XML whitespace format.
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@@ -70,12 +70,12 @@
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">28833</value> <!-- Fix: Retail Missed -->
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<value level="2">31628</value> <!-- Fix: Retail Missed -->
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<value level="3">33090</value> <!-- Fix: Retail Missed -->
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<value level="4">34552</value> <!-- Fix: Retail Missed -->
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<value level="5">36746</value> <!-- Fix: Retail Missed -->
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<value level="6">38940</value> <!-- Fix: Retail Missed -->
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<value level="1">28833</value> <!-- Fix: Retail Missed -->
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<value level="2">31628</value> <!-- Fix: Retail Missed -->
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<value level="3">33090</value> <!-- Fix: Retail Missed -->
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<value level="4">34552</value> <!-- Fix: Retail Missed -->
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<value level="5">36746</value> <!-- Fix: Retail Missed -->
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<value level="6">38940</value> <!-- Fix: Retail Missed -->
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</power>
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<overHit>true</overHit>
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</effect>
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@@ -237,10 +237,10 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="ReuseSkillById">
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<skillId>10509</skillId> <!-- Heart Breaker -->
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<skillId>10509</skillId> <!-- Heart Breaker -->
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</effect>
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<effect name="ReuseSkillById">
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<skillId>10510</skillId> <!-- Chain Blow -->
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<skillId>10510</skillId> <!-- Chain Blow -->
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</effect>
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</effects>
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</skill>
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@@ -327,7 +327,7 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="ReuseSkillById">
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<skillId>11057</skillId> <!-- M. Evasion -->
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<skillId>11057</skillId> <!-- M. Evasion -->
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</effect>
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</effects>
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</skill>
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@@ -200,8 +200,6 @@
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<abnormalTime>5</abnormalTime>
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<abnormalType>STORM_SIGN</abnormalType>
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<abnormalVisualEffect>
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<value level="1"> </value>
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<value level="2"> </value>
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<value level="3">STORM_SIGN1</value>
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</abnormalVisualEffect>
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<activateRate>100</activateRate>
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@@ -3562,7 +3562,7 @@
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<effect name="PAtk">
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<amount>
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<value level="1">0</value>
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<value level="2">10</value> <!-- FIXME: NO RETAIL VALUE -->
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<value level="2">10</value> <!-- FIXME: NO RETAIL VALUE -->
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</amount>
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<mode>PER</mode>
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<weaponType>
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@@ -3573,7 +3573,7 @@
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<effect name="PhysicalAttackSpeed">
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<amount>
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<value level="1">0</value>
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<value level="2">10</value> <!-- FIXME: NO RETAIL VALUE -->
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<value level="2">10</value> <!-- FIXME: NO RETAIL VALUE -->
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</amount>
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<mode>PER</mode>
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<weaponType>
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@@ -50,7 +50,7 @@
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<effectPoint>-100</effectPoint>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>120</abnormalTime>
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<abnormalType>ROOT_MAGICALLY</abnormalType> <!-- FIX: NOT RETAIL -->
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<abnormalType>ROOT_MAGICALLY</abnormalType> <!-- FIX: NOT RETAIL -->
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<abnormalVisualEffect>ROOT</abnormalVisualEffect>
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<activateRate>80</activateRate>
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<affectLimit>5-12</affectLimit>
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@@ -77,7 +77,7 @@
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<effectPoint>-100</effectPoint>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>120</abnormalTime>
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<abnormalType>ROOT_MAGICALLY</abnormalType> <!-- FIX: NOT RETAIL -->
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<abnormalType>ROOT_MAGICALLY</abnormalType> <!-- FIX: NOT RETAIL -->
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<abnormalVisualEffect>ROOT</abnormalVisualEffect>
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<activateRate>80</activateRate>
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<affectLimit>5-12</affectLimit>
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