Addition of ExecuteThread executor for running packets.
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		| @@ -11,13 +11,13 @@ ClientReadPoolSize = 100 | ||||
|  | ||||
| # Client pool size for sending server packets. | ||||
| # Each pool is executed on a separate thread. | ||||
| # Default: 50 | ||||
| ClientSendPoolSize = 50 | ||||
| # Default: 100 | ||||
| ClientSendPoolSize = 100 | ||||
|  | ||||
| # Client pool size for executing client packets. | ||||
| # Each pool is executed on a separate thread. | ||||
| # Default: 50 | ||||
| ClientExecutePoolSize = 50 | ||||
| # Default: 100 | ||||
| ClientExecutePoolSize = 100 | ||||
|  | ||||
| # Expected client packet count queued by the server. | ||||
| # Default: 80 | ||||
|   | ||||
| @@ -134,12 +134,6 @@ ScheduledThreadPoolSize = -1 | ||||
| # If set to -1, this will be determined by available processors multiplied by 2. | ||||
| InstantThreadPoolSize = -1 | ||||
|  | ||||
| # Use threads to run client packets individually. | ||||
| # Less lag when using threads, but more CPU consumption. | ||||
| # Can try disabling it when server is highly populated and CPU is high. | ||||
| # Default: True | ||||
| ThreadsForClientPackets = True | ||||
|  | ||||
| # Use threads to decrease startup time. | ||||
| # Default: False | ||||
| ThreadsForLoading = False | ||||
|   | ||||
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