Fixed some NPC interaction issues.
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@@ -493,7 +493,7 @@ public class L2Npc extends L2Character
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{
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return false;
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}
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else if (!isInsideRadius(player, INTERACTION_DISTANCE, true, false))
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else if (!isInsideRadius(player, (int) (INTERACTION_DISTANCE * 1.7), true, false))
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{
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return false;
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}
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