Removed passive skill enchants.

This commit is contained in:
MobiusDev
2016-01-15 12:58:03 +00:00
parent 7af2bd9c3a
commit 98b27be832
15 changed files with 86 additions and 2034 deletions

View File

@@ -16,11 +16,10 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="10501" levels="7" name="Superior Dagger Mastery" enchantGroup1="10">
<skill id="10501" levels="7" name="Superior Dagger Mastery">
<!-- Source: https://l2wiki.com/Superior_Dagger_Mastery_-_Othell_Adventurer -->
<table name="#pAtk"> 739 856 993 1117 1266 1343 1425 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1pAtk">366 388 411 433 456 478 500 523 545 568</table>
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
@@ -37,28 +36,11 @@
<add stat="skillCritical" val="1" /> <!-- STR -->
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2">
<using kind="DAGGER" />
</add>
<add stat="accCombat" val="8">
<using kind="DAGGER" />
</add>
<add stat="pAtk" val="#ench1pAtk">
<using kind="DAGGER" />
</add>
<mul stat="pAtkSpd" val="1.25" />
<mul stat="blowRate" val="1.05" />
<add stat="skillCritical" val="1" /> <!-- STR -->
</effect>
</enchant1for>
</skill>
<skill id="10502" levels="7" name="Superior Dual Dagger Mastery" enchantGroup1="10">
<skill id="10502" levels="7" name="Superior Dual Dagger Mastery">
<!-- Source: https://l2wiki.com/Superior_Dual_Dagger_Mastery_-_Othell_Adventurer -->
<table name="#pAtk"> 844 979 1135 1277 1447 1535 1629 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1pAtk"> 366 388 411 433 456 478 500 523 545 568 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
@@ -75,26 +57,12 @@
</add>
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2">
<using kind="DUALDAGGER" />
</add>
<add stat="accCombat" val="8">
<using kind="DUALDAGGER" />
</add>
<add stat="pAtk" val="#ench1pAtk">
<using kind="DUALDAGGER" />
</add>
</effect>
</enchant1for>
</skill>
<skill id="10503" levels="7" name="Superior Light Armor Mastery" enchantGroup1="10">
<skill id="10503" levels="7" name="Superior Light Armor Mastery">
<!-- Source: https://l2wiki.com/Superior_Light_Armor_Mastery_-_Othell_Ghost_Hunter -->
<!-- Missing parameter: Depending on your DEX, Spd. and P. Skill Critical Rate change. -->
<table name="#pDef"> 1506 1654 1817 1959 2196 2279 2365 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1pDef"> 1426 1466 1506 1546 1586 1626 1666 1706 1746 1792 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
@@ -122,39 +90,11 @@
<param targetType="SELF" />
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2">
<using kind="LIGHT" />
</add>
<add stat="rEvas" val="20">
<using kind="LIGHT" />
</add>
<add stat="maxHp" val="4880">
<using kind="LIGHT" />
</add>
<add stat="pDef" val="#ench1pDef">
<using kind="LIGHT" />
</add>
<mul stat="defCritRate" val="0.65">
<using kind="LIGHT" />
</mul>
</effect>
<effect name="TriggerSkillByAvoid">
<param chance="10" />
<param skillId="10518" skillLevel="1" />
<param targetType="SELF" />
</effect>
</enchant1for>
</skill>
<skill id="10504" levels="7" name="Superior Movement" enchantGroup1="10">
<skill id="10504" levels="7" name="Superior Movement">
<!-- Source: https://l2wiki.com/Superior_Movement_-_Othell_Adventurer -->
<table name="#runSpd"> 17 18 19 20 22 23 24 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1regHpRest"> 7.5 7.9 8.4 8.8 9.3 9.8 10.2 10.7 11.1 11.6 </table>
<table name="#ench1regMpRest"> 3.9 4.2 4.4 4.6 4.9 5.1 5.3 5.5 5.8 6 </table>
<table name="#ench1regHpRun"> 6.7 7.1 7.5 7.9 8.4 8.8 9.2 9.6 10 10.4 </table>
<table name="#ench1regMpRun"> 2.8 2.9 3.1 3.3 3.5 3.6 3.8 4 4.1 4.3 </table>
<set name="targetType" val="SELF" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
@@ -182,38 +122,11 @@
</add>
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="regHp" val="#ench1regHpRest">
<player resting="true" />
</add>
<add stat="regMp" val="#ench1regMpRest">
<player resting="true" />
</add>
<add stat="rEvas" val="7">
<player moving="true" />
</add>
<add stat="regHp" val="#ench1regHpRun">
<player moving="true" />
</add>
<add stat="regMp" val="#ench1regMpRun">
<player moving="true" />
</add>
<add stat="runSpd" val="17">
<player running="true" />
</add>
<add stat="rEvas" val="17">
<player hp="30" />
</add>
</effect>
</enchant1for>
</skill>
<skill id="10505" levels="7" name="Superior Critical Mastery" enchantGroup1="10">
<skill id="10505" levels="7" name="Superior Critical Mastery">
<!-- Source: https://l2wiki.com/Superior_Critical_Mastery_-_Othell_Adventurer -->
<table name="#critDmgAdd"> 539 644 750 891 970 1085 1200 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1cAtkAdd">574 609 644 679 715 750 785 820 855 891</table>
<set name="targetType" val="SELF" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
@@ -229,18 +142,6 @@
<mul stat="skillCriticalProbability" val="11" />
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<mul stat="critRate" val="1.6">
<using kind="DAGGER, DUALDAGGER" />
</mul>
<add stat="critDmgAdd" val="#ench1cAtkAdd">
<using kind="DAGGER, DUALDAGGER" />
</add>
<mul stat="skillCriticalProbability" val="11" />
</effect>
</enchant1for>
</skill>
<skill id="10506" levels="1" name="Superior Spirit Mastery">
<set name="targetType" val="SELF" />
@@ -1420,12 +1321,11 @@
<set name="mpConsume" val="75" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10535" levels="4" name="Scorpion Poison" enchantGroup1="10" enchantGroup2="10">
<skill id="10535" levels="4" name="Scorpion Poison">
<!-- Need verify and correct enchant parameters -->
<table name="#magicLvl">85 90 95 99</table>
<table name="#triggerLvl1"> 0 0 1 2 </table>
<table name="#triggerLvl2"> 1 2 3 4 </table>
<table name="#enchChance"> 16 17 18 19 20 21 22 23 24 25 </table>
<set name="targetType" val="SELF" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
@@ -1445,38 +1345,6 @@
<param allowWeapons="ALL" />
</effect>
</for>
<enchant1for>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
<param chance="#enchChance" />
<param skillId="10537" skillLevel="2" />
<param targetType="ONE" />
<param allowWeapons="ALL" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
<param chance="15" />
<param skillId="10538" skillLevel="4" />
<param targetType="ONE" />
<param allowWeapons="ALL" />
</effect>
</enchant1for>
<enchant2for>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
<param chance="15" />
<param skillId="10537" skillLevel="2" />
<param targetType="ONE" />
<param allowWeapons="ALL" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
<param chance="#enchChance" />
<param skillId="10538" skillLevel="4" />
<param targetType="ONE" />
<param allowWeapons="ALL" />
</effect>
</enchant2for>
</skill>
<skill id="10537" levels="2" name="Block Magic">
<table name="#magicLvl"> 90 99 </table>
@@ -1946,13 +1814,11 @@
<effect name="TargetCancel" />
</for>
</skill>
<skill id="10552" levels="7" name="Superior Resistance" enchantGroup1="10">
<skill id="10552" levels="7" name="Superior Resistance">
<!-- Source: https://l2wiki.com/Superior_Resistance_-_Othell_Fortune_Seeker -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#mDef"> 776 878 993 1097 1237 1299 1365 </table>
<table name="#resistance"> 20 22 24 26 30 32 34 </table>
<table name="#ench1mDef"> 206 213 220 227 234 241 248 255 262 270 </table>
<table name="#ench1power"> 21 22 23 24 25 26 27 28 29 30 </table>
<set name="targetType" val="SELF" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
@@ -1972,22 +1838,6 @@
<param targetType="SELF" />
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="mDef" val="#ench1mDef" />
<add stat="waterRes" val="#ench1power" />
<add stat="fireRes" val="#ench1power" />
<add stat="windRes" val="#ench1power" />
<add stat="earthRes" val="#ench1power" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
<param chance="20" />
<param skillId="10058" skillLevel="1" />
<param targetType="SELF" />
</effect>
</enchant1for>
</skill>
<skill id="10553" levels="8" name="Dagger Storm">
<!-- NOT USED? -->