Removed passive skill enchants.

This commit is contained in:
MobiusDev
2016-01-15 12:58:03 +00:00
parent 7af2bd9c3a
commit 98b27be832
15 changed files with 86 additions and 2034 deletions

View File

@@ -27,18 +27,14 @@
</effect>
</for>
</skill>
<skill id="11001" levels="7" name="Superior Weapon Mastery" enchantGroup1="10">
<skill id="11001" levels="7" name="Superior Weapon Mastery">
<!-- Source: https://l2wiki.com/Superior_Weapon_Mastery_-_Feoh_Archmage -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#mAtk"> 981 1138 1319 1485 1682 1785 1893 </table>
<table name="#ench1pAtk"> 88 94 99 105 110 115 121 126 132 137 </table>
<table name="#ench1mAtk"> 111 117 124 131 138 144 151 158 164 171 </table>
<set name="targetType" val="SELF" />
<set name="magicLvl" val="#magicLvl" />
<set name="icon" val="icon.skill11251" />
<set name="operateType" val="PASSIVE" />
<enchant1 name="pAtk" val="#ench1pAtk" />
<enchant1 name="mAtk" val="#ench1mAtk" />
<for>
<effect name="Buff">
<add stat="mAtk" val="#mAtk" />
@@ -47,29 +43,15 @@
<add stat="skillCritical" val="4" /> <!-- INT -->
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#ench1pAtk" />
<add stat="mAtk" val="#ench1mAtk" />
<mul stat="pAtk" val="1.45" />
<mul stat="mAtk" val="1.17" />
<mul stat="mAtkSpd" val="1.23" />
<add stat="skillCritical" val="1" /> <!-- STR -->
</effect>
</enchant1for>
</skill>
<skill id="11002" levels="7" name="Superior Robe Mastery" enchantGroup1="10">
<skill id="11002" levels="7" name="Superior Robe Mastery">
<!-- Source: https://l2wiki.com/Superior_Robe_Mastery_-_Feoh_Soulhound -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#pdef"> 1212 1330 1462 1576 1767 1833 1903 </table>
<table name="#ench1pDef"> 77 81 86 90 95 100 104 109 113 118 </table>
<table name="#ench1mDef"> 320 340 360 380 400 420 440 460 480 500 </table>
<set name="targetType" val="SELF" />
<set name="magicLvl" val="#magicLvl" />
<set name="icon" val="icon.skill11252" />
<set name="operateType" val="PASSIVE" />
<enchant1 name="pDef" val="#ench1pDef" />
<enchant1 name="mDef" val="#ench1mDef" />
<for>
<effect name="Buff">
<add stat="pDef" val="#pdef">
@@ -83,23 +65,9 @@
</add>
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="pDef" val="#ench1pDef">
<using kind="MAGIC" />
</add>
<add stat="mDef" val="#ench1mDef">
<using kind="MAGIC" />
</add>
<add stat="maxHp" val="4447">
<using kind="MAGIC" />
</add>
</effect>
</enchant1for>
</skill>
<skill id="11003" levels="1" name="Superior Anti Magic">
<!-- INT + 2, M. Def. + 139, Magic Attack Resistance + 35%. When receiving damage, has a chance of increasing M. Def. and Attribute Resistance for 10 seconds. -->
<table name="#ench1mDef"> 146 154 162 170 178 186 194 202 210 218 </table>
<set name="targetType" val="SELF" />
<set name="magicLvl" val="85" />
<set name="icon" val="icon.skill10004" />
@@ -118,20 +86,6 @@
<mul stat="magicSuccRes" val="1.35" />
</effect>
</for>
<enchant1for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="10" />
<param skillId="10058" skillLevel="1" />
<param targetType="SELF" />
</effect>
<effect name="Buff">
<add stat="INT" val="2" />
<add stat="mDef" val="#ench1mDef" />
<mul stat="magicSuccRes" val="1.35" />
</effect>
</enchant1for>
</skill>
<skill id="11004" levels="1" name="Superior Sigil Mastery">
<!-- When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery Bonus by 20%. -->