62 65 69 73 77 81 85 89 94 98 103 108 113 118 124 129 135 140 146 152 158 164 171 177 184 191 197 204 212 219 226 233 241 248 256 264 272 280 288 296 304 312 320 329 337 345 354 362 370 379 387 395 403 412 420 428 436 444 452 460 468 475 483 490 497 504 511 519 528 539 552 566 581 595 610 626 640</table>
<set name="abnormalLvl" val="0" /> <set name="abnormalLvl" val="0" />
<set name="abnormalTime" val="3" /> <set name="abnormalTime" val="3" />
<set name="abnormalType" val="MA_DOWN" /> <set name="abnormalType" val="MA_DOWN" />
@@ -984,11 +984,11 @@
</skill> </skill>
<skill id="5657" levels="85" name="Gatekeeper Prominence"> <skill id="5657" levels="85" name="Gatekeeper Prominence">
<!-- Compresses air until it bursts into flames. Power 75. --> <!-- Compresses air until it bursts into flames. Power 75. -->
<table name="#effectPoints"> -92 -97 -101 -106 -111 -116 -121 -126 -132 -138 -143 -149 -156 -162 -168 -175 -182 -189 -196 -204 -211 -219 -227 -235 -243 -251 -259 -268 -277 -285 -294 -303 -313 -322 -331 -341 -350 -360 -369 -379 -389 -399 -408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-92 -97 -101 -106 -111 -116 -121 -126 -132 -138 -143 -149 -156 -162 -168 -175 -182 -189 -196 -204 -211 -219 -227 -235 -243 -251 -259 -268 -277 -285 -294 -303 -313 -322 -331 -341 -350 -360 -369 -379 -389 -399 -408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume"> 9 9 9 9 10 10 10 12 12 13 14 15 15 15 17 17 18 19 19 20 20 20 22 22 23 24 24 25 27 27 28 28 29 30 30 32 33 34 34 35 37 38 38 39 40 42 43 44 44 45 47 48 49 49 50 52 53 54 55 55 57 58 59 60 60 62 63 64 64 65 67 67 68 69 69 70 70 72 73 73 73 74 74 75 75 </table> <table name="#mpConsume">9 9 9 9 10 10 10 12 12 13 14 15 15 15 17 17 18 19 19 20 20 20 22 22 23 24 24 25 27 27 28 28 29 30 30 32 33 34 34 35 37 38 38 39 40 42 43 44 44 45 47 48 49 49 50 52 53 54 55 55 57 58 59 60 60 62 63 64 64 65 67 67 68 69 69 70 70 72 73 73 73 74 74 75 75</table>
<table name="#pvePower"> 75 80 85 91 97 103 109 116 123 130 137 145 153 161 169 178 187 196 206 216 226 236 247 257 269 280 292 304 316 328 341 354 367 381 394 408 423 437 451 466 481 496 512 527 543 559 575 591 607 624 640 657 673 690 707 723 740 757 773 790 806 823 839 856 872 888 903 919 935 950 965 979 994 1008 1022 1037 1056 1077 1104 1132 1161 1190 1220 1251 1279 </table> <table name="#pvePower">75 80 85 91 97 103 109 116 123 130 137 145 153 161 169 178 187 196 206 216 226 236 247 257 269 280 292 304 316 328 341 354 367 381 394 408 423 437 451 466 481 496 512 527 543 559 575 591 607 624 640 657 673 690 707 723 740 757 773 790 806 823 839 856 872 888 903 919 935 950 965 979 994 1008 1022 1037 1056 1077 1104 1132 1161 1190 1220 1251 1279</table>
<table name="#pvpPower"> 60 64 68 73 77 82 87 93 98 104 110 116 112 129 136 142 150 157 165 173 181 189 197 206 215 224 233 243 253 263 273 283 294 305 316 327 338 350 361 373 385 397 410 422 435 447 460 473 486 499 512 525 539 552 565 579 592 605 619 632 645 658 672 685 697 710 723 735 748 760 772 784 795 806 817 830 845 862 884 906 929 952 976 1001 1024 </table> <table name="#pvpPower">60 64 68 73 77 82 87 93 98 104 110 116 112 129 136 142 150 157 165 173 181 189 197 206 215 224 233 243 253 263 273 283 294 305 316 327 338 350 361 373 385 397 410 422 435 447 460 473 486 499 512 525 539 552 565 579 592 605 619 632 645 658 672 685 697 710 723 735 748 760 772 784 795 806 817 830 845 862 884 906 929 952 976 1001 1024</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -1008,11 +1008,11 @@
</skill> </skill>
<skill id="5658" levels="85" name="Gatekeeper Flame Strike"> <skill id="5658" levels="85" name="Gatekeeper Flame Strike">
<!-- Hurls a destructive long-range fireball at multiple enemies. Power 38. --> <!-- Hurls a destructive long-range fireball at multiple enemies. Power 38. -->
<table name="#effectPoints"> -92 -97 -101 -106 -111 -116 -121 -126 -132 -138 -143 -149 -156 -162 -168 -175 -182 -189 -196 -204 -211 -219 -227 -235 -243 -251 -259 -268 -277 -285 -294 -303 -313 -322 -331 -341 -350 -360 -369 -379 -389 -399 -408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table> <table name="#effectPoints">-92 -97 -101 -106 -111 -116 -121 -126 -132 -138 -143 -149 -156 -162 -168 -175 -182 -189 -196 -204 -211 -219 -227 -235 -243 -251 -259 -268 -277 -285 -294 -303 -313 -322 -331 -341 -350 -360 -369 -379 -389 -399 -408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume"> 13 13 13 14 14 15 15 17 17 18 20 22 23 23 24 25 27 28 28 29 29 30 32 33 34 35 37 38 39 40 40 42 43 44 45 47 49 50 52 53 54 55 57 59 60 62 63 65 67 68 69 70 73 74 75 77 79 80 82 83 85 87 88 89 90 93 94 95 97 98 99 100 102 103 104 105 105 107 108 109 109 110 112 112 113 </table> <table name="#mpConsume">13 13 13 14 14 15 15 17 17 18 20 22 23 23 24 25 27 28 28 29 29 30 32 33 34 35 37 38 39 40 40 42 43 44 45 47 49 50 52 53 54 55 57 59 60 62 63 65 67 68 69 70 73 74 75 77 79 80 82 83 85 87 88 89 90 93 94 95 97 98 99 100 102 103 104 105 105 107 108 109 109 110 112 112 113</table>
<table name="#pvePower"> 38 40 43 46 49 52 55 58 62 65 69 73 77 81 85 89 94 98 103 108 113 118 124 129 135 140 146 152 158 164 171 177 184 191 197 204 212 219 226 233 241 248 256 264 272 280 288 296 304 312 320 329 337 345 354 362 370 379 387 395 403 412 420 428 436 444 452 460 468 475 483 490 497 504 511 519 528 539 552 566 581 595 610 626 640 </table> <table name="#pvePower">38 40 43 46 49 52 55 58 62 65 69 73 77 81 85 89 94 98 103 108 113 118 124 129 135 140 146 152 158 164 171 177 184 191 197 204 212 219 226 233 241 248 256 264 272 280 288 296 304 312 320 329 337 345 354 362 370 379 387 395 403 412 420 428 436 444 452 460 468 475 483 490 497 504 511 519 528 539 552 566 581 595 610 626 640</table>
<table name="#pvpPower"> 30 32 34 37 39 41 44 47 49 52 55 58 61 65 68 71 75 79 83 87 91 95 99 103 108 112 117 122 127 132 137 142 147 153 158 164 169 175 181 187 193 199 205 211 218 224 230 237 243 250 256 263 270 276 283 290 296 303 310 316 323 329 336 343 349 355 362 368 374 380 386 392 398 403 409 415 423 431 442 453 465 476 488 501 512 </table> <table name="#pvpPower">30 32 34 37 39 41 44 47 49 52 55 58 61 65 68 71 75 79 83 87 91 95 99 103 108 112 117 122 127 132 137 142 147 153 158 164 169 175 181 187 193 199 205 211 218 224 230 237 243 250 256 263 270 276 283 290 296 303 310 316 323 329 336 343 349 355 362 368 374 380 386 392 398 403 409 415 423 431 442 453 465 476 488 501 512</table>
<set name="affectLimit" val="5-12" /> <set name="affectLimit" val="5-12" />
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
@@ -1034,19 +1034,19 @@
</skill> </skill>
<skill id="5659" levels="2" name="Gatekeeper Berserker Spirit"> <skill id="5659" levels="2" name="Gatekeeper Berserker Spirit">
<!-- Temporarily decreases P. Def./magic resistance/evasion and increases P. Atk./M. Atk./Atk. Spd./Casting Spd./Speed. Effect 1. --> <!-- Temporarily decreases P. Def./magic resistance/evasion and increases P. Atk./M. Atk./Atk. Spd./Casting Spd./Speed. Effect 1. -->
<table name="#abnormalLvls"> 1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#effectPoints"> 331 486 </table> <table name="#effectPoints">331 486</table>
<table name="#magicLvl"> 35 52 </table> <table name="#magicLvl">35 52</table>
<table name="#mAtk"> 1.1 1.16 </table> <table name="#mAtk">1.1 1.16</table>
<table name="#mAtkSpd"> 1.05 1.08 </table> <table name="#mAtkSpd">1.05 1.08</table>
<table name="#mDef"> 0.9 0.84 </table> <table name="#mDef">0.9 0.84</table>
<table name="#mpConsume"> 24 38 </table> <table name="#mpConsume">24 38</table>
<table name="#mpInitialConsume"> 6 10 </table> <table name="#mpInitialConsume">6 10</table>
<table name="#pAtk"> 1.05 1.08 </table> <table name="#pAtk">1.05 1.08</table>
<table name="#pAtkSpd"> 1.05 1.08 </table> <table name="#pAtkSpd">1.05 1.08</table>
<table name="#pDef"> 0.95 0.92 </table> <table name="#pDef">0.95 0.92</table>
<table name="#rEvas"> 2 4 </table> <table name="#rEvas">2 4</table>
<table name="#runSpd"> 5 8 </table> <table name="#runSpd">5 8</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="BERSERKER" /> <set name="abnormalType" val="BERSERKER" />
@@ -1077,8 +1077,8 @@
</skill> </skill>
<skill id="5660" levels="5" name="Battlefield Death Syndrome"> <skill id="5660" levels="5" name="Battlefield Death Syndrome">
<!-- Combat power is decreased after death on the battlefield. Condition is removed at the end of the war. Effect 1. --> <!-- Combat power is decreased after death on the battlefield. Condition is removed at the end of the war. Effect 1. -->
<table name="#val1"> 0.9 0.81 0.73 0.66 0.6 </table> <table name="#val1">0.9 0.81 0.73 0.66 0.6</table>
<table name="#val2"> 5 9 13 17 21 </table> <table name="#val2">5 9 13 17 21</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="180" /> <set name="abnormalTime" val="180" />
<set name="abnormalType" val="DEATH_PENALTY" /> <set name="abnormalType" val="DEATH_PENALTY" />
@@ -1121,7 +1121,7 @@
</skill> </skill>
<skill id="5663" levels="5" name="Resistance to Ancient Sword"> <skill id="5663" levels="5" name="Resistance to Ancient Sword">
<!-- Strong against ancient sword attacks. --> <!-- Strong against ancient sword attacks. -->
<table name="#trait_ancientsword"> 10 20 30 40 50 </table> <table name="#trait_ancientsword">10 20 30 40 50</table>
<set name="icon" val="icon.skill5663" /> <set name="icon" val="icon.skill5663" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1134,7 +1134,7 @@
</skill> </skill>
<skill id="5664" levels="5" name="Weakness to Ancient Sword"> <skill id="5664" levels="5" name="Weakness to Ancient Sword">
<!-- Weak against ancient sword attacks. --> <!-- Weak against ancient sword attacks. -->
<table name="#trait_ancientsword"> -11 -25 -43 -67 -100 </table> <table name="#trait_ancientsword">-11 -25 -43 -67 -100</table>
<set name="icon" val="icon.skill5664" /> <set name="icon" val="icon.skill5664" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1800,8 +1800,8 @@
</for> </for>
</skill> </skill>
<skill id="5698" levels="37" name="Bless the Blood"> <skill id="5698" levels="37" name="Bless the Blood">
<table name="#amount"> 217 281 346 377 406 434 458 470 477 485 492 500 507 515 522 530 537 545 552 560 567 575 582 590 597 605 612 620 627 635 642 650 657 665 672 680 687 </table> <table name="#amount">217 281 346 377 406 434 458 470 477 485 492 500 507 515 522 530 537 545 552 560 567 575 582 590 597 605 612 620 627 635 642 650 657 665 672 680 687</table>
<table name="#magicLvl"> 40 48 56 60 64 68 72 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#magicLvl">40 48 56 60 64 68 72 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="icon" val="icon.skill3080" /> <set name="icon" val="icon.skill3080" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="isTriggeredSkill" val="true" /> <set name="isTriggeredSkill" val="true" />

View File

@@ -35,9 +35,9 @@
</for> </for>
</skill> </skill>
<skill id="5702" levels="2" name="Adiantum Round Fighter"> <skill id="5702" levels="2" name="Adiantum Round Fighter">
<table name="#castRange">0 40 </table> <table name="#castRange">0 40</table>
<table name="#effectRange">0 400 </table> <table name="#effectRange">0 400</table>
<table name="#targetType">AURA ONE </table> <table name="#targetType">AURA ONE</table>
<set name="affectRange" val="400" /> <set name="affectRange" val="400" />
<set name="castRange" val="#castRange" /> <set name="castRange" val="#castRange" />
<set name="effectPoint" val="-341" /> <set name="effectPoint" val="-341" />
@@ -121,7 +121,7 @@
<set name="trait" val="PARALYZE" /> <set name="trait" val="PARALYZE" />
</skill> </skill>
<skill id="5708" levels="2" name="Water Cannon"> <skill id="5708" levels="2" name="Water Cannon">
<table name="#effectPoints">-574 -684 </table> <table name="#effectPoints">-574 -684</table>
<set name="affectLimit" val="5-15" /> <set name="affectLimit" val="5-15" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -140,7 +140,7 @@
</for> </for>
</skill> </skill>
<skill id="5709" levels="2" name="Whirlpool"> <skill id="5709" levels="2" name="Whirlpool">
<table name="#effectPoints">-574 -684 </table> <table name="#effectPoints">-574 -684</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="400" /> <set name="effectRange" val="400" />
@@ -156,7 +156,7 @@
</for> </for>
</skill> </skill>
<skill id="5710" levels="2" name="Triple Sword"> <skill id="5710" levels="2" name="Triple Sword">
<table name="#effectPoints">-574 -684 </table> <table name="#effectPoints">-574 -684</table>
<set name="affectLimit" val="5-15" /> <set name="affectLimit" val="5-15" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -208,7 +208,7 @@
</skill> </skill>
<skill id="5713" levels="5" name="Energy Ditch"> <skill id="5713" levels="5" name="Energy Ditch">
<!-- Has received the magical powers of a subordinate. Recovery bonus is increased. --> <!-- Has received the magical powers of a subordinate. Recovery bonus is increased. -->
<table name="#abnormalLvls">1 2 3 4 5 </table> <table name="#abnormalLvls">1 2 3 4 5</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAGICAL_STANCE" /> <set name="abnormalType" val="MAGICAL_STANCE" />
@@ -313,9 +313,9 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5720" levels="6" name="Blade Cut"> <skill id="5720" levels="6" name="Blade Cut">
<table name="#magicLvl">60 70 75 80 85 90 </table> <table name="#magicLvl">60 70 75 80 85 90</table>
<table name="#mpConsume">61 71 76 80 83 84 </table> <table name="#mpConsume">61 71 76 80 83 84</table>
<table name="#power">1136 1626 1876 2112 2320 2487 </table> <table name="#power">1136 1626 1876 2112 2320 2487</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -332,9 +332,9 @@
</for> </for>
</skill> </skill>
<skill id="5721" levels="6" name="Blade Strike"> <skill id="5721" levels="6" name="Blade Strike">
<table name="#magicLvl">60 70 75 80 85 90 </table> <table name="#magicLvl">60 70 75 80 85 90</table>
<table name="#mpConsume">61 71 76 80 83 84 </table> <table name="#mpConsume">61 71 76 80 83 84</table>
<table name="#power">2272 3252 3752 4224 4640 4974 </table> <table name="#power">2272 3252 3752 4224 4640 4974</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="coolTime" val="800" /> <set name="coolTime" val="800" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -350,9 +350,9 @@
</for> </for>
</skill> </skill>
<skill id="5722" levels="6" name="Hammer Assault"> <skill id="5722" levels="6" name="Hammer Assault">
<table name="#magicLvl">60 70 75 80 85 90 </table> <table name="#magicLvl">60 70 75 80 85 90</table>
<table name="#mpConsume">61 71 76 80 83 84 </table> <table name="#mpConsume">61 71 76 80 83 84</table>
<table name="#power">1136 1626 1876 2112 2320 2487 </table> <table name="#power">1136 1626 1876 2112 2320 2487</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -368,9 +368,9 @@
</for> </for>
</skill> </skill>
<skill id="5723" levels="6" name="Hammer Swing"> <skill id="5723" levels="6" name="Hammer Swing">
<table name="#magicLvl">60 70 75 80 85 90 </table> <table name="#magicLvl">60 70 75 80 85 90</table>
<table name="#mpConsume">61 71 76 80 83 84 </table> <table name="#mpConsume">61 71 76 80 83 84</table>
<table name="#power">625 895 1032 1162 1276 1368 </table> <table name="#power">625 895 1032 1162 1276 1368</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="castRange" val="100" /> <set name="castRange" val="100" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
@@ -387,9 +387,9 @@
</for> </for>
</skill> </skill>
<skill id="5724" levels="6" name="Broom Strike"> <skill id="5724" levels="6" name="Broom Strike">
<table name="#magicLvl">60 70 75 80 85 90 </table> <table name="#magicLvl">60 70 75 80 85 90</table>
<table name="#mpConsume">61 71 76 80 83 84 </table> <table name="#mpConsume">61 71 76 80 83 84</table>
<table name="#power">1250 1789 2064 2323 2552 2736 </table> <table name="#power">1250 1789 2064 2323 2552 2736</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="400" /> <set name="effectRange" val="400" />
@@ -405,9 +405,9 @@
</for> </for>
</skill> </skill>
<skill id="5725" levels="6" name="Broom Trusting"> <skill id="5725" levels="6" name="Broom Trusting">
<table name="#magicLvl">60 70 75 80 85 90 </table> <table name="#magicLvl">60 70 75 80 85 90</table>
<table name="#mpConsume">121 142 151 159 165 168 </table> <table name="#mpConsume">121 142 151 159 165 168</table>
<table name="#power">2272 3252 3752 4224 4640 4974 </table> <table name="#power">2272 3252 3752 4224 4640 4974</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="400" /> <set name="effectRange" val="400" />
@@ -423,9 +423,9 @@
</for> </for>
</skill> </skill>
<skill id="5726" levels="6" name="Scissors Attack"> <skill id="5726" levels="6" name="Scissors Attack">
<table name="#magicLvl">60 70 75 80 85 90 </table> <table name="#magicLvl">60 70 75 80 85 90</table>
<table name="#mpConsume">61 71 76 80 83 84 </table> <table name="#mpConsume">61 71 76 80 83 84</table>
<table name="#power">1136 1626 1876 2112 2320 2487 </table> <table name="#power">1136 1626 1876 2112 2320 2487</table>
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1000" /> <set name="effectRange" val="1000" />
@@ -441,9 +441,9 @@
</for> </for>
</skill> </skill>
<skill id="5727" levels="6" name="Scissors Strike"> <skill id="5727" levels="6" name="Scissors Strike">
<table name="#magicLvl">60 70 75 80 85 90 </table> <table name="#magicLvl">60 70 75 80 85 90</table>
<table name="#mpConsume">121 142 151 159 165 168 </table> <table name="#mpConsume">121 142 151 159 165 168</table>
<table name="#power">2329 3333 3845 4329 4756 5099 </table> <table name="#power">2329 3333 3845 4329 4756 5099</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="400" /> <set name="effectRange" val="400" />
@@ -459,9 +459,9 @@
</for> </for>
</skill> </skill>
<skill id="5728" levels="6" name="Shobel Attack"> <skill id="5728" levels="6" name="Shobel Attack">
<table name="#magicLvl">60 70 75 80 85 90 </table> <table name="#magicLvl">60 70 75 80 85 90</table>
<table name="#mpConsume">61 71 76 80 83 84 </table> <table name="#mpConsume">61 71 76 80 83 84</table>
<table name="#power">1136 1626 1876 2112 2320 2487 </table> <table name="#power">1136 1626 1876 2112 2320 2487</table>
<set name="castRange" val="500" /> <set name="castRange" val="500" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1000" /> <set name="effectRange" val="1000" />
@@ -477,9 +477,9 @@
</for> </for>
</skill> </skill>
<skill id="5729" levels="6" name="Shobel Whirlwind"> <skill id="5729" levels="6" name="Shobel Whirlwind">
<table name="#magicLvl">60 70 75 80 85 90 </table> <table name="#magicLvl">60 70 75 80 85 90</table>
<table name="#mpConsume">61 71 76 80 83 84 </table> <table name="#mpConsume">61 71 76 80 83 84</table>
<table name="#power">568 813 938 1056 1160 1244 </table> <table name="#power">568 813 938 1056 1160 1244</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="hitTime" val="2500" /> <set name="hitTime" val="2500" />
@@ -494,10 +494,10 @@
</for> </for>
</skill> </skill>
<skill id="5730" levels="6" name="Made Fireball"> <skill id="5730" levels="6" name="Made Fireball">
<table name="#magicLvl">60 70 75 80 85 90 </table> <table name="#magicLvl">60 70 75 80 85 90</table>
<table name="#mpConsume">44 52 55 58 60 61 </table> <table name="#mpConsume">44 52 55 58 60 61</table>
<table name="#mpInitialConsume">11 13 14 15 15 16 </table> <table name="#mpInitialConsume">11 13 14 15 15 16</table>
<table name="#power">90 107 115 122 128 132 </table> <table name="#power">90 107 115 122 128 132</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -517,10 +517,10 @@
</for> </for>
</skill> </skill>
<skill id="5731" levels="6" name="Incense of Death"> <skill id="5731" levels="6" name="Incense of Death">
<table name="#magicLvl">60 70 75 80 85 90 </table> <table name="#magicLvl">60 70 75 80 85 90</table>
<table name="#mpConsume">44 52 55 58 60 61 </table> <table name="#mpConsume">44 52 55 58 60 61</table>
<table name="#mpInitialConsume">11 13 14 15 15 16 </table> <table name="#mpInitialConsume">11 13 14 15 15 16</table>
<table name="#power">85 102 110 116 122 126 </table> <table name="#power">85 102 110 116 122 126</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -537,11 +537,11 @@
</for> </for>
</skill> </skill>
<skill id="5732" levels="6" name="Flame Strike"> <skill id="5732" levels="6" name="Flame Strike">
<table name="#effectPoints">-574 -641 -662 -679 -692 -702 </table> <table name="#effectPoints">-574 -641 -662 -679 -692 -702</table>
<table name="#magicLvl">60 70 75 80 85 90 </table> <table name="#magicLvl">60 70 75 80 85 90</table>
<table name="#mpConsume">44 52 55 58 60 61 </table> <table name="#mpConsume">44 52 55 58 60 61</table>
<table name="#mpInitialConsume">11 13 14 15 15 16 </table> <table name="#mpInitialConsume">11 13 14 15 15 16</table>
<table name="#power">47 56 60 64 67 70 </table> <table name="#power">47 56 60 64 67 70</table>
<set name="affectLimit" val="5-12" /> <set name="affectLimit" val="5-12" />
<set name="affectRange" val="500" /> <set name="affectRange" val="500" />
<set name="castRange" val="500" /> <set name="castRange" val="500" />
@@ -565,10 +565,10 @@
</skill> </skill>
<skill id="5733" levels="6" name="Fear of Steward"> <skill id="5733" levels="6" name="Fear of Steward">
<!-- Fear grips your heart and makes you flee heedlessly. --> <!-- Fear grips your heart and makes you flee heedlessly. -->
<table name="#magicLvl">60 70 75 80 85 90 </table> <table name="#magicLvl">60 70 75 80 85 90</table>
<table name="#mpConsume">44 52 55 58 60 61 </table> <table name="#mpConsume">44 52 55 58 60 61</table>
<table name="#mpInitialConsume">11 13 14 15 15 16 </table> <table name="#mpInitialConsume">11 13 14 15 15 16</table>
<table name="#power">43 51 55 58 61 63 </table> <table name="#power">43 51 55 58 61 63</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="5" /> <set name="abnormalTime" val="5" />
<set name="abnormalType" val="TURN_FLEE" /> <set name="abnormalType" val="TURN_FLEE" />
@@ -598,10 +598,10 @@
</for> </for>
</skill> </skill>
<skill id="5734" levels="6" name="Gust of Wind"> <skill id="5734" levels="6" name="Gust of Wind">
<table name="#magicLvl">60 70 75 80 85 90 </table> <table name="#magicLvl">60 70 75 80 85 90</table>
<table name="#mpConsume">44 52 55 58 60 61 </table> <table name="#mpConsume">44 52 55 58 60 61</table>
<table name="#mpInitialConsume">11 13 14 15 15 16 </table> <table name="#mpInitialConsume">11 13 14 15 15 16</table>
<table name="#power">85 102 110 116 122 126 </table> <table name="#power">85 102 110 116 122 126</table>
<set name="castRange" val="600" /> <set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" /> <set name="effectRange" val="1100" />
@@ -622,11 +622,11 @@
</skill> </skill>
<skill id="5735" levels="6" name="Curse of Steward"> <skill id="5735" levels="6" name="Curse of Steward">
<!-- Instantly inflicts Sleep on the enemy. Decrease probability of additional sleep state while effects last. --> <!-- Instantly inflicts Sleep on the enemy. Decrease probability of additional sleep state while effects last. -->
<table name="#effectPoints">-566 -635 -659 -676 -689 -700 </table> <table name="#effectPoints">-566 -635 -659 -676 -689 -700</table>
<table name="#magicLvl">60 70 75 80 85 90 </table> <table name="#magicLvl">60 70 75 80 85 90</table>
<table name="#mpConsume">44 52 55 58 60 61 </table> <table name="#mpConsume">44 52 55 58 60 61</table>
<table name="#mpInitialConsume">11 13 14 15 15 16 </table> <table name="#mpInitialConsume">11 13 14 15 15 16</table>
<table name="#power">43 51 55 58 61 63 </table> <table name="#power">43 51 55 58 61 63</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="5" /> <set name="abnormalTime" val="5" />
<set name="abnormalType" val="SLEEP" /> <set name="abnormalType" val="SLEEP" />
@@ -660,9 +660,9 @@
</for> </for>
</skill> </skill>
<skill id="5736" levels="6" name="Katar Trusting"> <skill id="5736" levels="6" name="Katar Trusting">
<table name="#magicLvl">60 70 75 80 85 90 </table> <table name="#magicLvl">60 70 75 80 85 90</table>
<table name="#mpConsume">182 212 227 238 247 252 </table> <table name="#mpConsume">182 212 227 238 247 252</table>
<table name="#power">3408 4878 5627 6335 6960 7461 </table> <table name="#power">3408 4878 5627 6335 6960 7461</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="effectRange" val="200" /> <set name="effectRange" val="200" />
@@ -678,9 +678,9 @@
</for> </for>
</skill> </skill>
<skill id="5737" levels="6" name="Power Stamp"> <skill id="5737" levels="6" name="Power Stamp">
<table name="#magicLvl">60 70 75 80 85 90 </table> <table name="#magicLvl">60 70 75 80 85 90</table>
<table name="#mpConsume">61 71 76 80 83 84 </table> <table name="#mpConsume">61 71 76 80 83 84</table>
<table name="#power">568 813 938 1056 1160 1244 </table> <table name="#power">568 813 938 1056 1160 1244</table>
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="hitTime" val="2500" /> <set name="hitTime" val="2500" />
@@ -695,9 +695,9 @@
</for> </for>
</skill> </skill>
<skill id="5738" levels="6" name="Power Roar"> <skill id="5738" levels="6" name="Power Roar">
<table name="#magicLvl">60 70 75 80 85 90 </table> <table name="#magicLvl">60 70 75 80 85 90</table>
<table name="#mpConsume">61 71 76 80 83 84 </table> <table name="#mpConsume">61 71 76 80 83 84</table>
<table name="#power">568 813 938 1056 1160 1244 </table> <table name="#power">568 813 938 1056 1160 1244</table>
<set name="affectRange" val="300" /> <set name="affectRange" val="300" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />
<set name="hitTime" val="2500" /> <set name="hitTime" val="2500" />
@@ -788,11 +788,11 @@
</skill> </skill>
<skill id="5745" levels="12" name="Death Blow"> <skill id="5745" levels="12" name="Death Blow">
<!-- Draws on your HP to summon your strength and unleash a punishing attack. Power 183. --> <!-- Draws on your HP to summon your strength and unleash a punishing attack. Power 183. -->
<table name="#effectPoints">-206 -305 -428 -568 -715 -849 -953 -988 -1013 -1033 -1050 -1063 </table> <table name="#effectPoints">-206 -305 -428 -568 -715 -849 -953 -988 -1013 -1033 -1050 -1063</table>
<table name="#hpConsume">49 79 112 152 197 242 283 302 318 329 336 340 </table> <table name="#hpConsume">49 79 112 152 197 242 283 302 318 329 336 340</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">37 60 84 114 148 182 212 227 238 247 252 255 </table> <table name="#mpConsume">37 60 84 114 148 182 212 227 238 247 252 255</table>
<table name="#power">183 419 875 1665 2885 4544 6503 7503 8447 9280 9948 10466 </table> <table name="#power">183 419 875 1665 2885 4544 6503 7503 8447 9280 9948 10466</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="400" /> <set name="effectRange" val="400" />
@@ -817,10 +817,10 @@
</skill> </skill>
<skill id="5746" levels="12" name="Double Attack"> <skill id="5746" levels="12" name="Double Attack">
<!-- Inflicts 2 devastatingly rapid attacks. Power 137. --> <!-- Inflicts 2 devastatingly rapid attacks. Power 137. -->
<table name="#effectPoints">-172 -254 -357 -474 -596 -708 -794 -823 -844 -861 -875 -886 </table> <table name="#effectPoints">-172 -254 -357 -474 -596 -708 -794 -823 -844 -861 -875 -886</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">16 25 35 48 62 76 89 95 100 103 105 107 </table> <table name="#mpConsume">16 25 35 48 62 76 89 95 100 103 105 107</table>
<table name="#power">75 170 352 663 1137 1774 2515 2887 3234 3536 3772 3964 </table> <table name="#power">75 170 352 663 1137 1774 2515 2887 3234 3536 3772 3964</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="167" /> <set name="coolTime" val="167" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -839,10 +839,10 @@
</skill> </skill>
<skill id="5747" levels="12" name="Spin Attack"> <skill id="5747" levels="12" name="Spin Attack">
<!-- Simultaneously inflicts damage and shock. Momentarily causes shock on the enemy. Power 55. --> <!-- Simultaneously inflicts damage and shock. Momentarily causes shock on the enemy. Power 55. -->
<table name="#effectPoints">-172 -179 -187 -194 -202 -210 -218 -227 -235 -244 -253 -262 </table> <table name="#effectPoints">-172 -179 -187 -194 -202 -210 -218 -227 -235 -244 -253 -262</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85 </table> <table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power">60 136 281 530 910 1420 2012 2310 2588 2829 3018 3172 </table> <table name="#power">60 136 281 530 910 1420 2012 2310 2588 2829 3018 3172</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -872,7 +872,7 @@
</skill> </skill>
<skill id="5748" levels="12" name="Meteor Shower"> <skill id="5748" levels="12" name="Meteor Shower">
<!-- Drops meteors to attack surrounding enemies. Power 23. --> <!-- Drops meteors to attack surrounding enemies. Power 23. -->
<table name="#effectPoints">-138 -204 -285 -379 -477 -566 -635 -659 -676 -689 -700 -709 </table> <table name="#effectPoints">-138 -204 -285 -379 -477 -566 -635 -659 -676 -689 -700 -709</table>
<set name="affectLimit" val="5-12" /> <set name="affectLimit" val="5-12" />
<set name="coolTime" val="720" /> <set name="coolTime" val="720" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -886,11 +886,11 @@
</skill> </skill>
<skill id="5749" levels="12" name="Thunder Bolt"> <skill id="5749" levels="12" name="Thunder Bolt">
<!-- Pours forth the power of thunder upon the enemy. Power 18. --> <!-- Pours forth the power of thunder upon the enemy. Power 18. -->
<table name="#effectPoints">-138 -204 -285 -379 -477 -566 -635 -659 -676 -689 -700 -709 </table> <table name="#effectPoints">-138 -204 -285 -379 -477 -566 -635 -659 -676 -689 -700 -709</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62 </table> <table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62</table>
<table name="#pvePower">18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#pvePower">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#pvpPower">13 20 28 39 51 64 77 82 87 91 95 97 </table> <table name="#pvpPower">13 20 28 39 51 64 77 82 87 91 95 97</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -909,11 +909,11 @@
</skill> </skill>
<skill id="5750" levels="12" name="Flash"> <skill id="5750" levels="12" name="Flash">
<!-- Inflicts a swift magic attack upon contacted enemies nearby. Power 11. --> <!-- Inflicts a swift magic attack upon contacted enemies nearby. Power 11. -->
<table name="#effectPoints">-138 -204 -285 -379 -477 -566 -635 -659 -676 -689 -700 -709 </table> <table name="#effectPoints">-138 -204 -285 -379 -477 -566 -635 -659 -676 -689 -700 -709</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62 </table> <table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62</table>
<table name="#pvePower">11 16 23 31 41 51 61 66 70 73 76 78 </table> <table name="#pvePower">11 16 23 31 41 51 61 66 70 73 76 78</table>
<table name="#pvpPower">8 12 17 24 31 39 46 50 53 55 57 58 </table> <table name="#pvpPower">8 12 17 24 31 39 46 50 53 55 57 58</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="400" /> <set name="effectRange" val="400" />
@@ -933,11 +933,11 @@
</skill> </skill>
<skill id="5751" levels="12" name="Lightning Wave"> <skill id="5751" levels="12" name="Lightning Wave">
<!-- Inflicts the power of thunder upon surrounding enemies. Power 9. --> <!-- Inflicts the power of thunder upon surrounding enemies. Power 9. -->
<table name="#effectPoints">-138 -204 -285 -379 -477 -566 -635 -659 -676 -689 -700 -709 </table> <table name="#effectPoints">-138 -204 -285 -379 -477 -566 -635 -659 -676 -689 -700 -709</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62 </table> <table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62</table>
<table name="#pvePower">9 13 19 26 34 43 51 55 58 61 63 65 </table> <table name="#pvePower">9 13 19 26 34 43 51 55 58 61 63 65</table>
<table name="#pvpPower">7 10 14 20 26 32 39 41 44 46 48 49 </table> <table name="#pvpPower">7 10 14 20 26 32 39 41 44 46 48 49</table>
<set name="affectLimit" val="5-12" /> <set name="affectLimit" val="5-12" />
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -956,12 +956,12 @@
</skill> </skill>
<skill id="5752" levels="12" name="Flare"> <skill id="5752" levels="12" name="Flare">
<!-- Consumes one's own HP to inflict powerful magic on the enemy. Power 35. --> <!-- Consumes one's own HP to inflict powerful magic on the enemy. Power 35. -->
<table name="#effectPoints">-138 -204 -285 -379 -477 -566 -635 -659 -676 -689 -700 -709 </table> <table name="#effectPoints">-138 -204 -285 -379 -477 -566 -635 -659 -676 -689 -700 -709</table>
<table name="#hpConsume">49 79 112 152 197 242 283 302 318 329 336 340 </table> <table name="#hpConsume">49 79 112 152 197 242 283 302 318 329 336 340</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62 </table> <table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62</table>
<table name="#pvePower">52 78 112 155 203 255 305 328 348 364 377 387 </table> <table name="#pvePower">52 78 112 155 203 255 305 328 348 364 377 387</table>
<table name="#pvpPower">39 58 84 116 153 191 229 246 261 273 283 290 </table> <table name="#pvpPower">39 58 84 116 153 191 229 246 261 273 283 290</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />
@@ -1046,7 +1046,7 @@
</skill> </skill>
<skill id="5760" levels="9" name="Critical Hit"> <skill id="5760" levels="9" name="Critical Hit">
<!-- Increases Critical Rate and Atk. Spd. Improves chance of a critical hit from range attacks. Effect 1. --> <!-- Increases Critical Rate and Atk. Spd. Improves chance of a critical hit from range attacks. Effect 1. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 9 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 9 10</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SEED_OF_CRITICAL" /> <set name="abnormalType" val="SEED_OF_CRITICAL" />
@@ -1058,8 +1058,8 @@
</skill> </skill>
<skill id="5761" levels="2" name="Power Strike"> <skill id="5761" levels="2" name="Power Strike">
<!-- Strong pounding attack. --> <!-- Strong pounding attack. -->
<table name="#mpConsume">91 122 </table> <table name="#mpConsume">91 122</table>
<table name="#power">2500 2800 </table> <table name="#power">2500 2800</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="-574" /> <set name="effectPoint" val="-574" />
<set name="effectRange" val="400" /> <set name="effectRange" val="400" />
@@ -1241,7 +1241,7 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5774" levels="2" name="Pailaka Reward Energy Replenishing"> <skill id="5774" levels="2" name="Pailaka Reward Energy Replenishing">
<table name="#value">10000 20000 </table> <table name="#value">10000 20000</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="100" /> <set name="effectPoint" val="100" />
<set name="effectRange" val="1400" /> <set name="effectRange" val="1400" />

View File

@@ -40,7 +40,7 @@
<set name="trait" val="SHOCK" /> <set name="trait" val="SHOCK" />
</skill> </skill>
<skill id="5803" levels="3" name="Green Chili"> <skill id="5803" levels="3" name="Green Chili">
<table name="#effectPoints">-659 -669 -676 </table> <table name="#effectPoints">-659 -669 -676</table>
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="3000" /> <set name="hitTime" val="3000" />
<set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -50,7 +50,7 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5804" levels="3" name="Fireball"> <skill id="5804" levels="3" name="Fireball">
<table name="#effectPoints">-635 -659 -676 </table> <table name="#effectPoints">-635 -659 -676</table>
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="1000" /> <set name="hitTime" val="1000" />
<set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -151,7 +151,7 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5814" levels="3" name="Self-Destruction"> <skill id="5814" levels="3" name="Self-Destruction">
<table name="#effectPoints">-635 -659 -676 </table> <table name="#effectPoints">-635 -659 -676</table>
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="70" /> <set name="magicLvl" val="70" />
<set name="operateType" val="A1" /> <set name="operateType" val="A1" />
@@ -242,10 +242,10 @@
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
</skill> </skill>
<skill id="5826" levels="3" name="Fire Breath"> <skill id="5826" levels="3" name="Fire Breath">
<table name="#effectPoints">-684 -687 -689 </table> <table name="#effectPoints">-684 -687 -689</table>
<table name="#magicLvl">83 84 85 </table> <table name="#magicLvl">83 84 85</table>
<table name="#mpConsume">59 60 60 </table> <table name="#mpConsume">59 60 60</table>
<table name="#power">60 61 61 </table> <table name="#power">60 61 61</table>
<set name="affectLimit" val="5-15" /> <set name="affectLimit" val="5-15" />
<set name="affectRange" val="600" /> <set name="affectRange" val="600" />
<set name="castRange" val="600" /> <set name="castRange" val="600" />
@@ -268,10 +268,10 @@
</for> </for>
</skill> </skill>
<skill id="5827" levels="6" name="Fireball"> <skill id="5827" levels="6" name="Fireball">
<table name="#magicLvl">75 77 79 81 83 85 </table> <table name="#magicLvl">75 77 79 81 83 85</table>
<table name="#mpConsume">55 56 58 58 59 60 </table> <table name="#mpConsume">55 56 58 58 59 60</table>
<table name="#mpInitialConsume">14 14 15 15 15 15 </table> <table name="#mpInitialConsume">14 14 15 15 15 15</table>
<table name="#power">55 56 58 59 60 61 </table> <table name="#power">55 56 58 59 60 61</table>
<set name="affectLimit" val="10-10" /> <set name="affectLimit" val="10-10" />
<set name="affectRange" val="150" /> <set name="affectRange" val="150" />
<set name="castRange" val="600" /> <set name="castRange" val="600" />
@@ -293,11 +293,11 @@
</for> </for>
</skill> </skill>
<skill id="5828" levels="6" name="Unholy Flare"> <skill id="5828" levels="6" name="Unholy Flare">
<table name="#effectPoints">-659 -666 -673 -681 -684 -689 </table> <table name="#effectPoints">-659 -666 -673 -681 -684 -689</table>
<table name="#magicLvl">75 77 79 81 83 85 </table> <table name="#magicLvl">75 77 79 81 83 85</table>
<table name="#mpConsume">55 56 58 58 59 60 </table> <table name="#mpConsume">55 56 58 58 59 60</table>
<table name="#mpInitialConsume">14 14 15 15 15 15 </table> <table name="#mpInitialConsume">14 14 15 15 15 15</table>
<table name="#power">55 56 58 59 60 61 </table> <table name="#power">55 56 58 59 60 61</table>
<set name="castRange" val="150" /> <set name="castRange" val="150" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="650" /> <set name="effectRange" val="650" />
@@ -317,11 +317,11 @@
</for> </for>
</skill> </skill>
<skill id="5829" levels="6" name="Fire Flare"> <skill id="5829" levels="6" name="Fire Flare">
<table name="#effectPoints">-659 -666 -673 -681 -684 -689 </table> <table name="#effectPoints">-659 -666 -673 -681 -684 -689</table>
<table name="#magicLvl">75 77 79 81 83 85 </table> <table name="#magicLvl">75 77 79 81 83 85</table>
<table name="#mpConsume">55 56 58 58 59 60 </table> <table name="#mpConsume">55 56 58 58 59 60</table>
<table name="#mpInitialConsume">14 14 15 15 15 15 </table> <table name="#mpInitialConsume">14 14 15 15 15 15</table>
<table name="#power">55 56 58 59 60 61 </table> <table name="#power">55 56 58 59 60 61</table>
<set name="castRange" val="150" /> <set name="castRange" val="150" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="650" /> <set name="effectRange" val="650" />
@@ -641,8 +641,8 @@
</for> </for>
</skill> </skill>
<skill id="5845" levels="12" name="NPC Trigger Bleed"> <skill id="5845" levels="12" name="NPC Trigger Bleed">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#skillLevel">1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#skillLevel">1 2 3 4 5 6 7 8 9 10 11 12</table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<for> <for>
@@ -658,9 +658,9 @@
</skill> </skill>
<skill id="5846" levels="12" name="Bleed"> <skill id="5846" levels="12" name="Bleed">
<!-- HP is decreased momentarily from bleeding. Effect 2. --> <!-- HP is decreased momentarily from bleeding. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dot">18 25 34 44 54 62 67 67 70 70 71 71 </table> <table name="#dot">18 25 34 44 54 62 67 67 70 70 71 71</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -955,8 +955,8 @@
</skill> </skill>
<skill id="5866" levels="10" name="Soul Worm"> <skill id="5866" levels="10" name="Soul Worm">
<!-- Mental blow is received. Current MP, Max MP, and MP recovery bonus are decreased. Inflicted with poison and HP is temporarily decreased. Effect 8. --> <!-- Mental blow is received. Current MP, Max MP, and MP recovery bonus are decreased. Inflicted with poison and HP is temporarily decreased. Effect 8. -->
<table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10 </table> <table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10</table>
<table name="#magicLvl">76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">76 77 78 79 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -975,8 +975,8 @@
</skill> </skill>
<skill id="5867" levels="10" name="Soul Worm"> <skill id="5867" levels="10" name="Soul Worm">
<!-- Mental blow is received. Current MP, Max MP, and MP recovery bonus are decreased. Inflicted with poison and HP is temporarily decreased. Effect 8. --> <!-- Mental blow is received. Current MP, Max MP, and MP recovery bonus are decreased. Inflicted with poison and HP is temporarily decreased. Effect 8. -->
<table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10 </table> <table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10</table>
<table name="#magicLvl">76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">76 77 78 79 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -998,8 +998,8 @@
</skill> </skill>
<skill id="5868" levels="10" name="Soul Worm"> <skill id="5868" levels="10" name="Soul Worm">
<!-- Mental blow is received. Current MP, Max MP, and MP recovery bonus are decreased. Inflicted with poison and HP is temporarily decreased. Effect 8. --> <!-- Mental blow is received. Current MP, Max MP, and MP recovery bonus are decreased. Inflicted with poison and HP is temporarily decreased. Effect 8. -->
<table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10 </table> <table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10</table>
<table name="#magicLvl">76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">76 77 78 79 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -1019,8 +1019,8 @@
</skill> </skill>
<skill id="5869" levels="10" name="Soul Worm"> <skill id="5869" levels="10" name="Soul Worm">
<!-- Mental blow is received. Current MP, Max MP, and MP recovery bonus are decreased. Inflicted with poison and HP is temporarily decreased. Effect 8. --> <!-- Mental blow is received. Current MP, Max MP, and MP recovery bonus are decreased. Inflicted with poison and HP is temporarily decreased. Effect 8. -->
<table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10 </table> <table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10</table>
<table name="#magicLvl">76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">76 77 78 79 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="POISON" /> <set name="abnormalType" val="POISON" />
@@ -1040,8 +1040,8 @@
</skill> </skill>
<skill id="5870" levels="10" name="Flash Worm"> <skill id="5870" levels="10" name="Flash Worm">
<!-- Physical blow is received. P. Def., Max HP, and HP regeneration bonus are decreased. Inflicted with bleed and HP is temporarily decreased. Effect 8. --> <!-- Physical blow is received. P. Def., Max HP, and HP regeneration bonus are decreased. Inflicted with bleed and HP is temporarily decreased. Effect 8. -->
<table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10 </table> <table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10</table>
<table name="#magicLvl">76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">76 77 78 79 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -1059,8 +1059,8 @@
</skill> </skill>
<skill id="5871" levels="10" name="Flash Worm"> <skill id="5871" levels="10" name="Flash Worm">
<!-- Physical blow is received. P. Def., Max HP, and HP regeneration bonus are decreased. Inflicted with bleed and HP is temporarily decreased. Effect 8. --> <!-- Physical blow is received. P. Def., Max HP, and HP regeneration bonus are decreased. Inflicted with bleed and HP is temporarily decreased. Effect 8. -->
<table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10 </table> <table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10</table>
<table name="#magicLvl">76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">76 77 78 79 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -1080,8 +1080,8 @@
</skill> </skill>
<skill id="5872" levels="10" name="Flash Worm"> <skill id="5872" levels="10" name="Flash Worm">
<!-- Physical blow is received. P. Def., Max HP, and HP regeneration bonus are decreased. Inflicted with bleed and HP is temporarily decreased. Effect 8. --> <!-- Physical blow is received. P. Def., Max HP, and HP regeneration bonus are decreased. Inflicted with bleed and HP is temporarily decreased. Effect 8. -->
<table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10 </table> <table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10</table>
<table name="#magicLvl">76 77 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">76 77 78 79 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" /> <set name="abnormalTime" val="60" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -1100,7 +1100,7 @@
</skill> </skill>
<skill id="5873" levels="5" name="Death Worm"> <skill id="5873" levels="5" name="Death Worm">
<!-- Life force is being sapped out by the Leech of Darkness. --> <!-- Life force is being sapped out by the Leech of Darkness. -->
<table name="#abnormalLvls">1 2 3 4 5 </table> <table name="#abnormalLvls">1 2 3 4 5</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="DEATHWORM" /> <set name="abnormalType" val="DEATHWORM" />
@@ -1116,7 +1116,7 @@
</skill> </skill>
<skill id="5874" levels="5" name="Death Worm"> <skill id="5874" levels="5" name="Death Worm">
<!-- Life force is being sapped out by the Leech of Darkness. --> <!-- Life force is being sapped out by the Leech of Darkness. -->
<table name="#abnormalLvls">1 2 3 4 5 </table> <table name="#abnormalLvls">1 2 3 4 5</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="DEATHWORM" /> <set name="abnormalType" val="DEATHWORM" />
@@ -1133,8 +1133,8 @@
</skill> </skill>
<skill id="5875" levels="5" name="Death Worm"> <skill id="5875" levels="5" name="Death Worm">
<!-- Life force is being sapped out by the Leech of Darkness. --> <!-- Life force is being sapped out by the Leech of Darkness. -->
<table name="#abnormalLvls">1 2 3 4 5 </table> <table name="#abnormalLvls">1 2 3 4 5</table>
<table name="#affectLimits">0-0 10-10 10-10 10-10 10-10 </table> <table name="#affectLimits">0-0 10-10 10-10 10-10 10-10</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="DEATHWORM" /> <set name="abnormalType" val="DEATHWORM" />
@@ -1263,8 +1263,8 @@
</skill> </skill>
<skill id="5882" levels="2" name="Weakened Pommel"> <skill id="5882" levels="2" name="Weakened Pommel">
<!-- A state of instant paralysis caused by the shock --> <!-- A state of instant paralysis caused by the shock -->
<table name="#magicLvl">79 83 </table> <table name="#magicLvl">79 83</table>
<table name="#mpConsume">79 82 </table> <table name="#mpConsume">79 82</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3" /> <set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1320,7 +1320,7 @@
</skill> </skill>
<skill id="5884" levels="2" name="Weakened Sweep"> <skill id="5884" levels="2" name="Weakened Sweep">
<!-- Equipment are removed. Unable to use weapons while the effect lasts. --> <!-- Equipment are removed. Unable to use weapons while the effect lasts. -->
<table name="#power">2319 18664 </table> <table name="#power">2319 18664</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3" /> <set name="abnormalTime" val="3" />
<set name="abnormalType" val="DISARM" /> <set name="abnormalType" val="DISARM" />
@@ -1351,8 +1351,8 @@
</skill> </skill>
<skill id="5885" levels="2" name="Weakened Sweep"> <skill id="5885" levels="2" name="Weakened Sweep">
<!-- A state of instant paralysis caused by the shock --> <!-- A state of instant paralysis caused by the shock -->
<table name="#icons">icon.skill0100 icon.skill0000 </table> <table name="#icons">icon.skill0100 icon.skill0000</table>
<table name="#power">2319 18664 </table> <table name="#power">2319 18664</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3" /> <set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1428,8 +1428,8 @@
</skill> </skill>
<skill id="5888" levels="2" name="Earth Shaker"> <skill id="5888" levels="2" name="Earth Shaker">
<!-- Temporarily cannot move due to shock and has lost the target. --> <!-- Temporarily cannot move due to shock and has lost the target. -->
<table name="#magicLvl">83 85 </table> <table name="#magicLvl">83 85</table>
<table name="#mpConsume">82 83 </table> <table name="#mpConsume">82 83</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3" /> <set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1504,7 +1504,7 @@
</skill> </skill>
<skill id="5892" levels="2" name="Cunning Coercion"> <skill id="5892" levels="2" name="Cunning Coercion">
<!-- Makes the enemy show his back, removes its desire for attack, and cancels its target state. Temporarily inflicts mental shock on the enemy. --> <!-- Makes the enemy show his back, removes its desire for attack, and cancels its target state. Temporarily inflicts mental shock on the enemy. -->
<table name="#hitTime">1000 11470 </table> <table name="#hitTime">1000 11470</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3" /> <set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1606,7 +1606,7 @@
</for> </for>
</skill> </skill>
<skill id="5896" levels="2" name="Soulless"> <skill id="5896" levels="2" name="Soulless">
<table name="#hitTime">2000 22940 </table> <table name="#hitTime">2000 22940</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="MA_UP" /> <set name="abnormalType" val="MA_UP" />
@@ -1648,8 +1648,8 @@
</skill> </skill>
<skill id="5898" levels="2" name="Blast of Anger"> <skill id="5898" levels="2" name="Blast of Anger">
<!-- P. Def., M. Def., Evasion, and Speed are decreased. --> <!-- P. Def., M. Def., Evasion, and Speed are decreased. -->
<table name="#hitTime">2000 22940 </table> <table name="#hitTime">2000 22940</table>
<table name="#mpConsume">140 150 </table> <table name="#mpConsume">140 150</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -1678,7 +1678,7 @@
</for> </for>
</skill> </skill>
<skill id="5899" levels="2" name="Burst of Pain"> <skill id="5899" levels="2" name="Burst of Pain">
<table name="#hitTime">2000 22940 </table> <table name="#hitTime">2000 22940</table>
<set name="affectLimit" val="5-15" /> <set name="affectLimit" val="5-15" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="-100" /> <set name="effectPoint" val="-100" />

View File

@@ -33,7 +33,7 @@
</skill> </skill>
<skill id="5901" levels="2" name="Mist of Oblivion"> <skill id="5901" levels="2" name="Mist of Oblivion">
<!-- When a blow is incurred, the target is continuously removed, and skills and magic cannot be used. --> <!-- When a blow is incurred, the target is continuously removed, and skills and magic cannot be used. -->
<table name="#hitTime">2000 22940 </table> <table name="#hitTime">2000 22940</table>
<set name="abnormalLvl" val="8" /> <set name="abnormalLvl" val="8" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="OBLIVION" /> <set name="abnormalType" val="OBLIVION" />
@@ -99,11 +99,11 @@
</for> </for>
</skill> </skill>
<skill id="5904" levels="3" name="Mist of Souleater"> <skill id="5904" levels="3" name="Mist of Souleater">
<table name="#hitTime">2000 22940 22940 </table> <table name="#hitTime">2000 22940 22940</table>
<table name="#magicLvl">77 81 83 </table> <table name="#magicLvl">77 81 83</table>
<table name="#mpConsume">146 150 153 </table> <table name="#mpConsume">146 150 153</table>
<table name="#mpInitialConsume">37 38 39 </table> <table name="#mpInitialConsume">37 38 39</table>
<table name="#power">112 117 120 </table> <table name="#power">112 117 120</table>
<set name="affectLimit" val="10-10" /> <set name="affectLimit" val="10-10" />
<set name="affectRange" val="300" /> <set name="affectRange" val="300" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
@@ -153,7 +153,7 @@
</skill> </skill>
<skill id="5907" levels="2" name="Ritual of Entombment"> <skill id="5907" levels="2" name="Ritual of Entombment">
<!-- ????? ?? ?? ??? ????. ??? ???? ?? ??? ??? ??? ???. --> <!-- ????? ?? ?? ??? ????. ??? ???? ?? ??? ??? ??? ???. -->
<table name="#hitTime">3000 34400 </table> <table name="#hitTime">3000 34400</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -177,7 +177,7 @@
</skill> </skill>
<skill id="5908" levels="2" name="Ritual of Entombment"> <skill id="5908" levels="2" name="Ritual of Entombment">
<!-- Temporarily inflicts Hold on the enemy. Additional Hold is not available while effects last. --> <!-- Temporarily inflicts Hold on the enemy. Additional Hold is not available while effects last. -->
<table name="#hitTime">3000 34400 </table> <table name="#hitTime">3000 34400</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -281,7 +281,7 @@
<set name="trait" val="DERANGEMENT" /> <set name="trait" val="DERANGEMENT" />
</skill> </skill>
<skill id="5915" levels="9" name="Mummifying Aura"> <skill id="5915" levels="9" name="Mummifying Aura">
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 </table> <table name="#abnormalLvls">1 2 3 4 5 6 7 8 9</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" /> <set name="abnormalType" val="PD_UP" />
@@ -292,7 +292,7 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5916" levels="9" name="Cruising Aura"> <skill id="5916" levels="9" name="Cruising Aura">
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 </table> <table name="#abnormalLvls">1 2 3 4 5 6 7 8 9</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_UP" /> <set name="abnormalType" val="PA_UP" />
@@ -303,7 +303,7 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5917" levels="9" name="Shrouding Aura"> <skill id="5917" levels="9" name="Shrouding Aura">
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 </table> <table name="#abnormalLvls">1 2 3 4 5 6 7 8 9</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="AVOID_SKILL" /> <set name="abnormalType" val="AVOID_SKILL" />
@@ -315,8 +315,8 @@
</skill> </skill>
<skill id="5918" levels="10" name="Physical Root Weakness"> <skill id="5918" levels="10" name="Physical Root Weakness">
<!-- Physical Root Weakness --> <!-- Physical Root Weakness -->
<table name="#trait_root_physically">-10 -20 -30 -40 -50 -60 -70 -80 -90 -99 </table> <table name="#trait_root_physically">-10 -20 -30 -40 -50 -60 -70 -80 -90 -99</table>
<table name="#magicLvl">10 20 30 40 50 60 70 80 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 80 90 95</table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<for> <for>
@@ -487,7 +487,7 @@
<set name="targetType" val="FRONT_AREA" /> <set name="targetType" val="FRONT_AREA" />
</skill> </skill>
<skill id="5927" levels="4" name="Immortal Frenzy"> <skill id="5927" levels="4" name="Immortal Frenzy">
<table name="#abnormalLvls">1 2 3 4 </table> <table name="#abnormalLvls">1 2 3 4</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_UP" /> <set name="abnormalType" val="PA_UP" />
@@ -497,7 +497,7 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5928" levels="4" name="Immortal Resilience"> <skill id="5928" levels="4" name="Immortal Resilience">
<table name="#abnormalLvls">1 2 3 4 </table> <table name="#abnormalLvls">1 2 3 4</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" /> <set name="abnormalType" val="PD_UP" />
@@ -660,8 +660,8 @@
</skill> </skill>
<skill id="5940" levels="12" name="Energy of Generation"> <skill id="5940" levels="12" name="Energy of Generation">
<!-- HP recovery bonus and MP recovery bonus are increased. --> <!-- HP recovery bonus and MP recovery bonus are increased. -->
<table name="#abnormalLvls">3 4 5 6 7 8 9 10 11 12 13 14 </table> <table name="#abnormalLvls">3 4 5 6 7 8 9 10 11 12 13 14</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="MP_REGEN_UP" /> <set name="abnormalType" val="MP_REGEN_UP" />
@@ -971,9 +971,9 @@
</skill> </skill>
<skill id="5968" levels="2" name="Rapid Shot"> <skill id="5968" levels="2" name="Rapid Shot">
<!-- Temporarily increases your own bow Atk. Spd. Effect 1. --> <!-- Temporarily increases your own bow Atk. Spd. Effect 1. -->
<table name="#abnormalLvls">1 2 </table> <table name="#abnormalLvls">1 2</table>
<table name="#effectPoints">303 549 </table> <table name="#effectPoints">303 549</table>
<table name="#magicLvl">32 55 </table> <table name="#magicLvl">32 55</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" /> <set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_SPEED_UP_BOW" /> <set name="abnormalType" val="ATTACK_SPEED_UP_BOW" />
@@ -987,7 +987,7 @@
</skill> </skill>
<skill id="5969" levels="2" name="Punch of Doom"> <skill id="5969" levels="2" name="Punch of Doom">
<!-- Becomes shocked momentarily while propelling a powerful iron-fist to enemy that gives significant damage. Requires a hand-to-hand combat weapon. Ignores shield defense. Over-hit is possible. Power 10331. --> <!-- Becomes shocked momentarily while propelling a powerful iron-fist to enemy that gives significant damage. Requires a hand-to-hand combat weapon. Ignores shield defense. Over-hit is possible. Power 10331. -->
<table name="#effectPoints">-674 -698 </table> <table name="#effectPoints">-674 -698</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1076,10 +1076,10 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5975" levels="3" name="Dark Attack"> <skill id="5975" levels="3" name="Dark Attack">
<table name="#effectPoints">-484 -572 -653 </table> <table name="#effectPoints">-484 -572 -653</table>
<table name="#magicLvl">51 61 79 </table> <table name="#magicLvl">51 61 79</table>
<table name="#mpConsume">50 61 75 </table> <table name="#mpConsume">50 61 75</table>
<table name="#power">1515 2365 6059 </table> <table name="#power">1515 2365 6059</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="400" /> <set name="effectRange" val="400" />
@@ -1095,10 +1095,10 @@
</for> </for>
</skill> </skill>
<skill id="5976" levels="3" name="Dark Storm"> <skill id="5976" levels="3" name="Dark Storm">
<table name="#effectPoints">-484 -572 -653 </table> <table name="#effectPoints">-484 -572 -653</table>
<table name="#magicLvl">51 61 79 </table> <table name="#magicLvl">51 61 79</table>
<table name="#mpConsume">50 61 75 </table> <table name="#mpConsume">50 61 75</table>
<table name="#power">757 1182 4039 </table> <table name="#power">757 1182 4039</table>
<set name="affectLimit" val="10-10" /> <set name="affectLimit" val="10-10" />
<set name="affectRange" val="100" /> <set name="affectRange" val="100" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -1114,7 +1114,7 @@
</for> </for>
</skill> </skill>
<skill id="5977" levels="3" name="Dark Strike"> <skill id="5977" levels="3" name="Dark Strike">
<table name="#effectPoints">-484 -572 -653 </table> <table name="#effectPoints">-484 -572 -653</table>
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="1000" /> <set name="hitTime" val="1000" />
<set name="magicLvl" val="51" /> <set name="magicLvl" val="51" />
@@ -1138,10 +1138,10 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5980" levels="3" name="Seal Isolation"> <skill id="5980" levels="3" name="Seal Isolation">
<table name="#effectPoints">-484 -572 -653 </table> <table name="#effectPoints">-484 -572 -653</table>
<table name="#magicLvl">51 61 79 </table> <table name="#magicLvl">51 61 79</table>
<table name="#mpConsume">50 61 75 </table> <table name="#mpConsume">50 61 75</table>
<table name="#power">2273 3547 6059 </table> <table name="#power">2273 3547 6059</table>
<set name="affectLimit" val="10-10" /> <set name="affectLimit" val="10-10" />
<set name="affectRange" val="300" /> <set name="affectRange" val="300" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -1245,7 +1245,7 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5985" levels="9" name="Decaying Aura"> <skill id="5985" levels="9" name="Decaying Aura">
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 </table> <table name="#abnormalLvls">1 2 3 4 5 6 7 8 9</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="DMG_SHIELD" /> <set name="abnormalType" val="DMG_SHIELD" />
@@ -1255,7 +1255,7 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5986" levels="9" name="Vampiric Aura"> <skill id="5986" levels="9" name="Vampiric Aura">
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 </table> <table name="#abnormalLvls">1 2 3 4 5 6 7 8 9</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="abnormalType" val="VAMPIRIC_ATTACK" />
@@ -1346,7 +1346,7 @@
</skill> </skill>
<skill id="5990" levels="3" name="Lesser Heal"> <skill id="5990" levels="3" name="Lesser Heal">
<!-- Quickly restores HP. Power 817. --> <!-- Quickly restores HP. Power 817. -->
<table name="#effectPoints">595 610 631 </table> <table name="#effectPoints">595 610 631</table>
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="2000" /> <set name="hitTime" val="2000" />
<set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -1363,7 +1363,7 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="5992" levels="12" name="NPC Hate"> <skill id="5992" levels="12" name="NPC Hate">
<table name="#effectPoints">-1371 -2031 -2850 -3787 -4761 -5657 -6349 -6582 -6752 -6887 -6997 -7082 </table> <table name="#effectPoints">-1371 -2031 -2850 -3787 -4761 -5657 -6349 -6582 -6752 -6887 -6997 -7082</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3" /> <set name="abnormalTime" val="3" />
<set name="abnormalType" val="TARGET_LOCK" /> <set name="abnormalType" val="TARGET_LOCK" />

View File

@@ -454,10 +454,10 @@
</skill> </skill>
<skill id="6046" levels="14" name="Piercing Attack"> <skill id="6046" levels="14" name="Piercing Attack">
<!-- A powerful stab pierces the target. --> <!-- A powerful stab pierces the target. -->
<table name="#effectPoints"> -136 -202 -283 -377 -475 -564 -633 -644 -653 -660 -664 -667 -671 -674 </table> <table name="#effectPoints">-136 -202 -283 -377 -475 -564 -633 -644 -653 -660 -664 -667 -671 -674</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 72 74 76 77 78 79 80 </table> <table name="#magicLvl">10 20 30 40 50 60 70 72 74 76 77 78 79 80</table>
<table name="#mpConsume"> 13 20 28 38 50 61 71 73 75 77 78 78 79 80 </table> <table name="#mpConsume">13 20 28 38 50 61 71 73 75 77 78 78 79 80</table>
<table name="#power"> 136 313 655 1248 2163 3407 4877 5179 5478 5772 5917 6059 6198 6334 </table> <table name="#power">136 313 655 1248 2163 3407 4877 5179 5478 5772 5917 6059 6198 6334</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="400" /> <set name="effectRange" val="400" />
@@ -474,10 +474,10 @@
</skill> </skill>
<skill id="6047" levels="14" name="Whirlwind"> <skill id="6047" levels="14" name="Whirlwind">
<!-- Caster spins rapidly, targeting nearby enemies. --> <!-- Caster spins rapidly, targeting nearby enemies. -->
<table name="#effectPoints"> -273 -405 -568 -756 -951 -1130 -1268 -1289 -1307 -1322 -1330 -1336 -1343 -1349 </table> <table name="#effectPoints">-273 -405 -568 -756 -951 -1130 -1268 -1289 -1307 -1322 -1330 -1336 -1343 -1349</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 72 74 76 77 78 79 80 </table> <table name="#magicLvl">10 20 30 40 50 60 70 72 74 76 77 78 79 80</table>
<table name="#mpConsume"> 25 40 56 76 99 121 142 146 150 153 155 156 158 159 </table> <table name="#mpConsume">25 40 56 76 99 121 142 146 150 153 155 156 158 159</table>
<table name="#power"> 91 209 437 832 1442 2271 3251 3452 3652 3848 3944 4039 4132 4223 </table> <table name="#power">91 209 437 832 1442 2271 3251 3452 3652 3848 3944 4039 4132 4223</table>
<set name="affectLimit" val="5-12" /> <set name="affectLimit" val="5-12" />
<set name="affectRange" val="200" /> <set name="affectRange" val="200" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -494,10 +494,10 @@
</skill> </skill>
<skill id="6048" levels="14" name="Lance Smash"> <skill id="6048" levels="14" name="Lance Smash">
<!-- Flourishes a lance and frontally attacks enemies. --> <!-- Flourishes a lance and frontally attacks enemies. -->
<table name="#effectPoints"> -273 -405 -568 -756 -951 -1130 -1268 -1289 -1307 -1322 -1330 -1336 -1343 -1349 </table> <table name="#effectPoints">-273 -405 -568 -756 -951 -1130 -1268 -1289 -1307 -1322 -1330 -1336 -1343 -1349</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 72 74 76 77 78 79 80 </table> <table name="#magicLvl">10 20 30 40 50 60 70 72 74 76 77 78 79 80</table>
<table name="#mpConsume"> 25 40 56 76 99 121 142 146 150 153 155 156 158 159 </table> <table name="#mpConsume">25 40 56 76 99 121 142 146 150 153 155 156 158 159</table>
<table name="#power"> 91 209 437 832 1442 2271 3251 3452 3652 3848 3944 4039 4132 4223 </table> <table name="#power">91 209 437 832 1442 2271 3251 3452 3652 3848 3944 4039 4132 4223</table>
<set name="affectLimit" val="5-15" /> <set name="affectLimit" val="5-15" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
@@ -516,10 +516,10 @@
</skill> </skill>
<skill id="6049" levels="4" name="Battle Cry"> <skill id="6049" levels="4" name="Battle Cry">
<!-- Utters a battle cry that increases one's own P. Atk., P. Def. and M. Def. --> <!-- Utters a battle cry that increases one's own P. Atk., P. Def. and M. Def. -->
<table name="#abnormalLvls"> 1 2 3 4 </table> <table name="#abnormalLvls">1 2 3 4</table>
<table name="#amount"> 1.05 1.1 1.2 1.3 </table> <table name="#amount">1.05 1.1 1.2 1.3</table>
<table name="#magicLvl"> 50 70 75 80 </table> <table name="#magicLvl">50 70 75 80</table>
<table name="#mpConsume"> 45 65 69 72 </table> <table name="#mpConsume">45 65 69 72</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="600" /> <set name="abnormalTime" val="600" />
<set name="abnormalType" val="MULTI_BUFF" /> <set name="abnormalType" val="MULTI_BUFF" />
@@ -542,10 +542,10 @@
</skill> </skill>
<skill id="6050" levels="14" name="Power Smash"> <skill id="6050" levels="14" name="Power Smash">
<!-- Powerfully strikes a target. --> <!-- Powerfully strikes a target. -->
<table name="#effectPoints"> -136 -202 -283 -377 -475 -564 -633 -644 -653 -660 -664 -667 -671 -674 </table> <table name="#effectPoints">-136 -202 -283 -377 -475 -564 -633 -644 -653 -660 -664 -667 -671 -674</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 72 74 76 77 78 79 80 </table> <table name="#magicLvl">10 20 30 40 50 60 70 72 74 76 77 78 79 80</table>
<table name="#mpConsume"> 13 20 28 38 50 61 71 73 75 77 78 78 79 80 </table> <table name="#mpConsume">13 20 28 38 50 61 71 73 75 77 78 78 79 80</table>
<table name="#power"> 136 313 655 1248 2163 3407 4877 5179 5478 5772 5917 6059 6198 6334 </table> <table name="#power">136 313 655 1248 2163 3407 4877 5179 5478 5772 5917 6059 6198 6334</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="400" /> <set name="effectRange" val="400" />
@@ -562,10 +562,10 @@
</skill> </skill>
<skill id="6051" levels="14" name="Energy Burst"> <skill id="6051" levels="14" name="Energy Burst">
<!-- Fires energy gathered in one's body at the enemies to the front. --> <!-- Fires energy gathered in one's body at the enemies to the front. -->
<table name="#effectPoints"> -273 -405 -568 -756 -951 -1130 -1268 -1289 -1307 -1322 -1330 -1336 -1343 -1349 </table> <table name="#effectPoints">-273 -405 -568 -756 -951 -1130 -1268 -1289 -1307 -1322 -1330 -1336 -1343 -1349</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 72 74 76 77 78 79 80 </table> <table name="#magicLvl">10 20 30 40 50 60 70 72 74 76 77 78 79 80</table>
<table name="#mpConsume"> 19 31 42 56 72 88 104 106 109 111 112 114 115 116 </table> <table name="#mpConsume">19 31 42 56 72 88 104 106 109 111 112 114 115 116</table>
<table name="#power"> 17 25 37 51 67 84 101 104 107 110 111 113 114 115 </table> <table name="#power">17 25 37 51 67 84 101 104 107 110 111 113 114 115</table>
<set name="affectLimit" val="5-15" /> <set name="affectLimit" val="5-15" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="fanRange" val="0,180,600,400" /> <set name="fanRange" val="0,180,600,400" />
@@ -583,10 +583,10 @@
</skill> </skill>
<skill id="6052" levels="14" name="Shockwave"> <skill id="6052" levels="14" name="Shockwave">
<!-- Fires energy gathered in one's body at the enemies to the front. --> <!-- Fires energy gathered in one's body at the enemies to the front. -->
<table name="#effectPoints"> -273 -405 -568 -756 -951 -1130 -1268 -1289 -1307 -1322 -1330 -1336 -1343 -1349 </table> <table name="#effectPoints">-273 -405 -568 -756 -951 -1130 -1268 -1289 -1307 -1322 -1330 -1336 -1343 -1349</table>
<table name="#magicLvl"> 10 20 30 40 50 60 70 72 74 76 77 78 79 80 </table> <table name="#magicLvl">10 20 30 40 50 60 70 72 74 76 77 78 79 80</table>
<table name="#mpConsume"> 19 31 42 56 72 88 104 106 109 111 112 114 115 116 </table> <table name="#mpConsume">19 31 42 56 72 88 104 106 109 111 112 114 115 116</table>
<table name="#power"> 17 25 37 51 67 84 101 104 107 110 111 113 114 115 </table> <table name="#power">17 25 37 51 67 84 101 104 107 110 111 113 114 115</table>
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1200" /> <set name="effectRange" val="1200" />
@@ -604,11 +604,11 @@
</skill> </skill>
<skill id="6053" levels="4" name="Howl"> <skill id="6053" levels="4" name="Howl">
<!-- Amplifies one's own abilities with a loud roar, raising P. Atk., P. Def., M. Atk., and M. Def. --> <!-- Amplifies one's own abilities with a loud roar, raising P. Atk., P. Def., M. Atk., and M. Def. -->
<table name="#abnormalLvls"> 1 2 3 4 </table> <table name="#abnormalLvls">1 2 3 4</table>
<table name="#amount"> 1.05 1.1 1.2 1.3 </table> <table name="#amount">1.05 1.1 1.2 1.3</table>
<table name="#magicLvl"> 50 70 75 80 </table> <table name="#magicLvl">50 70 75 80</table>
<table name="#mpConsume"> 74 104 109 116 </table> <table name="#mpConsume">74 104 109 116</table>
<table name="#mpInitialConsume"> 18 26 28 29 </table> <table name="#mpInitialConsume">18 26 28 29</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="600" /> <set name="abnormalTime" val="600" />
<set name="abnormalType" val="MULTI_BUFF" /> <set name="abnormalType" val="MULTI_BUFF" />
@@ -1028,7 +1028,7 @@
</skill> </skill>
<skill id="6094" levels="11" name="Panther Cancel"> <skill id="6094" levels="11" name="Panther Cancel">
<!-- Cancels multiple enemy buffs. --> <!-- Cancels multiple enemy buffs. -->
<table name="#magicLvl"> 68 72 76 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">68 72 76 78 79 80 81 82 83 84 85</table>
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="effectPoint" val="-475" /> <set name="effectPoint" val="-475" />
<set name="effectRange" val="400" /> <set name="effectRange" val="400" />
@@ -1047,8 +1047,8 @@
</skill> </skill>
<skill id="6095" levels="15" name="Panther Dark Claw"> <skill id="6095" levels="15" name="Panther Dark Claw">
<!-- Attacker's P. Atk. is supplemented with Power 469, decreasing resistance to Dark attacks by 25 for 30 seconds. --> <!-- Attacker's P. Atk. is supplemented with Power 469, decreasing resistance to Dark attacks by 25 for 30 seconds. -->
<table name="#magicLvl"> 42 51 60 64 68 72 76 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">42 51 60 64 68 72 76 78 79 80 81 82 83 84 85</table>
<table name="#power"> 469 758 1136 1327 1525 1727 1925 2020 2067 2112 2156 2200 2241 2282 2320 </table> <table name="#power">469 758 1136 1327 1525 1727 1925 2020 2067 2112 2156 2200 2241 2282 2320</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_UNHOLY" /> <set name="abnormalType" val="ARMOR_UNHOLY" />
@@ -1078,8 +1078,8 @@
</skill> </skill>
<skill id="6096" levels="13" name="Panther Fatal Claw"> <skill id="6096" levels="13" name="Panther Fatal Claw">
<!-- Panther's P. Atk. is supplemented with Power 3408 in a deadly attack. --> <!-- Panther's P. Atk. is supplemented with Power 3408 in a deadly attack. -->
<table name="#magicLvl"> 60 64 68 72 76 78 79 80 81 82 83 84 85 </table> <table name="#magicLvl">60 64 68 72 76 78 79 80 81 82 83 84 85</table>
<table name="#power"> 3408 3980 4575 5180 5773 6060 6199 6335 6468 6598 6723 6844 6960 </table> <table name="#power">3408 3980 4575 5180 5773 6060 6199 6335 6468 6598 6723 6844 6960</table>
<set name="blowChance" val="20" /> <set name="blowChance" val="20" />
<set name="castRange" val="40" /> <set name="castRange" val="40" />
<set name="coolTime" val="720" /> <set name="coolTime" val="720" />

View File

@@ -11,8 +11,8 @@
</skill> </skill>
<skill id="6103" levels="5" name="Showdown with the Turkey - 1 Win"> <skill id="6103" levels="5" name="Showdown with the Turkey - 1 Win">
<!-- 1st win. --> <!-- 1st win. -->
<table name="#abnormalLvls"> 1 2 3 4 5 </table> <table name="#abnormalLvls">1 2 3 4 5</table>
<table name="#icons"> icon.xmas_pcwin1_i00 icon.xmas_pcwin2_i00 icon.xmas_pcwin3_i00 icon.xmas_pcwin4_i00 icon.xmas_pcwin5_i00 </table> <table name="#icons">icon.xmas_pcwin1_i00 icon.xmas_pcwin2_i00 icon.xmas_pcwin3_i00 icon.xmas_pcwin4_i00 icon.xmas_pcwin5_i00</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="EVENT_WIN" /> <set name="abnormalType" val="EVENT_WIN" />
@@ -175,8 +175,8 @@
</skill> </skill>
<skill id="6117" levels="3" name="Choice - Scissors"> <skill id="6117" levels="3" name="Choice - Scissors">
<!-- You have selected Scissors. You cannot move for 30 seconds. --> <!-- You have selected Scissors. You cannot move for 30 seconds. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#icons"> icon.xmas_gawi_i00 icon.xmas_bawi_i00 icon.xmas_bo_i00 </table> <table name="#icons">icon.xmas_gawi_i00 icon.xmas_bawi_i00 icon.xmas_bo_i00</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" /> <set name="abnormalTime" val="30" />
<set name="abnormalType" val="EVENT_GAWI" /> <set name="abnormalType" val="EVENT_GAWI" />
@@ -517,7 +517,7 @@
<set name="targetType" val="NONE" /> <set name="targetType" val="NONE" />
</skill> </skill>
<skill id="6140" levels="3" name="Bog Stride"> <skill id="6140" levels="3" name="Bog Stride">
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3600" /> <set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -541,9 +541,9 @@
</skill> </skill>
<skill id="6142" levels="3" name="Tar Spite"> <skill id="6142" levels="3" name="Tar Spite">
<!-- Covered in hot and sticky tar. Movement is impaired. Due to the burning tar, for 5 minbutes, moving speed is decreased 30% and P. Def. and evasion are decreased 10%. --> <!-- Covered in hot and sticky tar. Movement is impaired. Due to the burning tar, for 5 minbutes, moving speed is decreased 30% and P. Def. and evasion are decreased 10%. -->
<table name="#abnormalLvls"> 1 2 3 </table> <table name="#abnormalLvls">1 2 3</table>
<table name="#pDef"> 0.9 0.8 0.7 </table> <table name="#pDef">0.9 0.8 0.7</table>
<table name="#speed"> 0.7 0.4 0.1 </table> <table name="#speed">0.7 0.4 0.1</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" /> <set name="abnormalTime" val="300" />
<set name="abnormalType" val="SPEED_DOWN" /> <set name="abnormalType" val="SPEED_DOWN" />
@@ -678,8 +678,8 @@
</skill> </skill>
<skill id="6150" levels="4" name="Kasha's Curse"> <skill id="6150" levels="4" name="Kasha's Curse">
<!-- Kasha's Curse. Atk. Spd. increases. --> <!-- Kasha's Curse. Atk. Spd. increases. -->
<table name="#icons"> icon.skill6151_1 icon.skill6151_2 icon.skill6151_3 icon.skill6151_4 </table> <table name="#icons">icon.skill6151_1 icon.skill6151_2 icon.skill6151_3 icon.skill6151_4</table>
<table name="#pAtkSpd"> 1.02 1.04 1.06 1.08 </table> <table name="#pAtkSpd">1.02 1.04 1.06 1.08</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="11" /> <set name="abnormalTime" val="11" />
<set name="abnormalType" val="PD_DOWN" /> <set name="abnormalType" val="PD_DOWN" />
@@ -698,7 +698,7 @@
</skill> </skill>
<skill id="6151" levels="4" name="Kasha's Curse"> <skill id="6151" levels="4" name="Kasha's Curse">
<!-- Kasha's Curse. Atk. Spd. increases and P. Def. decreases. --> <!-- Kasha's Curse. Atk. Spd. increases and P. Def. decreases. -->
<table name="#icons"> icon.skill6151_1 icon.skill6151_2 icon.skill6151_3 icon.skill6151_4 </table> <table name="#icons">icon.skill6151_1 icon.skill6151_2 icon.skill6151_3 icon.skill6151_4</table>
<set name="abnormalLvl" val="3" /> <set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="11" /> <set name="abnormalTime" val="11" />
<set name="abnormalType" val="PD_DOWN" /> <set name="abnormalType" val="PD_DOWN" />
@@ -711,8 +711,8 @@
</skill> </skill>
<skill id="6152" levels="4" name="Kasha's Yearning"> <skill id="6152" levels="4" name="Kasha's Yearning">
<!-- Kasha's Yearning. P. Atk. increases. --> <!-- Kasha's Yearning. P. Atk. increases. -->
<table name="#icons"> icon.skill6152_1 icon.skill6152_2 icon.skill6152_3 icon.skill6152_4 </table> <table name="#icons">icon.skill6152_1 icon.skill6152_2 icon.skill6152_3 icon.skill6152_4</table>
<table name="#pAtk"> 1.02 1.04 1.06 1.08 </table> <table name="#pAtk">1.02 1.04 1.06 1.08</table>
<set name="abnormalLvl" val="2" /> <set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="11" /> <set name="abnormalTime" val="11" />
<set name="abnormalType" val="SIGNAL_A" /> <set name="abnormalType" val="SIGNAL_A" />
@@ -731,7 +731,7 @@
</skill> </skill>
<skill id="6153" levels="4" name="Kasha's Yearning"> <skill id="6153" levels="4" name="Kasha's Yearning">
<!-- Kasha's Yearning. P. Atk. increases and P. Def. decreases. --> <!-- Kasha's Yearning. P. Atk. increases and P. Def. decreases. -->
<table name="#icons"> icon.skill6152_1 icon.skill6152_2 icon.skill6152_3 icon.skill6152_4 </table> <table name="#icons">icon.skill6152_1 icon.skill6152_2 icon.skill6152_3 icon.skill6152_4</table>
<set name="abnormalLvl" val="2" /> <set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="11" /> <set name="abnormalTime" val="11" />
<set name="abnormalType" val="SIGNAL_A" /> <set name="abnormalType" val="SIGNAL_A" />
@@ -744,8 +744,8 @@
</skill> </skill>
<skill id="6154" levels="4" name="Kasha's Despair"> <skill id="6154" levels="4" name="Kasha's Despair">
<!-- Kasha's Despair. Critical rate increases. --> <!-- Kasha's Despair. Critical rate increases. -->
<table name="#icons"> icon.skill6154_1 icon.skill6154_2 icon.skill6154_3 icon.skill6154_4 </table> <table name="#icons">icon.skill6154_1 icon.skill6154_2 icon.skill6154_3 icon.skill6154_4</table>
<table name="#rCrit"> 150 200 520 750 </table> <table name="#rCrit">150 200 520 750</table>
<set name="abnormalLvl" val="4" /> <set name="abnormalLvl" val="4" />
<set name="abnormalTime" val="11" /> <set name="abnormalTime" val="11" />
<set name="abnormalType" val="MAX_HP_DOWN" /> <set name="abnormalType" val="MAX_HP_DOWN" />
@@ -766,7 +766,7 @@
</skill> </skill>
<skill id="6155" levels="4" name="Kasha's Despair"> <skill id="6155" levels="4" name="Kasha's Despair">
<!-- Kasha's Despair. Critical rate increases and P. Def. decreases. --> <!-- Kasha's Despair. Critical rate increases and P. Def. decreases. -->
<table name="#icons"> icon.skill6154_1 icon.skill6154_2 icon.skill6154_3 icon.skill6154_4 </table> <table name="#icons">icon.skill6154_1 icon.skill6154_2 icon.skill6154_3 icon.skill6154_4</table>
<set name="abnormalLvl" val="4" /> <set name="abnormalLvl" val="4" />
<set name="abnormalTime" val="11" /> <set name="abnormalTime" val="11" />
<set name="abnormalType" val="MAX_HP_DOWN" /> <set name="abnormalType" val="MAX_HP_DOWN" />
@@ -1156,10 +1156,10 @@
</skill> </skill>
<skill id="6199" levels="7" name="Tail Strike"> <skill id="6199" levels="7" name="Tail Strike">
<!-- Tail Strike --> <!-- Tail Strike -->
<table name="#effectPoints"> -1044 -1130 -1206 -1268 -1315 -1349 -1349 </table> <table name="#effectPoints">-1044 -1130 -1206 -1268 -1315 -1349 -1349</table>
<table name="#magicLvl"> 55 60 65 70 75 80 85 </table> <table name="#magicLvl">55 60 65 70 75 80 85</table>
<table name="#mpConsume"> 109 121 131 142 151 159 165 </table> <table name="#mpConsume">109 121 131 142 151 159 165</table>
<table name="#power"> 1832 2272 2751 3252 3752 4224 4640 </table> <table name="#power">1832 2272 2751 3252 3752 4224 4640</table>
<set name="castRange" val="150" /> <set name="castRange" val="150" />
<set name="effectPoint" val="#effectPoints" /> <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="500" /> <set name="effectRange" val="500" />

View File

@@ -145,11 +145,11 @@
</skill> </skill>
<skill id="6205" levels="19" name="Strider Bite"> <skill id="6205" levels="19" name="Strider Bite">
<!-- Commands the mounted strider to bite the enemies at the front. Attacks the enemy with 1649 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Over-hit. Critical. --> <!-- Commands the mounted strider to bite the enemies at the front. Attacks the enemy with 1649 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Over-hit. Critical. -->
<table name="#dot"> 65 75 75 82 82 82 82 82 85 85 85 85 85 85 85 85 85 85 87 </table> <table name="#dot">65 75 75 82 82 82 82 82 85 85 85 85 85 85 85 85 85 85 87</table>
<table name="#effectPoints"> -523 -566 -604 -635 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 </table> <table name="#effectPoints">-523 -566 -604 -635 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700</table>
<table name="#magicLvl"> 55 60 65 70 72 74 76 78 80 81 82 83 84 85 86 87 88 89 90 </table> <table name="#magicLvl">55 60 65 70 72 74 76 78 80 81 82 83 84 85 86 87 88 89 90</table>
<table name="#mpConsume"> 68 76 82 89 91 94 96 98 100 100 101 102 103 103 104 104 105 105 105 </table> <table name="#mpConsume">68 76 82 89 91 94 96 98 100 100 101 102 103 103 104 104 105 105 105</table>
<table name="#power"> 1649 2045 2476 2927 3108 3288 3464 3636 3801 3881 3959 4034 4107 4176 4243 4307 4367 4424 4477 </table> <table name="#power">1649 2045 2476 2927 3108 3288 3464 3636 3801 3881 3959 4034 4107 4176 4243 4307 4367 4424 4477</table>
<set name="abnormalLvl" val="6" /> <set name="abnormalLvl" val="6" />
<set name="abnormalTime" val="20" /> <set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" /> <set name="abnormalType" val="BLEEDING" />
@@ -181,10 +181,10 @@
</skill> </skill>
<skill id="6206" levels="19" name="Strider Fear"> <skill id="6206" levels="19" name="Strider Fear">
<!-- Frightens the enemy and causes him to flee for 10 seconds. --> <!-- Frightens the enemy and causes him to flee for 10 seconds. -->
<table name="#effectPoints"> -523 -566 -604 -635 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 </table> <table name="#effectPoints">-523 -566 -604 -635 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700</table>
<table name="#magicLvl"> 55 60 65 70 72 74 76 78 80 81 82 83 84 85 86 87 88 89 90 </table> <table name="#magicLvl">55 60 65 70 72 74 76 78 80 81 82 83 84 85 86 87 88 89 90</table>
<table name="#mpConsume"> 40 44 48 52 53 55 56 57 58 58 59 59 60 60 60 61 61 61 61 </table> <table name="#mpConsume">40 44 48 52 53 55 56 57 58 58 59 59 60 60 60 61 61 61 61</table>
<table name="#mpInitialConsume"> 10 11 12 13 14 14 14 15 15 15 15 15 15 15 15 16 16 16 16 </table> <table name="#mpInitialConsume">10 11 12 13 14 14 14 15 15 15 15 15 15 15 15 16 16 16 16</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_FLEE" /> <set name="abnormalType" val="TURN_FLEE" />
@@ -240,9 +240,9 @@
</skill> </skill>
<skill id="6209" levels="4" name="Weapon Grade Penalty"> <skill id="6209" levels="4" name="Weapon Grade Penalty">
<!-- The equipped weapon's grade doesn't match your level, so the following penalties are incurred: Decrease in accuracy by 16, Critical Rate by 10%, Critical Power by 10%, Atk. Spd. by 10%, and P. Atk. by 10%. --> <!-- The equipped weapon's grade doesn't match your level, so the following penalties are incurred: Decrease in accuracy by 16, Critical Rate by 10%, Critical Power by 10%, Atk. Spd. by 10%, and P. Atk. by 10%. -->
<table name="#cAtk"> 0.9 0.8 0.7 0.6 </table> <table name="#cAtk">0.9 0.8 0.7 0.6</table>
<table name="#icons"> icon.skill6209_1 icon.skill6209_2 icon.skill6209_3 icon.skill6209_4 </table> <table name="#icons">icon.skill6209_1 icon.skill6209_2 icon.skill6209_3 icon.skill6209_4</table>
<table name="#rCrit"> 0.9 0.8 0.7 0.6 </table> <table name="#rCrit">0.9 0.8 0.7 0.6</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -260,9 +260,9 @@
</skill> </skill>
<skill id="6213" levels="4" name="Armor Grade Penalty"> <skill id="6213" levels="4" name="Armor Grade Penalty">
<!-- When equipped with armor or accessories whose grade doesn't fit with your level, a penalty is incurred ith decreases in evasion by 2.5, Atk. Spd./Casting Spd./moving speed by 16.67%. --> <!-- When equipped with armor or accessories whose grade doesn't fit with your level, a penalty is incurred ith decreases in evasion by 2.5, Atk. Spd./Casting Spd./moving speed by 16.67%. -->
<table name="#amount"> 0.8333 0.6944 0.5787 0.4823 </table> <table name="#amount">0.8333 0.6944 0.5787 0.4823</table>
<table name="#icons"> icon.skill6213_1 icon.skill6213_2 icon.skill6213_3 icon.skill6213_4 </table> <table name="#icons">icon.skill6213_1 icon.skill6213_2 icon.skill6213_3 icon.skill6213_4</table>
<table name="#rEvas"> 2.5 5 7.5 10 </table> <table name="#rEvas">2.5 5 7.5 10</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -488,7 +488,7 @@
</skill> </skill>
<skill id="6240" levels="5" name="Heatstroke"> <skill id="6240" levels="5" name="Heatstroke">
<!-- Heatstroke stage 1. Inflicted with heatstroke. You are extremely hot and fatigued. --> <!-- Heatstroke stage 1. Inflicted with heatstroke. You are extremely hot and fatigued. -->
<table name="#abnormalLvls"> 1 2 3 4 5 </table> <table name="#abnormalLvls">1 2 3 4 5</table>
<set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="86400" /> <set name="abnormalTime" val="86400" />
<set name="abnormalType" val="SIGNAL_D" /> <set name="abnormalType" val="SIGNAL_D" />

View File

@@ -248,13 +248,13 @@
</skill> </skill>
<skill id="7029" levels="4" name="Super Haste"> <skill id="7029" levels="4" name="Super Haste">
<!-- Speed is increased. --> <!-- Speed is increased. -->
<table name="#amount">1 1 1 1 </table> <table name="#amount">1 1 1 1</table>
<table name="#mAtkSpd">2 3 4 5 </table> <table name="#mAtkSpd">2 3 4 5</table>
<table name="#pAtk">250 500 750 1500 </table> <table name="#pAtk">250 500 750 1500</table>
<table name="#mAtk">250 500 750 1500 </table> <table name="#mAtk">250 500 750 1500</table>
<table name="#pAtkSpd">2 3 4 5 </table> <table name="#pAtkSpd">2 3 4 5</table>
<table name="#reuse">0.01 0.01 0.01 0.01 </table> <table name="#reuse">0.01 0.01 0.01 0.01</table>
<table name="#runSpd">2 3 4 5 </table> <table name="#runSpd">2 3 4 5</table>
<set name="effectPoint" val="1" /> <set name="effectPoint" val="1" />
<set name="icon" val="icon.skill7029" /> <set name="icon" val="icon.skill7029" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />

View File

@@ -994,8 +994,8 @@
</skill> </skill>
<skill id="8240" levels="3" name="Obliteration Storm"> <skill id="8240" levels="3" name="Obliteration Storm">
<!-- Delivers a powerful range attack, shocking the target. Consumes all accumulated critical hits. Requires a Stage 3 critical hit. --> <!-- Delivers a powerful range attack, shocking the target. Consumes all accumulated critical hits. Requires a Stage 3 critical hit. -->
<table name="#abnormalLvl"> 4 6 8 </table> <table name="#abnormalLvl">4 6 8</table>
<table name="#power"> 9132 12784 16436 </table> <table name="#power">9132 12784 16436</table>
<set name="abnormalLvl" val="1" /> <set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" /> <set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" /> <set name="abnormalType" val="STUN" />
@@ -1195,7 +1195,7 @@
</skill> </skill>
<skill id="8250" levels="2" name="Summon Tigress"> <skill id="8250" levels="2" name="Summon Tigress">
<!-- Summons Tigress. --> <!-- Summons Tigress. -->
<table name="#npcIds"> 14916 14917 </table> <table name="#npcIds">14916 14917</table>
<set name="hitTime" val="15000" /> <set name="hitTime" val="15000" />
<set name="icon" val="icon.skill0283" /> <set name="icon" val="icon.skill0283" />
<set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1733,8 +1733,8 @@
</skill> </skill>
<skill id="8289" levels="3" name="Special Ability Focus"> <skill id="8289" levels="3" name="Special Ability Focus">
<!-- Increases critical attack rate and damage inflicted during PvP. --> <!-- Increases critical attack rate and damage inflicted during PvP. -->
<table name="#magicLvl"> 84 85 86 </table> <table name="#magicLvl">84 85 86</table>
<table name="#rCrit"> 128.7 137.1 137.1 </table> <table name="#rCrit">128.7 137.1 137.1</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1750,7 +1750,7 @@
</skill> </skill>
<skill id="8290" levels="12" name="Add Belt Inventory Slot"> <skill id="8290" levels="12" name="Add Belt Inventory Slot">
<!-- Increases inventory size when wearing a belt. --> <!-- Increases inventory size when wearing a belt. -->
<table name="#inventoryLimit"> 3 6 9 12 15 18 21 24 27 30 33 36 </table> <table name="#inventoryLimit">3 6 9 12 15 18 21 24 27 30 33 36</table>
<set name="icon" val="icon.skill0332" /> <set name="icon" val="icon.skill0332" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1763,7 +1763,7 @@
</skill> </skill>
<skill id="8291" levels="12" name="Add Belt Weight Gauge"> <skill id="8291" levels="12" name="Add Belt Weight Gauge">
<!-- Increases the weight gauge when wearing a belt. --> <!-- Increases the weight gauge when wearing a belt. -->
<table name="#weightPenalty"> 1000 2000 3000 4000 5000 6000 7000 8000 9000 10000 11000 12000 </table> <table name="#weightPenalty">1000 2000 3000 4000 5000 6000 7000 8000 9000 10000 11000 12000</table>
<set name="icon" val="icon.skill0150" /> <set name="icon" val="icon.skill0150" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />

View File

@@ -267,8 +267,8 @@
</skill> </skill>
<skill id="8312" levels="2" name="Special Ability Cheap Shot"> <skill id="8312" levels="2" name="Special Ability Cheap Shot">
<!-- MP consumption is decreased. --> <!-- MP consumption is decreased. -->
<table name="#magicLvl"> 80 84 </table> <table name="#magicLvl">80 84</table>
<table name="#MpConsumeRate"> 0.96 0.92 </table> <table name="#MpConsumeRate">0.96 0.92</table>
<set name="icon" val="icon.skill0198" /> <set name="icon" val="icon.skill0198" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -675,8 +675,8 @@
</skill> </skill>
<skill id="8338" levels="4" name="Low-grade Magic Rune Clip Iron Belt"> <skill id="8338" levels="4" name="Low-grade Magic Rune Clip Iron Belt">
<!-- Increases HP regeneration when the belt is equipped. --> <!-- Increases HP regeneration when the belt is equipped. -->
<table name="#hp"> 0.4 1 1.4 2 </table> <table name="#hp">0.4 1 1.4 2</table>
<table name="#hpsit"> 0.3 0.75 1.05 1.5 </table> <table name="#hpsit">0.3 0.75 1.05 1.5</table>
<set name="icon" val="icon.skill0332" /> <set name="icon" val="icon.skill0332" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -692,8 +692,8 @@
</skill> </skill>
<skill id="8339" levels="4" name="Low-grade Magic Rune Clip Mithril Belt"> <skill id="8339" levels="4" name="Low-grade Magic Rune Clip Mithril Belt">
<!-- Increases HP regeneration when the belt is equipped. --> <!-- Increases HP regeneration when the belt is equipped. -->
<table name="#hp"> 0.78 1.95 2.73 3.9 </table> <table name="#hp">0.78 1.95 2.73 3.9</table>
<table name="#hpsit"> 0.6 1.5 2.1 3 </table> <table name="#hpsit">0.6 1.5 2.1 3</table>
<set name="icon" val="icon.skill0332" /> <set name="icon" val="icon.skill0332" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -709,8 +709,8 @@
</skill> </skill>
<skill id="8340" levels="4" name="Low-grade Magic Rune Clip Iron Belt"> <skill id="8340" levels="4" name="Low-grade Magic Rune Clip Iron Belt">
<!-- Increases MP regeneration when the belt is equipped. --> <!-- Increases MP regeneration when the belt is equipped. -->
<table name="#mp"> 0.14 0.35 0.49 0.7 </table> <table name="#mp">0.14 0.35 0.49 0.7</table>
<table name="#mpsit"> 0.16 0.4 0.56 0.8 </table> <table name="#mpsit">0.16 0.4 0.56 0.8</table>
<set name="icon" val="icon.skill0332" /> <set name="icon" val="icon.skill0332" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -726,7 +726,7 @@
</skill> </skill>
<skill id="8341" levels="4" name="Low-grade Magic Rune Clip Mithril Belt"> <skill id="8341" levels="4" name="Low-grade Magic Rune Clip Mithril Belt">
<!-- Increases MP regeneration when the belt is equipped. --> <!-- Increases MP regeneration when the belt is equipped. -->
<table name="#amount"> 0.3 0.75 1.05 1.5 </table> <table name="#amount">0.3 0.75 1.05 1.5</table>
<set name="icon" val="icon.skill0332" /> <set name="icon" val="icon.skill0332" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -742,7 +742,7 @@
</skill> </skill>
<skill id="8342" levels="4" name="Low-grade Magic Ornament Iron Belt"> <skill id="8342" levels="4" name="Low-grade Magic Ornament Iron Belt">
<!-- Ordinary damage is increase during PVP when the belt is equipped. --> <!-- Ordinary damage is increase during PVP when the belt is equipped. -->
<table name="#pvp"> 1.006 1.015 1.021 1.03 </table> <table name="#pvp">1.006 1.015 1.021 1.03</table>
<set name="icon" val="icon.skill0332" /> <set name="icon" val="icon.skill0332" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -755,7 +755,7 @@
</skill> </skill>
<skill id="8343" levels="4" name="Low-grade Magic Ornament Iron Belt"> <skill id="8343" levels="4" name="Low-grade Magic Ornament Iron Belt">
<!-- Skill/magic damage is increased during PVP when the belt is equipped. --> <!-- Skill/magic damage is increased during PVP when the belt is equipped. -->
<table name="#pvp"> 1.006 1.015 1.021 1.03 </table> <table name="#pvp">1.006 1.015 1.021 1.03</table>
<set name="icon" val="icon.skill0332" /> <set name="icon" val="icon.skill0332" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -769,7 +769,7 @@
</skill> </skill>
<skill id="8344" levels="4" name="Low-grade Magic Ornament Iron Belt"> <skill id="8344" levels="4" name="Low-grade Magic Ornament Iron Belt">
<!-- Received damage is decreased during PVP when the belt is equipped. --> <!-- Received damage is decreased during PVP when the belt is equipped. -->
<table name="#pvp"> 1.006 1.015 1.021 1.03 </table> <table name="#pvp">1.006 1.015 1.021 1.03</table>
<set name="icon" val="icon.skill0332" /> <set name="icon" val="icon.skill0332" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -784,7 +784,7 @@
</skill> </skill>
<skill id="8345" levels="4" name="Low-grade Magic Ornament Mithril Belt"> <skill id="8345" levels="4" name="Low-grade Magic Ornament Mithril Belt">
<!-- Ordinary damage is increase during PVP when the belt is equipped. --> <!-- Ordinary damage is increase during PVP when the belt is equipped. -->
<table name="#pvp"> 1.01 1.025 1.035 1.05 </table> <table name="#pvp">1.01 1.025 1.035 1.05</table>
<set name="icon" val="icon.skill0332" /> <set name="icon" val="icon.skill0332" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -797,7 +797,7 @@
</skill> </skill>
<skill id="8346" levels="4" name="Low-grade Magic Ornament Mithril Belt"> <skill id="8346" levels="4" name="Low-grade Magic Ornament Mithril Belt">
<!-- Skill/magic damage is increased during PVP when the belt is equipped. --> <!-- Skill/magic damage is increased during PVP when the belt is equipped. -->
<table name="#pvp"> 1.01 1.025 1.035 1.05 </table> <table name="#pvp">1.01 1.025 1.035 1.05</table>
<set name="icon" val="icon.skill0332" /> <set name="icon" val="icon.skill0332" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -811,7 +811,7 @@
</skill> </skill>
<skill id="8347" levels="4" name="Low-grade Magic Ornament Mithril Belt"> <skill id="8347" levels="4" name="Low-grade Magic Ornament Mithril Belt">
<!-- Received damage is decreased during PVP when the belt is equipped. --> <!-- Received damage is decreased during PVP when the belt is equipped. -->
<table name="#pvp"> 1.012 1.03 1.042 1.06 </table> <table name="#pvp">1.012 1.03 1.042 1.06</table>
<set name="icon" val="icon.skill0332" /> <set name="icon" val="icon.skill0332" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -826,8 +826,8 @@
</skill> </skill>
<skill id="8348" levels="2" name="Royal Guard Earring - Gludio"> <skill id="8348" levels="2" name="Royal Guard Earring - Gludio">
<!-- Increases resistance to bleed attacks by 15%. Increases bonus for shock attacks by 15%. --> <!-- Increases resistance to bleed attacks by 15%. Increases bonus for shock attacks by 15%. -->
<table name="#icons"> icon.accessary_inferno_earing_i00 icon.accessory_earring_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_earing_i00 icon.accessory_earring_of_domi_protection_i00</table>
<table name="#maxCp"> 1 1.05 </table> <table name="#maxCp">1 1.05</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -844,8 +844,8 @@
</skill> </skill>
<skill id="8349" levels="2" name="Royal Guard Earring - Dion"> <skill id="8349" levels="2" name="Royal Guard Earring - Dion">
<!-- Increases resistance to poison attacks by 15%. Increases bonus for hold attacks by 15%. --> <!-- Increases resistance to poison attacks by 15%. Increases bonus for hold attacks by 15%. -->
<table name="#icons"> icon.accessary_inferno_earing_i00 icon.accessory_earring_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_earing_i00 icon.accessory_earring_of_domi_protection_i00</table>
<table name="#maxCp"> 1 1.05 </table> <table name="#maxCp">1 1.05</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -862,8 +862,8 @@
</skill> </skill>
<skill id="8350" levels="2" name="Royal Guard Earring - Giran"> <skill id="8350" levels="2" name="Royal Guard Earring - Giran">
<!-- Increases resistance to paralysis attacks by 15%. Increases bonus for hold bleed attacks by 15%. --> <!-- Increases resistance to paralysis attacks by 15%. Increases bonus for hold bleed attacks by 15%. -->
<table name="#icons"> icon.accessary_inferno_earing_i00 icon.accessory_earring_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_earing_i00 icon.accessory_earring_of_domi_protection_i00</table>
<table name="#maxCp"> 1 1.05 </table> <table name="#maxCp">1 1.05</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -880,8 +880,8 @@
</skill> </skill>
<skill id="8351" levels="2" name="Royal Guard Earring - Oren"> <skill id="8351" levels="2" name="Royal Guard Earring - Oren">
<!-- Increases resistance to hold attacks by 15%. Increases bonus for bleed attacks by 15%. --> <!-- Increases resistance to hold attacks by 15%. Increases bonus for bleed attacks by 15%. -->
<table name="#icons"> icon.accessary_inferno_earing_i00 icon.accessory_earring_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_earing_i00 icon.accessory_earring_of_domi_protection_i00</table>
<table name="#maxCp"> 1 1.05 </table> <table name="#maxCp">1 1.05</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -898,8 +898,8 @@
</skill> </skill>
<skill id="8352" levels="2" name="Royal Guard Earring - Aden"> <skill id="8352" levels="2" name="Royal Guard Earring - Aden">
<!-- Increases resistance to shock attacks by 15%. Increases bonus for abnormal mind attacks by 15%. --> <!-- Increases resistance to shock attacks by 15%. Increases bonus for abnormal mind attacks by 15%. -->
<table name="#icons"> icon.accessary_inferno_earing_i00 icon.accessory_earring_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_earing_i00 icon.accessory_earring_of_domi_protection_i00</table>
<table name="#maxCp"> 1 1.05 </table> <table name="#maxCp">1 1.05</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -916,8 +916,8 @@
</skill> </skill>
<skill id="8353" levels="2" name="Royal Guard Earring - Innadril"> <skill id="8353" levels="2" name="Royal Guard Earring - Innadril">
<!-- Increases resistance to shock attacks by 15%. Increases bonus for sleep attacks by 15%. --> <!-- Increases resistance to shock attacks by 15%. Increases bonus for sleep attacks by 15%. -->
<table name="#icons"> icon.accessary_inferno_earing_i00 icon.accessory_earring_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_earing_i00 icon.accessory_earring_of_domi_protection_i00</table>
<table name="#maxCp"> 1 1.05 </table> <table name="#maxCp">1 1.05</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -934,8 +934,8 @@
</skill> </skill>
<skill id="8354" levels="2" name="Royal Guard Earring - Goddard"> <skill id="8354" levels="2" name="Royal Guard Earring - Goddard">
<!-- Increases resistance to sleep attacks by 15%. Increases bonus for shock attacks by 15%. --> <!-- Increases resistance to sleep attacks by 15%. Increases bonus for shock attacks by 15%. -->
<table name="#icons"> icon.accessary_inferno_earing_i00 icon.accessory_earring_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_earing_i00 icon.accessory_earring_of_domi_protection_i00</table>
<table name="#maxCp"> 1 1.05 </table> <table name="#maxCp">1 1.05</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -952,8 +952,8 @@
</skill> </skill>
<skill id="8355" levels="2" name="Royal Guard Earring - Rune"> <skill id="8355" levels="2" name="Royal Guard Earring - Rune">
<!-- Increases resistance to hold attacks by 15%. Increases bonus for poison attacks by 15%. --> <!-- Increases resistance to hold attacks by 15%. Increases bonus for poison attacks by 15%. -->
<table name="#icons"> icon.accessary_inferno_earing_i00 icon.accessory_earring_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_earing_i00 icon.accessory_earring_of_domi_protection_i00</table>
<table name="#maxCp"> 1 1.05 </table> <table name="#maxCp">1 1.05</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -970,8 +970,8 @@
</skill> </skill>
<skill id="8356" levels="2" name="Royal Guard Earring - Schuttgart"> <skill id="8356" levels="2" name="Royal Guard Earring - Schuttgart">
<!-- Increases resistance to abnormal mind attacks by 15%. Increases bonus for hold attacks by 15%. --> <!-- Increases resistance to abnormal mind attacks by 15%. Increases bonus for hold attacks by 15%. -->
<table name="#icons"> icon.accessary_inferno_earing_i00 icon.accessory_earring_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_earing_i00 icon.accessory_earring_of_domi_protection_i00</table>
<table name="#maxCp"> 1 1.05 </table> <table name="#maxCp">1 1.05</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1216,8 +1216,8 @@
</skill> </skill>
<skill id="8379" levels="2" name="Royal Guard Ring - Gludio"> <skill id="8379" levels="2" name="Royal Guard Ring - Gludio">
<!-- Increases earth type defense by 12. --> <!-- Increases earth type defense by 12. -->
<table name="#earthRes"> 12 15 </table> <table name="#earthRes">12 15</table>
<table name="#icons"> icon.accessary_inferno_ring_i00 icon.accessory_ring_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_ring_i00 icon.accessory_ring_of_domi_protection_i00</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1230,8 +1230,8 @@
</skill> </skill>
<skill id="8380" levels="2" name="Royal Guard Ring - Dion"> <skill id="8380" levels="2" name="Royal Guard Ring - Dion">
<!-- Increases water type defense by 12. --> <!-- Increases water type defense by 12. -->
<table name="#icons"> icon.accessary_inferno_ring_i00 icon.accessory_ring_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_ring_i00 icon.accessory_ring_of_domi_protection_i00</table>
<table name="#waterRes"> 12 15 </table> <table name="#waterRes">12 15</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1244,8 +1244,8 @@
</skill> </skill>
<skill id="8381" levels="2" name="Royal Guard Ring - Giran"> <skill id="8381" levels="2" name="Royal Guard Ring - Giran">
<!-- Increases fire type defense by 12. --> <!-- Increases fire type defense by 12. -->
<table name="#fireRes"> 12 15 </table> <table name="#fireRes">12 15</table>
<table name="#icons"> icon.accessary_inferno_ring_i00 icon.accessory_ring_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_ring_i00 icon.accessory_ring_of_domi_protection_i00</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1258,8 +1258,8 @@
</skill> </skill>
<skill id="8382" levels="2" name="Royal Guard Ring - Oren"> <skill id="8382" levels="2" name="Royal Guard Ring - Oren">
<!-- Increases earth type defense by 12. --> <!-- Increases earth type defense by 12. -->
<table name="#earthRes"> 12 15 </table> <table name="#earthRes">12 15</table>
<table name="#icons"> icon.accessary_inferno_ring_i00 icon.accessory_ring_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_ring_i00 icon.accessory_ring_of_domi_protection_i00</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1272,8 +1272,8 @@
</skill> </skill>
<skill id="8383" levels="2" name="Royal Guard Ring - Aden"> <skill id="8383" levels="2" name="Royal Guard Ring - Aden">
<!-- Increases divinity type defense by 12. --> <!-- Increases divinity type defense by 12. -->
<table name="#holyRes"> 12 15 </table> <table name="#holyRes">12 15</table>
<table name="#icons"> icon.accessary_inferno_ring_i00 icon.accessory_ring_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_ring_i00 icon.accessory_ring_of_domi_protection_i00</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1286,8 +1286,8 @@
</skill> </skill>
<skill id="8384" levels="2" name="Royal Guard Ring - Innadril"> <skill id="8384" levels="2" name="Royal Guard Ring - Innadril">
<!-- Increases divinity type defense by 12. --> <!-- Increases divinity type defense by 12. -->
<table name="#holyRes"> 12 15 </table> <table name="#holyRes">12 15</table>
<table name="#icons"> icon.accessary_inferno_ring_i00 icon.accessory_ring_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_ring_i00 icon.accessory_ring_of_domi_protection_i00</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1300,8 +1300,8 @@
</skill> </skill>
<skill id="8385" levels="2" name="Royal Guard Ring - Goddard"> <skill id="8385" levels="2" name="Royal Guard Ring - Goddard">
<!-- Increases darkness type defense by 12. --> <!-- Increases darkness type defense by 12. -->
<table name="#darkRes"> 12 15 </table> <table name="#darkRes">12 15</table>
<table name="#icons"> icon.accessary_inferno_ring_i00 icon.accessory_ring_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_ring_i00 icon.accessory_ring_of_domi_protection_i00</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1314,8 +1314,8 @@
</skill> </skill>
<skill id="8386" levels="2" name="Royal Guard Ring - Rune"> <skill id="8386" levels="2" name="Royal Guard Ring - Rune">
<!-- Increases wind type defense by 12. --> <!-- Increases wind type defense by 12. -->
<table name="#icons"> icon.accessary_inferno_ring_i00 icon.accessory_ring_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_ring_i00 icon.accessory_ring_of_domi_protection_i00</table>
<table name="#windRes"> 12 15 </table> <table name="#windRes">12 15</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1328,8 +1328,8 @@
</skill> </skill>
<skill id="8387" levels="2" name="Royal Guard Ring - Schuttgart"> <skill id="8387" levels="2" name="Royal Guard Ring - Schuttgart">
<!-- Increases darkness type defense by 12. --> <!-- Increases darkness type defense by 12. -->
<table name="#darkRes"> 12 15 </table> <table name="#darkRes">12 15</table>
<table name="#icons"> icon.accessary_inferno_ring_i00 icon.accessory_ring_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_ring_i00 icon.accessory_ring_of_domi_protection_i00</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1342,8 +1342,8 @@
</skill> </skill>
<skill id="8388" levels="2" name="Royal Guard Necklace - Gludio"> <skill id="8388" levels="2" name="Royal Guard Necklace - Gludio">
<!-- Increases water type defense by 26. --> <!-- Increases water type defense by 26. -->
<table name="#icons"> icon.accessary_inferno_necklace_i00 icon.accessory_nectklace_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_necklace_i00 icon.accessory_nectklace_of_domi_protection_i00</table>
<table name="#waterRes"> 26 30 </table> <table name="#waterRes">26 30</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1356,8 +1356,8 @@
</skill> </skill>
<skill id="8389" levels="2" name="Royal Guard Necklace - Dion"> <skill id="8389" levels="2" name="Royal Guard Necklace - Dion">
<!-- Increases divinity type defense by 26. --> <!-- Increases divinity type defense by 26. -->
<table name="#holyRes"> 26 30 </table> <table name="#holyRes">26 30</table>
<table name="#icons"> icon.accessary_inferno_necklace_i00 icon.accessory_nectklace_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_necklace_i00 icon.accessory_nectklace_of_domi_protection_i00</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1370,8 +1370,8 @@
</skill> </skill>
<skill id="8390" levels="2" name="Royal Guard Necklace - Giran"> <skill id="8390" levels="2" name="Royal Guard Necklace - Giran">
<!-- Increases wind type defense by 26. --> <!-- Increases wind type defense by 26. -->
<table name="#icons"> icon.accessary_inferno_necklace_i00 icon.accessory_nectklace_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_necklace_i00 icon.accessory_nectklace_of_domi_protection_i00</table>
<table name="#windRes"> 26 30 </table> <table name="#windRes">26 30</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1384,8 +1384,8 @@
</skill> </skill>
<skill id="8391" levels="2" name="Royal Guard Necklace - Oren"> <skill id="8391" levels="2" name="Royal Guard Necklace - Oren">
<!-- Increases darkness type defense by 26. --> <!-- Increases darkness type defense by 26. -->
<table name="#darkRes"> 26 30 </table> <table name="#darkRes">26 30</table>
<table name="#icons"> icon.accessary_inferno_necklace_i00 icon.accessory_nectklace_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_necklace_i00 icon.accessory_nectklace_of_domi_protection_i00</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1398,8 +1398,8 @@
</skill> </skill>
<skill id="8392" levels="2" name="Royal Guard Necklace - Aden"> <skill id="8392" levels="2" name="Royal Guard Necklace - Aden">
<!-- Increases earth type defense by 26. --> <!-- Increases earth type defense by 26. -->
<table name="#earthRes"> 26 30 </table> <table name="#earthRes">26 30</table>
<table name="#icons"> icon.accessary_inferno_necklace_i00 icon.accessory_nectklace_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_necklace_i00 icon.accessory_nectklace_of_domi_protection_i00</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1412,8 +1412,8 @@
</skill> </skill>
<skill id="8393" levels="2" name="Royal Guard Necklace - Innadril"> <skill id="8393" levels="2" name="Royal Guard Necklace - Innadril">
<!-- Increases water type defense by 26. --> <!-- Increases water type defense by 26. -->
<table name="#icons"> icon.accessary_inferno_necklace_i00 icon.accessory_nectklace_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_necklace_i00 icon.accessory_nectklace_of_domi_protection_i00</table>
<table name="#waterRes"> 26 30 </table> <table name="#waterRes">26 30</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1426,8 +1426,8 @@
</skill> </skill>
<skill id="8394" levels="2" name="Royal Guard Necklace - Goddard"> <skill id="8394" levels="2" name="Royal Guard Necklace - Goddard">
<!-- Increases fire type defense by 26. --> <!-- Increases fire type defense by 26. -->
<table name="#fireRes"> 26 30 </table> <table name="#fireRes">26 30</table>
<table name="#icons"> icon.accessary_inferno_necklace_i00 icon.accessory_nectklace_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_necklace_i00 icon.accessory_nectklace_of_domi_protection_i00</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1440,8 +1440,8 @@
</skill> </skill>
<skill id="8395" levels="2" name="Royal Guard Necklace - Rune"> <skill id="8395" levels="2" name="Royal Guard Necklace - Rune">
<!-- Increases fire type defense by 26. --> <!-- Increases fire type defense by 26. -->
<table name="#fireRes"> 26 30 </table> <table name="#fireRes">26 30</table>
<table name="#icons"> icon.accessary_inferno_necklace_i00 icon.accessory_nectklace_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_necklace_i00 icon.accessory_nectklace_of_domi_protection_i00</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1454,8 +1454,8 @@
</skill> </skill>
<skill id="8396" levels="2" name="Royal Guard Necklace - Schuttgart"> <skill id="8396" levels="2" name="Royal Guard Necklace - Schuttgart">
<!-- Increases wind type defense by 26. --> <!-- Increases wind type defense by 26. -->
<table name="#icons"> icon.accessary_inferno_necklace_i00 icon.accessory_nectklace_of_domi_protection_i00 </table> <table name="#icons">icon.accessary_inferno_necklace_i00 icon.accessory_nectklace_of_domi_protection_i00</table>
<table name="#windRes"> 26 30 </table> <table name="#windRes">26 30</table>
<set name="icon" val="#icons" /> <set name="icon" val="#icons" />
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />

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