Various skill adjustments.

Contributed by fruit.
This commit is contained in:
MobiusDevelopment 2022-06-29 21:26:39 +00:00
parent 4f05a76247
commit 98688d8dea
14 changed files with 594 additions and 237 deletions

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@ -4,21 +4,21 @@
<!-- When using a sword/ blunt weapon/ spear/ dual swords Shock Atk. Rate +$s1 -->
<icon>icon.skill0100</icon>
<magicLevel>
<value level="1">18</value>
<value level="2">19</value>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">22</value>
<value level="5">23</value>
<value level="6">24</value>
<value level="7">26</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
<value level="11">31</value>
<value level="12">32</value>
<value level="13">34</value>
<value level="14">35</value>
<value level="15">36</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">21</value>
<value level="7">22</value>
<value level="8">23</value>
<value level="9">24</value>
<value level="10">25</value>
<value level="11">26</value>
<value level="12">27</value>
<value level="13">28</value>
<value level="14">29</value>
<value level="15">30</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@ -33,32 +33,8 @@
</condition>
</conditions>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Stun -->
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<targetType>TARGET</targetType>
<isCritical>false</isCritical>
<allowWeapons>BLUNT,SWORD,POLE,DUAL</allowWeapons>
<skillId>5551</skillId> <!-- Stun -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">12</value>
<value level="14">12</value>
<value level="15">12</value>
</skillLevel>
<chance>
<effect name="AttackTrait">
<SHOCK>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@ -74,7 +50,7 @@
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
</chance>
</SHOCK>
</effect>
</effects>
</skill>

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@ -7289,7 +7289,7 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
<affectLimit>9-10</affectLimit>
<affectLimit>1-20</affectLimit>
<affectRange>
<value level="1">500</value>
<value level="2">700</value>

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@ -3929,7 +3929,7 @@
<value level="9">66</value>
<value level="10">70</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -3960,7 +3960,6 @@
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>10</criticalChance>
<overHit>true</overHit>
</effect>
</effects>
</skill>

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@ -95,7 +95,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<effect name="MAtk">
<amount>-23</amount>
<mode>PER</mode>
</effect>

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@ -352,7 +352,7 @@
</effect>
</effects>
</skill>
<skill id="622" toLevel="2" name="Ultimate Escape">
<skill id="622" toLevel="3" name="Ultimate Escape">
<!-- For $s1 P. Evasion +$s2 M. Evasion +$s2 P. Skill Evasion +$s3 M. Skill Evasion +$s3 Speed +$s4 -->
<icon>icon.skill0622</icon>
<abnormalLevel>1</abnormalLevel>
@ -361,18 +361,25 @@
<effectPoint>
<value level="1">200</value>
<value level="2">300</value>
<value level="3">400</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLevel>
<value level="1">28</value>
<value level="2">52</value>
<value level="3">76</value>
</magicLevel>
<mpConsume>
<value level="1">40</value>
<value level="2">60</value>
<value level="3">60</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<reuseDelay>
<value level="1">900000</value>
<value level="2">900000</value>
<value level="3">600000</value>
</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -382,6 +389,7 @@
<amount>
<value level="1">20</value>
<value level="2">35</value>
<value level="3">35</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -389,6 +397,7 @@
<amount>
<value level="1">20</value>
<value level="2">35</value>
<value level="3">35</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -397,6 +406,7 @@
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">30</value>
</amount>
</effect>
<effect name="SkillEvasion">
@ -404,15 +414,32 @@
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">30</value>
</amount>
</effect>
<effect name="Speed">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">40</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">20</value>
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">20</value>
</ANOMALY>
</effect>
</effects>
</skill>
<skill id="625" toLevel="1" name="Soul Gathering">
@ -474,7 +501,7 @@
</effect>
</effects>
</skill>
<skill id="627" toLevel="5" name="Mental Panic Shot">
<skill id="627" toLevel="10" name="Mental Panic Shot">
<!-- <Fear Skill> The effect lasts for $s1 Frightens the enemy. -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
@ -490,9 +517,14 @@
<value level="3">-480</value>
<value level="4">-490</value>
<value level="5">-500</value>
<value level="6">-500</value>
<value level="7">-500</value>
<value level="8">-500</value>
<value level="9">-500</value>
<value level="10">-500</value>
</effectPoint>
<effectRange>600</effectRange>
<hitTime>1500</hitTime>
<effectRange>900</effectRange>
<hitTime>1800</hitTime>
<icon>icon.skill0101</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
@ -502,6 +534,11 @@
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">86</value>
<value level="7">88</value>
<value level="8">89</value>
<value level="9">90</value>
<value level="10">91</value>
</magicLevel>
<mpConsume>
<value level="1">40</value>
@ -509,6 +546,11 @@
<value level="3">50</value>
<value level="4">55</value>
<value level="5">60</value>
<value level="6">65</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
@ -517,6 +559,20 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2651</value>
<value level="2">2739</value>
<value level="3">2827</value>
<value level="4">2915</value>
<value level="5">3005</value>
<value level="6">7737</value>
<value level="7">7964</value>
<value level="8">8078</value>
<value level="9">8192</value>
<value level="10">8307</value>
</power>
</effect>
<effect name="BlockControl" />
<effect name="Fear" />
</effects>

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@ -3497,8 +3497,6 @@
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>50</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<castRange>600</castRange>
<basicProperty>MAGIC</basicProperty>
<coolTime>720</coolTime>
@ -3532,9 +3530,8 @@
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>

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@ -54,7 +54,7 @@
<value level="1">15</value>
<value level="2">23</value>
<value level="3">30</value>
<value level="3">33</value>
<value level="4">33</value>
</amount>
<mode>PER</mode>
</effect>
@ -126,7 +126,7 @@
<value level="3">76</value>
</magicLevel>
<itemConsumeCount>
<value level="1">0</value>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">5</value>
</itemConsumeCount>
@ -142,7 +142,7 @@
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="2">30</value>
<value level="3">30</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -210,7 +210,7 @@
<value level="3">76</value>
</magicLevel>
<itemConsumeCount>
<value level="1">0</value>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">5</value>
</itemConsumeCount>
@ -318,7 +318,7 @@
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
<value level="3">38</value>
<value level="4">38</value>
</amount>
<mode>PER</mode>
</effect>
@ -339,7 +339,7 @@
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">0</value>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">5</value>
</itemConsumeCount>
@ -3263,6 +3263,19 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -3343,32 +3356,35 @@
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="5">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>80</chance>
<chance>100</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>BOW</allowWeapons>
<skillId>45173</skillId> <!-- Aim Guidance -->
<skillLevel>1</skillLevel>
<allowedSkills>true</allowedSkills>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="8">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>80</chance>
<chance>100</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>BOW</allowWeapons>
<skillId>45173</skillId> <!-- Aim Guidance -->
<skillLevel>2</skillLevel>
<allowedSkills>true</allowedSkills>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="9" toLevel="9">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>80</chance>
<chance>100</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>BOW</allowWeapons>
<skillId>45173</skillId> <!-- Aim Guidance -->
<skillLevel>3</skillLevel>
<allowedSkills>true</allowedSkills>
</effect>
</effects>
</skill>
@ -3376,15 +3392,17 @@
<!-- Bow Resistance -$s1. -->
<icon>icon.skill0506</icon>
<operateType>A2</operateType>
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>1000</hitTime>
<reuseDelay>10000</reuseDelay>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<activateRate>-1</activateRate>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<effectPoint>
<value level="1">-400</value>
<value level="2">-500</value>

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@ -6407,12 +6407,33 @@
</skill>
<skill id="45251" toLevel="1" name="Enhanced Assault">
<!-- When the Rush skill is used, the stun effect is added (Cooldown: 20 sec.) Increases a chance to stun the enemy after using the Rush Impact skill (Cooldown: 20 sec.) -->
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>76</magicLevel>
<effects>
<effect name="ReplaceSkillBySkill">
<existingSkillId>994</existingSkillId> <!-- Rush -->
<replacementSkillId>45252</replacementSkillId> <!-- Rush -->
</effect>
</effects>
</skill>
<skill id="45252" toLevel="3" name="Rush">
<!-- <Shock skill> Charges into the target. With a certain chance, stuns them. Can be used if the distance between the target and the character is more than $s1. -->
<icon>icon.skill0493</icon>
<operateType>DA1</operateType>
<operateType>DA2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<castRange>
<value level="1">400</value>
<value level="2">450</value>
<value level="3">500</value>
</castRange>
<coolTime>200</coolTime>
<effectRange>600</effectRange>
<hitTime>800</hitTime>
<effectPoint>
<value level="1">-300</value>
<value level="2">-400</value>
@ -6423,6 +6444,32 @@
<value level="2">40</value>
<value level="3">45</value>
</mpConsume>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<trait>ANOMALY</trait>
<conditions>
<condition name="OpCheckCastRange">
<distance>
<value level="1">150</value>
<value level="2">120</value>
<value level="3">100</value>
</distance>
</condition>
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
</effect>
</effects>
</skill>
<skill id="45253" toLevel="3" name="Rush Impact">
<!-- <Shock skill> Rushes forward to attack enemies at the front with $s1 power. Stuns them for $s2 Can be used if the distance to the target is more than $s3. -->

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@ -1915,6 +1915,14 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">3</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="DeathPoints">
<amount>20</amount>
@ -1965,6 +1973,11 @@
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>
<value level="1">3</value>
<value level="2">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="DeathPoints">
<amount>100</amount>
@ -2032,6 +2045,8 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="DeathPoints">
<amount>150</amount>
@ -2105,6 +2120,14 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">3</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effects>
<effect name="PAtk">
<amount>
@ -4174,6 +4197,19 @@
<skill id="45365" toLevel="1" name="Amazing Soul Smash Mastery">
<!-- Soul Smash is enhanced and replaced by Amazing Soul Smash. <Amazing Soul Smash Effect> Number of attacks is increased. Defense Ignore is increased. -->
<icon>icon.skill0477</icon>
<magicLevel>76</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ReplaceSkillBySkill">
<existingSkillId>477</existingSkillId> <!-- Soul Smash -->
<replacementSkillId>45366</replacementSkillId> <!-- Amazing Soul Smash -->
</effect>
</effects>
</skill>
<skill id="45366" toLevel="10" name="Amazing Soul Smash">
<!-- Attacks the target twice with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
<icon>icon.skill10013</icon>
<castRange>40</castRange>
<coolTime>500</coolTime>
<effectPoint>
@ -4214,7 +4250,7 @@
<value level="9">66</value>
<value level="10">70</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -4228,83 +4264,6 @@
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">310</value>
<value level="2">430</value>
<value level="3">981</value>
<value level="4">1720</value>
<value level="5">2484</value>
<value level="6">3271</value>
<value level="7">3671</value>
<value level="8">4715</value>
<value level="9">5035</value>
<value level="10">5356</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>1.2</pDefMod>
<criticalChance>10</criticalChance>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="45366" toLevel="10" name="Amazing Soul Smash">
<!-- Attacks the target twice with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
<castRange>40</castRange>
<coolTime>300</coolTime>
<effectPoint>
<value level="1">-183</value>
<value level="2">-188</value>
<value level="3">-193</value>
<value level="4">-198</value>
<value level="5">-203</value>
<value level="6">-208</value>
<value level="7">-213</value>
<value level="8">-218</value>
<value level="9">-223</value>
<value level="10">-228</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>2100</hitTime>
<magicLevel>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">40</value>
<value level="4">41</value>
<value level="5">42</value>
<value level="6">43</value>
<value level="7">44</value>
<value level="8">45</value>
<value level="9">46</value>
<value level="10">47</value>
</magicLevel>
<mpConsume>
<value level="1">18</value>
<value level="2">25</value>
<value level="3">33</value>
<value level="4">40</value>
<value level="5">48</value>
<value level="6">55</value>
<value level="7">59</value>
<value level="8">63</value>
<value level="9">66</value>
<value level="10">70</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="Op2hWeapon">
<weaponType>
<item>SWORD</item>
<item>ANCIENTSWORD</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
@ -4320,8 +4279,25 @@
<value level="10">2812</value>
</power>
<pDefMod>0.85</pDefMod>
<overHit>true</overHit>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance>
</effect>
<effect name="PhysicalAttack">
<power>
<value level="1">163</value>
<value level="2">226</value>
<value level="3">515</value>
<value level="4">903</value>
<value level="5">1305</value>
<value level="6">1717</value>
<value level="7">1927</value>
<value level="8">2475</value>
<value level="9">2643</value>
<value level="10">2812</value>
</power>
<pDefMod>0.85</pDefMod>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>10</criticalChance>
</effect>
<!-- TODO: A new effect is needed for this, "increased damage if the target is stunned". -->
</effects>

View File

@ -2352,6 +2352,8 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="EquipWeapon">
<weaponType>

View File

@ -3128,33 +3128,38 @@
<value level="3">15</value>
</SUPPRESSION>
</effect>
<effect name="TriggerSkillBySkillAttack" fromLevel="1" toLevel="3">
<attackSkillId>19</attackSkillId> <!-- Double Shot -->
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<attackerType>Creature</attackerType>
<minDamage>100</minDamage>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>BOW</allowWeapons>
<skillId>47397</skillId> <!-- Bow Vulnerability -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
<skillLevel>1</skillLevel>
<allowSkillAttack>true</allowSkillAttack>
</effect>
<effect name="TriggerSkillBySkillAttack" fromLevel="1" toLevel="3">
<attackSkillId>343</attackSkillId> <!-- Lethal Shot -->
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
<attackerType>Creature</attackerType>
<minDamage>100</minDamage>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>BOW</allowWeapons>
<skillId>47397</skillId> <!-- Bow Vulnerability -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
<skillLevel>2</skillLevel>
<allowSkillAttack>true</allowSkillAttack>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="3" toLevel="3">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>BOW</allowWeapons>
<skillId>47397</skillId> <!-- Bow Vulnerability -->
<skillLevel>3</skillLevel>
<allowSkillAttack>true</allowSkillAttack>
</effect>
</effects>
</skill>
@ -3172,8 +3177,8 @@
</effectPoint>
<effectRange>1200</effectRange>
<abnormalTime>30</abnormalTime>
<abnormalType>TRUE_AIM</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>V_ARCHER_TRUE_TARGET_AVE</abnormalVisualEffect>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>NONE</basicProperty>
@ -3198,13 +3203,171 @@
</effects>
</skill>
<skill id="47398" toLevel="3" name="Deadly Shooter">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DEADLY_SHOOTER</abnormalType>
<operateType>A2</operateType>
<hitTime>2500</hitTime>
<reuseDelay>10000</reuseDelay>
<magicLevel>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
</magicLevel>
<mpConsume>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>
<value level="1">8</value>
<value level="2">9</value>
<value level="3">10</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PAtk">
<amount>
<value level="1">8</value>
<value level="2">12</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">16</value>
<value level="2">16</value>
<value level="3">18</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<FEAR>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">15</value>
</FEAR>
<HOLD>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">15</value>
</HOLD>
</effect>
<effect name="Accuracy">
<amount>10</amount>
<mode>DIFF</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">400</value>
<value level="2">450</value>
<value level="3">500</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">90</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>BOW</allowWeapons>
<skillId>47399</skillId> <!-- Aim Guidance -->
<skillLevel>1</skillLevel>
<allowSkillAttack>true</allowSkillAttack>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>BOW</allowWeapons>
<skillId>47399</skillId> <!-- Aim Guidance -->
<skillLevel>2</skillLevel>
<allowSkillAttack>true</allowSkillAttack>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="3" toLevel="3">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>BOW</allowWeapons>
<skillId>47399</skillId> <!-- Aim Guidance -->
<skillLevel>3</skillLevel>
<allowSkillAttack>true</allowSkillAttack>
</effect>
</effects>
</skill>
<skill id="47399" toLevel="3" name="Aim Guidance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>V_ARCHER_SHAPE_SHOOTER_AVE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay>
<isTriggeredSkill>true</isTriggeredSkill>
<effectRange>1200</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<effectPoint>
<value level="1">-400</value>
<value level="2">-500</value>
<value level="3">-600</value>
</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<BOW>
<value level="1">-30</value>
<value level="2">-33</value>
<value level="3">-40</value>
</BOW>
</effect>
</effects>
</skill>
</list>

View File

@ -77,14 +77,88 @@
</effects>
</skill>
<skill id="47402" toLevel="3" name="Chain Arrest">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<affectLimit>1-20</affectLimit>
<affectRange>200</affectRange>
<castRange>900</castRange>
<effectPoint>
<value level="1">-405</value>
<value level="2">-405</value>
<value level="3">-405</value>
</effectPoint>
<effectRange>1200</effectRange>
<hitTime>2000</hitTime>
<magicLevel>
<value level="1">82</value>
<value level="2">85</value>
<value level="3">88</value>
</magicLevel>
<mpConsume>
<value level="1">131</value>
<value level="2">139</value>
<value level="3">147</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">9750</value>
<value level="2">10520</value>
<value level="3">11304</value>
</power>
<criticalChance>15</criticalChance>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.85</pDefMod>
</effect>
<effect name="CallSkill">
<skillId>47403</skillId> <!-- Chain Arrest -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="47403" toLevel="3" name="Chain Arrest">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>1-20</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>
<value level="1">-405</value>
<value level="2">-405</value>
<value level="3">-405</value>
</effectPoint>
<isDebuff>true</isDebuff>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Root" />
</effects>
</skill>
<skill id="47404" toLevel="2" name="Flame Arrow">
<icon>icon.skill0000</icon>
@ -386,9 +460,49 @@
</effects>
</skill>
<skill id="47410" toLevel="2" name="Devious Shot">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<affectLimit>1-20</affectLimit>
<affectRange>200</affectRange>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-620</value>
<value level="2">-770</value>
</effectPoint>
<effectRange>1200</effectRange>
<hitTime>2500</hitTime>
<magicLevel>
<value level="1">85</value>
<value level="2">88</value>
</magicLevel>
<mpConsume>
<value level="1">101</value>
<value level="2">108</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">9147</value>
<value level="2">10361</value>
</power>
<criticalChance>15</criticalChance>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.90</pDefMod>
</effect>
</effects>
</skill>
<skill id="47411" toLevel="3" name="Steady Aim">
<icon>icon.skill0000</icon>

View File

@ -1712,6 +1712,14 @@
</effects>
</skill>
<skill id="50444" toLevel="6" name="Queen Ant's Ring">
<!--
Lv. 1 Max MP +9, P.Accuracy +1, M.Accuracy +1, P.Atk. +4%, M.Atk. +4%, Infection Atk. Rate +10%, Infection Resistance +10%
Lv. 2 Max MP +15, P.Accuracy +2, M.Accuracy +2, P.Atk. +6%, M.Atk. +6%, Infection Atk. Rate +15%, Infection Resistance +15%
Lv. 3 Max MP +21, P.Accuracy +3, M.Accuracy +3, P.Atk. +7%, M.Atk. +7%, P. Def +35, M.Def +35, P. Critical Damage +10%, M. Skill Critical Damage +5%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 4 Max MP +30, P.Accuracy +4, M.Accuracy +4, P.Atk. +9%, M.Atk. +9%, P. Def +65, M.Def +65, All Critical Damage +10%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 5 Max MP +40, P.Accuracy +6, M.Accuracy +6, P.Atk. +11%, M.Atk. +11%, P. Def +95, M.Def +95, All Critical Damage +15%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 6 Max MP +50, P.Accuracy +10, M.Accuracy +10, P.Atk. +15%, M.Atk. +15%, P. Def +125, M.Def +125, All Critical Damage +20%, Potion Atk. Rate +20%, Infection Atk. Rate +20%, Infection Resistance +20%, Applies the Queen Ant Power buff when hit. (Cooldown: 300 sec.)
-->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
@ -1799,18 +1807,9 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalDamage" fromLevel="3" toLevel="6">
<amount>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage" fromLevel="3" toLevel="6">
<amount>
<value level="3">10</value>
<value level="3">5</value>
<value level="4">10</value>
<value level="5">15</value>
<value level="6">20</value>
@ -1917,37 +1916,64 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="DamageByAttack">
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value level="1">-2</value>
<value level="2">-4</value>
<value level="3">-6</value>
<value level="4">-8</value>
<value level="5">-10</value>
<value level="6">-15</value>
</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>
<value level="1">-2</value>
<value level="2">-4</value>
<value level="3">-6</value>
<value level="4">-8</value>
<value level="5">-10</value>
<value level="6">-15</value>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">10</value>
<value level="6">15</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">10</value>
<value level="6">15</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">10</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">10</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">10</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<SILENCE>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
</SILENCE>
<FEAR>
<value level="1">10</value>
<value level="2">15</value>
@ -1958,22 +1984,14 @@
</FEAR>
</effect>
<effect name="DefenceTrait">
<SILENCE>
<SLEEP>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
</SILENCE>
<FEAR>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
</FEAR>
</SLEEP>
</effect>
<effect name="PAtk">
<amount>
@ -1995,20 +2013,20 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="6">
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>3</chance>
<targetType>SELF</targetType>
<targetType>ENEMY_ONLY</targetType>
<isCritical>false</isCritical>
<skillId>50452</skillId> <!-- Core Power -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="6">
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>3</chance>
<targetType>SELF</targetType>
<targetType>ENEMY_ONLY</targetType>
<isCritical>true</isCritical>
<skillId>50452</skillId> <!-- Core Power -->
<skillLevel>1</skillLevel>
@ -2151,16 +2169,6 @@
<value level="6">23</value>
</amount>
</effect>
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="5">18</value>
<value level="6">23</value>
</amount>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">0</value>

View File

@ -258,6 +258,7 @@ public enum AbnormalType
STEADY_AIM(-1),
ALACRITY(-1),
EAGLE_EYE(-1),
DEADLY_SHOOTER(-1),
LEGENDARY_ARCHER(-1),
AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1),