ChatWorld should check if receiving player is blocking.
Thanks to Enryu.
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@@ -100,7 +100,7 @@ public class ChatWorld implements IChatHandler
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{
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for (Player player : World.getInstance().getAllGoodPlayers())
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{
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if (player.isNotBlocked(activeChar))
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if (activeChar.isNotBlocked(player))
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{
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player.sendPacket(cs);
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}
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@@ -110,7 +110,7 @@ public class ChatWorld implements IChatHandler
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{
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for (Player player : World.getInstance().getAllEvilPlayers())
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{
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if (player.isNotBlocked(activeChar))
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if (activeChar.isNotBlocked(player))
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{
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player.sendPacket(cs);
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}
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@@ -121,7 +121,7 @@ public class ChatWorld implements IChatHandler
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{
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for (Player player : World.getInstance().getPlayers())
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{
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if (player.isNotBlocked(activeChar))
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if (activeChar.isNotBlocked(player))
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{
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player.sendPacket(cs);
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}
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