XML whitespace format.
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@@ -283,7 +283,7 @@
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<appearance_stone id="37854" targetType="WEAPON" type="FIXED" visualId="37694" weaponType="BOW" lifeTime="30days" /> <!-- Valentine Appearance Stone: Bow ( 30 days ) -->
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<appearance_stone id="38195" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" lifeTime="30days" /> <!-- Giant Crab Appearance Stone: Bow ( 30 days ) -->
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<appearance_stone id="38206" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" /> <!-- Giant Crab Appearance Stone: Bow -->
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<!-- <appearance_stone id="40297" targetType="WEAPON" type="FIXED" visualId="?" weaponType="BOW" />--> <!-- Monster Weapon Appearance Stone: Tayga Archer's Bow //TODO: Missing VisualID -->
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<!-- <appearance_stone id="40297" targetType="WEAPON" type="FIXED" visualId="?" weaponType="BOW" /> --> <!-- Monster Weapon Appearance Stone: Tayga Archer's Bow //TODO: Missing VisualID -->
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<appearance_stone id="22672" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" /> <!-- Emerald Weapon Appearance Stone: Crossbow -->
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<appearance_stone id="22733" targetType="WEAPON" type="FIXED" visualId="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow Appearance Stone -->
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@@ -315,7 +315,7 @@
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<appearance_stone id="22674" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon -->
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<appearance_stone id="37408" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 15 days ) -->
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<appearance_stone id="36656" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 7 days ) -->
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<!-- <appearance_stone id="22735" targetType="WEAPON" type="FIXED" visualId="22719" weaponType="BLUNT" handType="TWO_HANDED" />--> <!-- Japanese Giant Blunt Appearance Stone //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
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<!-- <appearance_stone id="22735" targetType="WEAPON" type="FIXED" visualId="22719" weaponType="BLUNT" handType="TWO_HANDED" /> --> <!-- Japanese Giant Blunt Appearance Stone //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
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<appearance_stone id="22676" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon -->
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<appearance_stone id="37410" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon ( 15 days ) -->
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@@ -3890,7 +3890,7 @@
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<visual id="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow -->
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<visual id="22718" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Japanese One-handed Blunt Weapon -->
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<visual id="22711" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Sword (Not-retail) -->
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<!-- <visual id="22719" weaponType="BLUNT" handType="TWO_HANDED" />--> <!-- Japanese Two-handed Blunt Weapon //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
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<!-- <visual id="22719" weaponType="BLUNT" handType="TWO_HANDED" /> --> <!-- Japanese Two-handed Blunt Weapon //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
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<visual id="22720" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Blunt Weapon -->
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<visual id="22721" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Japanese Two-handed Magic Blunt Weapon -->
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<visual id="22722" weaponType="DUAL" /> <!-- Japanese rald Dualsword -->
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@@ -4,13 +4,13 @@ int classId, int hair, int hairColor, int face, int nameColor, int titleColor, i
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int equipGloves, int equipChest, int equipLegs, int equipFeet, int equipCloak, int equipHair, int equipHair2, int agathionId,
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int weaponEnchantLevel, int armorEnchantLevel, boolean fishing, int baitLocationX, int baitLocationY, int baitLocationZ,
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int recommends, int nobleLevel, boolean hero, int clanId, int pledgeStatus -->
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<!--
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####################################### Hero Weapons #####################################################
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<!--
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################################################ Hero Weapons #################################################
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Bow(37874) Crossbow(37875) Dagger(37868) Dual Blunt Weapon(37881) Dual Dagger(37880) Dual Sword(37879)
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Fist(37872) OneHand Blunt(37871) OneHand Magic Blunt(37877) One Hand Magic Sword(37876) One Hand Sword(37869)
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Spear(37873) Two-handed Magic Blunt Weapon(37878) Two-handed Sword(37870) Shield(37870) Sigil(37223)
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#############################################################################################################
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-->
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###############################################################################################################
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-->
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/FakePlayerVisualData.xsd">
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<!-- Non-Combat -->
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<fakePlayer npcId="80000" classId="188" hair="1" hairColor="1" face="0" equipRHand="17294" equipHead="37215" equipGloves="37216" equipChest="37213" equipLegs="37214" equipFeet="37217" equipCloak="40200" />
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@@ -70,12 +70,12 @@
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">28833</value> <!-- Fix: Retail Missed -->
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<value level="2">31628</value> <!-- Fix: Retail Missed -->
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<value level="3">33090</value> <!-- Fix: Retail Missed -->
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<value level="4">34552</value> <!-- Fix: Retail Missed -->
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<value level="5">36746</value> <!-- Fix: Retail Missed -->
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<value level="6">38940</value> <!-- Fix: Retail Missed -->
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<value level="1">28833</value> <!-- Fix: Retail Missed -->
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<value level="2">31628</value> <!-- Fix: Retail Missed -->
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<value level="3">33090</value> <!-- Fix: Retail Missed -->
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<value level="4">34552</value> <!-- Fix: Retail Missed -->
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<value level="5">36746</value> <!-- Fix: Retail Missed -->
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<value level="6">38940</value> <!-- Fix: Retail Missed -->
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</power>
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<overHit>true</overHit>
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</effect>
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@@ -237,10 +237,10 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="ReuseSkillById">
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<skillId>10509</skillId> <!-- Heart Breaker -->
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<skillId>10509</skillId> <!-- Heart Breaker -->
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</effect>
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<effect name="ReuseSkillById">
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<skillId>10510</skillId> <!-- Chain Blow -->
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<skillId>10510</skillId> <!-- Chain Blow -->
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</effect>
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</effects>
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</skill>
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@@ -327,7 +327,7 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="ReuseSkillById">
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<skillId>11057</skillId> <!-- M. Evasion -->
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<skillId>11057</skillId> <!-- M. Evasion -->
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</effect>
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</effects>
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</skill>
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@@ -200,8 +200,6 @@
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<abnormalTime>5</abnormalTime>
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<abnormalType>STORM_SIGN</abnormalType>
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<abnormalVisualEffect>
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<value level="1"> </value>
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<value level="2"> </value>
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<value level="3">STORM_SIGN1</value>
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</abnormalVisualEffect>
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<activateRate>100</activateRate>
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