Small rework for pet shot recharge messages.
This commit is contained in:
		@@ -115,11 +115,11 @@ public class BeastSoulShot implements IItemHandler
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		// Pet uses the power of spirit.
 | 
			
		||||
		activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
 | 
			
		||||
		if (pet != null)
 | 
			
		||||
		{
 | 
			
		||||
			if (!pet.isChargedShot(ShotType.SOULSHOTS))
 | 
			
		||||
			{
 | 
			
		||||
				activeOwner.sendMessage("Your pet uses soulshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
 | 
			
		||||
				pet.setChargedShot(ShotType.SOULSHOTS, true);
 | 
			
		||||
				// Visual effect change if player has equipped Ruby lvl 3 or higher
 | 
			
		||||
				if (activeOwner.getActiveRubyJewel() != null)
 | 
			
		||||
@@ -137,6 +137,7 @@ public class BeastSoulShot implements IItemHandler
 | 
			
		||||
		{
 | 
			
		||||
			if (!s.isChargedShot(ShotType.SOULSHOTS))
 | 
			
		||||
			{
 | 
			
		||||
				activeOwner.sendMessage("Your servitor uses soulshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
 | 
			
		||||
				s.setChargedShot(ShotType.SOULSHOTS, true);
 | 
			
		||||
				// Visual effect change if player has equipped Ruby lvl 3 or higher
 | 
			
		||||
				if (activeOwner.getActiveRubyJewel() != null)
 | 
			
		||||
 
 | 
			
		||||
@@ -117,11 +117,11 @@ public class BeastSpiritShot implements IItemHandler
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		// Pet uses the power of spirit.
 | 
			
		||||
		activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
 | 
			
		||||
		if (pet != null)
 | 
			
		||||
		{
 | 
			
		||||
			if (!pet.isChargedShot(shotType))
 | 
			
		||||
			{
 | 
			
		||||
				activeOwner.sendMessage(isBlessed ? "Your pet uses blessed spiritshot." : "Your pet uses spiritshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
 | 
			
		||||
				pet.setChargedShot(shotType, true);
 | 
			
		||||
				// Visual effect change if player has equipped Sapphire lvl 3 or higher
 | 
			
		||||
				if (activeOwner.getActiveShappireJewel() != null)
 | 
			
		||||
@@ -139,6 +139,7 @@ public class BeastSpiritShot implements IItemHandler
 | 
			
		||||
		{
 | 
			
		||||
			if (!s.isChargedShot(shotType))
 | 
			
		||||
			{
 | 
			
		||||
				activeOwner.sendMessage(isBlessed ? "Your servitor uses blessed spiritshot." : "Your servitor uses spiritshot."); // activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
 | 
			
		||||
				s.setChargedShot(shotType, true);
 | 
			
		||||
				// Visual effect change if player has equipped Sapphire lvl 3 or higher
 | 
			
		||||
				if (activeOwner.getActiveShappireJewel() != null)
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user