Small rework for pet shot recharge messages.
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@@ -115,11 +115,11 @@ public class BeastSoulShot implements IItemHandler
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}
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// Pet uses the power of spirit.
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activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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if (pet != null)
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{
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if (!pet.isChargedShot(ShotType.SOULSHOTS))
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{
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activeOwner.sendMessage("Your pet uses soulshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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pet.chargeShot(ShotType.SOULSHOTS);
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// Visual effect change if player has equipped Ruby lvl 3 or higher
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if (activeOwner.getActiveRubyJewel() != null)
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@@ -137,6 +137,7 @@ public class BeastSoulShot implements IItemHandler
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{
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if (!s.isChargedShot(ShotType.SOULSHOTS))
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{
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activeOwner.sendMessage("Your servitor uses soulshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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s.chargeShot(ShotType.SOULSHOTS);
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// Visual effect change if player has equipped Ruby lvl 3 or higher
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if (activeOwner.getActiveRubyJewel() != null)
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@@ -117,11 +117,11 @@ public class BeastSpiritShot implements IItemHandler
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}
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// Pet uses the power of spirit.
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activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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if (pet != null)
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{
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if (!pet.isChargedShot(shotType))
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{
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activeOwner.sendMessage(isBlessed ? "Your pet uses blessed spiritshot." : "Your pet uses spiritshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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pet.chargeShot(shotType);
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// Visual effect change if player has equipped Sapphire lvl 3 or higher
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if (activeOwner.getActiveShappireJewel() != null)
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@@ -139,6 +139,7 @@ public class BeastSpiritShot implements IItemHandler
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{
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if (!s.isChargedShot(shotType))
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{
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activeOwner.sendMessage(isBlessed ? "Your servitor uses blessed spiritshot." : "Your servitor uses spiritshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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s.chargeShot(shotType);
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// Visual effect change if player has equipped Sapphire lvl 3 or higher
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if (activeOwner.getActiveShappireJewel() != null)
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