Small rework for pet shot recharge messages.
This commit is contained in:
@@ -115,11 +115,11 @@ public class BeastSoulShot implements IItemHandler
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}
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}
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// Pet uses the power of spirit.
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// Pet uses the power of spirit.
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activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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if (pet != null)
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if (pet != null)
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{
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{
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if (!pet.isChargedShot(ShotType.SOULSHOTS))
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if (!pet.isChargedShot(ShotType.SOULSHOTS))
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{
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{
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activeOwner.sendMessage("Your pet uses soulshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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pet.setChargedShot(ShotType.SOULSHOTS, true);
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pet.setChargedShot(ShotType.SOULSHOTS, true);
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// Visual effect change if player has equipped Ruby lvl 3 or higher
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// Visual effect change if player has equipped Ruby lvl 3 or higher
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if (activeOwner.getActiveRubyJewel() != null)
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if (activeOwner.getActiveRubyJewel() != null)
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@@ -137,6 +137,7 @@ public class BeastSoulShot implements IItemHandler
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{
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{
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if (!s.isChargedShot(ShotType.SOULSHOTS))
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if (!s.isChargedShot(ShotType.SOULSHOTS))
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{
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{
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activeOwner.sendMessage("Your servitor uses soulshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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s.setChargedShot(ShotType.SOULSHOTS, true);
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s.setChargedShot(ShotType.SOULSHOTS, true);
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// Visual effect change if player has equipped Ruby lvl 3 or higher
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// Visual effect change if player has equipped Ruby lvl 3 or higher
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if (activeOwner.getActiveRubyJewel() != null)
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if (activeOwner.getActiveRubyJewel() != null)
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@@ -117,11 +117,11 @@ public class BeastSpiritShot implements IItemHandler
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}
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}
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// Pet uses the power of spirit.
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// Pet uses the power of spirit.
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activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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if (pet != null)
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if (pet != null)
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{
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{
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if (!pet.isChargedShot(shotType))
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if (!pet.isChargedShot(shotType))
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{
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{
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activeOwner.sendMessage(isBlessed ? "Your pet uses blessed spiritshot." : "Your pet uses spiritshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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pet.setChargedShot(shotType, true);
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pet.setChargedShot(shotType, true);
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// Visual effect change if player has equipped Sapphire lvl 3 or higher
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// Visual effect change if player has equipped Sapphire lvl 3 or higher
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if (activeOwner.getActiveShappireJewel() != null)
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if (activeOwner.getActiveShappireJewel() != null)
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@@ -139,6 +139,7 @@ public class BeastSpiritShot implements IItemHandler
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{
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{
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if (!s.isChargedShot(shotType))
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if (!s.isChargedShot(shotType))
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{
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{
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activeOwner.sendMessage(isBlessed ? "Your servitor uses blessed spiritshot." : "Your servitor uses spiritshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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s.setChargedShot(shotType, true);
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s.setChargedShot(shotType, true);
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// Visual effect change if player has equipped Sapphire lvl 3 or higher
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// Visual effect change if player has equipped Sapphire lvl 3 or higher
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if (activeOwner.getActiveShappireJewel() != null)
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if (activeOwner.getActiveShappireJewel() != null)
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@@ -115,11 +115,11 @@ public class BeastSoulShot implements IItemHandler
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}
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}
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// Pet uses the power of spirit.
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// Pet uses the power of spirit.
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activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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if (pet != null)
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if (pet != null)
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{
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{
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if (!pet.isChargedShot(ShotType.SOULSHOTS))
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if (!pet.isChargedShot(ShotType.SOULSHOTS))
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{
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{
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activeOwner.sendMessage("Your pet uses soulshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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pet.chargeShot(ShotType.SOULSHOTS);
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pet.chargeShot(ShotType.SOULSHOTS);
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// Visual effect change if player has equipped Ruby lvl 3 or higher
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// Visual effect change if player has equipped Ruby lvl 3 or higher
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if (activeOwner.getActiveRubyJewel() != null)
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if (activeOwner.getActiveRubyJewel() != null)
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@@ -137,6 +137,7 @@ public class BeastSoulShot implements IItemHandler
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{
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{
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if (!s.isChargedShot(ShotType.SOULSHOTS))
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if (!s.isChargedShot(ShotType.SOULSHOTS))
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{
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{
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activeOwner.sendMessage("Your servitor uses soulshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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s.chargeShot(ShotType.SOULSHOTS);
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s.chargeShot(ShotType.SOULSHOTS);
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// Visual effect change if player has equipped Ruby lvl 3 or higher
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// Visual effect change if player has equipped Ruby lvl 3 or higher
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if (activeOwner.getActiveRubyJewel() != null)
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if (activeOwner.getActiveRubyJewel() != null)
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@@ -117,11 +117,11 @@ public class BeastSpiritShot implements IItemHandler
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}
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}
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// Pet uses the power of spirit.
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// Pet uses the power of spirit.
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activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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if (pet != null)
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if (pet != null)
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{
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{
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if (!pet.isChargedShot(shotType))
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if (!pet.isChargedShot(shotType))
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{
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{
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activeOwner.sendMessage(isBlessed ? "Your pet uses blessed spiritshot." : "Your pet uses spiritshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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pet.chargeShot(shotType);
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pet.chargeShot(shotType);
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// Visual effect change if player has equipped Sapphire lvl 3 or higher
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// Visual effect change if player has equipped Sapphire lvl 3 or higher
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if (activeOwner.getActiveShappireJewel() != null)
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if (activeOwner.getActiveShappireJewel() != null)
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@@ -139,6 +139,7 @@ public class BeastSpiritShot implements IItemHandler
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{
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{
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if (!s.isChargedShot(shotType))
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if (!s.isChargedShot(shotType))
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{
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{
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activeOwner.sendMessage(isBlessed ? "Your servitor uses blessed spiritshot." : "Your servitor uses spiritshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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s.chargeShot(shotType);
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s.chargeShot(shotType);
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// Visual effect change if player has equipped Sapphire lvl 3 or higher
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// Visual effect change if player has equipped Sapphire lvl 3 or higher
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if (activeOwner.getActiveShappireJewel() != null)
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if (activeOwner.getActiveShappireJewel() != null)
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@@ -18,6 +18,7 @@ package com.l2jmobius.gameserver.network.clientpackets;
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import com.l2jmobius.commons.network.PacketReader;
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import com.l2jmobius.commons.network.PacketReader;
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import com.l2jmobius.gameserver.enums.PrivateStoreType;
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import com.l2jmobius.gameserver.enums.PrivateStoreType;
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import com.l2jmobius.gameserver.enums.ShotType;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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@@ -118,21 +119,32 @@ public final class RequestAutoSoulShot implements IClientIncomingPacket
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activeChar.addAutoSoulShot(_itemId);
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activeChar.addAutoSoulShot(_itemId);
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client.sendPacket(new ExAutoSoulShot(_itemId, _enable, _type));
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client.sendPacket(new ExAutoSoulShot(_itemId, _enable, _type));
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// Send message
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_AUTOMATIC_USE_OF_S1_HAS_BEEN_ACTIVATED);
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sm.addItemName(item);
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client.sendPacket(sm);
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// Recharge summon's shots
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// Recharge summon's shots
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final L2Summon pet = activeChar.getPet();
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final L2Summon pet = activeChar.getPet();
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if (pet != null)
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if (pet != null)
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{
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{
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// Send message
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if (!pet.isChargedShot(item.getItem().getDefaultAction() == ActionType.SUMMON_SOULSHOT ? ShotType.SOULSHOTS : ((item.getId() == 6647) || (item.getId() == 20334)) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS))
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{
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_AUTOMATIC_USE_OF_S1_HAS_BEEN_ACTIVATED);
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sm.addItemName(item);
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client.sendPacket(sm);
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}
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// Charge
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pet.rechargeShots(isSoulshot, isSpiritshot, false);
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pet.rechargeShots(isSoulshot, isSpiritshot, false);
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}
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}
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activeChar.getServitors().values().forEach(s ->
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for (L2Summon summon : activeChar.getServitors().values())
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{
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{
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s.rechargeShots(isSoulshot, isSpiritshot, false);
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// Send message
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});
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if (!summon.isChargedShot(item.getItem().getDefaultAction() == ActionType.SUMMON_SOULSHOT ? ShotType.SOULSHOTS : ((item.getId() == 6647) || (item.getId() == 20334)) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS))
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{
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_AUTOMATIC_USE_OF_S1_HAS_BEEN_ACTIVATED);
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sm.addItemName(item);
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client.sendPacket(sm);
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}
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// Charge
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summon.rechargeShots(isSoulshot, isSpiritshot, false);
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}
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}
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}
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else
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else
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{
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{
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@@ -115,11 +115,11 @@ public class BeastSoulShot implements IItemHandler
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}
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}
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// Pet uses the power of spirit.
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// Pet uses the power of spirit.
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activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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if (pet != null)
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if (pet != null)
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{
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{
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if (!pet.isChargedShot(ShotType.SOULSHOTS))
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if (!pet.isChargedShot(ShotType.SOULSHOTS))
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{
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{
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activeOwner.sendMessage("Your pet uses soulshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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pet.chargeShot(ShotType.SOULSHOTS);
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pet.chargeShot(ShotType.SOULSHOTS);
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// Visual effect change if player has equipped Ruby lvl 3 or higher
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// Visual effect change if player has equipped Ruby lvl 3 or higher
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if (activeOwner.getActiveRubyJewel() != null)
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if (activeOwner.getActiveRubyJewel() != null)
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@@ -137,6 +137,7 @@ public class BeastSoulShot implements IItemHandler
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{
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{
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if (!s.isChargedShot(ShotType.SOULSHOTS))
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if (!s.isChargedShot(ShotType.SOULSHOTS))
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{
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{
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activeOwner.sendMessage("Your servitor uses soulshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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s.chargeShot(ShotType.SOULSHOTS);
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s.chargeShot(ShotType.SOULSHOTS);
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// Visual effect change if player has equipped Ruby lvl 3 or higher
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// Visual effect change if player has equipped Ruby lvl 3 or higher
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if (activeOwner.getActiveRubyJewel() != null)
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if (activeOwner.getActiveRubyJewel() != null)
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@@ -117,11 +117,11 @@ public class BeastSpiritShot implements IItemHandler
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}
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}
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// Pet uses the power of spirit.
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// Pet uses the power of spirit.
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activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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if (pet != null)
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if (pet != null)
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{
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{
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if (!pet.isChargedShot(shotType))
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if (!pet.isChargedShot(shotType))
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{
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{
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activeOwner.sendMessage(isBlessed ? "Your pet uses blessed spiritshot." : "Your pet uses spiritshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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pet.chargeShot(shotType);
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pet.chargeShot(shotType);
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// Visual effect change if player has equipped Sapphire lvl 3 or higher
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// Visual effect change if player has equipped Sapphire lvl 3 or higher
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if (activeOwner.getActiveShappireJewel() != null)
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if (activeOwner.getActiveShappireJewel() != null)
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@@ -139,6 +139,7 @@ public class BeastSpiritShot implements IItemHandler
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{
|
{
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if (!s.isChargedShot(shotType))
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if (!s.isChargedShot(shotType))
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{
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{
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activeOwner.sendMessage(isBlessed ? "Your servitor uses blessed spiritshot." : "Your servitor uses spiritshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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s.chargeShot(shotType);
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s.chargeShot(shotType);
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// Visual effect change if player has equipped Sapphire lvl 3 or higher
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// Visual effect change if player has equipped Sapphire lvl 3 or higher
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if (activeOwner.getActiveShappireJewel() != null)
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if (activeOwner.getActiveShappireJewel() != null)
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@@ -18,6 +18,7 @@ package com.l2jmobius.gameserver.network.clientpackets;
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|
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import com.l2jmobius.commons.network.PacketReader;
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import com.l2jmobius.commons.network.PacketReader;
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import com.l2jmobius.gameserver.enums.PrivateStoreType;
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import com.l2jmobius.gameserver.enums.PrivateStoreType;
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import com.l2jmobius.gameserver.enums.ShotType;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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@@ -118,21 +119,32 @@ public final class RequestAutoSoulShot implements IClientIncomingPacket
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activeChar.addAutoSoulShot(_itemId);
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activeChar.addAutoSoulShot(_itemId);
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client.sendPacket(new ExAutoSoulShot(_itemId, _enable, _type));
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client.sendPacket(new ExAutoSoulShot(_itemId, _enable, _type));
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// Send message
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_AUTOMATIC_USE_OF_S1_HAS_BEEN_ACTIVATED);
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sm.addItemName(item);
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client.sendPacket(sm);
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|
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// Recharge summon's shots
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// Recharge summon's shots
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final L2Summon pet = activeChar.getPet();
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final L2Summon pet = activeChar.getPet();
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if (pet != null)
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if (pet != null)
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{
|
{
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// Send message
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if (!pet.isChargedShot(item.getItem().getDefaultAction() == ActionType.SUMMON_SOULSHOT ? ShotType.SOULSHOTS : ((item.getId() == 6647) || (item.getId() == 20334)) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS))
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{
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_AUTOMATIC_USE_OF_S1_HAS_BEEN_ACTIVATED);
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sm.addItemName(item);
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client.sendPacket(sm);
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}
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// Charge
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pet.rechargeShots(isSoulshot, isSpiritshot, false);
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pet.rechargeShots(isSoulshot, isSpiritshot, false);
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}
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}
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activeChar.getServitors().values().forEach(s ->
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for (L2Summon summon : activeChar.getServitors().values())
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{
|
{
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s.rechargeShots(isSoulshot, isSpiritshot, false);
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// Send message
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});
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if (!summon.isChargedShot(item.getItem().getDefaultAction() == ActionType.SUMMON_SOULSHOT ? ShotType.SOULSHOTS : ((item.getId() == 6647) || (item.getId() == 20334)) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS))
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{
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_AUTOMATIC_USE_OF_S1_HAS_BEEN_ACTIVATED);
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sm.addItemName(item);
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client.sendPacket(sm);
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}
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// Charge
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summon.rechargeShots(isSoulshot, isSpiritshot, false);
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}
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}
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}
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else
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else
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{
|
{
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|
@@ -115,11 +115,11 @@ public class BeastSoulShot implements IItemHandler
|
|||||||
}
|
}
|
||||||
|
|
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// Pet uses the power of spirit.
|
// Pet uses the power of spirit.
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activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
|
|
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if (pet != null)
|
if (pet != null)
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{
|
{
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if (!pet.isChargedShot(ShotType.SOULSHOTS))
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if (!pet.isChargedShot(ShotType.SOULSHOTS))
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{
|
{
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|
activeOwner.sendMessage("Your pet uses soulshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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pet.chargeShot(ShotType.SOULSHOTS);
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pet.chargeShot(ShotType.SOULSHOTS);
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// Visual effect change if player has equipped Ruby lvl 3 or higher
|
// Visual effect change if player has equipped Ruby lvl 3 or higher
|
||||||
if (activeOwner.getActiveRubyJewel() != null)
|
if (activeOwner.getActiveRubyJewel() != null)
|
||||||
@@ -137,6 +137,7 @@ public class BeastSoulShot implements IItemHandler
|
|||||||
{
|
{
|
||||||
if (!s.isChargedShot(ShotType.SOULSHOTS))
|
if (!s.isChargedShot(ShotType.SOULSHOTS))
|
||||||
{
|
{
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|
activeOwner.sendMessage("Your servitor uses soulshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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s.chargeShot(ShotType.SOULSHOTS);
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s.chargeShot(ShotType.SOULSHOTS);
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// Visual effect change if player has equipped Ruby lvl 3 or higher
|
// Visual effect change if player has equipped Ruby lvl 3 or higher
|
||||||
if (activeOwner.getActiveRubyJewel() != null)
|
if (activeOwner.getActiveRubyJewel() != null)
|
||||||
|
@@ -117,11 +117,11 @@ public class BeastSpiritShot implements IItemHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Pet uses the power of spirit.
|
// Pet uses the power of spirit.
|
||||||
activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
|
|
||||||
if (pet != null)
|
if (pet != null)
|
||||||
{
|
{
|
||||||
if (!pet.isChargedShot(shotType))
|
if (!pet.isChargedShot(shotType))
|
||||||
{
|
{
|
||||||
|
activeOwner.sendMessage(isBlessed ? "Your pet uses blessed spiritshot." : "Your pet uses spiritshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
|
||||||
pet.chargeShot(shotType);
|
pet.chargeShot(shotType);
|
||||||
// Visual effect change if player has equipped Sapphire lvl 3 or higher
|
// Visual effect change if player has equipped Sapphire lvl 3 or higher
|
||||||
if (activeOwner.getActiveShappireJewel() != null)
|
if (activeOwner.getActiveShappireJewel() != null)
|
||||||
@@ -139,6 +139,7 @@ public class BeastSpiritShot implements IItemHandler
|
|||||||
{
|
{
|
||||||
if (!s.isChargedShot(shotType))
|
if (!s.isChargedShot(shotType))
|
||||||
{
|
{
|
||||||
|
activeOwner.sendMessage(isBlessed ? "Your servitor uses blessed spiritshot." : "Your servitor uses spiritshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
|
||||||
s.chargeShot(shotType);
|
s.chargeShot(shotType);
|
||||||
// Visual effect change if player has equipped Sapphire lvl 3 or higher
|
// Visual effect change if player has equipped Sapphire lvl 3 or higher
|
||||||
if (activeOwner.getActiveShappireJewel() != null)
|
if (activeOwner.getActiveShappireJewel() != null)
|
||||||
|
@@ -18,6 +18,7 @@ package com.l2jmobius.gameserver.network.clientpackets;
|
|||||||
|
|
||||||
import com.l2jmobius.commons.network.PacketReader;
|
import com.l2jmobius.commons.network.PacketReader;
|
||||||
import com.l2jmobius.gameserver.enums.PrivateStoreType;
|
import com.l2jmobius.gameserver.enums.PrivateStoreType;
|
||||||
|
import com.l2jmobius.gameserver.enums.ShotType;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Summon;
|
import com.l2jmobius.gameserver.model.actor.L2Summon;
|
||||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||||
@@ -118,21 +119,32 @@ public final class RequestAutoSoulShot implements IClientIncomingPacket
|
|||||||
activeChar.addAutoSoulShot(_itemId);
|
activeChar.addAutoSoulShot(_itemId);
|
||||||
client.sendPacket(new ExAutoSoulShot(_itemId, _enable, _type));
|
client.sendPacket(new ExAutoSoulShot(_itemId, _enable, _type));
|
||||||
|
|
||||||
// Send message
|
|
||||||
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_AUTOMATIC_USE_OF_S1_HAS_BEEN_ACTIVATED);
|
|
||||||
sm.addItemName(item);
|
|
||||||
client.sendPacket(sm);
|
|
||||||
|
|
||||||
// Recharge summon's shots
|
// Recharge summon's shots
|
||||||
final L2Summon pet = activeChar.getPet();
|
final L2Summon pet = activeChar.getPet();
|
||||||
if (pet != null)
|
if (pet != null)
|
||||||
{
|
{
|
||||||
|
// Send message
|
||||||
|
if (!pet.isChargedShot(item.getItem().getDefaultAction() == ActionType.SUMMON_SOULSHOT ? ShotType.SOULSHOTS : ((item.getId() == 6647) || (item.getId() == 20334)) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS))
|
||||||
|
{
|
||||||
|
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_AUTOMATIC_USE_OF_S1_HAS_BEEN_ACTIVATED);
|
||||||
|
sm.addItemName(item);
|
||||||
|
client.sendPacket(sm);
|
||||||
|
}
|
||||||
|
// Charge
|
||||||
pet.rechargeShots(isSoulshot, isSpiritshot, false);
|
pet.rechargeShots(isSoulshot, isSpiritshot, false);
|
||||||
}
|
}
|
||||||
activeChar.getServitors().values().forEach(s ->
|
for (L2Summon summon : activeChar.getServitors().values())
|
||||||
{
|
{
|
||||||
s.rechargeShots(isSoulshot, isSpiritshot, false);
|
// Send message
|
||||||
});
|
if (!summon.isChargedShot(item.getItem().getDefaultAction() == ActionType.SUMMON_SOULSHOT ? ShotType.SOULSHOTS : ((item.getId() == 6647) || (item.getId() == 20334)) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS))
|
||||||
|
{
|
||||||
|
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_AUTOMATIC_USE_OF_S1_HAS_BEEN_ACTIVATED);
|
||||||
|
sm.addItemName(item);
|
||||||
|
client.sendPacket(sm);
|
||||||
|
}
|
||||||
|
// Charge
|
||||||
|
summon.rechargeShots(isSoulshot, isSpiritshot, false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
Reference in New Issue
Block a user