XML whitespace format.

This commit is contained in:
MobiusDevelopment
2019-12-02 09:57:47 +00:00
parent d4e1a432bf
commit 9904a46196
202 changed files with 17729 additions and 17747 deletions

View File

@@ -70,12 +70,12 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed -->
<value level="3">33090</value> <!-- Fix: Retail Missed -->
<value level="4">34552</value> <!-- Fix: Retail Missed -->
<value level="5">36746</value> <!-- Fix: Retail Missed -->
<value level="6">38940</value> <!-- Fix: Retail Missed -->
<value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed -->
<value level="3">33090</value> <!-- Fix: Retail Missed -->
<value level="4">34552</value> <!-- Fix: Retail Missed -->
<value level="5">36746</value> <!-- Fix: Retail Missed -->
<value level="6">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>

View File

@@ -237,10 +237,10 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ReuseSkillById">
<skillId>10509</skillId> <!-- Heart Breaker -->
<skillId>10509</skillId> <!-- Heart Breaker -->
</effect>
<effect name="ReuseSkillById">
<skillId>10510</skillId> <!-- Chain Blow -->
<skillId>10510</skillId> <!-- Chain Blow -->
</effect>
</effects>
</skill>
@@ -327,7 +327,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ReuseSkillById">
<skillId>11057</skillId> <!-- M. Evasion -->
<skillId>11057</skillId> <!-- M. Evasion -->
</effect>
</effects>
</skill>

View File

@@ -200,8 +200,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>STORM_SIGN</abnormalType>
<abnormalVisualEffect>
<value level="1"> </value>
<value level="2"> </value>
<value level="3">STORM_SIGN1</value>
</abnormalVisualEffect>
<activateRate>100</activateRate>

View File

@@ -3562,7 +3562,7 @@
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">10</value> <!-- FIXME: NO RETAIL VALUE -->
<value level="2">10</value> <!-- FIXME: NO RETAIL VALUE -->
</amount>
<mode>PER</mode>
<weaponType>
@@ -3573,7 +3573,7 @@
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">10</value> <!-- FIXME: NO RETAIL VALUE -->
<value level="2">10</value> <!-- FIXME: NO RETAIL VALUE -->
</amount>
<mode>PER</mode>
<weaponType>

View File

@@ -50,7 +50,7 @@
<effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <!-- FIX: NOT RETAIL -->
<abnormalType>ROOT_MAGICALLY</abnormalType> <!-- FIX: NOT RETAIL -->
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>
@@ -77,7 +77,7 @@
<effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <!-- FIX: NOT RETAIL -->
<abnormalType>ROOT_MAGICALLY</abnormalType> <!-- FIX: NOT RETAIL -->
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>