Devianne AI.
Contributed by hlwrave.
This commit is contained in:
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cfc911e3c9
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13
trunk/dist/db_installer/sql/game/spawnlist.sql
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13
trunk/dist/db_installer/sql/game/spawnlist.sql
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@ -8219,7 +8219,7 @@ INSERT INTO `spawnlist` VALUES
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("Atelia Fortress", 1, 23539, -55740, 52390, -2179, 0, 0, 0, 60, 0, 0, 0),
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("Atelia Fortress", 1, 23539, -54373, 52365, -2179, 0, 0, 0, 60, 0, 0, 0),
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-- Burnstein
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("Atelia Fortress", 1, 23587, -44089, 43017, -1388, 0, 0, 24393, 60, 0, 0, 0),
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("Atelia Fortress", 1, 23587, -44089, 43017, -1388, 0, 0, 24393, 3600, 0, 0, 0),
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-- Hummel
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("Atelia Fortress", 1, 23588, -48157, 55441, -3160, 0, 0, 13924, 60, 0, 0, 0),
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("Atelia Fortress", 1, 23588, -54959, 52312, -2161, 0, 0, 26850, 60, 0, 0, 0),
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@ -8247,8 +8247,7 @@ INSERT INTO `spawnlist` VALUES
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("Atelia Fortress", 1, 33583, -47243, 48545, -2408, 0, 0, 26892, 60, 0, 0, 0),
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-- Teleport Device
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("Atelia Castle", 1, 34052, -55805, 56157, -1921, 0, 0, 55746, 60, 0, 0, 0),
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-- Devianne
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("Atelia Fortress", 1, 34089, -50063, 49439, -1760, 0, 0, 40362, 60, 0, 0, 0),
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-- Embryo Supply Box
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("Atelia Fortress", 1, 34137, -47475, 56483, -3192, 0, 0, 0, 60, 0, 0, 0),
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("Atelia Fortress", 1, 34137, -46903, 59349, -3184, 0, 0, 0, 60, 0, 0, 0),
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@ -49709,3 +49708,11 @@ INSERT INTO `spawnlist` VALUES
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-- Isle of The Souls Harbor
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INSERT INTO `spawnlist` VALUES ('Stronghold III', 1, 33796, -85919, 37167, -2048, 0, 0, 48000, 60, 0, 0, 0); -- Verda
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-- Altar of Sacrifice
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INSERT INTO `spawnlist` VALUES
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('Altar of Sacrifice', 1, 33813, 48445, -30210, -1680, 0, 0, 48000, 60, 0, 0, 0),
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('Altar of Sacrifice', 1, 19478, 48402, -30105, -1680, 0, 0, 48000, 60, 0, 0, 0),
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('Altar of Sacrifice', 1, 33887, 48227, -30305, -1680, 0, 0, 48000, 60, 0, 0, 0),
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('Altar of Sacrifice', 1, 33812, 48471, -30182, -1680, 0, 0, 48000, 60, 0, 0, 0),
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('Altar of Sacrifice', 1, 33881, 48319, -30204, -1680, 0, 0, 48000, 60, 0, 0, 0);
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6
trunk/dist/game/data/html/default/33881.htm
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6
trunk/dist/game/data/html/default/33881.htm
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@ -0,0 +1,6 @@
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<html><body>Rune Castle Patrol Kato:<br>
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Dire times dictated that I come myself from Rune Castle to help those in need here.<br>
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What do you need?<br>
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<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest PreludeToLindvior request_lindvior">"I want to test my strength against Lindvior."</Button>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h talk_select">Quest</Button>
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</body></html>
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3
trunk/dist/game/data/scripts.cfg
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3
trunk/dist/game/data/scripts.cfg
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@ -103,6 +103,9 @@ ai/npc/WeaverOlf/WeaverOlf.java
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ai/npc/WyvernManager/WyvernManager.java
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ai/npc/Zenya/Zenya.java
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# Atelia Fortess
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ai/atelia_fortess/Devianne.java
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# Fantasy Isle
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ai/fantasy_isle/MC_Show.java
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ai/fantasy_isle/HandysBlockCheckerEvent.java
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72
trunk/dist/game/data/scripts/ai/atelia_fortess/Devianne.java
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72
trunk/dist/game/data/scripts/ai/atelia_fortess/Devianne.java
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@ -0,0 +1,72 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.atelia_fortess;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import ai.npc.AbstractNpcAI;
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/**
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* Devianne AI.
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* @author hlwrave
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* @URL https://l2wiki.com/Atelia_Fortress
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*/
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final class Devianne extends AbstractNpcAI
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{
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// NPCs
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private static final int BURNSTAIN = 23587;
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private static final int DEVIANNE = 34089;
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// Location
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private static final Location DEVIANNE_LOC = new Location(-50063, 49439, -1760, 40362);
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// Other
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private static final int DESPAWN = 3600000; // Time 1 Hour
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private Devianne()
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{
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super(Devianne.class.getSimpleName(), "ai/atelia_fortess");
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addKillId(BURNSTAIN);
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addSpawnId(DEVIANNE);
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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if (event.equals("devianne_despawn"))
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{
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if (npc != null)
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{
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npc.deleteMe();
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}
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}
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return event;
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}
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@Override
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public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
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{
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final L2Npc devianne = addSpawn(DEVIANNE, DEVIANNE_LOC);
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startQuestTimer("devianne_despawn", DESPAWN, devianne, null);
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return super.onKill(npc, killer, isSummon);
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}
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public static void main(String[] args)
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{
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new Devianne();
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}
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}
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