Implemented de-level minimum level config.
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@@ -116,7 +116,8 @@ public final class Config
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// --------------------------------------------------
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// L2J Variable Definitions
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// --------------------------------------------------
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public static boolean ALT_GAME_DELEVEL;
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public static boolean PLAYER_DELEVEL;
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public static int DELEVEL_MINIMUM;
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public static boolean DECREASE_SKILL_LEVEL;
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public static double ALT_WEIGHT_LIMIT;
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public static int RUN_SPD_BOOST;
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@@ -1396,7 +1397,8 @@ public final class Config
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// Load Character L2Properties file (if exists)
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final PropertiesParser character = new PropertiesParser(CHARACTER_CONFIG_FILE);
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ALT_GAME_DELEVEL = character.getBoolean("Delevel", true);
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PLAYER_DELEVEL = character.getBoolean("Delevel", true);
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DELEVEL_MINIMUM = character.getInt("DelevelMinimum", 85);
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DECREASE_SKILL_LEVEL = character.getBoolean("DecreaseSkillOnDelevel", true);
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ALT_WEIGHT_LIMIT = character.getDouble("AltWeightLimit", 1);
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RUN_SPD_BOOST = character.getInt("RunSpeedBoost", 0);
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@@ -3472,7 +3474,10 @@ public final class Config
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ALT_PERFECT_SHLD_BLOCK = Integer.parseInt(pValue);
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break;
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case "delevel":
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ALT_GAME_DELEVEL = Boolean.parseBoolean(pValue);
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PLAYER_DELEVEL = Boolean.parseBoolean(pValue);
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break;
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case "DelevelMinimum":
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DELEVEL_MINIMUM = Integer.parseInt(pValue);
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break;
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case "magicfailures":
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ALT_GAME_MAGICFAILURES = Boolean.parseBoolean(pValue);
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