Use ENTERING ConnectionState checks when possible.
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@@ -630,6 +630,7 @@ public final class GameClient extends MMOClient<MMOConnection<GameClient>> imple
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{
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return "[Account: " + accountName + " - IP: " + ip + "]";
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}
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case ENTERING:
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case IN_GAME:
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{
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return "[Character: " + (_player == null ? "disconnected" : _player.getName()) + " - Account: " + accountName + " - IP: " + ip + "]";
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@@ -321,6 +321,7 @@ public final class FloodProtectorAction
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switch (client.getState())
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{
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case ENTERING:
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case IN_GAME:
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{
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if (client.getPlayer() != null)
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