Removed passive skill enchants.

This commit is contained in:
MobiusDev 2016-01-15 12:58:03 +00:00
parent 7af2bd9c3a
commit 98b27be832
15 changed files with 86 additions and 2034 deletions

View File

@ -931,14 +931,11 @@
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="134" levels="1" name="Toughness" enchantGroup1="1"> <skill id="134" levels="1" name="Toughness">
<table name="#ench1Traits"> 21 21 21 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26 27 27 27 27 28 28 28 29 29 29 30 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0134" /> <set name="icon" val="icon.skill0134" />
<set name="magicLvl" val="1" /> <set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<param HOLD="20" /> <param HOLD="20" />
@ -946,34 +943,19 @@
<param POISON="20" /> <param POISON="20" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="DefenceTrait">
<param HOLD="#ench1Traits" />
<param SLEEP="#ench1Traits" />
<param POISON="#ench1Traits" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="137" levels="4" name="Critical Chance" enchantGroup1="1"> <skill id="137" levels="4" name="Critical Chance">
<table name="#magicLvl"> 28 40 49 58 </table> <table name="#magicLvl"> 28 40 49 58 </table>
<table name="#rate"> 1.2 1.3 1.4 1.5 </table> <table name="#rate"> 1.2 1.3 1.4 1.5 </table>
<table name="#ench1rate"> 1.5 1.5 1.51 1.51 1.51 1.52 1.52 1.52 1.53 1.53 1.53 1.54 1.54 1.54 1.55 1.55 1.55 1.56 1.56 1.56 1.57 1.57 1.57 1.58 1.58 1.58 1.59 1.59 1.59 1.6 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0137" /> <set name="icon" val="icon.skill0137" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<mul stat="critRate" val="#rate" /> <mul stat="critRate" val="#rate" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<mul stat="critRate" val="#ench1rate" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="139" levels="9" name="Guts" enchantGroup1="10" enchantGroup2="10"> <skill id="139" levels="9" name="Guts" enchantGroup1="10" enchantGroup2="10">
<!-- Confirmed CT2.5 and Updated to Ertheia --> <!-- Confirmed CT2.5 and Updated to Ertheia -->
@ -1060,18 +1042,13 @@
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="144" levels="37" name="Dual Weapon Mastery" enchantGroup1="1" enchantGroup2="1"> <skill id="144" levels="37" name="Dual Weapon Mastery">
<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#pAtk"> 23.7 25.4 27.1 29 30.9 32.9 35 37.1 39.4 41.7 44.1 46.6 49.2 51.9 54.6 57.5 60.4 63.3 66.4 69.5 72.7 76 79.3 82.7 86.1 89.6 93.1 96.6 100.2 103.8 107.5 111.1 114.8 118.4 122.1 125.7 129.3 </table> <table name="#pAtk"> 23.7 25.4 27.1 29 30.9 32.9 35 37.1 39.4 41.7 44.1 46.6 49.2 51.9 54.6 57.5 60.4 63.3 66.4 69.5 72.7 76 79.3 82.7 86.1 89.6 93.1 96.6 100.2 103.8 107.5 111.1 114.8 118.4 122.1 125.7 129.3 </table>
<table name="#ench1pAtk"> 137 138 139 140 141 142 143 144 145 146 147 148 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 </table>
<table name="#ench2pAtkSpd"> 1.011 1.012 1.014 1.015 1.016 1.018 1.019 1.020 1.022 1.023 1.024 1.026 1.027 1.028 1.030 1.031 1.032 1.034 1.035 1.036 1.038 1.039 1.040 1.042 1.043 1.044 1.046 1.047 1.048 1.050 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0144" /> <set name="icon" val="icon.skill0144" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="pAtk" val="#pAtk"> <add stat="pAtk" val="#pAtk">
@ -1079,71 +1056,36 @@
</add> </add>
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#ench1pAtk">
<using kind="DUAL" />
</add>
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<add stat="pAtk" val="129.3">
<using kind="DUAL" />
</add>
<mul stat="pAtkSpd" val="#ench2pAtkSpd">
<using kind="DUAL" />
</mul>
</effect>
</enchant2for>
</skill> </skill>
<skill id="146" levels="45" name="Anti Magic" enchantGroup1="1"> <skill id="146" levels="45" name="Anti Magic" enchantGroup1="1">
<table name="#magicLvl"> 4 7 11 14 17 20 23 25 28 30 33 35 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl"> 4 7 11 14 17 20 23 25 28 30 33 35 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#magicSuccRes"> 1 1 1.05 1.05 1.05 1.05 1.1 1.1 1.1 1.1 1.1 1.1 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.25 1.25 1.25 1.25 1.25 1.25 1.3 1.3 1.3 1.3 1.3 1.3 </table> <table name="#magicSuccRes"> 1 1 1.05 1.05 1.05 1.05 1.1 1.1 1.1 1.1 1.1 1.1 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.25 1.25 1.25 1.25 1.25 1.25 1.3 1.3 1.3 1.3 1.3 1.3 </table>
<table name="#mDef"> 10 12 14 16 18 20 23 25 28 30 34 36 40 42 43 46 47 49 52 54 56 59 61 63 66 68 70 72 74 76 78 80 82 84 86 88 91 93 95 97 99 102 104 106 108 </table> <table name="#mDef"> 10 12 14 16 18 20 23 25 28 30 34 36 40 42 43 46 47 49 52 54 56 59 61 63 66 68 70 72 74 76 78 80 82 84 86 88 91 93 95 97 99 102 104 106 108 </table>
<table name="#ench1mDef"> 113 114 115 115 116 117 117 118 119 119 120 121 121 122 123 123 124 125 125 126 127 127 128 129 129 130 131 131 132 133 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0146" /> <set name="icon" val="icon.skill0146" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="mDef" val="#mDef" /> <add stat="mDef" val="#mDef" />
<mul stat="magicSuccRes" val="#magicSuccRes" /> <mul stat="magicSuccRes" val="#magicSuccRes" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="mDef" val="#ench1mDef" />
<mul stat="magicSuccRes" val="1.3" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="147" levels="51" name="M. Def." enchantGroup1="1"> <skill id="147" levels="51" name="M. Def." enchantGroup1="1">
<table name="#magicLvl"> 18 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl"> 18 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#magicSuccRes"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.15 1.15 1.15 1.15 1.15 1.15 1.2 1.2 1.2 1.2 1.2 1.2 </table> <table name="#magicSuccRes"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.15 1.15 1.15 1.15 1.15 1.15 1.2 1.2 1.2 1.2 1.2 1.2 </table>
<table name="#mDef"> 22 24 26 28 29 31 32 33 36 37 39 42 43 45 48 50 51 53 55 57 59 61 62 64 67 69 71 73 75 77 79 82 84 86 89 91 94 96 98 101 103 106 109 111 114 116 119 122 124 127 130 </table> <table name="#mDef"> 22 24 26 28 29 31 32 33 36 37 39 42 43 45 48 50 51 53 55 57 59 61 62 64 67 69 71 73 75 77 79 82 84 86 89 91 94 96 98 101 103 106 109 111 114 116 119 122 124 127 130 </table>
<table name="#ench1mDef"> 131 132 133 133 134 135 135 136 137 137 138 139 139 140 141 141 142 143 143 144 145 145 146 147 147 148 149 149 150 151 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0147" /> <set name="icon" val="icon.skill0147" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="mDef" val="#mDef" /> <add stat="mDef" val="#mDef" />
<mul stat="magicSuccRes" val="#magicSuccRes" /> <mul stat="magicSuccRes" val="#magicSuccRes" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="mDef" val="#ench1mDef" />
<mul stat="magicSuccRes" val="1.2" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="148" levels="8" name="Vital Force"> <skill id="148" levels="8" name="Vital Force">
<table name="#hp"> 1.9 2.7 2.9 3.6 4.5 4.7 5.6 6.7 </table> <table name="#hp"> 1.9 2.7 2.9 3.6 4.5 4.7 5.6 6.7 </table>
@ -1177,18 +1119,15 @@
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="153" levels="4" name="Shield Mastery" enchantGroup1="1"> <skill id="153" levels="4" name="Shield Mastery">
<table name="#magicLvl"> 20 28 40 52 </table> <table name="#magicLvl"> 20 28 40 52 </table>
<table name="#Pdef"> 1 1 1.1 1.1 </table> <table name="#Pdef"> 1 1 1.1 1.1 </table>
<table name="#rShld"> 1.5 1.7 1.85 2 </table> <table name="#rShld"> 1.5 1.7 1.85 2 </table>
<table name="#sDef"> 1.3 1.4 1.5 1.6 </table> <table name="#sDef"> 1.3 1.4 1.5 1.6 </table>
<table name="#ench1sDef"> 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0153" /> <set name="icon" val="icon.skill0153" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<mul stat="rShld" val="#rShld" /> <mul stat="rShld" val="#rShld" />
@ -1198,16 +1137,6 @@
</mul> </mul>
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="sDef" val="#ench1sDef" />
<mul stat="sDef" val="1.6" />
<mul stat="rShld" val="2" />
<mul stat="pDef" val="1.1">
<using kind="HEAVY" />
</mul>
</effect>
</enchant1for>
</skill> </skill>
<skill id="163" levels="1" name="Spellcraft"> <skill id="163" levels="1" name="Spellcraft">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -1250,7 +1179,6 @@
<skill id="168" levels="3" name="Boost Atk. Spd." enchantGroup1="1"> <skill id="168" levels="3" name="Boost Atk. Spd." enchantGroup1="1">
<table name="#magicLvl"> 36 46 58 </table> <table name="#magicLvl"> 36 46 58 </table>
<table name="#rate"> 1.05 1.07 1.1 </table> <table name="#rate"> 1.05 1.07 1.1 </table>
<table name="#ench1rate"> 1.101 1.102 1.103 1.104 1.105 1.106 1.107 1.108 1.109 1.11 1.111 1.112 1.113 1.114 1.115 1.116 1.117 1.118 1.119 1.12 1.121 1.122 1.123 1.124 1.125 1.126 1.127 1.128 1.129 1.13 </table>
<set name="icon" val="icon.skill0168" /> <set name="icon" val="icon.skill0168" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -1260,16 +1188,10 @@
<mul stat="pAtkSpd" val="#rate" /> <mul stat="pAtkSpd" val="#rate" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#ench1rate" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="169" levels="2" name="Quick Step" enchantGroup1="1"> <skill id="169" levels="2" name="Quick Step" enchantGroup1="1">
<table name="#magicLvl"> 28 43 </table> <table name="#magicLvl"> 28 43 </table>
<table name="#spd"> 7 11 </table> <table name="#spd"> 7 11 </table>
<table name="#ench1spd"> 12 12 12 12 12 12 12 12 12 13 13 13 13 13 13 13 13 13 13 14 14 14 14 14 14 14 14 14 14 15 </table>
<set name="icon" val="icon.skill0169" /> <set name="icon" val="icon.skill0169" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -1279,11 +1201,6 @@
<add stat="runSpd" val="#spd" /> <add stat="runSpd" val="#spd" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="runSpd" val="#ench1spd" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="171" levels="8" name="Esprit"> <skill id="171" levels="8" name="Esprit">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -1504,7 +1421,6 @@
<skill id="191" levels="6" name="Focus Mind" enchantGroup1="1"> <skill id="191" levels="6" name="Focus Mind" enchantGroup1="1">
<table name="#magicLvl"> 36 43 49 55 64 72 </table> <table name="#magicLvl"> 36 43 49 55 64 72 </table>
<table name="#regMp"> 3.1 3.5 3.9 4.3 4.7 5.1 </table> <table name="#regMp"> 3.1 3.5 3.9 4.3 4.7 5.1 </table>
<table name="#ench1regMp"> 5.6 5.7 5.8 5.8 5.9 6 6.1 6.2 6.3 6.3 6.4 6.5 6.6 6.7 6.8 6.8 6.9 7 7.1 7.2 7.3 7.3 7.4 7.5 7.6 7.7 7.8 7.8 7.9 8 </table>
<set name="icon" val="icon.skill0191" /> <set name="icon" val="icon.skill0191" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -1514,16 +1430,10 @@
<add stat="regMp" val="#regMp" /> <add stat="regMp" val="#regMp" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="regMp" val="#ench1regMp" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="193" levels="7" name="Critical Damage" enchantGroup1="1"> <skill id="193" levels="7" name="Critical Damage" enchantGroup1="1">
<table name="#crit"> 32 56 93 177 295 384 406 </table> <table name="#crit"> 32 56 93 177 295 384 406 </table>
<table name="#magicLvl"> 24 32 40 52 64 72 74 </table> <table name="#magicLvl"> 24 32 40 52 64 72 74 </table>
<table name="#ench1crit"> 430 433 436 439 442 445 448 451 454 457 460 463 466 469 472 474 477 480 483 486 489 492 495 498 501 504 507 510 513 516 </table>
<set name="icon" val="icon.skill0193" /> <set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -1533,11 +1443,6 @@
<add stat="critDmgAdd" val="#crit" /> <add stat="critDmgAdd" val="#crit" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="critDmgAdd" val="#ench1crit" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="194" levels="1" name="Lucky"> <skill id="194" levels="1" name="Lucky">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -1595,7 +1500,6 @@
<skill id="198" levels="3" name="Boost Evasion" enchantGroup1="1"> <skill id="198" levels="3" name="Boost Evasion" enchantGroup1="1">
<table name="#magicLvl"> 24 46 58 </table> <table name="#magicLvl"> 24 46 58 </table>
<table name="#rEvas"> 2 3 4 </table> <table name="#rEvas"> 2 3 4 </table>
<table name="#ench1rEvas"> 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 8 </table>
<set name="icon" val="icon.skill0198" /> <set name="icon" val="icon.skill0198" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -1605,10 +1509,5 @@
<add stat="rEvas" val="#rEvas" /> <add stat="rEvas" val="#rEvas" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="rEvas" val="#ench1rEvas" />
</effect>
</enchant1for>
</skill> </skill>
</list> </list>

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@ -678,12 +678,10 @@
</effect> </effect>
</enchant1for> </enchant1for>
</skill> </skill>
<skill id="319" levels="2" name="Agile Movement" enchantGroup1="1" enchantGroup2="1"> <skill id="319" levels="2" name="Agile Movement">
<table name="#accCombat"> 2 3 </table> <table name="#accCombat"> 2 3 </table>
<table name="#magicLvl"> 20 40 </table> <table name="#magicLvl"> 20 40 </table>
<table name="#runSpd"> 5 10 </table> <table name="#runSpd"> 5 10 </table>
<table name="#ench1runSpd"> 11 11 11 12 12 12 13 13 13 14 14 14 14 15 15 15 16 16 16 17 17 17 17 18 18 18 19 19 19 20 </table>
<table name="#ench2acc"> 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 </table>
<set name="icon" val="icon.skill0319" /> <set name="icon" val="icon.skill0319" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -698,26 +696,6 @@
</add> </add>
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="runSpd" val="#ench1runSpd">
<using kind="LIGHT" />
</add>
<add stat="accCombat" val="3">
<using kind="LIGHT" />
</add>
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<add stat="runSpd" val="10">
<using kind="LIGHT" />
</add>
<add stat="accCombat" val="#ench2acc">
<using kind="LIGHT" />
</add>
</effect>
</enchant2for>
</skill> </skill>
<skill id="320" levels="17" name="Wrath"> <skill id="320" levels="17" name="Wrath">
<!-- Updated to Infinite Odyssey --> <!-- Updated to Infinite Odyssey -->
@ -962,16 +940,11 @@
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="328" levels="1" name="Wisdom" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5"> <skill id="328" levels="1" name="Wisdom">
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#enchTraits"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
<set name="icon" val="icon.skill0328" /> <set name="icon" val="icon.skill0328" />
<set name="magicLvl" val="76" /> <set name="magicLvl" val="76" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant3 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<param HOLD="20" /> <param HOLD="20" />
@ -979,55 +952,18 @@
<param DERANGEMENT="20" /> <param DERANGEMENT="20" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="DefenceTrait">
<param HOLD="#enchTraits" />
<param SLEEP="20" />
<param DERANGEMENT="20" />
</effect>
</enchant1for>
<enchant2for>
<effect name="DefenceTrait">
<param HOLD="20" />
<param SLEEP="#enchTraits" />
<param DERANGEMENT="20" />
</effect>
</enchant2for>
<enchant3for>
<effect name="DefenceTrait">
<param HOLD="20" />
<param SLEEP="20" />
<param DERANGEMENT="#enchTraits" />
</effect>
</enchant3for>
</skill> </skill>
<skill id="329" levels="1" name="Health" enchantGroup1="5" enchantGroup2="5"> <skill id="329" levels="1" name="Health">
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#enchTraits"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
<set name="icon" val="icon.skill0329" /> <set name="icon" val="icon.skill0329" />
<set name="magicLvl" val="76" /> <set name="magicLvl" val="76" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<param POISON="20" /> <param POISON="20" />
<param BLEED="20" /> <param BLEED="20" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="DefenceTrait">
<param POISON="#enchTraits" />
<param BLEED="20" />
</effect>
</enchant1for>
<enchant2for>
<effect name="DefenceTrait">
<param POISON="20" />
<param BLEED="#enchTraits" />
</effect>
</enchant2for>
</skill> </skill>
<skill id="330" levels="1" name="Skill Mastery"> <skill id="330" levels="1" name="Skill Mastery">
<set name="icon" val="icon.skill0330" /> <set name="icon" val="icon.skill0330" />

View File

@ -1198,8 +1198,7 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="PARTY_NOTME" /> <set name="targetType" val="PARTY_NOTME" />
</skill> </skill>
<skill id="428" levels="1" name="Inner Rhythm" enchantGroup1="5"> <skill id="428" levels="1" name="Inner Rhythm">
<table name="#ench1DanceMpConsumeRate"> 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.88 0.88 0.88 0.88 0.88 0.88 0.88 0.87 </table>
<set name="icon" val="icon.skill0428" /> <set name="icon" val="icon.skill0428" />
<set name="magicLvl" val="78" /> <set name="magicLvl" val="78" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -1209,21 +1208,12 @@
<mul stat="danceMpConsumeRate" val="0.9" /> <mul stat="danceMpConsumeRate" val="0.9" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<mul stat="danceMpConsumeRate" val="#ench1DanceMpConsumeRate" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="429" levels="1" name="Knighthood" enchantGroup1="5"> <skill id="429" levels="1" name="Knighthood">
<table name="#ench1pDef"> 93 94 94 95 95 96 96 97 97 98 99 99 100 100 101 </table>
<table name="#ench1sDef"> 1.1 1.1 1.1 1.1 1.1 1.11 1.11 1.11 1.11 1.11 1.11 1.12 1.12 1.12 1.12 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0429" /> <set name="icon" val="icon.skill0429" />
<set name="magicLvl" val="78" /> <set name="magicLvl" val="78" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="pDef" val="87.1"> <add stat="pDef" val="87.1">
@ -1232,21 +1222,12 @@
<mul stat="sDef" val="1.1" /> <mul stat="sDef" val="1.1" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="pDef" val="#ench1pDef">
<using kind="HEAVY" />
</add>
<mul stat="sDef" val="#ench1sDef" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="430" levels="8" name="Master of Combat" enchantGroup1="5" enchantGroup2="5"> <skill id="430" levels="8" name="Master of Combat">
<!-- Confirmed CT2.5 and Updated to Ertheia --> <!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#magicLvl"> 78 80 82 84 85 90 95 99 </table> <table name="#magicLvl"> 78 80 82 84 85 90 95 99 </table>
<table name="#cp"> 1.02 1.04 1.06 1.08 1.1 1.12 1.14 1.16 </table> <table name="#cp"> 1.02 1.04 1.06 1.08 1.1 1.12 1.14 1.16 </table>
<table name="#hp"> 2 2 3 4 5 6 7 8 </table> <table name="#hp"> 2 2 3 4 5 6 7 8 </table>
<table name="#enchPAtk"> 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 </table>
<set name="icon" val="icon.skill0430" /> <set name="icon" val="icon.skill0430" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
@ -1257,31 +1238,8 @@
<mul stat="maxCp" val="#cp" /> <mul stat="maxCp" val="#cp" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#enchPAtk">
<using kind="SWORD,BLUNT,POLE" />
</add>
<add stat="pAtk" val="80">
<using kind="DUAL,DUALFIST" />
</add>
<mul stat="maxCp" val="1.05" />
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<add stat="pAtk" val="80">
<using kind="SWORD,BLUNT,POLE" />
</add>
<add stat="pAtk" val="#enchPAtk">
<using kind="DUAL,DUALFIST" />
</add>
<mul stat="maxCp" val="1.05" />
</effect>
</enchant2for>
</skill> </skill>
<skill id="431" levels="1" name="Archery" enchantGroup1="5"> <skill id="431" levels="1" name="Archery">
<table name="#ench1pAtk"> 203 206 210 213 216 220 223 226 230 233 236 240 243 246 250 </table>
<set name="icon" val="icon.skill0431" /> <set name="icon" val="icon.skill0431" />
<set name="magicLvl" val="78" /> <set name="magicLvl" val="78" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -1296,21 +1254,9 @@
</add> </add>
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#ench1pAtk">
<using kind="BOW" />
</add>
<add stat="pAtkRange" val="50">
<using kind="BOW" />
</add>
</effect>
</enchant1for>
</skill> </skill>
<skill id="432" levels="1" name="Assassination" enchantGroup1="5" enchantGroup2="5"> <skill id="432" levels="1" name="Assassination">
<!-- NOTE: Description says critical attack rate, but is client typo --> <!-- NOTE: Description says critical attack rate, but is client typo -->
<table name="#ench1pAtk"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#ench2blowRate"> 1.032 1.034 1.036 1.038 1.04 1.042 1.044 1.046 1.048 1.05 1.052 1.054 1.056 1.058 1.06 </table>
<set name="icon" val="icon.skill0432" /> <set name="icon" val="icon.skill0432" />
<set name="magicLvl" val="78" /> <set name="magicLvl" val="78" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -1323,26 +1269,8 @@
<mul stat="blowRate" val="1.03" /> <mul stat="blowRate" val="1.03" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#ench1pAtk">
<using kind="DAGGER,DUALDAGGER" />
</add>
<mul stat="blowRate" val="1.03" />
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<add stat="pAtk" val="70">
<using kind="DAGGER,DUALDAGGER" />
</add>
<mul stat="blowRate" val="#ench2blowRate" />
</effect>
</enchant2for>
</skill> </skill>
<skill id="433" levels="1" name="Arcane Roar" enchantGroup1="5" enchantGroup2="5"> <skill id="433" levels="1" name="Arcane Roar">
<table name="#ench1mAtk"> 1.031 1.032 1.034 1.035 1.036 1.038 1.039 1.04 1.042 1.043 1.044 1.046 1.047 1.048 1.05 </table>
<table name="#ench2Res"> 6 6 6 7 7 7 8 8 8 9 9 9 9 10 10 </table>
<set name="icon" val="icon.skill0433" /> <set name="icon" val="icon.skill0433" />
<set name="magicLvl" val="78" /> <set name="magicLvl" val="78" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -1356,28 +1284,8 @@
<mul stat="mAtk" val="1.03" /> <mul stat="mAtk" val="1.03" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="fireRes" val="5" />
<add stat="windRes" val="5" />
<add stat="waterRes" val="5" />
<add stat="earthRes" val="5" />
<mul stat="mAtk" val="#ench1mAtk" />
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<add stat="fireRes" val="#ench2Res" />
<add stat="windRes" val="#ench2Res" />
<add stat="waterRes" val="#ench2Res" />
<add stat="earthRes" val="#ench2Res" />
<mul stat="mAtk" val="1.03" />
</effect>
</enchant2for>
</skill> </skill>
<skill id="434" levels="1" name="Necromancy" enchantGroup1="5" enchantGroup2="5"> <skill id="434" levels="1" name="Necromancy">
<table name="#ench1mAtk"> 1.031 1.032 1.034 1.035 1.036 1.038 1.039 1.04 1.042 1.043 1.044 1.046 1.047 1.048 1.05 </table>
<table name="#ench2Res"> 11 11 11 12 12 12 13 13 13 14 14 14 14 15 15 </table>
<set name="icon" val="icon.skill0434" /> <set name="icon" val="icon.skill0434" />
<set name="magicLvl" val="78" /> <set name="magicLvl" val="78" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -1388,24 +1296,8 @@
<mul stat="mAtk" val="1.03" /> <mul stat="mAtk" val="1.03" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="darkRes" val="10" />
<mul stat="mAtk" val="#ench1mAtk" />
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<add stat="darkRes" val="#ench2Res" />
<mul stat="mAtk" val="1.03" />
</effect>
</enchant2for>
</skill> </skill>
<skill id="435" levels="1" name="Summon Lore" enchantGroup1="5" enchantGroup2="5"> <skill id="435" levels="1" name="Summon Lore">
<table name="#ench1mAtkSpd"> 1.051 1.052 1.054 1.055 1.056 1.058 1.059 1.06 1.062 1.063 1.064 1.066 1.067 1.068 1.07 </table>
<table name="#ench1pDef"> 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 </table>
<table name="#ench2mAtkSpd"> 1.08 1.081 1.082 1.082 1.083 1.084 1.084 1.085 1.086 1.086 1.087 1.088 1.088 1.089 1.09 </table>
<table name="#ench2pDef"> 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 </table>
<set name="icon" val="icon.skill0435" /> <set name="icon" val="icon.skill0435" />
<set name="magicLvl" val="78" /> <set name="magicLvl" val="78" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -1429,47 +1321,8 @@
</mul> </mul>
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="pDef" val="#ench1pDef">
<using kind="LIGHT" />
</add>
<mul stat="mAtkSpd" val="#ench1mAtkSpd">
<using kind="LIGHT" />
</mul>
<add stat="pDef" val="60">
<using kind="MAGIC" />
</add>
<mul stat="mAtkSpd" val="1.07">
<using kind="MAGIC" />
</mul>
<mul stat="magicalMpConsumeRate" val="0.97">
<using kind="MAGIC" />
</mul>
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<add stat="pDef" val="80">
<using kind="LIGHT" />
</add>
<mul stat="mAtkSpd" val="1.05">
<using kind="LIGHT" />
</mul>
<add stat="pDef" val="#ench2pDef">
<using kind="MAGIC" />
</add>
<mul stat="mAtkSpd" val="#ench2mAtkSpd">
<using kind="MAGIC" />
</mul>
<mul stat="magicalMpConsumeRate" val="0.97">
<using kind="MAGIC" />
</mul>
</effect>
</enchant2for>
</skill> </skill>
<skill id="436" levels="1" name="Divine Lore" enchantGroup1="5"> <skill id="436" levels="1" name="Divine Lore">
<table name="#ench2mpConsume"> 0.94 0.94 0.94 0.94 0.94 0.94 0.94 0.93 0.93 0.93 0.93 0.93 0.93 0.93 0.92 </table>
<set name="icon" val="icon.skill0436" /> <set name="icon" val="icon.skill0436" />
<set name="magicLvl" val="78" /> <set name="magicLvl" val="78" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -1479,11 +1332,6 @@
<mul stat="magicalMpConsumeRate" val="0.95" /> <mul stat="magicalMpConsumeRate" val="0.95" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<mul stat="magicalMpConsumeRate" val="#ench2mpConsume" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="437" levels="10" name="Song of Silence" enchantGroup1="5" enchantGroup2="5"> <skill id="437" levels="10" name="Song of Silence" enchantGroup1="5" enchantGroup2="5">
<!-- Updated to Infinite Odyssey --> <!-- Updated to Infinite Odyssey -->
@ -2213,19 +2061,14 @@
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="465" levels="50" name="Light Armor Mastery" enchantGroup1="1" enchantGroup2="1"> <skill id="465" levels="50" name="Light Armor Mastery">
<table name="#magicLvl"> 18 20 22 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl"> 18 20 22 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#pDef"> 0.9 2.2 3.2 4.2 5.3 6 6.8 8.4 9.2 10.1 11.9 12.8 13.7 15.7 16.7 17.8 18.8 19.9 21.1 22.2 23.4 24.5 25.8 27 28.2 29.5 30.8 32.1 33.5 34.8 36.2 37.6 39.1 40.5 42 43.5 44.9 46.5 48 49.5 51.1 52.7 54.2 55.8 57.4 59.1 60.7 62.3 63.9 65.6 </table> <table name="#pDef"> 0.9 2.2 3.2 4.2 5.3 6 6.8 8.4 9.2 10.1 11.9 12.8 13.7 15.7 16.7 17.8 18.8 19.9 21.1 22.2 23.4 24.5 25.8 27 28.2 29.5 30.8 32.1 33.5 34.8 36.2 37.6 39.1 40.5 42 43.5 44.9 46.5 48 49.5 51.1 52.7 54.2 55.8 57.4 59.1 60.7 62.3 63.9 65.6 </table>
<table name="#rEvas"> 3 3 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 </table> <table name="#rEvas"> 3 3 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 </table>
<table name="#ench1pDef"> 69 69 70 70 71 72 72 73 73 74 74 75 75 76 76 77 78 78 79 79 80 80 81 81 82 82 83 84 84 85 </table>
<table name="#ench2rEvas"> 7 7 7 7 7 7 7 8 8 8 8 8 8 8 9 9 9 9 9 9 9 9 10 10 10 10 10 10 10 11 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0465" /> <set name="icon" val="icon.skill0465" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="pDef" val="#pDef"> <add stat="pDef" val="#pDef">
@ -2242,46 +2085,12 @@
</mul> </mul>
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="pDef" val="#ench1pDef">
<using kind="LIGHT" />
</add>
<add stat="rEvas" val="6">
<using kind="LIGHT" />
</add>
<mul stat="defCritRate" val="0.95">
<using kind="LIGHT" />
</mul>
<mul stat="defCritDamage" val="0.95">
<using kind="LIGHT" />
</mul>
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<add stat="pDef" val="65.6">
<using kind="LIGHT" />
</add>
<add stat="rEvas" val="#ench2rEvas">
<using kind="LIGHT" />
</add>
<mul stat="defCritRate" val="0.95">
<using kind="LIGHT" />
</mul>
<mul stat="defCritDamage" val="0.95">
<using kind="LIGHT" />
</mul>
</effect>
</enchant2for>
</skill> </skill>
<skill id="466" levels="55" name="Magic Immunity" enchantGroup1="1"> <skill id="466" levels="55" name="Magic Immunity">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 5 8 10 13 15 18 20 22 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl"> 5 8 10 13 15 18 20 22 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#magicSuccRes"> 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.2 1.2 1.2 1.2 1.2 1.2 1.25 1.25 1.25 1.25 1.25 1.25 </table> <table name="#magicSuccRes"> 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.2 1.2 1.2 1.2 1.2 1.2 1.25 1.25 1.25 1.25 1.25 1.25 </table>
<table name="#mDef"> 11 12 13 15 17 19 20 22 24 26 27 28 30 31 32 35 36 37 40 42 43 44 46 47 49 51 52 54 56 57 59 61 63 64 66 68 70 72 74 76 78 80 82 84 86 88 91 93 95 97 99 102 104 106 108 </table> <table name="#mDef"> 11 12 13 15 17 19 20 22 24 26 27 28 30 31 32 35 36 37 40 42 43 44 46 47 49 51 52 54 56 57 59 61 63 64 66 68 70 72 74 76 78 80 82 84 86 88 91 93 95 97 99 102 104 106 108 </table>
<table name="#ench1mDef"> 113 114 115 115 116 117 117 118 119 119 120 121 121 122 123 123 124 125 125 126 127 127 128 129 129 130 131 131 132 133 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0466" /> <set name="icon" val="icon.skill0466" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -2293,12 +2102,6 @@
<mul stat="magicSuccRes" val="#magicSuccRes" /> <mul stat="magicSuccRes" val="#magicSuccRes" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="mDef" val="#ench1mDef" />
<mul stat="magicSuccRes" val="1.25" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="467" levels="23" name="Soul Mastery"> <skill id="467" levels="23" name="Soul Mastery">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -2419,19 +2222,14 @@
<param power="#power" /> <param power="#power" />
</effect> </effect>
</skill> </skill>
<skill id="472" levels="45" name="Ancient Sword Mastery" enchantGroup1="1" enchantGroup2="1"> <skill id="472" levels="45" name="Ancient Sword Mastery">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 20 24 26 28 30 32 34 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl"> 20 24 26 28 30 32 34 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#pAtk"> 5.2 8.1 9.9 11.9 14.1 16.6 19.4 22.5 25.9 27.7 29.6 31.6 33.7 35.9 38.1 40.5 42.9 45.4 48.1 50.8 53.6 56.5 59.4 62.5 65.6 68.9 72.2 75.6 79 82.5 86.1 89.8 93.5 97.3 101.1 104.9 108.8 112.7 116.7 120.6 124.6 128.5 132.5 136.4 140.3 </table> <table name="#pAtk"> 5.2 8.1 9.9 11.9 14.1 16.6 19.4 22.5 25.9 27.7 29.6 31.6 33.7 35.9 38.1 40.5 42.9 45.4 48.1 50.8 53.6 56.5 59.4 62.5 65.6 68.9 72.2 75.6 79 82.5 86.1 89.8 93.5 97.3 101.1 104.9 108.8 112.7 116.7 120.6 124.6 128.5 132.5 136.4 140.3 </table>
<table name="#ench1pAtk"> 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 177 178 179 </table>
<table name="#ench2pAtkSpd"> 1.011 1.012 1.014 1.015 1.016 1.018 1.019 1.02 1.022 1.023 1.024 1.026 1.027 1.028 1.03 1.031 1.032 1.034 1.035 1.036 1.038 1.039 1.04 1.042 1.043 1.044 1.046 1.047 1.048 1.05 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0472" /> <set name="icon" val="icon.skill0472" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="pAtk" val="#pAtk"> <add stat="pAtk" val="#pAtk">
@ -2439,37 +2237,15 @@
</add> </add>
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#ench1pAtk">
<using kind="ANCIENTSWORD" />
</add>
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<add stat="pAtk" val="140.3">
<using kind="ANCIENTSWORD" />
</add>
<mul stat="pAtkSpd" val="#ench2pAtkSpd">
<using kind="ANCIENTSWORD" />
</mul>
</effect>
</enchant2for>
</skill> </skill>
<skill id="473" levels="45" name="Crossbow Mastery" enchantGroup1="1" enchantGroup2="1"> <skill id="473" levels="45" name="Crossbow Mastery">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 20 24 26 28 30 32 34 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl"> 20 24 26 28 30 32 34 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#pAtk"> 12.64 18 21.28 24.88 29.04 33.6 38.72 44.32 50.56 53.92 86.72 92.16 97.84 103.76 109.92 116.32 122.96 129.84 136.96 144.4 152 159.92 168 176.32 184.96 193.76 202.8 212 221.44 231.04 240.88 250.8 260.96 271.2 281.6 292.16 302.72 313.44 324.16 334.96 345.76 356.56 367.28 378 388.72 </table> <table name="#pAtk"> 12.64 18 21.28 24.88 29.04 33.6 38.72 44.32 50.56 53.92 86.72 92.16 97.84 103.76 109.92 116.32 122.96 129.84 136.96 144.4 152 159.92 168 176.32 184.96 193.76 202.8 212 221.44 231.04 240.88 250.8 260.96 271.2 281.6 292.16 302.72 313.44 324.16 334.96 345.76 356.56 367.28 378 388.72 </table>
<table name="#ench1pAtk"> 412 415 418 420 423 426 429 432 435 437 440 443 446 449 452 454 457 460 463 466 469 471 474 477 480 483 486 488 491 494 </table>
<table name="#ench2pAtkSpd"> 1.011 1.012 1.014 1.015 1.016 1.018 1.019 1.02 1.022 1.023 1.024 1.026 1.027 1.028 1.03 1.031 1.032 1.034 1.035 1.036 1.038 1.039 1.04 1.042 1.043 1.044 1.046 1.047 1.048 1.05 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0473" /> <set name="icon" val="icon.skill0473" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="pAtk" val="#pAtk"> <add stat="pAtk" val="#pAtk">
@ -2477,38 +2253,16 @@
</add> </add>
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#ench1pAtk">
<using kind="CROSSBOW" />
</add>
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<add stat="pAtk" val="388.72">
<using kind="CROSSBOW" />
</add>
<mul stat="pAtkSpd" val="#ench2pAtkSpd">
<using kind="CROSSBOW" />
</mul>
</effect>
</enchant2for>
</skill> </skill>
<skill id="474" levels="45" name="Rapier Mastery" enchantGroup1="1" enchantGroup2="1"> <skill id="474" levels="45" name="Rapier Mastery">
<!-- Confirmed CT2.5 and Updated to H5 --> <!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#magicLvl"> 20 24 26 28 30 32 34 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#magicLvl"> 20 24 26 28 30 32 34 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mAtkSpd"> 1 1 1 1 1 1 1 1 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table> <table name="#mAtkSpd"> 1 1 1 1 1 1 1 1 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<table name="#pAtk"> 3.2 5.28 6.48 7.84 9.36 11.12 13.04 15.2 17.52 18.8 20.08 21.44 22.88 24.4 25.92 27.6 29.28 30.96 32.8 34.64 36.56 38.56 40.64 42.72 44.88 47.12 49.44 51.76 54.16 56.56 59.04 61.52 64.08 66.72 69.36 72 74.64 77.36 80.08 82.8 85.52 88.24 90.96 93.68 96.4 </table> <table name="#pAtk"> 3.2 5.28 6.48 7.84 9.36 11.12 13.04 15.2 17.52 18.8 20.08 21.44 22.88 24.4 25.92 27.6 29.28 30.96 32.8 34.64 36.56 38.56 40.64 42.72 44.88 47.12 49.44 51.76 54.16 56.56 59.04 61.52 64.08 66.72 69.36 72 74.64 77.36 80.08 82.8 85.52 88.24 90.96 93.68 96.4 </table>
<table name="#ench1pAtk"> 103 104 105 107 108 110 111 112 114 115 116 118 119 121 122 123 125 126 128 129 130 132 133 134 136 137 139 140 141 143 </table>
<table name="#ench2pAtkSpd"> 1.011 1.012 1.014 1.015 1.016 1.018 1.019 1.02 1.022 1.023 1.024 1.026 1.027 1.028 1.03 1.031 1.032 1.034 1.035 1.036 1.038 1.039 1.04 1.042 1.043 1.044 1.046 1.047 1.048 1.05 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0474" /> <set name="icon" val="icon.skill0474" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="pAtk" val="#pAtk"> <add stat="pAtk" val="#pAtk">
@ -2519,29 +2273,6 @@
</mul> </mul>
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#ench1pAtk">
<using kind="RAPIER" />
</add>
<mul stat="mAtkSpd" val="1.15">
<using kind="RAPIER" />
</mul>
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<add stat="pAtk" val="96.4">
<using kind="RAPIER" />
</add>
<mul stat="mAtkSpd" val="1.15">
<using kind="RAPIER" />
</mul>
<mul stat="pAtkSpd" val="#ench2pAtkSpd">
<using kind="RAPIER" />
</mul>
</effect>
</enchant2for>
</skill> </skill>
<skill id="475" levels="1" name="Strike Back"> <skill id="475" levels="1" name="Strike Back">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->

View File

@ -445,38 +445,21 @@
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="626" levels="4" name="Critical Sense" enchantGroup1="1" enchantGroup2="1"> <skill id="626" levels="4" name="Critical Sense">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<table name="#cAtk"> 111 177 253 317 </table> <table name="#cAtk"> 111 177 253 317 </table>
<table name="#magicLvl"> 43 52 60 66 </table> <table name="#magicLvl"> 43 52 60 66 </table>
<table name="#rCrit"> 1.1 1.15 1.2 1.25 </table> <table name="#rCrit"> 1.1 1.15 1.2 1.25 </table>
<table name="#ench1rCrit"> 1.251 1.253 1.255 1.256 1.258 1.26 1.261 1.263 1.265 1.266 1.268 1.27 1.271 1.273 1.275 1.276 1.278 1.28 1.281 1.283 1.285 1.286 1.288 1.29 1.291 1.293 1.295 1.296 1.298 1.3 </table>
<table name="#ench2cAtk"> 322 327 331 336 341 346 350 355 360 365 369 374 379 384 388 393 398 403 407 412 417 422 426 431 436 441 445 450 455 460 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0312" /> <set name="icon" val="icon.skill0312" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<mul stat="critRate" val="#rCrit" /> <mul stat="critRate" val="#rCrit" />
<add stat="critDmgAdd" val="#cAtk" /> <add stat="critDmgAdd" val="#cAtk" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<mul stat="critRate" val="#ench1rCrit" />
<add stat="critDmgAdd" val="317" />
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<mul stat="critRate" val="1.25" />
<add stat="critDmgAdd" val="#ench2cAtk" />
</effect>
</enchant2for>
</skill> </skill>
<skill id="627" levels="40" name="Soul Shock" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> <skill id="627" levels="40" name="Soul Shock" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->

View File

@ -2646,10 +2646,8 @@
<effect name="ConvertItem" /> <effect name="ConvertItem" />
</for> </for>
</skill> </skill>
<skill id="1474" levels="1" name="Abyssal Power" enchantGroup1="1"> <skill id="1474" levels="1" name="Abyssal Power">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<table name="#ench1mAtk"> 1.101 1.103 1.105 1.106 1.108 1.11 1.111 1.113 1.115 1.116 1.118 1.12 1.121 1.123 1.125 1.126 1.128 1.13 1.131 1.133 1.135 1.136 1.138 1.14 1.141 1.143 1.145 1.146 1.148 1.15 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill1474" /> <set name="icon" val="icon.skill1474" />
<set name="magicLvl" val="43" /> <set name="magicLvl" val="43" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -2660,11 +2658,6 @@
<mul stat="mAtk" val="1.1" /> <mul stat="mAtk" val="1.1" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<mul stat="mAtk" val="#ench1mAtk" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="1475" levels="3" name="Erase Mark"> <skill id="1475" levels="3" name="Erase Mark">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->

View File

@ -2029,27 +2029,19 @@
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="1565" levels="6" name="Mana Pump" enchantGroup1="1"> <skill id="1565" levels="6" name="Mana Pump">
<!-- Confirmed High Five --> <!-- Confirmed High Five -->
<table name="#magicLvl"> 40 49 58 64 68 72 </table> <table name="#magicLvl"> 40 49 58 64 68 72 </table>
<table name="#maxMp"> 70 100 140 150 180 200 </table> <table name="#maxMp"> 70 100 140 150 180 200 </table>
<table name="#ench1maxMp"> 203 206 210 213 216 220 223 226 230 233 236 240 243 246 250 253 256 260 263 266 270 273 276 280 283 286 290 293 296 300 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0213" /> <set name="icon" val="icon.skill0213" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="maxMp" val="#maxMp" /> <add stat="maxMp" val="#maxMp" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="maxMp" val="#ench1maxMp" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="1566" levels="1" name="Class Change"> <skill id="1566" levels="1" name="Class Change">
<!-- Change the class. --> <!-- Change the class. -->

View File

@ -16,17 +16,14 @@
<effect name="RestorationRandom" /> <effect name="RestorationRandom" />
</for> </for>
</skill> </skill>
<skill id="10001" levels="7" name="Superior Sword/Blunt Weapon Mastery" enchantGroup1="10"> <skill id="10001" levels="7" name="Superior Sword/Blunt Weapon Mastery">
<!-- Source: https://l2wiki.com/Superior_Sword/Blunt_Weapon_Mastery_-_Iss_Dominator --> <!-- Source: https://l2wiki.com/Superior_Sword/Blunt_Weapon_Mastery_-_Iss_Dominator -->
<table name="#pAtk"> 1027 1191 1381 1554 1761 1869 1982 </table> <table name="#pAtk"> 1027 1191 1381 1554 1761 1869 1982 </table>
<table name="#enchPAtk"> 218 232 245 259 272 286 299 313 326 340 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<set name="icon" val="icon.skill10001" /> <set name="icon" val="icon.skill10001" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<mul stat="pAtk" val="1.3"> <mul stat="pAtk" val="1.3">
@ -53,37 +50,15 @@
<param allowWeapons="SWORD,BLUNT" /> <param allowWeapons="SWORD,BLUNT" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#enchPAtk">
<using kind="SWORD, BLUNT" />
</add>
<add stat="STR" val="2">
<using kind="SWORD, BLUNT" />
</add>
<add stat="skillCritical" val="1" /> <!-- STR -->
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
<param minDamage="1" chance="60" />
<param skillId="10060" skillLevel="1" />
<param targetType="SELF" />
<param allowWeapons="SWORD,BLUNT" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="10002" levels="7" name="Superior Heavy Armor Mastery" enchantGroup1="10"> <skill id="10002" levels="7" name="Superior Heavy Armor Mastery">
<!-- Source: https://l2wiki.com/Superior_Heavy_Armor_Mastery_-_Tyrr_Titan --> <!-- Source: https://l2wiki.com/Superior_Heavy_Armor_Mastery_-_Tyrr_Titan -->
<table name="#pDef"> 1731 1901 2088 2252 2524 2619 2718 </table> <table name="#pDef"> 1731 1901 2088 2252 2524 2619 2718 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1pDef1"> 1638 1684 1730 1776 1822 1868 1914 1960 2006 2060 </table>
<table name="#ench1pDef2"> 298 316 334 353 371 389 408 426 444 463 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="icon" val="icon.skill10002" /> <set name="icon" val="icon.skill10002" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="STR" val="2"> <add stat="STR" val="2">
@ -118,52 +93,15 @@
</add> </add>
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2">
<using kind="HEAVY" />
</add>
<add stat="maxHp" val="6883">
<using kind="HEAVY" />
</add>
<add stat="pDef" val="#ench1pDef1">
<using kind="HEAVY" />
</add>
<mul stat="regMp" val="1.84">
<using kind="HEAVY" />
</mul>
<mul stat="defCritDamage" val="1.35">
<using kind="HEAVY" />
</mul>
<add stat="reflectDam" val="10">
<using kind="HEAVY" />
</add>
<add stat="pDef" val="#ench1pDef2">
<and>
<player hp="30" />
<using kind="HEAVY" />
</and>
</add>
<add stat="rEvas" val="17">
<and>
<player hp="30" />
<using kind="HEAVY" />
</and>
</add>
</effect>
</enchant1for>
</skill> </skill>
<skill id="10003" levels="7" name="Superior Shield Mastery" enchantGroup1="10"> <skill id="10003" levels="7" name="Superior Shield Mastery">
<!-- Source: https://l2wiki.com/Superior_Shield_Mastery_-_Sigel_Phoenix_Knight --> <!-- Source: https://l2wiki.com/Superior_Shield_Mastery_-_Sigel_Phoenix_Knight -->
<table name="#sDef"> 1.80 1.85 1.9 1.95 2.0 2.05 2.10 </table> <table name="#sDef"> 1.80 1.85 1.9 1.95 2.0 2.05 2.10 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1pDef"> 222 236 249 263 277 290 304 317 331 345 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="icon" val="icon.skill10003" /> <set name="icon" val="icon.skill10003" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="STR" val="2"> <add stat="STR" val="2">
@ -180,37 +118,15 @@
</add> </add>
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2">
<using kind="SHIELD" />
</add>
<mul stat="rShld" val="2">
<using kind="SHIELD" />
</mul>
<mul stat="sDef" val="1.8">
<using kind="SHIELD" />
</mul>
<add stat="sDef" val="#ench1pDef">
<using kind="SHIELD" />
</add>
<add stat="shieldDefAngle" val="360">
<using kind="SHIELD" />
</add>
</effect>
</enchant1for>
</skill> </skill>
<skill id="10004" levels="7" name="Superior M. Def." enchantGroup1="10"> <skill id="10004" levels="7" name="Superior M. Def.">
<!-- Source: https://l2wiki.com/Superior_M._Def._-_Yul_Sagittarius --> <!-- Source: https://l2wiki.com/Superior_M._Def._-_Yul_Sagittarius -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#mDef"> 776 878 993 1097 1237 1299 1365 </table> <table name="#mDef"> 776 878 993 1097 1237 1299 1365 </table>
<table name="#ench1mDef"> 168 178 188 199 209 219 230 240 250 261 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="icon" val="icon.skill10004" /> <set name="icon" val="icon.skill10004" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="85" /> <set name="magicLvl" val="85" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="STR" val="2" /> <add stat="STR" val="2" />
@ -225,32 +141,15 @@
<param targetType="SELF" /> <param targetType="SELF" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="mDef" val="#ench1mDef" />
<mul stat="magicSuccRes" val="1.25" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
<param minDamage="1" />
<param chance="20" />
<param skillId="10058" skillLevel="1" />
<param targetType="SELF" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="10005" levels="7" name="Superior Mental Attack Resistance" enchantGroup1="10"> <skill id="10005" levels="7" name="Superior Mental Attack Resistance">
<!-- Source: https://l2wiki.com/Superior_Mental_Attack_Resistance_-_Aeore_Shillien_Saint --> <!-- Source: https://l2wiki.com/Superior_Mental_Attack_Resistance_-_Aeore_Shillien_Saint -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#resistance"> 20 22 24 26 30 32 34 </table> <table name="#resistance"> 20 22 24 26 30 32 34 </table>
<table name="#ench1Vuln">21 22 23 24 25 26 27 28 29 30</table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="icon" val="icon.skill10005" /> <set name="icon" val="icon.skill10005" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="STR" val="2" /> <add stat="STR" val="2" />
@ -267,22 +166,6 @@
<param SHOCK="#resistance" /> <param SHOCK="#resistance" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="reflectSkillMagic" val="10" />
<add stat="reflectSkillPhysic" val="10" />
</effect>
<effect name="DefenceTrait">
<param HOLD="#ench1Vuln" />
<param SLEEP="#ench1Vuln" />
<param PARALYZE="#ench1Vuln" />
<param DERANGEMENT="#ench1Vuln" />
<param POISON="#ench1Vuln" />
<param BLEED="#ench1Vuln" />
<param SHOCK="#ench1Vuln" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="10006" levels="1" name="Last Patience"> <skill id="10006" levels="1" name="Last Patience">
<set name="magicLvl" val="85" /> <set name="magicLvl" val="85" />
@ -1701,10 +1584,9 @@
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="10044" levels="7" name="Superior Elemental Mastery" enchantGroup1="10"> <skill id="10044" levels="7" name="Superior Elemental Mastery">
<!-- Source: https://l2wiki.com/Superior_Elemental_Mastery_-_Sigel_Shillien_Templar --> <!-- Source: https://l2wiki.com/Superior_Elemental_Mastery_-_Sigel_Shillien_Templar -->
<table name="#elemRes"> 20 22 24 26 30 32 34 </table> <table name="#elemRes"> 20 22 24 26 30 32 34 </table>
<table name="#enchElemRes"> 21 22 23 24 25 26 27 28 29 30 </table>
<set name="icon" val="icon.skill10044" /> <set name="icon" val="icon.skill10044" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="reuseDelay" val="3000" /> <set name="reuseDelay" val="3000" />
@ -1720,17 +1602,6 @@
<add stat="darkRes" val="#elemRes" /> <add stat="darkRes" val="#elemRes" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="waterRes" val="#enchElemRes" />
<add stat="fireRes" val="#enchElemRes" />
<add stat="windRes" val="#enchElemRes" />
<add stat="earthRes" val="#enchElemRes" />
<add stat="holyRes" val="#enchElemRes" />
<add stat="darkRes" val="#enchElemRes" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="10045" levels="3" name="Shield Charge II"> <skill id="10045" levels="3" name="Shield Charge II">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->

View File

@ -76,16 +76,13 @@
<effect name="Stun" /> <effect name="Stun" />
</for> </for>
</skill> </skill>
<skill id="10251" levels="7" name="Superior Weapon Mastery" enchantGroup1="10"> <skill id="10251" levels="7" name="Superior Weapon Mastery">
<!-- Source: https://l2wiki.com/Superior_Weapon_Mastery_-_Feoh_Archmage --> <!-- Source: https://l2wiki.com/Superior_Weapon_Mastery_-_Feoh_Archmage -->
<table name="#ench1pAtk"> 1502 1613 1724 1835 1946 2057 2168 2279 2390 2501 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<set name="icon" val="icon.skill10251" /> <set name="icon" val="icon.skill10251" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="pAtk" val="1252"> <add stat="pAtk" val="1252">
@ -111,43 +108,15 @@
<param allowWeapons="SWORD,BLUNT" /> <param allowWeapons="SWORD,BLUNT" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#ench1pAtk">
<using kind="BLUNT,POLE,SWORD" />
</add>
<add stat="accCombat" val="8">
<using kind="BLUNT,POLE,SWORD" />
</add>
<mul stat="pAtkSpd" val="1.25" />
<mul stat="pAtk" val="1.30" />
<add stat="STR" val="2" />
<add stat="skillCritical" val="1" /> <!-- STR -->
<add stat="atkCountMax" val="8">
<using kind="POLE" />
</add>
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
<param isCritical="false" />
<param minDamage="1" chance="50" />
<param skillId="10284" skillLevel="1" />
<param targetType="SELF" />
<param allowWeapons="SWORD,BLUNT" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="10252" levels="7" name="Superior Dual Weapon Mastery" enchantGroup1="10"> <skill id="10252" levels="7" name="Superior Dual Weapon Mastery">
<!-- Source: https://l2wiki.com/Superior_Dual_Weapon_Mastery_-_Tyrr_Titan --> <!-- Source: https://l2wiki.com/Superior_Dual_Weapon_Mastery_-_Tyrr_Titan -->
<table name="#ench1pAtk"> 1502 1613 1724 1835 1946 2057 2168 2279 2390 2501 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#pAtkAdd"> 1689 1958 2270 2555 2895 3071 3258 </table> <table name="#pAtkAdd"> 1689 1958 2270 2555 2895 3071 3258 </table>
<set name="icon" val="icon.skill10252" /> <set name="icon" val="icon.skill10252" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<mul stat="pAtk" val="1.3"> <mul stat="pAtk" val="1.3">
@ -162,29 +131,15 @@
<add stat="STR" val="2" /> <add stat="STR" val="2" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#ench1pAtk">
<using kind="FIST,DUALFIST,DUALBLUNT,DUAL" />
</add>
<add stat="accCombat" val="8">
<using kind="FIST,DUALFIST,DUALBLUNT,DUAL" />
</add>
<add stat="STR" val="2" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="10253" levels="7" name="Superior Heavy Armor Mastery" enchantGroup1="10"> <skill id="10253" levels="7" name="Superior Heavy Armor Mastery">
<!-- Source: https://l2wiki.com/Superior_Heavy_Armor_Mastery_-_Tyrr_Titan --> <!-- Source: https://l2wiki.com/Superior_Heavy_Armor_Mastery_-_Tyrr_Titan -->
<table name="#pDef"> 1731 1901 2088 2252 2524 2619 2718 </table> <table name="#pDef"> 1731 1901 2088 2252 2524 2619 2718 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1pDef"> 1366 1405 1444 1483 1522 1561 1600 1639 1678 1717 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="icon" val="icon.skill10253" /> <set name="icon" val="icon.skill10253" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="STR" val="2"> <add stat="STR" val="2">
@ -198,31 +153,15 @@
</add> </add>
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2">
<using kind="HEAVY" />
</add>
<add stat="pDef" val="#ench1pDef">
<using kind="HEAVY" />
</add>
<add stat="maxHp" val="5368">
<using kind="HEAVY" />
</add>
</effect>
</enchant1for>
</skill> </skill>
<skill id="10254" levels="7" name="Superior Light Armor Mastery" enchantGroup1="10"> <skill id="10254" levels="7" name="Superior Light Armor Mastery">
<!-- Source: https://l2wiki.com/Superior_Light_Armor_Mastery_-_Tyrr_Duelist --> <!-- Source: https://l2wiki.com/Superior_Light_Armor_Mastery_-_Tyrr_Duelist -->
<table name="#pDef"> 1506 1654 1817 1959 2196 2279 2365 </table> <table name="#pDef"> 1506 1654 1817 1959 2196 2279 2365 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1pDef"> 1308 1345 1382 1419 1456 1493 1530 1567 1604 1643 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="icon" val="icon.skill10254" /> <set name="icon" val="icon.skill10254" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="STR" val="2"> <add stat="STR" val="2">
@ -251,45 +190,14 @@
</mul> </mul>
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2">
<using kind="LIGHT" />
</add>
<add stat="pDef" val="#ench1pDef">
<using kind="LIGHT" />
</add>
<add stat="maxHp" val="5368">
<using kind="LIGHT" />
</add>
<add stat="accCombat" val="3">
<using kind="LIGHT" />
</add>
<add stat="rEvas" val="6">
<using kind="LIGHT" />
</add>
<add stat="runSpd" val="10">
<using kind="LIGHT" />
</add>
<mul stat="pAtkSpd" val="1.10">
<using kind="LIGHT" />
</mul>
<mul stat="defCritRate" val="1.35">
<using kind="LIGHT" />
</mul>
</effect>
</enchant1for>
</skill> </skill>
<skill id="10255" levels="7" name="Superior Momentum Mastery" enchantGroup1="10"> <skill id="10255" levels="7" name="Superior Momentum Mastery">
<!-- Source: https://l2wiki.com/Superior_Momentum_Mastery_-_Tyrr_Titan --> <!-- Source: https://l2wiki.com/Superior_Momentum_Mastery_-_Tyrr_Titan -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1Rate"> 21 22 23 24 25 26 27 28 29 30 </table>
<table name="#enchMagicLvl"> 86 87 88 89 90 91 93 95 97 99 </table>
<set name="icon" val="icon.skill10255" /> <set name="icon" val="icon.skill10255" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="106" /> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="106" />
@ -307,42 +215,17 @@
<param allowWeapons="ALL" /> <param allowWeapons="ALL" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="106" />
<param minDamage="1" chance="#ench1Rate" />
<param skillId="10283" skillLevel="1" />
<param targetType="SELF" />
<param allowWeapons="ALL" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="106" />
<param isCritical="true" />
<param minDamage="1" chance="40" />
<param skillId="10283" skillLevel="1" />
<param targetType="SELF" />
<param allowWeapons="ALL" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="10256" levels="7" name="Superior HP Mastery" enchantGroup1="10"> <skill id="10256" levels="7" name="Superior HP Mastery">
<!-- Source: https://l2wiki.com/Superior_HP_Mastery_-_Tyrr_Grand_Khavatari --> <!-- Source: https://l2wiki.com/Superior_HP_Mastery_-_Tyrr_Grand_Khavatari -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#maxHp"> 606 724 843 1002 1092 1222 1352 </table> <table name="#maxHp"> 606 724 843 1002 1092 1222 1352 </table>
<table name="#maxCp"> 296 353 411 489 533 596 660 </table> <table name="#maxCp"> 296 353 411 489 533 596 660 </table>
<table name="#pAtk"> 1027 1191 1381 1554 1761 1869 1982 </table> <table name="#pAtk"> 1027 1191 1381 1554 1761 1869 1982 </table>
<table name="#ench1maxHp"> 645 685 724 764 804 843 883 922 962 1002 </table>
<table name="#ench1maxCp"> 315 334 353 373 392 411 431 450 469 489 </table>
<table name="#ench1regHp"> 7.8 8.2 8.7 9.2 9.7 10.1 10.6 11.1 11.5 12 </table>
<table name="#ench1regHpRest"> 7.5 7.9 8.4 8.8 9.3 9.8 10.2 10.7 11.1 11.6 </table>
<table name="#ench1regMp"> 3.9 4.2 4.4 4.6 4.9 5.1 5.3 5.5 5.8 6 </table>
<table name="#ench1pAtk"> 754 809 864 919 974 1029 1084 1139 1194 1249 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="icon" val="icon.skill10256" /> <set name="icon" val="icon.skill10256" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="STR" val="2" /> <add stat="STR" val="2" />
@ -366,30 +249,6 @@
<param targetType="SELF" /> <param targetType="SELF" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="maxHp" val="#ench1maxHp" />
<add stat="maxCp" val="#ench1maxCp" />
<add stat="regHp" val="#ench1regHp" />
<add stat="regHp" val="#ench1regHpRest">
<player resting="true" />
</add>
<add stat="regMp" val="#ench1regMp">
<player resting="true" />
</add>
<add stat="pAtk" val="#ench1pAtk">
<player hp="60" />
</add>
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="106" />
<param minDamage="1" /> <!-- Need verify -->
<param chance="10" /> <!-- Need verify -->
<param skillId="10323" skillLevel="1" />
<param targetType="SELF" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="10257" levels="1" name="Superior Spirit Mastery"> <skill id="10257" levels="1" name="Superior Spirit Mastery">
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -1782,13 +1641,11 @@
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="10286" levels="7" name="Superior Resistance" enchantGroup1="10"> <skill id="10286" levels="7" name="Superior Resistance">
<!-- Source: https://l2wiki.com/Superior_Resistance_-_Othell_Fortune_Seeker --> <!-- Source: https://l2wiki.com/Superior_Resistance_-_Othell_Fortune_Seeker -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#mDef"> 776 878 993 1097 1237 1299 1365 </table> <table name="#mDef"> 776 878 993 1097 1237 1299 1365 </table>
<table name="#resistance"> 20 22 24 26 30 32 34 </table> <table name="#resistance"> 20 22 24 26 30 32 34 </table>
<table name="#enchDef"> 206 213 220 227 234 241 248 255 262 270 </table>
<table name="#enchRes"> 21 22 23 24 25 26 27 28 29 30 </table>
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -1809,23 +1666,6 @@
<param targetType="SELF" /> <param targetType="SELF" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="mDef" val="#enchDef" />
<add stat="waterRes" val="#enchRes" />
<add stat="fireRes" val="#enchRes" />
<add stat="windRes" val="#enchRes" />
<add stat="earthRes" val="#enchRes" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
<param minDamage="1" />
<param chance="20" />
<param skillId="10058" skillLevel="1" />
<param targetType="SELF" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="10287" levels="6" name="Rolling Thunder"> <skill id="10287" levels="6" name="Rolling Thunder">
<table name="#magicLvl">89 91 93 95 97 99</table> <table name="#magicLvl">89 91 93 95 97 99</table>

View File

@ -16,11 +16,10 @@
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
</for> </for>
</skill> </skill>
<skill id="10501" levels="7" name="Superior Dagger Mastery" enchantGroup1="10"> <skill id="10501" levels="7" name="Superior Dagger Mastery">
<!-- Source: https://l2wiki.com/Superior_Dagger_Mastery_-_Othell_Adventurer --> <!-- Source: https://l2wiki.com/Superior_Dagger_Mastery_-_Othell_Adventurer -->
<table name="#pAtk"> 739 856 993 1117 1266 1343 1425 </table> <table name="#pAtk"> 739 856 993 1117 1266 1343 1425 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1pAtk">366 388 411 433 456 478 500 523 545 568</table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
@ -37,28 +36,11 @@
<add stat="skillCritical" val="1" /> <!-- STR --> <add stat="skillCritical" val="1" /> <!-- STR -->
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2">
<using kind="DAGGER" />
</add>
<add stat="accCombat" val="8">
<using kind="DAGGER" />
</add>
<add stat="pAtk" val="#ench1pAtk">
<using kind="DAGGER" />
</add>
<mul stat="pAtkSpd" val="1.25" />
<mul stat="blowRate" val="1.05" />
<add stat="skillCritical" val="1" /> <!-- STR -->
</effect>
</enchant1for>
</skill> </skill>
<skill id="10502" levels="7" name="Superior Dual Dagger Mastery" enchantGroup1="10"> <skill id="10502" levels="7" name="Superior Dual Dagger Mastery">
<!-- Source: https://l2wiki.com/Superior_Dual_Dagger_Mastery_-_Othell_Adventurer --> <!-- Source: https://l2wiki.com/Superior_Dual_Dagger_Mastery_-_Othell_Adventurer -->
<table name="#pAtk"> 844 979 1135 1277 1447 1535 1629 </table> <table name="#pAtk"> 844 979 1135 1277 1447 1535 1629 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1pAtk"> 366 388 411 433 456 478 500 523 545 568 </table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
@ -75,26 +57,12 @@
</add> </add>
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2">
<using kind="DUALDAGGER" />
</add>
<add stat="accCombat" val="8">
<using kind="DUALDAGGER" />
</add>
<add stat="pAtk" val="#ench1pAtk">
<using kind="DUALDAGGER" />
</add>
</effect>
</enchant1for>
</skill> </skill>
<skill id="10503" levels="7" name="Superior Light Armor Mastery" enchantGroup1="10"> <skill id="10503" levels="7" name="Superior Light Armor Mastery">
<!-- Source: https://l2wiki.com/Superior_Light_Armor_Mastery_-_Othell_Ghost_Hunter --> <!-- Source: https://l2wiki.com/Superior_Light_Armor_Mastery_-_Othell_Ghost_Hunter -->
<!-- Missing parameter: Depending on your DEX, Spd. and P. Skill Critical Rate change. --> <!-- Missing parameter: Depending on your DEX, Spd. and P. Skill Critical Rate change. -->
<table name="#pDef"> 1506 1654 1817 1959 2196 2279 2365 </table> <table name="#pDef"> 1506 1654 1817 1959 2196 2279 2365 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1pDef"> 1426 1466 1506 1546 1586 1626 1666 1706 1746 1792 </table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -122,39 +90,11 @@
<param targetType="SELF" /> <param targetType="SELF" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2">
<using kind="LIGHT" />
</add>
<add stat="rEvas" val="20">
<using kind="LIGHT" />
</add>
<add stat="maxHp" val="4880">
<using kind="LIGHT" />
</add>
<add stat="pDef" val="#ench1pDef">
<using kind="LIGHT" />
</add>
<mul stat="defCritRate" val="0.65">
<using kind="LIGHT" />
</mul>
</effect>
<effect name="TriggerSkillByAvoid">
<param chance="10" />
<param skillId="10518" skillLevel="1" />
<param targetType="SELF" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="10504" levels="7" name="Superior Movement" enchantGroup1="10"> <skill id="10504" levels="7" name="Superior Movement">
<!-- Source: https://l2wiki.com/Superior_Movement_-_Othell_Adventurer --> <!-- Source: https://l2wiki.com/Superior_Movement_-_Othell_Adventurer -->
<table name="#runSpd"> 17 18 19 20 22 23 24 </table> <table name="#runSpd"> 17 18 19 20 22 23 24 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1regHpRest"> 7.5 7.9 8.4 8.8 9.3 9.8 10.2 10.7 11.1 11.6 </table>
<table name="#ench1regMpRest"> 3.9 4.2 4.4 4.6 4.9 5.1 5.3 5.5 5.8 6 </table>
<table name="#ench1regHpRun"> 6.7 7.1 7.5 7.9 8.4 8.8 9.2 9.6 10 10.4 </table>
<table name="#ench1regMpRun"> 2.8 2.9 3.1 3.3 3.5 3.6 3.8 4 4.1 4.3 </table>
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="magicLvl" val="85" /> <set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -182,38 +122,11 @@
</add> </add>
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="regHp" val="#ench1regHpRest">
<player resting="true" />
</add>
<add stat="regMp" val="#ench1regMpRest">
<player resting="true" />
</add>
<add stat="rEvas" val="7">
<player moving="true" />
</add>
<add stat="regHp" val="#ench1regHpRun">
<player moving="true" />
</add>
<add stat="regMp" val="#ench1regMpRun">
<player moving="true" />
</add>
<add stat="runSpd" val="17">
<player running="true" />
</add>
<add stat="rEvas" val="17">
<player hp="30" />
</add>
</effect>
</enchant1for>
</skill> </skill>
<skill id="10505" levels="7" name="Superior Critical Mastery" enchantGroup1="10"> <skill id="10505" levels="7" name="Superior Critical Mastery">
<!-- Source: https://l2wiki.com/Superior_Critical_Mastery_-_Othell_Adventurer --> <!-- Source: https://l2wiki.com/Superior_Critical_Mastery_-_Othell_Adventurer -->
<table name="#critDmgAdd"> 539 644 750 891 970 1085 1200 </table> <table name="#critDmgAdd"> 539 644 750 891 970 1085 1200 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1cAtkAdd">574 609 644 679 715 750 785 820 855 891</table>
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -229,18 +142,6 @@
<mul stat="skillCriticalProbability" val="11" /> <mul stat="skillCriticalProbability" val="11" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<mul stat="critRate" val="1.6">
<using kind="DAGGER, DUALDAGGER" />
</mul>
<add stat="critDmgAdd" val="#ench1cAtkAdd">
<using kind="DAGGER, DUALDAGGER" />
</add>
<mul stat="skillCriticalProbability" val="11" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="10506" levels="1" name="Superior Spirit Mastery"> <skill id="10506" levels="1" name="Superior Spirit Mastery">
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
@ -1420,12 +1321,11 @@
<set name="mpConsume" val="75" /> <set name="mpConsume" val="75" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
</skill> </skill>
<skill id="10535" levels="4" name="Scorpion Poison" enchantGroup1="10" enchantGroup2="10"> <skill id="10535" levels="4" name="Scorpion Poison">
<!-- Need verify and correct enchant parameters --> <!-- Need verify and correct enchant parameters -->
<table name="#magicLvl">85 90 95 99</table> <table name="#magicLvl">85 90 95 99</table>
<table name="#triggerLvl1"> 0 0 1 2 </table> <table name="#triggerLvl1"> 0 0 1 2 </table>
<table name="#triggerLvl2"> 1 2 3 4 </table> <table name="#triggerLvl2"> 1 2 3 4 </table>
<table name="#enchChance"> 16 17 18 19 20 21 22 23 24 25 </table>
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -1445,38 +1345,6 @@
<param allowWeapons="ALL" /> <param allowWeapons="ALL" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
<param chance="#enchChance" />
<param skillId="10537" skillLevel="2" />
<param targetType="ONE" />
<param allowWeapons="ALL" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
<param chance="15" />
<param skillId="10538" skillLevel="4" />
<param targetType="ONE" />
<param allowWeapons="ALL" />
</effect>
</enchant1for>
<enchant2for>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
<param chance="15" />
<param skillId="10537" skillLevel="2" />
<param targetType="ONE" />
<param allowWeapons="ALL" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
<param chance="#enchChance" />
<param skillId="10538" skillLevel="4" />
<param targetType="ONE" />
<param allowWeapons="ALL" />
</effect>
</enchant2for>
</skill> </skill>
<skill id="10537" levels="2" name="Block Magic"> <skill id="10537" levels="2" name="Block Magic">
<table name="#magicLvl"> 90 99 </table> <table name="#magicLvl"> 90 99 </table>
@ -1946,13 +1814,11 @@
<effect name="TargetCancel" /> <effect name="TargetCancel" />
</for> </for>
</skill> </skill>
<skill id="10552" levels="7" name="Superior Resistance" enchantGroup1="10"> <skill id="10552" levels="7" name="Superior Resistance">
<!-- Source: https://l2wiki.com/Superior_Resistance_-_Othell_Fortune_Seeker --> <!-- Source: https://l2wiki.com/Superior_Resistance_-_Othell_Fortune_Seeker -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#mDef"> 776 878 993 1097 1237 1299 1365 </table> <table name="#mDef"> 776 878 993 1097 1237 1299 1365 </table>
<table name="#resistance"> 20 22 24 26 30 32 34 </table> <table name="#resistance"> 20 22 24 26 30 32 34 </table>
<table name="#ench1mDef"> 206 213 220 227 234 241 248 255 262 270 </table>
<table name="#ench1power"> 21 22 23 24 25 26 27 28 29 30 </table>
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -1972,22 +1838,6 @@
<param targetType="SELF" /> <param targetType="SELF" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="mDef" val="#ench1mDef" />
<add stat="waterRes" val="#ench1power" />
<add stat="fireRes" val="#ench1power" />
<add stat="windRes" val="#ench1power" />
<add stat="earthRes" val="#ench1power" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
<param chance="20" />
<param skillId="10058" skillLevel="1" />
<param targetType="SELF" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="10553" levels="8" name="Dagger Storm"> <skill id="10553" levels="8" name="Dagger Storm">
<!-- NOT USED? --> <!-- NOT USED? -->

View File

@ -121,11 +121,10 @@
<effect name="Stun" /> <effect name="Stun" />
</for> </for>
</skill> </skill>
<skill id="10751" levels="7" name="Superior Bow/Crossbow Mastery" enchantGroup1="10"> <skill id="10751" levels="7" name="Superior Bow/Crossbow Mastery">
<!-- Source: https://l2wiki.com/Superior_Bow/Crossbow_Mastery_-_Yul_Sagittarius --> <!-- Source: https://l2wiki.com/Superior_Bow/Crossbow_Mastery_-_Yul_Sagittarius -->
<table name="#pAtk"> 1663 1928 2235 2515 2850 3023 3208 </table> <table name="#pAtk"> 1663 1928 2235 2515 2850 3023 3208 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1pAtk"> 1402 1488 1574 1660 1746 1832 1918 2004 2090 2176 </table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
@ -142,26 +141,12 @@
<add stat="skillCritical" val="1" /> <add stat="skillCritical" val="1" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="pAtk" val="#ench1pAtk">
<using kind="CROSSBOW,BOW" />
</add>
<mul stat="pAtkSpd" val="1.12">
<using kind="CROSSBOW,BOW" />
</mul>
<add stat="accCombat" val="8" />
<add stat="skillCritical" val="1" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="10752" levels="7" name="Superior Light Armor Mastery" enchantGroup1="10"> <skill id="10752" levels="7" name="Superior Light Armor Mastery">
<!-- Source: https://l2wiki.com/Superior_Light_Armor_Mastery_-_Yul_Sagittarius --> <!-- Source: https://l2wiki.com/Superior_Light_Armor_Mastery_-_Yul_Sagittarius -->
<!-- Not done spd and rCrit depending on DEX --> <!-- Not done spd and rCrit depending on DEX -->
<table name="#pDef"> 1506 1645 1817 1959 2196 2279 2365 </table> <table name="#pDef"> 1506 1645 1817 1959 2196 2279 2365 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1pDef"> 1426 1466 1506 1546 1586 1626 1666 1706 1746 1792 </table>
<set name="magicLvl" val="85" /> <set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
@ -185,26 +170,6 @@
</add> </add>
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="maxHp" val="4783">
<using kind="LIGHT" />
</add>
<add stat="pDef" val="#ench1pDef">
<using kind="LIGHT" />
</add>
<mul stat="regMp" val="1.1">
<using kind="LIGHT" />
</mul>
<mul stat="defCritRate" val="0.65">
<using kind="LIGHT" />
</mul>
<add stat="rEvas" val="7">
<using kind="LIGHT" />
</add>
</effect>
</enchant1for>
</skill> </skill>
<skill id="10753" levels="1" name="Superior Hawkeye Mastery"> <skill id="10753" levels="1" name="Superior Hawkeye Mastery">
<set name="magicLvl" val="85" /> <set name="magicLvl" val="85" />
@ -222,12 +187,10 @@
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="10754" levels="7" name="Superior Survival Ability" enchantGroup1="10"> <skill id="10754" levels="7" name="Superior Survival Ability">
<!-- Source: https://l2wiki.com/Superior_Survival_Ability_-_Yul_Ghost_Sentinel --> <!-- Source: https://l2wiki.com/Superior_Survival_Ability_-_Yul_Ghost_Sentinel -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#runSpd"> 17 18 19 20 22 23 24 </table> <table name="#runSpd"> 17 18 19 20 22 23 24 </table>
<table name="#ench1damageZoneVuln"> 31 32 33 34 35 36 37 38 39 40 </table>
<table name="#ench1maxLoad"> 1.51 1.52 1.53 1.54 1.55 1.56 1.57 1.58 1.59 1.60 </table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
@ -247,28 +210,11 @@
<param isCritical="true" /> <param isCritical="true" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<sub stat="damageZoneVuln" val="#ench1damageZoneVuln" />
<mul stat="weightLimit" val="#ench1maxLoad" />
<add stat="runSpd" val="17" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="1" />
<param chance="35" />
<param skillId="10809" skillLevel="1" />
<param targetType="SELF" />
<param allowWeapons="ALL" />
<param isCritical="true" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="10755" levels="7" name="Superior Mental Attack Resistance" enchantGroup1="10"> <skill id="10755" levels="7" name="Superior Mental Attack Resistance">
<!-- Source: https://l2wiki.com/Superior_Mental_Attack_Resistance_-_Yul_Trickster --> <!-- Source: https://l2wiki.com/Superior_Mental_Attack_Resistance_-_Yul_Trickster -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#resistance"> 20 22 24 26 30 32 34 </table> <table name="#resistance"> 20 22 24 26 30 32 34 </table>
<table name="#ench1power"> 21 22 23 24 25 26 27 28 29 30 </table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
@ -286,27 +232,12 @@
<add stat="reflectSkillPhysic" val="10" /> <add stat="reflectSkillPhysic" val="10" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<param HOLD="#ench1power" />
<param SLEEP="#ench1power" />
<param PARALYZE="#ench1power" />
<param BLEED="#ench1power" />
<param SHOCK="#ench1power" />
<param POISON="#ench1power" />
<param DERANGEMENT="#ench1power" />
<add stat="reflectSkillMagic" val="10" />
<add stat="reflectSkillPhysic" val="10" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="10756" levels="7" name="Superior Critical Arrow" enchantGroup1="10"> <skill id="10756" levels="7" name="Superior Critical Arrow">
<!-- Source: https://l2wiki.com/Superior_Critical_Arrow_-_Yul_Sagittarius --> <!-- Source: https://l2wiki.com/Superior_Critical_Arrow_-_Yul_Sagittarius -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#critDmg"> 1.05 1.06 1.07 1.08 1.10 1.12 1.14 </table> <table name="#critDmg"> 1.05 1.06 1.07 1.08 1.10 1.12 1.14 </table>
<table name="#skillCriticalProbability"> 10 12 14 16 20 22 24 </table> <table name="#skillCriticalProbability"> 10 12 14 16 20 22 24 </table>
<table name="#ench1cAtk"> 808 841 875 910 946 983 1022 1062 1104 1147 </table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
@ -318,14 +249,6 @@
<mul stat="skillCriticalProbability" val="#skillCriticalProbability" /> <mul stat="skillCriticalProbability" val="#skillCriticalProbability" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<mul stat="critRate" val="1.25" />
<add stat="critDmgAdd" val="#ench1cAtk" />
<mul stat="skillCriticalProbability" val="11" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="10757" levels="4" name="Dead Eye Stance"> <skill id="10757" levels="4" name="Dead Eye Stance">
<table name="#magicLvl"> 85 90 95 99 </table> <table name="#magicLvl"> 85 90 95 99 </table>
@ -1599,22 +1522,14 @@
<!-- Source: https://l2wiki.com/Superior_M._Def._-_Yul_Sagittarius --> <!-- Source: https://l2wiki.com/Superior_M._Def._-_Yul_Sagittarius -->
<table name="#mDef"> 776 878 993 1097 1237 1299 1365 </table> <table name="#mDef"> 776 878 993 1097 1237 1299 1365 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1mDef"> 206 213 220 227 234 241 248 255 262 270 </table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="mDef" val="#ench1mDef" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="mDef" val="#mDef" /> <add stat="mDef" val="#mDef" />
<add stat="STR" val="2" /> <add stat="STR" val="2" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="mDef" val="#ench1mDef" />
<add stat="STR" val="2" />
</effect>
</enchant1for>
</skill> </skill>
</list> </list>

View File

@ -4,7 +4,6 @@
<!-- Source: https://l2wiki.com/Superior_Elemental_Resistance_-_Yul_Sagittarius --> <!-- Source: https://l2wiki.com/Superior_Elemental_Resistance_-_Yul_Sagittarius -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#resistance"> 20 22 24 26 30 32 34 </table> <table name="#resistance"> 20 22 24 26 30 32 34 </table>
<table name="#ench1power"> 21 22 23 24 25 26 27 28 29 30 </table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
@ -17,15 +16,6 @@
<add stat="fireRes" val="#resistance" /> <add stat="fireRes" val="#resistance" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="earthRes" val="#ench1power" />
<add stat="windRes" val="#ench1power" />
<add stat="waterRes" val="#ench1power" />
<add stat="fireRes" val="#ench1power" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="10801" levels="8" name="Bullseye"> <skill id="10801" levels="8" name="Bullseye">
<!-- Source: https://l2wiki.com/Bullseye_-_Yul_Sagittarius --> <!-- Source: https://l2wiki.com/Bullseye_-_Yul_Sagittarius -->

View File

@ -27,18 +27,14 @@
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="11001" levels="7" name="Superior Weapon Mastery" enchantGroup1="10"> <skill id="11001" levels="7" name="Superior Weapon Mastery">
<!-- Source: https://l2wiki.com/Superior_Weapon_Mastery_-_Feoh_Archmage --> <!-- Source: https://l2wiki.com/Superior_Weapon_Mastery_-_Feoh_Archmage -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#mAtk"> 981 1138 1319 1485 1682 1785 1893 </table> <table name="#mAtk"> 981 1138 1319 1485 1682 1785 1893 </table>
<table name="#ench1pAtk"> 88 94 99 105 110 115 121 126 132 137 </table>
<table name="#ench1mAtk"> 111 117 124 131 138 144 151 158 164 171 </table>
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="icon" val="icon.skill11251" /> <set name="icon" val="icon.skill11251" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<enchant1 name="pAtk" val="#ench1pAtk" />
<enchant1 name="mAtk" val="#ench1mAtk" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="mAtk" val="#mAtk" /> <add stat="mAtk" val="#mAtk" />
@ -47,29 +43,15 @@
<add stat="skillCritical" val="4" /> <!-- INT --> <add stat="skillCritical" val="4" /> <!-- INT -->
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#ench1pAtk" />
<add stat="mAtk" val="#ench1mAtk" />
<mul stat="pAtk" val="1.45" />
<mul stat="mAtk" val="1.17" />
<mul stat="mAtkSpd" val="1.23" />
<add stat="skillCritical" val="1" /> <!-- STR -->
</effect>
</enchant1for>
</skill> </skill>
<skill id="11002" levels="7" name="Superior Robe Mastery" enchantGroup1="10"> <skill id="11002" levels="7" name="Superior Robe Mastery">
<!-- Source: https://l2wiki.com/Superior_Robe_Mastery_-_Feoh_Soulhound --> <!-- Source: https://l2wiki.com/Superior_Robe_Mastery_-_Feoh_Soulhound -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#pdef"> 1212 1330 1462 1576 1767 1833 1903 </table> <table name="#pdef"> 1212 1330 1462 1576 1767 1833 1903 </table>
<table name="#ench1pDef"> 77 81 86 90 95 100 104 109 113 118 </table>
<table name="#ench1mDef"> 320 340 360 380 400 420 440 460 480 500 </table>
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="icon" val="icon.skill11252" /> <set name="icon" val="icon.skill11252" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<enchant1 name="pDef" val="#ench1pDef" />
<enchant1 name="mDef" val="#ench1mDef" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="pDef" val="#pdef"> <add stat="pDef" val="#pdef">
@ -83,23 +65,9 @@
</add> </add>
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="pDef" val="#ench1pDef">
<using kind="MAGIC" />
</add>
<add stat="mDef" val="#ench1mDef">
<using kind="MAGIC" />
</add>
<add stat="maxHp" val="4447">
<using kind="MAGIC" />
</add>
</effect>
</enchant1for>
</skill> </skill>
<skill id="11003" levels="1" name="Superior Anti Magic"> <skill id="11003" levels="1" name="Superior Anti Magic">
<!-- INT + 2, M. Def. + 139, Magic Attack Resistance + 35%. When receiving damage, has a chance of increasing M. Def. and Attribute Resistance for 10 seconds. --> <!-- INT + 2, M. Def. + 139, Magic Attack Resistance + 35%. When receiving damage, has a chance of increasing M. Def. and Attribute Resistance for 10 seconds. -->
<table name="#ench1mDef"> 146 154 162 170 178 186 194 202 210 218 </table>
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="magicLvl" val="85" /> <set name="magicLvl" val="85" />
<set name="icon" val="icon.skill10004" /> <set name="icon" val="icon.skill10004" />
@ -118,20 +86,6 @@
<mul stat="magicSuccRes" val="1.35" /> <mul stat="magicSuccRes" val="1.35" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="10" />
<param skillId="10058" skillLevel="1" />
<param targetType="SELF" />
</effect>
<effect name="Buff">
<add stat="INT" val="2" />
<add stat="mDef" val="#ench1mDef" />
<mul stat="magicSuccRes" val="1.35" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="11004" levels="1" name="Superior Sigil Mastery"> <skill id="11004" levels="1" name="Superior Sigil Mastery">
<!-- When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery Bonus by 20%. --> <!-- When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery Bonus by 20%. -->

View File

@ -13,17 +13,14 @@
<set name="reuseDelay" val="10000" /> <set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" /> <set name="isMagic" val="1" />
</skill> </skill>
<skill id="11501" levels="7" name="Superior Dual Weapon Mastery" enchantGroup1="10"> <skill id="11501" levels="7" name="Superior Dual Weapon Mastery">
<!-- Source: https://l2wiki.com/Superior_Dual_Weapon_Mastery_-_Iss_Hierophant --> <!-- Source: https://l2wiki.com/Superior_Dual_Weapon_Mastery_-_Iss_Hierophant -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#pAtk"> 1027 1191 1381 1554 1761 1869 1982 </table> <table name="#pAtk"> 1027 1191 1381 1554 1761 1869 1982 </table>
<table name="#ench1pAtk"> 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="icon" val="icon.skill10252" /> <set name="icon" val="icon.skill10252" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="pAtk" val="#pAtk"> <add stat="pAtk" val="#pAtk">
@ -50,31 +47,8 @@
<add stat="skillCritical" val="1" /> <!-- STR --> <add stat="skillCritical" val="1" /> <!-- STR -->
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<mul stat="pAtk" val="#ench1pAtk">
<using kind="DUAL, DUALBLUNT" />
</mul>
<mul stat="pAtkSpd" val="1.20">
<using kind="DUAL, DUALBLUNT" />
</mul>
<mul stat="critDmg" val="1.15">
<using kind="DUAL, DUALBLUNT" />
</mul>
<add stat="accCombat" val="4">
<using kind="DUAL, DUALBLUNT" />
</add>
<add stat="runSpd" val="13">
<using kind="DUAL, DUALBLUNT" />
</add>
<mul stat="pvePhysDmg" val="1.20">
<using kind="DUAL, DUALBLUNT" />
</mul>
<add stat="skillCritical" val="1" /> <!-- STR -->
</effect>
</enchant1for>
</skill> </skill>
<skill id="11502" levels="1" name="Superior Robe Mastery" enchantGroup1="10"> <skill id="11502" levels="1" name="Superior Robe Mastery">
<!-- Max HP + 4636 and P. Def. + 1033 when equipped with a Robe. --> <!-- Max HP + 4636 and P. Def. + 1033 when equipped with a Robe. -->
<table name="#ench1pDef"> 1063 1093 1123 1153 1183 1213 1243 1273 1303 1335 </table> <table name="#ench1pDef"> 1063 1093 1123 1153 1183 1213 1243 1273 1303 1335 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table> <table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
@ -82,7 +56,6 @@
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="85" /> <set name="magicLvl" val="85" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="maxHp" val="4636"> <add stat="maxHp" val="4636">
@ -93,30 +66,17 @@
</add> </add>
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="maxHp" val="4636">
<using kind="MAGIC" />
</add>
<add stat="pDef" val="#ench1pDef">
<using kind="MAGIC" />
</add>
</effect>
</enchant1for>
</skill> </skill>
<skill id="11503" levels="7" name="Superior Light Armor Mastery" enchantGroup1="10"> <skill id="11503" levels="7" name="Superior Light Armor Mastery">
<!-- Source: https://l2wiki.com/Superior_Light_Armor_Mastery_-_Iss_Dominator --> <!-- Source: https://l2wiki.com/Superior_Light_Armor_Mastery_-_Iss_Dominator -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#pDef"> 1506 1654 1817 1959 2196 2279 2365 </table> <table name="#pDef"> 1506 1654 1817 1959 2196 2279 2365 </table>
<table name="#ench1pDef"> 1070 1100 1130 1160 1190 1220 1250 1280 1310 1344 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="icon" val="icon.skill10254" /> <set name="icon" val="icon.skill10254" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="maxHp" val="4636"> <add stat="maxHp" val="4636">
@ -128,29 +88,15 @@
<mul stat="regMp" val="1.25" /> <mul stat="regMp" val="1.25" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="maxHp" val="4636">
<using kind="LIGHT" />
</add>
<add stat="pDef" val="#ench1pDef">
<using kind="LIGHT" />
</add>
<mul stat="regMp" val="1.25" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="11504" levels="7" name="Superior Heavy Armor Mastery" enchantGroup1="10"> <skill id="11504" levels="7" name="Superior Heavy Armor Mastery">
<!-- Source: https://l2wiki.com/Superior_Heavy_Armor_Mastery_-_Iss_Hierophant --> <!-- Source: https://l2wiki.com/Superior_Heavy_Armor_Mastery_-_Iss_Hierophant -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#pDef"> 1731 1901 2088 2252 2524 2619 2718 </table> <table name="#pDef"> 1731 1901 2088 2252 2524 2619 2718 </table>
<table name="#ench1pDef"> 1229 1264 1299 1334 1369 1404 1439 1474 1509 1545 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="icon" val="icon.skill10002" /> <set name="icon" val="icon.skill10002" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="maxHp" val="4636"> <add stat="maxHp" val="4636">
@ -161,28 +107,15 @@
</add> </add>
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="maxHp" val="4636">
<using kind="HEAVY" />
</add>
<add stat="pDef" val="#ench1pDef">
<using kind="HEAVY" />
</add>
</effect>
</enchant1for>
</skill> </skill>
<skill id="11505" levels="7" name="Superior Anti Magic" enchantGroup1="10"> <skill id="11505" levels="7" name="Superior Anti Magic">
<!-- Source: https://l2wiki.com/Superior_Anti_Magic_-_Iss_Hierophant --> <!-- Source: https://l2wiki.com/Superior_Anti_Magic_-_Iss_Hierophant -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#mDef"> 776 878 993 1097 1237 1299 1365 </table> <table name="#mDef"> 776 878 993 1097 1237 1299 1365 </table>
<table name="#ench1mDef"> 146 154 162 170 178 186 194 202 210 218 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="icon" val="icon.skill10004" /> <set name="icon" val="icon.skill10004" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="mDef" val="#mDef" /> <add stat="mDef" val="#mDef" />
@ -196,67 +129,36 @@
<param targetType="SELF" /> <param targetType="SELF" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="mDef" val="#ench1mDef" />
<mul stat="magicSuccRes" val="1.35" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="20" />
<param skillId="10058" skillLevel="1" />
<param targetType="SELF" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="11506" levels="1" name="Superior HP Boost" enchantGroup1="10"> <skill id="11506" levels="1" name="Superior HP Boost">
<!-- Source: https://l2wiki.com/Superior_HP_Boost_-_Iss_Spectral_Dancer --> <!-- Source: https://l2wiki.com/Superior_HP_Boost_-_Iss_Spectral_Dancer -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#maxHp"> 513 574 635 717 766 835 904 </table> <table name="#maxHp"> 513 574 635 717 766 835 904 </table>
<table name="#ench1maxHp"> 390 414 438 462 486 509 533 557 581 605 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="icon" val="icon.skill0211" /> <set name="icon" val="icon.skill0211" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="STR" val="2" /> <add stat="STR" val="2" />
<add stat="maxHp" val="#maxHp" /> <add stat="maxHp" val="#maxHp" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="maxHp" val="#ench1maxHp" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="11507" levels="7" name="Superior MP Boost" enchantGroup1="10"> <skill id="11507" levels="7" name="Superior MP Boost">
<!-- Source: https://l2wiki.com/Superior_MP_Boost_-_Iss_Dominator --> <!-- Source: https://l2wiki.com/Superior_MP_Boost_-_Iss_Dominator -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#maxMp"> 313 374 435 517 566 635 704 </table> <table name="#maxMp"> 313 374 435 517 566 635 704 </table>
<table name="#ench1maxMp"> 333 354 374 395 415 435 456 476 497 517 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="icon" val="icon.skill0213" /> <set name="icon" val="icon.skill0213" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="STR" val="2" /> <add stat="STR" val="2" />
<add stat="maxMp" val="#maxMp" /> <add stat="maxMp" val="#maxMp" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="maxMp" val="#ench1maxMp" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="11508" levels="9" name="Assault Rush" enchantGroup1="10"> <skill id="11508" levels="9" name="Assault Rush" enchantGroup1="10">
<!-- Source: https://l2wiki.com/Assault_Rush_-_Iss_Dominator --> <!-- Source: https://l2wiki.com/Assault_Rush_-_Iss_Dominator -->
@ -1892,29 +1794,20 @@
<enchant8 name="elementPower" val="#enchElementPower" /> <enchant8 name="elementPower" val="#enchElementPower" />
<enchant8 name="element" val="5" /> <enchant8 name="element" val="5" />
</skill> </skill>
<skill id="11547" levels="7" name="Superior HP Recovery" enchantGroup1="10"> <skill id="11547" levels="7" name="Superior HP Recovery">
<!-- Source: https://l2wiki.com/Superior_HP_Recovery_-_Iss_Dominator --> <!-- Source: https://l2wiki.com/Superior_HP_Recovery_-_Iss_Dominator -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#regHp"> 2.8 3.4 4 4.6 5.4 6.2 7 </table> <table name="#regHp"> 2.8 3.4 4 4.6 5.4 6.2 7 </table>
<table name="#ench1regHp"> 3 3.2 3.4 3.6 3.8 3.9 4.1 4.3 4.5 4.7 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="85" /> <set name="magicLvl" val="85" />
<set name="icon" val="icon.skill0212" /> <set name="icon" val="icon.skill0212" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="STR" val="2" /> <add stat="STR" val="2" />
<add stat="regHp" val="#regHp" /> <add stat="regHp" val="#regHp" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="regHp" val="#ench1regHp" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="11548" levels="1" name="Superior Quick Recovery"> <skill id="11548" levels="1" name="Superior Quick Recovery">
<!-- STR + 2 and Cooldown for magic skills - 25%. --> <!-- STR + 2 and Cooldown for magic skills - 25%. -->

View File

@ -69,8 +69,6 @@
<!-- Source: https://l2wiki.com/Superior_Magic_Weapon_Mastery_-_Aeore_Cardinal --> <!-- Source: https://l2wiki.com/Superior_Magic_Weapon_Mastery_-_Aeore_Cardinal -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#mAtk"> 981 1138 1319 1458 1682 1785 1893 </table> <table name="#mAtk"> 981 1138 1319 1458 1682 1785 1893 </table>
<table name="#ench1pAtk">87 93 98 104 109 115 120 126 131 137</table>
<table name="#ench1mAtk">109 116 123 130 137 144 151 158 165 172</table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
@ -82,16 +80,6 @@
<mul stat="mCritRate" val="1.06" /> <mul stat="mCritRate" val="1.06" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="INT" val="2" />
<add stat="mAtk" val="#ench1mAtk" />
<add stat="pAtk" val="#ench1pAtk" />
<mul stat="mCritRate" val="1.06" />
<mul stat="pAtk" val="1.45" />
<mul stat="mAtk" val="1.24" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="11752" levels="11" name="Sustain"> <skill id="11752" levels="11" name="Sustain">
<!-- Source: https://l2wiki.com/Sustain_-_Aeore_Shillien_Saint --> <!-- Source: https://l2wiki.com/Sustain_-_Aeore_Shillien_Saint -->
@ -1038,8 +1026,6 @@
<table name="#pDef"> 1212 1330 1462 1576 1767 1833 1903 </table> <table name="#pDef"> 1212 1330 1462 1576 1767 1833 1903 </table>
<table name="#regHp"> 2.8 3.4 4 4.6 5.4 6.2 7 </table> <table name="#regHp"> 2.8 3.4 4 4.6 5.4 6.2 7 </table>
<table name="#regMp"> 3.6 4.2 4.8 5.4 6.2 7 7.8</table> <table name="#regMp"> 3.6 4.2 4.8 5.4 6.2 7 7.8</table>
<table name="#ench1pDef"> 116 123 130 137 144 151 158 165 172 180 </table>
<table name="#ench1mDef"> 320 340 360 380 400 420 440 460 480 500 </table>
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -1063,34 +1049,11 @@
</add> </add>
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="INT" val="2" />
<add stat="maxHp" val="4299">
<using kind="MAGIC,LIGHT" />
</add>
<add stat="pDef" val="#ench1pDef">
<using kind="MAGIC,LIGHT" />
</add>
<add stat="pDef" val="73">
<using kind="MAGIC,LIGHT" />
</add>
<add stat="mDef" val="#ench1mDef">
<using kind="MAGIC,LIGHT" />
</add>
<add stat="mDef" val="300">
<using kind="MAGIC,LIGHT" />
</add>
<add stat="regHp" val="2.8" />
<add stat="regMp" val="3.6" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="11788" levels="7" name="Superior Casting Mastery"> <skill id="11788" levels="7" name="Superior Casting Mastery">
<!-- Source: https://l2wiki.com/Superior_Casting_Mastery_-_Aeore_Shillien_Saint --> <!-- Source: https://l2wiki.com/Superior_Casting_Mastery_-_Aeore_Shillien_Saint -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#maxMp"> 313 374 435 517 566 635 704 </table> <table name="#maxMp"> 313 374 435 517 566 635 704 </table>
<table name="#ench1maxMp"> 333 353 374 394 415 435 455 476 496 517 </table>
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -1103,21 +1066,11 @@
<mul stat="mReuse" val="0.75" /> <mul stat="mReuse" val="0.75" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="INT" val="2" />
<add stat="maxMp" val="#ench1maxMp" />
<mul stat="mAtkSpd" val="1.23" />
<mul stat="magicalMpConsumeRate" val="0.85" />
<mul stat="mReuse" val="0.75" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="11789" levels="7" name="Superior Anti Magic"> <skill id="11789" levels="7" name="Superior Anti Magic">
<!-- Source: https://l2wiki.com/Superior_Anti_Magic_-_Aeore_Cardinal --> <!-- Source: https://l2wiki.com/Superior_Anti_Magic_-_Aeore_Cardinal -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#mDef"> 862 976 1104 1219 1374 1444 1517 </table> <table name="#mDef"> 862 976 1104 1219 1374 1444 1517 </table>
<table name="#ench1mDef"> 146 154 162 170 178 186 194 202 210 218 </table>
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -1127,18 +1080,11 @@
<add stat="INT" val="2" /> <add stat="INT" val="2" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="mDef" val="#ench1mDef" />
<add stat="INT" val="2" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="11790" levels="7" name="Superior Elemental Resistance"> <skill id="11790" levels="7" name="Superior Elemental Resistance">
<!-- Source: https://l2wiki.com/Superior_Elemental_Resistance_-_Aeore_Evas_Saint --> <!-- Source: https://l2wiki.com/Superior_Elemental_Resistance_-_Aeore_Evas_Saint -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#resistance"> 20 22 24 26 30 32 34 </table> <table name="#resistance"> 20 22 24 26 30 32 34 </table>
<table name="#ench1Vuln"> 21 22 23 24 25 26 27 28 29 30 </table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
@ -1151,15 +1097,6 @@
<add stat="earthRes" val="#resistance" /> <add stat="earthRes" val="#resistance" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="INT" val="2" />
<add stat="waterRes" val="#ench1Vuln" />
<add stat="fireRes" val="#ench1Vuln" />
<add stat="windRes" val="#ench1Vuln" />
<add stat="earthRes" val="#ench1Vuln" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="11791" levels="1" name="Superior Sigil Mastery"> <skill id="11791" levels="1" name="Superior Sigil Mastery">
<set name="magicLvl" val="85" /> <set name="magicLvl" val="85" />
@ -1179,7 +1116,6 @@
<!-- Source: https://l2wiki.com/Superior_Mental_Attack_Resistance_-_Aeore_Shillien_Saint --> <!-- Source: https://l2wiki.com/Superior_Mental_Attack_Resistance_-_Aeore_Shillien_Saint -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table> <table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#resistance"> 20 22 24 26 30 32 34 </table> <table name="#resistance"> 20 22 24 26 30 32 34 </table>
<table name="#enchPower"> 21 22 23 24 25 26 27 28 29 30 </table>
<set name="magicLvl" val="#magicLvl" /> <set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />
@ -1192,15 +1128,6 @@
<param DERANGEMENT="#resistance" /> <param DERANGEMENT="#resistance" />
</effect> </effect>
</for> </for>
<enchant1for>
<effect name="Buff">
<add stat="INT" val="2" />
<param SHOCK="#enchPower" />
<param HOLD="#enchPower" />
<param SLEEP="#enchPower" />
<param DERANGEMENT="#enchPower" />
</effect>
</enchant1for>
</skill> </skill>
<skill id="11793" levels="3" name="Sustain"> <skill id="11793" levels="3" name="Sustain">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->