Lottery additions and related improvements.
This commit is contained in:
parent
8c2191c7da
commit
980d99c48c
@ -75,7 +75,8 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
|
||||
packet.writeC(item.getCustomType1()); // Filler (always 0)
|
||||
packet.writeH(item.getEquipped()); // Equipped : 00-No, 01-yes
|
||||
packet.writeQ(item.getItem().getBodyPart()); // Slot : 0006-lr.ear, 0008-neck, 0030-lr.finger, 0040-head, 0100-l.hand, 0200-gloves, 0400-chest, 0800-pants, 1000-feet, 4000-r.hand, 8000-r.hand
|
||||
packet.writeH(item.getEnchantLevel()); // Enchant level (pet level shown in control item)
|
||||
packet.writeC(item.getEnchantLevel()); // Enchant level (pet level shown in control item)
|
||||
packet.writeC(item.getCustomType2()); // Pet name exists or not shown in control item
|
||||
packet.writeD(item.getMana());
|
||||
packet.writeD(item.getTime());
|
||||
packet.writeC(item.isAvailable() ? 1 : 0); // GOD Item enabled = 1 disabled (red) = 0
|
||||
|
@ -77,7 +77,7 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
|
||||
packet.writeH(item.getEquipped()); // Equipped : 00-No, 01-yes
|
||||
packet.writeQ(item.getItem().getBodyPart()); // Slot : 0006-lr.ear, 0008-neck, 0030-lr.finger, 0040-head, 0100-l.hand, 0200-gloves, 0400-chest, 0800-pants, 1000-feet, 4000-r.hand, 8000-r.hand
|
||||
packet.writeC(item.getEnchantLevel()); // Enchant level (pet level shown in control item)
|
||||
packet.writeC(0x01); // TODO : Find me
|
||||
packet.writeC(item.getCustomType2()); // Pet name exists or not shown in control item
|
||||
packet.writeD(item.getMana());
|
||||
packet.writeD(item.getTime());
|
||||
packet.writeC(item.isAvailable() ? 1 : 0); // GOD Item enabled = 1 disabled (red) = 0
|
||||
|
@ -77,7 +77,7 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
|
||||
packet.writeH(item.getEquipped()); // Equipped : 00-No, 01-yes
|
||||
packet.writeQ(item.getItem().getBodyPart()); // Slot : 0006-lr.ear, 0008-neck, 0030-lr.finger, 0040-head, 0100-l.hand, 0200-gloves, 0400-chest, 0800-pants, 1000-feet, 4000-r.hand, 8000-r.hand
|
||||
packet.writeC(item.getEnchantLevel()); // Enchant level (pet level shown in control item)
|
||||
packet.writeC(0x01); // TODO : Find me
|
||||
packet.writeC(item.getCustomType2()); // Pet name exists or not shown in control item
|
||||
packet.writeD(item.getMana());
|
||||
packet.writeD(item.getTime());
|
||||
packet.writeC(item.isAvailable() ? 1 : 0); // GOD Item enabled = 1 disabled (red) = 0
|
||||
|
@ -77,7 +77,7 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
|
||||
packet.writeH(item.getEquipped()); // Equipped : 00-No, 01-yes
|
||||
packet.writeQ(item.getItem().getBodyPart()); // Slot : 0006-lr.ear, 0008-neck, 0030-lr.finger, 0040-head, 0100-l.hand, 0200-gloves, 0400-chest, 0800-pants, 1000-feet, 4000-r.hand, 8000-r.hand
|
||||
packet.writeC(item.getEnchantLevel()); // Enchant level (pet level shown in control item)
|
||||
packet.writeC(0x01); // TODO : Find me
|
||||
packet.writeC(item.getCustomType2()); // Pet name exists or not shown in control item
|
||||
packet.writeD(item.getMana());
|
||||
packet.writeD(item.getTime());
|
||||
packet.writeC(item.isAvailable() ? 1 : 0); // GOD Item enabled = 1 disabled (red) = 0
|
||||
|
@ -82,7 +82,7 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
|
||||
packet.writeH(item.getEquipped()); // Equipped : 00-No, 01-yes
|
||||
packet.writeQ(item.getItem().getBodyPart()); // Slot : 0006-lr.ear, 0008-neck, 0030-lr.finger, 0040-head, 0100-l.hand, 0200-gloves, 0400-chest, 0800-pants, 1000-feet, 4000-r.hand, 8000-r.hand
|
||||
packet.writeC(item.getEnchantLevel()); // Enchant level (pet level shown in control item)
|
||||
packet.writeC(0x01); // TODO : Find me
|
||||
packet.writeC(item.getCustomType2()); // Pet name exists or not shown in control item
|
||||
packet.writeD(item.getMana());
|
||||
packet.writeD(item.getTime());
|
||||
packet.writeC(item.isAvailable() ? 1 : 0); // GOD Item enabled = 1 disabled (red) = 0
|
||||
|
@ -82,7 +82,7 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
|
||||
packet.writeH(item.getEquipped()); // Equipped : 00-No, 01-yes
|
||||
packet.writeQ(item.getItem().getBodyPart()); // Slot : 0006-lr.ear, 0008-neck, 0030-lr.finger, 0040-head, 0100-l.hand, 0200-gloves, 0400-chest, 0800-pants, 1000-feet, 4000-r.hand, 8000-r.hand
|
||||
packet.writeC(item.getEnchantLevel()); // Enchant level (pet level shown in control item)
|
||||
packet.writeC(0x01); // TODO : Find me
|
||||
packet.writeC(item.getCustomType2()); // Pet name exists or not shown in control item
|
||||
packet.writeD(item.getMana());
|
||||
packet.writeD(item.getTime());
|
||||
packet.writeC(item.isAvailable() ? 1 : 0); // GOD Item enabled = 1 disabled (red) = 0
|
||||
|
@ -82,7 +82,7 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
|
||||
packet.writeH(item.getEquipped()); // Equipped : 00-No, 01-yes
|
||||
packet.writeQ(item.getItem().getBodyPart()); // Slot : 0006-lr.ear, 0008-neck, 0030-lr.finger, 0040-head, 0100-l.hand, 0200-gloves, 0400-chest, 0800-pants, 1000-feet, 4000-r.hand, 8000-r.hand
|
||||
packet.writeC(item.getEnchantLevel()); // Enchant level (pet level shown in control item)
|
||||
packet.writeC(0x01); // TODO : Find me
|
||||
packet.writeC(item.getCustomType2()); // Pet name exists or not shown in control item
|
||||
packet.writeD(item.getMana());
|
||||
packet.writeD(item.getTime());
|
||||
packet.writeC(item.isAvailable() ? 1 : 0); // GOD Item enabled = 1 disabled (red) = 0
|
||||
|
@ -82,7 +82,7 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
|
||||
packet.writeH(item.getEquipped()); // Equipped : 00-No, 01-yes
|
||||
packet.writeQ(item.getItem().getBodyPart()); // Slot : 0006-lr.ear, 0008-neck, 0030-lr.finger, 0040-head, 0100-l.hand, 0200-gloves, 0400-chest, 0800-pants, 1000-feet, 4000-r.hand, 8000-r.hand
|
||||
packet.writeC(item.getEnchantLevel()); // Enchant level (pet level shown in control item)
|
||||
packet.writeC(0x01); // TODO : Find me
|
||||
packet.writeC(item.getCustomType2()); // Pet name exists or not shown in control item
|
||||
packet.writeD(item.getMana());
|
||||
packet.writeD(item.getTime());
|
||||
packet.writeC(item.isAvailable() ? 1 : 0); // GOD Item enabled = 1 disabled (red) = 0
|
||||
|
@ -1,55 +1,54 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
<html><body>Lottery Ticket Seller:<br>
|
||||
This is<font color="LEVEL"> Round %race%</font> of Lottery. Choose five numbers:<br>
|
||||
<center>
|
||||
<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottoml" width=20 height=80></td>
|
||||
<td align=center valign=top>
|
||||
<table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
<td><img src="L2UI.lottomr" width=20 height=80></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottoml" width=20 height=80></td>
|
||||
<td align=center valign=top>
|
||||
<table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br>
|
||||
<a action="bypass -h npc_%objectId%_Loto 0">Return</a></body></html>
|
||||
</td>
|
||||
<td><img src="L2UI.lottomr" width=20 height=80></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center><br>
|
||||
<a action="bypass -h npc_%objectId%_Loto 0">Return</a>
|
||||
</body></html>
|
||||
|
@ -1,55 +1,54 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
<html><body>Lottery Ticket Seller:<br>
|
||||
This is<font color="LEVEL"> Round %race%</font> of Lottery. Choose five numbers:<br>
|
||||
<center>
|
||||
<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottoml" width=20 height=80></td>
|
||||
<td align=center valign=top>
|
||||
<table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
<td><img src="L2UI.lottomr" width=20 height=80></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottoml" width=20 height=80></td>
|
||||
<td align=center valign=top>
|
||||
<table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br>
|
||||
<a action="bypass -h npc_%objectId%_Loto 0">Return</a></body></html>
|
||||
</td>
|
||||
<td><img src="L2UI.lottomr" width=20 height=80></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center><br>
|
||||
<a action="bypass -h npc_%objectId%_Loto 0">Return</a>
|
||||
</body></html>
|
||||
|
@ -1,55 +1,54 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
<html><body>Lottery Ticket Seller:<br>
|
||||
This is<font color="LEVEL"> Round %race%</font> of Lottery. Choose five numbers:<br>
|
||||
<center>
|
||||
<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottoml" width=20 height=80></td>
|
||||
<td align=center valign=top>
|
||||
<table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
<td><img src="L2UI.lottomr" width=20 height=80></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottoml" width=20 height=80></td>
|
||||
<td align=center valign=top>
|
||||
<table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br>
|
||||
<a action="bypass -h npc_%objectId%_Loto 0">Return</a></body></html>
|
||||
</td>
|
||||
<td><img src="L2UI.lottomr" width=20 height=80></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center><br>
|
||||
<a action="bypass -h npc_%objectId%_Loto 0">Return</a>
|
||||
</body></html>
|
||||
|
@ -1,55 +1,54 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
<html><body>Lottery Ticket Seller:<br>
|
||||
This is<font color="LEVEL"> Round %race%</font> of Lottery. Choose five numbers:<br>
|
||||
<center>
|
||||
<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottoml" width=20 height=80></td>
|
||||
<td align=center valign=top>
|
||||
<table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
<td><img src="L2UI.lottomr" width=20 height=80></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottoml" width=20 height=80></td>
|
||||
<td align=center valign=top>
|
||||
<table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br>
|
||||
<a action="bypass -h npc_%objectId%_Loto 0">Return</a></body></html>
|
||||
</td>
|
||||
<td><img src="L2UI.lottomr" width=20 height=80></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center><br>
|
||||
<a action="bypass -h npc_%objectId%_Loto 0">Return</a>
|
||||
</body></html>
|
||||
|
@ -1,55 +1,54 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
<html><body>Lottery Ticket Seller:<br>
|
||||
This is<font color="LEVEL"> Round %race%</font> of Lottery. Choose five numbers:<br>
|
||||
<center>
|
||||
<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottoml" width=20 height=80></td>
|
||||
<td align=center valign=top>
|
||||
<table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
<td><img src="L2UI.lottomr" width=20 height=80></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottoml" width=20 height=80></td>
|
||||
<td align=center valign=top>
|
||||
<table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br>
|
||||
<a action="bypass -h npc_%objectId%_Loto 0">Return</a></body></html>
|
||||
</td>
|
||||
<td><img src="L2UI.lottomr" width=20 height=80></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center><br>
|
||||
<a action="bypass -h npc_%objectId%_Loto 0">Return</a>
|
||||
</body></html>
|
||||
|
@ -1,11 +1,10 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
<html><body>Lottery Ticket Seller:<br>
|
||||
This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
<center>
|
||||
<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -46,7 +45,7 @@ This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -4,13 +4,13 @@ This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottoml" width=20 height=80></td>
|
||||
<td align=center valign=top>
|
||||
<table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
|
||||
<table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
|
||||
@ -45,7 +45,7 @@ This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -4,7 +4,7 @@ This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -45,7 +45,7 @@ This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -4,7 +4,7 @@ This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -45,7 +45,7 @@ This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -4,7 +4,7 @@ This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -45,7 +45,7 @@ This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -1,11 +1,10 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
<html><body>Lottery Ticket Seller:<br>
|
||||
This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
<center>
|
||||
<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -46,7 +45,7 @@ This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -4,13 +4,13 @@ This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottoml" width=20 height=80></td>
|
||||
<td align=center valign=top>
|
||||
<table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
|
||||
<table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
|
||||
<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
|
||||
@ -45,7 +45,7 @@ This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -4,7 +4,7 @@ This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -45,7 +45,7 @@ This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -4,7 +4,7 @@ This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -45,7 +45,7 @@ This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -4,7 +4,7 @@ This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -45,7 +45,7 @@ This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=22></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -371,7 +371,7 @@ DefaultFinishTime = 5
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Default: True
|
||||
AllowRace = True
|
||||
AllowRace = False
|
||||
|
||||
# Default: True
|
||||
AllowWater = True
|
||||
|
@ -77,7 +77,7 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
|
||||
packet.writeH(item.getEquipped()); // Equipped : 00-No, 01-yes
|
||||
packet.writeQ(item.getItem().getBodyPart()); // Slot : 0006-lr.ear, 0008-neck, 0030-lr.finger, 0040-head, 0100-l.hand, 0200-gloves, 0400-chest, 0800-pants, 1000-feet, 4000-r.hand, 8000-r.hand
|
||||
packet.writeC(item.getEnchantLevel()); // Enchant level (pet level shown in control item)
|
||||
packet.writeC(0x01); // TODO : Find me
|
||||
packet.writeC(item.getCustomType2()); // Pet name exists or not shown in control item
|
||||
packet.writeD(item.getMana());
|
||||
packet.writeD(item.getTime());
|
||||
packet.writeC(item.isAvailable() ? 1 : 0); // GOD Item enabled = 1 disabled (red) = 0
|
||||
|
@ -371,7 +371,7 @@ DefaultFinishTime = 5
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Default: True
|
||||
AllowRace = True
|
||||
AllowRace = False
|
||||
|
||||
# Default: True
|
||||
AllowWater = True
|
||||
|
@ -77,7 +77,7 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
|
||||
packet.writeH(item.getEquipped()); // Equipped : 00-No, 01-yes
|
||||
packet.writeQ(item.getItem().getBodyPart()); // Slot : 0006-lr.ear, 0008-neck, 0030-lr.finger, 0040-head, 0100-l.hand, 0200-gloves, 0400-chest, 0800-pants, 1000-feet, 4000-r.hand, 8000-r.hand
|
||||
packet.writeC(item.getEnchantLevel()); // Enchant level (pet level shown in control item)
|
||||
packet.writeC(0x01); // TODO : Find me
|
||||
packet.writeC(item.getCustomType2()); // Pet name exists or not shown in control item
|
||||
packet.writeD(item.getMana());
|
||||
packet.writeD(item.getTime());
|
||||
packet.writeC(item.isAvailable() ? 1 : 0); // GOD Item enabled = 1 disabled (red) = 0
|
||||
|
@ -371,7 +371,7 @@ DefaultFinishTime = 5
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Default: True
|
||||
AllowRace = True
|
||||
AllowRace = False
|
||||
|
||||
# Default: True
|
||||
AllowWater = True
|
||||
|
@ -82,7 +82,7 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
|
||||
packet.writeH(item.getEquipped()); // Equipped : 00-No, 01-yes
|
||||
packet.writeQ(item.getItem().getBodyPart()); // Slot : 0006-lr.ear, 0008-neck, 0030-lr.finger, 0040-head, 0100-l.hand, 0200-gloves, 0400-chest, 0800-pants, 1000-feet, 4000-r.hand, 8000-r.hand
|
||||
packet.writeC(item.getEnchantLevel()); // Enchant level (pet level shown in control item)
|
||||
packet.writeC(0x01); // TODO : Find me
|
||||
packet.writeC(item.getCustomType2()); // Pet name exists or not shown in control item
|
||||
packet.writeD(item.getMana());
|
||||
packet.writeD(item.getTime());
|
||||
packet.writeC(item.isAvailable() ? 1 : 0); // GOD Item enabled = 1 disabled (red) = 0
|
||||
|
@ -371,7 +371,7 @@ DefaultFinishTime = 5
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Default: True
|
||||
AllowRace = True
|
||||
AllowRace = False
|
||||
|
||||
# Default: True
|
||||
AllowWater = True
|
||||
|
@ -82,7 +82,7 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
|
||||
packet.writeH(item.getEquipped()); // Equipped : 00-No, 01-yes
|
||||
packet.writeQ(item.getItem().getBodyPart()); // Slot : 0006-lr.ear, 0008-neck, 0030-lr.finger, 0040-head, 0100-l.hand, 0200-gloves, 0400-chest, 0800-pants, 1000-feet, 4000-r.hand, 8000-r.hand
|
||||
packet.writeC(item.getEnchantLevel()); // Enchant level (pet level shown in control item)
|
||||
packet.writeC(0x01); // TODO : Find me
|
||||
packet.writeC(item.getCustomType2()); // Pet name exists or not shown in control item
|
||||
packet.writeD(item.getMana());
|
||||
packet.writeD(item.getTime());
|
||||
packet.writeC(item.isAvailable() ? 1 : 0); // GOD Item enabled = 1 disabled (red) = 0
|
||||
|
@ -371,7 +371,7 @@ DefaultFinishTime = 5
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Default: True
|
||||
AllowRace = True
|
||||
AllowRace = False
|
||||
|
||||
# Default: True
|
||||
AllowWater = True
|
||||
|
@ -82,7 +82,7 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
|
||||
packet.writeH(item.getEquipped()); // Equipped : 00-No, 01-yes
|
||||
packet.writeQ(item.getItem().getBodyPart()); // Slot : 0006-lr.ear, 0008-neck, 0030-lr.finger, 0040-head, 0100-l.hand, 0200-gloves, 0400-chest, 0800-pants, 1000-feet, 4000-r.hand, 8000-r.hand
|
||||
packet.writeC(item.getEnchantLevel()); // Enchant level (pet level shown in control item)
|
||||
packet.writeC(0x01); // TODO : Find me
|
||||
packet.writeC(item.getCustomType2()); // Pet name exists or not shown in control item
|
||||
packet.writeD(item.getMana());
|
||||
packet.writeD(item.getTime());
|
||||
packet.writeC(item.isAvailable() ? 1 : 0); // GOD Item enabled = 1 disabled (red) = 0
|
||||
|
@ -371,7 +371,7 @@ DefaultFinishTime = 5
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Default: True
|
||||
AllowRace = True
|
||||
AllowRace = False
|
||||
|
||||
# Default: True
|
||||
AllowWater = True
|
||||
|
@ -82,7 +82,7 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
|
||||
packet.writeH(item.getEquipped()); // Equipped : 00-No, 01-yes
|
||||
packet.writeQ(item.getItem().getBodyPart()); // Slot : 0006-lr.ear, 0008-neck, 0030-lr.finger, 0040-head, 0100-l.hand, 0200-gloves, 0400-chest, 0800-pants, 1000-feet, 4000-r.hand, 8000-r.hand
|
||||
packet.writeC(item.getEnchantLevel()); // Enchant level (pet level shown in control item)
|
||||
packet.writeC(0x01); // TODO : Find me
|
||||
packet.writeC(item.getCustomType2()); // Pet name exists or not shown in control item
|
||||
packet.writeD(item.getMana());
|
||||
packet.writeD(item.getTime());
|
||||
packet.writeC(item.isAvailable() ? 1 : 0); // GOD Item enabled = 1 disabled (red) = 0
|
||||
|
15
L2J_Mobius_Classic_Interlude/dist/db_installer/sql/game/lottery.sql
vendored
Normal file
15
L2J_Mobius_Classic_Interlude/dist/db_installer/sql/game/lottery.sql
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
DROP TABLE IF EXISTS `lottery`;
|
||||
CREATE TABLE IF NOT EXISTS `lottery` (
|
||||
`id` INT NOT NULL DEFAULT 0,
|
||||
`idnr` INT NOT NULL DEFAULT 0,
|
||||
`number1` INT NOT NULL DEFAULT 0,
|
||||
`number2` INT NOT NULL DEFAULT 0,
|
||||
`prize` INT NOT NULL DEFAULT 0,
|
||||
`newprize` INT NOT NULL DEFAULT 0,
|
||||
`prize1` INT NOT NULL DEFAULT 0,
|
||||
`prize2` INT NOT NULL DEFAULT 0,
|
||||
`prize3` INT NOT NULL DEFAULT 0,
|
||||
`enddate` bigint(13) unsigned NOT NULL DEFAULT '0',
|
||||
`finished` INT NOT NULL DEFAULT 0,
|
||||
PRIMARY KEY (`id`,`idnr`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;
|
@ -498,6 +498,38 @@ AltManorSaveAllActions = False
|
||||
AltManorSavePeriodRate = 2
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Lottery
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Default: True
|
||||
AllowLottery = True
|
||||
|
||||
# Initial Lottery prize.
|
||||
# Default: 50000
|
||||
AltLotteryPrize = 50000
|
||||
|
||||
# Lottery Ticket Price
|
||||
# Default: 2000
|
||||
AltLotteryTicketPrice = 2000
|
||||
|
||||
# What part of jackpot amount should receive characters who pick 5 wining numbers
|
||||
# Default: 0.6
|
||||
AltLottery5NumberRate = 0.6
|
||||
|
||||
# What part of jackpot amount should receive characters who pick 4 wining numbers
|
||||
# Default: 0.2
|
||||
AltLottery4NumberRate = 0.2
|
||||
|
||||
# What part of jackpot amount should receive characters who pick 3 wining numbers
|
||||
# Default: 0.2
|
||||
AltLottery3NumberRate = 0.2
|
||||
|
||||
# How much Adena receive characters who pick two or less of the winning number
|
||||
# Default: 200
|
||||
AltLottery2and1NumberPrize = 200
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Item Auction
|
||||
# ---------------------------------------------------------------------------
|
||||
|
11
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30990-1.htm
vendored
Normal file
11
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30990-1.htm
vendored
Normal file
@ -0,0 +1,11 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
Thank you for playing the lottery.<br>
|
||||
One lottery Ticket costs %ticket_price% Adena.<br>
|
||||
If you wish to play the lottery, press the button.<br>
|
||||
<center>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 21">Continue</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Quit</Button>
|
||||
</center>
|
||||
</body></html>
|
14
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30990-2.htm
vendored
Normal file
14
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30990-2.htm
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
<html><body>Lottery Ticket Seller:<br>
|
||||
Here is how to play the lottery:<br>
|
||||
Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br>
|
||||
First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br>
|
||||
Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br>
|
||||
Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br>
|
||||
Those who pick two or less of the winning number may receive %prize2% Adena.<br>
|
||||
The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br>
|
||||
Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br>
|
||||
The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
|
||||
I wish you luck! Enjoy the lottery.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</Button>
|
||||
</body></html>
|
8
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30990-3.htm
vendored
Normal file
8
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30990-3.htm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
May I have your attention please!<br>
|
||||
The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br>
|
||||
<center>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</center>
|
||||
</body></html>
|
5
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30990-4.htm
vendored
Normal file
5
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30990-4.htm
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
%result%
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
54
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30990-5.htm
vendored
Normal file
54
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30990-5.htm
vendored
Normal file
@ -0,0 +1,54 @@
|
||||
<html><body>Lottery Ticket Seller:<br>
|
||||
This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
<center>
|
||||
<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottoml" width=20 height=80></td>
|
||||
<td align=center valign=top>
|
||||
<table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><button value="1" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
|
||||
<td><button value="2" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
|
||||
<td><button value="3" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
|
||||
<td><button value="4" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
|
||||
<td><button value="5" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="6" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
|
||||
<td><button value="7" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
|
||||
<td><button value="8" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
|
||||
<td><button value="9" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
|
||||
<td><button value="10" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="11" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
|
||||
<td><button value="12" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
|
||||
<td><button value="13" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
|
||||
<td><button value="14" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
|
||||
<td><button value="15" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="16" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
|
||||
<td><button value="17" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
|
||||
<td><button value="18" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
|
||||
<td><button value="19" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
|
||||
<td><button value="20" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
<td><img src="L2UI.lottomr" width=20 height=80></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center><br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Loto 0">Return</Button>
|
||||
</body></html>
|
7
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30990-6.htm
vendored
Normal file
7
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30990-6.htm
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
<html><body>Lottery Ticket Seller:<br>
|
||||
Thank you for playing the lottery.<br>
|
||||
The winners will be announced at 7:00 pm on Saturday<br>
|
||||
<center>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</center>
|
||||
</body></html>
|
7
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30990.htm
vendored
Normal file
7
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30990.htm
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
Every ticket is a potential winner! Step right up!<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</Button>
|
||||
</body></html>
|
11
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30991-1.htm
vendored
Normal file
11
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30991-1.htm
vendored
Normal file
@ -0,0 +1,11 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
Thank you for playing the lottery.<br>
|
||||
One lottery Ticket costs %ticket_price% Adena.<br>
|
||||
If you wish to play the lottery, press the button.<br>
|
||||
<center>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 21">Continue</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Quit</Button>
|
||||
</center>
|
||||
</body></html>
|
14
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30991-2.htm
vendored
Normal file
14
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30991-2.htm
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
<html><body>Lottery Ticket Seller:<br>
|
||||
Here is how to play the lottery:<br>
|
||||
Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br>
|
||||
First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br>
|
||||
Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br>
|
||||
Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br>
|
||||
Those who pick two or less of the winning number may receive %prize2% Adena.<br>
|
||||
The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br>
|
||||
Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br>
|
||||
The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
|
||||
I wish you luck! Enjoy the lottery.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</Button>
|
||||
</body></html>
|
8
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30991-3.htm
vendored
Normal file
8
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30991-3.htm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
May I have your attention please!<br>
|
||||
The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br>
|
||||
<center>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</center>
|
||||
</body></html>
|
5
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30991-4.htm
vendored
Normal file
5
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30991-4.htm
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
%result%
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
54
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30991-5.htm
vendored
Normal file
54
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30991-5.htm
vendored
Normal file
@ -0,0 +1,54 @@
|
||||
<html><body>Lottery Ticket Seller:<br>
|
||||
This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
<center>
|
||||
<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottoml" width=20 height=80></td>
|
||||
<td align=center valign=top>
|
||||
<table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><button value="1" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
|
||||
<td><button value="2" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
|
||||
<td><button value="3" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
|
||||
<td><button value="4" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
|
||||
<td><button value="5" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="6" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
|
||||
<td><button value="7" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
|
||||
<td><button value="8" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
|
||||
<td><button value="9" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
|
||||
<td><button value="10" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="11" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
|
||||
<td><button value="12" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
|
||||
<td><button value="13" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
|
||||
<td><button value="14" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
|
||||
<td><button value="15" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="16" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
|
||||
<td><button value="17" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
|
||||
<td><button value="18" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
|
||||
<td><button value="19" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
|
||||
<td><button value="20" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
<td><img src="L2UI.lottomr" width=20 height=80></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center><br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Loto 0">Return</Button>
|
||||
</body></html>
|
8
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30991-6.htm
vendored
Normal file
8
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30991-6.htm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
Thank you for playing the lottery.<br>
|
||||
The winners will be announced at 7:00 pm on Saturday<br>
|
||||
<center>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</center>
|
||||
</body></html>
|
7
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30991.htm
vendored
Normal file
7
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30991.htm
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
Every ticket is a potential winner! Step right up!<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</Button>
|
||||
</body></html>
|
11
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30992-1.htm
vendored
Normal file
11
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30992-1.htm
vendored
Normal file
@ -0,0 +1,11 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
Thank you for playing the lottery.<br>
|
||||
One lottery Ticket costs %ticket_price% Adena.<br>
|
||||
If you wish to play the lottery, press the button.<br>
|
||||
<center>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 21">Continue</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Quit</Button>
|
||||
</center>
|
||||
</body></html>
|
14
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30992-2.htm
vendored
Normal file
14
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30992-2.htm
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
<html><body>Lottery Ticket Seller:<br>
|
||||
Here is how to play the lottery:<br>
|
||||
Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br>
|
||||
First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br>
|
||||
Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br>
|
||||
Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br>
|
||||
Those who pick two or less of the winning number may receive %prize2% Adena.<br>
|
||||
The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br>
|
||||
Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br>
|
||||
The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
|
||||
I wish you luck! Enjoy the lottery.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</Button>
|
||||
</body></html>
|
8
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30992-3.htm
vendored
Normal file
8
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30992-3.htm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
May I have your attention please!<br>
|
||||
The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br>
|
||||
<center>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</center>
|
||||
</body></html>
|
5
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30992-4.htm
vendored
Normal file
5
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30992-4.htm
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
%result%
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
54
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30992-5.htm
vendored
Normal file
54
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30992-5.htm
vendored
Normal file
@ -0,0 +1,54 @@
|
||||
<html><body>Lottery Ticket Seller:<br>
|
||||
This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
<center>
|
||||
<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottoml" width=20 height=80></td>
|
||||
<td align=center valign=top>
|
||||
<table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><button value="1" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
|
||||
<td><button value="2" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
|
||||
<td><button value="3" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
|
||||
<td><button value="4" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
|
||||
<td><button value="5" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="6" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
|
||||
<td><button value="7" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
|
||||
<td><button value="8" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
|
||||
<td><button value="9" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
|
||||
<td><button value="10" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="11" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
|
||||
<td><button value="12" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
|
||||
<td><button value="13" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
|
||||
<td><button value="14" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
|
||||
<td><button value="15" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="16" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
|
||||
<td><button value="17" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
|
||||
<td><button value="18" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
|
||||
<td><button value="19" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
|
||||
<td><button value="20" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
<td><img src="L2UI.lottomr" width=20 height=80></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center><br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Loto 0">Return</Button>
|
||||
</body></html>
|
8
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30992-6.htm
vendored
Normal file
8
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30992-6.htm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
Thank you for playing the lottery.<br>
|
||||
The winners will be announced at 7:00 pm on Saturday<br>
|
||||
<center>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</center>
|
||||
</body></html>
|
7
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30992.htm
vendored
Normal file
7
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30992.htm
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
Every ticket is a potential winner! Step right up!<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</Button>
|
||||
</body></html>
|
11
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30993-1.htm
vendored
Normal file
11
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30993-1.htm
vendored
Normal file
@ -0,0 +1,11 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
Thank you for playing the lottery.<br>
|
||||
One lottery Ticket costs %ticket_price% Adena.<br>
|
||||
If you wish to play the lottery, press the button.<br>
|
||||
<center>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 21">Continue</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Quit</Button>
|
||||
</center>
|
||||
</body></html>
|
14
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30993-2.htm
vendored
Normal file
14
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30993-2.htm
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
<html><body>Lottery Ticket Seller:<br>
|
||||
Here is how to play the lottery:<br>
|
||||
Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br>
|
||||
First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br>
|
||||
Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br>
|
||||
Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br>
|
||||
Those who pick two or less of the winning number may receive %prize2% Adena.<br>
|
||||
The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br>
|
||||
Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br>
|
||||
The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
|
||||
I wish you luck! Enjoy the lottery.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</Button>
|
||||
</body></html>
|
8
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30993-3.htm
vendored
Normal file
8
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30993-3.htm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
May I have your attention please!<br>
|
||||
The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br>
|
||||
<center>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</center>
|
||||
</body></html>
|
5
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30993-4.htm
vendored
Normal file
5
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30993-4.htm
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
%result%
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
54
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30993-5.htm
vendored
Normal file
54
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30993-5.htm
vendored
Normal file
@ -0,0 +1,54 @@
|
||||
<html><body>Lottery Ticket Seller:<br>
|
||||
This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
<center>
|
||||
<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottoml" width=20 height=80></td>
|
||||
<td align=center valign=top>
|
||||
<table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><button value="1" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
|
||||
<td><button value="2" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
|
||||
<td><button value="3" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
|
||||
<td><button value="4" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
|
||||
<td><button value="5" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="6" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
|
||||
<td><button value="7" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
|
||||
<td><button value="8" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
|
||||
<td><button value="9" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
|
||||
<td><button value="10" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="11" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
|
||||
<td><button value="12" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
|
||||
<td><button value="13" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
|
||||
<td><button value="14" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
|
||||
<td><button value="15" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="16" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
|
||||
<td><button value="17" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
|
||||
<td><button value="18" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
|
||||
<td><button value="19" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
|
||||
<td><button value="20" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
<td><img src="L2UI.lottomr" width=20 height=80></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center><br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Loto 0">Return</Button>
|
||||
</body></html>
|
8
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30993-6.htm
vendored
Normal file
8
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30993-6.htm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
Thank you for playing the lottery.<br>
|
||||
The winners will be announced at 7:00 pm on Saturday<br>
|
||||
<center>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</center>
|
||||
</body></html>
|
7
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30993.htm
vendored
Normal file
7
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30993.htm
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
Every ticket is a potential winner! Step right up!<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</Button>
|
||||
</body></html>
|
11
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30994-1.htm
vendored
Normal file
11
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30994-1.htm
vendored
Normal file
@ -0,0 +1,11 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
Thank you for playing the lottery.<br>
|
||||
One lottery Ticket costs %ticket_price% Adena.<br>
|
||||
If you wish to play the lottery, press the button.<br>
|
||||
<center>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 21">Continue</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Quit</Button>
|
||||
</center>
|
||||
</body></html>
|
14
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30994-2.htm
vendored
Normal file
14
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30994-2.htm
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
<html><body>Lottery Ticket Seller:<br>
|
||||
Here is how to play the lottery:<br>
|
||||
Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br>
|
||||
First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br>
|
||||
Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br>
|
||||
Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br>
|
||||
Those who pick two or less of the winning number may receive %prize2% Adena.<br>
|
||||
The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br>
|
||||
Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br>
|
||||
The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
|
||||
I wish you luck! Enjoy the lottery.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</Button>
|
||||
</body></html>
|
8
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30994-3.htm
vendored
Normal file
8
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30994-3.htm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
May I have your attention please!<br>
|
||||
The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br>
|
||||
<center>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</center>
|
||||
</body></html>
|
5
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30994-4.htm
vendored
Normal file
5
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30994-4.htm
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
%result%
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
54
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30994-5.htm
vendored
Normal file
54
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30994-5.htm
vendored
Normal file
@ -0,0 +1,54 @@
|
||||
<html><body>Lottery Ticket Seller:<br>
|
||||
This is Round %race% of Lottery. Choose five numbers:<br>
|
||||
<center>
|
||||
<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottotl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottotc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottotr" width=20 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottoml" width=20 height=80></td>
|
||||
<td align=center valign=top>
|
||||
<table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
|
||||
<tr>
|
||||
<td><button value=" " action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
|
||||
<td><button value=" " action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
|
||||
<td><button value=" " action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
|
||||
<td><button value=" " action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
|
||||
<td><button value=" " action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value=" " action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
|
||||
<td><button value=" " action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
|
||||
<td><button value=" " action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
|
||||
<td><button value=" " action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
|
||||
<td><button value=" " action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value=" " action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
|
||||
<td><button value=" " action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
|
||||
<td><button value=" " action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
|
||||
<td><button value=" " action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
|
||||
<td><button value=" " action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value=" " action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
|
||||
<td><button value=" " action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
|
||||
<td><button value=" " action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
|
||||
<td><button value=" " action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
|
||||
<td><button value=" " action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
<td><img src="L2UI.lottomr" width=20 height=80></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="L2UI.lottobl" width=20 height=20></td>
|
||||
<td><img src="L2UI.lottobc" width=200 height=25></td>
|
||||
<td><img src="L2UI.lottobr" width=20 height=20></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center><br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Loto 0">Return</Button>
|
||||
</body></html>
|
8
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30994-6.htm
vendored
Normal file
8
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30994-6.htm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
Thank you for playing the lottery.<br>
|
||||
The winners will be announced at 7:00 pm on Saturday<br>
|
||||
<center>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</center>
|
||||
</body></html>
|
7
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30994.htm
vendored
Normal file
7
L2J_Mobius_Classic_Interlude/dist/game/data/html/default/30994.htm
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
<html><body>
|
||||
Lottery Ticket Seller:<br>
|
||||
Every ticket is a potential winner! Step right up!<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</Button>
|
||||
</body></html>
|
@ -149,6 +149,7 @@ import handlers.bypasshandlers.FindPvP;
|
||||
import handlers.bypasshandlers.Freight;
|
||||
import handlers.bypasshandlers.ItemAuctionLink;
|
||||
import handlers.bypasshandlers.Link;
|
||||
import handlers.bypasshandlers.Loto;
|
||||
import handlers.bypasshandlers.Multisell;
|
||||
import handlers.bypasshandlers.NpcViewMod;
|
||||
import handlers.bypasshandlers.Observation;
|
||||
@ -488,6 +489,7 @@ public class MasterHandler
|
||||
Freight.class,
|
||||
ItemAuctionLink.class,
|
||||
Link.class,
|
||||
Loto.class,
|
||||
Multisell.class,
|
||||
NpcViewMod.class,
|
||||
Observation.class,
|
||||
|
348
L2J_Mobius_Classic_Interlude/dist/game/data/scripts/handlers/bypasshandlers/Loto.java
vendored
Normal file
348
L2J_Mobius_Classic_Interlude/dist/game/data/scripts/handlers/bypasshandlers/Loto.java
vendored
Normal file
@ -0,0 +1,348 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.bypasshandlers;
|
||||
|
||||
import java.text.DateFormat;
|
||||
|
||||
import org.l2jmobius.Config;
|
||||
import org.l2jmobius.gameserver.handler.IBypassHandler;
|
||||
import org.l2jmobius.gameserver.idfactory.IdFactory;
|
||||
import org.l2jmobius.gameserver.instancemanager.games.Lottery;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Npc;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
|
||||
public class Loto implements IBypassHandler
|
||||
{
|
||||
private static final String[] COMMANDS =
|
||||
{
|
||||
"Loto"
|
||||
};
|
||||
|
||||
@Override
|
||||
public boolean useBypass(String command, PlayerInstance player, Creature target)
|
||||
{
|
||||
if (!target.isNpc())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int val = 0;
|
||||
try
|
||||
{
|
||||
val = Integer.parseInt(command.substring(5));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// Handled above.
|
||||
}
|
||||
|
||||
if (val == 0)
|
||||
{
|
||||
// new loto ticket
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
player.setLoto(i, 0);
|
||||
}
|
||||
}
|
||||
showLotoWindow(player, (Npc) target, val);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Open a Loto window on client with the text of the NpcInstance.<BR>
|
||||
* <BR>
|
||||
* <B><U> Actions</U> :</B><BR>
|
||||
* <BR>
|
||||
* <li>Get the text of the selected HTML file in function of the npcId and of the page number</li>
|
||||
* <li>Send a Server->Client NpcHtmlMessage containing the text of the NpcInstance to the PlayerInstance</li>
|
||||
* <li>Send a Server->Client ActionFailed to the PlayerInstance in order to avoid that the client wait another packet</li><BR>
|
||||
* @param player The PlayerInstance that talk with the NpcInstance
|
||||
* @param npc Npc loto instance
|
||||
* @param value The number of the page of the NpcInstance to display
|
||||
*/
|
||||
// 0 - first buy lottery ticket window
|
||||
// 1-20 - buttons
|
||||
// 21 - second buy lottery ticket window
|
||||
// 22 - selected ticket with 5 numbers
|
||||
// 23 - current lottery jackpot
|
||||
// 24 - Previous winning numbers/Prize claim
|
||||
// >24 - check lottery ticket by item object id
|
||||
public static void showLotoWindow(PlayerInstance player, Npc npc, int value)
|
||||
{
|
||||
final int npcId = npc.getTemplate().getId();
|
||||
String filename;
|
||||
SystemMessage sm;
|
||||
final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
|
||||
|
||||
if (value == 0) // 0 - first buy lottery ticket window
|
||||
{
|
||||
filename = (npc.getHtmlPath(npcId, 1, player));
|
||||
html.setFile(player, filename);
|
||||
}
|
||||
else if ((value >= 1) && (value <= 21)) // 1-20 - buttons, 21 - second buy lottery ticket window
|
||||
{
|
||||
if (!Lottery.getInstance().isStarted())
|
||||
{
|
||||
// tickets can't be sold
|
||||
player.sendPacket(SystemMessageId.LOTTERY_TICKETS_ARE_NOT_CURRENTLY_BEING_SOLD);
|
||||
return;
|
||||
}
|
||||
if (!Lottery.getInstance().isSellableTickets())
|
||||
{
|
||||
// tickets can't be sold
|
||||
player.sendPacket(SystemMessageId.TICKETS_FOR_THE_CURRENT_LOTTERY_ARE_NO_LONGER_AVAILABLE);
|
||||
return;
|
||||
}
|
||||
|
||||
filename = (npc.getHtmlPath(npcId, 5, player));
|
||||
html.setFile(player, filename);
|
||||
|
||||
int count = 0;
|
||||
int found = 0;
|
||||
// counting buttons and unsetting button if found
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
if (player.getLoto(i) == value)
|
||||
{
|
||||
// unsetting button
|
||||
player.setLoto(i, 0);
|
||||
found = 1;
|
||||
}
|
||||
else if (player.getLoto(i) > 0)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
// if not rearched limit 5 and not unseted value
|
||||
if ((count < 5) && (found == 0) && (value <= 20))
|
||||
{
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
if (player.getLoto(i) == 0)
|
||||
{
|
||||
player.setLoto(i, value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// setting pusshed buttons
|
||||
count = 0;
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
if (player.getLoto(i) > 0)
|
||||
{
|
||||
count++;
|
||||
String button = String.valueOf(player.getLoto(i));
|
||||
if (player.getLoto(i) < 10)
|
||||
{
|
||||
button = "0" + button;
|
||||
}
|
||||
final String search = "fore=\"L2UI.lottoNum" + button + "\" back=\"L2UI.lottoNum" + button + "a_check\"";
|
||||
final String replace = "fore=\"L2UI.lottoNum" + button + "a_check\" back=\"L2UI.lottoNum" + button + "\"";
|
||||
html.replace(search, replace);
|
||||
}
|
||||
}
|
||||
|
||||
if (count == 5)
|
||||
{
|
||||
final String search = "0\">Return";
|
||||
final String replace = "22\">Your lucky numbers have been selected above.";
|
||||
html.replace(search, replace);
|
||||
}
|
||||
}
|
||||
else if (value == 22) // 22 - selected ticket with 5 numbers
|
||||
{
|
||||
if (!Lottery.getInstance().isStarted())
|
||||
{
|
||||
// tickets can't be sold
|
||||
player.sendPacket(SystemMessageId.LOTTERY_TICKETS_ARE_NOT_CURRENTLY_BEING_SOLD);
|
||||
return;
|
||||
}
|
||||
if (!Lottery.getInstance().isSellableTickets())
|
||||
{
|
||||
// tickets can't be sold
|
||||
player.sendPacket(SystemMessageId.TICKETS_FOR_THE_CURRENT_LOTTERY_ARE_NO_LONGER_AVAILABLE);
|
||||
return;
|
||||
}
|
||||
|
||||
final long price = Config.ALT_LOTTERY_TICKET_PRICE;
|
||||
final int lotonumber = Lottery.getInstance().getId();
|
||||
int enchant = 0;
|
||||
int type2 = 0;
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
if (player.getLoto(i) == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (player.getLoto(i) < 17)
|
||||
{
|
||||
enchant += Math.pow(2, player.getLoto(i) - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
type2 += Math.pow(2, player.getLoto(i) - 17);
|
||||
}
|
||||
}
|
||||
if (player.getAdena() < price)
|
||||
{
|
||||
sm = new SystemMessage(SystemMessageId.YOU_DO_NOT_HAVE_ENOUGH_ADENA);
|
||||
player.sendPacket(sm);
|
||||
return;
|
||||
}
|
||||
if (!player.reduceAdena("Loto", price, npc, true))
|
||||
{
|
||||
return;
|
||||
}
|
||||
Lottery.getInstance().increasePrize(price);
|
||||
|
||||
sm = new SystemMessage(SystemMessageId.YOU_HAVE_EARNED_S1);
|
||||
sm.addItemName(4442);
|
||||
player.sendPacket(sm);
|
||||
|
||||
final ItemInstance item = new ItemInstance(IdFactory.getInstance().getNextId(), 4442);
|
||||
item.setCount(1);
|
||||
item.setCustomType1(lotonumber);
|
||||
item.setEnchantLevel(enchant);
|
||||
item.setCustomType2(type2);
|
||||
player.getInventory().addItem("Loto", item, player, npc);
|
||||
|
||||
filename = (npc.getHtmlPath(npcId, 6, player));
|
||||
html.setFile(player, filename);
|
||||
}
|
||||
else if (value == 23) // 23 - current lottery jackpot
|
||||
{
|
||||
filename = (npc.getHtmlPath(npcId, 3, player));
|
||||
html.setFile(player, filename);
|
||||
}
|
||||
else if (value == 24) // 24 - Previous winning numbers/Prize claim
|
||||
{
|
||||
filename = (npc.getHtmlPath(npcId, 4, player));
|
||||
html.setFile(player, filename);
|
||||
|
||||
final int lotonumber = Lottery.getInstance().getId();
|
||||
String message = "";
|
||||
for (ItemInstance item : player.getInventory().getItems())
|
||||
{
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if ((item.getId() == 4442) && (item.getCustomType1() < lotonumber))
|
||||
{
|
||||
message = message + "<a action=\"bypass -h npc_%objectId%_Loto " + item.getObjectId() + "\">" + item.getCustomType1() + " Event Number ";
|
||||
final int[] numbers = Lottery.getInstance().decodeNumbers(item.getEnchantLevel(), item.getCustomType2());
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
message += numbers[i] + " ";
|
||||
}
|
||||
final long[] check = Lottery.getInstance().checkTicket(item);
|
||||
if (check[0] > 0)
|
||||
{
|
||||
switch ((int) check[0])
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
message += "- 1st Prize";
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
message += "- 2nd Prize";
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
message += "- 3th Prize";
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
message += "- 4th Prize";
|
||||
break;
|
||||
}
|
||||
}
|
||||
message += " " + check[1] + "a.";
|
||||
}
|
||||
message += "</a><br>";
|
||||
}
|
||||
}
|
||||
if (message.isEmpty())
|
||||
{
|
||||
message += "There has been no winning lottery ticket.<br>";
|
||||
}
|
||||
html.replace("%result%", message);
|
||||
}
|
||||
else if (value == 25) // 25 - lottery instructions
|
||||
{
|
||||
filename = (npc.getHtmlPath(npcId, 2, player));
|
||||
html.setFile(player, filename);
|
||||
}
|
||||
else if (value > 25) // >25 - check lottery ticket by item object id
|
||||
{
|
||||
final int lotonumber = Lottery.getInstance().getId();
|
||||
final ItemInstance item = player.getInventory().getItemByObjectId(value);
|
||||
if ((item == null) || (item.getId() != 4442) || (item.getCustomType1() >= lotonumber))
|
||||
{
|
||||
return;
|
||||
}
|
||||
final long[] check = Lottery.getInstance().checkTicket(item);
|
||||
|
||||
sm = new SystemMessage(SystemMessageId.S1_HAS_DISAPPEARED);
|
||||
sm.addItemName(4442);
|
||||
player.sendPacket(sm);
|
||||
|
||||
final long adena = check[1];
|
||||
if (adena > 0)
|
||||
{
|
||||
player.addAdena("Loto", adena, npc, true);
|
||||
}
|
||||
player.destroyItem("Loto", item, npc, false);
|
||||
return;
|
||||
}
|
||||
html.replace("%objectId%", String.valueOf(npc.getObjectId()));
|
||||
html.replace("%race%", Integer.toString(Lottery.getInstance().getId()));
|
||||
html.replace("%adena%", Long.toString(Lottery.getInstance().getPrize()));
|
||||
html.replace("%ticket_price%", Long.toString(Config.ALT_LOTTERY_TICKET_PRICE));
|
||||
html.replace("%prize5%", Float.toString(Config.ALT_LOTTERY_5_NUMBER_RATE * 100));
|
||||
html.replace("%prize4%", Float.toString(Config.ALT_LOTTERY_4_NUMBER_RATE * 100));
|
||||
html.replace("%prize3%", Float.toString(Config.ALT_LOTTERY_3_NUMBER_RATE * 100));
|
||||
html.replace("%prize2%", Long.toString(Config.ALT_LOTTERY_2_AND_1_NUMBER_PRIZE));
|
||||
html.replace("%enddate%", "" + DateFormat.getDateInstance().format(Lottery.getInstance().getEndDate()));
|
||||
player.sendPacket(html);
|
||||
|
||||
// Send a Server->Client ActionFailed to the PlayerInstance in order to avoid that the client wait another packet
|
||||
player.sendPacket(ActionFailed.STATIC_PACKET);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String[] getBypassList()
|
||||
{
|
||||
return COMMANDS;
|
||||
}
|
||||
}
|
23
L2J_Mobius_Classic_Interlude/dist/game/data/spawns/Others/LotteryTicketSellers.xml
vendored
Normal file
23
L2J_Mobius_Classic_Interlude/dist/game/data/spawns/Others/LotteryTicketSellers.xml
vendored
Normal file
@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/spawns.xsd">
|
||||
<spawn name="LotteryTicketSellers">
|
||||
<group>
|
||||
<npc id="30990" x="-84143" y="244637" z="-3728" heading="41000" respawnTime="60sec" />
|
||||
<npc id="30990" x="-80785" y="149735" z="-3040" heading="23000" respawnTime="60sec" />
|
||||
<npc id="30990" x="-14634" y="124028" z="-3131" heading="49412" respawnTime="60sec" />
|
||||
<npc id="30990" x="13015" y="181610" z="-3560" heading="16000" respawnTime="60sec" />
|
||||
<npc id="30990" x="15693" y="142886" z="-2696" heading="16000" respawnTime="60sec" />
|
||||
<npc id="20266" x="30990" y="130725" z="-3228" heading="7858" respawnTime="60sec" />
|
||||
<npc id="30990" x="83001" y="53224" z="-1488" heading="31000" respawnTime="60sec" />
|
||||
<npc id="30990" x="83331" y="147905" z="-3400" heading="16700" respawnTime="60sec" />
|
||||
<npc id="30990" x="111417" y="219422" z="-3544" heading="48000" respawnTime="60sec" />
|
||||
<npc id="30990" x="117148" y="76865" z="-2688" heading="34000" respawnTime="60sec" />
|
||||
<npc id="30990" x="146738" y="25756" z="-2008" heading="0" respawnTime="60sec" />
|
||||
<npc id="30991" x="46960" y="51506" z="-2976" heading="47000" respawnTime="60sec" />
|
||||
<npc id="30992" x="9656" y="15578" z="-4568" heading="6000" respawnTime="60sec" />
|
||||
<npc id="30993" x="115075" y="-178133" z="-880" heading="1000" respawnTime="60sec" />
|
||||
<npc id="30994" x="-45266" y="-112468" z="-240" heading="500" respawnTime="60sec" />
|
||||
<npc id="30994" x="87091" y="-143443" z="-1293" heading="13029" respawnTime="60sec" />
|
||||
</group>
|
||||
</spawn>
|
||||
</list>
|
@ -500,6 +500,7 @@ public class Config
|
||||
public static int INSTANCE_FINISH_TIME;
|
||||
public static boolean RESTORE_PLAYER_INSTANCE;
|
||||
public static int EJECT_DEAD_PLAYER_TIME;
|
||||
public static boolean ALLOW_LOTTERY;
|
||||
public static boolean ALLOW_RACE;
|
||||
public static boolean ALLOW_WATER;
|
||||
public static boolean ALLOW_FISHING;
|
||||
@ -557,6 +558,12 @@ public class Config
|
||||
public static int ALT_MANOR_MAINTENANCE_MIN;
|
||||
public static boolean ALT_MANOR_SAVE_ALL_ACTIONS;
|
||||
public static int ALT_MANOR_SAVE_PERIOD_RATE;
|
||||
public static long ALT_LOTTERY_PRIZE;
|
||||
public static long ALT_LOTTERY_TICKET_PRICE;
|
||||
public static float ALT_LOTTERY_5_NUMBER_RATE;
|
||||
public static float ALT_LOTTERY_4_NUMBER_RATE;
|
||||
public static float ALT_LOTTERY_3_NUMBER_RATE;
|
||||
public static long ALT_LOTTERY_2_AND_1_NUMBER_PRIZE;
|
||||
public static boolean ALT_ITEM_AUCTION_ENABLED;
|
||||
public static int ALT_ITEM_AUCTION_EXPIRED_AFTER;
|
||||
public static long ALT_ITEM_AUCTION_TIME_EXTENDS_ON_BID;
|
||||
@ -1961,6 +1968,7 @@ public class Config
|
||||
INSTANCE_FINISH_TIME = General.getInt("DefaultFinishTime", 5);
|
||||
RESTORE_PLAYER_INSTANCE = General.getBoolean("RestorePlayerInstance", false);
|
||||
EJECT_DEAD_PLAYER_TIME = General.getInt("EjectDeadPlayerTime", 1);
|
||||
ALLOW_LOTTERY = General.getBoolean("AllowLottery", true);
|
||||
ALLOW_RACE = General.getBoolean("AllowRace", true);
|
||||
ALLOW_WATER = General.getBoolean("AllowWater", true);
|
||||
ALLOW_FISHING = General.getBoolean("AllowFishing", true);
|
||||
@ -1996,6 +2004,12 @@ public class Config
|
||||
ALT_MANOR_MAINTENANCE_MIN = General.getInt("AltManorMaintenanceMin", 6);
|
||||
ALT_MANOR_SAVE_ALL_ACTIONS = General.getBoolean("AltManorSaveAllActions", false);
|
||||
ALT_MANOR_SAVE_PERIOD_RATE = General.getInt("AltManorSavePeriodRate", 2);
|
||||
ALT_LOTTERY_PRIZE = General.getLong("AltLotteryPrize", 50000);
|
||||
ALT_LOTTERY_TICKET_PRICE = General.getLong("AltLotteryTicketPrice", 2000);
|
||||
ALT_LOTTERY_5_NUMBER_RATE = General.getFloat("AltLottery5NumberRate", 0.6f);
|
||||
ALT_LOTTERY_4_NUMBER_RATE = General.getFloat("AltLottery4NumberRate", 0.2f);
|
||||
ALT_LOTTERY_3_NUMBER_RATE = General.getFloat("AltLottery3NumberRate", 0.2f);
|
||||
ALT_LOTTERY_2_AND_1_NUMBER_PRIZE = General.getLong("AltLottery2and1NumberPrize", 200);
|
||||
ALT_ITEM_AUCTION_ENABLED = General.getBoolean("AltItemAuctionEnabled", true);
|
||||
ALT_ITEM_AUCTION_EXPIRED_AFTER = General.getInt("AltItemAuctionExpiredAfter", 14);
|
||||
ALT_ITEM_AUCTION_TIME_EXTENDS_ON_BID = General.getInt("AltItemAuctionTimeExtendsOnBid", 0) * 1000;
|
||||
|
@ -141,6 +141,7 @@ import org.l2jmobius.gameserver.instancemanager.SiegeGuardManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.SiegeManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.WalkingManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.ZoneManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.games.Lottery;
|
||||
import org.l2jmobius.gameserver.instancemanager.games.MonsterRace;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.entity.Hero;
|
||||
@ -403,6 +404,7 @@ public class GameServer
|
||||
}
|
||||
|
||||
MonsterRace.getInstance();
|
||||
Lottery.getInstance();
|
||||
|
||||
TaskManager.getInstance();
|
||||
|
||||
|
@ -0,0 +1,533 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.l2jmobius.gameserver.instancemanager.games;
|
||||
|
||||
import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.sql.Statement;
|
||||
import java.util.Calendar;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
import org.l2jmobius.Config;
|
||||
import org.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import org.l2jmobius.commons.database.DatabaseFactory;
|
||||
import org.l2jmobius.commons.util.Rnd;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
import org.l2jmobius.gameserver.util.Broadcast;
|
||||
|
||||
public class Lottery
|
||||
{
|
||||
public static final long SECOND = 1000;
|
||||
public static final long MINUTE = 60000;
|
||||
|
||||
protected static final Logger LOGGER = Logger.getLogger(Lottery.class.getName());
|
||||
|
||||
private static final String INSERT_LOTTERY = "INSERT INTO lottery(id, idnr, enddate, prize, newprize) VALUES (?, ?, ?, ?, ?)";
|
||||
private static final String UPDATE_PRICE = "UPDATE lottery SET prize=?, newprize=? WHERE id = 1 AND idnr = ?";
|
||||
private static final String UPDATE_LOTTERY = "UPDATE lottery SET finished=1, prize=?, newprize=?, number1=?, number2=?, prize1=?, prize2=?, prize3=? WHERE id=1 AND idnr=?";
|
||||
private static final String SELECT_LAST_LOTTERY = "SELECT idnr, prize, newprize, enddate, finished FROM lottery WHERE id = 1 ORDER BY idnr DESC LIMIT 1";
|
||||
private static final String SELECT_LOTTERY_ITEM = "SELECT enchant_level, custom_type2 FROM items WHERE item_id = 4442 AND custom_type1 = ?";
|
||||
private static final String SELECT_LOTTERY_TICKET = "SELECT number1, number2, prize1, prize2, prize3 FROM lottery WHERE id = 1 and idnr = ?";
|
||||
|
||||
protected int _number;
|
||||
protected long _prize;
|
||||
protected boolean _isSellingTickets;
|
||||
protected boolean _isStarted;
|
||||
protected long _enddate;
|
||||
|
||||
protected Lottery()
|
||||
{
|
||||
_number = 1;
|
||||
_prize = Config.ALT_LOTTERY_PRIZE;
|
||||
_isSellingTickets = false;
|
||||
_isStarted = false;
|
||||
_enddate = System.currentTimeMillis();
|
||||
|
||||
if (Config.ALLOW_LOTTERY)
|
||||
{
|
||||
(new startLottery()).run();
|
||||
}
|
||||
}
|
||||
|
||||
public static Lottery getInstance()
|
||||
{
|
||||
return SingletonHolder.INSTANCE;
|
||||
}
|
||||
|
||||
public int getId()
|
||||
{
|
||||
return _number;
|
||||
}
|
||||
|
||||
public long getPrize()
|
||||
{
|
||||
return _prize;
|
||||
}
|
||||
|
||||
public long getEndDate()
|
||||
{
|
||||
return _enddate;
|
||||
}
|
||||
|
||||
public void increasePrize(long count)
|
||||
{
|
||||
_prize += count;
|
||||
try (Connection con = DatabaseFactory.getConnection();
|
||||
PreparedStatement ps = con.prepareStatement(UPDATE_PRICE))
|
||||
{
|
||||
ps.setLong(1, _prize);
|
||||
ps.setLong(2, _prize);
|
||||
ps.setInt(3, _number);
|
||||
ps.execute();
|
||||
}
|
||||
catch (SQLException e)
|
||||
{
|
||||
LOGGER.log(Level.WARNING, "Lottery: Could not increase current lottery prize: " + e.getMessage(), e);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isSellableTickets()
|
||||
{
|
||||
return _isSellingTickets;
|
||||
}
|
||||
|
||||
public boolean isStarted()
|
||||
{
|
||||
return _isStarted;
|
||||
}
|
||||
|
||||
private class startLottery implements Runnable
|
||||
{
|
||||
protected startLottery()
|
||||
{
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
try (Connection con = DatabaseFactory.getConnection();
|
||||
Statement statement = con.createStatement();
|
||||
ResultSet rset = statement.executeQuery(SELECT_LAST_LOTTERY))
|
||||
{
|
||||
if (rset.next())
|
||||
{
|
||||
_number = rset.getInt("idnr");
|
||||
|
||||
if (rset.getInt("finished") == 1)
|
||||
{
|
||||
_number++;
|
||||
_prize = rset.getLong("newprize");
|
||||
}
|
||||
else
|
||||
{
|
||||
_prize = rset.getLong("prize");
|
||||
_enddate = rset.getLong("enddate");
|
||||
|
||||
if (_enddate <= (System.currentTimeMillis() + (2 * MINUTE)))
|
||||
{
|
||||
(new finishLottery()).run();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_enddate > System.currentTimeMillis())
|
||||
{
|
||||
_isStarted = true;
|
||||
ThreadPool.schedule(new finishLottery(), _enddate - System.currentTimeMillis());
|
||||
|
||||
if (_enddate > (System.currentTimeMillis() + (12 * MINUTE)))
|
||||
{
|
||||
_isSellingTickets = true;
|
||||
ThreadPool.schedule(new stopSellingTickets(), _enddate - System.currentTimeMillis() - (10 * MINUTE));
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (SQLException e)
|
||||
{
|
||||
LOGGER.log(Level.WARNING, "Lottery: Could not restore lottery data: " + e.getMessage(), e);
|
||||
}
|
||||
|
||||
_isSellingTickets = true;
|
||||
_isStarted = true;
|
||||
|
||||
Broadcast.toAllOnlinePlayers("Lottery tickets are now available for Lucky Lottery #" + _number + ".");
|
||||
final Calendar finishtime = Calendar.getInstance();
|
||||
finishtime.setTimeInMillis(_enddate);
|
||||
finishtime.set(Calendar.MINUTE, 0);
|
||||
finishtime.set(Calendar.SECOND, 0);
|
||||
|
||||
if (finishtime.get(Calendar.DAY_OF_WEEK) == Calendar.SUNDAY)
|
||||
{
|
||||
finishtime.set(Calendar.HOUR_OF_DAY, 19);
|
||||
_enddate = finishtime.getTimeInMillis();
|
||||
_enddate += 604800000;
|
||||
}
|
||||
else
|
||||
{
|
||||
finishtime.set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
|
||||
finishtime.set(Calendar.HOUR_OF_DAY, 19);
|
||||
_enddate = finishtime.getTimeInMillis();
|
||||
}
|
||||
|
||||
ThreadPool.schedule(new stopSellingTickets(), _enddate - System.currentTimeMillis() - (10 * MINUTE));
|
||||
ThreadPool.schedule(new finishLottery(), _enddate - System.currentTimeMillis());
|
||||
|
||||
try (Connection con = DatabaseFactory.getConnection();
|
||||
PreparedStatement ps = con.prepareStatement(INSERT_LOTTERY))
|
||||
{
|
||||
ps.setInt(1, 1);
|
||||
ps.setInt(2, _number);
|
||||
ps.setLong(3, _enddate);
|
||||
ps.setLong(4, _prize);
|
||||
ps.setLong(5, _prize);
|
||||
ps.execute();
|
||||
}
|
||||
catch (SQLException e)
|
||||
{
|
||||
LOGGER.log(Level.WARNING, "Lottery: Could not store new lottery data: " + e.getMessage(), e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class stopSellingTickets implements Runnable
|
||||
{
|
||||
protected stopSellingTickets()
|
||||
{
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
_isSellingTickets = false;
|
||||
|
||||
Broadcast.toAllOnlinePlayers(new SystemMessage(SystemMessageId.LOTTERY_TICKET_SALES_HAVE_BEEN_TEMPORARILY_SUSPENDED));
|
||||
}
|
||||
}
|
||||
|
||||
private class finishLottery implements Runnable
|
||||
{
|
||||
protected finishLottery()
|
||||
{
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
final int[] luckynums = new int[5];
|
||||
int luckynum = 0;
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
boolean found = true;
|
||||
|
||||
while (found)
|
||||
{
|
||||
luckynum = Rnd.get(20) + 1;
|
||||
found = false;
|
||||
|
||||
for (int j = 0; j < i; j++)
|
||||
{
|
||||
if (luckynums[j] == luckynum)
|
||||
{
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
luckynums[i] = luckynum;
|
||||
}
|
||||
|
||||
int enchant = 0;
|
||||
int type2 = 0;
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
if (luckynums[i] < 17)
|
||||
{
|
||||
enchant += Math.pow(2, luckynums[i] - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
type2 += Math.pow(2, luckynums[i] - 17);
|
||||
}
|
||||
}
|
||||
|
||||
int count1 = 0;
|
||||
int count2 = 0;
|
||||
int count3 = 0;
|
||||
int count4 = 0;
|
||||
|
||||
try (Connection con = DatabaseFactory.getConnection();
|
||||
PreparedStatement ps = con.prepareStatement(SELECT_LOTTERY_ITEM))
|
||||
{
|
||||
ps.setInt(1, _number);
|
||||
try (ResultSet rset = ps.executeQuery())
|
||||
{
|
||||
while (rset.next())
|
||||
{
|
||||
int curenchant = rset.getInt("enchant_level") & enchant;
|
||||
int curtype2 = rset.getInt("custom_type2") & type2;
|
||||
|
||||
if ((curenchant == 0) && (curtype2 == 0))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
|
||||
for (int i = 1; i <= 16; i++)
|
||||
{
|
||||
final int val = curenchant / 2;
|
||||
|
||||
if (val != Math.round((double) curenchant / 2))
|
||||
{
|
||||
count++;
|
||||
}
|
||||
|
||||
final int val2 = curtype2 / 2;
|
||||
|
||||
if (val2 != ((double) curtype2 / 2))
|
||||
{
|
||||
count++;
|
||||
}
|
||||
|
||||
curenchant = val;
|
||||
curtype2 = val2;
|
||||
}
|
||||
|
||||
if (count == 5)
|
||||
{
|
||||
count1++;
|
||||
}
|
||||
else if (count == 4)
|
||||
{
|
||||
count2++;
|
||||
}
|
||||
else if (count == 3)
|
||||
{
|
||||
count3++;
|
||||
}
|
||||
else if (count > 0)
|
||||
{
|
||||
count4++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (SQLException e)
|
||||
{
|
||||
LOGGER.log(Level.WARNING, "Lottery: Could restore lottery data: " + e.getMessage(), e);
|
||||
}
|
||||
|
||||
final long prize4 = count4 * Config.ALT_LOTTERY_2_AND_1_NUMBER_PRIZE;
|
||||
long prize1 = 0;
|
||||
long prize2 = 0;
|
||||
long prize3 = 0;
|
||||
|
||||
if (count1 > 0)
|
||||
{
|
||||
prize1 = (long) (((_prize - prize4) * Config.ALT_LOTTERY_5_NUMBER_RATE) / count1);
|
||||
}
|
||||
|
||||
if (count2 > 0)
|
||||
{
|
||||
prize2 = (long) (((_prize - prize4) * Config.ALT_LOTTERY_4_NUMBER_RATE) / count2);
|
||||
}
|
||||
|
||||
if (count3 > 0)
|
||||
{
|
||||
prize3 = (long) (((_prize - prize4) * Config.ALT_LOTTERY_3_NUMBER_RATE) / count3);
|
||||
}
|
||||
|
||||
final long newprize = _prize - (prize1 + prize2 + prize3 + prize4);
|
||||
SystemMessage sm;
|
||||
if (count1 > 0)
|
||||
{
|
||||
// There are winners.
|
||||
sm = new SystemMessage(SystemMessageId.THE_PRIZE_AMOUNT_FOR_THE_WINNER_OF_LOTTERY_S1_IS_S2_ADENA_WE_HAVE_S3_FIRST_PRIZE_WINNERS);
|
||||
sm.addInt(_number);
|
||||
sm.addLong(_prize);
|
||||
sm.addLong(count1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// There are no winners.
|
||||
sm = new SystemMessage(SystemMessageId.THE_PRIZE_AMOUNT_FOR_LUCKY_LOTTERY_S1_IS_S2_ADENA_THERE_WAS_NO_FIRST_PRIZE_WINNER_IN_THIS_DRAWING_THEREFORE_THE_JACKPOT_WILL_BE_ADDED_TO_THE_NEXT_DRAWING);
|
||||
sm.addInt(_number);
|
||||
sm.addLong(_prize);
|
||||
}
|
||||
Broadcast.toAllOnlinePlayers(sm);
|
||||
|
||||
try (Connection con = DatabaseFactory.getConnection();
|
||||
PreparedStatement ps = con.prepareStatement(UPDATE_LOTTERY))
|
||||
{
|
||||
ps.setLong(1, _prize);
|
||||
ps.setLong(2, newprize);
|
||||
ps.setInt(3, enchant);
|
||||
ps.setInt(4, type2);
|
||||
ps.setLong(5, prize1);
|
||||
ps.setLong(6, prize2);
|
||||
ps.setLong(7, prize3);
|
||||
ps.setInt(8, _number);
|
||||
ps.execute();
|
||||
}
|
||||
catch (SQLException e)
|
||||
{
|
||||
LOGGER.log(Level.WARNING, "Lottery: Could not store finished lottery data: " + e.getMessage(), e);
|
||||
}
|
||||
|
||||
ThreadPool.schedule(new startLottery(), MINUTE);
|
||||
_number++;
|
||||
|
||||
_isStarted = false;
|
||||
}
|
||||
}
|
||||
|
||||
public int[] decodeNumbers(int enchant, int type2)
|
||||
{
|
||||
final int[] res = new int[5];
|
||||
int id = 0;
|
||||
int nr = 1;
|
||||
|
||||
while (enchant > 0)
|
||||
{
|
||||
final int val = enchant / 2;
|
||||
if (val != Math.round((double) enchant / 2))
|
||||
{
|
||||
res[id++] = nr;
|
||||
}
|
||||
enchant /= 2;
|
||||
nr++;
|
||||
}
|
||||
|
||||
nr = 17;
|
||||
|
||||
while (type2 > 0)
|
||||
{
|
||||
final int val = type2 / 2;
|
||||
if (val != ((double) type2 / 2))
|
||||
{
|
||||
res[id++] = nr;
|
||||
}
|
||||
type2 /= 2;
|
||||
nr++;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
public long[] checkTicket(ItemInstance item)
|
||||
{
|
||||
return checkTicket(item.getCustomType1(), item.getEnchantLevel(), item.getCustomType2());
|
||||
}
|
||||
|
||||
public long[] checkTicket(int id, int enchant, int type2)
|
||||
{
|
||||
final long[] res =
|
||||
{
|
||||
0,
|
||||
0
|
||||
};
|
||||
try (Connection con = DatabaseFactory.getConnection();
|
||||
PreparedStatement ps = con.prepareStatement(SELECT_LOTTERY_TICKET))
|
||||
{
|
||||
ps.setInt(1, id);
|
||||
try (ResultSet rs = ps.executeQuery())
|
||||
{
|
||||
if (rs.next())
|
||||
{
|
||||
int curenchant = rs.getInt("number1") & enchant;
|
||||
int curtype2 = rs.getInt("number2") & type2;
|
||||
|
||||
if ((curenchant == 0) && (curtype2 == 0))
|
||||
{
|
||||
return res;
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
|
||||
for (int i = 1; i <= 16; i++)
|
||||
{
|
||||
final int val = curenchant / 2;
|
||||
if (val != Math.round((double) curenchant / 2))
|
||||
{
|
||||
count++;
|
||||
}
|
||||
final int val2 = curtype2 / 2;
|
||||
if (val2 != ((double) curtype2 / 2))
|
||||
{
|
||||
count++;
|
||||
}
|
||||
curenchant = val;
|
||||
curtype2 = val2;
|
||||
}
|
||||
|
||||
switch (count)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
res[0] = 1;
|
||||
res[1] = rs.getLong("prize1");
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
res[0] = 2;
|
||||
res[1] = rs.getLong("prize2");
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
res[0] = 3;
|
||||
res[1] = rs.getLong("prize3");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
res[0] = 4;
|
||||
res[1] = Config.ALT_LOTTERY_2_AND_1_NUMBER_PRIZE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (SQLException e)
|
||||
{
|
||||
LOGGER.log(Level.WARNING, "Lottery: Could not check lottery ticket #" + id + ": " + e.getMessage(), e);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
private static class SingletonHolder
|
||||
{
|
||||
protected static final Lottery INSTANCE = new Lottery();
|
||||
}
|
||||
}
|
@ -713,6 +713,8 @@ public class PlayerInstance extends Playable
|
||||
|
||||
private byte _handysBlockCheckerEventArena = -1;
|
||||
|
||||
/** new loto ticket **/
|
||||
private final int[] _loto = new int[5];
|
||||
/** new race ticket **/
|
||||
private final int[] _race = new int[2];
|
||||
|
||||
@ -9110,6 +9112,16 @@ public class PlayerInstance extends Playable
|
||||
_teleportType = type;
|
||||
}
|
||||
|
||||
public void setLoto(int i, int value)
|
||||
{
|
||||
_loto[i] = value;
|
||||
}
|
||||
|
||||
public int getLoto(int i)
|
||||
{
|
||||
return _loto[i];
|
||||
}
|
||||
|
||||
public void setRace(int i, int value)
|
||||
{
|
||||
_race[i] = value;
|
||||
|
@ -77,7 +77,7 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
|
||||
packet.writeH(item.getEquipped()); // Equipped : 00-No, 01-yes
|
||||
packet.writeQ(item.getItem().getBodyPart()); // Slot : 0006-lr.ear, 0008-neck, 0030-lr.finger, 0040-head, 0100-l.hand, 0200-gloves, 0400-chest, 0800-pants, 1000-feet, 4000-r.hand, 8000-r.hand
|
||||
packet.writeC(item.getEnchantLevel()); // Enchant level (pet level shown in control item)
|
||||
packet.writeC(0x01); // TODO : Find me
|
||||
packet.writeC(item.getCustomType2()); // Pet name exists or not shown in control item
|
||||
packet.writeD(item.getMana());
|
||||
packet.writeD(item.getTime());
|
||||
packet.writeC(item.isAvailable() ? 1 : 0); // GOD Item enabled = 1 disabled (red) = 0
|
||||
|
Loading…
Reference in New Issue
Block a user