Use ENTERING ConnectionState checks when possible.
This commit is contained in:
@@ -605,6 +605,7 @@ public final class GameClient extends ChannelInboundHandler<GameClient>
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{
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{
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return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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}
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}
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case ENTERING:
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case IN_GAME:
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case IN_GAME:
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{
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{
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return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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@@ -202,6 +202,7 @@ public final class FloodProtectorAction
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final ConnectionState state = (ConnectionState) _client.getConnectionState();
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final ConnectionState state = (ConnectionState) _client.getConnectionState();
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switch (state)
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switch (state)
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{
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{
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case ENTERING:
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case IN_GAME:
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case IN_GAME:
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{
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{
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if (_client.getPlayer() != null)
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if (_client.getPlayer() != null)
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@@ -65,6 +65,7 @@ public class AccountingFormatter extends Formatter
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switch ((ConnectionState) client.getConnectionState())
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switch ((ConnectionState) client.getConnectionState())
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{
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{
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case ENTERING:
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case IN_GAME:
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case IN_GAME:
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{
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{
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if (client.getPlayer() != null)
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if (client.getPlayer() != null)
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@@ -605,6 +605,7 @@ public final class GameClient extends ChannelInboundHandler<GameClient>
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{
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{
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return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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}
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}
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case ENTERING:
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case IN_GAME:
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case IN_GAME:
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{
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{
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return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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@@ -202,6 +202,7 @@ public final class FloodProtectorAction
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final ConnectionState state = (ConnectionState) _client.getConnectionState();
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final ConnectionState state = (ConnectionState) _client.getConnectionState();
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switch (state)
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switch (state)
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{
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{
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case ENTERING:
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case IN_GAME:
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case IN_GAME:
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{
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{
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if (_client.getPlayer() != null)
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if (_client.getPlayer() != null)
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@@ -65,6 +65,7 @@ public class AccountingFormatter extends Formatter
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switch ((ConnectionState) client.getConnectionState())
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switch ((ConnectionState) client.getConnectionState())
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{
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{
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case ENTERING:
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case IN_GAME:
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case IN_GAME:
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{
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{
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if (client.getPlayer() != null)
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if (client.getPlayer() != null)
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@@ -605,6 +605,7 @@ public final class GameClient extends ChannelInboundHandler<GameClient>
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{
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{
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return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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}
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}
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case ENTERING:
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case IN_GAME:
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case IN_GAME:
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{
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{
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return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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@@ -202,6 +202,7 @@ public final class FloodProtectorAction
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final ConnectionState state = (ConnectionState) _client.getConnectionState();
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final ConnectionState state = (ConnectionState) _client.getConnectionState();
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switch (state)
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switch (state)
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{
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{
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case ENTERING:
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case IN_GAME:
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case IN_GAME:
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{
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{
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if (_client.getPlayer() != null)
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if (_client.getPlayer() != null)
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@@ -65,6 +65,7 @@ public class AccountingFormatter extends Formatter
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switch ((ConnectionState) client.getConnectionState())
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switch ((ConnectionState) client.getConnectionState())
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{
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{
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case ENTERING:
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case IN_GAME:
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case IN_GAME:
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{
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{
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if (client.getPlayer() != null)
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if (client.getPlayer() != null)
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@@ -605,6 +605,7 @@ public final class GameClient extends ChannelInboundHandler<GameClient>
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{
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{
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return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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}
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}
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case ENTERING:
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case IN_GAME:
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case IN_GAME:
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{
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{
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return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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@@ -202,6 +202,7 @@ public final class FloodProtectorAction
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final ConnectionState state = (ConnectionState) _client.getConnectionState();
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final ConnectionState state = (ConnectionState) _client.getConnectionState();
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switch (state)
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switch (state)
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{
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{
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case ENTERING:
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case IN_GAME:
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case IN_GAME:
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{
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{
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if (_client.getPlayer() != null)
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if (_client.getPlayer() != null)
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@@ -65,6 +65,7 @@ public class AccountingFormatter extends Formatter
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switch ((ConnectionState) client.getConnectionState())
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switch ((ConnectionState) client.getConnectionState())
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{
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{
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case ENTERING:
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case IN_GAME:
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case IN_GAME:
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{
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{
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if (client.getPlayer() != null)
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if (client.getPlayer() != null)
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@@ -605,6 +605,7 @@ public final class GameClient extends ChannelInboundHandler<GameClient>
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{
|
{
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return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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}
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}
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case ENTERING:
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case IN_GAME:
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case IN_GAME:
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{
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{
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return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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@@ -202,6 +202,7 @@ public final class FloodProtectorAction
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final ConnectionState state = (ConnectionState) _client.getConnectionState();
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final ConnectionState state = (ConnectionState) _client.getConnectionState();
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switch (state)
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switch (state)
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{
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{
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case ENTERING:
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case IN_GAME:
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case IN_GAME:
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{
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{
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if (_client.getPlayer() != null)
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if (_client.getPlayer() != null)
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@@ -65,6 +65,7 @@ public class AccountingFormatter extends Formatter
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switch ((ConnectionState) client.getConnectionState())
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switch ((ConnectionState) client.getConnectionState())
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{
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{
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case ENTERING:
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case IN_GAME:
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case IN_GAME:
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{
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{
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if (client.getPlayer() != null)
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if (client.getPlayer() != null)
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@@ -605,6 +605,7 @@ public final class GameClient extends ChannelInboundHandler<GameClient>
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{
|
{
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return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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}
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}
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case ENTERING:
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case IN_GAME:
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case IN_GAME:
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{
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{
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return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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@@ -202,6 +202,7 @@ public final class FloodProtectorAction
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final ConnectionState state = (ConnectionState) _client.getConnectionState();
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final ConnectionState state = (ConnectionState) _client.getConnectionState();
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switch (state)
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switch (state)
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{
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{
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case ENTERING:
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case IN_GAME:
|
case IN_GAME:
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{
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{
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if (_client.getPlayer() != null)
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if (_client.getPlayer() != null)
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@@ -65,6 +65,7 @@ public class AccountingFormatter extends Formatter
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|
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switch ((ConnectionState) client.getConnectionState())
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switch ((ConnectionState) client.getConnectionState())
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{
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{
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case ENTERING:
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case IN_GAME:
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case IN_GAME:
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{
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{
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if (client.getPlayer() != null)
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if (client.getPlayer() != null)
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@@ -605,6 +605,7 @@ public final class GameClient extends ChannelInboundHandler<GameClient>
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{
|
{
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return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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}
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}
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case ENTERING:
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case IN_GAME:
|
case IN_GAME:
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{
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{
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return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
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@@ -202,6 +202,7 @@ public final class FloodProtectorAction
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final ConnectionState state = (ConnectionState) _client.getConnectionState();
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final ConnectionState state = (ConnectionState) _client.getConnectionState();
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switch (state)
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switch (state)
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{
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{
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case ENTERING:
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case IN_GAME:
|
case IN_GAME:
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{
|
{
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if (_client.getPlayer() != null)
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if (_client.getPlayer() != null)
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@@ -65,6 +65,7 @@ public class AccountingFormatter extends Formatter
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|
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switch ((ConnectionState) client.getConnectionState())
|
switch ((ConnectionState) client.getConnectionState())
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{
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{
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|
case ENTERING:
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case IN_GAME:
|
case IN_GAME:
|
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{
|
{
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if (client.getPlayer() != null)
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if (client.getPlayer() != null)
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@@ -630,6 +630,7 @@ public final class GameClient extends MMOClient<MMOConnection<GameClient>> imple
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{
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{
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return "[Account: " + accountName + " - IP: " + ip + "]";
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return "[Account: " + accountName + " - IP: " + ip + "]";
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}
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}
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|
case ENTERING:
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case IN_GAME:
|
case IN_GAME:
|
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{
|
{
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return "[Character: " + (_player == null ? "disconnected" : _player.getName()) + " - Account: " + accountName + " - IP: " + ip + "]";
|
return "[Character: " + (_player == null ? "disconnected" : _player.getName()) + " - Account: " + accountName + " - IP: " + ip + "]";
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|
@@ -321,6 +321,7 @@ public final class FloodProtectorAction
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|
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switch (client.getState())
|
switch (client.getState())
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{
|
{
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|
case ENTERING:
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case IN_GAME:
|
case IN_GAME:
|
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{
|
{
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if (client.getPlayer() != null)
|
if (client.getPlayer() != null)
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|
@@ -619,6 +619,7 @@ public final class GameClient extends ChannelInboundHandler<GameClient>
|
|||||||
{
|
{
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return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
||||||
}
|
}
|
||||||
|
case ENTERING:
|
||||||
case IN_GAME:
|
case IN_GAME:
|
||||||
{
|
{
|
||||||
return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
||||||
|
@@ -202,6 +202,7 @@ public final class FloodProtectorAction
|
|||||||
final ConnectionState state = (ConnectionState) _client.getConnectionState();
|
final ConnectionState state = (ConnectionState) _client.getConnectionState();
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
|
case ENTERING:
|
||||||
case IN_GAME:
|
case IN_GAME:
|
||||||
{
|
{
|
||||||
if (_client.getPlayer() != null)
|
if (_client.getPlayer() != null)
|
||||||
|
@@ -65,6 +65,7 @@ public class AccountingFormatter extends Formatter
|
|||||||
|
|
||||||
switch ((ConnectionState) client.getConnectionState())
|
switch ((ConnectionState) client.getConnectionState())
|
||||||
{
|
{
|
||||||
|
case ENTERING:
|
||||||
case IN_GAME:
|
case IN_GAME:
|
||||||
{
|
{
|
||||||
if (client.getPlayer() != null)
|
if (client.getPlayer() != null)
|
||||||
|
@@ -605,6 +605,7 @@ public final class GameClient extends ChannelInboundHandler<GameClient>
|
|||||||
{
|
{
|
||||||
return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
||||||
}
|
}
|
||||||
|
case ENTERING:
|
||||||
case IN_GAME:
|
case IN_GAME:
|
||||||
{
|
{
|
||||||
return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
||||||
|
@@ -202,6 +202,7 @@ public final class FloodProtectorAction
|
|||||||
final ConnectionState state = (ConnectionState) _client.getConnectionState();
|
final ConnectionState state = (ConnectionState) _client.getConnectionState();
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
|
case ENTERING:
|
||||||
case IN_GAME:
|
case IN_GAME:
|
||||||
{
|
{
|
||||||
if (_client.getPlayer() != null)
|
if (_client.getPlayer() != null)
|
||||||
|
@@ -65,6 +65,7 @@ public class AccountingFormatter extends Formatter
|
|||||||
|
|
||||||
switch ((ConnectionState) client.getConnectionState())
|
switch ((ConnectionState) client.getConnectionState())
|
||||||
{
|
{
|
||||||
|
case ENTERING:
|
||||||
case IN_GAME:
|
case IN_GAME:
|
||||||
{
|
{
|
||||||
if (client.getPlayer() != null)
|
if (client.getPlayer() != null)
|
||||||
|
@@ -605,6 +605,7 @@ public final class GameClient extends ChannelInboundHandler<GameClient>
|
|||||||
{
|
{
|
||||||
return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
||||||
}
|
}
|
||||||
|
case ENTERING:
|
||||||
case IN_GAME:
|
case IN_GAME:
|
||||||
{
|
{
|
||||||
return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
||||||
|
@@ -202,6 +202,7 @@ public final class FloodProtectorAction
|
|||||||
final ConnectionState state = (ConnectionState) _client.getConnectionState();
|
final ConnectionState state = (ConnectionState) _client.getConnectionState();
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
|
case ENTERING:
|
||||||
case IN_GAME:
|
case IN_GAME:
|
||||||
{
|
{
|
||||||
if (_client.getPlayer() != null)
|
if (_client.getPlayer() != null)
|
||||||
|
@@ -65,6 +65,7 @@ public class AccountingFormatter extends Formatter
|
|||||||
|
|
||||||
switch ((ConnectionState) client.getConnectionState())
|
switch ((ConnectionState) client.getConnectionState())
|
||||||
{
|
{
|
||||||
|
case ENTERING:
|
||||||
case IN_GAME:
|
case IN_GAME:
|
||||||
{
|
{
|
||||||
if (client.getPlayer() != null)
|
if (client.getPlayer() != null)
|
||||||
|
@@ -605,6 +605,7 @@ public final class GameClient extends ChannelInboundHandler<GameClient>
|
|||||||
{
|
{
|
||||||
return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
||||||
}
|
}
|
||||||
|
case ENTERING:
|
||||||
case IN_GAME:
|
case IN_GAME:
|
||||||
{
|
{
|
||||||
return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
||||||
|
@@ -202,6 +202,7 @@ public final class FloodProtectorAction
|
|||||||
final ConnectionState state = (ConnectionState) _client.getConnectionState();
|
final ConnectionState state = (ConnectionState) _client.getConnectionState();
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
|
case ENTERING:
|
||||||
case IN_GAME:
|
case IN_GAME:
|
||||||
{
|
{
|
||||||
if (_client.getPlayer() != null)
|
if (_client.getPlayer() != null)
|
||||||
|
@@ -65,6 +65,7 @@ public class AccountingFormatter extends Formatter
|
|||||||
|
|
||||||
switch ((ConnectionState) client.getConnectionState())
|
switch ((ConnectionState) client.getConnectionState())
|
||||||
{
|
{
|
||||||
|
case ENTERING:
|
||||||
case IN_GAME:
|
case IN_GAME:
|
||||||
{
|
{
|
||||||
if (client.getPlayer() != null)
|
if (client.getPlayer() != null)
|
||||||
|
@@ -605,6 +605,7 @@ public final class GameClient extends ChannelInboundHandler<GameClient>
|
|||||||
{
|
{
|
||||||
return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
return "[Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
||||||
}
|
}
|
||||||
|
case ENTERING:
|
||||||
case IN_GAME:
|
case IN_GAME:
|
||||||
{
|
{
|
||||||
return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
return "[Character: " + (_player == null ? "disconnected" : _player.getName() + "[" + _player.getObjectId() + "]") + " - Account: " + _accountName + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
|
||||||
|
@@ -202,6 +202,7 @@ public final class FloodProtectorAction
|
|||||||
final ConnectionState state = (ConnectionState) _client.getConnectionState();
|
final ConnectionState state = (ConnectionState) _client.getConnectionState();
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
|
case ENTERING:
|
||||||
case IN_GAME:
|
case IN_GAME:
|
||||||
{
|
{
|
||||||
if (_client.getPlayer() != null)
|
if (_client.getPlayer() != null)
|
||||||
|
@@ -65,6 +65,7 @@ public class AccountingFormatter extends Formatter
|
|||||||
|
|
||||||
switch ((ConnectionState) client.getConnectionState())
|
switch ((ConnectionState) client.getConnectionState())
|
||||||
{
|
{
|
||||||
|
case ENTERING:
|
||||||
case IN_GAME:
|
case IN_GAME:
|
||||||
{
|
{
|
||||||
if (client.getPlayer() != null)
|
if (client.getPlayer() != null)
|
||||||
|
Reference in New Issue
Block a user