Fixed some NPC interaction issues.
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@@ -132,7 +132,7 @@ public class L2NpcAction implements IActionHandler
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npc.showChatWindow(activeChar);
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}
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}
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if ((Config.PLAYER_MOVEMENT_BLOCK_TIME > 0) && !activeChar.isGM())
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if (Config.PLAYER_MOVEMENT_BLOCK_TIME > 0)
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{
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activeChar.updateNotMoveUntil();
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}
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@@ -493,7 +493,7 @@ public class L2Npc extends L2Character
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{
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return false;
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}
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else if (!isInsideRadius(player, INTERACTION_DISTANCE, true, false))
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else if (!isInsideRadius(player, (int) (INTERACTION_DISTANCE * 1.7), true, false))
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{
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return false;
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}
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