Updated skill comments.

This commit is contained in:
MobiusDev 2019-02-28 10:13:57 +00:00
parent 2973d4e4df
commit 945e0d7b50
40 changed files with 429 additions and 437 deletions

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@ -3159,7 +3159,7 @@
</effects> </effects>
</skill> </skill>
<skill id="785" toLevel="1" name="Flame Archon"> <skill id="785" toLevel="1" name="Flame Archon">
<!-- Receives the will of the phoenix to drastically increase the fighting ability of party members. For 1 minute, increases Debuff Resistance by 40%, P. Def. by 50%, M. Def. by 50%, Atk. Spd. by 30%, Accuracy by 6, Speed by 30, and Buff-canceling Attack Resistance by 40%. Decreases the effectiveness of received recovery magic by 80% . When a sword is equipped, increases Critical Rate by 100. When a blunt is equipped, increases Critical Damage by 100%. --> <!-- Receives the will of the phoenix to drastically increase the fighting ability of party members. For 1 minute, increases Debuff Resistance by 40%, P. Def. by 50%, M. Def. by 50%, Atk. Spd. by 30%, Accuracy by 6, Speed by 30, and Buff-canceling Attack Resistance by 40%. Decreases the effectiveness of received recovery magic by 80%. When a sword is equipped, increases Critical Rate by 100. When a blunt is equipped, increases Critical Damage by 100%. -->
<icon>icon.skill0785</icon> <icon>icon.skill0785</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>

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@ -683,13 +683,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17842" count="1" /> <!-- Bound Requiem Dual Sword --> <item id="17842" count="1" /> <!-- Bound Requiem Dualsword -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="17978" count="1" /> <!-- Blessed Requiem Dual Sword --> <item id="17978" count="1" /> <!-- Blessed Requiem Dualsword -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17301" count="1" /> <!-- Requiem Dual Sword --> <item id="17301" count="1" /> <!-- Requiem Dualsword -->
</item> </item>
</items> </items>
</effect> </effect>
@ -1839,13 +1839,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17876" count="1" /> <!-- Bound Apocalypse Dual Sword --> <item id="17876" count="1" /> <!-- Bound Apocalypse Dualsword -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18012" count="1" /> <!-- Blessed Apocalypse Dual Sword --> <item id="18012" count="1" /> <!-- Blessed Apocalypse Dualsword -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17335" count="1" /> <!-- Apocalypse Dual Sword --> <item id="17335" count="1" /> <!-- Apocalypse Dualsword -->
</item> </item>
</items> </items>
</effect> </effect>
@ -2995,13 +2995,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17910" count="1" /> <!-- Bound Specter Dual Sword --> <item id="17910" count="1" /> <!-- Bound Specter Dualsword -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18046" count="1" /> <!-- Blessed Specter Dual Sword --> <item id="18046" count="1" /> <!-- Blessed Specter Dualsword -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17393" count="1" /> <!-- Specter Dual Sword --> <item id="17393" count="1" /> <!-- Specter Dualsword -->
</item> </item>
</items> </items>
</effect> </effect>

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@ -498,13 +498,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17933" count="1" /> <!-- Bound Helios Shaper --> <item id="17933" count="1" /> <!-- Bound Amaranthine Shaper -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18069" count="1" /> <!-- Blessed Helios Shaper --> <item id="18069" count="1" /> <!-- Blessed Amaranthine Shaper -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17416" count="1" /> <!-- Helios Shaper --> <item id="17416" count="1" /> <!-- Amaranthine Shaper -->
</item> </item>
</items> </items>
</effect> </effect>
@ -532,13 +532,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17934" count="1" /> <!-- Bound Helios Cutter --> <item id="17934" count="1" /> <!-- Bound Amaranthine Cutter -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18070" count="1" /> <!-- Blessed Helios Cutter --> <item id="18070" count="1" /> <!-- Blessed Amaranthine Cutter -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17417" count="1" /> <!-- Helios Cutter --> <item id="17417" count="1" /> <!-- Amaranthine Cutter -->
</item> </item>
</items> </items>
</effect> </effect>
@ -566,13 +566,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17935" count="1" /> <!-- Bound Helios Slasher --> <item id="17935" count="1" /> <!-- Bound Amaranthine Slasher -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18071" count="1" /> <!-- Blessed Helios Slasher --> <item id="18071" count="1" /> <!-- Blessed Amaranthine Slasher -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17418" count="1" /> <!-- Helios Slasher --> <item id="17418" count="1" /> <!-- Amaranthine Slasher -->
</item> </item>
</items> </items>
</effect> </effect>
@ -600,13 +600,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17936" count="1" /> <!-- Bound Helios Avenger --> <item id="17936" count="1" /> <!-- Bound Amaranthine Avenger -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18072" count="1" /> <!-- Blessed Helios Avenger --> <item id="18072" count="1" /> <!-- Blessed Amaranthine Avenger -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17419" count="1" /> <!-- Helios Avenger --> <item id="17419" count="1" /> <!-- Amaranthine Avenger -->
</item> </item>
</items> </items>
</effect> </effect>
@ -634,13 +634,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17937" count="1" /> <!-- Bound Helios Fighter --> <item id="17937" count="1" /> <!-- Bound Amaranthine Fighter -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18073" count="1" /> <!-- Blessed Helios Fighter --> <item id="18073" count="1" /> <!-- Blessed Amaranthine Fighter -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17420" count="1" /> <!-- Helios Fighter --> <item id="17420" count="1" /> <!-- Amaranthine Fighter -->
</item> </item>
</items> </items>
</effect> </effect>
@ -668,13 +668,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17938" count="1" /> <!-- Bound Helios Stormer --> <item id="17938" count="1" /> <!-- Bound Amaranthine Stormer -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18074" count="1" /> <!-- Blessed Helios Stormer --> <item id="18074" count="1" /> <!-- Blessed Amaranthine Stormer -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17421" count="1" /> <!-- Helios Stormer --> <item id="17421" count="1" /> <!-- Amaranthine Stormer -->
</item> </item>
</items> </items>
</effect> </effect>
@ -702,13 +702,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17939" count="1" /> <!-- Bound Helios Thrower --> <item id="17939" count="1" /> <!-- Bound Amaranthine Thrower -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18075" count="1" /> <!-- Blessed Helios Thrower --> <item id="18075" count="1" /> <!-- Blessed Amaranthine Thrower -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17422" count="1" /> <!-- Helios Thrower --> <item id="17422" count="1" /> <!-- Amaranthine Thrower -->
</item> </item>
</items> </items>
</effect> </effect>
@ -736,13 +736,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17940" count="1" /> <!-- Bound Helios Shooter --> <item id="17940" count="1" /> <!-- Bound Amaranthine Shooter -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18076" count="1" /> <!-- Blessed Helios Shooter --> <item id="18076" count="1" /> <!-- Blessed Amaranthine Shooter -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17423" count="1" /> <!-- Helios Shooter --> <item id="17423" count="1" /> <!-- Amaranthine Shooter -->
</item> </item>
</items> </items>
</effect> </effect>
@ -770,13 +770,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17941" count="1" /> <!-- Bound Helios Buster --> <item id="17941" count="1" /> <!-- Bound Amaranthine Buster -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18077" count="1" /> <!-- Blessed Helios Buster --> <item id="18077" count="1" /> <!-- Blessed Amaranthine Buster -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17424" count="1" /> <!-- Helios Buster --> <item id="17424" count="1" /> <!-- Amaranthine Buster -->
</item> </item>
</items> </items>
</effect> </effect>
@ -804,13 +804,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17942" count="1" /> <!-- Bound Helios Caster --> <item id="17942" count="1" /> <!-- Bound Amaranthine Caster -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18078" count="1" /> <!-- Blessed Helios Caster --> <item id="18078" count="1" /> <!-- Blessed Amaranthine Caster -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17425" count="1" /> <!-- Helios Caster --> <item id="17425" count="1" /> <!-- Amaranthine Caster -->
</item> </item>
</items> </items>
</effect> </effect>
@ -838,13 +838,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17943" count="1" /> <!-- Bound Helios Retributer --> <item id="17943" count="1" /> <!-- Bound Amaranthine Retributer -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18079" count="1" /> <!-- Blessed Helios Retributer --> <item id="18079" count="1" /> <!-- Blessed Amaranthine Retributer -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17426" count="1" /> <!-- Helios Retributer --> <item id="17426" count="1" /> <!-- Amaranthine Retributer -->
</item> </item>
</items> </items>
</effect> </effect>
@ -872,13 +872,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17944" count="1" /> <!-- Bound Helios Dual Sword --> <item id="17944" count="1" /> <!-- Bound Amaranthine Dualsword -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18080" count="1" /> <!-- Blessed Helios Dual Sword --> <item id="18080" count="1" /> <!-- Blessed Amaranthine Dualsword -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17427" count="1" /> <!-- Helios Dual Sword --> <item id="17427" count="1" /> <!-- Amaranthine Dualsword -->
</item> </item>
</items> </items>
</effect> </effect>
@ -906,13 +906,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17945" count="1" /> <!-- Bound Helios Dual Dagger --> <item id="17945" count="1" /> <!-- Bound Amaranthine Dual Dagger -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18081" count="1" /> <!-- Blessed Helios Dual Dagger --> <item id="18081" count="1" /> <!-- Blessed Amaranthine Dual Dagger -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17428" count="1" /> <!-- Helios Dual Dagger --> <item id="17428" count="1" /> <!-- Amaranthine Dual Dagger -->
</item> </item>
</items> </items>
</effect> </effect>
@ -940,13 +940,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17946" count="1" /> <!-- Bound Helios Dual Blunt Weapon --> <item id="17946" count="1" /> <!-- Bound Amaranthine Dual Blunt Weapon -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18082" count="1" /> <!-- Blessed Helios Dual Blunt Weapon --> <item id="18082" count="1" /> <!-- Blessed Amaranthine Dual Blunt Weapon -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17429" count="1" /> <!-- Helios Dual Blunt Weapon --> <item id="17429" count="1" /> <!-- Amaranthine Dual Blunt Weapon -->
</item> </item>
</items> </items>
</effect> </effect>

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@ -1000,10 +1000,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="349" count="1" /> <!-- Scale Mail --> <item id="349" count="1" /> <!-- Compound Scale Mail -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="30507" count="1" /> <!-- Bound Scale Mail --> <item id="30507" count="1" /> <!-- Bound Compound Scale Mail -->
</item> </item>
</items> </items>
</effect> </effect>
@ -2348,7 +2348,7 @@
<item id="2391" count="1" /> <!-- Blue Wolf Leather Armor --> <item id="2391" count="1" /> <!-- Blue Wolf Leather Armor -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="32804" count="1" /> <!-- Bound Blue Wolf Leather Armor --> <item id="32804" count="1" /> <!-- Sealed Bound Blue Wolf Boots -->
</item> </item>
</items> </items>
</effect> </effect>

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@ -304,10 +304,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2563" count="1" /> <!-- Stormbringer*Katana --> <item id="2563" count="1" /> <!-- StormBringer*Katana -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31008" count="1" /> <!-- Bound Stormbringer*Katana --> <item id="31008" count="1" /> <!-- Bound StormBringer*Katana -->
</item> </item>
</items> </items>
</effect> </effect>
@ -335,10 +335,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2564" count="1" /> <!-- Stormbringer*Spirit Sword --> <item id="2564" count="1" /> <!-- StormBringer*Spirit Sword -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31009" count="1" /> <!-- Bound Stormbringer*Spirit Sword --> <item id="31009" count="1" /> <!-- Bound StormBringer*Spirit Sword -->
</item> </item>
</items> </items>
</effect> </effect>
@ -366,10 +366,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2561" count="1" /> <!-- Stormbringer*Stormbringer --> <item id="2561" count="1" /> <!-- StormBringer*StormBringer -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31010" count="1" /> <!-- Bound Stormbringer*Stormbringer --> <item id="31010" count="1" /> <!-- Bound StormBringer*StormBringer -->
</item> </item>
</items> </items>
</effect> </effect>
@ -397,10 +397,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2562" count="1" /> <!-- Stormbringer*Shamshir --> <item id="2562" count="1" /> <!-- StormBringer*Shamshir -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31011" count="1" /> <!-- Bound Stormbringer*Shamshir --> <item id="31011" count="1" /> <!-- Bound StormBringer*Shamshir -->
</item> </item>
</items> </items>
</effect> </effect>
@ -428,10 +428,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2565" count="1" /> <!-- Stormbringer*Raid Sword --> <item id="2565" count="1" /> <!-- StormBringer*Raid Sword -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31012" count="1" /> <!-- Bound Stormbringer*Raid Sword --> <item id="31012" count="1" /> <!-- Bound StormBringer*Raid Sword -->
</item> </item>
</items> </items>
</effect> </effect>
@ -459,16 +459,16 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="72" count="1" /> <!-- Stormbringer --> <item id="72" count="1" /> <!-- StormBringer -->
</item> </item>
<item chance="32"> <item chance="32">
<item id="31015" count="1" /> <!-- Bound Stormbringer - Focus --> <item id="31015" count="1" /> <!-- Bound StormBringer - Focus -->
</item> </item>
<item chance="33"> <item chance="33">
<item id="31014" count="1" /> <!-- Bound Stormbringer - Critical Anger --> <item id="31014" count="1" /> <!-- Bound StormBringer - Critical Anger -->
</item> </item>
<item chance="33"> <item chance="33">
<item id="31016" count="1" /> <!-- Bound Stormbringer - Light Armor --> <item id="31016" count="1" /> <!-- Bound StormBringer - Light Armor -->
</item> </item>
</items> </items>
</effect> </effect>
@ -533,7 +533,7 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="301" count="1" /> <!-- scorpion --> <item id="301" count="1" /> <!-- Scorpion -->
</item> </item>
<item chance="32"> <item chance="32">
<item id="31023" count="1" /> <!-- Bound Scorpion - Critical Stun --> <item id="31023" count="1" /> <!-- Bound Scorpion - Critical Stun -->
@ -2855,10 +2855,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="280" count="1" /> <!-- Light Bow --> <item id="280" count="1" /> <!-- Light Crossbow -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31158" count="1" /> <!-- Bound Light Bow --> <item id="31158" count="1" /> <!-- Bound Light Crossbow -->
</item> </item>
</items> </items>
</effect> </effect>
@ -2886,10 +2886,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="280" count="1" /> <!-- Light Bow --> <item id="280" count="1" /> <!-- Light Crossbow -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31158" count="1" /> <!-- Bound Light Bow --> <item id="31158" count="1" /> <!-- Bound Light Crossbow -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -694,13 +694,13 @@
<item id="5286" count="1" /> <!-- Berserker Blade --> <item id="5286" count="1" /> <!-- Berserker Blade -->
</item> </item>
<item chance="32"> <item chance="32">
<item id="31226" count="1" /> <!-- PA - Apocalypse Thrower (Water) - Focus (PA exclusive) --> <item id="31226" count="1" /> <!-- Bound Berserker Blade - Focus -->
</item> </item>
<item chance="33"> <item chance="33">
<item id="31227" count="1" /> <!-- PA - Apocalypse Thrower (Wind) - Focus (PA exclusive) --> <item id="31227" count="1" /> <!-- Bound Berserker Blade - Critical Damage -->
</item> </item>
<item chance="33"> <item chance="33">
<item id="31228" count="1" /> <!-- PA - Apocalypse Thrower (Fire) - Focus (PA exclusive) --> <item id="31228" count="1" /> <!-- Bound Berserker Blade - Haste -->
</item> </item>
</items> </items>
</effect> </effect>

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@ -26,13 +26,13 @@
<item id="9446" count="1" /> <!-- Dynasty Knife --> <item id="9446" count="1" /> <!-- Dynasty Knife -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33559" count="1" /> <!-- Bound Dynasty Knife - Focus - Event --> <item id="33559" count="1" /> <!-- Bound Dynasty Knife - Focus (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33560" count="1" /> <!-- Bound Dynasty Knife - Evasion - Event --> <item id="33560" count="1" /> <!-- Bound Dynasty Knife - Evasion (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33561" count="1" /> <!-- Bound Dynasty Knife - Critical Damage - Event --> <item id="33561" count="1" /> <!-- Bound Dynasty Knife - Critical Damage (Event) -->
</item> </item>
</items> </items>
</effect> </effect>
@ -63,13 +63,13 @@
<item id="9442" count="1" /> <!-- Dynasty Sword --> <item id="9442" count="1" /> <!-- Dynasty Sword -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33547" count="1" /> <!-- Bound Dynasty Sword - Focus - Event --> <item id="33547" count="1" /> <!-- Bound Dynasty Sword - Focus (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33548" count="1" /> <!-- Bound Dynasty Sword - Health - Event --> <item id="33548" count="1" /> <!-- Bound Dynasty Sword - Health (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33549" count="1" /> <!-- Bound Dynasty Sword - Light Armor - Event --> <item id="33549" count="1" /> <!-- Bound Dynasty Sword - Light Armor (Event) -->
</item> </item>
</items> </items>
</effect> </effect>
@ -100,13 +100,13 @@
<item id="9444" count="1" /> <!-- Dynasty Phantom --> <item id="9444" count="1" /> <!-- Dynasty Phantom -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33553" count="1" /> <!-- Bound Dynasty Phantom - Acumen - Event --> <item id="33553" count="1" /> <!-- Bound Dynasty Phantom - Acumen (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33554" count="1" /> <!-- Bound Dynasty Phantom - Mana Up - Event --> <item id="33554" count="1" /> <!-- Bound Dynasty Phantom - Mana Up (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33555" count="1" /> <!-- Bound Dynasty Phantom - Conversion - Event --> <item id="33555" count="1" /> <!-- Bound Dynasty Phantom - Conversion (Event) -->
</item> </item>
</items> </items>
</effect> </effect>
@ -137,13 +137,13 @@
<item id="9376" count="1" /> <!-- Dynasty Rapier --> <item id="9376" count="1" /> <!-- Dynasty Rapier -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33582" count="1" /> <!-- Bound Dynasty Rapier - Focus - Event --> <item id="33582" count="1" /> <!-- Bound Dynasty Rapier - Focus (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33583" count="1" /> <!-- Bound Dynasty Rapier - Health - Event --> <item id="33583" count="1" /> <!-- Bound Dynasty Rapier - Health (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33584" count="1" /> <!-- Bound Dynasty Rapier - Light Armor - Event --> <item id="33584" count="1" /> <!-- Bound Dynasty Rapier - Light Armor (Event) -->
</item> </item>
</items> </items>
</effect> </effect>
@ -174,13 +174,13 @@
<item id="9443" count="1" /> <!-- Dynasty Blade --> <item id="9443" count="1" /> <!-- Dynasty Blade -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33550" count="1" /> <!-- Bound Dynasty Blade - Focus - Event --> <item id="33550" count="1" /> <!-- Bound Dynasty Blade - Focus (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33551" count="1" /> <!-- Bound Dynasty Blade - Health - Event --> <item id="33551" count="1" /> <!-- Bound Dynasty Blade - Health (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33552" count="1" /> <!-- Bound Dynasty Blade - Light Armor - Event --> <item id="33552" count="1" /> <!-- Bound Dynasty Blade - Light Armor (Event) -->
</item> </item>
</items> </items>
</effect> </effect>
@ -211,13 +211,13 @@
<item id="9380" count="1" /> <!-- Dynasty Ancient Sword --> <item id="9380" count="1" /> <!-- Dynasty Ancient Sword -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33585" count="1" /> <!-- Bound Dynasty Ancient Sword - Focus - Event --> <item id="33585" count="1" /> <!-- Bound Dynasty Ancient Sword - Focus (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33586" count="1" /> <!-- Bound Dynasty Ancient Sword - Health - Event --> <item id="33586" count="1" /> <!-- Bound Dynasty Ancient Sword - Health (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33587" count="1" /> <!-- Bound Dynasty Ancient Sword - Light Armor - Event --> <item id="33587" count="1" /> <!-- Bound Dynasty Ancient Sword - Light Armor (Event) -->
</item> </item>
</items> </items>
</effect> </effect>
@ -248,13 +248,13 @@
<item id="9447" count="1" /> <!-- Dynasty Halberd --> <item id="9447" count="1" /> <!-- Dynasty Halberd -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33562" count="1" /> <!-- Bound Dynasty Halberd - Anger - Event --> <item id="33562" count="1" /> <!-- Bound Dynasty Halberd - Anger (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33563" count="1" /> <!-- Bound Dynasty Halberd - Critical Stun - Event --> <item id="33563" count="1" /> <!-- Bound Dynasty Halberd - Critical Stun (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33564" count="1" /> <!-- Bound Dynasty Halberd - Light Armor - Event --> <item id="33564" count="1" /> <!-- Bound Dynasty Halberd - Light Armor (Event) -->
</item> </item>
</items> </items>
</effect> </effect>
@ -285,13 +285,13 @@
<item id="9384" count="1" /> <!-- Dynasty Crossbow --> <item id="9384" count="1" /> <!-- Dynasty Crossbow -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33588" count="1" /> <!-- Bound Dynasty Crossbow - Cheap Shot - Event --> <item id="33588" count="1" /> <!-- Bound Dynasty Crossbow - Cheap Shot (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33589" count="1" /> <!-- Bound Dynasty Crossbow - Guidance - Event --> <item id="33589" count="1" /> <!-- Bound Dynasty Crossbow - Guidance (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33590" count="1" /> <!-- Bound Dynasty Crossbow - Focus - Event --> <item id="33590" count="1" /> <!-- Bound Dynasty Crossbow - Focus (Event) -->
</item> </item>
</items> </items>
</effect> </effect>
@ -322,13 +322,13 @@
<item id="9448" count="1" /> <!-- Dynasty Cudgel --> <item id="9448" count="1" /> <!-- Dynasty Cudgel -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33565" count="1" /> <!-- Bound Dynasty Cudgel - Anger - Event --> <item id="33565" count="1" /> <!-- Bound Dynasty Cudgel - Anger (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33566" count="1" /> <!-- Bound Dynasty Cudgel - Health - Event --> <item id="33566" count="1" /> <!-- Bound Dynasty Cudgel - Health (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33567" count="1" /> <!-- Bound Dynasty Cudgel - Rsk. Focus - Event --> <item id="33567" count="1" /> <!-- Bound Dynasty Cudgel - Rsk. Focus (Event) -->
</item> </item>
</items> </items>
</effect> </effect>
@ -359,13 +359,13 @@
<item id="9449" count="1" /> <!-- Dynasty Mace --> <item id="9449" count="1" /> <!-- Dynasty Mace -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33568" count="1" /> <!-- Bound Dynasty Mace - Mana Up - Event --> <item id="33568" count="1" /> <!-- Bound Dynasty Mace - Mana Up (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33569" count="1" /> <!-- Bound Dynasty Mace - Conversion - Event --> <item id="33569" count="1" /> <!-- Bound Dynasty Mace - Conversion (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33570" count="1" /> <!-- Bound Dynasty Mace - Acumen - Event --> <item id="33570" count="1" /> <!-- Bound Dynasty Mace - Acumen (Event) -->
</item> </item>
</items> </items>
</effect> </effect>
@ -396,13 +396,13 @@
<item id="10252" count="1" /> <!-- Dynasty Staff --> <item id="10252" count="1" /> <!-- Dynasty Staff -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33574" count="1" /> <!-- Bound Dynasty Staff - Mana Up - Event --> <item id="33574" count="1" /> <!-- Bound Dynasty Staff - Mana Up (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33575" count="1" /> <!-- Bound Dynasty Staff - Conversion - Event --> <item id="33575" count="1" /> <!-- Bound Dynasty Staff - Conversion (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33576" count="1" /> <!-- Bound Dynasty Staff - Acumen - Event --> <item id="33576" count="1" /> <!-- Bound Dynasty Staff - Acumen (Event) -->
</item> </item>
</items> </items>
</effect> </effect>
@ -433,13 +433,13 @@
<item id="10253" count="1" /> <!-- Dynasty Crusher --> <item id="10253" count="1" /> <!-- Dynasty Crusher -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33577" count="1" /> <!-- Bound Dynasty Crusher - Anger - Event --> <item id="33577" count="1" /> <!-- Bound Dynasty Crusher - Anger (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33578" count="1" /> <!-- Bound Dynasty Crusher - Health - Event --> <item id="33578" count="1" /> <!-- Bound Dynasty Crusher - Health (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33579" count="1" /> <!-- Bound Dynasty Crusher - Rsk. Focus - Event --> <item id="33579" count="1" /> <!-- Bound Dynasty Crusher - Rsk. Focus (Event) -->
</item> </item>
</items> </items>
</effect> </effect>
@ -470,13 +470,13 @@
<item id="9450" count="1" /> <!-- Dynasty Bagh-Nakh --> <item id="9450" count="1" /> <!-- Dynasty Bagh-Nakh -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33571" count="1" /> <!-- Bound Dynasty Bagh-Nakh - Rsk. Evasion - Event --> <item id="33571" count="1" /> <!-- Bound Dynasty Bagh-Nakh - Rsk. Evasion (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33572" count="1" /> <!-- Bound Dynasty Bagh-Nakh - Focus - Event --> <item id="33572" count="1" /> <!-- Bound Dynasty Bagh-Nakh - Focus (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33573" count="1" /> <!-- Bound Dynasty Bagh-Nakh - Haste - Event --> <item id="33573" count="1" /> <!-- Bound Dynasty Bagh-Nakh - Haste (Event) -->
</item> </item>
</items> </items>
</effect> </effect>
@ -504,10 +504,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="10"> <item chance="10">
<item id="10004" count="1" /> <!-- Dynasty Dual Sword --> <item id="10004" count="1" /> <!-- Dynasty Dualsword -->
</item> </item>
<item chance="90"> <item chance="90">
<item id="33581" count="1" /> <!-- Bound Dynasty Dual Sword - Event --> <item id="33581" count="1" /> <!-- Bound Dynasty Dualsword - Event -->
</item> </item>
</items> </items>
</effect> </effect>
@ -1158,13 +1158,13 @@
<item id="9445" count="1" /> <!-- Dynasty Bow --> <item id="9445" count="1" /> <!-- Dynasty Bow -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33556" count="1" /> <!-- Bound Dynasty Bow - Cheap Shot - Event --> <item id="33556" count="1" /> <!-- Bound Dynasty Bow - Cheap Shot (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33557" count="1" /> <!-- Bound Dynasty Bow - Guidance - Event --> <item id="33557" count="1" /> <!-- Bound Dynasty Bow - Guidance (Event) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="33558" count="1" /> <!-- Bound Dynasty Bow - Focus - Event --> <item id="33558" count="1" /> <!-- Bound Dynasty Bow - Focus (Event) -->
</item> </item>
</items> </items>
</effect> </effect>
@ -1383,13 +1383,13 @@
<item id="5286" count="1" /> <!-- Berserker Blade --> <item id="5286" count="1" /> <!-- Berserker Blade -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="31226" count="1" /> <!-- PA - Apocalypse Thrower (Water) - Focus (PA exclusive) --> <item id="31226" count="1" /> <!-- Bound Berserker Blade - Focus -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="31227" count="1" /> <!-- PA - Apocalypse Thrower (Wind) - Focus (PA exclusive) --> <item id="31227" count="1" /> <!-- Bound Berserker Blade - Critical Damage -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="31228" count="1" /> <!-- PA - Apocalypse Thrower (Fire) - Focus (PA exclusive) --> <item id="31228" count="1" /> <!-- Bound Berserker Blade - Haste -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -2127,7 +2127,7 @@
</effects> </effects>
</skill> </skill>
<skill id="21378" toLevel="3" name="Adenian Tattoo: Valor"> <skill id="21378" toLevel="3" name="Adenian Tattoo: Valor">
<!-- Active Skill: P. Atk. + 5%, M. Atk. + 10% . Lasts 1 min. Cooldown is 1 hr. Can be used in the Olympiad. --> <!-- Active Skill: P. Atk. + 5%, M. Atk. + 10%. Lasts 1 min. Cooldown is 1 hr. Can be used in the Olympiad. -->
<icon>BranchSys3.icon1.g_co_tatu_i02</icon> <icon>BranchSys3.icon1.g_co_tatu_i02</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<hitTime>600</hitTime> <hitTime>600</hitTime>
@ -2163,7 +2163,7 @@
</effects> </effects>
</skill> </skill>
<skill id="21379" toLevel="3" name="Adenian Tattoo: Deviance"> <skill id="21379" toLevel="3" name="Adenian Tattoo: Deviance">
<!-- Active Skill: P./ M. Def. + 3%, P. Atk. + 3%, M. Atk. + 5% . Lasts 1 min. Cooldown is 1 hr. Can be used in the Olympiad. --> <!-- Active Skill: P./ M. Def. + 3%, P. Atk. + 3%, M. Atk. + 5%. Lasts 1 min. Cooldown is 1 hr. Can be used in the Olympiad. -->
<icon>BranchSys3.icon1.g_co_tatu_i03</icon> <icon>BranchSys3.icon1.g_co_tatu_i03</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<hitTime>500</hitTime> <hitTime>500</hitTime>

View File

@ -2344,7 +2344,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
</skill> </skill>
<skill id="23599" toLevel="1" name="P. Atk./ Atk. Spd. Boost"> <skill id="23599" toLevel="1" name="P. Atk./ Atk. Spd. Boost">
<!-- For 10 sec., Atk .Spd. + 50%, P. Atk. + 50%. --> <!-- For 10 sec., Atk.Spd. + 50%, P. Atk. + 50%. -->
<icon>icon.skill1160</icon> <icon>icon.skill1160</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<castRange>2500</castRange> <castRange>2500</castRange>

View File

@ -683,13 +683,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17842" count="1" /> <!-- Bound Requiem Dual Sword --> <item id="17842" count="1" /> <!-- Bound Requiem Dualsword -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="17978" count="1" /> <!-- Blessed Requiem Dual Sword --> <item id="17978" count="1" /> <!-- Blessed Requiem Dualsword -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17301" count="1" /> <!-- Requiem Dual Sword --> <item id="17301" count="1" /> <!-- Requiem Dualsword -->
</item> </item>
</items> </items>
</effect> </effect>
@ -1839,13 +1839,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17876" count="1" /> <!-- Bound Apocalypse Dual Sword --> <item id="17876" count="1" /> <!-- Bound Apocalypse Dualsword -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18012" count="1" /> <!-- Blessed Apocalypse Dual Sword --> <item id="18012" count="1" /> <!-- Blessed Apocalypse Dualsword -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17335" count="1" /> <!-- Apocalypse Dual Sword --> <item id="17335" count="1" /> <!-- Apocalypse Dualsword -->
</item> </item>
</items> </items>
</effect> </effect>
@ -2995,13 +2995,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17910" count="1" /> <!-- Bound Specter Dual Sword --> <item id="17910" count="1" /> <!-- Bound Specter Dualsword -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18046" count="1" /> <!-- Blessed Specter Dual Sword --> <item id="18046" count="1" /> <!-- Blessed Specter Dualsword -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17393" count="1" /> <!-- Specter Dual Sword --> <item id="17393" count="1" /> <!-- Specter Dualsword -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -498,13 +498,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17933" count="1" /> <!-- Bound Helios Shaper --> <item id="17933" count="1" /> <!-- Bound Amaranthine Shaper -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18069" count="1" /> <!-- Blessed Helios Shaper --> <item id="18069" count="1" /> <!-- Blessed Amaranthine Shaper -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17416" count="1" /> <!-- Helios Shaper --> <item id="17416" count="1" /> <!-- Amaranthine Shaper -->
</item> </item>
</items> </items>
</effect> </effect>
@ -532,13 +532,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17934" count="1" /> <!-- Bound Helios Cutter --> <item id="17934" count="1" /> <!-- Bound Amaranthine Cutter -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18070" count="1" /> <!-- Blessed Helios Cutter --> <item id="18070" count="1" /> <!-- Blessed Amaranthine Cutter -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17417" count="1" /> <!-- Helios Cutter --> <item id="17417" count="1" /> <!-- Amaranthine Cutter -->
</item> </item>
</items> </items>
</effect> </effect>
@ -566,13 +566,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17935" count="1" /> <!-- Bound Helios Slasher --> <item id="17935" count="1" /> <!-- Bound Amaranthine Slasher -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18071" count="1" /> <!-- Blessed Helios Slasher --> <item id="18071" count="1" /> <!-- Blessed Amaranthine Slasher -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17418" count="1" /> <!-- Helios Slasher --> <item id="17418" count="1" /> <!-- Amaranthine Slasher -->
</item> </item>
</items> </items>
</effect> </effect>
@ -600,13 +600,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17936" count="1" /> <!-- Bound Helios Avenger --> <item id="17936" count="1" /> <!-- Bound Amaranthine Avenger -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18072" count="1" /> <!-- Blessed Helios Avenger --> <item id="18072" count="1" /> <!-- Blessed Amaranthine Avenger -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17419" count="1" /> <!-- Helios Avenger --> <item id="17419" count="1" /> <!-- Amaranthine Avenger -->
</item> </item>
</items> </items>
</effect> </effect>
@ -634,13 +634,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17937" count="1" /> <!-- Bound Helios Fighter --> <item id="17937" count="1" /> <!-- Bound Amaranthine Fighter -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18073" count="1" /> <!-- Blessed Helios Fighter --> <item id="18073" count="1" /> <!-- Blessed Amaranthine Fighter -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17420" count="1" /> <!-- Helios Fighter --> <item id="17420" count="1" /> <!-- Amaranthine Fighter -->
</item> </item>
</items> </items>
</effect> </effect>
@ -668,13 +668,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17938" count="1" /> <!-- Bound Helios Stormer --> <item id="17938" count="1" /> <!-- Bound Amaranthine Stormer -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18074" count="1" /> <!-- Blessed Helios Stormer --> <item id="18074" count="1" /> <!-- Blessed Amaranthine Stormer -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17421" count="1" /> <!-- Helios Stormer --> <item id="17421" count="1" /> <!-- Amaranthine Stormer -->
</item> </item>
</items> </items>
</effect> </effect>
@ -702,13 +702,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17939" count="1" /> <!-- Bound Helios Thrower --> <item id="17939" count="1" /> <!-- Bound Amaranthine Thrower -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18075" count="1" /> <!-- Blessed Helios Thrower --> <item id="18075" count="1" /> <!-- Blessed Amaranthine Thrower -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17422" count="1" /> <!-- Helios Thrower --> <item id="17422" count="1" /> <!-- Amaranthine Thrower -->
</item> </item>
</items> </items>
</effect> </effect>
@ -736,13 +736,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17940" count="1" /> <!-- Bound Helios Shooter --> <item id="17940" count="1" /> <!-- Bound Amaranthine Shooter -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18076" count="1" /> <!-- Blessed Helios Shooter --> <item id="18076" count="1" /> <!-- Blessed Amaranthine Shooter -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17423" count="1" /> <!-- Helios Shooter --> <item id="17423" count="1" /> <!-- Amaranthine Shooter -->
</item> </item>
</items> </items>
</effect> </effect>
@ -770,13 +770,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17941" count="1" /> <!-- Bound Helios Buster --> <item id="17941" count="1" /> <!-- Bound Amaranthine Buster -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18077" count="1" /> <!-- Blessed Helios Buster --> <item id="18077" count="1" /> <!-- Blessed Amaranthine Buster -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17424" count="1" /> <!-- Helios Buster --> <item id="17424" count="1" /> <!-- Amaranthine Buster -->
</item> </item>
</items> </items>
</effect> </effect>
@ -804,13 +804,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17942" count="1" /> <!-- Bound Helios Caster --> <item id="17942" count="1" /> <!-- Bound Amaranthine Caster -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18078" count="1" /> <!-- Blessed Helios Caster --> <item id="18078" count="1" /> <!-- Blessed Amaranthine Caster -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17425" count="1" /> <!-- Helios Caster --> <item id="17425" count="1" /> <!-- Amaranthine Caster -->
</item> </item>
</items> </items>
</effect> </effect>
@ -838,13 +838,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17943" count="1" /> <!-- Bound Helios Retributer --> <item id="17943" count="1" /> <!-- Bound Amaranthine Retributer -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18079" count="1" /> <!-- Blessed Helios Retributer --> <item id="18079" count="1" /> <!-- Blessed Amaranthine Retributer -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17426" count="1" /> <!-- Helios Retributer --> <item id="17426" count="1" /> <!-- Amaranthine Retributer -->
</item> </item>
</items> </items>
</effect> </effect>
@ -872,13 +872,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17944" count="1" /> <!-- Bound Helios Dual Sword --> <item id="17944" count="1" /> <!-- Bound Amaranthine Dualsword -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18080" count="1" /> <!-- Blessed Helios Dual Sword --> <item id="18080" count="1" /> <!-- Blessed Amaranthine Dualsword -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17427" count="1" /> <!-- Helios Dual Sword --> <item id="17427" count="1" /> <!-- Amaranthine Dualsword -->
</item> </item>
</items> </items>
</effect> </effect>
@ -906,13 +906,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17945" count="1" /> <!-- Bound Helios Dual Dagger --> <item id="17945" count="1" /> <!-- Bound Amaranthine Dual Dagger -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18081" count="1" /> <!-- Blessed Helios Dual Dagger --> <item id="18081" count="1" /> <!-- Blessed Amaranthine Dual Dagger -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17428" count="1" /> <!-- Helios Dual Dagger --> <item id="17428" count="1" /> <!-- Amaranthine Dual Dagger -->
</item> </item>
</items> </items>
</effect> </effect>
@ -940,13 +940,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17946" count="1" /> <!-- Bound Helios Dual Blunt Weapon --> <item id="17946" count="1" /> <!-- Bound Amaranthine Dual Blunt Weapon -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18082" count="1" /> <!-- Blessed Helios Dual Blunt Weapon --> <item id="18082" count="1" /> <!-- Blessed Amaranthine Dual Blunt Weapon -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17429" count="1" /> <!-- Helios Dual Blunt Weapon --> <item id="17429" count="1" /> <!-- Amaranthine Dual Blunt Weapon -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -1000,10 +1000,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="349" count="1" /> <!-- Scale Mail --> <item id="349" count="1" /> <!-- Compound Scale Mail -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="30507" count="1" /> <!-- Bound Scale Mail --> <item id="30507" count="1" /> <!-- Bound Compound Scale Mail -->
</item> </item>
</items> </items>
</effect> </effect>
@ -2348,7 +2348,7 @@
<item id="2391" count="1" /> <!-- Blue Wolf Leather Armor --> <item id="2391" count="1" /> <!-- Blue Wolf Leather Armor -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="32804" count="1" /> <!-- Bound Blue Wolf Leather Armor --> <item id="32804" count="1" /> <!-- Sealed Bound Blue Wolf Boots -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -304,10 +304,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2563" count="1" /> <!-- Stormbringer*Katana --> <item id="2563" count="1" /> <!-- StormBringer*Katana -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31008" count="1" /> <!-- Bound Stormbringer*Katana --> <item id="31008" count="1" /> <!-- Bound StormBringer*Katana -->
</item> </item>
</items> </items>
</effect> </effect>
@ -335,10 +335,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2564" count="1" /> <!-- Stormbringer*Spirit Sword --> <item id="2564" count="1" /> <!-- StormBringer*Spirit Sword -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31009" count="1" /> <!-- Bound Stormbringer*Spirit Sword --> <item id="31009" count="1" /> <!-- Bound StormBringer*Spirit Sword -->
</item> </item>
</items> </items>
</effect> </effect>
@ -366,10 +366,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2561" count="1" /> <!-- Stormbringer*Stormbringer --> <item id="2561" count="1" /> <!-- StormBringer*StormBringer -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31010" count="1" /> <!-- Bound Stormbringer*Stormbringer --> <item id="31010" count="1" /> <!-- Bound StormBringer*StormBringer -->
</item> </item>
</items> </items>
</effect> </effect>
@ -397,10 +397,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2562" count="1" /> <!-- Stormbringer*Shamshir --> <item id="2562" count="1" /> <!-- StormBringer*Shamshir -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31011" count="1" /> <!-- Bound Stormbringer*Shamshir --> <item id="31011" count="1" /> <!-- Bound StormBringer*Shamshir -->
</item> </item>
</items> </items>
</effect> </effect>
@ -428,10 +428,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2565" count="1" /> <!-- Stormbringer*Raid Sword --> <item id="2565" count="1" /> <!-- StormBringer*Raid Sword -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31012" count="1" /> <!-- Bound Stormbringer*Raid Sword --> <item id="31012" count="1" /> <!-- Bound StormBringer*Raid Sword -->
</item> </item>
</items> </items>
</effect> </effect>
@ -459,16 +459,16 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="72" count="1" /> <!-- Stormbringer --> <item id="72" count="1" /> <!-- StormBringer -->
</item> </item>
<item chance="32"> <item chance="32">
<item id="31015" count="1" /> <!-- Bound Stormbringer - Focus --> <item id="31015" count="1" /> <!-- Bound StormBringer - Focus -->
</item> </item>
<item chance="33"> <item chance="33">
<item id="31014" count="1" /> <!-- Bound Stormbringer - Critical Anger --> <item id="31014" count="1" /> <!-- Bound StormBringer - Critical Anger -->
</item> </item>
<item chance="33"> <item chance="33">
<item id="31016" count="1" /> <!-- Bound Stormbringer - Light Armor --> <item id="31016" count="1" /> <!-- Bound StormBringer - Light Armor -->
</item> </item>
</items> </items>
</effect> </effect>
@ -533,7 +533,7 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="301" count="1" /> <!-- scorpion --> <item id="301" count="1" /> <!-- Scorpion -->
</item> </item>
<item chance="32"> <item chance="32">
<item id="31023" count="1" /> <!-- Bound Scorpion - Critical Stun --> <item id="31023" count="1" /> <!-- Bound Scorpion - Critical Stun -->
@ -2855,10 +2855,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="280" count="1" /> <!-- Light Bow --> <item id="280" count="1" /> <!-- Light Crossbow -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31158" count="1" /> <!-- Bound Light Bow --> <item id="31158" count="1" /> <!-- Bound Light Crossbow -->
</item> </item>
</items> </items>
</effect> </effect>
@ -2886,10 +2886,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="280" count="1" /> <!-- Light Bow --> <item id="280" count="1" /> <!-- Light Crossbow -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31158" count="1" /> <!-- Bound Light Bow --> <item id="31158" count="1" /> <!-- Bound Light Crossbow -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -694,13 +694,13 @@
<item id="5286" count="1" /> <!-- Berserker Blade --> <item id="5286" count="1" /> <!-- Berserker Blade -->
</item> </item>
<item chance="32"> <item chance="32">
<item id="31226" count="1" /> <!-- PA - Apocalypse Thrower (Water) - Focus (PA exclusive) --> <item id="31226" count="1" /> <!-- Player Commendation - Apocalypse Thrower (Water) - Focus (PC-exclusive) -->
</item> </item>
<item chance="33"> <item chance="33">
<item id="31227" count="1" /> <!-- PA - Apocalypse Thrower (Wind) - Focus (PA exclusive) --> <item id="31227" count="1" /> <!-- Player Commendation - Apocalypse Thrower (Wind) - Focus (PC-exclusive) -->
</item> </item>
<item chance="33"> <item chance="33">
<item id="31228" count="1" /> <!-- PA - Apocalypse Thrower (Fire) - Focus (PA exclusive) --> <item id="31228" count="1" /> <!-- Player Commendation - Apocalypse Thrower (Fire) - Focus (PC-exclusive) -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -504,10 +504,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="10"> <item chance="10">
<item id="10004" count="1" /> <!-- Dynasty Dual Sword --> <item id="10004" count="1" /> <!-- Dynasty Dualsword -->
</item> </item>
<item chance="90"> <item chance="90">
<item id="33581" count="1" /> <!-- Bound Dynasty Dual Sword - Event --> <item id="33581" count="1" /> <!-- Bound Dynasty Dualsword - Event -->
</item> </item>
</items> </items>
</effect> </effect>
@ -1383,13 +1383,13 @@
<item id="5286" count="1" /> <!-- Berserker Blade --> <item id="5286" count="1" /> <!-- Berserker Blade -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="31226" count="1" /> <!-- PA - Apocalypse Thrower (Water) - Focus (PA exclusive) --> <item id="31226" count="1" /> <!-- Player Commendation - Apocalypse Thrower (Water) - Focus (PC-exclusive) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="31227" count="1" /> <!-- PA - Apocalypse Thrower (Wind) - Focus (PA exclusive) --> <item id="31227" count="1" /> <!-- Player Commendation - Apocalypse Thrower (Wind) - Focus (PC-exclusive) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="31228" count="1" /> <!-- PA - Apocalypse Thrower (Fire) - Focus (PA exclusive) --> <item id="31228" count="1" /> <!-- Player Commendation - Apocalypse Thrower (Fire) - Focus (PC-exclusive) -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -3088,19 +3088,19 @@
<item id="45932" count="1" /> <!-- Top-grade Spirit Stone --> <item id="45932" count="1" /> <!-- Top-grade Spirit Stone -->
</item> </item>
<item chance="30.0"> <item chance="30.0">
<item id="45933" count="1" /> <!-- Accessory Spirit Stone --> <item id="45933" count="1" /> <!-- Spirit Stone: Accessory -->
</item> </item>
<item chance="10.0"> <item chance="10.0">
<item id="45934" count="1" /> <!-- Intermediate Accessory Spirit Stone --> <item id="45934" count="1" /> <!-- Mid-grade Spirit Stone: Accessory -->
</item> </item>
<item chance="3.0"> <item chance="3.0">
<item id="45935" count="1" /> <!-- Advanced Accessory Spirit Stone --> <item id="45935" count="1" /> <!-- High-grade Spirit Stone: Accessory -->
</item> </item>
<item chance="2.0"> <item chance="2.0">
<item id="45936" count="1" /> <!-- Top-grade Accessory Spirit Stone --> <item id="45936" count="1" /> <!-- Top-grade Spirit Stone: Accessory -->
</item> </item>
<item chance="10.0"> <item chance="10.0">
<item id="45937" count="1" /> <!-- Hair Accessory Spirit Stone --> <item id="45937" count="1" /> <!-- Spirit Stone: Hair Accessory -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -683,13 +683,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17842" count="1" /> <!-- Bound Requiem Dual Sword --> <item id="17842" count="1" /> <!-- Bound Requiem Dualsword -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="17978" count="1" /> <!-- Blessed Requiem Dual Sword --> <item id="17978" count="1" /> <!-- Blessed Requiem Dualsword -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17301" count="1" /> <!-- Requiem Dual Sword --> <item id="17301" count="1" /> <!-- Requiem Dualsword -->
</item> </item>
</items> </items>
</effect> </effect>
@ -1839,13 +1839,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17876" count="1" /> <!-- Bound Apocalypse Dual Sword --> <item id="17876" count="1" /> <!-- Bound Apocalypse Dualsword -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18012" count="1" /> <!-- Blessed Apocalypse Dual Sword --> <item id="18012" count="1" /> <!-- Blessed Apocalypse Dualsword -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17335" count="1" /> <!-- Apocalypse Dual Sword --> <item id="17335" count="1" /> <!-- Apocalypse Dualsword -->
</item> </item>
</items> </items>
</effect> </effect>
@ -2995,13 +2995,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17910" count="1" /> <!-- Bound Specter Dual Sword --> <item id="17910" count="1" /> <!-- Bound Specter Dualsword -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18046" count="1" /> <!-- Blessed Specter Dual Sword --> <item id="18046" count="1" /> <!-- Blessed Specter Dualsword -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17393" count="1" /> <!-- Specter Dual Sword --> <item id="17393" count="1" /> <!-- Specter Dualsword -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -498,13 +498,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17933" count="1" /> <!-- Bound Helios Shaper --> <item id="17933" count="1" /> <!-- Bound Amaranthine Shaper -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18069" count="1" /> <!-- Blessed Helios Shaper --> <item id="18069" count="1" /> <!-- Blessed Amaranthine Shaper -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17416" count="1" /> <!-- Helios Shaper --> <item id="17416" count="1" /> <!-- Amaranthine Shaper -->
</item> </item>
</items> </items>
</effect> </effect>
@ -532,13 +532,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17934" count="1" /> <!-- Bound Helios Cutter --> <item id="17934" count="1" /> <!-- Bound Amaranthine Cutter -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18070" count="1" /> <!-- Blessed Helios Cutter --> <item id="18070" count="1" /> <!-- Blessed Amaranthine Cutter -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17417" count="1" /> <!-- Helios Cutter --> <item id="17417" count="1" /> <!-- Amaranthine Cutter -->
</item> </item>
</items> </items>
</effect> </effect>
@ -566,13 +566,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17935" count="1" /> <!-- Bound Helios Slasher --> <item id="17935" count="1" /> <!-- Bound Amaranthine Slasher -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18071" count="1" /> <!-- Blessed Helios Slasher --> <item id="18071" count="1" /> <!-- Blessed Amaranthine Slasher -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17418" count="1" /> <!-- Helios Slasher --> <item id="17418" count="1" /> <!-- Amaranthine Slasher -->
</item> </item>
</items> </items>
</effect> </effect>
@ -600,13 +600,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17936" count="1" /> <!-- Bound Helios Avenger --> <item id="17936" count="1" /> <!-- Bound Amaranthine Avenger -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18072" count="1" /> <!-- Blessed Helios Avenger --> <item id="18072" count="1" /> <!-- Blessed Amaranthine Avenger -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17419" count="1" /> <!-- Helios Avenger --> <item id="17419" count="1" /> <!-- Amaranthine Avenger -->
</item> </item>
</items> </items>
</effect> </effect>
@ -634,13 +634,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17937" count="1" /> <!-- Bound Helios Fighter --> <item id="17937" count="1" /> <!-- Bound Amaranthine Fighter -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18073" count="1" /> <!-- Blessed Helios Fighter --> <item id="18073" count="1" /> <!-- Blessed Amaranthine Fighter -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17420" count="1" /> <!-- Helios Fighter --> <item id="17420" count="1" /> <!-- Amaranthine Fighter -->
</item> </item>
</items> </items>
</effect> </effect>
@ -668,13 +668,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17938" count="1" /> <!-- Bound Helios Stormer --> <item id="17938" count="1" /> <!-- Bound Amaranthine Stormer -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18074" count="1" /> <!-- Blessed Helios Stormer --> <item id="18074" count="1" /> <!-- Blessed Amaranthine Stormer -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17421" count="1" /> <!-- Helios Stormer --> <item id="17421" count="1" /> <!-- Amaranthine Stormer -->
</item> </item>
</items> </items>
</effect> </effect>
@ -702,13 +702,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17939" count="1" /> <!-- Bound Helios Thrower --> <item id="17939" count="1" /> <!-- Bound Amaranthine Thrower -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18075" count="1" /> <!-- Blessed Helios Thrower --> <item id="18075" count="1" /> <!-- Blessed Amaranthine Thrower -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17422" count="1" /> <!-- Helios Thrower --> <item id="17422" count="1" /> <!-- Amaranthine Thrower -->
</item> </item>
</items> </items>
</effect> </effect>
@ -736,13 +736,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17940" count="1" /> <!-- Bound Helios Shooter --> <item id="17940" count="1" /> <!-- Bound Amaranthine Shooter -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18076" count="1" /> <!-- Blessed Helios Shooter --> <item id="18076" count="1" /> <!-- Blessed Amaranthine Shooter -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17423" count="1" /> <!-- Helios Shooter --> <item id="17423" count="1" /> <!-- Amaranthine Shooter -->
</item> </item>
</items> </items>
</effect> </effect>
@ -770,13 +770,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17941" count="1" /> <!-- Bound Helios Buster --> <item id="17941" count="1" /> <!-- Bound Amaranthine Buster -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18077" count="1" /> <!-- Blessed Helios Buster --> <item id="18077" count="1" /> <!-- Blessed Amaranthine Buster -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17424" count="1" /> <!-- Helios Buster --> <item id="17424" count="1" /> <!-- Amaranthine Buster -->
</item> </item>
</items> </items>
</effect> </effect>
@ -804,13 +804,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17942" count="1" /> <!-- Bound Helios Caster --> <item id="17942" count="1" /> <!-- Bound Amaranthine Caster -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18078" count="1" /> <!-- Blessed Helios Caster --> <item id="18078" count="1" /> <!-- Blessed Amaranthine Caster -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17425" count="1" /> <!-- Helios Caster --> <item id="17425" count="1" /> <!-- Amaranthine Caster -->
</item> </item>
</items> </items>
</effect> </effect>
@ -838,13 +838,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17943" count="1" /> <!-- Bound Helios Retributer --> <item id="17943" count="1" /> <!-- Bound Amaranthine Retributer -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18079" count="1" /> <!-- Blessed Helios Retributer --> <item id="18079" count="1" /> <!-- Blessed Amaranthine Retributer -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17426" count="1" /> <!-- Helios Retributer --> <item id="17426" count="1" /> <!-- Amaranthine Retributer -->
</item> </item>
</items> </items>
</effect> </effect>
@ -872,13 +872,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17944" count="1" /> <!-- Bound Helios Dual Sword --> <item id="17944" count="1" /> <!-- Bound Amaranthine Dualsword -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18080" count="1" /> <!-- Blessed Helios Dual Sword --> <item id="18080" count="1" /> <!-- Blessed Amaranthine Dualsword -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17427" count="1" /> <!-- Helios Dual Sword --> <item id="17427" count="1" /> <!-- Amaranthine Dualsword -->
</item> </item>
</items> </items>
</effect> </effect>
@ -906,13 +906,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17945" count="1" /> <!-- Bound Helios Dual Dagger --> <item id="17945" count="1" /> <!-- Bound Amaranthine Dual Dagger -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18081" count="1" /> <!-- Blessed Helios Dual Dagger --> <item id="18081" count="1" /> <!-- Blessed Amaranthine Dual Dagger -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17428" count="1" /> <!-- Helios Dual Dagger --> <item id="17428" count="1" /> <!-- Amaranthine Dual Dagger -->
</item> </item>
</items> </items>
</effect> </effect>
@ -940,13 +940,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17946" count="1" /> <!-- Bound Helios Dual Blunt Weapon --> <item id="17946" count="1" /> <!-- Bound Amaranthine Dual Blunt Weapon -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18082" count="1" /> <!-- Blessed Helios Dual Blunt Weapon --> <item id="18082" count="1" /> <!-- Blessed Amaranthine Dual Blunt Weapon -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17429" count="1" /> <!-- Helios Dual Blunt Weapon --> <item id="17429" count="1" /> <!-- Amaranthine Dual Blunt Weapon -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -1000,10 +1000,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="349" count="1" /> <!-- Scale Mail --> <item id="349" count="1" /> <!-- Compound Scale Mail -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="30507" count="1" /> <!-- Bound Scale Mail --> <item id="30507" count="1" /> <!-- Bound Compound Scale Mail -->
</item> </item>
</items> </items>
</effect> </effect>
@ -2348,7 +2348,7 @@
<item id="2391" count="1" /> <!-- Blue Wolf Leather Armor --> <item id="2391" count="1" /> <!-- Blue Wolf Leather Armor -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="32804" count="1" /> <!-- Bound Blue Wolf Leather Armor --> <item id="32804" count="1" /> <!-- Sealed Bound Blue Wolf Boots -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -304,10 +304,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2563" count="1" /> <!-- Stormbringer*Katana --> <item id="2563" count="1" /> <!-- StormBringer*Katana -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31008" count="1" /> <!-- Bound Stormbringer*Katana --> <item id="31008" count="1" /> <!-- Bound StormBringer*Katana -->
</item> </item>
</items> </items>
</effect> </effect>
@ -335,10 +335,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2564" count="1" /> <!-- Stormbringer*Spirit Sword --> <item id="2564" count="1" /> <!-- StormBringer*Spirit Sword -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31009" count="1" /> <!-- Bound Stormbringer*Spirit Sword --> <item id="31009" count="1" /> <!-- Bound StormBringer*Spirit Sword -->
</item> </item>
</items> </items>
</effect> </effect>
@ -366,10 +366,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2561" count="1" /> <!-- Stormbringer*Stormbringer --> <item id="2561" count="1" /> <!-- StormBringer*StormBringer -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31010" count="1" /> <!-- Bound Stormbringer*Stormbringer --> <item id="31010" count="1" /> <!-- Bound StormBringer*StormBringer -->
</item> </item>
</items> </items>
</effect> </effect>
@ -397,10 +397,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2562" count="1" /> <!-- Stormbringer*Shamshir --> <item id="2562" count="1" /> <!-- StormBringer*Shamshir -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31011" count="1" /> <!-- Bound Stormbringer*Shamshir --> <item id="31011" count="1" /> <!-- Bound StormBringer*Shamshir -->
</item> </item>
</items> </items>
</effect> </effect>
@ -428,10 +428,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2565" count="1" /> <!-- Stormbringer*Raid Sword --> <item id="2565" count="1" /> <!-- StormBringer*Raid Sword -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31012" count="1" /> <!-- Bound Stormbringer*Raid Sword --> <item id="31012" count="1" /> <!-- Bound StormBringer*Raid Sword -->
</item> </item>
</items> </items>
</effect> </effect>
@ -459,16 +459,16 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="72" count="1" /> <!-- Stormbringer --> <item id="72" count="1" /> <!-- StormBringer -->
</item> </item>
<item chance="32"> <item chance="32">
<item id="31015" count="1" /> <!-- Bound Stormbringer - Focus --> <item id="31015" count="1" /> <!-- Bound StormBringer - Focus -->
</item> </item>
<item chance="33"> <item chance="33">
<item id="31014" count="1" /> <!-- Bound Stormbringer - Critical Anger --> <item id="31014" count="1" /> <!-- Bound StormBringer - Critical Anger -->
</item> </item>
<item chance="33"> <item chance="33">
<item id="31016" count="1" /> <!-- Bound Stormbringer - Light Armor --> <item id="31016" count="1" /> <!-- Bound StormBringer - Light Armor -->
</item> </item>
</items> </items>
</effect> </effect>
@ -2855,10 +2855,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="280" count="1" /> <!-- Light Bow --> <item id="280" count="1" /> <!-- Light Crossbow -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31158" count="1" /> <!-- Bound Light Bow --> <item id="31158" count="1" /> <!-- Bound Light Crossbow -->
</item> </item>
</items> </items>
</effect> </effect>
@ -2886,10 +2886,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="280" count="1" /> <!-- Light Bow --> <item id="280" count="1" /> <!-- Light Crossbow -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31158" count="1" /> <!-- Bound Light Bow --> <item id="31158" count="1" /> <!-- Bound Light Crossbow -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -694,13 +694,13 @@
<item id="5286" count="1" /> <!-- Berserker Blade --> <item id="5286" count="1" /> <!-- Berserker Blade -->
</item> </item>
<item chance="32"> <item chance="32">
<item id="31226" count="1" /> <!-- PA - Apocalypse Thrower (Water) - Focus (PA exclusive) --> <item id="31226" count="1" /> <!-- Player Commendation - Apocalypse Thrower (Water) - Focus (PC-exclusive) -->
</item> </item>
<item chance="33"> <item chance="33">
<item id="31227" count="1" /> <!-- PA - Apocalypse Thrower (Wind) - Focus (PA exclusive) --> <item id="31227" count="1" /> <!-- Player Commendation - Apocalypse Thrower (Wind) - Focus (PC-exclusive) -->
</item> </item>
<item chance="33"> <item chance="33">
<item id="31228" count="1" /> <!-- PA - Apocalypse Thrower (Fire) - Focus (PA exclusive) --> <item id="31228" count="1" /> <!-- Player Commendation - Apocalypse Thrower (Fire) - Focus (PC-exclusive) -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -504,10 +504,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="10"> <item chance="10">
<item id="10004" count="1" /> <!-- Dynasty Dual Sword --> <item id="10004" count="1" /> <!-- Dynasty Dualsword -->
</item> </item>
<item chance="90"> <item chance="90">
<item id="33581" count="1" /> <!-- Bound Dynasty Dual Sword - Event --> <item id="33581" count="1" /> <!-- Bound Dynasty Dualsword - Event -->
</item> </item>
</items> </items>
</effect> </effect>
@ -1383,13 +1383,13 @@
<item id="5286" count="1" /> <!-- Berserker Blade --> <item id="5286" count="1" /> <!-- Berserker Blade -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="31226" count="1" /> <!-- PA - Apocalypse Thrower (Water) - Focus (PA exclusive) --> <item id="31226" count="1" /> <!-- Player Commendation - Apocalypse Thrower (Water) - Focus (PC-exclusive) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="31227" count="1" /> <!-- PA - Apocalypse Thrower (Wind) - Focus (PA exclusive) --> <item id="31227" count="1" /> <!-- Player Commendation - Apocalypse Thrower (Wind) - Focus (PC-exclusive) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="31228" count="1" /> <!-- PA - Apocalypse Thrower (Fire) - Focus (PA exclusive) --> <item id="31228" count="1" /> <!-- Player Commendation - Apocalypse Thrower (Fire) - Focus (PC-exclusive) -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -766,7 +766,7 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="7.14285"> <item chance="7.14285">
<item id="38228" count="1" /> <!-- Lady's Hairpin - STR --> <item id="38228" count="1" /> <!-- Lady's Hairpin - Str -->
<!-- Lady's Hairpin - STR --> <!-- Lady's Hairpin - STR -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -782,7 +782,7 @@
<!-- Lady's Hairpin - MEN --> <!-- Lady's Hairpin - MEN -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
<item id="38232" count="1" /> <!-- Lady's Hairpin - INT --> <item id="38232" count="1" /> <!-- Lady's Hairpin - Int -->
<!-- Lady's Hairpin - INT --> <!-- Lady's Hairpin - INT -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -845,7 +845,7 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="7.14285"> <item chance="7.14285">
<item id="38242" count="1" /> <!-- Party Mask - STR --> <item id="38242" count="1" /> <!-- Party Mask - Str -->
<!-- Party Mask - STR --> <!-- Party Mask - STR -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -861,7 +861,7 @@
<!-- Party Mask - MEN --> <!-- Party Mask - MEN -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
<item id="38246" count="1" /> <!-- Party Mask - INT --> <item id="38246" count="1" /> <!-- Party Mask - Int -->
<!-- Party Mask - INT --> <!-- Party Mask - INT -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -924,7 +924,7 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="7.14285"> <item chance="7.14285">
<item id="38256" count="1" /> <!-- Monocle - STR --> <item id="38256" count="1" /> <!-- Monocle - Str -->
<!-- Monocle - STR --> <!-- Monocle - STR -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -940,7 +940,7 @@
<!-- Monocle - MEN --> <!-- Monocle - MEN -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
<item id="38260" count="1" /> <!-- Monocle - INT --> <item id="38260" count="1" /> <!-- Monocle - Int -->
<!-- Monocle - INT --> <!-- Monocle - INT -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1003,7 +1003,7 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="7.14285"> <item chance="7.14285">
<item id="38270" count="1" /> <!-- Maiden's Hairpin - STR --> <item id="38270" count="1" /> <!-- Maiden's Hairpin - Str -->
<!-- Maiden's Hairpin - STR --> <!-- Maiden's Hairpin - STR -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1019,7 +1019,7 @@
<!-- Maiden's Hairpin - MEN --> <!-- Maiden's Hairpin - MEN -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
<item id="38274" count="1" /> <!-- Maiden's Hairpin - INT --> <item id="38274" count="1" /> <!-- Maiden's Hairpin - Int -->
<!-- Maiden's Hairpin - INT --> <!-- Maiden's Hairpin - INT -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1082,7 +1082,7 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="7.14285"> <item chance="7.14285">
<item id="38284" count="1" /> <!-- Forget-me-not Hairpin - STR --> <item id="38284" count="1" /> <!-- Forget-me-not Hairpin - Str -->
<!-- Forget-me-not Hairpin - STR --> <!-- Forget-me-not Hairpin - STR -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1098,7 +1098,7 @@
<!-- Forget-me-not Hairpin - MEN --> <!-- Forget-me-not Hairpin - MEN -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
<item id="38288" count="1" /> <!-- Forget-me-not Hairpin - INT --> <item id="38288" count="1" /> <!-- Forget-me-not Hairpin - Int -->
<!-- Forget-me-not Hairpin - INT --> <!-- Forget-me-not Hairpin - INT -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1161,7 +1161,7 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="7.14285"> <item chance="7.14285">
<item id="38298" count="1" /> <!-- Daisy Hairpin - STR --> <item id="38298" count="1" /> <!-- Daisy Hairpin - Str -->
<!-- Daisy Hairpin - STR --> <!-- Daisy Hairpin - STR -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1177,7 +1177,7 @@
<!-- Daisy Hairpin - MEN --> <!-- Daisy Hairpin - MEN -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
<item id="38302" count="1" /> <!-- Daisy Hairpin - INT --> <item id="38302" count="1" /> <!-- Daisy Hairpin - Int -->
<!-- Daisy Hairpin - INT --> <!-- Daisy Hairpin - INT -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1240,7 +1240,7 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="7.14285"> <item chance="7.14285">
<item id="38312" count="1" /> <!-- Little Angel Wings - STR --> <item id="38312" count="1" /> <!-- Little Angel Wings - Str -->
<!-- Little Angel Wings - STR --> <!-- Little Angel Wings - STR -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1256,7 +1256,7 @@
<!-- Little Angel Wings - MEN --> <!-- Little Angel Wings - MEN -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
<item id="38316" count="1" /> <!-- Little Angel Wings - INT --> <item id="38316" count="1" /> <!-- Little Angel Wings - Int -->
<!-- Little Angel Wings - INT --> <!-- Little Angel Wings - INT -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1319,7 +1319,7 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="7.14285"> <item chance="7.14285">
<item id="38326" count="1" /> <!-- Fairy Antennae - STR --> <item id="38326" count="1" /> <!-- Fairy Antennae - Str -->
<!-- Fairy Antennae - STR --> <!-- Fairy Antennae - STR -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1335,7 +1335,7 @@
<!-- Fairy Antennae - MEN --> <!-- Fairy Antennae - MEN -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
<item id="38330" count="1" /> <!-- Fairy Antennae - INT --> <item id="38330" count="1" /> <!-- Fairy Antennae - Int -->
<!-- Fairy Antennae - INT --> <!-- Fairy Antennae - INT -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1398,7 +1398,7 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="7.14285"> <item chance="7.14285">
<item id="38340" count="1" /> <!-- Chapeau - STR --> <item id="38340" count="1" /> <!-- Chapeau - Str -->
<!-- Chapeau - STR --> <!-- Chapeau - STR -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1414,7 +1414,7 @@
<!-- Chapeau - MEN --> <!-- Chapeau - MEN -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
<item id="38344" count="1" /> <!-- Chapeau - INT --> <item id="38344" count="1" /> <!-- Chapeau - Int -->
<!-- Chapeau - INT --> <!-- Chapeau - INT -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1477,7 +1477,7 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="7.14285"> <item chance="7.14285">
<item id="38354" count="1" /> <!-- Artisan's Goggles - STR --> <item id="38354" count="1" /> <!-- Artisan's Goggles - Str -->
<!-- Artisan's Goggles - STR --> <!-- Artisan's Goggles - STR -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1493,7 +1493,7 @@
<!-- Artisan's Goggles - MEN --> <!-- Artisan's Goggles - MEN -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
<item id="38358" count="1" /> <!-- Artisan's Goggles - INT --> <item id="38358" count="1" /> <!-- Artisan's Goggles - Int -->
<!-- Artisan's Goggles - INT --> <!-- Artisan's Goggles - INT -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1556,7 +1556,7 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="7.14285"> <item chance="7.14285">
<item id="38368" count="1" /> <!-- Arrow-pierced Apple - STR --> <item id="38368" count="1" /> <!-- Arrow-pierced Apple - Str -->
<!-- Arrow-pierced Apple - STR --> <!-- Arrow-pierced Apple - STR -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1572,7 +1572,7 @@
<!-- Arrow-pierced Apple - MEN --> <!-- Arrow-pierced Apple - MEN -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
<item id="38372" count="1" /> <!-- Arrow-pierced Apple - INT --> <item id="38372" count="1" /> <!-- Arrow-pierced Apple - Int -->
<!-- Arrow-pierced Apple - INT --> <!-- Arrow-pierced Apple - INT -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1635,7 +1635,7 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="7.14285"> <item chance="7.14285">
<item id="34705" count="1" /> <!-- Pirate's Eyepatch - STR --> <item id="34705" count="1" /> <!-- Pirate's Eyepatch - Str -->
<!-- Pirate's Eyepatch - STR --> <!-- Pirate's Eyepatch - STR -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1651,7 +1651,7 @@
<!-- Pirate's Eyepatch - MEN --> <!-- Pirate's Eyepatch - MEN -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
<item id="35833" count="1" /> <!-- Pirate's Eyepatch - INT --> <item id="35833" count="1" /> <!-- Pirate's Eyepatch - Int -->
<!-- Pirate's Eyepatch - INT --> <!-- Pirate's Eyepatch - INT -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1714,7 +1714,7 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="7.14285"> <item chance="7.14285">
<item id="35843" count="1" /> <!-- Outlaw's Eyepatch - STR --> <item id="35843" count="1" /> <!-- Outlaw's Eyepatch - Str -->
<!-- Outlaw's Eyepatch - STR --> <!-- Outlaw's Eyepatch - STR -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1730,7 +1730,7 @@
<!-- Outlaw's Eyepatch - MEN --> <!-- Outlaw's Eyepatch - MEN -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
<item id="35845" count="1" /> <!-- Outlaw's Eyepatch - INT --> <item id="35845" count="1" /> <!-- Outlaw's Eyepatch - Int -->
<!-- Outlaw's Eyepatch - INT --> <!-- Outlaw's Eyepatch - INT -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1793,7 +1793,7 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="7.14285"> <item chance="7.14285">
<item id="35867" count="1" /> <!-- Party Hat - STR --> <item id="35867" count="1" /> <!-- Party Hat - Str -->
<!-- Party Hat - STR --> <!-- Party Hat - STR -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
@ -1809,7 +1809,7 @@
<!-- Party Hat - MEN --> <!-- Party Hat - MEN -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">
<item id="35871" count="1" /> <!-- Party Hat - INT --> <item id="35871" count="1" /> <!-- Party Hat - Int -->
<!-- Party Hat - INT --> <!-- Party Hat - INT -->
</item> </item>
<item chance="7.14285"> <item chance="7.14285">

View File

@ -3088,19 +3088,19 @@
<item id="45932" count="1" /> <!-- Top-grade Spirit Stone --> <item id="45932" count="1" /> <!-- Top-grade Spirit Stone -->
</item> </item>
<item chance="30.0"> <item chance="30.0">
<item id="45933" count="1" /> <!-- Accessory Spirit Stone --> <item id="45933" count="1" /> <!-- Spirit Stone: Accessory -->
</item> </item>
<item chance="10.0"> <item chance="10.0">
<item id="45934" count="1" /> <!-- Intermediate Accessory Spirit Stone --> <item id="45934" count="1" /> <!-- Mid-grade Spirit Stone: Accessory -->
</item> </item>
<item chance="3.0"> <item chance="3.0">
<item id="45935" count="1" /> <!-- Advanced Accessory Spirit Stone --> <item id="45935" count="1" /> <!-- High-grade Spirit Stone: Accessory -->
</item> </item>
<item chance="2.0"> <item chance="2.0">
<item id="45936" count="1" /> <!-- Top-grade Accessory Spirit Stone --> <item id="45936" count="1" /> <!-- Top-grade Spirit Stone: Accessory -->
</item> </item>
<item chance="10.0"> <item chance="10.0">
<item id="45937" count="1" /> <!-- Hair Accessory Spirit Stone --> <item id="45937" count="1" /> <!-- Spirit Stone: Hair Accessory -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -683,13 +683,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17842" count="1" /> <!-- Bound Requiem Dual Sword --> <item id="17842" count="1" /> <!-- Bound Requiem Dualsword -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="17978" count="1" /> <!-- Blessed Requiem Dual Sword --> <item id="17978" count="1" /> <!-- Blessed Requiem Dualsword -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17301" count="1" /> <!-- Requiem Dual Sword --> <item id="17301" count="1" /> <!-- Requiem Dualsword -->
</item> </item>
</items> </items>
</effect> </effect>
@ -1839,13 +1839,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17876" count="1" /> <!-- Bound Apocalypse Dual Sword --> <item id="17876" count="1" /> <!-- Bound Apocalypse Dualsword -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18012" count="1" /> <!-- Blessed Apocalypse Dual Sword --> <item id="18012" count="1" /> <!-- Blessed Apocalypse Dualsword -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17335" count="1" /> <!-- Apocalypse Dual Sword --> <item id="17335" count="1" /> <!-- Apocalypse Dualsword -->
</item> </item>
</items> </items>
</effect> </effect>
@ -2995,13 +2995,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17910" count="1" /> <!-- Bound Specter Dual Sword --> <item id="17910" count="1" /> <!-- Bound Specter Dualsword -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18046" count="1" /> <!-- Blessed Specter Dual Sword --> <item id="18046" count="1" /> <!-- Blessed Specter Dualsword -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17393" count="1" /> <!-- Specter Dual Sword --> <item id="17393" count="1" /> <!-- Specter Dualsword -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -498,13 +498,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17933" count="1" /> <!-- Bound Helios Shaper --> <item id="17933" count="1" /> <!-- Bound Amaranthine Shaper -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18069" count="1" /> <!-- Blessed Helios Shaper --> <item id="18069" count="1" /> <!-- Blessed Amaranthine Shaper -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17416" count="1" /> <!-- Helios Shaper --> <item id="17416" count="1" /> <!-- Amaranthine Shaper -->
</item> </item>
</items> </items>
</effect> </effect>
@ -532,13 +532,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17934" count="1" /> <!-- Bound Helios Cutter --> <item id="17934" count="1" /> <!-- Bound Amaranthine Cutter -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18070" count="1" /> <!-- Blessed Helios Cutter --> <item id="18070" count="1" /> <!-- Blessed Amaranthine Cutter -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17417" count="1" /> <!-- Helios Cutter --> <item id="17417" count="1" /> <!-- Amaranthine Cutter -->
</item> </item>
</items> </items>
</effect> </effect>
@ -566,13 +566,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17935" count="1" /> <!-- Bound Helios Slasher --> <item id="17935" count="1" /> <!-- Bound Amaranthine Slasher -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18071" count="1" /> <!-- Blessed Helios Slasher --> <item id="18071" count="1" /> <!-- Blessed Amaranthine Slasher -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17418" count="1" /> <!-- Helios Slasher --> <item id="17418" count="1" /> <!-- Amaranthine Slasher -->
</item> </item>
</items> </items>
</effect> </effect>
@ -600,13 +600,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17936" count="1" /> <!-- Bound Helios Avenger --> <item id="17936" count="1" /> <!-- Bound Amaranthine Avenger -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18072" count="1" /> <!-- Blessed Helios Avenger --> <item id="18072" count="1" /> <!-- Blessed Amaranthine Avenger -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17419" count="1" /> <!-- Helios Avenger --> <item id="17419" count="1" /> <!-- Amaranthine Avenger -->
</item> </item>
</items> </items>
</effect> </effect>
@ -634,13 +634,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17937" count="1" /> <!-- Bound Helios Fighter --> <item id="17937" count="1" /> <!-- Bound Amaranthine Fighter -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18073" count="1" /> <!-- Blessed Helios Fighter --> <item id="18073" count="1" /> <!-- Blessed Amaranthine Fighter -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17420" count="1" /> <!-- Helios Fighter --> <item id="17420" count="1" /> <!-- Amaranthine Fighter -->
</item> </item>
</items> </items>
</effect> </effect>
@ -668,13 +668,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17938" count="1" /> <!-- Bound Helios Stormer --> <item id="17938" count="1" /> <!-- Bound Amaranthine Stormer -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18074" count="1" /> <!-- Blessed Helios Stormer --> <item id="18074" count="1" /> <!-- Blessed Amaranthine Stormer -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17421" count="1" /> <!-- Helios Stormer --> <item id="17421" count="1" /> <!-- Amaranthine Stormer -->
</item> </item>
</items> </items>
</effect> </effect>
@ -702,13 +702,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17939" count="1" /> <!-- Bound Helios Thrower --> <item id="17939" count="1" /> <!-- Bound Amaranthine Thrower -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18075" count="1" /> <!-- Blessed Helios Thrower --> <item id="18075" count="1" /> <!-- Blessed Amaranthine Thrower -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17422" count="1" /> <!-- Helios Thrower --> <item id="17422" count="1" /> <!-- Amaranthine Thrower -->
</item> </item>
</items> </items>
</effect> </effect>
@ -736,13 +736,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17940" count="1" /> <!-- Bound Helios Shooter --> <item id="17940" count="1" /> <!-- Bound Amaranthine Shooter -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18076" count="1" /> <!-- Blessed Helios Shooter --> <item id="18076" count="1" /> <!-- Blessed Amaranthine Shooter -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17423" count="1" /> <!-- Helios Shooter --> <item id="17423" count="1" /> <!-- Amaranthine Shooter -->
</item> </item>
</items> </items>
</effect> </effect>
@ -770,13 +770,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17941" count="1" /> <!-- Bound Helios Buster --> <item id="17941" count="1" /> <!-- Bound Amaranthine Buster -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18077" count="1" /> <!-- Blessed Helios Buster --> <item id="18077" count="1" /> <!-- Blessed Amaranthine Buster -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17424" count="1" /> <!-- Helios Buster --> <item id="17424" count="1" /> <!-- Amaranthine Buster -->
</item> </item>
</items> </items>
</effect> </effect>
@ -804,13 +804,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17942" count="1" /> <!-- Bound Helios Caster --> <item id="17942" count="1" /> <!-- Bound Amaranthine Caster -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18078" count="1" /> <!-- Blessed Helios Caster --> <item id="18078" count="1" /> <!-- Blessed Amaranthine Caster -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17425" count="1" /> <!-- Helios Caster --> <item id="17425" count="1" /> <!-- Amaranthine Caster -->
</item> </item>
</items> </items>
</effect> </effect>
@ -838,13 +838,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17943" count="1" /> <!-- Bound Helios Retributer --> <item id="17943" count="1" /> <!-- Bound Amaranthine Retributer -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18079" count="1" /> <!-- Blessed Helios Retributer --> <item id="18079" count="1" /> <!-- Blessed Amaranthine Retributer -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17426" count="1" /> <!-- Helios Retributer --> <item id="17426" count="1" /> <!-- Amaranthine Retributer -->
</item> </item>
</items> </items>
</effect> </effect>
@ -872,13 +872,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17944" count="1" /> <!-- Bound Helios Dual Sword --> <item id="17944" count="1" /> <!-- Bound Amaranthine Dualsword -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18080" count="1" /> <!-- Blessed Helios Dual Sword --> <item id="18080" count="1" /> <!-- Blessed Amaranthine Dualsword -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17427" count="1" /> <!-- Helios Dual Sword --> <item id="17427" count="1" /> <!-- Amaranthine Dualsword -->
</item> </item>
</items> </items>
</effect> </effect>
@ -906,13 +906,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17945" count="1" /> <!-- Bound Helios Dual Dagger --> <item id="17945" count="1" /> <!-- Bound Amaranthine Dual Dagger -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18081" count="1" /> <!-- Blessed Helios Dual Dagger --> <item id="18081" count="1" /> <!-- Blessed Amaranthine Dual Dagger -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17428" count="1" /> <!-- Helios Dual Dagger --> <item id="17428" count="1" /> <!-- Amaranthine Dual Dagger -->
</item> </item>
</items> </items>
</effect> </effect>
@ -940,13 +940,13 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="95"> <item chance="95">
<item id="17946" count="1" /> <!-- Bound Helios Dual Blunt Weapon --> <item id="17946" count="1" /> <!-- Bound Amaranthine Dual Blunt Weapon -->
</item> </item>
<item chance="1"> <item chance="1">
<item id="18082" count="1" /> <!-- Blessed Helios Dual Blunt Weapon --> <item id="18082" count="1" /> <!-- Blessed Amaranthine Dual Blunt Weapon -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17429" count="1" /> <!-- Helios Dual Blunt Weapon --> <item id="17429" count="1" /> <!-- Amaranthine Dual Blunt Weapon -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -1000,10 +1000,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="349" count="1" /> <!-- Scale Mail --> <item id="349" count="1" /> <!-- Compound Scale Mail -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="30507" count="1" /> <!-- Bound Scale Mail --> <item id="30507" count="1" /> <!-- Bound Compound Scale Mail -->
</item> </item>
</items> </items>
</effect> </effect>
@ -2348,7 +2348,7 @@
<item id="2391" count="1" /> <!-- Blue Wolf Leather Armor --> <item id="2391" count="1" /> <!-- Blue Wolf Leather Armor -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="32804" count="1" /> <!-- Bound Blue Wolf Leather Armor --> <item id="32804" count="1" /> <!-- Sealed Bound Blue Wolf Boots -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -304,10 +304,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2563" count="1" /> <!-- Stormbringer*Katana --> <item id="2563" count="1" /> <!-- StormBringer*Katana -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31008" count="1" /> <!-- Bound Stormbringer*Katana --> <item id="31008" count="1" /> <!-- Bound StormBringer*Katana -->
</item> </item>
</items> </items>
</effect> </effect>
@ -335,10 +335,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2564" count="1" /> <!-- Stormbringer*Spirit Sword --> <item id="2564" count="1" /> <!-- StormBringer*Spirit Sword -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31009" count="1" /> <!-- Bound Stormbringer*Spirit Sword --> <item id="31009" count="1" /> <!-- Bound StormBringer*Spirit Sword -->
</item> </item>
</items> </items>
</effect> </effect>
@ -366,10 +366,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2561" count="1" /> <!-- Stormbringer*Stormbringer --> <item id="2561" count="1" /> <!-- StormBringer*StormBringer -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31010" count="1" /> <!-- Bound Stormbringer*Stormbringer --> <item id="31010" count="1" /> <!-- Bound StormBringer*StormBringer -->
</item> </item>
</items> </items>
</effect> </effect>
@ -397,10 +397,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2562" count="1" /> <!-- Stormbringer*Shamshir --> <item id="2562" count="1" /> <!-- StormBringer*Shamshir -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31011" count="1" /> <!-- Bound Stormbringer*Shamshir --> <item id="31011" count="1" /> <!-- Bound StormBringer*Shamshir -->
</item> </item>
</items> </items>
</effect> </effect>
@ -428,10 +428,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2565" count="1" /> <!-- Stormbringer*Raid Sword --> <item id="2565" count="1" /> <!-- StormBringer*Raid Sword -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31012" count="1" /> <!-- Bound Stormbringer*Raid Sword --> <item id="31012" count="1" /> <!-- Bound StormBringer*Raid Sword -->
</item> </item>
</items> </items>
</effect> </effect>
@ -459,16 +459,16 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="72" count="1" /> <!-- Stormbringer --> <item id="72" count="1" /> <!-- StormBringer -->
</item> </item>
<item chance="32"> <item chance="32">
<item id="31015" count="1" /> <!-- Bound Stormbringer - Focus --> <item id="31015" count="1" /> <!-- Bound StormBringer - Focus -->
</item> </item>
<item chance="33"> <item chance="33">
<item id="31014" count="1" /> <!-- Bound Stormbringer - Critical Anger --> <item id="31014" count="1" /> <!-- Bound StormBringer - Critical Anger -->
</item> </item>
<item chance="33"> <item chance="33">
<item id="31016" count="1" /> <!-- Bound Stormbringer - Light Armor --> <item id="31016" count="1" /> <!-- Bound StormBringer - Light Armor -->
</item> </item>
</items> </items>
</effect> </effect>
@ -2855,10 +2855,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="280" count="1" /> <!-- Light Bow --> <item id="280" count="1" /> <!-- Light Crossbow -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31158" count="1" /> <!-- Bound Light Bow --> <item id="31158" count="1" /> <!-- Bound Light Crossbow -->
</item> </item>
</items> </items>
</effect> </effect>
@ -2886,10 +2886,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="280" count="1" /> <!-- Light Bow --> <item id="280" count="1" /> <!-- Light Crossbow -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="31158" count="1" /> <!-- Bound Light Bow --> <item id="31158" count="1" /> <!-- Bound Light Crossbow -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -694,13 +694,13 @@
<item id="5286" count="1" /> <!-- Berserker Blade --> <item id="5286" count="1" /> <!-- Berserker Blade -->
</item> </item>
<item chance="32"> <item chance="32">
<item id="31226" count="1" /> <!-- PA - Apocalypse Thrower (Water) - Focus (PA exclusive) --> <item id="31226" count="1" /> <!-- Player Commendation - Apocalypse Thrower (Water) - Focus (PC-exclusive) -->
</item> </item>
<item chance="33"> <item chance="33">
<item id="31227" count="1" /> <!-- PA - Apocalypse Thrower (Wind) - Focus (PA exclusive) --> <item id="31227" count="1" /> <!-- Player Commendation - Apocalypse Thrower (Wind) - Focus (PC-exclusive) -->
</item> </item>
<item chance="33"> <item chance="33">
<item id="31228" count="1" /> <!-- PA - Apocalypse Thrower (Fire) - Focus (PA exclusive) --> <item id="31228" count="1" /> <!-- Player Commendation - Apocalypse Thrower (Fire) - Focus (PC-exclusive) -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -504,10 +504,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="10"> <item chance="10">
<item id="10004" count="1" /> <!-- Dynasty Dual Sword --> <item id="10004" count="1" /> <!-- Dynasty Dualsword -->
</item> </item>
<item chance="90"> <item chance="90">
<item id="33581" count="1" /> <!-- Bound Dynasty Dual Sword - Event --> <item id="33581" count="1" /> <!-- Bound Dynasty Dualsword - Event -->
</item> </item>
</items> </items>
</effect> </effect>
@ -1383,13 +1383,13 @@
<item id="5286" count="1" /> <!-- Berserker Blade --> <item id="5286" count="1" /> <!-- Berserker Blade -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="31226" count="1" /> <!-- PA - Apocalypse Thrower (Water) - Focus (PA exclusive) --> <item id="31226" count="1" /> <!-- Player Commendation - Apocalypse Thrower (Water) - Focus (PC-exclusive) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="31227" count="1" /> <!-- PA - Apocalypse Thrower (Wind) - Focus (PA exclusive) --> <item id="31227" count="1" /> <!-- Player Commendation - Apocalypse Thrower (Wind) - Focus (PC-exclusive) -->
</item> </item>
<item chance="30"> <item chance="30">
<item id="31228" count="1" /> <!-- PA - Apocalypse Thrower (Fire) - Focus (PA exclusive) --> <item id="31228" count="1" /> <!-- Player Commendation - Apocalypse Thrower (Fire) - Focus (PC-exclusive) -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -203,7 +203,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="16413" toLevel="3" name="Trap Poison"> <skill id="16413" toLevel="3" name="Trap Poison">
<!-- Poisoned and losing 1,000 HP/second. --> <!-- Poisons the target, causing them to lose $s1 HP every second. -->
<icon>icon.skill4035</icon> <icon>icon.skill4035</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>

View File

@ -385,10 +385,9 @@
</skill> </skill>
<skill id="27872" toLevel="20" name="Elmoreden Cloak Enchant Effect"> <skill id="27872" toLevel="20" name="Elmoreden Cloak Enchant Effect">
<!-- PvP Attack Damage $s1. --> <!-- PvP Attack Damage $s1. -->
<!-- TODO: Inmobilize target from lv18 to lv20 -->
<icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon> <icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects> <!-- TODO: Inmobilize target from lv18 to lv20 -->
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount> <amount>
<value level="1">1</value> <value level="1">1</value>

View File

@ -1000,10 +1000,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="349" count="1" /> <!-- Scale Mail --> <item id="349" count="1" /> <!-- Compound Scale Mail -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="30507" count="1" /> <!-- Bound Scale Mail --> <item id="30507" count="1" /> <!-- Bound Compound Scale Mail -->
</item> </item>
</items> </items>
</effect> </effect>
@ -2348,7 +2348,7 @@
<item id="2391" count="1" /> <!-- Blue Wolf Leather Armor --> <item id="2391" count="1" /> <!-- Blue Wolf Leather Armor -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="32804" count="1" /> <!-- Bound Blue Wolf Leather Armor --> <item id="32804" count="1" /> <!-- Sealed Bound Blue Wolf Boots -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -386,10 +386,9 @@
</skill> </skill>
<skill id="27872" toLevel="20" name="Elmoreden Cloak Enchant Effect"> <skill id="27872" toLevel="20" name="Elmoreden Cloak Enchant Effect">
<!-- PvP Attack Damage $s1. --> <!-- PvP Attack Damage $s1. -->
<!-- TODO: Inmobilize target from lv18 to lv20 -->
<icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon> <icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects> <!-- TODO: Inmobilize target from lv18 to lv20 -->
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount> <amount>
<value level="1">1</value> <value level="1">1</value>

View File

@ -1000,10 +1000,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="349" count="1" /> <!-- Scale Mail --> <item id="349" count="1" /> <!-- Compound Scale Mail -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="30507" count="1" /> <!-- Bound Scale Mail --> <item id="30507" count="1" /> <!-- Bound Compound Scale Mail -->
</item> </item>
</items> </items>
</effect> </effect>
@ -2348,7 +2348,7 @@
<item id="2391" count="1" /> <!-- Blue Wolf Leather Armor --> <item id="2391" count="1" /> <!-- Blue Wolf Leather Armor -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="32804" count="1" /> <!-- Bound Blue Wolf Leather Armor --> <item id="32804" count="1" /> <!-- Sealed Bound Blue Wolf Boots -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -1248,7 +1248,7 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="124" count="1" /> <!-- Two-handed Sword --> <item id="124" count="1" /> <!-- Two-Handed Sword -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="30880" count="1" /> <!-- Bound Two-handed Sword --> <item id="30880" count="1" /> <!-- Bound Two-handed Sword -->
@ -1446,7 +1446,7 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="2498" count="1" /> <!-- Shield of Nightmare --> <item id="2498" count="1" /> <!-- Shield of Nightmares -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="30892" count="1" /> <!-- Bound Shield of Nightmare --> <item id="30892" count="1" /> <!-- Bound Shield of Nightmare -->
@ -2322,10 +2322,10 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="2"> <item chance="2">
<item id="673" count="1" /> <!-- Avadon Shield --> <item id="673" count="1" /> <!-- Abaddon Shield -->
</item> </item>
<item chance="98"> <item chance="98">
<item id="30945" count="1" /> <!-- Bound Avadon Shield --> <item id="30945" count="1" /> <!-- Bound Abaddon Shield -->
</item> </item>
</items> </items>
</effect> </effect>

View File

@ -3212,7 +3212,7 @@
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="10"> <item chance="10">
<item id="2498" count="1" /> <!-- Shield of Nightmare --> <item id="2498" count="1" /> <!-- Shield of Nightmares -->
</item> </item>
<item chance="90"> <item chance="90">
<item id="30892" count="1" /> <!-- Bound Shield of Nightmare --> <item id="30892" count="1" /> <!-- Bound Shield of Nightmare -->

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@ -753,7 +753,6 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="19431" toLevel="9" name="Sforzando Sting"> <skill id="19431" toLevel="9" name="Sforzando Sting">
<!-- Rushes at the target to reduce Speed by $s2 for $s1 and gives the Swift Praise effect to allies. Requires a sword, blunt, dual sword or dual blunt to be equipped. -->
<icon>icon.skill19431</icon> <icon>icon.skill19431</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
@ -764,7 +763,7 @@
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
</skill> </skill>
<skill id="19433" toLevel="11" name="Alluring Conduct"> <skill id="19433" toLevel="11" name="Alluring Conduct">
<!-- Attacks the target and nearby enemies with $s1 Power added to P. Atk. and decreases Atk. Spd./ Casting Spd./ P. Def/ M. Def by $s3 for $s2. Increases cooldown of all skills by $s4and applies the Swift Praise effect to the caster. Can be used in the Triad state. Requires a sword, blunt, dual sword or dual blunt to be equipped. --> <!-- Attacks the target and nearby enemies with $s1 Power added to P. Atk. and decreases Atk. Spd./ Casting Spd./ P. Def/ M. Def by $s3 for $s2. Increases Skill Cooldown by $s4 and applies the Swift Praise effect to the caster. Can be used in the Triad state. Requires a sword, blunt weapon, dual sword or dual blunt weapon to be equipped. -->
<icon>icon.skill19433</icon> <icon>icon.skill19433</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
@ -787,7 +786,7 @@
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<effects> <effects>
<effect name="CallLearnedSkill"> <effect name="CallLearnedSkill">
<skillId>19444</skillId> <!-- War Drumb --> <skillId>19444</skillId> <!-- War Drum -->
</effect> </effect>
<effect name="CallLearnedSkill"> <effect name="CallLearnedSkill">
<skillId>19445</skillId> <!-- Marching Drum --> <skillId>19445</skillId> <!-- Marching Drum -->
@ -798,7 +797,6 @@
</effects> </effects>
</skill> </skill>
<skill id="19439" toLevel="1" name="Overload's Dignity"> <skill id="19439" toLevel="1" name="Overload's Dignity">
<!-- For $s1, increases nearby party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. $s2 times. This effect cannot be stacked, and a limit applies after its duration is over. -->
<icon>icon.skill19439</icon> <icon>icon.skill19439</icon>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@ -864,7 +862,6 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="19444" toLevel="1" name="War Drum"> <skill id="19444" toLevel="1" name="War Drum">
<!-- For $s1, party members' Max HP +$s2, P. Atk. +$s3, M. Atk. +$s4, and magic cancel rate -$s5. A chance to apply $s6 Vampiric Rage effect. -->
<icon>icon.skill19444</icon> <icon>icon.skill19444</icon>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType> <abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>150</abnormalTime> <abnormalTime>150</abnormalTime>
@ -910,7 +907,6 @@
</effects> </effects>
</skill> </skill>
<skill id="19445" toLevel="1" name="Marching Drum"> <skill id="19445" toLevel="1" name="Marching Drum">
<!-- For $s1, party members' Atk. Spd. +$s2, Casting Spd. +$s3, Speed +$s4, Damage Reflection +$s5, and Skill Cooldown -$s6. -->
<icon>icon.skill19445</icon> <icon>icon.skill19445</icon>
<abnormalType>ENCHANTER_MOD</abnormalType> <abnormalType>ENCHANTER_MOD</abnormalType>
<abnormalTime>150</abnormalTime> <abnormalTime>150</abnormalTime>
@ -961,7 +957,6 @@
</effects> </effects>
</skill> </skill>
<skill id="19446" toLevel="1" name="Soothing Drum"> <skill id="19446" toLevel="1" name="Soothing Drum">
<!-- For $s1, party members' HP Recovery Bonus +$s2, MP Recovery Bonus +$s3, and P. Evasion/ M. Evasion +$s4, and Skill MP Consumption -$s5. -->
<icon>icon.skill19446</icon> <icon>icon.skill19446</icon>
<abnormalType>SYNERGY_IS</abnormalType> <abnormalType>SYNERGY_IS</abnormalType>
<abnormalTime>150</abnormalTime> <abnormalTime>150</abnormalTime>

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@ -145,7 +145,7 @@
</effects> </effects>
</skill> </skill>
<skill id="19532" toLevel="3" name="Clan Elemental"> <skill id="19532" toLevel="3" name="Clan Elemental">
<!-- All clan members' defense attributes +$s1. --> <!-- All clan members' Attribute Resistance +$s1. -->
<icon>icon.skill19003</icon> <icon>icon.skill19003</icon>
<operateType>P</operateType> <operateType>P</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@ -201,7 +201,7 @@
</effects> </effects>
</skill> </skill>
<skill id="19533" toLevel="1" name="Clan Rating"> <skill id="19533" toLevel="1" name="Clan Rating">
<!-- Points gained at the end of the Throne of Heroes Boss Battle +$s1. --> <!-- Points obtained at the end of the Throne of Heroes Boss Battle +$s1. -->
<icon>icon.skill19533</icon> <icon>icon.skill19533</icon>
<operateType>P</operateType> <operateType>P</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@ -229,7 +229,7 @@
</effects> </effects>
</skill> </skill>
<skill id="19535" toLevel="3" name="Clan Resistance"> <skill id="19535" toLevel="3" name="Clan Resistance">
<!-- Clan members' Resistance to Stun/ Paralysis/ MEN/ Aerial Yoke/ Knock Back/ Knock Down +$s1. --> <!-- Clan members' Resistance to Stun/ Paralysis/ Mental/ Aerial Yoke/ Knock Back/ Knock Down +$s1. -->
<icon>icon.skill19004</icon> <icon>icon.skill19004</icon>
<operateType>P</operateType> <operateType>P</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@ -281,7 +281,7 @@
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
</skill> </skill>
<skill id="19537" toLevel="2" name="Clan Iron"> <skill id="19537" toLevel="2" name="Clan Iron">
<!-- Clan members' PVP Damage Received -$s1. --> <!-- Clan members' PvP Damage Received -$s1. -->
<icon>icon.skill0386</icon> <icon>icon.skill0386</icon>
<operateType>P</operateType> <operateType>P</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@ -310,7 +310,7 @@
</effects> </effects>
</skill> </skill>
<skill id="19538" toLevel="1" name="Clan Vitality"> <skill id="19538" toLevel="1" name="Clan Vitality">
<!-- Clan members' XP and SP gain +$s1. --> <!-- Clan members' XP and SP +$s1. -->
<icon>icon.skill19538</icon> <icon>icon.skill19538</icon>
<operateType>P</operateType> <operateType>P</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@ -473,7 +473,7 @@
</effects> </effects>
</skill> </skill>
<skill id="19544" toLevel="6" name="Clan Will"> <skill id="19544" toLevel="6" name="Clan Will">
<!-- Clan members' XP and SP gain +$s1. --> <!-- Clan members' XP and SP +$s1. -->
<icon>icon.skill19544</icon> <icon>icon.skill19544</icon>
<operateType>P</operateType> <operateType>P</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>

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@ -386,10 +386,9 @@
</skill> </skill>
<skill id="27872" toLevel="20" name="Elmoreden Cloak Enchant Effect"> <skill id="27872" toLevel="20" name="Elmoreden Cloak Enchant Effect">
<!-- PvP Attack Damage $s1. --> <!-- PvP Attack Damage $s1. -->
<!-- TODO: Inmobilize target from lv18 to lv20 -->
<icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon> <icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects> <!-- TODO: Inmobilize target from lv18 to lv20 -->
<effect name="PvpPhysicalAttackDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount> <amount>
<value level="1">1</value> <value level="1">1</value>