Various skill adjustments.
Contributed by fruit.
This commit is contained in:
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@ -4,21 +4,21 @@
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<!-- When using a sword/ blunt weapon/ spear/ dual swords Shock Atk. Rate +$s1 -->
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<icon>icon.skill0100</icon>
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<magicLevel>
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<value level="1">18</value>
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<value level="2">19</value>
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<value level="1">20</value>
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<value level="2">20</value>
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<value level="3">20</value>
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<value level="4">22</value>
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<value level="5">23</value>
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<value level="6">24</value>
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<value level="7">26</value>
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<value level="8">27</value>
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<value level="9">28</value>
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<value level="10">30</value>
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<value level="11">31</value>
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<value level="12">32</value>
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<value level="13">34</value>
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<value level="14">35</value>
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<value level="15">36</value>
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<value level="4">20</value>
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<value level="5">20</value>
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<value level="6">21</value>
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<value level="7">22</value>
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<value level="8">23</value>
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<value level="9">24</value>
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<value level="10">25</value>
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<value level="11">26</value>
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<value level="12">27</value>
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<value level="13">28</value>
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<value level="14">29</value>
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<value level="15">30</value>
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</magicLevel>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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@ -33,32 +33,8 @@
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</condition>
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</conditions>
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<effects>
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<effect name="TriggerSkillByAttack">
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<!-- Stun -->
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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<targetType>TARGET</targetType>
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<isCritical>false</isCritical>
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<allowWeapons>BLUNT,SWORD,POLE,DUAL</allowWeapons>
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<skillId>5551</skillId> <!-- Stun -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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<value level="12">12</value>
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<value level="13">12</value>
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<value level="14">12</value>
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<value level="15">12</value>
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</skillLevel>
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<chance>
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<effect name="AttackTrait">
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<SHOCK>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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@ -74,7 +50,7 @@
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<value level="13">13</value>
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<value level="14">14</value>
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<value level="15">15</value>
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</chance>
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</SHOCK>
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</effect>
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</effects>
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</skill>
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@ -7289,7 +7289,7 @@
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>20</abnormalTime>
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<abnormalType>REAL_TARGET</abnormalType>
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<affectLimit>9-10</affectLimit>
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<affectLimit>1-20</affectLimit>
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<affectRange>
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<value level="1">500</value>
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<value level="2">700</value>
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@ -3929,7 +3929,7 @@
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<value level="9">66</value>
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<value level="10">70</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<basicProperty>PHYSICAL</basicProperty>
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<operateType>A1</operateType>
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<reuseDelay>1000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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@ -3960,7 +3960,6 @@
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<pDefMod>0.9</pDefMod>
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<criticalChance>10</criticalChance>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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@ -95,7 +95,7 @@
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="MagicalAttack">
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<effect name="MAtk">
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<amount>-23</amount>
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<mode>PER</mode>
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</effect>
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@ -352,7 +352,7 @@
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</effect>
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</effects>
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</skill>
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<skill id="622" toLevel="2" name="Ultimate Escape">
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<skill id="622" toLevel="3" name="Ultimate Escape">
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<!-- For $s1 P. Evasion +$s2 M. Evasion +$s2 P. Skill Evasion +$s3 M. Skill Evasion +$s3 Speed +$s4 -->
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<icon>icon.skill0622</icon>
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<abnormalLevel>1</abnormalLevel>
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@ -361,18 +361,25 @@
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<effectPoint>
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<value level="1">200</value>
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<value level="2">300</value>
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<value level="3">400</value>
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</effectPoint>
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<hitTime>1500</hitTime>
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<magicLevel>
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<value level="1">28</value>
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<value level="2">52</value>
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<value level="3">76</value>
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</magicLevel>
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<mpConsume>
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<value level="1">40</value>
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<value level="2">60</value>
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<value level="3">60</value>
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</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>900000</reuseDelay>
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<reuseDelay>
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<value level="1">900000</value>
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<value level="2">900000</value>
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<value level="3">600000</value>
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</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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@ -382,6 +389,7 @@
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<amount>
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<value level="1">20</value>
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<value level="2">35</value>
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<value level="3">35</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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@ -389,6 +397,7 @@
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<amount>
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<value level="1">20</value>
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<value level="2">35</value>
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<value level="3">35</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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@ -397,6 +406,7 @@
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<amount>
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<value level="1">20</value>
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<value level="2">30</value>
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<value level="3">30</value>
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</amount>
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</effect>
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<effect name="SkillEvasion">
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@ -404,15 +414,32 @@
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<amount>
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<value level="1">20</value>
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<value level="2">30</value>
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<value level="3">30</value>
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</amount>
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</effect>
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<effect name="Speed">
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<amount>
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<value level="1">30</value>
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<value level="2">40</value>
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<value level="3">40</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">20</value>
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</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="DefenceTrait">
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<ANOMALY>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">20</value>
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</ANOMALY>
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</effect>
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</effects>
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</skill>
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<skill id="625" toLevel="1" name="Soul Gathering">
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@ -474,7 +501,7 @@
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</effect>
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</effects>
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</skill>
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<skill id="627" toLevel="5" name="Mental Panic Shot">
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<skill id="627" toLevel="10" name="Mental Panic Shot">
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<!-- <Fear Skill> The effect lasts for $s1 Frightens the enemy. -->
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>3</abnormalTime>
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@ -490,9 +517,14 @@
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<value level="3">-480</value>
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<value level="4">-490</value>
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<value level="5">-500</value>
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<value level="6">-500</value>
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<value level="7">-500</value>
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<value level="8">-500</value>
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<value level="9">-500</value>
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<value level="10">-500</value>
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</effectPoint>
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<effectRange>600</effectRange>
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<hitTime>1500</hitTime>
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<effectRange>900</effectRange>
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<hitTime>1800</hitTime>
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<icon>icon.skill0101</icon>
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<isDebuff>true</isDebuff>
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<lvlBonusRate>20</lvlBonusRate>
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@ -502,6 +534,11 @@
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<value level="3">80</value>
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<value level="4">82</value>
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<value level="5">84</value>
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<value level="6">86</value>
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<value level="7">88</value>
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<value level="8">89</value>
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<value level="9">90</value>
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<value level="10">91</value>
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</magicLevel>
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<mpConsume>
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<value level="1">40</value>
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@ -509,6 +546,11 @@
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<value level="3">50</value>
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<value level="4">55</value>
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<value level="5">60</value>
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<value level="6">65</value>
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<value level="7">70</value>
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<value level="8">75</value>
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<value level="9">80</value>
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<value level="10">85</value>
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</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>20000</reuseDelay>
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@ -517,6 +559,20 @@
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">2651</value>
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<value level="2">2739</value>
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<value level="3">2827</value>
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<value level="4">2915</value>
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<value level="5">3005</value>
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<value level="6">7737</value>
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<value level="7">7964</value>
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<value level="8">8078</value>
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<value level="9">8192</value>
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<value level="10">8307</value>
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</power>
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</effect>
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<effect name="BlockControl" />
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<effect name="Fear" />
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</effects>
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@ -3497,8 +3497,6 @@
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<abnormalType>PARALYZE</abnormalType>
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<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
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<activateRate>50</activateRate>
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<affectLimit>6-12</affectLimit>
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<affectRange>150</affectRange>
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<castRange>600</castRange>
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<basicProperty>MAGIC</basicProperty>
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<coolTime>720</coolTime>
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@ -3532,9 +3530,8 @@
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<soulMaxConsumeCount>5</soulMaxConsumeCount>
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<magicCriticalRate>5</magicCriticalRate>
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<trait>ANOMALY</trait>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="BlockActions" />
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</effects>
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@ -54,7 +54,7 @@
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<value level="1">15</value>
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<value level="2">23</value>
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<value level="3">30</value>
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<value level="3">33</value>
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<value level="4">33</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@ -126,7 +126,7 @@
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<value level="3">76</value>
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</magicLevel>
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<itemConsumeCount>
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<value level="1">0</value>
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<value level="1">3</value>
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<value level="2">3</value>
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<value level="3">5</value>
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</itemConsumeCount>
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@ -142,7 +142,7 @@
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="2">30</value>
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<value level="3">30</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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@ -210,7 +210,7 @@
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<value level="3">76</value>
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</magicLevel>
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<itemConsumeCount>
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<value level="1">0</value>
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<value level="1">3</value>
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<value level="2">3</value>
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<value level="3">5</value>
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</itemConsumeCount>
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@ -318,7 +318,7 @@
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<value level="1">25</value>
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<value level="2">30</value>
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<value level="3">35</value>
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<value level="3">38</value>
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<value level="4">38</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@ -339,7 +339,7 @@
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<hitTime>1000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<itemConsumeCount>
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<value level="1">0</value>
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<value level="1">3</value>
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<value level="2">3</value>
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<value level="3">5</value>
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</itemConsumeCount>
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@ -3263,6 +3263,19 @@
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<itemConsumeCount>
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<value level="1">2</value>
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<value level="2">2</value>
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<value level="3">2</value>
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<value level="4">2</value>
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<value level="5">2</value>
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<value level="6">3</value>
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<value level="7">3</value>
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<value level="8">3</value>
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<value level="9">4</value>
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<value level="10">5</value>
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</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@ -3343,32 +3356,35 @@
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<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="5">
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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<chance>80</chance>
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<chance>100</chance>
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<targetType>ENEMY</targetType>
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<isCritical>false</isCritical>
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<allowWeapons>BOW</allowWeapons>
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<skillId>45173</skillId> <!-- Aim Guidance -->
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<skillLevel>1</skillLevel>
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<allowedSkills>true</allowedSkills>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="8">
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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<chance>80</chance>
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<chance>100</chance>
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<targetType>ENEMY</targetType>
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<isCritical>false</isCritical>
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<allowWeapons>BOW</allowWeapons>
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<skillId>45173</skillId> <!-- Aim Guidance -->
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<skillLevel>2</skillLevel>
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<allowedSkills>true</allowedSkills>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="9" toLevel="9">
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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<chance>80</chance>
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<chance>100</chance>
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<targetType>ENEMY</targetType>
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<isCritical>false</isCritical>
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<allowWeapons>BOW</allowWeapons>
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<skillId>45173</skillId> <!-- Aim Guidance -->
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<skillLevel>3</skillLevel>
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<allowedSkills>true</allowedSkills>
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</effect>
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</effects>
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</skill>
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@ -3376,15 +3392,17 @@
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<!-- Bow Resistance -$s1. -->
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<icon>icon.skill0506</icon>
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<operateType>A2</operateType>
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<abnormalType>REAL_TARGET</abnormalType>
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<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
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<isDebuff>true</isDebuff>
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<castRange>1100</castRange>
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<effectRange>1400</effectRange>
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<hitTime>1000</hitTime>
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<reuseDelay>10000</reuseDelay>
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<isTriggeredSkill>true</isTriggeredSkill>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>15</abnormalTime>
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<activateRate>-1</activateRate>
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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</abnormalLevel>
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<abnormalTime>30</abnormalTime>
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<effectPoint>
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<value level="1">-400</value>
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<value level="2">-500</value>
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@ -6407,12 +6407,33 @@
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</skill>
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<skill id="45251" toLevel="1" name="Enhanced Assault">
|
||||
<!-- When the Rush skill is used, the stun effect is added (Cooldown: 20 sec.) Increases a chance to stun the enemy after using the Rush Impact skill (Cooldown: 20 sec.) -->
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>76</magicLevel>
|
||||
<effects>
|
||||
<effect name="ReplaceSkillBySkill">
|
||||
<existingSkillId>994</existingSkillId> <!-- Rush -->
|
||||
<replacementSkillId>45252</replacementSkillId> <!-- Rush -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45252" toLevel="3" name="Rush">
|
||||
<!-- <Shock skill> Charges into the target. With a certain chance, stuns them. Can be used if the distance between the target and the character is more than $s1. -->
|
||||
<icon>icon.skill0493</icon>
|
||||
<operateType>DA1</operateType>
|
||||
<operateType>DA2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<castRange>
|
||||
<value level="1">400</value>
|
||||
<value level="2">450</value>
|
||||
<value level="3">500</value>
|
||||
</castRange>
|
||||
<coolTime>200</coolTime>
|
||||
<effectRange>600</effectRange>
|
||||
<hitTime>800</hitTime>
|
||||
<effectPoint>
|
||||
<value level="1">-300</value>
|
||||
<value level="2">-400</value>
|
||||
@ -6423,6 +6444,32 @@
|
||||
<value level="2">40</value>
|
||||
<value level="3">45</value>
|
||||
</mpConsume>
|
||||
<abnormalLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>60</activateRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<trait>ANOMALY</trait>
|
||||
<conditions>
|
||||
<condition name="OpCheckCastRange">
|
||||
<distance>
|
||||
<value level="1">150</value>
|
||||
<value level="2">120</value>
|
||||
<value level="3">100</value>
|
||||
</distance>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45253" toLevel="3" name="Rush Impact">
|
||||
<!-- <Shock skill> Rushes forward to attack enemies at the front with $s1 power. Stuns them for $s2 Can be used if the distance to the target is more than $s3. -->
|
||||
|
@ -1915,6 +1915,14 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<itemConsumeCount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">2</value>
|
||||
<value level="4">3</value>
|
||||
<value level="5">3</value>
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<conditions>
|
||||
<condition name="DeathPoints">
|
||||
<amount>20</amount>
|
||||
@ -1965,6 +1973,11 @@
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<itemConsumeCount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">5</value>
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<conditions>
|
||||
<condition name="DeathPoints">
|
||||
<amount>100</amount>
|
||||
@ -2032,6 +2045,8 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<itemConsumeCount>3</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<conditions>
|
||||
<condition name="DeathPoints">
|
||||
<amount>150</amount>
|
||||
@ -2105,6 +2120,14 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<itemConsumeCount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">2</value>
|
||||
<value level="4">3</value>
|
||||
<value level="5">3</value>
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
@ -4174,6 +4197,19 @@
|
||||
<skill id="45365" toLevel="1" name="Amazing Soul Smash Mastery">
|
||||
<!-- Soul Smash is enhanced and replaced by Amazing Soul Smash. <Amazing Soul Smash Effect> Number of attacks is increased. Defense Ignore is increased. -->
|
||||
<icon>icon.skill0477</icon>
|
||||
<magicLevel>76</magicLevel>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="ReplaceSkillBySkill">
|
||||
<existingSkillId>477</existingSkillId> <!-- Soul Smash -->
|
||||
<replacementSkillId>45366</replacementSkillId> <!-- Amazing Soul Smash -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45366" toLevel="10" name="Amazing Soul Smash">
|
||||
<!-- Attacks the target twice with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
|
||||
<icon>icon.skill10013</icon>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
@ -4214,7 +4250,7 @@
|
||||
<value level="9">66</value>
|
||||
<value level="10">70</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -4228,83 +4264,6 @@
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">310</value>
|
||||
<value level="2">430</value>
|
||||
<value level="3">981</value>
|
||||
<value level="4">1720</value>
|
||||
<value level="5">2484</value>
|
||||
<value level="6">3271</value>
|
||||
<value level="7">3671</value>
|
||||
<value level="8">4715</value>
|
||||
<value level="9">5035</value>
|
||||
<value level="10">5356</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<pDefMod>1.2</pDefMod>
|
||||
<criticalChance>10</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45366" toLevel="10" name="Amazing Soul Smash">
|
||||
<!-- Attacks the target twice with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
|
||||
<castRange>40</castRange>
|
||||
<coolTime>300</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-183</value>
|
||||
<value level="2">-188</value>
|
||||
<value level="3">-193</value>
|
||||
<value level="4">-198</value>
|
||||
<value level="5">-203</value>
|
||||
<value level="6">-208</value>
|
||||
<value level="7">-213</value>
|
||||
<value level="8">-218</value>
|
||||
<value level="9">-223</value>
|
||||
<value level="10">-228</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>2100</hitTime>
|
||||
<magicLevel>
|
||||
<value level="1">38</value>
|
||||
<value level="2">39</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">41</value>
|
||||
<value level="5">42</value>
|
||||
<value level="6">43</value>
|
||||
<value level="7">44</value>
|
||||
<value level="8">45</value>
|
||||
<value level="9">46</value>
|
||||
<value level="10">47</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">18</value>
|
||||
<value level="2">25</value>
|
||||
<value level="3">33</value>
|
||||
<value level="4">40</value>
|
||||
<value level="5">48</value>
|
||||
<value level="6">55</value>
|
||||
<value level="7">59</value>
|
||||
<value level="8">63</value>
|
||||
<value level="9">66</value>
|
||||
<value level="10">70</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="Op2hWeapon">
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>ANCIENTSWORD</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
@ -4320,8 +4279,25 @@
|
||||
<value level="10">2812</value>
|
||||
</power>
|
||||
<pDefMod>0.85</pDefMod>
|
||||
<overHit>true</overHit>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">163</value>
|
||||
<value level="2">226</value>
|
||||
<value level="3">515</value>
|
||||
<value level="4">903</value>
|
||||
<value level="5">1305</value>
|
||||
<value level="6">1717</value>
|
||||
<value level="7">1927</value>
|
||||
<value level="8">2475</value>
|
||||
<value level="9">2643</value>
|
||||
<value level="10">2812</value>
|
||||
</power>
|
||||
<pDefMod>0.85</pDefMod>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>10</criticalChance>
|
||||
</effect>
|
||||
<!-- TODO: A new effect is needed for this, "increased damage if the target is stunned". -->
|
||||
</effects>
|
||||
|
@ -2352,6 +2352,8 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<itemConsumeCount>2</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
|
@ -3128,33 +3128,38 @@
|
||||
<value level="3">15</value>
|
||||
</SUPPRESSION>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkillAttack" fromLevel="1" toLevel="3">
|
||||
<attackSkillId>19</attackSkillId> <!-- Double Shot -->
|
||||
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>100</minDamage>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>100</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<isCritical>false</isCritical>
|
||||
<allowWeapons>BOW</allowWeapons>
|
||||
<skillId>47397</skillId> <!-- Bow Vulnerability -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</skillLevel>
|
||||
<skillLevel>1</skillLevel>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkillAttack" fromLevel="1" toLevel="3">
|
||||
<attackSkillId>343</attackSkillId> <!-- Lethal Shot -->
|
||||
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>100</minDamage>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>100</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<isCritical>false</isCritical>
|
||||
<allowWeapons>BOW</allowWeapons>
|
||||
<skillId>47397</skillId> <!-- Bow Vulnerability -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</skillLevel>
|
||||
<skillLevel>2</skillLevel>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack" fromLevel="3" toLevel="3">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>100</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<isCritical>false</isCritical>
|
||||
<allowWeapons>BOW</allowWeapons>
|
||||
<skillId>47397</skillId> <!-- Bow Vulnerability -->
|
||||
<skillLevel>3</skillLevel>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -3172,8 +3177,8 @@
|
||||
</effectPoint>
|
||||
<effectRange>1200</effectRange>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>TRUE_AIM</abnormalType>
|
||||
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
|
||||
<abnormalType>REAL_TARGET</abnormalType>
|
||||
<abnormalVisualEffect>V_ARCHER_TRUE_TARGET_AVE</abnormalVisualEffect>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@ -3198,13 +3203,171 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47398" toLevel="3" name="Deadly Shooter">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>DEADLY_SHOOTER</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicLevel>
|
||||
<value level="1">85</value>
|
||||
<value level="2">88</value>
|
||||
<value level="3">91</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">85</value>
|
||||
<value level="2">88</value>
|
||||
<value level="3">91</value>
|
||||
</mpConsume>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<itemConsumeCount>
|
||||
<value level="1">8</value>
|
||||
<value level="2">9</value>
|
||||
<value level="3">10</value>
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>BOW</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">8</value>
|
||||
<value level="2">12</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>BOW</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">16</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">18</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="AttackTrait">
|
||||
<FEAR>
|
||||
<value level="1">5</value>
|
||||
<value level="2">8</value>
|
||||
<value level="3">15</value>
|
||||
</FEAR>
|
||||
<HOLD>
|
||||
<value level="1">5</value>
|
||||
<value level="2">8</value>
|
||||
<value level="3">15</value>
|
||||
</HOLD>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>BOW</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">400</value>
|
||||
<value level="2">450</value>
|
||||
<value level="3">500</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>BOW</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">70</value>
|
||||
<value level="3">90</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>BOW</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>100</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<isCritical>false</isCritical>
|
||||
<allowWeapons>BOW</allowWeapons>
|
||||
<skillId>47399</skillId> <!-- Aim Guidance -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>100</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<isCritical>false</isCritical>
|
||||
<allowWeapons>BOW</allowWeapons>
|
||||
<skillId>47399</skillId> <!-- Aim Guidance -->
|
||||
<skillLevel>2</skillLevel>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack" fromLevel="3" toLevel="3">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>100</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<isCritical>false</isCritical>
|
||||
<allowWeapons>BOW</allowWeapons>
|
||||
<skillId>47399</skillId> <!-- Aim Guidance -->
|
||||
<skillLevel>3</skillLevel>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47399" toLevel="3" name="Aim Guidance">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalType>REAL_TARGET</abnormalType>
|
||||
<abnormalVisualEffect>V_ARCHER_SHAPE_SHOOTER_AVE</abnormalVisualEffect>
|
||||
<isDebuff>true</isDebuff>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<effectRange>1200</effectRange>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<abnormalLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<effectPoint>
|
||||
<value level="1">-400</value>
|
||||
<value level="2">-500</value>
|
||||
<value level="3">-600</value>
|
||||
</effectPoint>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BOW>
|
||||
<value level="1">-30</value>
|
||||
<value level="2">-33</value>
|
||||
<value level="3">-40</value>
|
||||
</BOW>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -77,14 +77,88 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47402" toLevel="3" name="Chain Arrest">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<affectLimit>1-20</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-405</value>
|
||||
<value level="2">-405</value>
|
||||
<value level="3">-405</value>
|
||||
</effectPoint>
|
||||
<effectRange>1200</effectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLevel>
|
||||
<value level="1">82</value>
|
||||
<value level="2">85</value>
|
||||
<value level="3">88</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">131</value>
|
||||
<value level="2">139</value>
|
||||
<value level="3">147</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>BOW</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">9750</value>
|
||||
<value level="2">10520</value>
|
||||
<value level="3">11304</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<pDefMod>0.85</pDefMod>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>47403</skillId> <!-- Chain Arrest -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47403" toLevel="3" name="Chain Arrest">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<affectLimit>1-20</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectPoint>
|
||||
<value level="1">-405</value>
|
||||
<value level="2">-405</value>
|
||||
<value level="3">-405</value>
|
||||
</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="Root" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47404" toLevel="2" name="Flame Arrow">
|
||||
<icon>icon.skill0000</icon>
|
||||
@ -386,9 +460,49 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47410" toLevel="2" name="Devious Shot">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<affectLimit>1-20</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<castRange>900</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-620</value>
|
||||
<value level="2">-770</value>
|
||||
</effectPoint>
|
||||
<effectRange>1200</effectRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<magicLevel>
|
||||
<value level="1">85</value>
|
||||
<value level="2">88</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">101</value>
|
||||
<value level="2">108</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>BOW</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">9147</value>
|
||||
<value level="2">10361</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<pDefMod>0.90</pDefMod>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47411" toLevel="3" name="Steady Aim">
|
||||
<icon>icon.skill0000</icon>
|
||||
|
@ -1712,6 +1712,14 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50444" toLevel="6" name="Queen Ant's Ring">
|
||||
<!--
|
||||
Lv. 1 Max MP +9, P.Accuracy +1, M.Accuracy +1, P.Atk. +4%, M.Atk. +4%, Infection Atk. Rate +10%, Infection Resistance +10%
|
||||
Lv. 2 Max MP +15, P.Accuracy +2, M.Accuracy +2, P.Atk. +6%, M.Atk. +6%, Infection Atk. Rate +15%, Infection Resistance +15%
|
||||
Lv. 3 Max MP +21, P.Accuracy +3, M.Accuracy +3, P.Atk. +7%, M.Atk. +7%, P. Def +35, M.Def +35, P. Critical Damage +10%, M. Skill Critical Damage +5%, Infection Atk. Rate +20%, Infection Resistance +20%
|
||||
Lv. 4 Max MP +30, P.Accuracy +4, M.Accuracy +4, P.Atk. +9%, M.Atk. +9%, P. Def +65, M.Def +65, All Critical Damage +10%, Infection Atk. Rate +20%, Infection Resistance +20%
|
||||
Lv. 5 Max MP +40, P.Accuracy +6, M.Accuracy +6, P.Atk. +11%, M.Atk. +11%, P. Def +95, M.Def +95, All Critical Damage +15%, Infection Atk. Rate +20%, Infection Resistance +20%
|
||||
Lv. 6 Max MP +50, P.Accuracy +10, M.Accuracy +10, P.Atk. +15%, M.Atk. +15%, P. Def +125, M.Def +125, All Critical Damage +20%, Potion Atk. Rate +20%, Infection Atk. Rate +20%, Infection Resistance +20%, Applies the Queen Ant Power buff when hit. (Cooldown: 300 sec.)
|
||||
-->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
@ -1799,18 +1807,9 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillCriticalDamage" fromLevel="3" toLevel="6">
|
||||
<amount>
|
||||
<value level="3">10</value>
|
||||
<value level="4">10</value>
|
||||
<value level="5">15</value>
|
||||
<value level="6">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage" fromLevel="3" toLevel="6">
|
||||
<amount>
|
||||
<value level="3">10</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">10</value>
|
||||
<value level="5">15</value>
|
||||
<value level="6">20</value>
|
||||
@ -1917,37 +1916,64 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<effect name="PvePhysicalAttackDamageBonus">
|
||||
<amount>
|
||||
<value level="1">-2</value>
|
||||
<value level="2">-4</value>
|
||||
<value level="3">-6</value>
|
||||
<value level="4">-8</value>
|
||||
<value level="5">-10</value>
|
||||
<value level="6">-15</value>
|
||||
</amount>
|
||||
<type>PK</type>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>
|
||||
<value level="1">-2</value>
|
||||
<value level="2">-4</value>
|
||||
<value level="3">-6</value>
|
||||
<value level="4">-8</value>
|
||||
<value level="5">-10</value>
|
||||
<value level="6">-15</value>
|
||||
<value level="1">2</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">6</value>
|
||||
<value level="4">8</value>
|
||||
<value level="5">10</value>
|
||||
<value level="6">15</value>
|
||||
</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDamageBonus">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">6</value>
|
||||
<value level="4">8</value>
|
||||
<value level="5">10</value>
|
||||
<value level="6">15</value>
|
||||
</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">6</value>
|
||||
<value level="4">8</value>
|
||||
<value level="5">10</value>
|
||||
<value level="6">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">6</value>
|
||||
<value level="4">8</value>
|
||||
<value level="5">10</value>
|
||||
<value level="6">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">6</value>
|
||||
<value level="4">8</value>
|
||||
<value level="5">10</value>
|
||||
<value level="6">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="AttackTrait">
|
||||
<SILENCE>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">20</value>
|
||||
<value level="5">20</value>
|
||||
<value level="6">20</value>
|
||||
</SILENCE>
|
||||
<FEAR>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
@ -1958,22 +1984,14 @@
|
||||
</FEAR>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<SILENCE>
|
||||
<SLEEP>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">20</value>
|
||||
<value level="5">20</value>
|
||||
<value level="6">20</value>
|
||||
</SILENCE>
|
||||
<FEAR>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">20</value>
|
||||
<value level="5">20</value>
|
||||
<value level="6">20</value>
|
||||
</FEAR>
|
||||
</SLEEP>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
@ -1995,20 +2013,20 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="6">
|
||||
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>3</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<isCritical>false</isCritical>
|
||||
<skillId>50452</skillId> <!-- Core Power -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="6">
|
||||
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>3</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<isCritical>true</isCritical>
|
||||
<skillId>50452</skillId> <!-- Core Power -->
|
||||
<skillLevel>1</skillLevel>
|
||||
@ -2151,16 +2169,6 @@
|
||||
<value level="6">23</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">15</value>
|
||||
<value level="5">18</value>
|
||||
<value level="6">23</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
|
@ -258,6 +258,7 @@ public enum AbnormalType
|
||||
STEADY_AIM(-1),
|
||||
ALACRITY(-1),
|
||||
EAGLE_EYE(-1),
|
||||
DEADLY_SHOOTER(-1),
|
||||
LEGENDARY_ARCHER(-1),
|
||||
AB_HAWK_EYE(0),
|
||||
ALL_ATTACK_DOWN(1),
|
||||
|
Loading…
Reference in New Issue
Block a user