Skill isDebuff values are boolean.
This commit is contained in:
@@ -108,7 +108,7 @@
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<activateRate>80</activateRate>
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<activateRate>80</activateRate>
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<trait>HOLD</trait>
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<trait>HOLD</trait>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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@@ -137,7 +137,7 @@
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<hitCancelTime>0</hitCancelTime>
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<hitCancelTime>0</hitCancelTime>
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<activateRate>80</activateRate>
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<activateRate>80</activateRate>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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@@ -176,7 +176,7 @@
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
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<trait>SHOCK</trait>
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<trait>SHOCK</trait>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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@@ -198,7 +198,7 @@
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<affectRange>150</affectRange>
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<affectRange>150</affectRange>
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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</skill>
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</skill>
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@@ -224,7 +224,7 @@
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
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<trait>POISON</trait>
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<trait>POISON</trait>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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@@ -270,7 +270,7 @@
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<effects>
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<effects>
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+1
-1
@@ -2037,7 +2037,7 @@
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<xs:complexType>
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<xs:complexType>
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<xs:simpleContent>
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<xs:simpleContent>
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<xs:extension base="xs:boolean">
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<xs:extension base="xs:boolean">
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<xs:attribute name="level" type="xs:unsignedByte" use="required" />
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<xs:attribute name="level" type="xs:boolean" use="required" />
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</xs:extension>
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</xs:extension>
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</xs:simpleContent>
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</xs:simpleContent>
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</xs:complexType>
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</xs:complexType>
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@@ -107,7 +107,7 @@
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<activateRate>80</activateRate>
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<activateRate>80</activateRate>
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<trait>HOLD</trait>
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<trait>HOLD</trait>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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@@ -136,7 +136,7 @@
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<hitCancelTime>0</hitCancelTime>
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<hitCancelTime>0</hitCancelTime>
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<activateRate>80</activateRate>
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<activateRate>80</activateRate>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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@@ -174,7 +174,7 @@
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
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<trait>SHOCK</trait>
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<trait>SHOCK</trait>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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@@ -196,7 +196,7 @@
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<affectRange>150</affectRange>
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<affectRange>150</affectRange>
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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</skill>
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</skill>
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@@ -221,7 +221,7 @@
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
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<trait>POISON</trait>
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<trait>POISON</trait>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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@@ -267,7 +267,7 @@
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<effects>
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<effects>
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@@ -2097,7 +2097,7 @@
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<xs:complexType>
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<xs:complexType>
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<xs:simpleContent>
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<xs:simpleContent>
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<xs:extension base="xs:boolean">
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<xs:extension base="xs:boolean">
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<xs:attribute name="level" type="xs:unsignedByte" use="required" />
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<xs:attribute name="level" type="xs:boolean" use="required" />
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</xs:extension>
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</xs:extension>
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</xs:simpleContent>
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</xs:simpleContent>
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</xs:complexType>
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</xs:complexType>
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@@ -4153,7 +4153,7 @@
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<reuseDelay>5000</reuseDelay>
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<reuseDelay>5000</reuseDelay>
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<effectPoint>-328</effectPoint>
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<effectPoint>-328</effectPoint>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -4236,7 +4236,7 @@
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<reuseDelay>5000</reuseDelay>
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<reuseDelay>5000</reuseDelay>
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<effectPoint>-671</effectPoint>
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<effectPoint>-671</effectPoint>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -107,7 +107,7 @@
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<activateRate>80</activateRate>
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<activateRate>80</activateRate>
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<trait>HOLD</trait>
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<trait>HOLD</trait>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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@@ -136,7 +136,7 @@
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<hitCancelTime>0</hitCancelTime>
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<hitCancelTime>0</hitCancelTime>
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<activateRate>80</activateRate>
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<activateRate>80</activateRate>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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@@ -174,7 +174,7 @@
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
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<trait>SHOCK</trait>
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<trait>SHOCK</trait>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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@@ -196,7 +196,7 @@
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<affectRange>150</affectRange>
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<affectRange>150</affectRange>
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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</skill>
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</skill>
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@@ -221,7 +221,7 @@
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
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<trait>POISON</trait>
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<trait>POISON</trait>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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@@ -267,7 +267,7 @@
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<effects>
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<effects>
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@@ -9,7 +9,7 @@
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<hitTime>1000</hitTime>
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<hitTime>1000</hitTime>
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<effectPoint>-418</effectPoint>
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<effectPoint>-418</effectPoint>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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</skill>
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</skill>
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<skill id="16701" toLevel="1" name="Warm Wind">
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<skill id="16701" toLevel="1" name="Warm Wind">
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<!-- The warm wind has boosted the defensive abilities of the nearby spirits. -->
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<!-- The warm wind has boosted the defensive abilities of the nearby spirits. -->
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@@ -29,7 +29,7 @@
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<hitTime>1000</hitTime>
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<hitTime>1000</hitTime>
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<coolTime>200</coolTime>
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<coolTime>200</coolTime>
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<effectPoint>-800</effectPoint>
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<effectPoint>-800</effectPoint>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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</skill>
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</skill>
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<skill id="16703" toLevel="1" name="Flame Storm">
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<skill id="16703" toLevel="1" name="Flame Storm">
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<!-- An explosive flame that deals magic damage to nearby enemies is generated. -->
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<!-- An explosive flame that deals magic damage to nearby enemies is generated. -->
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@@ -52,7 +52,7 @@
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<reuseDelay>30000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>-800</effectPoint>
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<effectPoint>-800</effectPoint>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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</skill>
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</skill>
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<skill id="16705" toLevel="1" name="Thunder Storm">
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<skill id="16705" toLevel="1" name="Thunder Storm">
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<!-- An explosion of lightning that deals magic damage to nearby enemies is generated. -->
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<!-- An explosion of lightning that deals magic damage to nearby enemies is generated. -->
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@@ -77,7 +77,7 @@
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<reuseDelay>30000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>-800</effectPoint>
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<effectPoint>-800</effectPoint>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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</skill>
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</skill>
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<skill id="16707" toLevel="2" name="Dwelling - Horn Melody">
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<skill id="16707" toLevel="2" name="Dwelling - Horn Melody">
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<!-- For $s1, P. Atk. +$s2, P. Def. +$s3, M. Atk. +$s4, M. Def. +$s5. -->
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<!-- For $s1, P. Atk. +$s2, P. Def. +$s3, M. Atk. +$s4, M. Def. +$s5. -->
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@@ -1071,7 +1071,7 @@
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<castRange>1000</castRange>
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<castRange>1000</castRange>
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<reuseDelay>60000</reuseDelay>
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<reuseDelay>60000</reuseDelay>
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<isMagic>2</isMagic> <!-- Static Skill -->
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<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -1100,7 +1100,7 @@
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<castRange>1000</castRange>
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<castRange>1000</castRange>
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<reuseDelay>60000</reuseDelay>
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<reuseDelay>60000</reuseDelay>
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<isMagic>2</isMagic> <!-- Static Skill -->
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<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -1167,7 +1167,7 @@
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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</skill>
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</skill>
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<skill id="16762" toLevel="1" name="Berserk">
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<skill id="16762" toLevel="1" name="Berserk">
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<!-- Continued battle has enhanced Physical Attack. -->
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<!-- Continued battle has enhanced Physical Attack. -->
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@@ -1370,7 +1370,7 @@
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<castRange>900</castRange>
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<castRange>900</castRange>
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<hitTime>2000</hitTime>
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<hitTime>2000</hitTime>
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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</skill>
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</skill>
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<skill id="16775" toLevel="1" name="Power Shot">
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<skill id="16775" toLevel="1" name="Power Shot">
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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@@ -1399,7 +1399,7 @@
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<hitTime>2000</hitTime>
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<hitTime>2000</hitTime>
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||||||
<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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||||||
<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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||||||
</skill>
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</skill>
|
||||||
<skill id="16777" toLevel="1" name="Reprieve">
|
<skill id="16777" toLevel="1" name="Reprieve">
|
||||||
<!-- There has been a stay..of the execution... For 7 minutes.. -->
|
<!-- There has been a stay..of the execution... For 7 minutes.. -->
|
||||||
@@ -1412,7 +1412,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16778" toLevel="1" name="Execution">
|
<skill id="16778" toLevel="1" name="Execution">
|
||||||
<!-- Carrying Out the Execution -->
|
<!-- Carrying Out the Execution -->
|
||||||
@@ -1425,7 +1425,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16779" toLevel="3" name="Black Hearts Rage">
|
<skill id="16779" toLevel="3" name="Black Hearts Rage">
|
||||||
<!-- Makkum's black heart thumps. For $s1, P. Atk. and Atk. Spd. +$s2, Movement Speed +$s3, and P. Def. and M. Def. -$s4. -->
|
<!-- Makkum's black heart thumps. For $s1, P. Atk. and Atk. Spd. +$s2, Movement Speed +$s3, and P. Def. and M. Def. -$s4. -->
|
||||||
@@ -1438,7 +1438,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>3</isMagic>
|
<isMagic>3</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16780" toLevel="2" name="Bloody Circle">
|
<skill id="16780" toLevel="2" name="Bloody Circle">
|
||||||
<!-- Marshall creates a gust of blood, dealing damage equal to his P. Atk. +$s1 to the surrounding area. -->
|
<!-- Marshall creates a gust of blood, dealing damage equal to his P. Atk. +$s1 to the surrounding area. -->
|
||||||
@@ -1454,7 +1454,7 @@
|
|||||||
<reuseDelay>15000</reuseDelay>
|
<reuseDelay>15000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16781" toLevel="1" name="Ring of Corruption">
|
<skill id="16781" toLevel="1" name="Ring of Corruption">
|
||||||
<!-- Makkum rotates the device on his back to create a ring-shaped zone of corruption around himself. In the zone of corruption, users suffer 1000 damage per second, and speed is reduced by 100. -->
|
<!-- Makkum rotates the device on his back to create a ring-shaped zone of corruption around himself. In the zone of corruption, users suffer 1000 damage per second, and speed is reduced by 100. -->
|
||||||
@@ -1467,7 +1467,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16782" toLevel="1" name="Violent Charge">
|
<skill id="16782" toLevel="1" name="Violent Charge">
|
||||||
<!-- Rush Skill -->
|
<!-- Rush Skill -->
|
||||||
@@ -1480,7 +1480,7 @@
|
|||||||
<coolTime>100</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-687</effectPoint>
|
<effectPoint>-687</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16783" toLevel="1" name="Sentence of Death">
|
<skill id="16783" toLevel="1" name="Sentence of Death">
|
||||||
<!-- Preparatory action for guillotine chopping. Can be canceled with Mezgi -->
|
<!-- Preparatory action for guillotine chopping. Can be canceled with Mezgi -->
|
||||||
@@ -1494,7 +1494,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16784" toLevel="1" name="Guillotine Chopping">
|
<skill id="16784" toLevel="1" name="Guillotine Chopping">
|
||||||
<!-- Guillotine Dicing -->
|
<!-- Guillotine Dicing -->
|
||||||
@@ -1508,7 +1508,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16785" toLevel="1" name="Void Heal">
|
<skill id="16785" toLevel="1" name="Void Heal">
|
||||||
<!-- Makkum.. heals Makkum... -->
|
<!-- Makkum.. heals Makkum... -->
|
||||||
@@ -1521,7 +1521,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16786" toLevel="1" name="Revenge Will">
|
<skill id="16786" toLevel="1" name="Revenge Will">
|
||||||
<!-- Makkum casts a spell of revenge; those attacking Makkum are faced with 500% times the damage of their own attack reflected back to them. -->
|
<!-- Makkum casts a spell of revenge; those attacking Makkum are faced with 500% times the damage of their own attack reflected back to them. -->
|
||||||
@@ -1534,7 +1534,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>3</isMagic>
|
<isMagic>3</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16787" toLevel="1" name="Double Edge Slash">
|
<skill id="16787" toLevel="1" name="Double Edge Slash">
|
||||||
<!-- A skill devised by Makkum in order to attack distant enemies. Additional damage equal to 10% of total CON is dealt, but he also suffers half as much damage. -->
|
<!-- A skill devised by Makkum in order to attack distant enemies. Additional damage equal to 10% of total CON is dealt, but he also suffers half as much damage. -->
|
||||||
@@ -1548,7 +1548,7 @@
|
|||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16788" toLevel="16" name="Level 101 Raid Boss">
|
<skill id="16788" toLevel="16" name="Level 101 Raid Boss">
|
||||||
<!-- Dorgon used to be a valiant warrior of the Lizardmen, but was forced to hide in the backwoods by the Humans. His resentment of the Humans caused him to sell his soul to the Demons, a deed for which he was dismissed by the Lizardman Tribe. Since he has been banished, he has not been seen anywhere. However, when the energy of another dimension began spreading throughout the material realm, he was lured out of hiding. -->
|
<!-- Dorgon used to be a valiant warrior of the Lizardmen, but was forced to hide in the backwoods by the Humans. His resentment of the Humans caused him to sell his soul to the Demons, a deed for which he was dismissed by the Lizardman Tribe. Since he has been banished, he has not been seen anywhere. However, when the energy of another dimension began spreading throughout the material realm, he was lured out of hiding. -->
|
||||||
|
|||||||
+1
-1
@@ -2129,7 +2129,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:boolean">
|
<xs:extension base="xs:boolean">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:boolean" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
@@ -1853,7 +1853,7 @@
|
|||||||
<affectRange>125</affectRange>
|
<affectRange>125</affectRange>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
|||||||
@@ -4103,7 +4103,7 @@
|
|||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<effectPoint>-328</effectPoint>
|
<effectPoint>-328</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -4186,7 +4186,7 @@
|
|||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<effectPoint>-671</effectPoint>
|
<effectPoint>-671</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
|||||||
@@ -107,7 +107,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<trait>HOLD</trait>
|
<trait>HOLD</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -136,7 +136,7 @@
|
|||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -174,7 +174,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<trait>SHOCK</trait>
|
<trait>SHOCK</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -196,7 +196,7 @@
|
|||||||
<affectRange>150</affectRange>
|
<affectRange>150</affectRange>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -221,7 +221,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<trait>POISON</trait>
|
<trait>POISON</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -267,7 +267,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<effectPoint>-418</effectPoint>
|
<effectPoint>-418</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16701" toLevel="1" name="Warm Wind">
|
<skill id="16701" toLevel="1" name="Warm Wind">
|
||||||
<!-- The warm wind has boosted the defensive abilities of the nearby spirits. -->
|
<!-- The warm wind has boosted the defensive abilities of the nearby spirits. -->
|
||||||
@@ -29,7 +29,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<coolTime>200</coolTime>
|
<coolTime>200</coolTime>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16703" toLevel="1" name="Flame Storm">
|
<skill id="16703" toLevel="1" name="Flame Storm">
|
||||||
<!-- An explosive flame that deals magic damage to nearby enemies is generated. -->
|
<!-- An explosive flame that deals magic damage to nearby enemies is generated. -->
|
||||||
@@ -52,7 +52,7 @@
|
|||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16705" toLevel="1" name="Thunder Storm">
|
<skill id="16705" toLevel="1" name="Thunder Storm">
|
||||||
<!-- An explosion of lightning that deals magic damage to nearby enemies is generated. -->
|
<!-- An explosion of lightning that deals magic damage to nearby enemies is generated. -->
|
||||||
@@ -77,7 +77,7 @@
|
|||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16707" toLevel="2" name="Dwelling - Horn Melody">
|
<skill id="16707" toLevel="2" name="Dwelling - Horn Melody">
|
||||||
<!-- For $s1, P. Atk. +$s2, P. Def. +$s3, M. Atk. +$s4, M. Def. +$s5. -->
|
<!-- For $s1, P. Atk. +$s2, P. Def. +$s3, M. Atk. +$s4, M. Def. +$s5. -->
|
||||||
@@ -1071,7 +1071,7 @@
|
|||||||
<castRange>1000</castRange>
|
<castRange>1000</castRange>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1100,7 +1100,7 @@
|
|||||||
<castRange>1000</castRange>
|
<castRange>1000</castRange>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1167,7 +1167,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16762" toLevel="1" name="Berserk">
|
<skill id="16762" toLevel="1" name="Berserk">
|
||||||
<!-- Continued battle has enhanced Physical Attack. -->
|
<!-- Continued battle has enhanced Physical Attack. -->
|
||||||
@@ -1370,7 +1370,7 @@
|
|||||||
<castRange>900</castRange>
|
<castRange>900</castRange>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16775" toLevel="1" name="Power Shot">
|
<skill id="16775" toLevel="1" name="Power Shot">
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -1399,7 +1399,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16777" toLevel="1" name="Reprieve">
|
<skill id="16777" toLevel="1" name="Reprieve">
|
||||||
<!-- There has been a stay..of the execution... For 7 minutes.. -->
|
<!-- There has been a stay..of the execution... For 7 minutes.. -->
|
||||||
@@ -1412,7 +1412,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16778" toLevel="1" name="Execution">
|
<skill id="16778" toLevel="1" name="Execution">
|
||||||
<!-- Unavoidable Death -->
|
<!-- Unavoidable Death -->
|
||||||
@@ -1425,7 +1425,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16779" toLevel="3" name="Black Hearts Rage">
|
<skill id="16779" toLevel="3" name="Black Hearts Rage">
|
||||||
<!-- Makkum's black heart thumps. For $s1, P. Atk. and Atk. Spd. +$s2, Movement Speed +$s3, and P. Def. and M. Def. -$s4. -->
|
<!-- Makkum's black heart thumps. For $s1, P. Atk. and Atk. Spd. +$s2, Movement Speed +$s3, and P. Def. and M. Def. -$s4. -->
|
||||||
@@ -1438,7 +1438,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>3</isMagic>
|
<isMagic>3</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16780" toLevel="2" name="Bloody Circle">
|
<skill id="16780" toLevel="2" name="Bloody Circle">
|
||||||
<!-- Marshall creates a gust of blood, dealing damage equal to his P. Atk. +$s1 to the surrounding area. -->
|
<!-- Marshall creates a gust of blood, dealing damage equal to his P. Atk. +$s1 to the surrounding area. -->
|
||||||
@@ -1454,7 +1454,7 @@
|
|||||||
<reuseDelay>15000</reuseDelay>
|
<reuseDelay>15000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16781" toLevel="1" name="Ring of Corruption">
|
<skill id="16781" toLevel="1" name="Ring of Corruption">
|
||||||
<!-- Makkum rotates the device on his back to create a ring-shaped zone of corruption around himself. In the zone of corruption, users suffer 1000 damage per second, and speed is reduced by 100. -->
|
<!-- Makkum rotates the device on his back to create a ring-shaped zone of corruption around himself. In the zone of corruption, users suffer 1000 damage per second, and speed is reduced by 100. -->
|
||||||
@@ -1467,7 +1467,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16782" toLevel="1" name="Violent Charge">
|
<skill id="16782" toLevel="1" name="Violent Charge">
|
||||||
<!-- Makkum suddenly charges toward the target to inflict 10% power added to P. Attack and inflicts Stun for 3 seconds. -->
|
<!-- Makkum suddenly charges toward the target to inflict 10% power added to P. Attack and inflicts Stun for 3 seconds. -->
|
||||||
@@ -1480,7 +1480,7 @@
|
|||||||
<coolTime>100</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-687</effectPoint>
|
<effectPoint>-687</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16783" toLevel="1" name="Sentence of Death">
|
<skill id="16783" toLevel="1" name="Sentence of Death">
|
||||||
<!-- Makkum declares death to the target to decrease Defense by 40% and Speed by 180. Failure to impeded this may result in an even more fearful skill. -->
|
<!-- Makkum declares death to the target to decrease Defense by 40% and Speed by 180. Failure to impeded this may result in an even more fearful skill. -->
|
||||||
@@ -1494,7 +1494,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16784" toLevel="1" name="Guillotine Chopping">
|
<skill id="16784" toLevel="1" name="Guillotine Chopping">
|
||||||
<!-- Makkum??s barrage of attacks inflict 300% power added to P. Attack and inflict severe Bleed for 4 seconds. -->
|
<!-- Makkum??s barrage of attacks inflict 300% power added to P. Attack and inflict severe Bleed for 4 seconds. -->
|
||||||
@@ -1508,7 +1508,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16785" toLevel="1" name="Void Heal">
|
<skill id="16785" toLevel="1" name="Void Heal">
|
||||||
<!-- Treats yourself while Makkum is not on the attack. -->
|
<!-- Treats yourself while Makkum is not on the attack. -->
|
||||||
@@ -1521,7 +1521,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16786" toLevel="1" name="Revenge Will">
|
<skill id="16786" toLevel="1" name="Revenge Will">
|
||||||
<!-- Makkum casts a spell of revenge; those attacking Makkum are faced with 500% times the damage of their own attack reflected back to them. -->
|
<!-- Makkum casts a spell of revenge; those attacking Makkum are faced with 500% times the damage of their own attack reflected back to them. -->
|
||||||
@@ -1534,7 +1534,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>3</isMagic>
|
<isMagic>3</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16787" toLevel="1" name="Double Edge Slash">
|
<skill id="16787" toLevel="1" name="Double Edge Slash">
|
||||||
<!-- This skill was conceived by Makkum to attack a ranged enemy. Inflicts damage on yourself as well as on the ranged target. -->
|
<!-- This skill was conceived by Makkum to attack a ranged enemy. Inflicts damage on yourself as well as on the ranged target. -->
|
||||||
@@ -1548,7 +1548,7 @@
|
|||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16788" toLevel="16" name="Level 101 Raid Boss">
|
<skill id="16788" toLevel="16" name="Level 101 Raid Boss">
|
||||||
<!-- Dorgon used to be a valiant warrior of the Lizardmen, but was forced to hide in the backwoods by the Humans. His resentment of the Humans caused him to sell his soul to the Demons, a deed for which he was dismissed by the Lizardman Tribe. Since he has been banished, he has not been seen anywhere. However, when the energy of another dimension began spreading throughout the material realm, he was lured out of hiding. -->
|
<!-- Dorgon used to be a valiant warrior of the Lizardmen, but was forced to hide in the backwoods by the Humans. His resentment of the Humans caused him to sell his soul to the Demons, a deed for which he was dismissed by the Lizardman Tribe. Since he has been banished, he has not been seen anywhere. However, when the energy of another dimension began spreading throughout the material realm, he was lured out of hiding. -->
|
||||||
@@ -1574,7 +1574,7 @@
|
|||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16791" toLevel="1" name="Bloody Strike">
|
<skill id="16791" toLevel="1" name="Bloody Strike">
|
||||||
<!-- Inflicts severe damage on a single target and Bleed effect for 10 seconds. -->
|
<!-- Inflicts severe damage on a single target and Bleed effect for 10 seconds. -->
|
||||||
@@ -1585,7 +1585,7 @@
|
|||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16792" toLevel="1" name="Rush Assault">
|
<skill id="16792" toLevel="1" name="Rush Assault">
|
||||||
<!-- Charges toward a single target and knocks it back by a short distance. -->
|
<!-- Charges toward a single target and knocks it back by a short distance. -->
|
||||||
@@ -1595,7 +1595,7 @@
|
|||||||
<castRange>500</castRange>
|
<castRange>500</castRange>
|
||||||
<hitTime>400</hitTime>
|
<hitTime>400</hitTime>
|
||||||
<effectPoint>-1</effectPoint>
|
<effectPoint>-1</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16793" toLevel="1" name="Thirst of Blood">
|
<skill id="16793" toLevel="1" name="Thirst of Blood">
|
||||||
<!-- Inflicts neutral damage on the enemy. Absorbs 40% of damage as HP. -->
|
<!-- Inflicts neutral damage on the enemy. Absorbs 40% of damage as HP. -->
|
||||||
@@ -1615,7 +1615,7 @@
|
|||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
<coolTime>1000</coolTime>
|
<coolTime>1000</coolTime>
|
||||||
<effectPoint>-2140</effectPoint>
|
<effectPoint>-2140</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>STUN</abnormalType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
<magicCriticalRate>-5</magicCriticalRate>
|
||||||
@@ -1649,7 +1649,7 @@
|
|||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<effectPoint>-679</effectPoint>
|
<effectPoint>-679</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16796" toLevel="1" name="Robe of Embryo">
|
<skill id="16796" toLevel="1" name="Robe of Embryo">
|
||||||
<!-- For 10 seconds, 80% of the physical damage inflicted on the enemy is recovered as HP at a certain probability. -->
|
<!-- For 10 seconds, 80% of the physical damage inflicted on the enemy is recovered as HP at a certain probability. -->
|
||||||
@@ -1695,7 +1695,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16799" toLevel="1" name="Curse of Blaze">
|
<skill id="16799" toLevel="1" name="Curse of Blaze">
|
||||||
<!-- Inflicts severe magical damage on a single target and Burn damage for 10 seconds. -->
|
<!-- Inflicts severe magical damage on a single target and Burn damage for 10 seconds. -->
|
||||||
@@ -1706,6 +1706,6 @@
|
|||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
</list>
|
</list>
|
||||||
|
|||||||
@@ -2435,7 +2435,7 @@
|
|||||||
<coolTime>100</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-709</effectPoint>
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
@@ -2497,7 +2497,7 @@
|
|||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-709</effectPoint>
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>3</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
|
|||||||
@@ -542,7 +542,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-1</effectPoint>
|
<effectPoint>-1</effectPoint>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<itemConsumeCount>2</itemConsumeCount>
|
<itemConsumeCount>2</itemConsumeCount>
|
||||||
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
|
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
|
||||||
<conditions>
|
<conditions>
|
||||||
|
|||||||
@@ -313,7 +313,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
@@ -339,7 +339,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
@@ -362,7 +362,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
|
|||||||
@@ -2161,7 +2161,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:boolean">
|
<xs:extension base="xs:boolean">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:boolean" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
@@ -1853,7 +1853,7 @@
|
|||||||
<affectRange>125</affectRange>
|
<affectRange>125</affectRange>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
|||||||
@@ -4111,7 +4111,7 @@
|
|||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<effectPoint>-328</effectPoint>
|
<effectPoint>-328</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -4194,7 +4194,7 @@
|
|||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<effectPoint>-671</effectPoint>
|
<effectPoint>-671</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
|||||||
@@ -114,7 +114,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<trait>HOLD</trait>
|
<trait>HOLD</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -144,7 +144,7 @@
|
|||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -183,7 +183,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<trait>SHOCK</trait>
|
<trait>SHOCK</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -205,7 +205,7 @@
|
|||||||
<affectRange>150</affectRange>
|
<affectRange>150</affectRange>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -231,7 +231,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<trait>POISON</trait>
|
<trait>POISON</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -281,7 +281,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<effectPoint>-418</effectPoint>
|
<effectPoint>-418</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16701" toLevel="1" name="Warm Wind">
|
<skill id="16701" toLevel="1" name="Warm Wind">
|
||||||
<!-- The warm wind has boosted the defensive abilities of the nearby spirits. -->
|
<!-- The warm wind has boosted the defensive abilities of the nearby spirits. -->
|
||||||
@@ -29,7 +29,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<coolTime>200</coolTime>
|
<coolTime>200</coolTime>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16703" toLevel="1" name="Flame Storm">
|
<skill id="16703" toLevel="1" name="Flame Storm">
|
||||||
<!-- An explosive flame that deals magic damage to nearby enemies is generated. -->
|
<!-- An explosive flame that deals magic damage to nearby enemies is generated. -->
|
||||||
@@ -52,7 +52,7 @@
|
|||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16705" toLevel="1" name="Thunder Storm">
|
<skill id="16705" toLevel="1" name="Thunder Storm">
|
||||||
<!-- An explosion of lightning that deals magic damage to nearby enemies is generated. -->
|
<!-- An explosion of lightning that deals magic damage to nearby enemies is generated. -->
|
||||||
@@ -77,7 +77,7 @@
|
|||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16707" toLevel="2" name="Horn Melody - Residence">
|
<skill id="16707" toLevel="2" name="Horn Melody - Residence">
|
||||||
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
|
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
|
||||||
@@ -1071,7 +1071,7 @@
|
|||||||
<castRange>1000</castRange>
|
<castRange>1000</castRange>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1100,7 +1100,7 @@
|
|||||||
<castRange>1000</castRange>
|
<castRange>1000</castRange>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1167,7 +1167,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16762" toLevel="1" name="Berserk">
|
<skill id="16762" toLevel="1" name="Berserk">
|
||||||
<!-- Continued battle has enhanced Physical Attack. -->
|
<!-- Continued battle has enhanced Physical Attack. -->
|
||||||
@@ -1370,7 +1370,7 @@
|
|||||||
<castRange>900</castRange>
|
<castRange>900</castRange>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16775" toLevel="1" name="Power Shot">
|
<skill id="16775" toLevel="1" name="Power Shot">
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -1399,7 +1399,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16777" toLevel="1" name="Reprieve">
|
<skill id="16777" toLevel="1" name="Reprieve">
|
||||||
<!-- There has been a stay..of the execution... For 7 minutes.. -->
|
<!-- There has been a stay..of the execution... For 7 minutes.. -->
|
||||||
@@ -1412,7 +1412,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16778" toLevel="1" name="Execution">
|
<skill id="16778" toLevel="1" name="Execution">
|
||||||
<!-- Unavoidable Death -->
|
<!-- Unavoidable Death -->
|
||||||
@@ -1425,7 +1425,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16779" toLevel="3" name="Black Hearts Rage">
|
<skill id="16779" toLevel="3" name="Black Hearts Rage">
|
||||||
<!-- Makkum's black heart thumps. For $s1, P. Atk. and Atk. Spd. +$s2, Speed +$s3, and P. Def. and M. Def. -$s4. -->
|
<!-- Makkum's black heart thumps. For $s1, P. Atk. and Atk. Spd. +$s2, Speed +$s3, and P. Def. and M. Def. -$s4. -->
|
||||||
@@ -1438,7 +1438,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>3</isMagic>
|
<isMagic>3</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16780" toLevel="2" name="Bloody Circle">
|
<skill id="16780" toLevel="2" name="Bloody Circle">
|
||||||
<!-- Marshall creates a gust of blood, dealing damage equal to his P. Atk. +$s1 to the surrounding area. -->
|
<!-- Marshall creates a gust of blood, dealing damage equal to his P. Atk. +$s1 to the surrounding area. -->
|
||||||
@@ -1454,7 +1454,7 @@
|
|||||||
<reuseDelay>15000</reuseDelay>
|
<reuseDelay>15000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16781" toLevel="1" name="Ring of Corruption">
|
<skill id="16781" toLevel="1" name="Ring of Corruption">
|
||||||
<!-- Makkum rotates the device on his back to create a ring-shaped zone of corruption around himself. In the zone of corruption, users suffer 1000 damage per second, and speed is reduced by 100. -->
|
<!-- Makkum rotates the device on his back to create a ring-shaped zone of corruption around himself. In the zone of corruption, users suffer 1000 damage per second, and speed is reduced by 100. -->
|
||||||
@@ -1467,7 +1467,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16782" toLevel="1" name="Violent Charge">
|
<skill id="16782" toLevel="1" name="Violent Charge">
|
||||||
<!-- Makkum suddenly charges toward the target to inflict 10% power added to P. Atk. and inflicts Stun for 3 seconds. -->
|
<!-- Makkum suddenly charges toward the target to inflict 10% power added to P. Atk. and inflicts Stun for 3 seconds. -->
|
||||||
@@ -1480,7 +1480,7 @@
|
|||||||
<coolTime>100</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-687</effectPoint>
|
<effectPoint>-687</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16783" toLevel="1" name="Sentence of Death">
|
<skill id="16783" toLevel="1" name="Sentence of Death">
|
||||||
<!-- Makkum declares death to the target to decrease Defense by 40% and Speed by 180. Failure to impeded this may result in an even more fearful skill. -->
|
<!-- Makkum declares death to the target to decrease Defense by 40% and Speed by 180. Failure to impeded this may result in an even more fearful skill. -->
|
||||||
@@ -1494,7 +1494,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16784" toLevel="1" name="Guillotine Chopping">
|
<skill id="16784" toLevel="1" name="Guillotine Chopping">
|
||||||
<!-- Makkum's barrage of attacks inflict 300% power added to P. Atk. and inflict severe Bleed for 4 seconds. -->
|
<!-- Makkum's barrage of attacks inflict 300% power added to P. Atk. and inflict severe Bleed for 4 seconds. -->
|
||||||
@@ -1508,7 +1508,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16785" toLevel="1" name="Void Heal">
|
<skill id="16785" toLevel="1" name="Void Heal">
|
||||||
<!-- Treats yourself while Makkum is not on the attack. -->
|
<!-- Treats yourself while Makkum is not on the attack. -->
|
||||||
@@ -1521,7 +1521,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16786" toLevel="1" name="Revenge Will">
|
<skill id="16786" toLevel="1" name="Revenge Will">
|
||||||
<!-- Makkum casts a spell of revenge; those attacking Makkum are faced with 500% times the damage of their own attack reflected back to them. -->
|
<!-- Makkum casts a spell of revenge; those attacking Makkum are faced with 500% times the damage of their own attack reflected back to them. -->
|
||||||
@@ -1534,7 +1534,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>3</isMagic>
|
<isMagic>3</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16787" toLevel="1" name="Double Edge Slash">
|
<skill id="16787" toLevel="1" name="Double Edge Slash">
|
||||||
<!-- This skill was conceived by Makkum to attack a ranged enemy. Inflicts damage on yourself as well as on the ranged target. -->
|
<!-- This skill was conceived by Makkum to attack a ranged enemy. Inflicts damage on yourself as well as on the ranged target. -->
|
||||||
@@ -1548,7 +1548,7 @@
|
|||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16788" toLevel="24" name="Raid Boss (Lv. 101)">
|
<skill id="16788" toLevel="24" name="Raid Boss (Lv. 101)">
|
||||||
<!-- Dorgon used to be a valiant warrior of the Lizardmen, but was forced to hide in the backwoods by the Humans. His resentment of the Humans caused him to sell his soul to the Demons, a deed for which he was dismissed by the Lizardman Tribe. Since he has been banished, he has not been seen anywhere. However, when the energy of another dimension began spreading throughout the material realm, he was lured out of hiding. -->
|
<!-- Dorgon used to be a valiant warrior of the Lizardmen, but was forced to hide in the backwoods by the Humans. His resentment of the Humans caused him to sell his soul to the Demons, a deed for which he was dismissed by the Lizardman Tribe. Since he has been banished, he has not been seen anywhere. However, when the energy of another dimension began spreading throughout the material realm, he was lured out of hiding. -->
|
||||||
@@ -1574,7 +1574,7 @@
|
|||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16791" toLevel="1" name="Bloody Strike">
|
<skill id="16791" toLevel="1" name="Bloody Strike">
|
||||||
<!-- Inflicts severe damage on a single target and Bleed effect for 10 seconds. -->
|
<!-- Inflicts severe damage on a single target and Bleed effect for 10 seconds. -->
|
||||||
@@ -1585,7 +1585,7 @@
|
|||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16792" toLevel="1" name="Rush Assault">
|
<skill id="16792" toLevel="1" name="Rush Assault">
|
||||||
<!-- Charges toward a single target and knocks it back by a short distance. -->
|
<!-- Charges toward a single target and knocks it back by a short distance. -->
|
||||||
@@ -1595,7 +1595,7 @@
|
|||||||
<castRange>500</castRange>
|
<castRange>500</castRange>
|
||||||
<hitTime>400</hitTime>
|
<hitTime>400</hitTime>
|
||||||
<effectPoint>-1</effectPoint>
|
<effectPoint>-1</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16793" toLevel="1" name="Thirst of Blood">
|
<skill id="16793" toLevel="1" name="Thirst of Blood">
|
||||||
<!-- Inflicts neutral damage on the enemy. Absorbs 40% of damage as HP. -->
|
<!-- Inflicts neutral damage on the enemy. Absorbs 40% of damage as HP. -->
|
||||||
@@ -1615,7 +1615,7 @@
|
|||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
<coolTime>1000</coolTime>
|
<coolTime>1000</coolTime>
|
||||||
<effectPoint>-2140</effectPoint>
|
<effectPoint>-2140</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>STUN</abnormalType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
<magicCriticalRate>-5</magicCriticalRate>
|
||||||
@@ -1649,7 +1649,7 @@
|
|||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<effectPoint>-679</effectPoint>
|
<effectPoint>-679</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16796" toLevel="1" name="Robe of Embryo">
|
<skill id="16796" toLevel="1" name="Robe of Embryo">
|
||||||
<!-- For 10 seconds, 80% of the physical damage inflicted on the enemy is recovered as HP at a certain probability. -->
|
<!-- For 10 seconds, 80% of the physical damage inflicted on the enemy is recovered as HP at a certain probability. -->
|
||||||
@@ -1695,7 +1695,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16799" toLevel="1" name="Curse of Blaze">
|
<skill id="16799" toLevel="1" name="Curse of Blaze">
|
||||||
<!-- Inflicts severe magical damage on a single target and Burn damage for 10 seconds. -->
|
<!-- Inflicts severe magical damage on a single target and Burn damage for 10 seconds. -->
|
||||||
@@ -1706,6 +1706,6 @@
|
|||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
</list>
|
</list>
|
||||||
|
|||||||
@@ -2472,7 +2472,7 @@
|
|||||||
<coolTime>100</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-709</effectPoint>
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
@@ -2534,7 +2534,7 @@
|
|||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-709</effectPoint>
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>3</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
|
|||||||
@@ -545,7 +545,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-1</effectPoint>
|
<effectPoint>-1</effectPoint>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<itemConsumeCount>2</itemConsumeCount>
|
<itemConsumeCount>2</itemConsumeCount>
|
||||||
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
|
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
|
||||||
<conditions>
|
<conditions>
|
||||||
|
|||||||
@@ -313,7 +313,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
@@ -339,7 +339,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
@@ -362,7 +362,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
|
|||||||
+1
-1
@@ -2165,7 +2165,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:boolean">
|
<xs:extension base="xs:boolean">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:boolean" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
@@ -1853,7 +1853,7 @@
|
|||||||
<affectRange>125</affectRange>
|
<affectRange>125</affectRange>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
|||||||
@@ -4111,7 +4111,7 @@
|
|||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<effectPoint>-328</effectPoint>
|
<effectPoint>-328</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -4194,7 +4194,7 @@
|
|||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<effectPoint>-671</effectPoint>
|
<effectPoint>-671</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
|||||||
@@ -114,7 +114,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<trait>HOLD</trait>
|
<trait>HOLD</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -144,7 +144,7 @@
|
|||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -183,7 +183,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<trait>SHOCK</trait>
|
<trait>SHOCK</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -205,7 +205,7 @@
|
|||||||
<affectRange>150</affectRange>
|
<affectRange>150</affectRange>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -231,7 +231,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<trait>POISON</trait>
|
<trait>POISON</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -281,7 +281,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<effectPoint>-418</effectPoint>
|
<effectPoint>-418</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16701" toLevel="1" name="Warm Wind">
|
<skill id="16701" toLevel="1" name="Warm Wind">
|
||||||
<!-- The warm wind has boosted the defensive abilities of the nearby spirits. -->
|
<!-- The warm wind has boosted the defensive abilities of the nearby spirits. -->
|
||||||
@@ -29,7 +29,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<coolTime>200</coolTime>
|
<coolTime>200</coolTime>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16703" toLevel="1" name="Flame Storm">
|
<skill id="16703" toLevel="1" name="Flame Storm">
|
||||||
<!-- An explosive flame that deals magic damage to nearby enemies is generated. -->
|
<!-- An explosive flame that deals magic damage to nearby enemies is generated. -->
|
||||||
@@ -52,7 +52,7 @@
|
|||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16705" toLevel="1" name="Thunder Storm">
|
<skill id="16705" toLevel="1" name="Thunder Storm">
|
||||||
<!-- An explosion of lightning that deals magic damage to nearby enemies is generated. -->
|
<!-- An explosion of lightning that deals magic damage to nearby enemies is generated. -->
|
||||||
@@ -77,7 +77,7 @@
|
|||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16707" toLevel="2" name="Horn Melody - Residence">
|
<skill id="16707" toLevel="2" name="Horn Melody - Residence">
|
||||||
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
|
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
|
||||||
@@ -1071,7 +1071,7 @@
|
|||||||
<castRange>1000</castRange>
|
<castRange>1000</castRange>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1100,7 +1100,7 @@
|
|||||||
<castRange>1000</castRange>
|
<castRange>1000</castRange>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1167,7 +1167,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16762" toLevel="1" name="Berserk">
|
<skill id="16762" toLevel="1" name="Berserk">
|
||||||
<!-- Continued battle has enhanced Physical Attack. -->
|
<!-- Continued battle has enhanced Physical Attack. -->
|
||||||
@@ -1370,7 +1370,7 @@
|
|||||||
<castRange>900</castRange>
|
<castRange>900</castRange>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16775" toLevel="1" name="Power Shot">
|
<skill id="16775" toLevel="1" name="Power Shot">
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -1399,7 +1399,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16777" toLevel="1" name="Reprieve">
|
<skill id="16777" toLevel="1" name="Reprieve">
|
||||||
<!-- There has been a stay' of the execution... For 7 min... -->
|
<!-- There has been a stay' of the execution... For 7 min... -->
|
||||||
@@ -1412,7 +1412,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16778" toLevel="1" name="Execution">
|
<skill id="16778" toLevel="1" name="Execution">
|
||||||
<!-- Unavoidable Death -->
|
<!-- Unavoidable Death -->
|
||||||
@@ -1425,7 +1425,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16779" toLevel="3" name="Black Hearts Rage">
|
<skill id="16779" toLevel="3" name="Black Hearts Rage">
|
||||||
<!-- Makkum's black heart thumps. For $s1, P. Atk. and Atk. Spd. +$s2, Speed +$s3, and P. Def. and M. Def. -$s4. -->
|
<!-- Makkum's black heart thumps. For $s1, P. Atk. and Atk. Spd. +$s2, Speed +$s3, and P. Def. and M. Def. -$s4. -->
|
||||||
@@ -1438,7 +1438,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>3</isMagic>
|
<isMagic>3</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16780" toLevel="2" name="Bloody Circle">
|
<skill id="16780" toLevel="2" name="Bloody Circle">
|
||||||
<!-- Marshall creates a gust of blood, dealing damage equal to his P. Atk. +$s1 to the surrounding area. -->
|
<!-- Marshall creates a gust of blood, dealing damage equal to his P. Atk. +$s1 to the surrounding area. -->
|
||||||
@@ -1454,7 +1454,7 @@
|
|||||||
<reuseDelay>15000</reuseDelay>
|
<reuseDelay>15000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16781" toLevel="1" name="Ring of Corruption">
|
<skill id="16781" toLevel="1" name="Ring of Corruption">
|
||||||
<!-- Makkum rotates the device on his back to create a ring-shaped zone of corruption around himself. In the zone of corruption, users suffer 1000 damage per second, and speed is reduced by 100. -->
|
<!-- Makkum rotates the device on his back to create a ring-shaped zone of corruption around himself. In the zone of corruption, users suffer 1000 damage per second, and speed is reduced by 100. -->
|
||||||
@@ -1467,7 +1467,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16782" toLevel="1" name="Violent Charge">
|
<skill id="16782" toLevel="1" name="Violent Charge">
|
||||||
<!-- Makkum suddenly charges toward the target to inflict 10% power added to P. Atk. and inflicts Stun for 3 sec. -->
|
<!-- Makkum suddenly charges toward the target to inflict 10% power added to P. Atk. and inflicts Stun for 3 sec. -->
|
||||||
@@ -1480,7 +1480,7 @@
|
|||||||
<coolTime>100</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-687</effectPoint>
|
<effectPoint>-687</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16783" toLevel="1" name="Sentence of Death">
|
<skill id="16783" toLevel="1" name="Sentence of Death">
|
||||||
<!-- Makkum declares death to the target to decrease Defense by 40% and Speed by 180. Failure to impeded this may result in an even more fearful skill. -->
|
<!-- Makkum declares death to the target to decrease Defense by 40% and Speed by 180. Failure to impeded this may result in an even more fearful skill. -->
|
||||||
@@ -1494,7 +1494,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16784" toLevel="1" name="Guillotine Chopping">
|
<skill id="16784" toLevel="1" name="Guillotine Chopping">
|
||||||
<!-- Makkum's barrage of attacks inflict 300% power added to P. Atk. and inflict severe Bleed for 4 sec. -->
|
<!-- Makkum's barrage of attacks inflict 300% power added to P. Atk. and inflict severe Bleed for 4 sec. -->
|
||||||
@@ -1508,7 +1508,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16785" toLevel="1" name="Void Heal">
|
<skill id="16785" toLevel="1" name="Void Heal">
|
||||||
<!-- Treats yourself while Makkum's not on the attack. -->
|
<!-- Treats yourself while Makkum's not on the attack. -->
|
||||||
@@ -1521,7 +1521,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16786" toLevel="1" name="Revenge Will">
|
<skill id="16786" toLevel="1" name="Revenge Will">
|
||||||
<!-- Makkum casts a spell of revenge; those attacking Makkum are faced with 500% times the damage of their own attack reflected back to them. -->
|
<!-- Makkum casts a spell of revenge; those attacking Makkum are faced with 500% times the damage of their own attack reflected back to them. -->
|
||||||
@@ -1534,7 +1534,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>3</isMagic>
|
<isMagic>3</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16787" toLevel="1" name="Double Edge Slash">
|
<skill id="16787" toLevel="1" name="Double Edge Slash">
|
||||||
<!-- This skill was conceived by Makkum to attack a ranged enemy. Inflicts damage on yourself as well as on the ranged target. -->
|
<!-- This skill was conceived by Makkum to attack a ranged enemy. Inflicts damage on yourself as well as on the ranged target. -->
|
||||||
@@ -1548,7 +1548,7 @@
|
|||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16788" toLevel="24" name="Raid Boss (Lv. 101)">
|
<skill id="16788" toLevel="24" name="Raid Boss (Lv. 101)">
|
||||||
<!-- Dorgon used to be a valiant warrior of the Lizardmen, but was forced to hide in the backwoods by the Humans. His resentment of the Humans caused him to sell his soul to the Demons, a deed for which he was dismissed by the Lizardman Tribe. Since he has been banished, he has not been seen anywhere. However, when the energy of another dimension began spreading throughout the material realm, he was lured out of hiding. -->
|
<!-- Dorgon used to be a valiant warrior of the Lizardmen, but was forced to hide in the backwoods by the Humans. His resentment of the Humans caused him to sell his soul to the Demons, a deed for which he was dismissed by the Lizardman Tribe. Since he has been banished, he has not been seen anywhere. However, when the energy of another dimension began spreading throughout the material realm, he was lured out of hiding. -->
|
||||||
@@ -1574,7 +1574,7 @@
|
|||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16791" toLevel="1" name="Bloody Strike">
|
<skill id="16791" toLevel="1" name="Bloody Strike">
|
||||||
<!-- Inflicts severe damage on a single target and Bleed effect for 10 sec. -->
|
<!-- Inflicts severe damage on a single target and Bleed effect for 10 sec. -->
|
||||||
@@ -1585,7 +1585,7 @@
|
|||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16792" toLevel="1" name="Rush Assault">
|
<skill id="16792" toLevel="1" name="Rush Assault">
|
||||||
<!-- Charges toward a single target and knocks it back by a short distance. -->
|
<!-- Charges toward a single target and knocks it back by a short distance. -->
|
||||||
@@ -1595,7 +1595,7 @@
|
|||||||
<castRange>500</castRange>
|
<castRange>500</castRange>
|
||||||
<hitTime>400</hitTime>
|
<hitTime>400</hitTime>
|
||||||
<effectPoint>-1</effectPoint>
|
<effectPoint>-1</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16793" toLevel="1" name="Thirst of Blood">
|
<skill id="16793" toLevel="1" name="Thirst of Blood">
|
||||||
<!-- Inflicts neutral damage on the enemy. Absorbs 40% of damage as HP. -->
|
<!-- Inflicts neutral damage on the enemy. Absorbs 40% of damage as HP. -->
|
||||||
@@ -1615,7 +1615,7 @@
|
|||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
<coolTime>1000</coolTime>
|
<coolTime>1000</coolTime>
|
||||||
<effectPoint>-2140</effectPoint>
|
<effectPoint>-2140</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>STUN</abnormalType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
<magicCriticalRate>-5</magicCriticalRate>
|
||||||
@@ -1649,7 +1649,7 @@
|
|||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<effectPoint>-679</effectPoint>
|
<effectPoint>-679</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16796" toLevel="1" name="Robe of Embryo">
|
<skill id="16796" toLevel="1" name="Robe of Embryo">
|
||||||
<!-- For 10 sec., 80% of the physical damage inflicted on the enemy is recovered as HP at a certain probability. -->
|
<!-- For 10 sec., 80% of the physical damage inflicted on the enemy is recovered as HP at a certain probability. -->
|
||||||
@@ -1695,7 +1695,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16799" toLevel="1" name="Curse of Blaze">
|
<skill id="16799" toLevel="1" name="Curse of Blaze">
|
||||||
<!-- Inflicts severe magical damage on a single target and Burn damage for 10 sec. -->
|
<!-- Inflicts severe magical damage on a single target and Burn damage for 10 sec. -->
|
||||||
@@ -1706,6 +1706,6 @@
|
|||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
</list>
|
</list>
|
||||||
|
|||||||
@@ -2561,7 +2561,7 @@
|
|||||||
<coolTime>100</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-709</effectPoint>
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
@@ -2623,7 +2623,7 @@
|
|||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-709</effectPoint>
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>3</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
|
|||||||
@@ -545,7 +545,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-1</effectPoint>
|
<effectPoint>-1</effectPoint>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<itemConsumeCount>2</itemConsumeCount>
|
<itemConsumeCount>2</itemConsumeCount>
|
||||||
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
|
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
|
||||||
<conditions>
|
<conditions>
|
||||||
|
|||||||
@@ -313,7 +313,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
@@ -339,7 +339,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
@@ -362,7 +362,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
|
|||||||
@@ -2165,7 +2165,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:boolean">
|
<xs:extension base="xs:boolean">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:boolean" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
@@ -1853,7 +1853,7 @@
|
|||||||
<affectRange>125</affectRange>
|
<affectRange>125</affectRange>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
|||||||
@@ -4359,7 +4359,7 @@
|
|||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<effectPoint>-328</effectPoint>
|
<effectPoint>-328</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -4450,7 +4450,7 @@
|
|||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<effectPoint>-671</effectPoint>
|
<effectPoint>-671</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
|||||||
@@ -114,7 +114,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<trait>HOLD</trait>
|
<trait>HOLD</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -144,7 +144,7 @@
|
|||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -183,7 +183,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<trait>SHOCK</trait>
|
<trait>SHOCK</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -205,7 +205,7 @@
|
|||||||
<affectRange>150</affectRange>
|
<affectRange>150</affectRange>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -231,7 +231,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<trait>POISON</trait>
|
<trait>POISON</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -281,7 +281,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<effectPoint>-418</effectPoint>
|
<effectPoint>-418</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16701" toLevel="1" name="Warm Wind">
|
<skill id="16701" toLevel="1" name="Warm Wind">
|
||||||
<!-- The warm wind has boosted the defensive abilities of the nearby spirits. -->
|
<!-- The warm wind has boosted the defensive abilities of the nearby spirits. -->
|
||||||
@@ -29,7 +29,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<coolTime>200</coolTime>
|
<coolTime>200</coolTime>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16703" toLevel="1" name="Flame Storm">
|
<skill id="16703" toLevel="1" name="Flame Storm">
|
||||||
<!-- An explosive flame that deals magic damage to nearby enemies is generated. -->
|
<!-- An explosive flame that deals magic damage to nearby enemies is generated. -->
|
||||||
@@ -52,7 +52,7 @@
|
|||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16705" toLevel="1" name="Thunder Storm">
|
<skill id="16705" toLevel="1" name="Thunder Storm">
|
||||||
<!-- An explosion of lightning that deals magic damage to nearby enemies is generated. -->
|
<!-- An explosion of lightning that deals magic damage to nearby enemies is generated. -->
|
||||||
@@ -77,7 +77,7 @@
|
|||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16707" toLevel="2" name="Horn Melody - Residence">
|
<skill id="16707" toLevel="2" name="Horn Melody - Residence">
|
||||||
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
|
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
|
||||||
@@ -1071,7 +1071,7 @@
|
|||||||
<castRange>1000</castRange>
|
<castRange>1000</castRange>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1100,7 +1100,7 @@
|
|||||||
<castRange>1000</castRange>
|
<castRange>1000</castRange>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1167,7 +1167,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16762" toLevel="1" name="Berserk">
|
<skill id="16762" toLevel="1" name="Berserk">
|
||||||
<!-- Continued battle has enhanced Physical Attack. -->
|
<!-- Continued battle has enhanced Physical Attack. -->
|
||||||
@@ -1370,7 +1370,7 @@
|
|||||||
<castRange>900</castRange>
|
<castRange>900</castRange>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16775" toLevel="1" name="Power Shot">
|
<skill id="16775" toLevel="1" name="Power Shot">
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -1399,7 +1399,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16777" toLevel="1" name="Reprieve">
|
<skill id="16777" toLevel="1" name="Reprieve">
|
||||||
<!-- There has been a stay..of the execution... For 7 min... -->
|
<!-- There has been a stay..of the execution... For 7 min... -->
|
||||||
@@ -1412,7 +1412,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16778" toLevel="1" name="Execution">
|
<skill id="16778" toLevel="1" name="Execution">
|
||||||
<!-- Unavoidable Death -->
|
<!-- Unavoidable Death -->
|
||||||
@@ -1425,7 +1425,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16779" toLevel="3" name="Black Hearts Rage">
|
<skill id="16779" toLevel="3" name="Black Hearts Rage">
|
||||||
<!-- Makkum's black heart thumps. For $s1, P. Atk. and Atk. Spd. +$s2, Speed +$s3, and P. Def. and M. Def. -$s4. -->
|
<!-- Makkum's black heart thumps. For $s1, P. Atk. and Atk. Spd. +$s2, Speed +$s3, and P. Def. and M. Def. -$s4. -->
|
||||||
@@ -1438,7 +1438,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>3</isMagic>
|
<isMagic>3</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16780" toLevel="2" name="Bloody Circle">
|
<skill id="16780" toLevel="2" name="Bloody Circle">
|
||||||
<!-- Marshall creates a gust of blood, dealing damage equal to his P. Atk. +$s1 to the surrounding area. -->
|
<!-- Marshall creates a gust of blood, dealing damage equal to his P. Atk. +$s1 to the surrounding area. -->
|
||||||
@@ -1454,7 +1454,7 @@
|
|||||||
<reuseDelay>15000</reuseDelay>
|
<reuseDelay>15000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16781" toLevel="1" name="Ring of Corruption">
|
<skill id="16781" toLevel="1" name="Ring of Corruption">
|
||||||
<!-- Makkum rotates the device on his back to create a ring-shaped zone of corruption around himself. In the zone of corruption, users suffer 1000 damage per second, and speed is reduced by 100. -->
|
<!-- Makkum rotates the device on his back to create a ring-shaped zone of corruption around himself. In the zone of corruption, users suffer 1000 damage per second, and speed is reduced by 100. -->
|
||||||
@@ -1467,7 +1467,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16782" toLevel="1" name="Violent Charge">
|
<skill id="16782" toLevel="1" name="Violent Charge">
|
||||||
<!-- Makkum suddenly charges toward the target to inflict 10% power added to P. Attack and inflicts Stun for 3 sec. -->
|
<!-- Makkum suddenly charges toward the target to inflict 10% power added to P. Attack and inflicts Stun for 3 sec. -->
|
||||||
@@ -1480,7 +1480,7 @@
|
|||||||
<coolTime>100</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-687</effectPoint>
|
<effectPoint>-687</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16783" toLevel="1" name="Sentence of Death">
|
<skill id="16783" toLevel="1" name="Sentence of Death">
|
||||||
<!-- Makkum declares death to the target to decrease Defense by 40% and Speed by 180. Failure to impeded this may result in an even more fearful skill. -->
|
<!-- Makkum declares death to the target to decrease Defense by 40% and Speed by 180. Failure to impeded this may result in an even more fearful skill. -->
|
||||||
@@ -1494,7 +1494,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16784" toLevel="1" name="Guillotine Chopping">
|
<skill id="16784" toLevel="1" name="Guillotine Chopping">
|
||||||
<!-- Makkum's barrage of attacks inflict 300% power added to P. Attack and inflict severe Bleed for 4 sec. -->
|
<!-- Makkum's barrage of attacks inflict 300% power added to P. Attack and inflict severe Bleed for 4 sec. -->
|
||||||
@@ -1508,7 +1508,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16785" toLevel="1" name="Void Heal">
|
<skill id="16785" toLevel="1" name="Void Heal">
|
||||||
<!-- Treats yourself while Makkum's not on the attack. -->
|
<!-- Treats yourself while Makkum's not on the attack. -->
|
||||||
@@ -1521,7 +1521,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16786" toLevel="1" name="Revenge Will">
|
<skill id="16786" toLevel="1" name="Revenge Will">
|
||||||
<!-- Makkum casts a spell of revenge; those attacking Makkum are faced with 500% times the damage of their own attack reflected back to them. -->
|
<!-- Makkum casts a spell of revenge; those attacking Makkum are faced with 500% times the damage of their own attack reflected back to them. -->
|
||||||
@@ -1534,7 +1534,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>3</isMagic>
|
<isMagic>3</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16787" toLevel="1" name="Double Edge Slash">
|
<skill id="16787" toLevel="1" name="Double Edge Slash">
|
||||||
<!-- This skill was conceived by Makkum to attack a ranged enemy. Inflicts damage on yourself as well as on the ranged target. -->
|
<!-- This skill was conceived by Makkum to attack a ranged enemy. Inflicts damage on yourself as well as on the ranged target. -->
|
||||||
@@ -1548,7 +1548,7 @@
|
|||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16788" toLevel="24" name="Raid Boss (Lv. 101)">
|
<skill id="16788" toLevel="24" name="Raid Boss (Lv. 101)">
|
||||||
<!-- Dorgon used to be a valiant warrior of the Lizardmen, but was forced to hide in the backwoods by the Humans. His resentment of the Humans caused him to sell his soul to the Demons, a deed for which he was dismissed by the Lizardman Tribe. Since he has been banished, he has not been seen anywhere. However, when the energy of another dimension began spreading throughout the material realm, he was lured out of hiding. -->
|
<!-- Dorgon used to be a valiant warrior of the Lizardmen, but was forced to hide in the backwoods by the Humans. His resentment of the Humans caused him to sell his soul to the Demons, a deed for which he was dismissed by the Lizardman Tribe. Since he has been banished, he has not been seen anywhere. However, when the energy of another dimension began spreading throughout the material realm, he was lured out of hiding. -->
|
||||||
@@ -1574,7 +1574,7 @@
|
|||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16791" toLevel="1" name="Bloody Strike">
|
<skill id="16791" toLevel="1" name="Bloody Strike">
|
||||||
<!-- Inflicts severe damage on a single target and Bleed effect for 10 sec. -->
|
<!-- Inflicts severe damage on a single target and Bleed effect for 10 sec. -->
|
||||||
@@ -1585,7 +1585,7 @@
|
|||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16792" toLevel="1" name="Rush Assault">
|
<skill id="16792" toLevel="1" name="Rush Assault">
|
||||||
<!-- Charges toward a single target and knocks it back by a short distance. -->
|
<!-- Charges toward a single target and knocks it back by a short distance. -->
|
||||||
@@ -1595,7 +1595,7 @@
|
|||||||
<castRange>500</castRange>
|
<castRange>500</castRange>
|
||||||
<hitTime>400</hitTime>
|
<hitTime>400</hitTime>
|
||||||
<effectPoint>-1</effectPoint>
|
<effectPoint>-1</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16793" toLevel="1" name="Thirst of Blood">
|
<skill id="16793" toLevel="1" name="Thirst of Blood">
|
||||||
<!-- Inflicts neutral damage on the enemy. Absorbs 40% of damage as HP. -->
|
<!-- Inflicts neutral damage on the enemy. Absorbs 40% of damage as HP. -->
|
||||||
@@ -1615,7 +1615,7 @@
|
|||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
<coolTime>1000</coolTime>
|
<coolTime>1000</coolTime>
|
||||||
<effectPoint>-2140</effectPoint>
|
<effectPoint>-2140</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>STUN</abnormalType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
<magicCriticalRate>-5</magicCriticalRate>
|
||||||
@@ -1649,7 +1649,7 @@
|
|||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<effectPoint>-679</effectPoint>
|
<effectPoint>-679</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16796" toLevel="1" name="Robe of Embryo">
|
<skill id="16796" toLevel="1" name="Robe of Embryo">
|
||||||
<!-- For 10 sec., 80% of the physical damage inflicted on the enemy is recovered as HP at a certain probability. -->
|
<!-- For 10 sec., 80% of the physical damage inflicted on the enemy is recovered as HP at a certain probability. -->
|
||||||
@@ -1695,7 +1695,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16799" toLevel="1" name="Curse of Blaze">
|
<skill id="16799" toLevel="1" name="Curse of Blaze">
|
||||||
<!-- Inflicts severe magical damage on a single target and Burn damage for 10 sec. -->
|
<!-- Inflicts severe magical damage on a single target and Burn damage for 10 sec. -->
|
||||||
@@ -1706,6 +1706,6 @@
|
|||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
</list>
|
</list>
|
||||||
|
|||||||
@@ -2573,7 +2573,7 @@
|
|||||||
<coolTime>100</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-709</effectPoint>
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
@@ -2639,7 +2639,7 @@
|
|||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-709</effectPoint>
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>3</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
|
|||||||
@@ -579,7 +579,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-1</effectPoint>
|
<effectPoint>-1</effectPoint>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<itemConsumeCount>2</itemConsumeCount>
|
<itemConsumeCount>2</itemConsumeCount>
|
||||||
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
|
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
|
||||||
<conditions>
|
<conditions>
|
||||||
|
|||||||
@@ -323,7 +323,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
@@ -349,7 +349,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
@@ -372,7 +372,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
|
|||||||
+1
-1
@@ -2165,7 +2165,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:boolean">
|
<xs:extension base="xs:boolean">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:boolean" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
@@ -1853,7 +1853,7 @@
|
|||||||
<affectRange>125</affectRange>
|
<affectRange>125</affectRange>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
|||||||
@@ -4406,7 +4406,7 @@
|
|||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<effectPoint>-328</effectPoint>
|
<effectPoint>-328</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -4497,7 +4497,7 @@
|
|||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<effectPoint>-671</effectPoint>
|
<effectPoint>-671</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
|||||||
@@ -114,7 +114,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<trait>HOLD</trait>
|
<trait>HOLD</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -144,7 +144,7 @@
|
|||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -183,7 +183,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<trait>SHOCK</trait>
|
<trait>SHOCK</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -205,7 +205,7 @@
|
|||||||
<affectRange>150</affectRange>
|
<affectRange>150</affectRange>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -231,7 +231,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<trait>POISON</trait>
|
<trait>POISON</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -281,7 +281,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<effectPoint>-418</effectPoint>
|
<effectPoint>-418</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16701" toLevel="1" name="Warm Wind">
|
<skill id="16701" toLevel="1" name="Warm Wind">
|
||||||
<!-- The warm wind has boosted the defensive abilities of the nearby spirits. -->
|
<!-- The warm wind has boosted the defensive abilities of the nearby spirits. -->
|
||||||
@@ -29,7 +29,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<coolTime>200</coolTime>
|
<coolTime>200</coolTime>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16703" toLevel="1" name="Flame Storm">
|
<skill id="16703" toLevel="1" name="Flame Storm">
|
||||||
<!-- An explosive flame that deals magic damage to nearby enemies is generated. -->
|
<!-- An explosive flame that deals magic damage to nearby enemies is generated. -->
|
||||||
@@ -52,7 +52,7 @@
|
|||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16705" toLevel="1" name="Thunder Storm">
|
<skill id="16705" toLevel="1" name="Thunder Storm">
|
||||||
<!-- An explosion of lightning that deals magic damage to nearby enemies is generated. -->
|
<!-- An explosion of lightning that deals magic damage to nearby enemies is generated. -->
|
||||||
@@ -77,7 +77,7 @@
|
|||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16707" toLevel="2" name="Horn Melody - Residence">
|
<skill id="16707" toLevel="2" name="Horn Melody - Residence">
|
||||||
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
|
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
|
||||||
@@ -1071,7 +1071,7 @@
|
|||||||
<castRange>1000</castRange>
|
<castRange>1000</castRange>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1100,7 +1100,7 @@
|
|||||||
<castRange>1000</castRange>
|
<castRange>1000</castRange>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1167,7 +1167,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16762" toLevel="1" name="Berserk">
|
<skill id="16762" toLevel="1" name="Berserk">
|
||||||
<!-- Continued battle has enhanced Physical Attack. -->
|
<!-- Continued battle has enhanced Physical Attack. -->
|
||||||
@@ -1370,7 +1370,7 @@
|
|||||||
<castRange>900</castRange>
|
<castRange>900</castRange>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16775" toLevel="1" name="Power Shot">
|
<skill id="16775" toLevel="1" name="Power Shot">
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -1399,7 +1399,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16777" toLevel="1" name="Reprieve">
|
<skill id="16777" toLevel="1" name="Reprieve">
|
||||||
<!-- There has been a stay..of the execution... for 7 min.. -->
|
<!-- There has been a stay..of the execution... for 7 min.. -->
|
||||||
@@ -1412,7 +1412,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16778" toLevel="1" name="Execution">
|
<skill id="16778" toLevel="1" name="Execution">
|
||||||
<!-- Unavoidable Death -->
|
<!-- Unavoidable Death -->
|
||||||
@@ -1425,7 +1425,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16779" toLevel="3" name="Black Hearts Rage">
|
<skill id="16779" toLevel="3" name="Black Hearts Rage">
|
||||||
<!-- Makkum's black heart thumps. For $s1, P. Atk. and Atk. Spd. +$s2, Speed +$s3, and P. Def. and M. Def. -$s4. -->
|
<!-- Makkum's black heart thumps. For $s1, P. Atk. and Atk. Spd. +$s2, Speed +$s3, and P. Def. and M. Def. -$s4. -->
|
||||||
@@ -1438,7 +1438,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>3</isMagic>
|
<isMagic>3</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16780" toLevel="2" name="Bloody Circle">
|
<skill id="16780" toLevel="2" name="Bloody Circle">
|
||||||
<!-- Marshall creates a gust of blood, dealing damage equal to his P. Atk. +$s1 to the surrounding area. -->
|
<!-- Marshall creates a gust of blood, dealing damage equal to his P. Atk. +$s1 to the surrounding area. -->
|
||||||
@@ -1454,7 +1454,7 @@
|
|||||||
<reuseDelay>15000</reuseDelay>
|
<reuseDelay>15000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16781" toLevel="1" name="Ring of Corruption">
|
<skill id="16781" toLevel="1" name="Ring of Corruption">
|
||||||
<!-- Makkum rotates the device on his back to create a ring-shaped zone of corruption around himself. In the zone of corruption, users suffer 1000 damage per second, and speed is reduced by 100. -->
|
<!-- Makkum rotates the device on his back to create a ring-shaped zone of corruption around himself. In the zone of corruption, users suffer 1000 damage per second, and speed is reduced by 100. -->
|
||||||
@@ -1467,7 +1467,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16782" toLevel="1" name="Violent Charge">
|
<skill id="16782" toLevel="1" name="Violent Charge">
|
||||||
<!-- Makkum suddenly charges toward the target to deal 10% damage and inflict Stun for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
|
<!-- Makkum suddenly charges toward the target to deal 10% damage and inflict Stun for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
|
||||||
@@ -1480,7 +1480,7 @@
|
|||||||
<coolTime>100</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-687</effectPoint>
|
<effectPoint>-687</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16783" toLevel="1" name="Sentence of Death">
|
<skill id="16783" toLevel="1" name="Sentence of Death">
|
||||||
<!-- Makkum declares death to the target to decrease Defense by 40% and Speed by 180. Failure to impeded this may result in an even more fearful skill. -->
|
<!-- Makkum declares death to the target to decrease Defense by 40% and Speed by 180. Failure to impeded this may result in an even more fearful skill. -->
|
||||||
@@ -1494,7 +1494,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16784" toLevel="1" name="Guillotine Chopping">
|
<skill id="16784" toLevel="1" name="Guillotine Chopping">
|
||||||
<!-- Makkum's barrage of attacks inflict 300% power added to P. Attack and inflict severe Bleed for 4 sec. -->
|
<!-- Makkum's barrage of attacks inflict 300% power added to P. Attack and inflict severe Bleed for 4 sec. -->
|
||||||
@@ -1508,7 +1508,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16785" toLevel="1" name="Void Heal">
|
<skill id="16785" toLevel="1" name="Void Heal">
|
||||||
<!-- Treats yourself while Makkum's not on the attack. -->
|
<!-- Treats yourself while Makkum's not on the attack. -->
|
||||||
@@ -1521,7 +1521,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16786" toLevel="1" name="Revenge Will">
|
<skill id="16786" toLevel="1" name="Revenge Will">
|
||||||
<!-- Makkum casts a spell of revenge; those attacking Makkum are faced with 500% times the damage of their own attack reflected back to them. -->
|
<!-- Makkum casts a spell of revenge; those attacking Makkum are faced with 500% times the damage of their own attack reflected back to them. -->
|
||||||
@@ -1534,7 +1534,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>3</isMagic>
|
<isMagic>3</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16787" toLevel="1" name="Double Edge Slash">
|
<skill id="16787" toLevel="1" name="Double Edge Slash">
|
||||||
<!-- This skill was conceived by Makkum to attack a ranged enemy. Inflicts damage on yourself as well as on the ranged target. -->
|
<!-- This skill was conceived by Makkum to attack a ranged enemy. Inflicts damage on yourself as well as on the ranged target. -->
|
||||||
@@ -1548,7 +1548,7 @@
|
|||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16788" toLevel="24" name="Raid Boss (Lv. 101)">
|
<skill id="16788" toLevel="24" name="Raid Boss (Lv. 101)">
|
||||||
<!-- Dorgon used to be a valiant warrior of the Lizardmen, but was forced to hide in the backwoods by the Humans. His resentment of the Humans caused him to sell his soul to the Demons, a deed for which he was dismissed by the Lizardman Tribe. Since he has been banished, he has not been seen anywhere. However, when the energy of another dimension began spreading throughout the material realm, he was lured out of hiding. -->
|
<!-- Dorgon used to be a valiant warrior of the Lizardmen, but was forced to hide in the backwoods by the Humans. His resentment of the Humans caused him to sell his soul to the Demons, a deed for which he was dismissed by the Lizardman Tribe. Since he has been banished, he has not been seen anywhere. However, when the energy of another dimension began spreading throughout the material realm, he was lured out of hiding. -->
|
||||||
@@ -1574,7 +1574,7 @@
|
|||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16791" toLevel="1" name="Bloody Strike">
|
<skill id="16791" toLevel="1" name="Bloody Strike">
|
||||||
<!-- Deals great damage to a single target making them bleed for 10 sec. Inflicted status: Infection (Bleed, Poison). -->
|
<!-- Deals great damage to a single target making them bleed for 10 sec. Inflicted status: Infection (Bleed, Poison). -->
|
||||||
@@ -1585,7 +1585,7 @@
|
|||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16792" toLevel="1" name="Rush Assault">
|
<skill id="16792" toLevel="1" name="Rush Assault">
|
||||||
<!-- Charges toward the target and knocks it back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
|
<!-- Charges toward the target and knocks it back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
|
||||||
@@ -1595,7 +1595,7 @@
|
|||||||
<castRange>500</castRange>
|
<castRange>500</castRange>
|
||||||
<hitTime>400</hitTime>
|
<hitTime>400</hitTime>
|
||||||
<effectPoint>-1</effectPoint>
|
<effectPoint>-1</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16793" toLevel="1" name="Thirst of Blood">
|
<skill id="16793" toLevel="1" name="Thirst of Blood">
|
||||||
<!-- Inflicts neutral damage on the enemy. Absorbs 40% of damage as HP. -->
|
<!-- Inflicts neutral damage on the enemy. Absorbs 40% of damage as HP. -->
|
||||||
@@ -1615,7 +1615,7 @@
|
|||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
<coolTime>1000</coolTime>
|
<coolTime>1000</coolTime>
|
||||||
<effectPoint>-2140</effectPoint>
|
<effectPoint>-2140</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>STUN</abnormalType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
<magicCriticalRate>-5</magicCriticalRate>
|
||||||
@@ -1649,7 +1649,7 @@
|
|||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<effectPoint>-679</effectPoint>
|
<effectPoint>-679</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16796" toLevel="1" name="Robe of Embryo">
|
<skill id="16796" toLevel="1" name="Robe of Embryo">
|
||||||
<!-- For 10 sec., 80% of the physical damage inflicted on the enemy is recovered as HP at a certain probability. -->
|
<!-- For 10 sec., 80% of the physical damage inflicted on the enemy is recovered as HP at a certain probability. -->
|
||||||
@@ -1695,7 +1695,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16799" toLevel="1" name="Curse of Blaze">
|
<skill id="16799" toLevel="1" name="Curse of Blaze">
|
||||||
<!-- Deals great magic damage and burns the enemy for 5 sec. Inflicted status: Infection (Bleed, Poison). -->
|
<!-- Deals great magic damage and burns the enemy for 5 sec. Inflicted status: Infection (Bleed, Poison). -->
|
||||||
@@ -1706,6 +1706,6 @@
|
|||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
</list>
|
</list>
|
||||||
|
|||||||
@@ -2582,7 +2582,7 @@
|
|||||||
<coolTime>100</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-709</effectPoint>
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
@@ -2648,7 +2648,7 @@
|
|||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-709</effectPoint>
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>3</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
|
|||||||
@@ -579,7 +579,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-1</effectPoint>
|
<effectPoint>-1</effectPoint>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<itemConsumeCount>2</itemConsumeCount>
|
<itemConsumeCount>2</itemConsumeCount>
|
||||||
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
|
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
|
||||||
<conditions>
|
<conditions>
|
||||||
|
|||||||
@@ -323,7 +323,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
@@ -349,7 +349,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
@@ -372,7 +372,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
|
|||||||
@@ -2229,7 +2229,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:boolean">
|
<xs:extension base="xs:boolean">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:boolean" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
@@ -1870,7 +1870,7 @@
|
|||||||
<affectRange>125</affectRange>
|
<affectRange>125</affectRange>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
|||||||
@@ -4463,7 +4463,7 @@
|
|||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<effectPoint>-328</effectPoint>
|
<effectPoint>-328</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -4554,7 +4554,7 @@
|
|||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<effectPoint>-671</effectPoint>
|
<effectPoint>-671</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
|||||||
@@ -114,7 +114,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<trait>HOLD</trait>
|
<trait>HOLD</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -144,7 +144,7 @@
|
|||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -185,7 +185,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<trait>SHOCK</trait>
|
<trait>SHOCK</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -207,7 +207,7 @@
|
|||||||
<affectRange>150</affectRange>
|
<affectRange>150</affectRange>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -233,7 +233,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<trait>POISON</trait>
|
<trait>POISON</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -283,7 +283,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<effectPoint>-418</effectPoint>
|
<effectPoint>-418</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16701" toLevel="1" name="Warm Wind">
|
<skill id="16701" toLevel="1" name="Warm Wind">
|
||||||
<!-- The warm wind has boosted the defensive abilities of the nearby spirits. -->
|
<!-- The warm wind has boosted the defensive abilities of the nearby spirits. -->
|
||||||
@@ -29,7 +29,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<coolTime>200</coolTime>
|
<coolTime>200</coolTime>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16703" toLevel="1" name="Fire Storm">
|
<skill id="16703" toLevel="1" name="Fire Storm">
|
||||||
<!-- An explosive flame that deals magic damage to nearby enemies is generated. -->
|
<!-- An explosive flame that deals magic damage to nearby enemies is generated. -->
|
||||||
@@ -52,7 +52,7 @@
|
|||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16705" toLevel="1" name="Thunder Storm">
|
<skill id="16705" toLevel="1" name="Thunder Storm">
|
||||||
<!-- An explosion of lightning that deals magic damage to nearby enemies is generated. -->
|
<!-- An explosion of lightning that deals magic damage to nearby enemies is generated. -->
|
||||||
@@ -77,7 +77,7 @@
|
|||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16707" toLevel="2" name="Horn Melody - Residence">
|
<skill id="16707" toLevel="2" name="Horn Melody - Residence">
|
||||||
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
|
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
|
||||||
@@ -1107,7 +1107,7 @@
|
|||||||
<castRange>1000</castRange>
|
<castRange>1000</castRange>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1136,7 +1136,7 @@
|
|||||||
<castRange>1000</castRange>
|
<castRange>1000</castRange>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1203,7 +1203,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16762" toLevel="1" name="Berserk">
|
<skill id="16762" toLevel="1" name="Berserk">
|
||||||
<!-- Continued battle has enhanced Physical Attack. -->
|
<!-- Continued battle has enhanced Physical Attack. -->
|
||||||
@@ -1406,7 +1406,7 @@
|
|||||||
<castRange>900</castRange>
|
<castRange>900</castRange>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16775" toLevel="1" name="Power Shot">
|
<skill id="16775" toLevel="1" name="Power Shot">
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -1435,7 +1435,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16777" toLevel="1" name="Reprieve">
|
<skill id="16777" toLevel="1" name="Reprieve">
|
||||||
<!-- There has been a stay..of the execution... for $s1.. -->
|
<!-- There has been a stay..of the execution... for $s1.. -->
|
||||||
@@ -1448,7 +1448,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16778" toLevel="1" name="Execution">
|
<skill id="16778" toLevel="1" name="Execution">
|
||||||
<!-- Unavoidable Death -->
|
<!-- Unavoidable Death -->
|
||||||
@@ -1461,7 +1461,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16779" toLevel="3" name="Black Hearts Rage">
|
<skill id="16779" toLevel="3" name="Black Hearts Rage">
|
||||||
<!-- Makkum's black heart thumps. For $s1, P. Atk. and Atk. Spd. +$s2, Speed +$s3, and P./ M. Def. -$s4. -->
|
<!-- Makkum's black heart thumps. For $s1, P. Atk. and Atk. Spd. +$s2, Speed +$s3, and P./ M. Def. -$s4. -->
|
||||||
@@ -1474,7 +1474,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>3</isMagic>
|
<isMagic>3</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16780" toLevel="2" name="Bloody Circle">
|
<skill id="16780" toLevel="2" name="Bloody Circle">
|
||||||
<!-- Marshall creates a gust of blood, dealing damage equal to his P. Atk. +$s1 to the surrounding area. -->
|
<!-- Marshall creates a gust of blood, dealing damage equal to his P. Atk. +$s1 to the surrounding area. -->
|
||||||
@@ -1490,7 +1490,7 @@
|
|||||||
<reuseDelay>15000</reuseDelay>
|
<reuseDelay>15000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16781" toLevel="1" name="Ring of Corruption">
|
<skill id="16781" toLevel="1" name="Ring of Corruption">
|
||||||
<!-- Makkum rotates the device on his back to create a ring-shaped zone of corruption around himself. In the zone of corruption, users suffer $s1 damage per second, and speed is reduced by $s2. -->
|
<!-- Makkum rotates the device on his back to create a ring-shaped zone of corruption around himself. In the zone of corruption, users suffer $s1 damage per second, and speed is reduced by $s2. -->
|
||||||
@@ -1503,7 +1503,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16782" toLevel="1" name="Violent Charge">
|
<skill id="16782" toLevel="1" name="Violent Charge">
|
||||||
<!-- Makkum suddenly charges toward the target to deal $s1 damage and inflict Stun for $s2. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
|
<!-- Makkum suddenly charges toward the target to deal $s1 damage and inflict Stun for $s2. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
|
||||||
@@ -1516,7 +1516,7 @@
|
|||||||
<coolTime>100</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-687</effectPoint>
|
<effectPoint>-687</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16783" toLevel="1" name="Sentence of Death">
|
<skill id="16783" toLevel="1" name="Sentence of Death">
|
||||||
<!-- Makkum declares death to the target to decrease Defense by $s1 and Speed by $s2. Failure to impeded this may result in an even more fearful skill. -->
|
<!-- Makkum declares death to the target to decrease Defense by $s1 and Speed by $s2. Failure to impeded this may result in an even more fearful skill. -->
|
||||||
@@ -1530,7 +1530,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16784" toLevel="1" name="Guillotine Chopping">
|
<skill id="16784" toLevel="1" name="Guillotine Chopping">
|
||||||
<!-- Makkum's barrage of attacks inflict $s1 power added to P. Atk. and inflict severe Bleed for $s2 -->
|
<!-- Makkum's barrage of attacks inflict $s1 power added to P. Atk. and inflict severe Bleed for $s2 -->
|
||||||
@@ -1544,7 +1544,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16785" toLevel="1" name="Void Heal">
|
<skill id="16785" toLevel="1" name="Void Heal">
|
||||||
<!-- Treats yourself while Makkum's not on the attack. -->
|
<!-- Treats yourself while Makkum's not on the attack. -->
|
||||||
@@ -1557,7 +1557,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16786" toLevel="1" name="Revenge Will">
|
<skill id="16786" toLevel="1" name="Revenge Will">
|
||||||
<!-- Makkum casts a spell of revenge -->
|
<!-- Makkum casts a spell of revenge -->
|
||||||
@@ -1570,7 +1570,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>3</isMagic>
|
<isMagic>3</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16787" toLevel="1" name="Double Edge Slash">
|
<skill id="16787" toLevel="1" name="Double Edge Slash">
|
||||||
<!-- This skill was conceived by Makkum to attack a ranged enemy. Inflicts damage on yourself as well as on the ranged target. -->
|
<!-- This skill was conceived by Makkum to attack a ranged enemy. Inflicts damage on yourself as well as on the ranged target. -->
|
||||||
@@ -1584,7 +1584,7 @@
|
|||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16788" toLevel="24" name="Raid Boss Lv. 101">
|
<skill id="16788" toLevel="24" name="Raid Boss Lv. 101">
|
||||||
<!-- Dorgon used to be a valiant warrior of the Lizardmen, but was forced to hide in the backwoods by the Humans. His resentment of the Humans caused him to sell his soul to the Demons, a deed for which he was dismissed by the Lizardman Tribe. Since he has been banished, he has not been seen anywhere. However, when the energy of another dimension began spreading throughout the material realm, he was lured out of hiding. -->
|
<!-- Dorgon used to be a valiant warrior of the Lizardmen, but was forced to hide in the backwoods by the Humans. His resentment of the Humans caused him to sell his soul to the Demons, a deed for which he was dismissed by the Lizardman Tribe. Since he has been banished, he has not been seen anywhere. However, when the energy of another dimension began spreading throughout the material realm, he was lured out of hiding. -->
|
||||||
@@ -1610,7 +1610,7 @@
|
|||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16791" toLevel="1" name="Bloody Strike">
|
<skill id="16791" toLevel="1" name="Bloody Strike">
|
||||||
<!-- Deals great damage to a single target making them bleed for 10 sec. Inflicted status: Infection (Bleed, Poison). -->
|
<!-- Deals great damage to a single target making them bleed for 10 sec. Inflicted status: Infection (Bleed, Poison). -->
|
||||||
@@ -1621,7 +1621,7 @@
|
|||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16792" toLevel="1" name="Rush Assault">
|
<skill id="16792" toLevel="1" name="Rush Assault">
|
||||||
<!-- Charges toward the target and knocks it back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
|
<!-- Charges toward the target and knocks it back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
|
||||||
@@ -1631,7 +1631,7 @@
|
|||||||
<castRange>500</castRange>
|
<castRange>500</castRange>
|
||||||
<hitTime>400</hitTime>
|
<hitTime>400</hitTime>
|
||||||
<effectPoint>-1</effectPoint>
|
<effectPoint>-1</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16793" toLevel="1" name="Thirst of Blood">
|
<skill id="16793" toLevel="1" name="Thirst of Blood">
|
||||||
<!-- Inflicts neutral damage on the enemy. Absorbs 40% of damage as HP. -->
|
<!-- Inflicts neutral damage on the enemy. Absorbs 40% of damage as HP. -->
|
||||||
@@ -1651,7 +1651,7 @@
|
|||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
<coolTime>1000</coolTime>
|
<coolTime>1000</coolTime>
|
||||||
<effectPoint>-2140</effectPoint>
|
<effectPoint>-2140</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>STUN</abnormalType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
<magicCriticalRate>-5</magicCriticalRate>
|
||||||
@@ -1685,7 +1685,7 @@
|
|||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<effectPoint>-679</effectPoint>
|
<effectPoint>-679</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16796" toLevel="1" name="Robe of Embryo">
|
<skill id="16796" toLevel="1" name="Robe of Embryo">
|
||||||
<!-- For 10 sec., 80% of the physical damage inflicted on the enemy is recovered as HP at a certain probability. -->
|
<!-- For 10 sec., 80% of the physical damage inflicted on the enemy is recovered as HP at a certain probability. -->
|
||||||
@@ -1731,7 +1731,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16799" toLevel="1" name="Curse of Blaze">
|
<skill id="16799" toLevel="1" name="Curse of Blaze">
|
||||||
<!-- Deals great magic damage and burns the enemy for 5 sec. Inflicted status: Infection (Bleed, Poison). -->
|
<!-- Deals great magic damage and burns the enemy for 5 sec. Inflicted status: Infection (Bleed, Poison). -->
|
||||||
@@ -1742,6 +1742,6 @@
|
|||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
</list>
|
</list>
|
||||||
|
|||||||
@@ -2696,7 +2696,7 @@
|
|||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-709</effectPoint>
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>3</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
|
|||||||
@@ -609,7 +609,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-1</effectPoint>
|
<effectPoint>-1</effectPoint>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<itemConsumeCount>2</itemConsumeCount>
|
<itemConsumeCount>2</itemConsumeCount>
|
||||||
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
|
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
|
||||||
<conditions>
|
<conditions>
|
||||||
|
|||||||
@@ -323,7 +323,7 @@
|
|||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
@@ -348,7 +348,7 @@
|
|||||||
<trait>HOLD</trait> <!-- Guessed -->
|
<trait>HOLD</trait> <!-- Guessed -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
@@ -371,7 +371,7 @@
|
|||||||
<trait>SHOCK</trait> <!-- Guessed -->
|
<trait>SHOCK</trait> <!-- Guessed -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
|
|||||||
@@ -2240,7 +2240,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:boolean">
|
<xs:extension base="xs:boolean">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:boolean" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
+1
-1
@@ -1870,7 +1870,7 @@
|
|||||||
<affectRange>125</affectRange>
|
<affectRange>125</affectRange>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
|||||||
+2
-2
@@ -4463,7 +4463,7 @@
|
|||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<effectPoint>-328</effectPoint>
|
<effectPoint>-328</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -4554,7 +4554,7 @@
|
|||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<effectPoint>-671</effectPoint>
|
<effectPoint>-671</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
|||||||
+6
-6
@@ -114,7 +114,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<trait>HOLD</trait>
|
<trait>HOLD</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -144,7 +144,7 @@
|
|||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -185,7 +185,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<trait>SHOCK</trait>
|
<trait>SHOCK</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -207,7 +207,7 @@
|
|||||||
<affectRange>150</affectRange>
|
<affectRange>150</affectRange>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -233,7 +233,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<trait>POISON</trait>
|
<trait>POISON</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -283,7 +283,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
+27
-27
@@ -9,7 +9,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<effectPoint>-418</effectPoint>
|
<effectPoint>-418</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16701" toLevel="1" name="Warm Wind">
|
<skill id="16701" toLevel="1" name="Warm Wind">
|
||||||
<!-- The warm wind has boosted the defensive abilities of the nearby spirits. -->
|
<!-- The warm wind has boosted the defensive abilities of the nearby spirits. -->
|
||||||
@@ -29,7 +29,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<coolTime>200</coolTime>
|
<coolTime>200</coolTime>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16703" toLevel="1" name="Fire Storm">
|
<skill id="16703" toLevel="1" name="Fire Storm">
|
||||||
<!-- An explosive flame that deals magic damage to nearby enemies is generated. -->
|
<!-- An explosive flame that deals magic damage to nearby enemies is generated. -->
|
||||||
@@ -52,7 +52,7 @@
|
|||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16705" toLevel="1" name="Thunder Storm">
|
<skill id="16705" toLevel="1" name="Thunder Storm">
|
||||||
<!-- An explosion of lightning that deals magic damage to nearby enemies is generated. -->
|
<!-- An explosion of lightning that deals magic damage to nearby enemies is generated. -->
|
||||||
@@ -77,7 +77,7 @@
|
|||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16707" toLevel="2" name="Horn Melody - Residence">
|
<skill id="16707" toLevel="2" name="Horn Melody - Residence">
|
||||||
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
|
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
|
||||||
@@ -1107,7 +1107,7 @@
|
|||||||
<castRange>1000</castRange>
|
<castRange>1000</castRange>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1136,7 +1136,7 @@
|
|||||||
<castRange>1000</castRange>
|
<castRange>1000</castRange>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1203,7 +1203,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16762" toLevel="1" name="Berserk">
|
<skill id="16762" toLevel="1" name="Berserk">
|
||||||
<!-- Continued battle has enhanced Physical Attack. -->
|
<!-- Continued battle has enhanced Physical Attack. -->
|
||||||
@@ -1406,7 +1406,7 @@
|
|||||||
<castRange>900</castRange>
|
<castRange>900</castRange>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16775" toLevel="1" name="Power Shot">
|
<skill id="16775" toLevel="1" name="Power Shot">
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -1435,7 +1435,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16777" toLevel="1" name="Reprieve">
|
<skill id="16777" toLevel="1" name="Reprieve">
|
||||||
<!-- There has been a stay..of the execution... for $s1.. -->
|
<!-- There has been a stay..of the execution... for $s1.. -->
|
||||||
@@ -1448,7 +1448,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16778" toLevel="1" name="Execution">
|
<skill id="16778" toLevel="1" name="Execution">
|
||||||
<!-- Unavoidable Death -->
|
<!-- Unavoidable Death -->
|
||||||
@@ -1461,7 +1461,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16779" toLevel="3" name="Black Hearts Rage">
|
<skill id="16779" toLevel="3" name="Black Hearts Rage">
|
||||||
<!-- Makkum's black heart thumps. For $s1, P. Atk. and Atk. Spd. +$s2, Speed +$s3, and P./ M. Def. -$s4. -->
|
<!-- Makkum's black heart thumps. For $s1, P. Atk. and Atk. Spd. +$s2, Speed +$s3, and P./ M. Def. -$s4. -->
|
||||||
@@ -1474,7 +1474,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>3</isMagic>
|
<isMagic>3</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16780" toLevel="2" name="Bloody Circle">
|
<skill id="16780" toLevel="2" name="Bloody Circle">
|
||||||
<!-- Marshall creates a gust of blood, dealing damage equal to his P. Atk. +$s1 to the surrounding area. -->
|
<!-- Marshall creates a gust of blood, dealing damage equal to his P. Atk. +$s1 to the surrounding area. -->
|
||||||
@@ -1490,7 +1490,7 @@
|
|||||||
<reuseDelay>15000</reuseDelay>
|
<reuseDelay>15000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16781" toLevel="1" name="Ring of Corruption">
|
<skill id="16781" toLevel="1" name="Ring of Corruption">
|
||||||
<!-- Makkum rotates the device on his back to create a ring-shaped zone of corruption around himself. All targets in the area suffer $s1 damage per sec., and their Speed -$s2. -->
|
<!-- Makkum rotates the device on his back to create a ring-shaped zone of corruption around himself. All targets in the area suffer $s1 damage per sec., and their Speed -$s2. -->
|
||||||
@@ -1503,7 +1503,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16782" toLevel="1" name="Violent Charge">
|
<skill id="16782" toLevel="1" name="Violent Charge">
|
||||||
<!-- Makkum suddenly charges toward the target to deal $s1 damage and inflict Stun for $s2. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
|
<!-- Makkum suddenly charges toward the target to deal $s1 damage and inflict Stun for $s2. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
|
||||||
@@ -1516,7 +1516,7 @@
|
|||||||
<coolTime>100</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-687</effectPoint>
|
<effectPoint>-687</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16783" toLevel="1" name="Sentence of Death">
|
<skill id="16783" toLevel="1" name="Sentence of Death">
|
||||||
<!-- Makkum declares death to the target to decrease Defense by $s1 and Speed by $s2. Failure to impeded this may result in an even more fearful skill. -->
|
<!-- Makkum declares death to the target to decrease Defense by $s1 and Speed by $s2. Failure to impeded this may result in an even more fearful skill. -->
|
||||||
@@ -1530,7 +1530,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16784" toLevel="1" name="Guillotine Chopping">
|
<skill id="16784" toLevel="1" name="Guillotine Chopping">
|
||||||
<!-- Makkum's barrage of attacks inflict $s1 power added to P. Atk. and inflict severe Bleed for $s2 -->
|
<!-- Makkum's barrage of attacks inflict $s1 power added to P. Atk. and inflict severe Bleed for $s2 -->
|
||||||
@@ -1544,7 +1544,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16785" toLevel="1" name="Void Heal">
|
<skill id="16785" toLevel="1" name="Void Heal">
|
||||||
<!-- Treats yourself while Makkum's not on the attack. -->
|
<!-- Treats yourself while Makkum's not on the attack. -->
|
||||||
@@ -1557,7 +1557,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16786" toLevel="1" name="Revenge Will">
|
<skill id="16786" toLevel="1" name="Revenge Will">
|
||||||
<!-- Makkum casts a spell of revenge -->
|
<!-- Makkum casts a spell of revenge -->
|
||||||
@@ -1570,7 +1570,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>3</isMagic>
|
<isMagic>3</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16787" toLevel="1" name="Double Edge Slash">
|
<skill id="16787" toLevel="1" name="Double Edge Slash">
|
||||||
<!-- This skill was conceived by Makkum to attack a ranged enemy. Inflicts damage on yourself as well as on the ranged target. -->
|
<!-- This skill was conceived by Makkum to attack a ranged enemy. Inflicts damage on yourself as well as on the ranged target. -->
|
||||||
@@ -1584,7 +1584,7 @@
|
|||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16788" toLevel="24" name="Raid Boss Lv. 101">
|
<skill id="16788" toLevel="24" name="Raid Boss Lv. 101">
|
||||||
<!-- Dorgon used to be a valiant warrior of the Lizardmen, but was forced to hide in the backwoods by the Humans. His resentment of the Humans caused him to sell his soul to the Demons, a deed for which he was dismissed by the Lizardman Tribe. Since he has been banished, he has not been seen anywhere. However, when the energy of another dimension began spreading throughout the material realm, he was lured out of hiding. -->
|
<!-- Dorgon used to be a valiant warrior of the Lizardmen, but was forced to hide in the backwoods by the Humans. His resentment of the Humans caused him to sell his soul to the Demons, a deed for which he was dismissed by the Lizardman Tribe. Since he has been banished, he has not been seen anywhere. However, when the energy of another dimension began spreading throughout the material realm, he was lured out of hiding. -->
|
||||||
@@ -1610,7 +1610,7 @@
|
|||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16791" toLevel="1" name="Bloody Strike">
|
<skill id="16791" toLevel="1" name="Bloody Strike">
|
||||||
<!-- Deals great damage to a single target making them bleed for 10 sec. Inflicted status: Infection (Bleed, Poison). -->
|
<!-- Deals great damage to a single target making them bleed for 10 sec. Inflicted status: Infection (Bleed, Poison). -->
|
||||||
@@ -1621,7 +1621,7 @@
|
|||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16792" toLevel="1" name="Rush Assault">
|
<skill id="16792" toLevel="1" name="Rush Assault">
|
||||||
<!-- Charges toward the target and knocks it back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
|
<!-- Charges toward the target and knocks it back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
|
||||||
@@ -1631,7 +1631,7 @@
|
|||||||
<castRange>500</castRange>
|
<castRange>500</castRange>
|
||||||
<hitTime>400</hitTime>
|
<hitTime>400</hitTime>
|
||||||
<effectPoint>-1</effectPoint>
|
<effectPoint>-1</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16793" toLevel="1" name="Thirst of Blood">
|
<skill id="16793" toLevel="1" name="Thirst of Blood">
|
||||||
<!-- Inflicts neutral damage on the enemy. Absorbs 40% of damage as HP. -->
|
<!-- Inflicts neutral damage on the enemy. Absorbs 40% of damage as HP. -->
|
||||||
@@ -1651,7 +1651,7 @@
|
|||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
<coolTime>1000</coolTime>
|
<coolTime>1000</coolTime>
|
||||||
<effectPoint>-2140</effectPoint>
|
<effectPoint>-2140</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>STUN</abnormalType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
<magicCriticalRate>-5</magicCriticalRate>
|
||||||
@@ -1685,7 +1685,7 @@
|
|||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<effectPoint>-679</effectPoint>
|
<effectPoint>-679</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16796" toLevel="1" name="Robe of Embryo">
|
<skill id="16796" toLevel="1" name="Robe of Embryo">
|
||||||
<!-- For 10 sec., 80% of the inflicted physical damage is recovered as HP with a certain probability. -->
|
<!-- For 10 sec., 80% of the inflicted physical damage is recovered as HP with a certain probability. -->
|
||||||
@@ -1731,7 +1731,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16799" toLevel="1" name="Curse of Blaze">
|
<skill id="16799" toLevel="1" name="Curse of Blaze">
|
||||||
<!-- Deals great magic damage and burns the enemy for 5 sec. Inflicted status: Infection (Bleed, Poison). -->
|
<!-- Deals great magic damage and burns the enemy for 5 sec. Inflicted status: Infection (Bleed, Poison). -->
|
||||||
@@ -1742,6 +1742,6 @@
|
|||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
</list>
|
</list>
|
||||||
|
|||||||
+1
-1
@@ -2696,7 +2696,7 @@
|
|||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-709</effectPoint>
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>3</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
|
|||||||
+1
-1
@@ -609,7 +609,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-1</effectPoint>
|
<effectPoint>-1</effectPoint>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<itemConsumeCount>2</itemConsumeCount>
|
<itemConsumeCount>2</itemConsumeCount>
|
||||||
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
|
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
|
||||||
<conditions>
|
<conditions>
|
||||||
|
|||||||
+3
-3
@@ -323,7 +323,7 @@
|
|||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
@@ -348,7 +348,7 @@
|
|||||||
<trait>HOLD</trait> <!-- Guessed -->
|
<trait>HOLD</trait> <!-- Guessed -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
@@ -371,7 +371,7 @@
|
|||||||
<trait>SHOCK</trait> <!-- Guessed -->
|
<trait>SHOCK</trait> <!-- Guessed -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
|
|||||||
@@ -2254,7 +2254,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:boolean">
|
<xs:extension base="xs:boolean">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:boolean" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
@@ -1870,7 +1870,7 @@
|
|||||||
<affectRange>125</affectRange>
|
<affectRange>125</affectRange>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
|||||||
@@ -4463,7 +4463,7 @@
|
|||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<effectPoint>-328</effectPoint>
|
<effectPoint>-328</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -4554,7 +4554,7 @@
|
|||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<effectPoint>-671</effectPoint>
|
<effectPoint>-671</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
|||||||
@@ -114,7 +114,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<trait>HOLD</trait>
|
<trait>HOLD</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -144,7 +144,7 @@
|
|||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -185,7 +185,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<trait>SHOCK</trait>
|
<trait>SHOCK</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -207,7 +207,7 @@
|
|||||||
<affectRange>150</affectRange>
|
<affectRange>150</affectRange>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -233,7 +233,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<trait>POISON</trait>
|
<trait>POISON</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -283,7 +283,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<effectPoint>-418</effectPoint>
|
<effectPoint>-418</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16701" toLevel="1" name="Warm Wind">
|
<skill id="16701" toLevel="1" name="Warm Wind">
|
||||||
<!-- The warm wind has boosted the defensive abilities of the nearby spirits. -->
|
<!-- The warm wind has boosted the defensive abilities of the nearby spirits. -->
|
||||||
@@ -29,7 +29,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<coolTime>200</coolTime>
|
<coolTime>200</coolTime>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16703" toLevel="1" name="Fire Storm">
|
<skill id="16703" toLevel="1" name="Fire Storm">
|
||||||
<!-- An explosive flame that deals magic damage to nearby enemies is generated. -->
|
<!-- An explosive flame that deals magic damage to nearby enemies is generated. -->
|
||||||
@@ -52,7 +52,7 @@
|
|||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16705" toLevel="1" name="Thunder Storm">
|
<skill id="16705" toLevel="1" name="Thunder Storm">
|
||||||
<!-- An explosion of lightning that deals magic damage to nearby enemies is generated. -->
|
<!-- An explosion of lightning that deals magic damage to nearby enemies is generated. -->
|
||||||
@@ -77,7 +77,7 @@
|
|||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16707" toLevel="2" name="Horn Melody - Residence">
|
<skill id="16707" toLevel="2" name="Horn Melody - Residence">
|
||||||
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
|
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
|
||||||
@@ -1107,7 +1107,7 @@
|
|||||||
<castRange>1000</castRange>
|
<castRange>1000</castRange>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1136,7 +1136,7 @@
|
|||||||
<castRange>1000</castRange>
|
<castRange>1000</castRange>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1203,7 +1203,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16762" toLevel="1" name="Berserk">
|
<skill id="16762" toLevel="1" name="Berserk">
|
||||||
<!-- Continued battle has enhanced Physical Attack. -->
|
<!-- Continued battle has enhanced Physical Attack. -->
|
||||||
@@ -1406,7 +1406,7 @@
|
|||||||
<castRange>900</castRange>
|
<castRange>900</castRange>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16775" toLevel="1" name="Power Shot">
|
<skill id="16775" toLevel="1" name="Power Shot">
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -1435,7 +1435,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16777" toLevel="1" name="Reprieve">
|
<skill id="16777" toLevel="1" name="Reprieve">
|
||||||
<!-- There has been a stay..of the execution... for $s1.. -->
|
<!-- There has been a stay..of the execution... for $s1.. -->
|
||||||
@@ -1448,7 +1448,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16778" toLevel="1" name="Execution">
|
<skill id="16778" toLevel="1" name="Execution">
|
||||||
<!-- Unavoidable Death -->
|
<!-- Unavoidable Death -->
|
||||||
@@ -1461,7 +1461,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16779" toLevel="3" name="Black Hearts Rage">
|
<skill id="16779" toLevel="3" name="Black Hearts Rage">
|
||||||
<!-- Makkum's black heart thumps. For $s1, P. Atk. and Atk. Spd. +$s2, Speed +$s3, and P./ M. Def. -$s4. -->
|
<!-- Makkum's black heart thumps. For $s1, P. Atk. and Atk. Spd. +$s2, Speed +$s3, and P./ M. Def. -$s4. -->
|
||||||
@@ -1474,7 +1474,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>3</isMagic>
|
<isMagic>3</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16780" toLevel="2" name="Bloody Circle">
|
<skill id="16780" toLevel="2" name="Bloody Circle">
|
||||||
<!-- Marshall creates a gust of blood, dealing damage equal to his P. Atk. +$s1 to the surrounding area. -->
|
<!-- Marshall creates a gust of blood, dealing damage equal to his P. Atk. +$s1 to the surrounding area. -->
|
||||||
@@ -1490,7 +1490,7 @@
|
|||||||
<reuseDelay>15000</reuseDelay>
|
<reuseDelay>15000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16781" toLevel="1" name="Ring of Corruption">
|
<skill id="16781" toLevel="1" name="Ring of Corruption">
|
||||||
<!-- Makkum rotates the device on his back to create a ring-shaped zone of corruption around himself. All targets in the area suffer $s1 damage per sec., and their Speed -$s2. -->
|
<!-- Makkum rotates the device on his back to create a ring-shaped zone of corruption around himself. All targets in the area suffer $s1 damage per sec., and their Speed -$s2. -->
|
||||||
@@ -1503,7 +1503,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16782" toLevel="1" name="Violent Charge">
|
<skill id="16782" toLevel="1" name="Violent Charge">
|
||||||
<!-- Makkum suddenly charges toward the target to deal $s1 damage and inflict Stun for $s2. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
|
<!-- Makkum suddenly charges toward the target to deal $s1 damage and inflict Stun for $s2. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
|
||||||
@@ -1516,7 +1516,7 @@
|
|||||||
<coolTime>100</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-687</effectPoint>
|
<effectPoint>-687</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16783" toLevel="1" name="Sentence of Death">
|
<skill id="16783" toLevel="1" name="Sentence of Death">
|
||||||
<!-- Makkum declares death to the target to decrease Defense by $s1 and Speed by $s2. Failure to impeded this may result in an even more fearful skill. -->
|
<!-- Makkum declares death to the target to decrease Defense by $s1 and Speed by $s2. Failure to impeded this may result in an even more fearful skill. -->
|
||||||
@@ -1530,7 +1530,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16784" toLevel="1" name="Guillotine Chopping">
|
<skill id="16784" toLevel="1" name="Guillotine Chopping">
|
||||||
<!-- Makkum's barrage of attacks inflict $s1 power added to P. Atk. and inflict severe Bleed for $s2 -->
|
<!-- Makkum's barrage of attacks inflict $s1 power added to P. Atk. and inflict severe Bleed for $s2 -->
|
||||||
@@ -1544,7 +1544,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16785" toLevel="1" name="Void Heal">
|
<skill id="16785" toLevel="1" name="Void Heal">
|
||||||
<!-- Treats yourself while Makkum's not on the attack. -->
|
<!-- Treats yourself while Makkum's not on the attack. -->
|
||||||
@@ -1557,7 +1557,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16786" toLevel="1" name="Revenge Will">
|
<skill id="16786" toLevel="1" name="Revenge Will">
|
||||||
<!-- Makkum casts a spell of revenge -->
|
<!-- Makkum casts a spell of revenge -->
|
||||||
@@ -1570,7 +1570,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>3</isMagic>
|
<isMagic>3</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16787" toLevel="1" name="Double Edge Slash">
|
<skill id="16787" toLevel="1" name="Double Edge Slash">
|
||||||
<!-- This skill was conceived by Makkum to attack a ranged enemy. Inflicts damage on yourself as well as on the ranged target. -->
|
<!-- This skill was conceived by Makkum to attack a ranged enemy. Inflicts damage on yourself as well as on the ranged target. -->
|
||||||
@@ -1584,7 +1584,7 @@
|
|||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16788" toLevel="24" name="Raid Boss Lv. 101">
|
<skill id="16788" toLevel="24" name="Raid Boss Lv. 101">
|
||||||
<!-- Dorgon used to be a valiant warrior of the Lizardmen, but was forced to hide in the backwoods by the Humans. His resentment of the Humans caused him to sell his soul to the Demons, a deed for which he was dismissed by the Lizardman Tribe. Since he has been banished, he has not been seen anywhere. However, when the energy of another dimension began spreading throughout the material realm, he was lured out of hiding. -->
|
<!-- Dorgon used to be a valiant warrior of the Lizardmen, but was forced to hide in the backwoods by the Humans. His resentment of the Humans caused him to sell his soul to the Demons, a deed for which he was dismissed by the Lizardman Tribe. Since he has been banished, he has not been seen anywhere. However, when the energy of another dimension began spreading throughout the material realm, he was lured out of hiding. -->
|
||||||
@@ -1610,7 +1610,7 @@
|
|||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16791" toLevel="1" name="Bloody Strike">
|
<skill id="16791" toLevel="1" name="Bloody Strike">
|
||||||
<!-- Deals great damage to a single target making them bleed for 10 sec. Inflicted status: Infection (Bleed, Poison). -->
|
<!-- Deals great damage to a single target making them bleed for 10 sec. Inflicted status: Infection (Bleed, Poison). -->
|
||||||
@@ -1621,7 +1621,7 @@
|
|||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16792" toLevel="1" name="Rush Assault">
|
<skill id="16792" toLevel="1" name="Rush Assault">
|
||||||
<!-- Charges toward the target and knocks it back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
|
<!-- Charges toward the target and knocks it back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
|
||||||
@@ -1631,7 +1631,7 @@
|
|||||||
<castRange>500</castRange>
|
<castRange>500</castRange>
|
||||||
<hitTime>400</hitTime>
|
<hitTime>400</hitTime>
|
||||||
<effectPoint>-1</effectPoint>
|
<effectPoint>-1</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16793" toLevel="1" name="Thirst for Blood">
|
<skill id="16793" toLevel="1" name="Thirst for Blood">
|
||||||
<!-- Inflicts neutral damage on the enemy. Absorbs 40% of damage as HP. -->
|
<!-- Inflicts neutral damage on the enemy. Absorbs 40% of damage as HP. -->
|
||||||
@@ -1651,7 +1651,7 @@
|
|||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
<coolTime>1000</coolTime>
|
<coolTime>1000</coolTime>
|
||||||
<effectPoint>-2140</effectPoint>
|
<effectPoint>-2140</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>STUN</abnormalType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
<magicCriticalRate>-5</magicCriticalRate>
|
||||||
@@ -1685,7 +1685,7 @@
|
|||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<effectPoint>-679</effectPoint>
|
<effectPoint>-679</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16796" toLevel="1" name="Robe of Embryo">
|
<skill id="16796" toLevel="1" name="Robe of Embryo">
|
||||||
<!-- For 10 sec., 80% of the inflicted physical damage is recovered as HP with a certain probability. -->
|
<!-- For 10 sec., 80% of the inflicted physical damage is recovered as HP with a certain probability. -->
|
||||||
@@ -1731,7 +1731,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16799" toLevel="1" name="Curse of Blaze">
|
<skill id="16799" toLevel="1" name="Curse of Blaze">
|
||||||
<!-- Deals great magic damage and burns the enemy for 5 sec. Inflicted status: Infection (Bleed, Poison). -->
|
<!-- Deals great magic damage and burns the enemy for 5 sec. Inflicted status: Infection (Bleed, Poison). -->
|
||||||
@@ -1742,6 +1742,6 @@
|
|||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
</list>
|
</list>
|
||||||
|
|||||||
@@ -2646,7 +2646,7 @@
|
|||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-709</effectPoint>
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>3</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
|
|||||||
@@ -609,7 +609,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-1</effectPoint>
|
<effectPoint>-1</effectPoint>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<itemConsumeCount>2</itemConsumeCount>
|
<itemConsumeCount>2</itemConsumeCount>
|
||||||
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
|
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
|
||||||
<conditions>
|
<conditions>
|
||||||
|
|||||||
@@ -323,7 +323,7 @@
|
|||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
@@ -348,7 +348,7 @@
|
|||||||
<trait>HOLD</trait> <!-- Guessed -->
|
<trait>HOLD</trait> <!-- Guessed -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
@@ -371,7 +371,7 @@
|
|||||||
<trait>SHOCK</trait> <!-- Guessed -->
|
<trait>SHOCK</trait> <!-- Guessed -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
|
|||||||
@@ -2273,7 +2273,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:boolean">
|
<xs:extension base="xs:boolean">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:boolean" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
+1
-1
@@ -202,7 +202,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:boolean">
|
<xs:extension base="xs:boolean">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:boolean" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
@@ -202,7 +202,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:boolean">
|
<xs:extension base="xs:boolean">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:boolean" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
@@ -202,7 +202,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:boolean">
|
<xs:extension base="xs:boolean">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:boolean" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
@@ -2152,7 +2152,7 @@
|
|||||||
<activateRate>25</activateRate>
|
<activateRate>25</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>10</lvlBonusRate>
|
<lvlBonusRate>10</lvlBonusRate>
|
||||||
<magicLevel>80</magicLevel>
|
<magicLevel>80</magicLevel>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
|||||||
@@ -219,7 +219,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:boolean">
|
<xs:extension base="xs:boolean">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:boolean" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
+1
-1
@@ -2361,7 +2361,7 @@
|
|||||||
<activateRate>25</activateRate>
|
<activateRate>25</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>10</lvlBonusRate>
|
<lvlBonusRate>10</lvlBonusRate>
|
||||||
<magicLevel>80</magicLevel>
|
<magicLevel>80</magicLevel>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
|||||||
@@ -219,7 +219,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:boolean">
|
<xs:extension base="xs:boolean">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:boolean" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
+1
-1
@@ -2376,7 +2376,7 @@
|
|||||||
<activateRate>25</activateRate>
|
<activateRate>25</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>10</lvlBonusRate>
|
<lvlBonusRate>10</lvlBonusRate>
|
||||||
<magicLevel>80</magicLevel>
|
<magicLevel>80</magicLevel>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
|||||||
@@ -219,7 +219,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:boolean">
|
<xs:extension base="xs:boolean">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:boolean" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
+1
-1
@@ -2582,7 +2582,7 @@
|
|||||||
<activateRate>25</activateRate>
|
<activateRate>25</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>10</lvlBonusRate>
|
<lvlBonusRate>10</lvlBonusRate>
|
||||||
<magicLevel>80</magicLevel>
|
<magicLevel>80</magicLevel>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
|||||||
@@ -219,7 +219,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:boolean">
|
<xs:extension base="xs:boolean">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:boolean" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
+1
-1
@@ -2582,7 +2582,7 @@
|
|||||||
<activateRate>25</activateRate>
|
<activateRate>25</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>10</lvlBonusRate>
|
<lvlBonusRate>10</lvlBonusRate>
|
||||||
<magicLevel>80</magicLevel>
|
<magicLevel>80</magicLevel>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
|||||||
@@ -219,7 +219,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:boolean">
|
<xs:extension base="xs:boolean">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:boolean" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
+1
-1
@@ -2582,7 +2582,7 @@
|
|||||||
<activateRate>25</activateRate>
|
<activateRate>25</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>10</lvlBonusRate>
|
<lvlBonusRate>10</lvlBonusRate>
|
||||||
<magicLevel>80</magicLevel>
|
<magicLevel>80</magicLevel>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
|||||||
@@ -219,7 +219,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:boolean">
|
<xs:extension base="xs:boolean">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:boolean" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
@@ -1853,7 +1853,7 @@
|
|||||||
<affectRange>125</affectRange>
|
<affectRange>125</affectRange>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
|||||||
@@ -4103,7 +4103,7 @@
|
|||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<effectPoint>-328</effectPoint>
|
<effectPoint>-328</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -4186,7 +4186,7 @@
|
|||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<effectPoint>-671</effectPoint>
|
<effectPoint>-671</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
|||||||
@@ -107,7 +107,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<trait>HOLD</trait>
|
<trait>HOLD</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -136,7 +136,7 @@
|
|||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -174,7 +174,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<trait>SHOCK</trait>
|
<trait>SHOCK</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -196,7 +196,7 @@
|
|||||||
<affectRange>150</affectRange>
|
<affectRange>150</affectRange>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -221,7 +221,7 @@
|
|||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<trait>POISON</trait>
|
<trait>POISON</trait>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -267,7 +267,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<effectPoint>-418</effectPoint>
|
<effectPoint>-418</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16701" toLevel="1" name="Warm Wind">
|
<skill id="16701" toLevel="1" name="Warm Wind">
|
||||||
<!-- The warm wind has boosted the defensive abilities of the nearby spirits. -->
|
<!-- The warm wind has boosted the defensive abilities of the nearby spirits. -->
|
||||||
@@ -29,7 +29,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<coolTime>200</coolTime>
|
<coolTime>200</coolTime>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16703" toLevel="1" name="Flame Storm">
|
<skill id="16703" toLevel="1" name="Flame Storm">
|
||||||
<!-- An explosive flame that deals magic damage to nearby enemies is generated. -->
|
<!-- An explosive flame that deals magic damage to nearby enemies is generated. -->
|
||||||
@@ -52,7 +52,7 @@
|
|||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16705" toLevel="1" name="Thunder Storm">
|
<skill id="16705" toLevel="1" name="Thunder Storm">
|
||||||
<!-- An explosion of lightning that deals magic damage to nearby enemies is generated. -->
|
<!-- An explosion of lightning that deals magic damage to nearby enemies is generated. -->
|
||||||
@@ -77,7 +77,7 @@
|
|||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-800</effectPoint>
|
<effectPoint>-800</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16707" toLevel="2" name="Dwelling - Horn Melody">
|
<skill id="16707" toLevel="2" name="Dwelling - Horn Melody">
|
||||||
<!-- For $s1, P. Atk. +$s2, P. Def. +$s3, M. Atk. +$s4, M. Def. +$s5. -->
|
<!-- For $s1, P. Atk. +$s2, P. Def. +$s3, M. Atk. +$s4, M. Def. +$s5. -->
|
||||||
@@ -495,7 +495,7 @@
|
|||||||
<icon>icon.skill1108</icon>
|
<icon>icon.skill1108</icon>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16735" toLevel="10" name="Inherent Abilities - Blackbird Clan Talisman">
|
<skill id="16735" toLevel="10" name="Inherent Abilities - Blackbird Clan Talisman">
|
||||||
<!-- Damage received from Demons -$s1. -->
|
<!-- Damage received from Demons -$s1. -->
|
||||||
@@ -1025,7 +1025,7 @@
|
|||||||
<castRange>1000</castRange>
|
<castRange>1000</castRange>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1054,7 +1054,7 @@
|
|||||||
<castRange>1000</castRange>
|
<castRange>1000</castRange>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -1121,7 +1121,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16762" toLevel="1" name="Berserk">
|
<skill id="16762" toLevel="1" name="Berserk">
|
||||||
<!-- Continued battle has enhanced Physical Attack. -->
|
<!-- Continued battle has enhanced Physical Attack. -->
|
||||||
@@ -1324,7 +1324,7 @@
|
|||||||
<castRange>900</castRange>
|
<castRange>900</castRange>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16775" toLevel="1" name="Power Shot">
|
<skill id="16775" toLevel="1" name="Power Shot">
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -1353,7 +1353,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16777" toLevel="1" name="Reprieve">
|
<skill id="16777" toLevel="1" name="Reprieve">
|
||||||
<!-- There has been a stay..of the execution... For 7 minutes.. -->
|
<!-- There has been a stay..of the execution... For 7 minutes.. -->
|
||||||
@@ -1366,7 +1366,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16778" toLevel="1" name="Execution">
|
<skill id="16778" toLevel="1" name="Execution">
|
||||||
<!-- Unavoidable Death -->
|
<!-- Unavoidable Death -->
|
||||||
@@ -1379,7 +1379,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16779" toLevel="3" name="Black Hearts Rage">
|
<skill id="16779" toLevel="3" name="Black Hearts Rage">
|
||||||
<!-- Makkum's black heart thumps. For $s1, P. Atk. and Atk. Spd. +$s2, Movement Speed +$s3, and P. Def. and M. Def. -$s4. -->
|
<!-- Makkum's black heart thumps. For $s1, P. Atk. and Atk. Spd. +$s2, Movement Speed +$s3, and P. Def. and M. Def. -$s4. -->
|
||||||
@@ -1392,7 +1392,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>3</isMagic>
|
<isMagic>3</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16780" toLevel="2" name="Bloody Circle">
|
<skill id="16780" toLevel="2" name="Bloody Circle">
|
||||||
<!-- Marshall creates a gust of blood, dealing damage equal to his P. Atk. +$s1 to the surrounding area. -->
|
<!-- Marshall creates a gust of blood, dealing damage equal to his P. Atk. +$s1 to the surrounding area. -->
|
||||||
@@ -1408,7 +1408,7 @@
|
|||||||
<reuseDelay>15000</reuseDelay>
|
<reuseDelay>15000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16781" toLevel="1" name="Ring of Corruption">
|
<skill id="16781" toLevel="1" name="Ring of Corruption">
|
||||||
<!-- Makkum rotates the device on his back to create a ring-shaped zone of corruption around himself. In the zone of corruption, users suffer 1000 damage per second, and speed is reduced by 100. -->
|
<!-- Makkum rotates the device on his back to create a ring-shaped zone of corruption around himself. In the zone of corruption, users suffer 1000 damage per second, and speed is reduced by 100. -->
|
||||||
@@ -1421,7 +1421,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16782" toLevel="1" name="Violent Charge">
|
<skill id="16782" toLevel="1" name="Violent Charge">
|
||||||
<!-- Makkum suddenly charges toward the target to inflict 10% power added to P. Attack and inflicts Stun for 3 seconds. -->
|
<!-- Makkum suddenly charges toward the target to inflict 10% power added to P. Attack and inflicts Stun for 3 seconds. -->
|
||||||
@@ -1434,7 +1434,7 @@
|
|||||||
<coolTime>100</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-687</effectPoint>
|
<effectPoint>-687</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16783" toLevel="1" name="Sentence of Death">
|
<skill id="16783" toLevel="1" name="Sentence of Death">
|
||||||
<!-- Makkum declares death to the target to decrease Defense by 40% and Speed by 180. Failure to impeded this may result in an even more fearful skill. -->
|
<!-- Makkum declares death to the target to decrease Defense by 40% and Speed by 180. Failure to impeded this may result in an even more fearful skill. -->
|
||||||
@@ -1448,7 +1448,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16784" toLevel="1" name="Guillotine Chopping">
|
<skill id="16784" toLevel="1" name="Guillotine Chopping">
|
||||||
<!-- Makkum??s barrage of attacks inflict 300% power added to P. Attack and inflict severe Bleed for 4 seconds. -->
|
<!-- Makkum??s barrage of attacks inflict 300% power added to P. Attack and inflict severe Bleed for 4 seconds. -->
|
||||||
@@ -1462,7 +1462,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16785" toLevel="1" name="Void Heal">
|
<skill id="16785" toLevel="1" name="Void Heal">
|
||||||
<!-- Treats yourself while Makkum is not on the attack. -->
|
<!-- Treats yourself while Makkum is not on the attack. -->
|
||||||
@@ -1475,7 +1475,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16786" toLevel="1" name="Revenge Will">
|
<skill id="16786" toLevel="1" name="Revenge Will">
|
||||||
<!-- Makkum casts a spell of revenge; those attacking Makkum are faced with 500% times the damage of their own attack reflected back to them. -->
|
<!-- Makkum casts a spell of revenge; those attacking Makkum are faced with 500% times the damage of their own attack reflected back to them. -->
|
||||||
@@ -1488,7 +1488,7 @@
|
|||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>3</isMagic>
|
<isMagic>3</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16787" toLevel="1" name="Double Edge Slash">
|
<skill id="16787" toLevel="1" name="Double Edge Slash">
|
||||||
<!-- This skill was conceived by Makkum to attack a ranged enemy. Inflicts damage on yourself as well as on the ranged target. -->
|
<!-- This skill was conceived by Makkum to attack a ranged enemy. Inflicts damage on yourself as well as on the ranged target. -->
|
||||||
@@ -1502,7 +1502,7 @@
|
|||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<effectPoint>-712</effectPoint>
|
<effectPoint>-712</effectPoint>
|
||||||
<isMagic>6</isMagic>
|
<isMagic>6</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16788" toLevel="16" name="Level 101 Raid Boss">
|
<skill id="16788" toLevel="16" name="Level 101 Raid Boss">
|
||||||
<!-- Dorgon used to be a valiant warrior of the Lizardmen, but was forced to hide in the backwoods by the Humans. His resentment of the Humans caused him to sell his soul to the Demons, a deed for which he was dismissed by the Lizardman Tribe. Since he has been banished, he has not been seen anywhere. However, when the energy of another dimension began spreading throughout the material realm, he was lured out of hiding. -->
|
<!-- Dorgon used to be a valiant warrior of the Lizardmen, but was forced to hide in the backwoods by the Humans. His resentment of the Humans caused him to sell his soul to the Demons, a deed for which he was dismissed by the Lizardman Tribe. Since he has been banished, he has not been seen anywhere. However, when the energy of another dimension began spreading throughout the material realm, he was lured out of hiding. -->
|
||||||
@@ -1528,7 +1528,7 @@
|
|||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16791" toLevel="1" name="Bloody Strike">
|
<skill id="16791" toLevel="1" name="Bloody Strike">
|
||||||
<!-- Inflicts severe damage on a single target and Bleed effect for 10 seconds. -->
|
<!-- Inflicts severe damage on a single target and Bleed effect for 10 seconds. -->
|
||||||
@@ -1539,7 +1539,7 @@
|
|||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16792" toLevel="1" name="Rush Assault">
|
<skill id="16792" toLevel="1" name="Rush Assault">
|
||||||
<!-- Charges toward a single target and knocks it back by a short distance. -->
|
<!-- Charges toward a single target and knocks it back by a short distance. -->
|
||||||
@@ -1549,7 +1549,7 @@
|
|||||||
<castRange>500</castRange>
|
<castRange>500</castRange>
|
||||||
<hitTime>400</hitTime>
|
<hitTime>400</hitTime>
|
||||||
<effectPoint>-1</effectPoint>
|
<effectPoint>-1</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16793" toLevel="1" name="Thirst of Blood">
|
<skill id="16793" toLevel="1" name="Thirst of Blood">
|
||||||
<!-- Inflicts neutral damage on the enemy. Absorbs 40% of damage as HP. -->
|
<!-- Inflicts neutral damage on the enemy. Absorbs 40% of damage as HP. -->
|
||||||
@@ -1569,7 +1569,7 @@
|
|||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
<coolTime>1000</coolTime>
|
<coolTime>1000</coolTime>
|
||||||
<effectPoint>-2140</effectPoint>
|
<effectPoint>-2140</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>STUN</abnormalType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
<magicCriticalRate>-5</magicCriticalRate>
|
||||||
@@ -1603,7 +1603,7 @@
|
|||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
<effectPoint>-679</effectPoint>
|
<effectPoint>-679</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16796" toLevel="1" name="Robe of Embryo">
|
<skill id="16796" toLevel="1" name="Robe of Embryo">
|
||||||
<!-- For 10 seconds, 80% of the physical damage inflicted on the enemy is recovered as HP at a certain probability. -->
|
<!-- For 10 seconds, 80% of the physical damage inflicted on the enemy is recovered as HP at a certain probability. -->
|
||||||
@@ -1649,7 +1649,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<coolTime>800</coolTime>
|
<coolTime>800</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16799" toLevel="1" name="Curse of Blaze">
|
<skill id="16799" toLevel="1" name="Curse of Blaze">
|
||||||
<!-- Inflicts severe magical damage on a single target and Burn damage for 10 seconds. -->
|
<!-- Inflicts severe magical damage on a single target and Burn damage for 10 seconds. -->
|
||||||
@@ -1660,6 +1660,6 @@
|
|||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>-700</effectPoint>
|
<effectPoint>-700</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
</skill>
|
</skill>
|
||||||
</list>
|
</list>
|
||||||
|
|||||||
@@ -2433,7 +2433,7 @@
|
|||||||
<coolTime>100</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-709</effectPoint>
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
@@ -2495,7 +2495,7 @@
|
|||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<effectPoint>-709</effectPoint>
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>3</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
|
|||||||
@@ -542,7 +542,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>-1</effectPoint>
|
<effectPoint>-1</effectPoint>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<itemConsumeCount>2</itemConsumeCount>
|
<itemConsumeCount>2</itemConsumeCount>
|
||||||
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
|
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
|
||||||
<conditions>
|
<conditions>
|
||||||
|
|||||||
@@ -313,7 +313,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
@@ -339,7 +339,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
@@ -362,7 +362,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<isDebuff>2</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<magicLevel>85</magicLevel>
|
<magicLevel>85</magicLevel>
|
||||||
|
|||||||
@@ -2147,7 +2147,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:boolean">
|
<xs:extension base="xs:boolean">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:boolean" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
+1
-1
@@ -256,7 +256,7 @@
|
|||||||
<castRange>150</castRange>
|
<castRange>150</castRange>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<isDebuff>3</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-240</value>
|
<value level="1">-240</value>
|
||||||
<value level="2">-280</value>
|
<value level="2">-280</value>
|
||||||
|
|||||||
+1
-1
@@ -2300,7 +2300,7 @@
|
|||||||
<activateRate>25</activateRate>
|
<activateRate>25</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>10</lvlBonusRate>
|
<lvlBonusRate>10</lvlBonusRate>
|
||||||
<magicLevel>80</magicLevel>
|
<magicLevel>80</magicLevel>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
|||||||
@@ -204,7 +204,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:boolean">
|
<xs:extension base="xs:boolean">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:boolean" use="required" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
+1
-1
@@ -256,7 +256,7 @@
|
|||||||
<castRange>150</castRange>
|
<castRange>150</castRange>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<isDebuff>3</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-240</value>
|
<value level="1">-240</value>
|
||||||
<value level="2">-280</value>
|
<value level="2">-280</value>
|
||||||
|
|||||||
+1
-1
@@ -2293,7 +2293,7 @@
|
|||||||
<activateRate>25</activateRate>
|
<activateRate>25</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<effectPoint>-100</effectPoint>
|
<effectPoint>-100</effectPoint>
|
||||||
<isDebuff>1</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>10</lvlBonusRate>
|
<lvlBonusRate>10</lvlBonusRate>
|
||||||
<magicLevel>80</magicLevel>
|
<magicLevel>80</magicLevel>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user