Rare accessory skill adjustments.

Contributed by darkillust.
This commit is contained in:
MobiusDevelopment 2022-03-18 10:17:21 +00:00
parent 4052139189
commit 9586365fec
4 changed files with 240 additions and 20 deletions

View File

@ -1712,7 +1712,14 @@
</effects> </effects>
</skill> </skill>
<skill id="50444" toLevel="6" name="Rare Accessory: Queen Ant's Ring"> <skill id="50444" toLevel="6" name="Rare Accessory: Queen Ant's Ring">
<!-- A ring imbued with Queen Ant's power. <Effect> Max MP $s1 P. Accuracy $s2 M. Accuracy $s3 P. Atk. $s4 M. Atk. $s5 Poison Atk. Rate $s6 Poison Resistance $s7 --> <!--
Lv. 1 Max MP +9, P.Accuracy +1, M.Accuracy +1, P.Atk. +4%, M.Atk. +4% Infection Atk. Rate +10%, Infection Resistance +10%
Lv. 2 Max MP +15, P.Accuracy +2, M.Accuracy +2, P.Atk. +6%, M.Atk. +6% Infection Atk. Rate +15%, Infection Resistance +15%
Lv. 3 Max MP +21, P.Accuracy +3, M.Accuracy +3, P.Atk. +7%, M.Atk. +7% P. Critical Damage +10%, M. Skill Critical Damage +5%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 4 Max MP +30, P.Accuracy +4, M.Accuracy +4, P.Atk. +9%, M.Atk. +9% All Critical Damage +10%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 5 Max MP +40, P.Accuracy +6, M.Accuracy +6, P.Atk. +11%, M.Atk. +11% All Critical Damage +15%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 6 Max MP +50, P.Accuracy +10, M.Accuracy +10, P.Atk. +15%, M.Atk. +15% All Critical Damage +20%, Potion Atk. Rate +20%, Infection Atk. Rate +20%, Infection Resistance +20%, Applies the Queen Ant Power buff when hit. (Cooldown: 300 sec.)
-->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@ -1725,6 +1732,7 @@
<value level="5">40</value> <value level="5">40</value>
<value level="6">50</value> <value level="6">50</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount> <amount>
@ -1735,6 +1743,7 @@
<value level="5">6</value> <value level="5">6</value>
<value level="6">10</value> <value level="6">10</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="MagicAccuracy"> <effect name="MagicAccuracy">
<amount> <amount>
@ -1745,8 +1754,9 @@
<value level="5">6</value> <value level="5">6</value>
<value level="6">10</value> <value level="6">10</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="PhysicalAttack"> <effect name="PAtk">
<amount> <amount>
<value level="1">4</value> <value level="1">4</value>
<value level="2">6</value> <value level="2">6</value>
@ -1755,8 +1765,9 @@
<value level="5">11</value> <value level="5">11</value>
<value level="6">15</value> <value level="6">15</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="MagicalAttack"> <effect name="MAtk">
<amount> <amount>
<value level="1">4</value> <value level="1">4</value>
<value level="2">6</value> <value level="2">6</value>
@ -1765,6 +1776,7 @@
<value level="5">11</value> <value level="5">11</value>
<value level="6">15</value> <value level="6">15</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage" fromLevel="3" toLevel="6"> <effect name="CriticalDamage" fromLevel="3" toLevel="6">
<amount> <amount>
@ -1773,6 +1785,7 @@
<value level="5">15</value> <value level="5">15</value>
<value level="6">20</value> <value level="6">20</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="MagicCriticalDamage" fromLevel="3" toLevel="6"> <effect name="MagicCriticalDamage" fromLevel="3" toLevel="6">
<amount> <amount>
@ -1781,6 +1794,7 @@
<value level="5">15</value> <value level="5">15</value>
<value level="6">20</value> <value level="6">20</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<POISON> <POISON>
@ -1836,6 +1850,7 @@
<value level="5">40</value> <value level="5">40</value>
<value level="6">50</value> <value level="6">50</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount> <amount>
@ -1846,6 +1861,7 @@
<value level="5">6</value> <value level="5">6</value>
<value level="6">10</value> <value level="6">10</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="MagicAccuracy"> <effect name="MagicAccuracy">
<amount> <amount>
@ -1856,6 +1872,7 @@
<value level="5">6</value> <value level="5">6</value>
<value level="6">10</value> <value level="6">10</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -1866,6 +1883,7 @@
<value level="5">10</value> <value level="5">10</value>
<value level="6">15</value> <value level="6">15</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
@ -1876,6 +1894,7 @@
<value level="5">10</value> <value level="5">10</value>
<value level="6">15</value> <value level="6">15</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PvePhysicalAttackDamageBonus">
<amount> <amount>
@ -1960,6 +1979,7 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">200</value> <value level="6">200</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
<amount> <amount>
@ -1967,12 +1987,13 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">200</value> <value level="6">200</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6"> <effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>3</chance>
<targetType>SELF</targetType> <targetType>ENEMY_ONLY</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<skillId>50452</skillId> <!-- Core Power --> <skillId>50452</skillId> <!-- Core Power -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
@ -1981,7 +2002,7 @@
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>3</chance>
<targetType>SELF</targetType> <targetType>ENEMY_ONLY</targetType>
<isCritical>true</isCritical> <isCritical>true</isCritical>
<skillId>50452</skillId> <!-- Core Power --> <skillId>50452</skillId> <!-- Core Power -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
@ -2172,6 +2193,24 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">50</value>
<value level="5">100</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">50</value>
<value level="5">100</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AttackTrait"> <effect name="AttackTrait">
<HOLD> <HOLD>
<value level="1">10</value> <value level="1">10</value>
@ -2345,6 +2384,22 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">50</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">50</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AttackTrait"> <effect name="AttackTrait">
<BLEED> <BLEED>
<value level="1">10</value> <value level="1">10</value>

View File

@ -1712,7 +1712,14 @@
</effects> </effects>
</skill> </skill>
<skill id="50444" toLevel="6" name="Queen Ant's Ring"> <skill id="50444" toLevel="6" name="Queen Ant's Ring">
<!-- A ring imbued with Queen Ant's power. <Effect> Max MP $s1 P. Accuracy $s2 M. Accuracy $s3 P. Atk. $s4 M. Atk. $s5 Infection Atk. Rate $s6 Infection Resistance $s7 --> <!--
Lv. 1 Max MP +9, P.Accuracy +1, M.Accuracy +1, P.Atk. +4%, M.Atk. +4% Infection Atk. Rate +10%, Infection Resistance +10%
Lv. 2 Max MP +15, P.Accuracy +2, M.Accuracy +2, P.Atk. +6%, M.Atk. +6% Infection Atk. Rate +15%, Infection Resistance +15%
Lv. 3 Max MP +21, P.Accuracy +3, M.Accuracy +3, P.Atk. +7%, M.Atk. +7% P. Critical Damage +10%, M. Skill Critical Damage +5%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 4 Max MP +30, P.Accuracy +4, M.Accuracy +4, P.Atk. +9%, M.Atk. +9% All Critical Damage +10%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 5 Max MP +40, P.Accuracy +6, M.Accuracy +6, P.Atk. +11%, M.Atk. +11% All Critical Damage +15%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 6 Max MP +50, P.Accuracy +10, M.Accuracy +10, P.Atk. +15%, M.Atk. +15% All Critical Damage +20%, Potion Atk. Rate +20%, Infection Atk. Rate +20%, Infection Resistance +20%, Applies the Queen Ant Power buff when hit. (Cooldown: 300 sec.)
-->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@ -1725,6 +1732,7 @@
<value level="5">40</value> <value level="5">40</value>
<value level="6">50</value> <value level="6">50</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount> <amount>
@ -1735,6 +1743,7 @@
<value level="5">6</value> <value level="5">6</value>
<value level="6">10</value> <value level="6">10</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="MagicAccuracy"> <effect name="MagicAccuracy">
<amount> <amount>
@ -1745,8 +1754,9 @@
<value level="5">6</value> <value level="5">6</value>
<value level="6">10</value> <value level="6">10</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="PhysicalAttack"> <effect name="PAtk">
<amount> <amount>
<value level="1">4</value> <value level="1">4</value>
<value level="2">6</value> <value level="2">6</value>
@ -1755,8 +1765,9 @@
<value level="5">11</value> <value level="5">11</value>
<value level="6">15</value> <value level="6">15</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="MagicalAttack"> <effect name="MAtk">
<amount> <amount>
<value level="1">4</value> <value level="1">4</value>
<value level="2">6</value> <value level="2">6</value>
@ -1765,6 +1776,7 @@
<value level="5">11</value> <value level="5">11</value>
<value level="6">15</value> <value level="6">15</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage" fromLevel="3" toLevel="6"> <effect name="CriticalDamage" fromLevel="3" toLevel="6">
<amount> <amount>
@ -1773,6 +1785,7 @@
<value level="5">15</value> <value level="5">15</value>
<value level="6">20</value> <value level="6">20</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="MagicCriticalDamage" fromLevel="3" toLevel="6"> <effect name="MagicCriticalDamage" fromLevel="3" toLevel="6">
<amount> <amount>
@ -1781,6 +1794,7 @@
<value level="5">15</value> <value level="5">15</value>
<value level="6">20</value> <value level="6">20</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<INFECTION> <INFECTION>
@ -1836,6 +1850,7 @@
<value level="5">40</value> <value level="5">40</value>
<value level="6">50</value> <value level="6">50</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount> <amount>
@ -1846,6 +1861,7 @@
<value level="5">6</value> <value level="5">6</value>
<value level="6">10</value> <value level="6">10</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="MagicAccuracy"> <effect name="MagicAccuracy">
<amount> <amount>
@ -1856,6 +1872,7 @@
<value level="5">6</value> <value level="5">6</value>
<value level="6">10</value> <value level="6">10</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -1866,6 +1883,7 @@
<value level="5">10</value> <value level="5">10</value>
<value level="6">15</value> <value level="6">15</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
@ -1876,6 +1894,7 @@
<value level="5">10</value> <value level="5">10</value>
<value level="6">15</value> <value level="6">15</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PvePhysicalAttackDamageBonus">
<amount> <amount>
@ -1960,6 +1979,7 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">200</value> <value level="6">200</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
<amount> <amount>
@ -1967,12 +1987,13 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">200</value> <value level="6">200</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6"> <effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>3</chance>
<targetType>SELF</targetType> <targetType>ENEMY_ONLY</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<skillId>50452</skillId> <!-- Core Power --> <skillId>50452</skillId> <!-- Core Power -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
@ -1981,7 +2002,7 @@
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>3</chance>
<targetType>SELF</targetType> <targetType>ENEMY_ONLY</targetType>
<isCritical>true</isCritical> <isCritical>true</isCritical>
<skillId>50452</skillId> <!-- Core Power --> <skillId>50452</skillId> <!-- Core Power -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
@ -2172,6 +2193,24 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">50</value>
<value level="5">100</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">50</value>
<value level="5">100</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AttackTrait"> <effect name="AttackTrait">
<HOLD> <HOLD>
<value level="1">10</value> <value level="1">10</value>
@ -2345,6 +2384,22 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">50</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">50</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AttackTrait"> <effect name="AttackTrait">
<INFECTION> <INFECTION>
<value level="1">10</value> <value level="1">10</value>

View File

@ -1712,7 +1712,14 @@
</effects> </effects>
</skill> </skill>
<skill id="50444" toLevel="6" name="Queen Ant's Ring"> <skill id="50444" toLevel="6" name="Queen Ant's Ring">
<!-- A ring imbued with Queen Ant's power. <Effect> Max MP $s1 P. Accuracy $s2 M. Accuracy $s3 P. Atk. $s4 M. Atk. $s5 Infection Atk. Rate $s6 Infection Resistance $s7 --> <!--
Lv. 1 Max MP +9, P.Accuracy +1, M.Accuracy +1, P.Atk. +4%, M.Atk. +4% Infection Atk. Rate +10%, Infection Resistance +10%
Lv. 2 Max MP +15, P.Accuracy +2, M.Accuracy +2, P.Atk. +6%, M.Atk. +6% Infection Atk. Rate +15%, Infection Resistance +15%
Lv. 3 Max MP +21, P.Accuracy +3, M.Accuracy +3, P.Atk. +7%, M.Atk. +7% P. Critical Damage +10%, M. Skill Critical Damage +5%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 4 Max MP +30, P.Accuracy +4, M.Accuracy +4, P.Atk. +9%, M.Atk. +9% All Critical Damage +10%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 5 Max MP +40, P.Accuracy +6, M.Accuracy +6, P.Atk. +11%, M.Atk. +11% All Critical Damage +15%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 6 Max MP +50, P.Accuracy +10, M.Accuracy +10, P.Atk. +15%, M.Atk. +15% All Critical Damage +20%, Potion Atk. Rate +20%, Infection Atk. Rate +20%, Infection Resistance +20%, Applies the Queen Ant Power buff when hit. (Cooldown: 300 sec.)
-->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@ -1725,6 +1732,7 @@
<value level="5">40</value> <value level="5">40</value>
<value level="6">50</value> <value level="6">50</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount> <amount>
@ -1735,6 +1743,7 @@
<value level="5">6</value> <value level="5">6</value>
<value level="6">10</value> <value level="6">10</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="MagicAccuracy"> <effect name="MagicAccuracy">
<amount> <amount>
@ -1745,8 +1754,9 @@
<value level="5">6</value> <value level="5">6</value>
<value level="6">10</value> <value level="6">10</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="PhysicalAttack"> <effect name="PAtk">
<amount> <amount>
<value level="1">4</value> <value level="1">4</value>
<value level="2">6</value> <value level="2">6</value>
@ -1755,8 +1765,9 @@
<value level="5">11</value> <value level="5">11</value>
<value level="6">15</value> <value level="6">15</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="MagicalAttack"> <effect name="MAtk">
<amount> <amount>
<value level="1">4</value> <value level="1">4</value>
<value level="2">6</value> <value level="2">6</value>
@ -1765,6 +1776,7 @@
<value level="5">11</value> <value level="5">11</value>
<value level="6">15</value> <value level="6">15</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage" fromLevel="3" toLevel="6"> <effect name="CriticalDamage" fromLevel="3" toLevel="6">
<amount> <amount>
@ -1773,6 +1785,7 @@
<value level="5">15</value> <value level="5">15</value>
<value level="6">20</value> <value level="6">20</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="MagicCriticalDamage" fromLevel="3" toLevel="6"> <effect name="MagicCriticalDamage" fromLevel="3" toLevel="6">
<amount> <amount>
@ -1781,6 +1794,7 @@
<value level="5">15</value> <value level="5">15</value>
<value level="6">20</value> <value level="6">20</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<INFECTION> <INFECTION>
@ -1836,6 +1850,7 @@
<value level="5">40</value> <value level="5">40</value>
<value level="6">50</value> <value level="6">50</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount> <amount>
@ -1846,6 +1861,7 @@
<value level="5">6</value> <value level="5">6</value>
<value level="6">10</value> <value level="6">10</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="MagicAccuracy"> <effect name="MagicAccuracy">
<amount> <amount>
@ -1856,6 +1872,7 @@
<value level="5">6</value> <value level="5">6</value>
<value level="6">10</value> <value level="6">10</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -1866,6 +1883,7 @@
<value level="5">10</value> <value level="5">10</value>
<value level="6">15</value> <value level="6">15</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
@ -1876,6 +1894,7 @@
<value level="5">10</value> <value level="5">10</value>
<value level="6">15</value> <value level="6">15</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PvePhysicalAttackDamageBonus">
<amount> <amount>
@ -1960,6 +1979,7 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">200</value> <value level="6">200</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
<amount> <amount>
@ -1967,12 +1987,13 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">200</value> <value level="6">200</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6"> <effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>3</chance>
<targetType>SELF</targetType> <targetType>ENEMY_ONLY</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<skillId>50452</skillId> <!-- Core Power --> <skillId>50452</skillId> <!-- Core Power -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
@ -1981,7 +2002,7 @@
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>3</chance>
<targetType>SELF</targetType> <targetType>ENEMY_ONLY</targetType>
<isCritical>true</isCritical> <isCritical>true</isCritical>
<skillId>50452</skillId> <!-- Core Power --> <skillId>50452</skillId> <!-- Core Power -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
@ -2172,6 +2193,24 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">50</value>
<value level="5">100</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">50</value>
<value level="5">100</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AttackTrait"> <effect name="AttackTrait">
<HOLD> <HOLD>
<value level="1">10</value> <value level="1">10</value>
@ -2345,6 +2384,22 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">50</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">50</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AttackTrait"> <effect name="AttackTrait">
<INFECTION> <INFECTION>
<value level="1">10</value> <value level="1">10</value>

View File

@ -1712,7 +1712,14 @@
</effects> </effects>
</skill> </skill>
<skill id="50444" toLevel="6" name="Queen Ant's Ring"> <skill id="50444" toLevel="6" name="Queen Ant's Ring">
<!-- A ring imbued with Queen Ant's power. <Effect> Max MP $s1 P. Accuracy $s2 M. Accuracy $s3 P. Atk. $s4 M. Atk. $s5 Infection Atk. Rate $s6 Infection Resistance $s7 --> <!--
Lv. 1 Max MP +9, P.Accuracy +1, M.Accuracy +1, P.Atk. +4%, M.Atk. +4% Infection Atk. Rate +10%, Infection Resistance +10%
Lv. 2 Max MP +15, P.Accuracy +2, M.Accuracy +2, P.Atk. +6%, M.Atk. +6% Infection Atk. Rate +15%, Infection Resistance +15%
Lv. 3 Max MP +21, P.Accuracy +3, M.Accuracy +3, P.Atk. +7%, M.Atk. +7% P. Critical Damage +10%, M. Skill Critical Damage +5%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 4 Max MP +30, P.Accuracy +4, M.Accuracy +4, P.Atk. +9%, M.Atk. +9% All Critical Damage +10%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 5 Max MP +40, P.Accuracy +6, M.Accuracy +6, P.Atk. +11%, M.Atk. +11% All Critical Damage +15%, Infection Atk. Rate +20%, Infection Resistance +20%
Lv. 6 Max MP +50, P.Accuracy +10, M.Accuracy +10, P.Atk. +15%, M.Atk. +15% All Critical Damage +20%, Potion Atk. Rate +20%, Infection Atk. Rate +20%, Infection Resistance +20%, Applies the Queen Ant Power buff when hit. (Cooldown: 300 sec.)
-->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@ -1725,6 +1732,7 @@
<value level="5">40</value> <value level="5">40</value>
<value level="6">50</value> <value level="6">50</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount> <amount>
@ -1735,6 +1743,7 @@
<value level="5">6</value> <value level="5">6</value>
<value level="6">10</value> <value level="6">10</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="MagicAccuracy"> <effect name="MagicAccuracy">
<amount> <amount>
@ -1745,8 +1754,9 @@
<value level="5">6</value> <value level="5">6</value>
<value level="6">10</value> <value level="6">10</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="PhysicalAttack"> <effect name="PAtk">
<amount> <amount>
<value level="1">4</value> <value level="1">4</value>
<value level="2">6</value> <value level="2">6</value>
@ -1755,8 +1765,9 @@
<value level="5">11</value> <value level="5">11</value>
<value level="6">15</value> <value level="6">15</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="MagicalAttack"> <effect name="MAtk">
<amount> <amount>
<value level="1">4</value> <value level="1">4</value>
<value level="2">6</value> <value level="2">6</value>
@ -1765,6 +1776,7 @@
<value level="5">11</value> <value level="5">11</value>
<value level="6">15</value> <value level="6">15</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage" fromLevel="3" toLevel="6"> <effect name="CriticalDamage" fromLevel="3" toLevel="6">
<amount> <amount>
@ -1773,6 +1785,7 @@
<value level="5">15</value> <value level="5">15</value>
<value level="6">20</value> <value level="6">20</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="MagicCriticalDamage" fromLevel="3" toLevel="6"> <effect name="MagicCriticalDamage" fromLevel="3" toLevel="6">
<amount> <amount>
@ -1781,6 +1794,7 @@
<value level="5">15</value> <value level="5">15</value>
<value level="6">20</value> <value level="6">20</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<INFECTION> <INFECTION>
@ -1836,6 +1850,7 @@
<value level="5">40</value> <value level="5">40</value>
<value level="6">50</value> <value level="6">50</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount> <amount>
@ -1846,6 +1861,7 @@
<value level="5">6</value> <value level="5">6</value>
<value level="6">10</value> <value level="6">10</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="MagicAccuracy"> <effect name="MagicAccuracy">
<amount> <amount>
@ -1856,6 +1872,7 @@
<value level="5">6</value> <value level="5">6</value>
<value level="6">10</value> <value level="6">10</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -1866,6 +1883,7 @@
<value level="5">10</value> <value level="5">10</value>
<value level="6">15</value> <value level="6">15</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
@ -1876,6 +1894,7 @@
<value level="5">10</value> <value level="5">10</value>
<value level="6">15</value> <value level="6">15</value>
</amount> </amount>
<mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PvePhysicalAttackDamageBonus">
<amount> <amount>
@ -1960,6 +1979,7 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">200</value> <value level="6">200</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
<amount> <amount>
@ -1967,12 +1987,13 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">200</value> <value level="6">200</value>
</amount> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6"> <effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>3</chance>
<targetType>SELF</targetType> <targetType>ENEMY_ONLY</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<skillId>50452</skillId> <!-- Core Power --> <skillId>50452</skillId> <!-- Core Power -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
@ -1981,7 +2002,7 @@
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>3</chance> <chance>3</chance>
<targetType>SELF</targetType> <targetType>ENEMY_ONLY</targetType>
<isCritical>true</isCritical> <isCritical>true</isCritical>
<skillId>50452</skillId> <!-- Core Power --> <skillId>50452</skillId> <!-- Core Power -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
@ -2172,6 +2193,24 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">50</value>
<value level="5">100</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">50</value>
<value level="5">100</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AttackTrait"> <effect name="AttackTrait">
<HOLD> <HOLD>
<value level="1">10</value> <value level="1">10</value>
@ -2345,6 +2384,22 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">50</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">50</value>
<value level="6">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AttackTrait"> <effect name="AttackTrait">
<INFECTION> <INFECTION>
<value level="1">10</value> <value level="1">10</value>