Removed passive skill enchants.

This commit is contained in:
MobiusDev
2016-01-15 12:58:03 +00:00
parent 7af2bd9c3a
commit 98b27be832
15 changed files with 86 additions and 2034 deletions

View File

@@ -1198,8 +1198,7 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="PARTY_NOTME" />
</skill>
<skill id="428" levels="1" name="Inner Rhythm" enchantGroup1="5">
<table name="#ench1DanceMpConsumeRate"> 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.88 0.88 0.88 0.88 0.88 0.88 0.88 0.87 </table>
<skill id="428" levels="1" name="Inner Rhythm">
<set name="icon" val="icon.skill0428" />
<set name="magicLvl" val="78" />
<set name="operateType" val="PASSIVE" />
@@ -1209,21 +1208,12 @@
<mul stat="danceMpConsumeRate" val="0.9" />
</effect>
</for>
<enchant1for>
<effect name="Buff">
<mul stat="danceMpConsumeRate" val="#ench1DanceMpConsumeRate" />
</effect>
</enchant1for>
</skill>
<skill id="429" levels="1" name="Knighthood" enchantGroup1="5">
<table name="#ench1pDef"> 93 94 94 95 95 96 96 97 97 98 99 99 100 100 101 </table>
<table name="#ench1sDef"> 1.1 1.1 1.1 1.1 1.1 1.11 1.11 1.11 1.11 1.11 1.11 1.12 1.12 1.12 1.12 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<skill id="429" levels="1" name="Knighthood">
<set name="icon" val="icon.skill0429" />
<set name="magicLvl" val="78" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<add stat="pDef" val="87.1">
@@ -1232,21 +1222,12 @@
<mul stat="sDef" val="1.1" />
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="pDef" val="#ench1pDef">
<using kind="HEAVY" />
</add>
<mul stat="sDef" val="#ench1sDef" />
</effect>
</enchant1for>
</skill>
<skill id="430" levels="8" name="Master of Combat" enchantGroup1="5" enchantGroup2="5">
<skill id="430" levels="8" name="Master of Combat">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#magicLvl"> 78 80 82 84 85 90 95 99 </table>
<table name="#cp"> 1.02 1.04 1.06 1.08 1.1 1.12 1.14 1.16 </table>
<table name="#hp"> 2 2 3 4 5 6 7 8 </table>
<table name="#enchPAtk"> 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 </table>
<set name="icon" val="icon.skill0430" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
@@ -1257,31 +1238,8 @@
<mul stat="maxCp" val="#cp" />
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#enchPAtk">
<using kind="SWORD,BLUNT,POLE" />
</add>
<add stat="pAtk" val="80">
<using kind="DUAL,DUALFIST" />
</add>
<mul stat="maxCp" val="1.05" />
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<add stat="pAtk" val="80">
<using kind="SWORD,BLUNT,POLE" />
</add>
<add stat="pAtk" val="#enchPAtk">
<using kind="DUAL,DUALFIST" />
</add>
<mul stat="maxCp" val="1.05" />
</effect>
</enchant2for>
</skill>
<skill id="431" levels="1" name="Archery" enchantGroup1="5">
<table name="#ench1pAtk"> 203 206 210 213 216 220 223 226 230 233 236 240 243 246 250 </table>
<skill id="431" levels="1" name="Archery">
<set name="icon" val="icon.skill0431" />
<set name="magicLvl" val="78" />
<set name="operateType" val="PASSIVE" />
@@ -1296,21 +1254,9 @@
</add>
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#ench1pAtk">
<using kind="BOW" />
</add>
<add stat="pAtkRange" val="50">
<using kind="BOW" />
</add>
</effect>
</enchant1for>
</skill>
<skill id="432" levels="1" name="Assassination" enchantGroup1="5" enchantGroup2="5">
<skill id="432" levels="1" name="Assassination">
<!-- NOTE: Description says critical attack rate, but is client typo -->
<table name="#ench1pAtk"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#ench2blowRate"> 1.032 1.034 1.036 1.038 1.04 1.042 1.044 1.046 1.048 1.05 1.052 1.054 1.056 1.058 1.06 </table>
<set name="icon" val="icon.skill0432" />
<set name="magicLvl" val="78" />
<set name="operateType" val="PASSIVE" />
@@ -1323,26 +1269,8 @@
<mul stat="blowRate" val="1.03" />
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#ench1pAtk">
<using kind="DAGGER,DUALDAGGER" />
</add>
<mul stat="blowRate" val="1.03" />
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<add stat="pAtk" val="70">
<using kind="DAGGER,DUALDAGGER" />
</add>
<mul stat="blowRate" val="#ench2blowRate" />
</effect>
</enchant2for>
</skill>
<skill id="433" levels="1" name="Arcane Roar" enchantGroup1="5" enchantGroup2="5">
<table name="#ench1mAtk"> 1.031 1.032 1.034 1.035 1.036 1.038 1.039 1.04 1.042 1.043 1.044 1.046 1.047 1.048 1.05 </table>
<table name="#ench2Res"> 6 6 6 7 7 7 8 8 8 9 9 9 9 10 10 </table>
<skill id="433" levels="1" name="Arcane Roar">
<set name="icon" val="icon.skill0433" />
<set name="magicLvl" val="78" />
<set name="operateType" val="PASSIVE" />
@@ -1356,28 +1284,8 @@
<mul stat="mAtk" val="1.03" />
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="fireRes" val="5" />
<add stat="windRes" val="5" />
<add stat="waterRes" val="5" />
<add stat="earthRes" val="5" />
<mul stat="mAtk" val="#ench1mAtk" />
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<add stat="fireRes" val="#ench2Res" />
<add stat="windRes" val="#ench2Res" />
<add stat="waterRes" val="#ench2Res" />
<add stat="earthRes" val="#ench2Res" />
<mul stat="mAtk" val="1.03" />
</effect>
</enchant2for>
</skill>
<skill id="434" levels="1" name="Necromancy" enchantGroup1="5" enchantGroup2="5">
<table name="#ench1mAtk"> 1.031 1.032 1.034 1.035 1.036 1.038 1.039 1.04 1.042 1.043 1.044 1.046 1.047 1.048 1.05 </table>
<table name="#ench2Res"> 11 11 11 12 12 12 13 13 13 14 14 14 14 15 15 </table>
<skill id="434" levels="1" name="Necromancy">
<set name="icon" val="icon.skill0434" />
<set name="magicLvl" val="78" />
<set name="operateType" val="PASSIVE" />
@@ -1388,24 +1296,8 @@
<mul stat="mAtk" val="1.03" />
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="darkRes" val="10" />
<mul stat="mAtk" val="#ench1mAtk" />
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<add stat="darkRes" val="#ench2Res" />
<mul stat="mAtk" val="1.03" />
</effect>
</enchant2for>
</skill>
<skill id="435" levels="1" name="Summon Lore" enchantGroup1="5" enchantGroup2="5">
<table name="#ench1mAtkSpd"> 1.051 1.052 1.054 1.055 1.056 1.058 1.059 1.06 1.062 1.063 1.064 1.066 1.067 1.068 1.07 </table>
<table name="#ench1pDef"> 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 </table>
<table name="#ench2mAtkSpd"> 1.08 1.081 1.082 1.082 1.083 1.084 1.084 1.085 1.086 1.086 1.087 1.088 1.088 1.089 1.09 </table>
<table name="#ench2pDef"> 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 </table>
<skill id="435" levels="1" name="Summon Lore">
<set name="icon" val="icon.skill0435" />
<set name="magicLvl" val="78" />
<set name="operateType" val="PASSIVE" />
@@ -1429,47 +1321,8 @@
</mul>
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="pDef" val="#ench1pDef">
<using kind="LIGHT" />
</add>
<mul stat="mAtkSpd" val="#ench1mAtkSpd">
<using kind="LIGHT" />
</mul>
<add stat="pDef" val="60">
<using kind="MAGIC" />
</add>
<mul stat="mAtkSpd" val="1.07">
<using kind="MAGIC" />
</mul>
<mul stat="magicalMpConsumeRate" val="0.97">
<using kind="MAGIC" />
</mul>
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<add stat="pDef" val="80">
<using kind="LIGHT" />
</add>
<mul stat="mAtkSpd" val="1.05">
<using kind="LIGHT" />
</mul>
<add stat="pDef" val="#ench2pDef">
<using kind="MAGIC" />
</add>
<mul stat="mAtkSpd" val="#ench2mAtkSpd">
<using kind="MAGIC" />
</mul>
<mul stat="magicalMpConsumeRate" val="0.97">
<using kind="MAGIC" />
</mul>
</effect>
</enchant2for>
</skill>
<skill id="436" levels="1" name="Divine Lore" enchantGroup1="5">
<table name="#ench2mpConsume"> 0.94 0.94 0.94 0.94 0.94 0.94 0.94 0.93 0.93 0.93 0.93 0.93 0.93 0.93 0.92 </table>
<skill id="436" levels="1" name="Divine Lore">
<set name="icon" val="icon.skill0436" />
<set name="magicLvl" val="78" />
<set name="operateType" val="PASSIVE" />
@@ -1479,11 +1332,6 @@
<mul stat="magicalMpConsumeRate" val="0.95" />
</effect>
</for>
<enchant1for>
<effect name="Buff">
<mul stat="magicalMpConsumeRate" val="#ench2mpConsume" />
</effect>
</enchant1for>
</skill>
<skill id="437" levels="10" name="Song of Silence" enchantGroup1="5" enchantGroup2="5">
<!-- Updated to Infinite Odyssey -->
@@ -2213,19 +2061,14 @@
</effect>
</for>
</skill>
<skill id="465" levels="50" name="Light Armor Mastery" enchantGroup1="1" enchantGroup2="1">
<skill id="465" levels="50" name="Light Armor Mastery">
<table name="#magicLvl"> 18 20 22 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#pDef"> 0.9 2.2 3.2 4.2 5.3 6 6.8 8.4 9.2 10.1 11.9 12.8 13.7 15.7 16.7 17.8 18.8 19.9 21.1 22.2 23.4 24.5 25.8 27 28.2 29.5 30.8 32.1 33.5 34.8 36.2 37.6 39.1 40.5 42 43.5 44.9 46.5 48 49.5 51.1 52.7 54.2 55.8 57.4 59.1 60.7 62.3 63.9 65.6 </table>
<table name="#rEvas"> 3 3 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 </table>
<table name="#ench1pDef"> 69 69 70 70 71 72 72 73 73 74 74 75 75 76 76 77 78 78 79 79 80 80 81 81 82 82 83 84 84 85 </table>
<table name="#ench2rEvas"> 7 7 7 7 7 7 7 8 8 8 8 8 8 8 9 9 9 9 9 9 9 9 10 10 10 10 10 10 10 11 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0465" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<add stat="pDef" val="#pDef">
@@ -2242,46 +2085,12 @@
</mul>
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="pDef" val="#ench1pDef">
<using kind="LIGHT" />
</add>
<add stat="rEvas" val="6">
<using kind="LIGHT" />
</add>
<mul stat="defCritRate" val="0.95">
<using kind="LIGHT" />
</mul>
<mul stat="defCritDamage" val="0.95">
<using kind="LIGHT" />
</mul>
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<add stat="pDef" val="65.6">
<using kind="LIGHT" />
</add>
<add stat="rEvas" val="#ench2rEvas">
<using kind="LIGHT" />
</add>
<mul stat="defCritRate" val="0.95">
<using kind="LIGHT" />
</mul>
<mul stat="defCritDamage" val="0.95">
<using kind="LIGHT" />
</mul>
</effect>
</enchant2for>
</skill>
<skill id="466" levels="55" name="Magic Immunity" enchantGroup1="1">
<skill id="466" levels="55" name="Magic Immunity">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 5 8 10 13 15 18 20 22 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#magicSuccRes"> 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.2 1.2 1.2 1.2 1.2 1.2 1.25 1.25 1.25 1.25 1.25 1.25 </table>
<table name="#mDef"> 11 12 13 15 17 19 20 22 24 26 27 28 30 31 32 35 36 37 40 42 43 44 46 47 49 51 52 54 56 57 59 61 63 64 66 68 70 72 74 76 78 80 82 84 86 88 91 93 95 97 99 102 104 106 108 </table>
<table name="#ench1mDef"> 113 114 115 115 116 117 117 118 119 119 120 121 121 122 123 123 124 125 125 126 127 127 128 129 129 130 131 131 132 133 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0466" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
@@ -2293,12 +2102,6 @@
<mul stat="magicSuccRes" val="#magicSuccRes" />
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="mDef" val="#ench1mDef" />
<mul stat="magicSuccRes" val="1.25" />
</effect>
</enchant1for>
</skill>
<skill id="467" levels="23" name="Soul Mastery">
<!-- Confirmed CT2.5 -->
@@ -2419,19 +2222,14 @@
<param power="#power" />
</effect>
</skill>
<skill id="472" levels="45" name="Ancient Sword Mastery" enchantGroup1="1" enchantGroup2="1">
<skill id="472" levels="45" name="Ancient Sword Mastery">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 20 24 26 28 30 32 34 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#pAtk"> 5.2 8.1 9.9 11.9 14.1 16.6 19.4 22.5 25.9 27.7 29.6 31.6 33.7 35.9 38.1 40.5 42.9 45.4 48.1 50.8 53.6 56.5 59.4 62.5 65.6 68.9 72.2 75.6 79 82.5 86.1 89.8 93.5 97.3 101.1 104.9 108.8 112.7 116.7 120.6 124.6 128.5 132.5 136.4 140.3 </table>
<table name="#ench1pAtk"> 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 177 178 179 </table>
<table name="#ench2pAtkSpd"> 1.011 1.012 1.014 1.015 1.016 1.018 1.019 1.02 1.022 1.023 1.024 1.026 1.027 1.028 1.03 1.031 1.032 1.034 1.035 1.036 1.038 1.039 1.04 1.042 1.043 1.044 1.046 1.047 1.048 1.05 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0472" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<add stat="pAtk" val="#pAtk">
@@ -2439,37 +2237,15 @@
</add>
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#ench1pAtk">
<using kind="ANCIENTSWORD" />
</add>
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<add stat="pAtk" val="140.3">
<using kind="ANCIENTSWORD" />
</add>
<mul stat="pAtkSpd" val="#ench2pAtkSpd">
<using kind="ANCIENTSWORD" />
</mul>
</effect>
</enchant2for>
</skill>
<skill id="473" levels="45" name="Crossbow Mastery" enchantGroup1="1" enchantGroup2="1">
<skill id="473" levels="45" name="Crossbow Mastery">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 20 24 26 28 30 32 34 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#pAtk"> 12.64 18 21.28 24.88 29.04 33.6 38.72 44.32 50.56 53.92 86.72 92.16 97.84 103.76 109.92 116.32 122.96 129.84 136.96 144.4 152 159.92 168 176.32 184.96 193.76 202.8 212 221.44 231.04 240.88 250.8 260.96 271.2 281.6 292.16 302.72 313.44 324.16 334.96 345.76 356.56 367.28 378 388.72 </table>
<table name="#ench1pAtk"> 412 415 418 420 423 426 429 432 435 437 440 443 446 449 452 454 457 460 463 466 469 471 474 477 480 483 486 488 491 494 </table>
<table name="#ench2pAtkSpd"> 1.011 1.012 1.014 1.015 1.016 1.018 1.019 1.02 1.022 1.023 1.024 1.026 1.027 1.028 1.03 1.031 1.032 1.034 1.035 1.036 1.038 1.039 1.04 1.042 1.043 1.044 1.046 1.047 1.048 1.05 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0473" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<add stat="pAtk" val="#pAtk">
@@ -2477,38 +2253,16 @@
</add>
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#ench1pAtk">
<using kind="CROSSBOW" />
</add>
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<add stat="pAtk" val="388.72">
<using kind="CROSSBOW" />
</add>
<mul stat="pAtkSpd" val="#ench2pAtkSpd">
<using kind="CROSSBOW" />
</mul>
</effect>
</enchant2for>
</skill>
<skill id="474" levels="45" name="Rapier Mastery" enchantGroup1="1" enchantGroup2="1">
<skill id="474" levels="45" name="Rapier Mastery">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#magicLvl"> 20 24 26 28 30 32 34 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mAtkSpd"> 1 1 1 1 1 1 1 1 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<table name="#pAtk"> 3.2 5.28 6.48 7.84 9.36 11.12 13.04 15.2 17.52 18.8 20.08 21.44 22.88 24.4 25.92 27.6 29.28 30.96 32.8 34.64 36.56 38.56 40.64 42.72 44.88 47.12 49.44 51.76 54.16 56.56 59.04 61.52 64.08 66.72 69.36 72 74.64 77.36 80.08 82.8 85.52 88.24 90.96 93.68 96.4 </table>
<table name="#ench1pAtk"> 103 104 105 107 108 110 111 112 114 115 116 118 119 121 122 123 125 126 128 129 130 132 133 134 136 137 139 140 141 143 </table>
<table name="#ench2pAtkSpd"> 1.011 1.012 1.014 1.015 1.016 1.018 1.019 1.02 1.022 1.023 1.024 1.026 1.027 1.028 1.03 1.031 1.032 1.034 1.035 1.036 1.038 1.039 1.04 1.042 1.043 1.044 1.046 1.047 1.048 1.05 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0474" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<add stat="pAtk" val="#pAtk">
@@ -2519,29 +2273,6 @@
</mul>
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#ench1pAtk">
<using kind="RAPIER" />
</add>
<mul stat="mAtkSpd" val="1.15">
<using kind="RAPIER" />
</mul>
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<add stat="pAtk" val="96.4">
<using kind="RAPIER" />
</add>
<mul stat="mAtkSpd" val="1.15">
<using kind="RAPIER" />
</mul>
<mul stat="pAtkSpd" val="#ench2pAtkSpd">
<using kind="RAPIER" />
</mul>
</effect>
</enchant2for>
</skill>
<skill id="475" levels="1" name="Strike Back">
<!-- Confirmed CT2.5 -->