You should not heal/buff monsters without pressing the ctrl button.
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@ -157,6 +157,13 @@ public class SkillCaster implements Runnable
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return null;
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return null;
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}
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}
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// You should not heal/buff monsters without pressing the ctrl button.
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if (caster.isPlayer() && target.isMonster() && (skill.getEffectPoint() > 0) && !ctrlPressed)
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{
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caster.sendPacket(SystemMessageId.INVALID_TARGET);
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return null;
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}
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castTime = castTime > -1 ? castTime : Formulas.calcHitTime(caster, skill);
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castTime = castTime > -1 ? castTime : Formulas.calcHitTime(caster, skill);
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// Schedule a thread that will execute 500ms before casting time is over (for animation issues and retail handling).
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// Schedule a thread that will execute 500ms before casting time is over (for animation issues and retail handling).
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@ -157,6 +157,13 @@ public class SkillCaster implements Runnable
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return null;
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return null;
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}
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}
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// You should not heal/buff monsters without pressing the ctrl button.
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if (caster.isPlayer() && target.isMonster() && (skill.getEffectPoint() > 0) && !ctrlPressed)
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{
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caster.sendPacket(SystemMessageId.INVALID_TARGET);
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return null;
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}
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castTime = castTime > -1 ? castTime : Formulas.calcHitTime(caster, skill);
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castTime = castTime > -1 ? castTime : Formulas.calcHitTime(caster, skill);
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// Schedule a thread that will execute 500ms before casting time is over (for animation issues and retail handling).
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// Schedule a thread that will execute 500ms before casting time is over (for animation issues and retail handling).
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