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MobiusDev
2016-10-20 23:40:28 +00:00
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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1600" levels="1" name="Soul Instinct">
<!-- AUTO GENERATED SKILL -->
<!-- For 15 seconds, awakens party members' destructive instincts to increase P. Atk., P. Critical Rate, M. Atk., and M. Critical Rate by 50%, and Atk. Spd. and Casting Spd. by 20%. -->
<set name="icon" val="icon.skill1600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="148" />
<set name="hitTime" val="2500" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1601" levels="1" name="Fishing">
<!-- AUTO GENERATED SKILL -->
<!-- Attempt to fish at the dock. Put on a fishing rod and bait. -->
<set name="icon" val="icon.skill1312" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
</skill>
<skill id="1602" levels="13" name="Reeling">
<!-- AUTO GENERATED SKILL -->
<!-- Loosen the fishing line when the fish is struggling. -->
<set name="icon" val="icon.skill1314" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="1603" levels="13" name="Pumping">
<!-- AUTO GENERATED SKILL -->
<!-- Tighten the fishing line when the fish is tired. -->
<set name="icon" val="icon.skill1313" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="1604" levels="13" name="Fishing Expertise">
<!-- AUTO GENERATED SKILL -->
<!-- Higher expertise gets you better fish. -->
<set name="icon" val="icon.skill1315" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1627" levels="1" name="Power Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="1628" levels="1" name="Super Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 277440. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="1629" levels="1" name="Might">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 100%. -->
<set name="icon" val="icon.skill1068" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1630" levels="1" name="Focus">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Rate/Damage by 100%. -->
<set name="icon" val="icon.skill1077" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1631" levels="1" name="Absolute Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Monster absolute defense. P. Def. and M. Def. + 5000. -->
<set name="icon" val="icon.skill0110" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
</skill>
<skill id="1632" levels="1" name="Shield">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. and M. Def. + 20%. -->
<set name="icon" val="icon.skill1040" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1633" levels="1" name="Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Monster heal. Power 1024. -->
<set name="icon" val="icon.skill1401" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="2000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1634" levels="1" name="Spinning Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 36675. -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="1635" levels="1" name="Blood Siphon">
<!-- AUTO GENERATED SKILL -->
<!-- Damage blood siphon 100%. -->
<set name="icon" val="icon.skill1268" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1636" levels="1" name="Petrify">
<!-- AUTO GENERATED SKILL -->
<!-- Petrify -->
<set name="icon" val="icon.skill1540" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1637" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts stun on the enemy for 7 seconds. -->
<set name="icon" val="icon.skill0092" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1638" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts stun on the enemy for 7 seconds. -->
<set name="icon" val="icon.skill0092" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1639" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts stun on the enemy for 7 seconds. -->
<set name="icon" val="icon.skill0092" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1640" levels="1" name="Hold">
<!-- AUTO GENERATED SKILL -->
<!-- Immobilizes the enemy for 15 seconds. -->
<set name="icon" val="icon.skill1201" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1641" levels="1" name="Hold">
<!-- AUTO GENERATED SKILL -->
<!-- Immobilizes the enemy for 15 seconds. -->
<set name="icon" val="icon.skill1201" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1642" levels="1" name="Hold">
<!-- AUTO GENERATED SKILL -->
<!-- Immobilizes the enemy for 15 seconds. -->
<set name="icon" val="icon.skill1201" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1643" levels="1" name="Paralysis">
<!-- AUTO GENERATED SKILL -->
<!-- Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds. -->
<set name="icon" val="icon.skill1170" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1644" levels="1" name="Damage Reflect">
<!-- AUTO GENERATED SKILL -->
<!-- Reflect damage 50% -->
<set name="icon" val="icon.skill0086" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1645" levels="1" name="Debuff Invincibility">
<!-- AUTO GENERATED SKILL -->
<!-- Becomes invincible from debuffs for 30 seconds. Can only be used on party members. -->
<set name="icon" val="icon.skill1411" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1646" levels="1" name="Mana Burn">
<!-- AUTO GENERATED SKILL -->
<!-- Mana burn. Power 110. Enchant Power: Increases the effect. -->
<set name="icon" val="icon.skill1398" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="4000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1647" levels="1" name="50% Instant Herb of Mana">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="1648" levels="1" name="MP Recovery Herb">
<!-- AUTO GENERATED SKILL -->
<!-- Herb's effect increases MP Recovery. -->
<set name="icon" val="icon.etc_herb_red_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="1649" levels="1" name="MP Regen">
<!-- AUTO GENERATED SKILL -->
<!-- Increases MP recovery for 10 seconds. -->
<set name="icon" val="icon.skill4106" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1650" levels="1" name="Absolute Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Monster absolute defense. Defense increased 50000. -->
<set name="icon" val="icon.skill0110" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
</skill>
<skill id="1651" levels="1" name="Melee Weapon Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Resistant to melee weapon attacks. -->
<set name="icon" val="icon.skill4071" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1652" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 54355. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1653" levels="1" name="Super Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 50937. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1654" levels="1" name="Long Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 49414. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1655" levels="1" name="Long Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 50937. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1656" levels="1" name="Mass Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 54355. -->
<set name="icon" val="icon.skill1181" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
</skill>
<skill id="1657" levels="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 237492. -->
<set name="icon" val="icon.skill1181" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
</skill>
<skill id="1658" levels="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 500000. -->
<set name="icon" val="icon.skill1181" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
</skill>
<skill id="1659" levels="1" name="Wild Sweep">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 54355. -->
<set name="icon" val="icon.skill0245" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1080" />
<set name="coolTime" val="720" />
<set name="reuseDelay" val="4000" />
</skill>
<skill id="1660" levels="1" name="Spinning Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 100000. -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="1067" />
<set name="coolTime" val="733" />
<set name="reuseDelay" val="4000" />
</skill>
<skill id="1661" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 54355. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1662" levels="1" name="Super Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 296865. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1663" levels="1" name="Berserker">
<!-- AUTO GENERATED SKILL -->
<!-- Triples Atk. Spd. for 1 minute. -->
<set name="icon" val="icon.skill1092" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1664" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 6984. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="40" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1665" levels="1" name="Mana Burn">
<!-- AUTO GENERATED SKILL -->
<!-- Mana burn. Power 110. Enchant Power: Increases the effect. -->
<set name="icon" val="icon.skill1398" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="4000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1666" levels="1" name="Cancellation">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels multiple enemy buffs. -->
<set name="icon" val="icon.skill1056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="600" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1667" levels="1" name="Long Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 6984. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1668" levels="1" name="Vampiric Touch">
<!-- AUTO GENERATED SKILL -->
<!-- Monster Blood Siphon Range Attack -->
<set name="icon" val="icon.skill1668" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1669" levels="1" name="Sleep">
<!-- AUTO GENERATED SKILL -->
<!-- Sleep -->
<set name="icon" val="icon.skill1669" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1670" levels="1" name="Silence">
<!-- AUTO GENERATED SKILL -->
<!-- No magic use -->
<set name="icon" val="icon.skill1670" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1671" levels="1" name="Disarm">
<!-- AUTO GENERATED SKILL -->
<!-- Disarms equipment. -->
<set name="icon" val="icon.skill01671" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="1000" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1672" levels="1" name="Gust">
<!-- AUTO GENERATED SKILL -->
<!-- Blow -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1673" levels="1" name="Death">
<!-- AUTO GENERATED SKILL -->
<!-- 1 HP after 15 seconds -->
<set name="icon" val="icon.skill1673" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1674" levels="1" name="Death">
<!-- AUTO GENERATED SKILL -->
<!-- hp1 -->
<set name="icon" val="icon.skill1170" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1675" levels="1" name="Flood">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk., Critical rage/damage, and Atk. Spd. by 100%. -->
<set name="icon" val="icon.skill1068" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1676" levels="1" name="Crazy After-effect">
<!-- AUTO GENERATED SKILL -->
<!-- Aftereffect of going insane. -->
<set name="icon" val="icon.skill1170" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1677" levels="1" name="Spinning Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 54355. -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="300" />
</skill>
<skill id="1678" levels="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Self-destruction after 5 seconds -->
<set name="icon" val="icon.skill1678" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1679" levels="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Self-destruction -->
<set name="icon" val="icon.skill1170" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1680" levels="1" name="Smokescreen">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="1681" levels="1" name="Haste">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Atk. Spd. -->
<set name="icon" val="icon.skill1681" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="400" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1682" levels="1" name="Aggression">
<!-- AUTO GENERATED SKILL -->
<!-- Look at me -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="700" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="6000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1683" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 45844. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="15000" />
</skill>
<skill id="1684" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1685" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1686" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1687" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 50937. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="15000" />
</skill>
<skill id="1688" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1689" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1690" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1691" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster Rush -->
<set name="icon" val="icon.skill0493" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="15000" />
</skill>
<skill id="1692" levels="1" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 50937. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
</skill>
<skill id="1693" levels="1" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 49414. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1694" levels="1" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 49414. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1695" levels="1" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 49414. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1696" levels="1" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- slowly -->
<set name="icon" val="icon.skill0354" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1697" levels="1" name="Prominence">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1230" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="900" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="1200" />
<set name="isMagic" val="1" />
</skill>
<skill id="1698" levels="1" name="Rain of Fire">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1296" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="500" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1699" levels="1" name="Blink">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1448" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="hitTime" val="300" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
</list>

View File

@@ -0,0 +1,455 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1700" levels="1" name="Life">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers HP by 15%. -->
<set name="icon" val="icon.skill1258" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="600" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="4000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1701" levels="1" name="Mass Life">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers HP by 15%. -->
<set name="icon" val="icon.skill1258" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="4000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1702" levels="1" name="Cancel Hold">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill01702" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1703" levels="1" name="Cancel Fear">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill01703" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1704" levels="1" name="Aggression Aura">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0018" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="40000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1705" levels="1" name="Fury">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0275" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="1706" levels="1" name="Earthquake">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0347" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1800" />
<set name="reuseDelay" val="8000" />
</skill>
<skill id="1708" levels="1" name="Bleeding Shot">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0509" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1709" levels="1" name="Poison Shot">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0509" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1710" levels="1" name="Bleeding Shot">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0509" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1711" levels="1" name="Poison Shot">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0509" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1712" levels="1" name="Burst Shot">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0024" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="800" />
<set name="reuseDelay" val="6000" />
</skill>
<skill id="1713" levels="1" name="Unison Whirl">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0245" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="4000" />
</skill>
<skill id="1714" levels="1" name="Unison Downblow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0245" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="4000" />
</skill>
<skill id="1715" levels="1" name="Unison Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Provoked by the unison of light. -->
<set name="icon" val="icon.skill0245" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="6000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1716" levels="1" name="Wise Retainer's Resurrection">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1271" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="1717" levels="1" name="Wise Retainer's Protection">
<!-- AUTO GENERATED SKILL -->
<!-- Protected by Lakcis, the giant of light. -->
<set name="icon" val="icon.skill1271" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="1718" levels="1" name="Wise Retainer's Punishment">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1271" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="1719" levels="1" name="Wise Retainer's Price">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1271" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1720" levels="1" name="Lakcis' Protection">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1271" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="1721" levels="1" name="Chain Attack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="500" />
</skill>
<skill id="1722" levels="1" name="Chain Attack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="1723" levels="1" name="Breakthrough">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="1724" levels="1" name="Breakthrough">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="1725" levels="1" name="Strong Offense">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="500" />
</skill>
<skill id="1726" levels="1" name="Strong Offense">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="1727" levels="1" name="Comeback">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="1728" levels="1" name="Rally">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="1729" levels="1" name="Inspire">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="1730" levels="1" name="Dimensional Force">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="300" />
</skill>
<skill id="1731" levels="1" name="Dimensional Force">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1732" levels="1" name="Magmeld's Promise">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1733" levels="1" name="Celestia's Wrath">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1734" levels="1" name="Acheron's Penitence">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1735" levels="3" name="Increase Skill Power">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1736" levels="3" name="Increase M. Atk.">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="1747" levels="1" name="Slaughter">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
</skill>
<skill id="1748" levels="1" name="Slaughter">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="1749" levels="1" name="Decrease Speed">
<!-- AUTO GENERATED SKILL -->
<!-- 10 second Slow -->
<set name="icon" val="icon.skill1201" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1750" levels="1" name="Invincibility">
<!-- AUTO GENERATED SKILL -->
<!-- Invincibility -->
<set name="icon" val="icon.skill1418" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1751" levels="1" name="Monster PC Bomb Making">
<!-- AUTO GENERATED SKILL -->
<!-- Invincibility -->
<set name="icon" val="icon.skill1418" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1752" levels="1" name="PC becomes monster bomb">
<!-- AUTO GENERATED SKILL -->
<!-- DD + DOT -->
<set name="icon" val="icon.skill1169" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1753" levels="1" name="Mass Kill">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1754" levels="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL -->
<!-- DD + DOT -->
<set name="icon" val="icon.skill1754" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1755" levels="1" name="Monster Area Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Range Attack -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1756" levels="1" name="Trick">
<!-- AUTO GENERATED SKILL -->
<!-- Cancel target -->
<set name="icon" val="icon.skill0011" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1757" levels="10" name="Attack Enhance">
<!-- AUTO GENERATED SKILL -->
<!-- Enhances P. Atk., M. Atk., Atk. Spd., and Casting Spd. -->
<set name="icon" val="icon.skill0077" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="1758" levels="1" name="Monster Mass Kill">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1759" levels="1" name="Armor Destroyer">
<!-- AUTO GENERATED SKILL -->
<!-- Cuts the enemy's P. Def. and M. Def. when attacking. -->
<set name="icon" val="icon.skill0122" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1760" levels="6" name="Armor Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. and M. Def. decreased 7%. Additional 350 decrease. Evasion 4 decrease. Accumulates with every incurred attack. -->
<table name="#castRanges"> 900 -1 -1 -1 -1 -1 </table>
<set name="icon" val="icon.skill0122" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="#castRanges" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1761" levels="10" name="Armor Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases P. Def. as it accumulates. Currently decreased by 10%. -->
<set name="icon" val="icon.skill0122" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1762" levels="1" name="Boss Multi Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Immune to knock back, knock down, binding, mutation, sleep, paralysis, hold -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1763" levels="1" name="Boss Knock Back Resistance">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1764" levels="1" name="Boss Knock Down Resistance">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1765" levels="1" name="Boss Binding Resistance">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1766" levels="1" name="Boss Transform Resistance">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4800" levels="1" name="Raid Boss (Lv. 53)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4801" levels="1" name="Raid Boss (Lv. 58)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4802" levels="1" name="Raid Boss (Lv. 70)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4803" levels="1" name="Raid Boss (Lv. 28)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4804" levels="1" name="Raid Boss (Lv. 35)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4805" levels="1" name="Raid Boss (Lv. 47)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4806" levels="1" name="Raid Boss (Lv. 49)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4807" levels="1" name="Raid Boss (Lv. 51)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4808" levels="1" name="Raid Boss (Lv. 65)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4809" levels="1" name="Raid Boss (Lv. 75)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4810" levels="1" name="Raid Boss (Lv. 45)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4811" levels="1" name="Raid Boss (Lv. 24)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4812" levels="1" name="Raid Boss (Lv. 35)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4813" levels="1" name="Raid Boss (Lv. 40)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4814" levels="1" name="Raid Boss (Lv. 52)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4815" levels="1" name="Raid Boss (Lv. 55)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4816" levels="1" name="Raid Boss (Lv. 69)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4817" levels="1" name="Raid Boss (Lv. 25)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4818" levels="1" name="Raid Boss (Lv. 30)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4819" levels="1" name="Raid Boss (Lv. 39)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4820" levels="1" name="Raid Boss (Lv. 44)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4821" levels="1" name="Raid Boss (Lv. 43)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4822" levels="1" name="Raid Boss (Lv. 59)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4823" levels="1" name="Raid Boss (Lv. 70)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4824" levels="1" name="Raid Boss (Lv. 29)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4825" levels="1" name="Raid Boss (Lv. 35)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4826" levels="1" name="Raid Boss (Lv. 56)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4827" levels="1" name="Raid Boss (Lv. 45)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4828" levels="1" name="Raid Boss (Lv. 55)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4829" levels="1" name="Raid Boss (Lv. 60)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4830" levels="1" name="Raid Boss (Lv. 74)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4831" levels="1" name="Raid Boss (Lv. 30)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4832" levels="1" name="Raid Boss (Lv. 40)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4833" levels="1" name="Raid Boss (Lv. 35)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4834" levels="1" name="Raid Boss (Lv. 50)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4835" levels="1" name="Raid Boss (Lv. 56)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4836" levels="1" name="Raid Boss (Lv. 65)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4837" levels="1" name="Raid Boss (Lv. 79)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4838" levels="1" name="Raid Boss (Lv. 24)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4839" levels="1" name="Raid Boss (Lv. 33)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4840" levels="1" name="Raid Boss (Lv. 50)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4841" levels="1" name="Raid Boss (Lv. 40)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4842" levels="1" name="Raid Boss (Lv. 55)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4843" levels="1" name="Raid Boss (Lv. 65)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4844" levels="1" name="Raid Boss (Lv. 78)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4845" levels="1" name="Raid Boss (Lv. 21)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4846" levels="1" name="Raid Boss (Lv. 25)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4847" levels="1" name="Raid Boss (Lv. 35)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4848" levels="1" name="Raid Boss (Lv. 40)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4849" levels="1" name="Raid Boss (Lv. 48)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4850" levels="1" name="Raid Boss (Lv. 54)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4851" levels="1" name="Raid Boss (Lv. 60)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4852" levels="1" name="Raid Boss (Lv. 70)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4853" levels="1" name="Raid Boss (Lv. 25)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4854" levels="1" name="Raid Boss (Lv. 30)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4855" levels="1" name="Raid Boss (Lv. 38)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4856" levels="1" name="Raid Boss (Lv. 45)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4857" levels="1" name="Raid Boss (Lv. 55)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4858" levels="1" name="Raid Boss (Lv. 60)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4859" levels="1" name="Raid Boss (Lv. 59)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4860" levels="1" name="Raid Boss (Lv. 35)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4861" levels="1" name="Raid Boss (Lv. 30)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4862" levels="1" name="Raid Boss (Lv. 34)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4863" levels="1" name="Raid Boss (Lv. 43)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4864" levels="1" name="Raid Boss (Lv. 40)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4865" levels="1" name="Raid Boss (Lv. 36)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4866" levels="1" name="Raid Boss (Lv. 40)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4867" levels="1" name="Raid Boss (Lv. 50)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4868" levels="1" name="Raid Boss (Lv. 73)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4869" levels="1" name="Raid Boss (Lv. 35)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4870" levels="1" name="Raid Boss (Lv. 62)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4871" levels="1" name="Raid Boss (Lv. 75)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4872" levels="1" name="Raid Boss (Lv. 57)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4873" levels="1" name="Raid Boss (Lv. 69)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4874" levels="1" name="Raid Boss (Lv. 60)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4875" levels="1" name="Raid Boss (Lv. 72)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4876" levels="1" name="Raid Boss (Lv. 59)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4877" levels="1" name="Raid Boss (Lv. 55)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4878" levels="1" name="Raid Boss (Lv. 75)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4879" levels="1" name="Raid Boss (Lv. 78)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4880" levels="1" name="Raid Boss (Lv. 72)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4881" levels="1" name="Raid Boss (Lv. 75)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4882" levels="1" name="Raid Boss (Lv. 70)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4883" levels="1" name="Raid Boss (Lv. 65)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4884" levels="1" name="Raid Boss (Lv. 60)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4885" levels="1" name="Raid Boss (Lv. 55)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4886" levels="1" name="Raid Boss (Lv. 45)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4887" levels="1" name="Raid Boss (Lv. 67)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4888" levels="1" name="Raid Boss (Lv. 75)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4889" levels="1" name="Raid Boss (Lv. 70)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4890" levels="1" name="Raid Boss (Lv. 28)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4891" levels="1" name="Raid Boss (Lv. 50)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4892" levels="1" name="Raid Boss (Lv. 75)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4893" levels="1" name="Raid Boss (Lv. 50)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4894" levels="1" name="Raid Boss (Lv. 55)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4895" levels="1" name="Raid Boss (Lv. 70)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4896" levels="1" name="Raid Boss (Lv. 75)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4897" levels="1" name="Raid Boss (Lv. 89)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4898" levels="1" name="Raid Boss (Lv. 94)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4899" levels="1" name="Raid Boss (Lv. 20)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -0,0 +1,764 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4900" levels="1" name="Raid Boss (Lv. 78)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4901" levels="1" name="Raid Boss (Lv. 78)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4902" levels="1" name="Raid Boss (Lv. 74)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4903" levels="1" name="Raid Boss (Lv. 80)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4904" levels="1" name="Raid Boss (Lv. 80)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4905" levels="1" name="Raid Boss (Lv. 80)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4906" levels="1" name="Raid Boss (Lv. 80)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4907" levels="1" name="Raid Boss (Lv. 80)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4908" levels="1" name="Raid Boss (Lv. 80)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4909" levels="1" name="Raid Boss (Lv. 80)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4910" levels="1" name="Raid Boss (Lv. 80)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4911" levels="1" name="Raid Boss (Lv. 80)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4912" levels="1" name="Raid Boss (Lv. 66)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4913" levels="1" name="Raid Boss (Lv. 70)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4914" levels="1" name="Raid Boss (Lv. 71)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4915" levels="1" name="Raid Boss (Lv. 28)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4916" levels="1" name="Raid Boss (Lv. 38)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4917" levels="1" name="Raid Boss (Lv. 48)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4918" levels="1" name="Raid Boss (Lv. 58)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4919" levels="1" name="Raid Boss (Lv. 68)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4920" levels="1" name="Raid Boss (Lv. 78)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4921" levels="1" name="Raid Boss (Lv. 80)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4922" levels="1" name="Raid Boss (Lv. 80)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4923" levels="1" name="Raid Boss (Lv. 80)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4924" levels="1" name="Raid Boss (Lv. 80)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4925" levels="1" name="Raid Boss (Lv. 30)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4926" levels="1" name="Raid Boss (Lv. 35)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4927" levels="1" name="Raid Boss (Lv. 21)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4928" levels="1" name="Raid Boss (Lv. 26)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4929" levels="1" name="Raid Boss (Lv. 23)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4930" levels="1" name="Raid Boss (Lv. 26)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4931" levels="1" name="Raid Boss (Lv. 23)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4932" levels="1" name="Raid Boss (Lv. 25)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4933" levels="1" name="Raid Boss (Lv. 20)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4934" levels="1" name="Raid Boss (Lv. 21)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4935" levels="1" name="Raid Boss (Lv. 20)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4936" levels="1" name="Raid Boss (Lv. 21)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4937" levels="1" name="Raid Boss (Lv. 34)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4938" levels="1" name="Raid Boss (Lv. 36)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4939" levels="1" name="Raid Boss (Lv. 35)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4940" levels="1" name="Raid Boss (Lv. 33)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4941" levels="1" name="Raid Boss (Lv. 32)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4942" levels="1" name="Raid Boss (Lv. 38)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4943" levels="1" name="Raid Boss (Lv. 45)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4944" levels="1" name="Raid Boss (Lv. 35)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4945" levels="1" name="Raid Boss (Lv. 32)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4946" levels="1" name="Raid Boss (Lv. 33)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4947" levels="1" name="Raid Boss (Lv. 60)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4948" levels="1" name="Raid Boss (Lv. 40)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4949" levels="1" name="Raid Boss (Lv. 47)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4950" levels="1" name="Raid Boss (Lv. 40)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4951" levels="1" name="Raid Boss (Lv. 57)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4952" levels="1" name="Raid Boss (Lv. 58)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4953" levels="1" name="Raid Boss (Lv. 61)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4954" levels="1" name="Raid Boss (Lv. 25)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4955" levels="1" name="Raid Boss (Lv. 55)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4956" levels="1" name="Raid Boss (Lv. 45)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4957" levels="1" name="Raid Boss (Lv. 44)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4958" levels="1" name="Raid Boss (Lv. 45)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4959" levels="1" name="Raid Boss (Lv. 65)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4960" levels="1" name="Raid Boss (Lv. 71)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4961" levels="1" name="Raid Boss (Lv. 79)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4962" levels="1" name="Raid Boss (Lv. 70)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4963" levels="1" name="Raid Boss (Lv. 49)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4964" levels="1" name="Raid Boss (Lv. 51)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4965" levels="1" name="Raid Boss (Lv. 56)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4966" levels="1" name="Raid Boss (Lv. 64)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4967" levels="1" name="Raid Boss (Lv. 66)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4968" levels="1" name="Raid Boss (Lv. 52)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4969" levels="1" name="Raid Boss (Lv. 55)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4970" levels="1" name="Raid Boss (Lv. 65)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4971" levels="1" name="Raid Boss (Lv. 53)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4972" levels="1" name="Raid Boss (Lv. 50)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4973" levels="1" name="Raid Boss (Lv. 40)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4974" levels="1" name="Raid Boss (Lv. 40)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4975" levels="1" name="Raid Boss (Lv. 55)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4976" levels="1" name="Raid Boss (Lv. 52)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4977" levels="1" name="Raid Boss (Lv. 45)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4978" levels="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4979" levels="1" name="Raid Boss (Lv. 82)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4980" levels="1" name="Raid Boss (Lv. 83)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4981" levels="1" name="Raid Boss (Lv. 84)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4982" levels="1" name="Raid Boss (Lv. 85)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4983" levels="1" name="Raid Boss (Lv. 25)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4984" levels="1" name="Raid Boss (Lv. 44)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4985" levels="1" name="Raid Boss (Lv. 70)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4986" levels="1" name="Raid Boss (Lv. 72)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4987" levels="1" name="Raid Boss (Lv. 74)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4988" levels="1" name="Raid Boss (Lv. 76)">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4989" levels="1" name="Hot Spring Nectar">
<!-- TODO -->
<set name="effectPoint" val="-100" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4990" levels="1" name="Hot Spring Mineral">
<!-- TODO -->
<set name="effectPoint" val="-100" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4991" levels="1" name="Hot Spring Brimstone">
<!-- TODO -->
<!-- Decreases Atk. Spd. and Casting Spd. Effect 5. -->
<set name="abnormalLvl" val="5" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="ALL_SPEED_DOWN" />
<set name="effectPoint" val="-100" />
<set name="icon" val="icon.etc_hot_spring_sulfur_i00" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4992" levels="1" name="Stun">
<!-- TODO -->
<!-- Shocks and instantly Immobilizes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="effectPoint" val="-100" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<set name="trait" val="SHOCK" />
</skill>
<skill id="4993" levels="1" name="Venom Strike">
<!-- Confirmed CT2.5 -->
<!-- Benom Skills -->
<set name="castRange" val="40" />
<set name="coolTime" val="660" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="200" />
<set name="hitTime" val="830" />
<set name="magicLvl" val="79" />
<set name="mpConsume" val="88" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="57742" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="4994" levels="1" name="Venom Storm">
<!-- Confirmed CT2.5 -->
<!-- Benom Skills -->
<set name="affectRange" val="150" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1000" />
<set name="hitTime" val="1900" />
<set name="magicLvl" val="79" />
<set name="mpConsume" val="88" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="28871" />
<set name="reuseDelay" val="20000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AREA" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="4995" levels="1" name="Venom Teleport">
<!-- Confirmed CT2.5 -->
<!-- Benom Skills -->
<set name="castRange" val="800" />
<set name="coolTime" val="100" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1300" />
<set name="hitTime" val="2900" />
<set name="magicLvl" val="79" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="4996" levels="1" name="Venom Mass Teleport">
<!-- Confirmed CT2.5 -->
<!-- Benom Skills -->
<set name="affectRange" val="300" />
<set name="castRange" val="800" />
<set name="coolTime" val="100" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1300" />
<set name="hitTime" val="2900" />
<set name="magicLvl" val="79" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AREA" />
</skill>
<skill id="4997" levels="1" name="Lidia Regeneration">
<!-- TODO: Needs to be done -->
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="180" />
<set name="abnormalType" val="HP_REGEN_UP" />
<set name="effectPoint" val="100" />
<set name="magicLvl" val="77" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4998" levels="1" name="Lidia Twister">
<!-- TODO: Needs to be done -->
<set name="effectPoint" val="-100" />
<set name="element" val="2" /> <!-- Wind -->
<set name="hitTime" val="2500" />
<set name="magicLvl" val="77" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4999" levels="1" name="Lidia Vampiric Touch">
<!-- TODO: Needs to be done -->
<set name="effectPoint" val="-100" />
<set name="hitTime" val="2000" />
<set name="magicLvl" val="77" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6500" levels="28" name="Holy Shot">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6501" levels="28" name="Holy Shot">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
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<set name="magicLvl" val="10" />
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<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
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<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6589" levels="28" name="Wing Magic">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6590" levels="28" name="Wing Magic">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6591" levels="28" name="Wing Magic">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6592" levels="28" name="Wing Magic">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6593" levels="28" name="Wing Magic">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6594" levels="28" name="Wing Magic">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6595" levels="28" name="Wing Magic">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6596" levels="28" name="Wing Magic">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6597" levels="28" name="Earth Attack">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6598" levels="28" name="Earth Attack">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6599" levels="28" name="Earth Attack">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6900" levels="1" name="Raid Boss (Lv. 84)">
<!-- High Five Skill -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6901" levels="1" name="Raid Boss (Lv. 84)">
<!-- High Five Skill -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6902" levels="1" name="Raid Boss (Lv. 84)">
<!-- High Five Skill -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6903" levels="1" name="Raid Boss (Lv. 84)">
<!-- High Five Skill -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6904" levels="1" name="Raid Boss (Lv. 84)">
<!-- High Five Skill -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6905" levels="1" name="Raid Boss (Lv. 85)">
<!-- High Five Skill -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6906" levels="1" name="Raid Boss (Lv. 85)">
<!-- High Five Skill -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6907" levels="1" name="Raid Boss (Lv. 85)">
<!-- High Five Skill -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6908" levels="1" name="Transform Master">
<!-- High Five Skill -->
<!-- Transforms into a game Master. -->
<set name="abnormalTime" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Transformation">
<param id="22" />
</effect>
</for>
</skill>
<skill id="6909" levels="1" name="Charming">
<!-- Shows the game master's charming actions. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6910" levels="1" name="Dance">
<!-- Shows the game master's dancing skills. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6911" levels="1" name="Greeting">
<!-- Shows the game master's greeting. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6912" levels="1" name="Stigma Aftermath">
<!-- "Antharas's Stigma Aftermath. For 10 seconds, decreases 500 HP and 300 MP per second." -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6913" levels="1" name="Challenge of Faith">
<!-- Confirmed High Five -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SUB_TRIGGER_DEFENCE" />
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="icon.skill0985" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="83" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="45000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pDef" val="360" />
<add stat="mDef" val="270" />
</effect>
</for>
</skill>
<skill id="6914" levels="10" name="Haste">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6915" levels="10" name="Acumen">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6916" levels="1" name="Antharas's Cute Tricks">
<!-- You can see the summoned spirit's cute tricks. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6917" levels="1" name="Kanna's Splendor">
<!-- Able to see the summoned spirit's splendor. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6918" levels="1" name="Kallesin's Splendor">
<!-- Able to see the summoned spirit's splendor. -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6919" levels="1" name="Challenge Acceptance">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6920" levels="1" name="Collector's Fortune">
<!-- Confirmed High Five -->
<!-- Triggered Skill for Collector's Experience -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="MULTI_BUFF_A" />
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="BranchSys2.icon.skill0952" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="74" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="15000" />
<set name="rideState" val="NONE" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.15" />
<mul stat="critRate" val="1.15" />
<mul stat="critDmg" val="1.1" />
<mul stat="pAtkSpd" val="1.03" />
<add stat="runSpd" val="5" />
</effect>
</for>
</skill>
<skill id="6921" levels="1" name="Penetrating Attack">
<!-- Confirmed High Five -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_DOWN" />
<set name="activateRate" val="80" />
<set name="basicProperty" val="CON" />
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="40" />
<set name="effectPoint" val="-671" />
<set name="effectRange" val="400" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0122" />
<set name="isDebuff" val="true" />
<set name="isTriggeredSkill" val="true" />
<set name="lvlBonusRate" val="2" />
<set name="mpConsume" val="43" />
<set name="nextActionAttack" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="pDef" val="0.77" />
</effect>
</for>
</skill>
<skill id="6922" levels="3" name="Adventurer's Might">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 8%. -->
<set name="icon" val="icon.skill1068" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6923" levels="3" name="Adventurer's Empower">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 55%. -->
<set name="icon" val="icon.skill1059" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6924" levels="3" name="Adventurer's Shield">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 8%. -->
<set name="icon" val="icon.skill1040" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6925" levels="2" name="Adventurer's Magic Barrier">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 23%. -->
<set name="icon" val="icon.skill1036" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6926" levels="6" name="Adventurer's Blessed Body">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 10%. -->
<set name="icon" val="icon.skill1045" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6927" levels="6" name="Adventurer's Blessed Soul">
<!-- AUTO GENERATED SKILL -->
<!-- Max MP + 10%. -->
<set name="icon" val="icon.skill1048" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6928" levels="3" name="Adventurer's Focus">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Rate + 20%. -->
<set name="icon" val="icon.skill1077" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6929" levels="2" name="Adventurer's Wild Magic">
<!-- AUTO GENERATED SKILL -->
<!-- M. Critical Rate + 1. -->
<set name="icon" val="icon.skill1303" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6930" levels="2" name="Adventurer's Haste">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 15%. -->
<set name="icon" val="icon.skill1086" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6931" levels="3" name="Adventurer's Acumen">
<!-- AUTO GENERATED SKILL -->
<!-- Casting Spd. + 15%. -->
<set name="icon" val="icon.skill1085" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6932" levels="4" name="Adventurer's Vampiric Rage">
<!-- AUTO GENERATED SKILL -->
<!-- Has a chance of absorbing 6% of damage inflicted on the enemy as HP. -->
<set name="icon" val="icon.skill1268" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6933" levels="2" name="Adventurer's Berserker Spirit">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%, M. Atk. + 10%, Atk. Spd. + 5%, Casting Spd. + 5%, and Speed + 5. P. Def. - 5%, M. Def. - 10%, and Evasion - 2. -->
<set name="icon" val="icon.skill1062" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6934" levels="3" name="Adventurer's Death Whisper">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Rate + 25%. -->
<set name="icon" val="icon.skill1242" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
<skill id="6935" levels="2" name="Adventurer's Wind Walk">
<!-- AUTO GENERATED SKILL -->
<!-- Speed + 20. -->
<set name="icon" val="icon.skill1204" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="7100" levels="1" name="Clan-exclusive Pet Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Stuns the target for 3 seconds. -->
<set name="icon" val="icon.skill5168" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="5" />
<set name="castRange" val="900" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="7101" levels="1" name="Clan-exclusive Pet Aerial Thrust">
<!-- AUTO GENERATED SKILL -->
<!-- Lifts and holds the target in the air for 3 seconds. -->
<set name="icon" val="icon.skill11276" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="5" />
<set name="castRange" val="900" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="7102" levels="1" name="Summon Clan Pet">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
</skill>
<skill id="7103" levels="1" name="Helping Tree CP Recovery Range">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="7104" levels="1" name="Pa'agrio's Hand">
<!-- AUTO GENERATED SKILL -->
<!-- Raise the temperature of the Draco Egg through Pa'agrio's Hand. It raises the temperature by 1 - 10 degrees on a Small Draco Egg and 0.1 - 1.0 degrees on a Large Draco Egg. The Fire Spirit Agathion must be summoned for it to be used. -->
<set name="icon" val="icon.skill11775" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="7105" levels="1" name="Incubation Possible">
<!-- AUTO GENERATED SKILL -->
<!-- Incubation Possible -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="7106" levels="1" name="Optimal Temperature Incubation Success">
<!-- AUTO GENERATED SKILL -->
<!-- Optimal Temperature Incubation Success -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="coolTime" val="800" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="7107" levels="1" name="Incubation Success">
<!-- AUTO GENERATED SKILL -->
<!-- Incubation Success -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="coolTime" val="800" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="7108" levels="1" name="Incubation Failure">
<!-- AUTO GENERATED SKILL -->
<!-- Incubation Failure -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="coolTime" val="800" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="7109" levels="1" name="Summon Bratty Angma">
<!-- AUTO GENERATED SKILL -->
<!-- Summon a Bratty Angma. -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="7110" levels="1" name="Summon Bratty Angma">
<!-- AUTO GENERATED SKILL -->
<!-- Summon a Bratty Angma. -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="7111" levels="1" name="Summon Bratty Angma">
<!-- AUTO GENERATED SKILL -->
<!-- Summon a Bratty Angma. -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="7112" levels="1" name="Summon Bratty Angma">
<!-- AUTO GENERATED SKILL -->
<!-- Summon a Bratty Angma. -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="7113" levels="1" name="Pet Invincibility Effect">
<!-- AUTO GENERATED SKILL -->
<!-- Invincibility Effect -->
<set name="icon" val="icon.skill0442" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="78" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="7114" levels="1" name="Spellbook: Clan Flag">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="7115" levels="1" name="Energy of Chaos">
<!-- AUTO GENERATED SKILL -->
<!-- Character's hair and cloak have been changed due to participation in the Ceremony of Chaos. -->
<set name="icon" val="icon.skill0810" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="7116" levels="1" name="Spellbook: Air Bike">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="8600" levels="1" name="Summon Royal Aegis">
<!-- Mounts a Knight exclusive horse. -->
<set name="icon" val="icon.skill8600" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="129" />
</effect>
</for>
</skill>
<skill id="8601" levels="1" name="Summon Battle Scar">
<!-- Mounts a Warrior exclusive horse. -->
<set name="icon" val="icon.skill8601" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="130" />
</effect>
</for>
</skill>
<skill id="8602" levels="1" name="Summon Blood Tail">
<!-- Mounts a Rogue exclusive horse. -->
<set name="icon" val="icon.skill8602" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="131" />
</effect>
</for>
</skill>
<skill id="8603" levels="1" name="Summon Tempest Arrow">
<!-- Mounts an Archer exclusive horse. -->
<set name="icon" val="icon.skill8603" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="132" />
</effect>
</for>
</skill>
<skill id="8604" levels="1" name="Summon Blue Phantom">
<!-- Mounts a Wizard exclusive horse. -->
<set name="icon" val="icon.skill8604" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="133" />
</effect>
</for>
</skill>
<skill id="8605" levels="1" name="Summon White Wing">
<!-- Mounts a Summoner exclusive horse. -->
<set name="icon" val="icon.skill8605" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="134" />
</effect>
</for>
</skill>
<skill id="8606" levels="1" name="Summon Swift Melody">
<!-- Mounts an Enchanter exclusive horse. -->
<set name="icon" val="icon.skill8606" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="135" />
</effect>
</for>
</skill>
<skill id="8607" levels="1" name="Summon Silver Saint">
<!-- Mounts a Healer exclusive horse. -->
<set name="icon" val="icon.skill8607" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="136" />
</effect>
</for>
</skill>
<skill id="8608" levels="1" name="Talisman (R-grade) - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk by 37 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8609" levels="1" name="Talisman (R90-grade) - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk by 43 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8610" levels="1" name="Talisman (R95-grade) - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk by 52 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8611" levels="1" name="Talisman (R99-grade) - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk by 60 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8612" levels="1" name="Talisman (R-grade) - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 38 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8613" levels="1" name="Talisman (R90-grade) - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 43 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8614" levels="1" name="Talisman (R95-grade) - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 49 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8615" levels="1" name="Talisman (R99-grade) - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 54 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8616" levels="1" name="Talisman (R-grade) - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 37 when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8617" levels="1" name="Talisman (R90-grade) - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 46 when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8618" levels="1" name="Talisman (R95-grade) - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 56 when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8619" levels="1" name="Talisman (R99-grade) - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 66 when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8620" levels="1" name="Talisman (R-grade) - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 21 when equipped. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8621" levels="1" name="Talisman (R90-grade) - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 24 when equipped. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8622" levels="1" name="Talisman (R95-grade) - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 28 when equipped. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8623" levels="1" name="Talisman (R99-grade) - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 32 when equipped. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8624" levels="1" name="Talisman (R-grade) - Max HP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 219 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8625" levels="1" name="Talisman (R90-grade) - Max HP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 246 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8626" levels="1" name="Talisman (R95-grade) - Max HP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 277 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8627" levels="1" name="Talisman (R99-grade) - Max HP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 305 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8628" levels="1" name="Talisman (R-grade) - Max MP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 119 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8629" levels="1" name="Talisman (R90-grade) - Max MP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 119 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8630" levels="1" name="Talisman (R95-grade) - Max MP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 130 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8631" levels="1" name="Talisman (R99-grade) - Max MP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 139 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8632" levels="1" name="Talisman (R-grade) - Max CP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 99 when equipped. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8633" levels="1" name="Talisman (R90-grade) - Max CP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 108 when equipped. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8634" levels="1" name="Talisman (R95-grade) - Max CP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 116 when equipped. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8635" levels="1" name="Talisman (R99-grade) - Max CP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 124 when equipped. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8636" levels="1" name="Talisman (R-grade) - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 135 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8637" levels="1" name="Talisman (R90-grade) - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 142 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8638" levels="1" name="Talisman (R95-grade) - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 149 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8639" levels="1" name="Talisman (R99-grade) - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 155 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8640" levels="1" name="Talisman (R-grade) - Critical P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 135 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8641" levels="1" name="Talisman (R90-grade) - Critical P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 142 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8642" levels="1" name="Talisman (R95-grade) - Critical P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 149 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8643" levels="1" name="Talisman (R99-grade) - Critical P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 155 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8644" levels="1" name="Talisman (R-grade) - M. Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Critical Rate by 2% when equipped. -->
<set name="icon" val="icon.r_talisman_mc_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8645" levels="1" name="Talisman (R-grade) - P. Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Accuracy by 2 when equipped. -->
<set name="icon" val="icon.r_talisman_ph_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8646" levels="1" name="Talisman (R-grade) - M. Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Accuracy by 2 when equipped. -->
<set name="icon" val="icon.r_talisman_mh_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8647" levels="1" name="Talisman (R-grade) - P. Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Evasion by 2 when equipped. -->
<set name="icon" val="icon.r_talisman_pm_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8648" levels="1" name="Talisman (R-grade) - M. Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Evasion by 2 when equipped. -->
<set name="icon" val="icon.r_talisman_mm_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8649" levels="1" name="Talisman (R-grade) - P. Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Rate by 2% when equipped. -->
<set name="icon" val="icon.r_talisman_cr_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8650" levels="1" name="Talisman (R-grade) - P. Critical Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases the chance of receiving a physical critical attack by 2% when equipped. -->
<set name="icon" val="icon.r_talisman_cm_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8651" levels="1" name="Talisman (R-grade) - P. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 111 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8652" levels="1" name="Talisman (R90-grade) - P. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 129 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8653" levels="1" name="Talisman (R95-grade) - P. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 156 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8654" levels="1" name="Talisman (R99-grade) - P. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 180 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8655" levels="1" name="Talisman (R-grade) - P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 114 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8656" levels="1" name="Talisman (R90-grade) - P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 129 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8657" levels="1" name="Talisman (R95-grade) - P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 147 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8658" levels="1" name="Talisman (R99-grade) - P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 162 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8659" levels="1" name="Talisman (R-grade) - M. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 111 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8660" levels="1" name="Talisman (R90-grade) - M. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 138 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8661" levels="1" name="Talisman (R95-grade) - M. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 168 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8662" levels="1" name="Talisman (R99-grade) - M. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 198 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8663" levels="1" name="Talisman (R-grade) - M. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 63 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8664" levels="1" name="Talisman (R90-grade) - M. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 72 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8665" levels="1" name="Talisman (R95-grade) - M. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 84 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8666" levels="1" name="Talisman (R99-grade) - M. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 96 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8667" levels="1" name="Talisman (R-grade) - Max HP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 657 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8668" levels="1" name="Talisman (R90-grade) - Max HP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 738 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8669" levels="1" name="Talisman (R95-grade) - Max HP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 831 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8670" levels="1" name="Talisman (R99-grade) - Max HP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 915 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8671" levels="1" name="Talisman (R-grade) - Max MP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 327 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8672" levels="1" name="Talisman (R90-grade) - Max MP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 357 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8673" levels="1" name="Talisman (R95-grade) - Max MP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 390 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8674" levels="1" name="Talisman (R99-grade) - Max MP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 417 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8675" levels="1" name="Talisman (R-grade) - Max CP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 297 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8676" levels="1" name="Talisman (R90-grade) - Max CP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 324 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8677" levels="1" name="Talisman (R95-grade) - Max CP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 390 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8678" levels="1" name="Talisman (R99-grade) - Max CP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 417 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8679" levels="1" name="Talisman (R-grade) - Critical Damage (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Damage by 405 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8680" levels="1" name="Talisman (R90-grade) - Critical Damage (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Damage by 426 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8681" levels="1" name="Talisman (R95-grade) - Critical Damage (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Damage by 447 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8682" levels="1" name="Talisman (R99-grade) - Critical Damage (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Damage by 465 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8683" levels="1" name="Talisman (R-grade) - Critical P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical P. Def. by 405 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8684" levels="1" name="Talisman (R90-grade) - Critical P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical P. Def. by 426 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8685" levels="1" name="Talisman (R95-grade) - Critical P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical P. Def. by 447 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8686" levels="1" name="Talisman (R99-grade) - Critical P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical P. Def. by 465 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8687" levels="1" name="Talisman (R-grade) - M. Critical Rate (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Critical Rate by 4% momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_mc_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8688" levels="1" name="Talisman (R-grade) - P. Accuracy (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Accuracy by 4 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_ph_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8689" levels="1" name="Talisman (R-grade) - M. Accuracy (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Accuracy by 4 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8690" levels="1" name="Talisman (R-grade) - P. Evasion (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Evasion by 4 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_pm_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8691" levels="1" name="Talisman (R-grade) - M. Evasion (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Evasion by 4 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_mm_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8692" levels="1" name="Talisman (R-grade) - P. Critical Rate (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Rate by 4% momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_cr_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8693" levels="1" name="Talisman (R-grade) - P. Critical Evasion (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Evasion Rate by 4% momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_cm_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8694" levels="1" name="Special Talisman (R-grade) - Shield Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 414 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8695" levels="1" name="Special Talisman (R90-grade) - Shield Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 457 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8696" levels="1" name="Special Talisman (R95-grade) - Shield Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 505 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8697" levels="1" name="Special Talisman (R99-grade) - Shield Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 546 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8698" levels="1" name="Special Talisman (R-grade) - Shield Defense (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 1242 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8699" levels="1" name="Special Talisman (R90-grade) - Shield Defense (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 1371 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
</list>

View File

@@ -0,0 +1,801 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="8700" levels="1" name="Special Talisman (R95-grade) - Shield Defense (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 1515 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8701" levels="1" name="Special Talisman (R99-grade) - Shield Defense (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 1638 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8702" levels="1" name="Special Talisman (R-grade) - Momentum">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8703" levels="1" name="Special Talisman (R90-grade) - Momentum">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8704" levels="1" name="Special Talisman (R95-grade) - Momentum">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8705" levels="1" name="Special Talisman (R99-grade) - Momentum">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8706" levels="1" name="Special Talisman (R-grade) - Momentum (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Momentum by 5 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8707" levels="1" name="Special Talisman (R90-grade) - Momentum (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Momentum by 5 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8708" levels="1" name="Special Talisman (R95-grade) - Momentum (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Momentum by 5 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8709" levels="1" name="Special Talisman (R99-grade) - Momentum (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Momentum by 5 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8710" levels="1" name="Special Talisman (R-grade) - Mana Drain (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs 2 MP per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8711" levels="1" name="Special Talisman (R90-grade) - Mana Drain (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs 3 MP per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8712" levels="1" name="Special Talisman (R95-grade) - Mana Drain (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs 4 MP per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8713" levels="1" name="Special Talisman (R99-grade) - Mana Drain (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs 5 MP per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8714" levels="1" name="Steal Mana">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="8715" levels="1" name="Steal Mana">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="8716" levels="1" name="Steal Mana">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="8717" levels="1" name="Steal Mana">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="8718" levels="1" name="Special Talisman (R-grade) - Blood Siphon (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs HP by 1% per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_cr_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8719" levels="1" name="Special Talisman (R90-grade) - Blood Siphon (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs HP by 1% per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_cr_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8720" levels="1" name="Special Talisman (R95-grade) - Blood Siphon (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs HP by 1% per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_cr_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8721" levels="1" name="Special Talisman (R99-grade) - Blood Siphon (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs HP by 1% per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_cr_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8722" levels="1" name="Special Talisman (R-grade) - Increase Range">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 10 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8723" levels="1" name="Special Talisman (R90-grade) - Increase Range">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 10 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8724" levels="1" name="Special Talisman (R95-grade) - Increase Range">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 10 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8725" levels="1" name="Special Talisman (R99-grade) - Increase Range">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 10 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8726" levels="1" name="Special Talisman (R-grade) - Increase Range (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 20 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8727" levels="1" name="Special Talisman (R90-grade) - Increase Range (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 20 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8728" levels="1" name="Special Talisman (R95-grade) - Increase Range (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 20 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8729" levels="1" name="Special Talisman (R99-grade) - Increase Range (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 20 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8730" levels="1" name="Special Talisman (R-grade) - Increase Servitor Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r85_sp_talisman_sm_st_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8731" levels="1" name="Special Talisman (R90-grade) - Increase Servitor Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r90_sp_talisman_sm_st_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8732" levels="1" name="Special Talisman (R95-grade) - Increase Servitor Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r95_sp_talisman_sm_st_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8733" levels="1" name="Special Talisman (R99-grade) - Increase Servitor Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r99_sp_talisman_sm_st_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8734" levels="1" name="Special Talisman (R99-grade) - Increase Servitor Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r_sp_talisman_sm_rt_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8735" levels="1" name="Special Talisman (R-grade) - Increase Magic Cancel">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases Magic Cancel Rate by 10% when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8736" levels="1" name="Special Talisman (R-grade) - Increase Magic Cancel (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Prevents magic from being canceled momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8737" levels="1" name="Special Talisman (R-grade) - MP Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Increases natural MP recovery amount by 0.66 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8738" levels="1" name="Special Talisman (R90-grade) - MP Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Increases natural MP recovery amount by 0.68 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8739" levels="1" name="Special Talisman (R95-grade) - MP Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Increases natural MP recovery amount by 0.70 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8740" levels="1" name="Special Talisman (R99-grade) - MP Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Increases natural MP recovery amount by 0.72 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8741" levels="1" name="Special Talisman (R-grade) - Decrease MP Consumption">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases MP Consumption by 15% when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8742" levels="1" name="Special Talisman (R-grade) - Enhance Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 75 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8743" levels="1" name="Special Talisman (R90-grade) - Enhance Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 82 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8744" levels="1" name="Special Talisman (R95-grade) - Enhance Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 90 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8745" levels="1" name="Special Talisman (R99-grade) - Enhance Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 96 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8746" levels="1" name="Special Talisman (R-grade) - Increase Heal Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 225 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8747" levels="1" name="Special Talisman (R90-grade) - Increase Heal Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 246 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8748" levels="1" name="Special Talisman (R95-grade) - Increase Heal Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 270 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8749" levels="1" name="Special Talisman (R99-grade) - Increase Heal Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 288 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8750" levels="1" name="Special Ability: Infinity Cutter">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases the enemy's P. Def. during a critical attack. Also increases Max HP, Max MP, Max CP, shield defense capability. Inflicts additional damage during PvP. Reflects some of the damage received back to the enemy. -->
<set name="icon" val="icon.weapon_the_sword_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8751" levels="1" name="Decrease P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Temporarily reduces P. Def. Effect 3. -->
<set name="icon" val="icon.skill0122" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8752" levels="1" name="Special Ability: Infinity Avenger">
<!-- AUTO GENERATED SKILL -->
<!-- Seduces the enemy during a critical attack. Also increases Max HP, Max MP, Max CP, shield defense capability. Inflicts additional damage during PvP. Reflects some of the damage received back to the enemy. -->
<set name="icon" val="icon.weapon_the_axe_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8753" levels="1" name="Discord">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8754" levels="1" name="Special Ability: Infinity Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Rate/damage, Max HP, and Max CP. Inflicts additional damage during PvP. Reflects debuff attack back on enemy. -->
<set name="icon" val="icon.weapon_the_two_handed_sword_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8755" levels="1" name="Special Ability: Infinity Crusher">
<!-- AUTO GENERATED SKILL -->
<!-- Throws enemy into a state of stun during a critical attack. Increases Max HP, Max CP, Atk. Spd. Inflicts additional damage during PvP. Reflects debuff attack back on enemy. -->
<set name="icon" val="icon.weapon_the_hammer_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8756" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily stunned and unable to move. -->
<set name="icon" val="icon.skill0100" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8757" levels="1" name="Special Ability: Infinity Dual">
<!-- AUTO GENERATED SKILL -->
<!-- Blocks enemy's ability to use physical skills during a critical attack. Increases Max HP, Max MP, Max CP, Critical Rate. Inflicts additional damage during PvP. Reflects debuff attack back on enemy. -->
<set name="icon" val="icon.weapon_the_dualsword_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8758" levels="1" name="Restrain Physical Skills">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily blocks opponent's ability to use physical skills. -->
<set name="icon" val="icon.skill1064" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8759" levels="1" name="Special Ability: Infinity Fighter">
<!-- AUTO GENERATED SKILL -->
<!-- Throws enemy into a state of stun during a critical attack. Increases Max HP, Max MP, Max CP, and Evasion. Inflicts additional damage during PvP. Reflects debuff attack back on enemy. -->
<set name="icon" val="icon.weapon_the_fist_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8760" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily stunned and unable to move. -->
<set name="icon" val="icon.skill0100" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8761" levels="1" name="Special Ability: Infinity Dagger">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily the enemy's magic skills during a critical attack. Increases Max MP / Max CP / Atk. Spd. / MP Regeneration, Critical Rate when attacking from behind, and damage inflicted during PvP. restores HP by using some of the damage inflicted upon the enemy with a certain probability. -->
<set name="icon" val="icon.weapon_the_dagger_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8762" levels="1" name="Restrain Magic Skills">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily blocks magic skills. -->
<set name="icon" val="icon.skill1064" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8763" levels="1" name="Special Ability: Infinity Stormer">
<!-- AUTO GENERATED SKILL -->
<!-- During a critical attack, this ability removes one or more of the enemy's buffs. It increases Max HP, Max CP, Atk. Spd., and Accuracy, and gives a bonus to damage inflicted on the enemy during PvP. It reflects debuffs targeted upon the character back upon the enemy. It enables the character to attack multiple enemies. -->
<set name="icon" val="icon.weapon_the_pole_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8764" levels="1" name="Dispel">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8765" levels="1" name="Special Ability: Infinity Thrower">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases the enemy's Speed during a critical attack. Increases Max MP, Max CP, and damage inflicted during PvP. The skill Cooldown is short. Has a chance to decrease MP Consumption. -->
<set name="icon" val="icon.weapon_the_bow_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8766" levels="1" name="Decrease Speed">
<!-- AUTO GENERATED SKILL -->
<!-- Temporarily decreases Speed. Effect 3. -->
<set name="icon" val="icon.skill1160" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8767" levels="1" name="Special Ability: Infinity Retributer">
<!-- AUTO GENERATED SKILL -->
<!-- Regenerates HP by 100% when using a good magic. Increases Max HP, Max CP, M. Atk., and Critical Rate of a magic damage. Inflicts additional damage during PvP. Decreases MP Consumption and cancel rate when casting a magic. -->
<set name="icon" val="icon.weapon_the_staff_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8768" levels="1" name="Full Recovery">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8769" levels="1" name="Special Ability: Infinity Magic">
<!-- AUTO GENERATED SKILL -->
<!-- Regenerates HP by 100% when using a good magic. Increases Max MP, Max CP, Casting Spd, MP Recovery Rate, and damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_the_mace_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8770" levels="1" name="Full Recovery">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8771" levels="1" name="Special Ability: Infinity Rapier">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases the enemy's P. Def. on a critical attack. Increases Max HP, Max MP, Max CP. Inflicts additional damage during PvP. Reflects some of the damage received back to the enemy. In addition, when a critical hit occurs during a regular attack, there is a chance that the capacity of a party member's skills will be maximized. -->
<set name="icon" val="icon.weapon_infinity_rapier_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8772" levels="1" name="Special Ability: Infinity Sword">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Rate/damage, Max HP, and Max CP. Inflicts additional damage during PvP. Reflects debuff attack back on enemy. -->
<set name="icon" val="icon.weapon_infinity_sword_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8773" levels="1" name="Special Ability: Infinity Shooter">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases the enemy's Speed during a critical attack. Increases Max MP, Max CP, and damage inflicted during PvP. The skill Cooldown is short. Has a chance to decrease MP Consumption. -->
<set name="icon" val="icon.weapon_infinity_shooter_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8774" levels="1" name="Special Talisman (R-grade) - Cancel Debuff (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels all debuffs momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="320000" />
</skill>
<skill id="8775" levels="1" name="Immortal Bracelet">
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TalismanSlot">
<param slots="5" />
</effect>
</for>
</skill>
<skill id="8776" levels="1" name="Twilight Bracelet">
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TalismanSlot">
<param slots="5" />
</effect>
</for>
</skill>
<skill id="8777" levels="1" name="Seraph Bracelet">
<set name="magicLvl" val="95" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TalismanSlot">
<param slots="5" />
</effect>
</for>
</skill>
<skill id="8778" levels="1" name="Eternal Bracelet">
<set name="magicLvl" val="99" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TalismanSlot">
<param slots="5" />
</effect>
</for>
</skill>
<skill id="8779" levels="1" name="Istina's Bracelet">
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TalismanSlot">
<param slots="5" />
</effect>
</for>
</skill>
<skill id="8780" levels="1" name="Octavis' Bracelet">
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TalismanSlot">
<param slots="5" />
</effect>
</for>
</skill>
<skill id="8781" levels="1" name="Equip Shield">
<!-- AUTO GENERATED SKILL -->
<!-- Shield Defense is additionally increased. -->
<set name="icon" val="icon.weapon_sacon_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8782" levels="1" name="Equip Shield">
<!-- AUTO GENERATED SKILL -->
<!-- Shield Defense is additionally increased. -->
<set name="icon" val="icon.kratere_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8783" levels="1" name="Equip Shield">
<!-- AUTO GENERATED SKILL -->
<!-- Shield Defense is additionally increased. -->
<set name="icon" val="icon.beranka_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8784" levels="1" name="Equip Shield">
<!-- AUTO GENERATED SKILL -->
<!-- Shield Defense is additionally increased. -->
<set name="icon" val="icon.weapon_akra_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8785" levels="1" name="Equip Shield">
<!-- AUTO GENERATED SKILL -->
<!-- Shield Defense is additionally increased. -->
<set name="icon" val="icon.heavengate_shield_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8786" levels="1" name="Top-grade Royal Guard Earring - Gludio">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5% and Bleed Resistance by 15%, effectiveness of Stun attacks by 15% and Water Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8787" levels="1" name="Top-grade Royal Guard Earring - Dion">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Poison Resistance by 15%, effectiveness of hold attacks by 15% and Holy Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8788" levels="1" name="Top-grade Royal Guard Earring - Giran">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Paralysis Resistance by 15%, effectiveness of bleed attacks by 15% and Wind Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8789" levels="1" name="Top-grade Royal Guard Earring - Oren">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Hold Resistance by 15%, effectiveness of paralysis attacks by 15% and Dark Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8790" levels="1" name="Top-grade Royal Guard Earring - Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5% and Stun Resistance by 15%, effectiveness of mental attacks by 15% and Earth Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8791" levels="1" name="Top-grade Royal Guard Earring - Innadril">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5% and Stun Resistance by 15%, effectiveness of sleep attacks by 15% and Water Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8792" levels="1" name="Top-grade Royal Guard Earring - Goddard">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5% and Sleep Resistance by 15%, effectiveness of Stun attacks by 15% and Fire Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8793" levels="1" name="Top-grade Royal Guard Earring - Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Hold Resistance by 15%, effectiveness of Poison attacks by 15% and Fire Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8794" levels="1" name="Top-grade Royal Guard Earring - Schuttgart">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Mental Attack Resistance by 15%, effectiveness of hold attacks by 15% and Wind Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8795" levels="1" name="Top-grade Royal Guard Ring - Gludio">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Earth Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8796" levels="1" name="Top-grade Royal Guard Ring - Dion">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Water Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8797" levels="1" name="Top-grade Royal Guard Ring - Giran">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Fire Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8798" levels="1" name="Top-grade Royal Guard Ring - Oren">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Earth Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8799" levels="1" name="Top-grade Royal Guard Ring - Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Holy Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="8900" levels="1" name="Dragon's Sealed Power(Warrior)">
<!-- PvP Damage + 15%, HP/MP/CP + 30%, Atk. Spd. + 30%, P. Critical Rate + 100, and added damage to dragons + 100%. -->
<set name="icon" val="icon.skill8900" />
<set name="magicLvl" val="85" />
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="1.30" />
<mul stat="maxHp" val="1.30" />
<mul stat="maxCp" val="1.30" />
<mul stat="pvpMagicalDmg" val="1.30" />
<mul stat="pvpPhysSkillsDmg" val="1.30" />
<mul stat="pvpPhysDmg" val="1.30" />
<mul stat="pAtkSpd" val="1.30" />
<add stat="critRate" val="100" />
</effect>
<effect name="AttackTrait">
<param DRAGON_WEAKNESS="100" />
</effect>
</for>
</skill>
<skill id="8901" levels="1" name="Dragon's Power (Warrior)">
<!-- PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 100%, P. Critical Rate + 500, and added damage to dragons + 300%. -->
<set name="icon" val="icon.skill8901" />
<set name="magicLvl" val="85" />
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="2.0" />
<mul stat="maxHp" val="2.0" />
<mul stat="maxCp" val="2.0" />
<mul stat="pvpMagicalDmg" val="1.50" />
<mul stat="pvpPhysSkillsDmg" val="1.50" />
<mul stat="pvpPhysDmg" val="1.50" />
<mul stat="pAtkSpd" val="2.0" />
<add stat="critRate" val="500" />
</effect>
<effect name="AttackTrait">
<param DRAGON_WEAKNESS="300" />
</effect>
</for>
</skill>
<skill id="8902" levels="1" name="Dragon's Sealed Power(Wizard)">
<!-- PvP Damage + 15%, HP/MP/CP + 30%, Casting Spd. + 30%, M. Critical Rate + 100, and added damage to dragons + 100%. -->
<set name="icon" val="icon.skill8902" />
<set name="magicLvl" val="85" />
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="1.30" />
<mul stat="maxHp" val="1.30" />
<mul stat="maxCp" val="1.30" />
<mul stat="pvpMagicalDmg" val="1.15" />
<mul stat="pvpPhysSkillsDmg" val="1.15" />
<mul stat="pvpPhysDmg" val="1.15" />
<mul stat="mAtkSpd" val="1.30" />
<add stat="mCritRate" val="100" />
</effect>
<effect name="AttackTrait">
<param DRAGON_WEAKNESS="100" />
</effect>
</for>
</skill>
<skill id="8903" levels="1" name="Dragon's Power (Wizard)">
<!-- PvP Damage + 30%, HP/MP + 100%, CP + 200%, Casting Spd. + 100%, M. Critical Rate + 500, and added damage to dragons + 300%. -->
<set name="icon" val="icon.skill8903" />
<set name="magicLvl" val="85" />
<set name="targetType" val="SELF" />
<set name="operateType" val="PASSIVE" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="2.0" />
<mul stat="maxHp" val="2.0" />
<mul stat="maxCp" val="2.0" />
<mul stat="pvpMagicalDmg" val="1.50" />
<mul stat="pvpPhysSkillsDmg" val="1.50" />
<mul stat="pvpPhysDmg" val="1.50" />
<mul stat="mAtkSpd" val="2.0" />
<add stat="mCritRate" val="500" />
</effect>
<effect name="AttackTrait">
<param DRAGON_WEAKNESS="300" />
</effect>
</for>
</skill>
<skill id="8904" levels="1" name="Summon Eviscerator Fox">
<!-- Mount the Eviscerator's pet fox. -->
<set name="icon" val="icon.skill8904" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="154" />
</effect>
</for>
</skill>
<skill id="8905" levels="1" name="Summon Sayha's Seer Fox">
<!-- Mount the Sayha's Seer's pet fox. -->
<set name="icon" val="icon.skill8905" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="155" />
</effect>
</for>
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9300" levels="1" name="Player Commendation - Blessed Spiritshot (No-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9301" levels="1" name="Player Commendation - Blessed Spiritshot (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9302" levels="1" name="Player Commendation - Blessed Spiritshot (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9303" levels="1" name="Player Commendation - Blessed Spiritshot (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9304" levels="1" name="Player Commendation - Blessed Spiritshot (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9305" levels="1" name="Player Commendation - Blessed Spiritshot (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9306" levels="1" name="Player Commendation - Blessed Spiritshot (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9307" levels="1" name="Release Agathion's Seal">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9308" levels="1" name="Release Agathion's Seal">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9309" levels="1" name="Release Agathion's Seal">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9310" levels="1" name="Release Agathion's Seal">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9311" levels="1" name="Agathion Cute Trick">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9312" levels="1" name="Agathion Cute Trick">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9313" levels="1" name="Agathion Cute Trick">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9314" levels="1" name="Agathion Cute Trick">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9315" levels="1" name="Agathion's Gift 1">
<!-- AUTO GENERATED SKILL -->
<!-- Give a gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9316" levels="1" name="Agathion's Gift 2">
<!-- AUTO GENERATED SKILL -->
<!-- Give a gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9317" levels="1" name="Agathion's Gift 3">
<!-- AUTO GENERATED SKILL -->
<!-- Give a gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9318" levels="1" name="Open PC Points Coupon">
<!-- AUTO GENERATED SKILL -->
<!-- Use PC Point Coupon. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="9319" levels="1" name="Use PC Points Coupon">
<!-- AUTO GENERATED SKILL -->
<!-- Use PC Point Coupon. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="9320" levels="1" name="Player Commendation - Mount: Black Bear">
<!-- AUTO GENERATED SKILL -->
<!-- Mount Black Bear. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9321" levels="1" name="Dismount">
<!-- AUTO GENERATED SKILL -->
<!-- Dismount Black Bear. -->
<set name="icon" val="icon.skill9210" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2500" />
</skill>
<skill id="9322" levels="1" name="Fast Run">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., Black Bear runs at top speed. -->
<set name="icon" val="icon.skill9206" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="45000" />
</skill>
<skill id="9323" levels="1" name="Player Commendation - Transform Rose (Male)">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 min., transform into Rose (Male) -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9324" levels="1" name="Player Commendation - Transform Rose (Female)">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 min., transform into Rose (Female) -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9325" levels="2" name="Fire Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9326" levels="2" name="Water Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9327" levels="2" name="Wind Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9328" levels="2" name="Earth Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9329" levels="2" name="Holy Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9330" levels="2" name="Dark Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9331" levels="1" name="Horn Melody - Enhanced Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. PC Cafes only. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9332" levels="1" name="Drum Melody - Enhanced Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Rate + 20%, P. Atk. + 20%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30% and Speed - 15%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. PC Cafes only. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9333" levels="1" name="Lute Melody - Enhanced Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. PC Cafes only. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9334" levels="1" name="Pipe Organ Melody - Enhanced Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. PC Cafes only. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9335" levels="1" name="Guitar Melody - Enhanced Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. PC Cafes only. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9336" levels="1" name="Harp Melody - Enhanced Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. PC Cafes only. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9337" levels="1" name="Hair Accessory Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9338" levels="1" name="Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9339" levels="1" name="Attribute Stone Fragment Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9340" levels="1" name="Hero's Attribute Crystal Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9341" levels="1" name="Hero's Lucky Enchant Stone Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9342" levels="1" name="Hero's Destruction Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9343" levels="1" name="Hero's Blessed Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9344" levels="1" name="Hero's Unbind Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9345" levels="1" name="Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9346" levels="1" name="Hero's Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9347" levels="1" name="Escape: Village">
<!-- AUTO GENERATED SKILL -->
<!-- Teleports party members to nearby town. -->
<set name="icon" val="Icon.skill1050" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9348" levels="1" name="Player Commendation - Mount: Black Bear">
<!-- AUTO GENERATED SKILL -->
<!-- Mount Black Bear. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9349" levels="1" name="Dismount">
<!-- AUTO GENERATED SKILL -->
<!-- Dismount Black Bear. -->
<set name="icon" val="icon.skill9210" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2500" />
</skill>
<skill id="9350" levels="1" name="Fast Run">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., Black Bear runs at top speed. -->
<set name="icon" val="icon.skill9206" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="45000" />
</skill>
<skill id="9351" levels="1" name="Pirate's Eyepatch - STR">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 3. -->
<set name="icon" val="icon.accessory_eye_bandage_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9352" levels="1" name="Pirate's Eyepatch - DEX">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 3. -->
<set name="icon" val="icon.accessory_eye_bandage_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9353" levels="1" name="Outlaw's Eyepatch - CON">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 3. -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9354" levels="1" name="Outlaw's Eyepatch - MEN">
<!-- AUTO GENERATED SKILL -->
<!-- MEN + 3. -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9355" levels="1" name="Eyepatch - INT">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 3. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9356" levels="1" name="Eyepatch - WIT">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 3. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9357" levels="1" name="Party Hat - Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Critical Rate + 50. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9358" levels="1" name="Party Hat - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Damage + 90, and M. Critical Damage + 68. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9359" levels="1" name="Refined Angel Ring - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 5%. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9360" levels="1" name="Refined Angel Ring - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 5%. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9361" levels="1" name="Refined Angel Ring - Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Evasion + 5. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9362" levels="1" name="Refined Devil Horn - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%. -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9363" levels="1" name="Refined Devil Horn - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 10%. -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9364" levels="1" name="Refined Devil Horn - Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- P. Accuracy + 5. -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9365" levels="2" name="Power of Eva">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers HP/MP by 20%, and CP by 30%. Can be used in the Olympiad. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_water" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9367" levels="2" name="Power of Pa'agrio">
<!-- AUTO GENERATED SKILL -->
<!-- All abnormal status removed. Invincible for 5 sec. Cannot be used when immobile. Can be used in the Olympiad. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_fire" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9369" levels="2" name="Power of Maphr">
<!-- AUTO GENERATED SKILL -->
<!-- Enchant success rate + 10%. Not for No-grade items. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_earth" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9371" levels="1" name="Sayha's Portal">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a portal that stays for 5 min. Cannot be used in special places like the GM Consultation Services. -->
<set name="icon" val="icon.skill0788" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9372" levels="1" name="Sayha's Portal">
<!-- AUTO GENERATED SKILL -->
<!-- Portal summoned. -->
<set name="icon" val="icon.skill0788" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9373" levels="2" name="Power of Sayha">
<!-- AUTO GENERATED SKILL -->
<!-- Instantly teleport through the portal you summoned. Cannot be used in special places like the GM Consultation Services. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_wind" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9375" levels="1" name="Einhasad's Energy">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Vitality replenished if XP is gained through hunting. Buff remains even after death. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i05" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9376" levels="1" name="Mentor's Knight's Harmony">
<!-- For 2 hr., selected mentee's P. Atk. + 12% P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. The buff lasts 5 minutes if your mentor logs out. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="7200" />
<set name="abnormalType" val="HARMONY" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="icon" val="icon.skill11523" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="85" />
<set name="mpConsume" val="140" />
<set name="mpInitialConsume" val="28" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<set name="isMentoring" val="true" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.12" />
<mul stat="pDef" val="1.45" />
<mul stat="rShld" val="1.30" />
<mul stat="sDef" val="1.50" />
<mul stat="critDmg" val="1.35" />
<mul stat="critRate" val="2" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="PA_UP;PD_UP;SHIELD_DEFENCE_UP;SHIELD_PROB_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_PA_PD_UP;IMPROVE_CRT_RATE_DMG_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="PA_UP;PD_UP;SHIELD_DEFENCE_UP;SHIELD_PROB_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_PA_PD_UP;IMPROVE_CRT_RATE_DMG_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP" />
</effect>
</for>
</skill>
<skill id="9377" levels="1" name="Mentor's Wizard's Harmony">
<!-- For 2 hr., selected mentee's M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Speed + 8, M. Def. + 14%, and MP Recovery Bonus + 20%. M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. The buff lasts 5 minutes if your mentor logs out. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="7200" />
<set name="abnormalType" val="HARMONY" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="icon" val="icon.skill11525" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="85" />
<set name="mpConsume" val="140" />
<set name="mpInitialConsume" val="28" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<set name="isMentoring" val="true" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="1.40" />
<mul stat="pAtk" val="1.08" />
<mul stat="mAtkSpd" val="1.08" />
<mul stat="pAtkSpd" val="1.08" />
<mul stat="mDef" val="1.14" />
<mul stat="mCritRate" val="2" />
<mul stat="regMp" val="1.20" />
<add stat="runSpd" val="8" />
<mul stat="magicalMpConsumeRate" val="0.85" />
<mul stat="physicalMpConsumeRate" val="0.95" />
<mul stat="mReuse" val="0.80" />
<mul stat="pReuse" val="0.80" />
<mul stat="dReuse" val="0.80" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="MA_UP;PA_UP;CASTING_TIME_DOWN;ATTACK_TIME_DOWN;MD_UP;MAGIC_CRITICAL_UP;MP_REGEN_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="MA_UP;PA_UP;CASTING_TIME_DOWN;ATTACK_TIME_DOWN;MD_UP;MAGIC_CRITICAL_UP;MP_REGEN_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" />
</effect>
</for>
</skill>
<skill id="9378" levels="1" name="Mentor's Warrior's Harmony">
<!-- For 2 hr., selected mentee's P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, and Speed + 8. The buff lasts 5 minutes if your mentor logs out. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="7200" />
<set name="abnormalType" val="HARMONY" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="icon" val="icon.skill11524" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="85" />
<set name="mpConsume" val="140" />
<set name="mpInitialConsume" val="28" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<set name="isMentoring" val="true" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.35" />
<mul stat="critDmg" val="1.35" />
<mul stat="critRate" val="2" />
<mul stat="pAtkSpd" val="1.08" />
<mul stat="mAtk" val="1.16" />
<mul stat="mAtkSpd" val="1.08" />
<add stat="runSpd" val="8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="PA_UP;PD_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;ATTACK_TIME_DOWN;MA_UP;CASTING_TIME_DOWN;SPEED_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="PA_UP;PD_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;ATTACK_TIME_DOWN;MA_UP;CASTING_TIME_DOWN;SPEED_UP" />
</effect>
</for>
</skill>
<skill id="9379" levels="1" name="Mentee's Mentor Summon">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Mentor. -->
<set name="icon" val="icon.skill1403" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="20" />
<set name="castRange" val="-2" />
<set name="hitTime" val="15000" />
<set name="reuseDelay" val="600000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9380" levels="1" name="Soulshot Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9381" levels="1" name="Blessed Spiritshot Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9382" levels="1" name="Stone Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9383" levels="1" name="Crystal Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9384" levels="1" name="Scroll: Enchant Armor Pack (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9385" levels="1" name="Scroll: Enchant Armor Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9386" levels="1" name="Scroll: Enchant Weapon Pack (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9387" levels="1" name="Scroll: Enchant Weapon Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9388" levels="1" name="Squash Accessory Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9389" levels="1" name="Soul Crystal Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9390" levels="1" name="Soul Crystal Pack (R95-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9391" levels="1" name="Soul Crystal Pack (R99-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9392" levels="1" name="Talisman Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9393" levels="1" name="Elixir Pack (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9394" levels="1" name="Elixir Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9395" levels="1" name="Scroll of Blessing Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9396" levels="1" name="Scroll: Enchant Elemental Shirt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9397" levels="1" name="Blessed Scroll: Enchant Elemental Shirt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9398" levels="1" name="Blessed Scroll of Resurrection">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
</skill>
<skill id="9399" levels="1" name="Fearsome Firecracker">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_small_ultra_bomb_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="75" />
<set name="reuseDelay" val="1000" />
<set name="isMagic" val="4" />
</skill>
</list>

View File

@@ -0,0 +1,738 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9400" levels="1" name="Squash Ring Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9401" levels="1" name="Squash Earring Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9402" levels="1" name="Squash Necklace Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9403" levels="1" name="Pirate Elixir">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., Vitality replenished if XP is gained through hunting. Buff remains even after death. -->
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9404" levels="1" name="Wondrous Herb of Power">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 min. 30 sec., P. Atk. + 100%. -->
<set name="icon" val="icon.etc_warrior_set_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9405" levels="1" name="Wondrous Herb of Magic">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 min. 30 sec., M. Atk. + 400%. -->
<set name="icon" val="icon.etc_magic_set_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9406" levels="1" name="Ingredient and Hardener Pouch (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9407" levels="1" name="Release Agathion's Seal - Jang Heejin">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9408" levels="1" name="Release Agathion's Seal - Jang Hyuk">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9409" levels="1" name="Release Agathion's Seal - Kim Sooro">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9410" levels="1" name="Release Agathion's Seal - Park Jaebum">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9411" levels="1" name="Release Agathion's Seal - Kim Shinyoung">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9412" levels="1" name="Agathion Cute Trick - Jang Heejin">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9413" levels="1" name="Agathion Cute Trick - Jang Hyuk">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3800" />
</skill>
<skill id="9414" levels="1" name="Agathion Cute Trick - Kim Sooro">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3400" />
</skill>
<skill id="9415" levels="1" name="Agathion Cute Trick - Park Jaebum">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="6200" />
</skill>
<skill id="9416" levels="1" name="Agathion Cute Trick - Kim Shinyoung">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3700" />
</skill>
<skill id="9417" levels="1" name="Dimension Keeper's Blue Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9418" levels="1" name="Dimension Keeper's Red Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9419" levels="1" name="Dimension Keeper's Golden Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9420" levels="1" name="Dimension Traveler's Blue Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9421" levels="1" name="Dimension Traveler's Red Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9422" levels="1" name="Dimension Traveler's Golden Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9423" levels="1" name="Campaign Reward Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9424" levels="1" name="Campaign Reward Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9425" levels="1" name="Lv. 2 Giant Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9426" levels="1" name="Lv. 2 Legendary Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9427" levels="1" name="Lv. 2 Ancient Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9428" levels="1" name="Lv. 3 Giant Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9429" levels="1" name="Lv. 3 Legendary Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9430" levels="1" name="Lv. 3 Ancient Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9431" levels="1" name="Lv. 4 Giant Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9432" levels="1" name="Lv. 4 Legendary Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9433" levels="1" name="Lv. 4 Ancient Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9434" levels="1" name="Lv. 5 Giant Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9435" levels="1" name="Lv. 5 Legendary Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9436" levels="1" name="Lv. 5 Ancient Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9437" levels="1" name="Scroll of Escape Pack: Village">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9438" levels="1" name="Letter Collector's Gift (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Atk. Spd. + 10%, Casting Spd. + 10%, Max HP/MP + 10%, and Speed + 10. -->
<set name="icon" val="icon.shield_bread_i02" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1800000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9439" levels="1" name="Scroll: 10,000 Individual Fame">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 10,000 Individual Fame. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9440" levels="1" name="Scroll: 50,000 Individual Fame">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 50,000 Individual Fame. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9441" levels="1" name="Scroll: 100,000 Individual Fame">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 100,000 Individual Fame. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9442" levels="1" name="Trowel">
<!-- AUTO GENERATED SKILL -->
<!-- Gathers the Flame Flower. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="6000" />
</skill>
<skill id="9443" levels="1" name="Empty Hot Spring Water Bottle">
<!-- AUTO GENERATED SKILL -->
<!-- Gathers Water from the Hot Springs. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="6000" />
</skill>
<skill id="9444" levels="1" name="Helping Seed">
<!-- AUTO GENERATED SKILL -->
<!-- Summons the Helping Tree. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="230" />
</skill>
<skill id="9445" levels="1" name="Summoning Stone">
<!-- AUTO GENERATED SKILL -->
<!-- Summons Lanya. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9446" levels="1" name="Scroll of Escape: Hot Springs">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
</skill>
<skill id="9447" levels="1" name="Scroll of Escape: Forge of the Gods">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
</skill>
<skill id="9448" levels="1" name="Scroll of Escape: Isle of Prayer">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
</skill>
<skill id="9449" levels="1" name="Scroll of Escape: Aden Battlefield">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
</skill>
<skill id="9450" levels="1" name="Scroll of Escape: Rune Battlefield">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
</skill>
<skill id="9451" levels="1" name="Item Skill: Warp">
<!-- AUTO GENERATED SKILL -->
<!-- Stuns and removes the targeting of nearby enemies and teleport forward. Cooldown is 24 sec. Consumes 10 Gemstones (B-grade). -->
<set name="icon" val="icon.wizard_danger_warppow" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="24000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9452" levels="1" name="Item Skill: Dash">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., Speed + 30, P. Evasion + 7, and HP Recovery Bonus + 7. Consumes 10 Gemstones (B-grade). -->
<set name="icon" val="icon.rogue_shadow_dash" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="90000" />
</skill>
<skill id="9453" levels="1" name="Item Skill: Undying Will">
<!-- AUTO GENERATED SKILL -->
<!-- Invincible for 5 sec. Can only be used when HP is 20% or below. Consumes 20 Gemstones (B-grade). -->
<set name="icon" val="icon.race_orc_immortality" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="480000" />
</skill>
<skill id="9454" levels="1" name="Item Skill: Silence">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 sec., cannot use P. Atk./M. Atk. Consumes 30 Gemstones (B-grade). -->
<set name="icon" val="icon.song_of_silence" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="240000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9455" levels="1" name="Item Skill: Disable Target">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 sec., enemy cannot target you. Consumes 10 Gemstones (B-grade). -->
<set name="icon" val="icon.notargetting" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="800" />
<set name="reuseDelay" val="480000" />
</skill>
<skill id="9456" levels="3" name="Item Skill: Damage Reflect Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 sec., Damage Reflect Resistance + 10%. -->
<set name="icon" val="icon.active_damage_shield1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="4000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9459" levels="1" name="Tauti's Wrath">
<!-- Boss Weapon Skill -->
<set name="icon" val="icon.weapon_tauti_one_hand_axe_i01" />
<set name="coolTime" val="300" />
<set name="effectPoint" val="-1500" />
<set name="affectRange" val="400" />
<set name="element" val="5" /> <!-- Dark -->
<set name="hitTime" val="1500" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="191" />
<set name="abnormalLvl" val="4" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="KNOCK_DOWN" />
<set name="abnormalVisualEffect" val="KNOCK_DOWN" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="basicProperty" val="CON" />
<set name="power" val="27557" />
<set name="reuseDelay" val="15000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<set name="isDebuff" val="true" />
<set name="trait" val="KNOCKDOWN" />
<cond msgId="113" addName="1">
<using kind="POLE,DUALBLUNT,BLUNT" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="KnockDown" />
</for>
</skill>
<skill id="9460" levels="1" name="Tauti's Authority">
<!-- AUTO GENERATED SKILL -->
<!-- Tauti's Authority. Inflicts 371 damage and Knocks Down nearby enemies. -->
<set name="icon" val="icon.skill1181" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="279" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9461" levels="1" name="Scroll of Escape: Guillotine Fortress">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
</skill>
<skill id="9464" levels="1" name="Treasure Chest of the King of Aden">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9465" levels="1" name="Bundle">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9466" levels="1" name="Treasure Chest of the King of Rune">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9467" levels="1" name="Contaminated Draco Egg">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="9468" levels="1" name="Small Draco Egg">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9469" levels="1" name="Large Draco Egg">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9470" levels="1" name="Draco's Gift">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9471" levels="1" name="Draco's Shiny Gift">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9472" levels="1" name="Release Agathion's Seal - Flame Spirit">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9473" levels="1" name="Deadman's Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9474" levels="1" name="Deadman's Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9475" levels="1" name="Engineer Zofan's Supply Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9476" levels="1" name="Rebel's Supply Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9477" levels="1" name="Aku's Supply Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9478" levels="1" name="Chat Prohibition Active">
<!-- AUTO GENERATED SKILL -->
<!-- Blocks chat for a certain time. -->
<set name="icon" val="icon.shutup" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="900" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="180000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9479" levels="1" name="Extra Pass">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9480" levels="1" name="Extra Pass">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9481" levels="1" name="Extra Pass">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9482" levels="1" name="Extra Pass">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9483" levels="1" name="Extra Pass">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9484" levels="1" name="Extra Pass">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9485" levels="1" name="Contaminated Draco Egg - Item Obtained">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9486" levels="1" name="Chat Prohibited">
<!-- AUTO GENERATED SKILL -->
<!-- When standard attack results in a Critical, has a 10% chance of blocking the target's chat for a certain time. -->
<set name="icon" val="icon.shutup" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9487" levels="1" name="Angel Cat's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 5%, M. Atk. + 20%, P. Def./M. Def. + 5%, Atk. Spd./Casting Spd. + 5%, Max HP/MP + 5%, and XP/SP gained through hunting + 30%. -->
<set name="icon" val="icon.skilltransform4" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1800000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9488" levels="1" name="Holiday Blessing Stage 1">
<!-- AUTO GENERATED SKILL -->
<!-- Holiday Blessing. For 10 min., P. Atk. + 1%, M. Atk. + 2%, and Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9489" levels="1" name="Holiday Blessing Stage 2">
<!-- AUTO GENERATED SKILL -->
<!-- Holiday Blessing. For 10 min., P. Atk. + 2%, M. Atk. + 4%, and Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9490" levels="1" name="Holiday Blessing Stage 3">
<!-- AUTO GENERATED SKILL -->
<!-- Holiday Blessing. For 10 min., P. Atk. + 3%, M. Atk. + 6%, and Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9491" levels="1" name="Holiday Blessing Stage 4">
<!-- AUTO GENERATED SKILL -->
<!-- Holiday Blessing. For 10 min., P. Atk. + 4%, M. Atk. + 8%, and Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9492" levels="1" name="Holiday Blessing Stage 5">
<!-- AUTO GENERATED SKILL -->
<!-- Holiday Blessing. For 10 min., P. Atk. + 5%, M. Atk. + 10%, and Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9493" levels="1" name="Lingering Holiday Blessing Stage 1">
<!-- AUTO GENERATED SKILL -->
<!-- Feeling the lingering glow of the Holiday Blessing. Seems you need 3 hr. to receive the Holiday Blessing Stage 1 again. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9494" levels="1" name="Lingering Holiday Blessing Stage 2">
<!-- AUTO GENERATED SKILL -->
<!-- Feeling the lingering glow of the Holiday Blessing. Seems you need 3 hr. to receive the Holiday Blessing Stage 2 again. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9495" levels="1" name="Lingering Holiday Blessing Stage 3">
<!-- AUTO GENERATED SKILL -->
<!-- Feeling the lingering glow of the Holiday Blessing. Seems you need 3 hr. to receive the Holiday Blessing Stage 3 again. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9496" levels="1" name="Lingering Holiday Blessing Stage 4">
<!-- AUTO GENERATED SKILL -->
<!-- Feeling the lingering glow of the Holiday Blessing. Seems you need 3 hr. to receive the Holiday Blessing Stage 4 again. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9497" levels="1" name="Lingering Holiday Blessing Stage 5">
<!-- AUTO GENERATED SKILL -->
<!-- Feeling the lingering glow of the Holiday Blessing. Seems you need 3 hr. to receive the Holiday Blessing Stage 5 again. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9498" levels="1" name="Santa Girl's Cloak">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 50, and M. Def. + 40. -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9499" levels="1" name="Antharas Pocket">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

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@@ -0,0 +1,868 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9500" levels="1" name="Echo Crystal - Eternal Adventures">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="64000" />
</skill>
<skill id="9501" levels="1" name="Echo Crystal - The Stirrings of War">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="67000" />
</skill>
<skill id="9502" levels="1" name="Echo Crystal - Reload">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="62000" />
</skill>
<skill id="9503" levels="1" name="Zofan's Supply Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9504" levels="1" name="Scroll: PK (Low-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9505" levels="1" name="Scroll: PK (Mid-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9506" levels="1" name="Scroll: PK (High-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9507" levels="1" name="Scroll: PK (Top-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9508" levels="1" name="Scroll: Reputation (Low-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9509" levels="1" name="Scroll: Reputation (Mid-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9510" levels="1" name="Scroll: Reputation (High-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9511" levels="1" name="Scroll: Reputation (Top-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9512" levels="1" name="Draco's Accessory Gift Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9513" levels="1" name="Draco's Health Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9514" levels="1" name="Draco's Mana Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9515" levels="1" name="Draco's Warrior Hat">
<!-- AUTO GENERATED SKILL -->
<!-- STR +2, DEX +2, CON +2. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9516" levels="1" name="Draco's Hat: Wizard">
<!-- AUTO GENERATED SKILL -->
<!-- INT +2, WIT +2, MEN +2. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9517" levels="1" name="Draco's Hat">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9518" levels="1" name="Draco's Blessing (30-minute)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., obtained XP/SP + 200%. -->
<set name="icon" val="icon.etc_ev_draco_exp_up" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="9519" levels="1" name="Draco's Blessing (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., obtained XP/SP+ 200%. -->
<set name="icon" val="icon.etc_ev_draco_exp_up" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="9520" levels="1" name="Draco's Blessing (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., obtained XP/SP+ 100%. -->
<set name="icon" val="icon.etc_ev_draco_exp_up" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="9521" levels="1" name="Draco's Blessing (3-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 hr., obtained XP/SP+ 200%. -->
<set name="icon" val="icon.etc_ev_draco_exp_up" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="9522" levels="1" name="Summon Clan Member">
<!-- AUTO GENERATED SKILL -->
<!-- Summon selected clan member to current location. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="-2" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9523" levels="1" name="Mysterious Incantation">
<!-- AUTO GENERATED SKILL -->
<!-- Suddenly teleported to town due to a mysterious curse. -->
<set name="icon" val="icon.skill1570" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9524" levels="1" name="Healing Potion of Chaos">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9525" levels="1" name="Draco's Warrior Hat - Blessed Resurrection">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Resurrection. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9526" levels="1" name="Draco's Wizard Hat - Blessed Resurrection">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Resurrection. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9527" levels="1" name="Verdof's Vitality Replenishing Herb">
<!-- AUTO GENERATED SKILL -->
<!-- Vitality is replenished when XP is gained. -->
<set name="icon" val="icon.skilltransform4" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9528" levels="1" name="Dragon Vitality Replenishing Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_potion_of_energy_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9529" levels="1" name="XP Rune II (Lv. 1-95) 100%">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 100%. Lv. 95 or below. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9530" levels="1" name="Jang Heejin Agathion's Effect">
<!-- AUTO GENERATED SKILL -->
<!-- CON +3, MEN +3, Weight Gauge + 10000, Max HP/MP/CP + 300, M. Def. + 5%, and Max HP + 5%. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9531" levels="1" name="Jang Heejin Agathion's Blessed Escape">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Escape. Cooldown is 1 hr. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9532" levels="1" name="Jang Hyuk Agathion's Effect">
<!-- AUTO GENERATED SKILL -->
<!-- CON +3, MEN +3, Weight Gauge + 10000, Max HP/MP/CP + 300, P. Atk. + 5%. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9533" levels="1" name="Jang Hyuk Agathion's Blessed Escape">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Escape. Cooldown is 1 hr. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9534" levels="1" name="Kim Sooro Agathion's Effect">
<!-- AUTO GENERATED SKILL -->
<!-- CON +3, MEN +3, Weight Gauge + 10000, Max HP/MP/CP + 300, P. Def. + 5%, Max HP 5%. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9535" levels="1" name="Kim Sooro Agathion's Blessed Escape">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Escape. Cooldown is 1 hr. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9536" levels="1" name="Park Jaebum Agathion's Effect">
<!-- AUTO GENERATED SKILL -->
<!-- CON +3, MEN +3, Weight Gauge + 10000, Max HP/MP/CP + 300, M. Atk. + 6%. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9537" levels="1" name="Park Jaebum Agathion's Blessed Escape">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Escape. Cooldown is 1 hr. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9538" levels="1" name="Kim Shinyoung Agathion's Effect">
<!-- AUTO GENERATED SKILL -->
<!-- CON +3, MEN +3, Weight Gauge + 10000, Max HP/MP/CP + 300. Skill Cooldown - 3%, Skill MP Consumption - 3%. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9539" levels="1" name="Kim Shinyoung Agathion's Blessed Escape">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Escape. Cooldown is 1 hr. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9540" levels="1" name="Mysterious Herb of Power">
<!-- AUTO GENERATED SKILL -->
<!-- For Ceremony of Chaos participants. For 5 min., P. Atk. toward monsters + 100%. Doesn't apply to boss monsters. -->
<set name="icon" val="icon.etc_warrior_set_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9541" levels="1" name="Mysterious Herb of Magic">
<!-- AUTO GENERATED SKILL -->
<!-- For Ceremony of Chaos participants. For 5 min., M. Atk. toward monsters + 400%. Doesn't apply to boss monsters. -->
<set name="icon" val="icon.etc_magic_set_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9542" levels="1" name="Mysterious Vitality Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- For Ceremony of Chaos participants. For 5 min., Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.icon.br_black_gem_mask_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9543" levels="1" name="HP Recovery Herb">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9544" levels="1" name="Power Herb">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., P. Atk. + 100%, and M. Atk. + 400%. -->
<set name="icon" val="icon.etc_warrior_set_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9545" levels="1" name="Ceremony of Chaos - Horn Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<set name="icon" val="icon.skill11517" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9546" levels="1" name="Ceremony of Chaos - Drum Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 15%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. -->
<set name="icon" val="icon.skill11522" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9547" levels="1" name="Ceremony of Chaos - Pipe Organ Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. -->
<set name="icon" val="icon.skill11519" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9548" levels="1" name="Ceremony of Chaos - Guitar Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
<set name="icon" val="icon.skill11520" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9549" levels="1" name="Ceremony of Chaos - Harp Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. -->
<set name="icon" val="icon.skill11521" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9550" levels="1" name="Ceremony of Chaos - Lute Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. -->
<set name="icon" val="icon.skill11518" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9551" levels="1" name="Ceremony of Chaos - Knight's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Atk. + 12% P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<set name="icon" val="icon.skill11523" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9552" levels="1" name="Ceremony of Chaos - Warrior's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<set name="icon" val="icon.skill11524" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9553" levels="1" name="Ceremony of Chaos - Wizard's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP and Recovery Bonus + 20%. Magic Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<set name="icon" val="icon.skill11525" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9554" levels="1" name="Hair Accessory: STR">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 3. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9555" levels="1" name="Hair Accessory: DEX">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 3. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9556" levels="1" name="Hair Accessory: CON">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 3. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9557" levels="1" name="Hair Accessory: MEN">
<!-- AUTO GENERATED SKILL -->
<!-- MEN + 3. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9558" levels="1" name="Hair Accessory: INT">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 3. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9559" levels="1" name="Hair Accessory: WIT">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 3. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9560" levels="1" name="Hair Accessory: Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Critical Rate + 50. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9561" levels="1" name="Hair Accessory: Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Damage + 90, and M. Critical Damage + 68. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9562" levels="1" name="Hair Accessory Circlet: P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 5%. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9563" levels="1" name="Hair Accessory: M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 5%. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9564" levels="1" name="Hair Accessory: Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Evasion + 5. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9565" levels="1" name="Hair Accessory: P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9566" levels="1" name="Hair Accessory: M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 10%. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9567" levels="1" name="Hair Accessory: Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- P. Accuracy + 5. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9568" levels="1" name="Tauti's Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9569" levels="1" name="Heavenly P. Atk. Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<set name="icon" val="icon.etc_bm_attack_cookie" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9570" levels="1" name="Heavenly P. Def. Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<set name="icon" val="icon.etc_bm_defence_cookie" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9571" levels="1" name="Heavenly Magic Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP and Recovery Bonus + 20%. Magic Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<set name="icon" val="icon.etc_bm_magic_cookie" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9572" levels="1" name="Heavenly CP Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Max CP + 20%. Buff remains even after death. -->
<set name="icon" val="icon.etc_bm_cp_cookie" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9573" levels="1" name="High-grade Lucky Enchant Stone: Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9574" levels="1" name="High-grade Lucky Enchant Stone: Armor (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9575" levels="1" name="Returning Hero's Health Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9576" levels="1" name="Returning Hero's Wondrous Cubic">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9577" levels="1" name="Returning Hero's Vitality Replenishing Juice">
<!-- AUTO GENERATED SKILL -->
<!-- Vitality Recovery for 4 hr. No effect when Birthday Vitality Buff is applied. Cooldown is 60 min. -->
<set name="icon" val="BranchSys2.icon.br_breath_of_hero_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9579" levels="1" name="Clearest Water">
<!-- Clearest Water given by the Lady of the Lake. You can use it on the Mother Tree in the Elven Village. -->
<set name="icon" val="icon.skill0000" />
<set name="castRange" val="200" />
<set name="effectRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="36067" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="30" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond msgId="109">
<target npcId="33786" />
</cond>
</skill>
<skill id="9580" levels="1" name="Brightest Light">
<!-- Brightest Light given by Nerupa in the Arms of Timiniel of Magmeld. You can use it at Shilen's Stone Statue in the Dark Elf Village. -->
<set name="icon" val="icon.skill0000" />
<set name="castRange" val="200" />
<set name="effectRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="36068" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="30" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond msgId="109">
<target npcId="33785" />
</cond>
</skill>
<skill id="9581" levels="1" name="Purest Soul">
<!-- Purest Soul given by Enfeux in the Valley of Saints. You can use it at the Cave of Souls near Kamael Village. -->
<set name="icon" val="icon.skill0000" />
<set name="castRange" val="200" />
<set name="effectRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="36069" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="30" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond msgId="109">
<target npcId="33789" />
</cond>
</skill>
<skill id="9582" levels="1" name="Fiercest Flame">
<!-- Fiercest Flame given by Vulcan, the Blacksmith of Flame at the Forge of the Gods. You can use it at the Pa'agrio Temple in the Orc Village. -->
<set name="icon" val="icon.skill0000" />
<set name="castRange" val="200" />
<set name="effectRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="36070" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="30" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond msgId="109">
<target npcId="33787" />
</cond>
</skill>
<skill id="9583" levels="1" name="Fondest Heart">
<!-- Letter containing the fond heart of Vulcan, the Blacksmith of Flame. You can use it at the ruined Dwarven Village. -->
<set name="icon" val="icon.skill0000" />
<set name="castRange" val="200" />
<set name="effectRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="36071" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="30" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond msgId="109">
<target npcId="33788" />
</cond>
</skill>
<skill id="9584" levels="1" name="Verna's Vaccine">
<!-- AUTO GENERATED SKILL -->
<!-- Vaccine made by Verna. You can use it on the Virus-infected Golem in Nornil's Cave. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="200" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="9585" levels="1" name="Chef's Sand Spray">
<!-- AUTO GENERATED SKILL -->
<!-- Cannot target. -->
<set name="icon" val="icon.skill_transform_debuff" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="1" />
</skill>
<skill id="9586" levels="1" name="Repair Stone-gathering Robot">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 1 item. Skill is used in Clan Handicrafting Request Type A. Repairs Stone-gathering Robot. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9587" levels="1" name="Destroy Destroyer Robot">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 1 item. Skill is used in Clan Handicrafting Request Type A. Attacks Destroyer Robot. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
</skill>
<skill id="9588" levels="1" name="Repair Crystal-gathering Robot">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 2 item. Skill is used in Clan Handicrafting Request Type B. Repairs Crystal-gathering Robot. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9589" levels="1" name="Destroy Crystal Raider">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 2 item. Skill is used in Clan Handicrafting Request Type B. Attacks Crystal Raider. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
</skill>
<skill id="9590" levels="1" name="Attack Silvermane White Tiger">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 3 item. Skill is used in Clan Production Request Type A. Attacks Silvermane White Tiger. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
</skill>
<skill id="9591" levels="1" name="Repair Toad Robot">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 5 item. Skill is used in Clan Alteration Request Type A. Repairs Toad Robot. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9592" levels="1" name="Destroy Destroyer Robot">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 5 item. Skill is used in Clan Alteration Request Type A. Attacks Destroyer Robot. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
</skill>
<skill id="9593" levels="1" name="Repair Robot of Repairs">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 6 item. Skill is used in Clan Alteration Request Type B. Repairs Repair Robot. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9594" levels="1" name="Mysterious Incantation">
<!-- AUTO GENERATED SKILL -->
<!-- Pulls selected target toward you. -->
<set name="icon" val="icon.skill10015" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9595" levels="1" name="Mysterious Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Invincible for 5 sec. -->
<set name="icon" val="icon.skill11758" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="300000" />
</skill>
<skill id="9596" levels="1" name="Stronghold Siege (10-second)">
<!-- AUTO GENERATED SKILL -->
<!-- Used for Stronghold Siege. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="50" />
<set name="hitTime" val="10000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9597" levels="1" name="Stronghold Siege (20-second)">
<!-- AUTO GENERATED SKILL -->
<!-- Used for Stronghold Siege. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="50" />
<set name="hitTime" val="20000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9598" levels="1" name="Stronghold Siege (30-second)">
<!-- AUTO GENERATED SKILL -->
<!-- Used for Stronghold Siege. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="50" />
<set name="hitTime" val="30000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9599" levels="1" name="Stronghold Siege (40-second)">
<!-- AUTO GENERATED SKILL -->
<!-- Used for Stronghold Siege. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="50" />
<set name="hitTime" val="40000" />
<set name="isMagic" val="4" />
</skill>
</list>

View File

@@ -0,0 +1,826 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9600" levels="1" name="Stronghold Siege (50-second)">
<!-- AUTO GENERATED SKILL -->
<!-- Used for Stronghold Siege. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="50" />
<set name="hitTime" val="50000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9601" levels="1" name="Release Agathion's Seal - Sin Eater">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Sin Eater Agathion's seal. Main class of Lv. 85 or above only. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="9602" levels="1" name="Release Agathion's Seal - Sin Eater">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Sin Eater Agathion's seal. Main class of Lv. 85 or above only. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="9603" levels="1" name="Release Agathion's Seal - Sin Eater">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Sin Eater Agathion's seal. Main class of Lv. 85 or above only. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="9604" levels="1" name="Release Agathion's Seal - Sin Eater">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Sin Eater Agathion's seal. Main class of Lv. 85 or above only. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="9605" levels="1" name="Release Agathion's Seal - Sin Eater">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Sin Eater Agathion's seal. Main class of Lv. 85 or above only. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="9606" levels="1" name="Sealing Agathion">
<!-- AUTO GENERATED SKILL -->
<!-- Seal the summoned Agathion. Not affected by Hour of Penitence for 10 sec. -->
<set name="icon" val="icon.etc_leash_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9607" levels="1" name="Blessing of Light">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP + 3% for clan members for the Castle of Light. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="17000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9608" levels="1" name="Blessing of Darkness">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers CP by 50%. -->
<set name="icon" val="icon.etc_cp_potion_i01" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="17000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9609" levels="1" name="Clan Association - Horn Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. Buff remains even after death. -->
<set name="icon" val="icon.skill11517" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="9610" levels="1" name="Clan Association - Drum Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20%, P. Critical Damage + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 15%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. Buff remains even after death. -->
<set name="icon" val="icon.skill11522" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="9611" levels="1" name="Clan Association - Pipe Organ Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. Buff remains even after death. -->
<set name="icon" val="icon.skill11519" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="9612" levels="1" name="Clan Association - Guitar Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. Buff remains even after death. -->
<set name="icon" val="icon.skill11520" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="9613" levels="1" name="Clan Association - Harp Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. Buff remains even after death. -->
<set name="icon" val="icon.skill11521" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="9614" levels="1" name="Clan Association - Lute Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. Buff remains even after death. -->
<set name="icon" val="icon.skill11518" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="9615" levels="1" name="Summon Association Request Manager">
<!-- AUTO GENERATED SKILL -->
<!-- Summons the Association Request Manager. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9616" levels="1" name="Summon Association Quest Manager">
<!-- AUTO GENERATED SKILL -->
<!-- Summons Association Quest Manager. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9617" levels="1" name="Scroll of Escape: Isle of Souls - Dystopia">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Isle of Souls: Dystopia. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
</skill>
<skill id="9618" levels="1" name="Yum Yum Candy">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 25%. Stacks with effects of Nom Nom Candy. When two identical candies are in the inventory, only one effect is applied. -->
<set name="icon" val="etc_whiteday_candy_i05" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="9619" levels="1" name="Nom Nom Candy">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 25%. Stacks with effects of Yum Yum Candy. When two identical candies are in the inventory, only one effect is applied. -->
<set name="icon" val="etc_whiteday_candy_i06" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="9620" levels="1" name="Yummy Gift Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="9621" levels="1" name="Blessed Scroll of Escape: Gludio">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Gludio. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
</skill>
<skill id="9622" levels="1" name="Innocent Heejin Teleport: Talking Island Village">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Talking Island Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9623" levels="1" name="Innocent Heejin Teleport: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9624" levels="1" name="Innocent Heejin Teleport: Magmeld">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Ancient City Arcan of Magmeld. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9625" levels="1" name="Innocent Heejin Teleport: Keucereus Alliance Base">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Keucereus Alliance Base. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9626" levels="1" name="Innocent Heejin's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Star Agathion's Gift. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="72000000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9627" levels="1" name="Innocent Heejin's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., obtained XP/SP + 30%. -->
<set name="icon" val="icon.exp_bottle_scroll" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9628" levels="1" name="Star Agathion's Gift Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9629" levels="1" name="Vitality Replenishing Star Candy">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys.br_rudolf_food_red_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9630" levels="1" name="Vitality Recovering Star Candy">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 min., Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.br_rudolf_food_purple_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9631" levels="1" name="Vitality Maintaining Star Candy">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 min., Vitality is maintained. -->
<set name="icon" val="BranchSys.br_rudolf_food_blue_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9632" levels="1" name="Star Agathion Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9633" levels="1" name="Transformation Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9634" levels="1" name="Destroy Greedy Pixie">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 4 item. Skill is used in Clan Production Request Type B. Attacks Greedy Pixie. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9635" levels="1" name="Dandy Hyuk Teleport: Talking Island Village">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Talking Island Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9636" levels="1" name="Dandy Hyuk Teleport: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9637" levels="1" name="Dandy Hyuk Teleport: Magmeld">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Ancient City Arcan of Magmeld. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9638" levels="1" name="Dandy Hyuk Teleport: Keucereus Alliance Base">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Keucereus Alliance Base. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9639" levels="1" name="Dandy Hyuk's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Star Agathion's Gift. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="72000000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9640" levels="1" name="Dandy Hyuk's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., obtained XP/SP + 30%. -->
<set name="icon" val="icon.exp_bottle_scroll" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9641" levels="1" name="Powerful Sooro Teleport: Talking Island Village">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Talking Island Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9642" levels="1" name="Powerful Sooro Teleport: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9643" levels="1" name="Powerful Sooro Teleport: Magmeld">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Ancient City Arcan of Magmeld. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9644" levels="1" name="Powerful Sooro Teleport: Keucereus Alliance Base">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Keucereus Alliance Base. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9645" levels="1" name="Powerful Sooro's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Star Agathion's Gift. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="72000000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9646" levels="1" name="Powerful Sooro's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., obtained XP/SP + 30%. -->
<set name="icon" val="icon.exp_bottle_scroll" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9647" levels="1" name="Chic Jaebum Teleport: Talking Island Village">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Talking Island Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9648" levels="1" name="Chic Jaebum Teleport: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9649" levels="1" name="Chic Jaebum Teleport: Magmeld">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Ancient City Arcan of Magmeld. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9650" levels="1" name="Chic Jaebum Teleport: Keucereus Alliance Base">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Keucereus Alliance Base. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9651" levels="1" name="Chic Jaebum's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Star Agathion's Gift. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="72000000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9652" levels="1" name="Chic Jaebum's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., obtained XP/SP + 30%. -->
<set name="icon" val="icon.exp_bottle_scroll" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9653" levels="1" name="Cute Shinyoung Teleport: Talking Island Village">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Talking Island Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9654" levels="1" name="Cute Shinyoung Teleport: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9655" levels="1" name="Cute Shinyoung Teleport: Magmeld">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Ancient City Arcan of Magmeld. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9656" levels="1" name="Cute Shinyoung Teleport: Keucereus Alliance Base">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Keucereus Alliance Base. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9657" levels="1" name="Cute Shinyoung's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Star Agathion's Gift. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="72000000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9658" levels="1" name="Cute Shinyoung's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., obtained XP/SP + 30%. -->
<set name="icon" val="icon.exp_bottle_scroll" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9659" levels="1" name="Repair Energy Supplier">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 3 item. Skill is used in Clan Production Request Type A. Repairs Energy Supplier. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9660" levels="1" name="Heavenly P. Atk. Cookie (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<set name="icon" val="icon.etc_bm_attack_cookie" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9661" levels="1" name="Heavenly P. Def. Cookie (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<set name="icon" val="icon.etc_bm_defence_cookie" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9662" levels="1" name="Heavenly Magic Cookie (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP and Recovery Bonus + 20%. Magic Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<set name="icon" val="icon.etc_bm_magic_cookie" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9663" levels="1" name="Heavenly CP Cookie (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Max CP + 20%. Buff remains even after death. -->
<set name="icon" val="icon.etc_bm_cp_cookie" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9664" levels="1" name="Kaliel's Treasure Chest (Low-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Kaliel's Treasure Chest skill (Low-grade). -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9665" levels="1" name="Kaliel's Treasure Chest (Mid-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Kaliel's Treasure Chest skill (Mid-grade). -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9666" levels="1" name="Kaliel's Treasure Chest (High-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Kaliel's Treasure Chest skill (High-grade). -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9667" levels="1" name="Mysterious Pouch">
<!-- AUTO GENERATED SKILL -->
<!-- What could be inside this pouch? -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="9668" levels="1" name="Summon Association Request Manager">
<!-- AUTO GENERATED SKILL -->
<!-- Summons the Association Request Manager. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9669" levels="1" name="CON/MEN Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9670" levels="1" name="INT/WIT Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9671" levels="1" name="STR/DEX Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9672" levels="1" name="P. Def./P. Evasion Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9673" levels="1" name="P. Atk./P. Accuracy Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9674" levels="1" name="Critical Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9675" levels="1" name="Double Crystal Enhancement Reward: Amaranthine Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9676" levels="1" name="Double Crystal Enhancement Reward: Amaranthine Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9677" levels="1" name="Double Crystal Enhancement Reward: Amaranthine Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9678" levels="1" name="Bloody Amaranthine Weapon Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9679" levels="1" name="Dark Amaranthine Weapon Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9680" levels="1" name="Kaliel's Attribute Crystal Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9681" levels="1" name="Enhanced Kaliel's Attribute Stone Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9682" levels="1" name="Enhanced Kaliel's Attribute Crystal Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9683" levels="1" name="Kaliel's Soul Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9684" levels="1" name="Kaliel's Gift Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9685" levels="1" name="Kaliel's Hourglass">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP + 50%. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="9686" levels="1" name="Kaliel's Training Scroll">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., obtained XP/SP + 100%. -->
<set name="icon" val="icon.etc_ev_draco_exp_up" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="9687" levels="1" name="Giant's Scroll: Enchant Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9688" levels="1" name="Giant's Scroll: Enchant Armor (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9689" levels="1" name="Activate Summon Device">
<!-- AUTO GENERATED SKILL -->
<!-- Activates Summon Device. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="12000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9690" levels="1" name="Scroll of Escape: Fog of Blood Region">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
</skill>
<skill id="9691" levels="1" name="Scroll of Escape: Isle of Souls Harbor">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
</skill>
<skill id="9692" levels="1" name="Scroll of Escape: Ruins of Ye Sagira">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
</skill>
<skill id="9693" levels="1" name="Scroll of Escape: Guillotine Fortress">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
</skill>
<skill id="9694" levels="1" name="Scroll of Escape: Parnassus">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
</skill>
<skill id="9695" levels="1" name="Scroll of Escape: Seal of Shilen">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
</skill>
<skill id="9696" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9697" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9698" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9699" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -0,0 +1,761 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9700" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9701" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9702" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9703" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9704" levels="1" name="Kaliel's Energy Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9705" levels="1" name="Kaliel's Wish">
<!-- AUTO GENERATED SKILL -->
<!-- Participating in the Kaliel's Blessing event. Buff is deleted when sub/dual class is changed. -->
<set name="icon" val="icon.etc_blessed_kalie_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9706" levels="1" name="Kaliel's Wish Pouch">
<!-- AUTO GENERATED SKILL -->
<!-- Kaliel's Wish Pouch. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9707" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Shaper Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9708" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Cutter Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9709" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Slasher Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9710" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Avenger Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9711" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Fighter Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9712" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Stormer Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9713" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Thrower Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9714" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Shooter Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9715" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Buster Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9716" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Caster Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9717" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Retributer Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9718" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Dual Sword Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9719" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Dual Dagger Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9720" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Dual Blunt Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9721" levels="1" name="Boss Accessory Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="9722" levels="1" name="Summon Dimensional Door">
<!-- AUTO GENERATED SKILL -->
<!-- Summons Dimensional Door. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="9723" levels="1" name="Charlotte's Vitality Replenishing Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys.br_rudolf_food_red_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9724" levels="1" name="Kaliel's Cube">
<!-- AUTO GENERATED SKILL -->
<!-- Kaliel's Cube. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9725" levels="1" name="Extra Pass: Kartia's Labyrinth Lv. 85 Solo">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9726" levels="1" name="Extra Pass: Kartia's Labyrinth Lv. 90 Solo">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9727" levels="1" name="Extra Pass: Kartia's Labyrinth Lv. 95 Solo">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9728" levels="1" name="Extra Pass: Kartia's Labyrinth Lv. 85 Party">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9729" levels="1" name="Extra Pass: Kartia's Labyrinth Lv. 90 Party">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9730" levels="1" name="Extra Pass: Kartia's Labyrinth Lv. 95 Party">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9731" levels="1" name="Entrance Pass: Teredor">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9732" levels="1" name="Entrance Pass: Fortuna">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9733" levels="1" name="Entrance Pass: Spezion (Normal)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9734" levels="1" name="Entrance Pass: Spezion (Epic)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9735" levels="1" name="Entrance Pass: Baylor">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9736" levels="1" name="Key of Pagans">
<!-- AUTO GENERATED SKILL -->
<!-- Key to opening the doors inside the Pagan Temple. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9737" levels="1" name="Entrance Pass: Istina">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9738" levels="1" name="Entrance Pass: Nornil's Garden">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9739" levels="1" name="Entrance Pass: Octavis">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9740" levels="1" name="Memorable Raid Box: Queen Ant">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9741" levels="1" name="Memorable Raid Box: Orfen">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9742" levels="1" name="Memorable Raid Box: Anakim">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9743" levels="1" name="Memorable Raid Box: Lilith">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9744" levels="1" name="Transformation Scroll: Anakim">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Anakim. -->
<set name="icon" val="icon.skilltransform1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="14400000" />
</skill>
<skill id="9745" levels="1" name="Transformation Potion: Queen Ant">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Queen Ant for 10 min. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9746" levels="1" name="Transformation Potion: Orfen">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Orfen for 10 min. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9747" levels="1" name="Transformation Potion: Anakim">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Anakim for 10 min. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9748" levels="1" name="Transformation Potion: Lilith">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Lilith for 10 min. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9749" levels="1" name="Divine Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9750" levels="1" name="Vitality Replenishing Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9751" levels="1" name="Vitality Replenishing Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9752" levels="1" name="Dragon Vitality Replenishing Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_potion_of_energy_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9753" levels="1" name="Star Food">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9754" levels="1" name="Star Food">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9755" levels="1" name="Star Food">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9756" levels="1" name="Star Food">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9757" levels="1" name="Horn Melody (Battleground)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. Buff remains even after death, and cannot forcefully be deleted. -->
<set name="icon" val="icon.etc_roll_of_paper_blue_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9758" levels="1" name="Drum Melody (Battleground)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Rate + 20%, P. Atk. + 20%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30% and Speed - 15%. Increases Critical Damage during a standard attack for a member equipped with a melee weapon/bow/crossbow who receives more than a certain amount of damage. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_roll_of_paper_blue_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9759" levels="1" name="Lute Melody (Battleground)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_roll_of_paper_blue_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9760" levels="1" name="Pipe Organ Melody (Battleground)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_roll_of_paper_blue_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9761" levels="1" name="Guitar Melody (Battleground)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_roll_of_paper_blue_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9762" levels="1" name="Harp Melody (Battleground)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_roll_of_paper_blue_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9763" levels="1" name="Healing Potion (Battleground)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="9764" levels="1" name="Battleground Scroll: Damage Reflect Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Damage Reflect Resistance. -->
<set name="icon" val="icon.etc_roll_of_paper_black_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9765" levels="1" name="Battleground Scroll: Sleep">
<!-- AUTO GENERATED SKILL -->
<!-- Sleeps target for 10 sec. -->
<set name="icon" val="icon.skill4046" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9766" levels="1" name="Battleground Scroll: Remove Invincibility">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="9767" levels="1" name="Small Draco Egg x10">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9768" levels="1" name="Small Draco Egg x50">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9769" levels="1" name="Lyn Draco's Gift">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9770" levels="1" name="Lyn Draco's Accessory Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9771" levels="1" name="Draco's Gift (Event)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9772" levels="1" name="Draco's Shiny Gift (Event)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9773" levels="1" name="Draco's Shiny Accessory Pack (Event)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9775" levels="1" name="Birthday Vitality Potion">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Vitality is replenished when XP is gained through hunting. Buff is deleted when subclass is changed. Cooldown is 60 min. Buff remains even after death. -->
<set name="icon" val="icon.etc_potion_blue_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9776" levels="1" name="Freya's Refreshing Breeze (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Vitality is replenished when XP is gained through hunting. Cooldown is 60 min. Buff remains even after death. -->
<set name="icon" val="icon.etc_I.etc_hot_spring_mineral_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9777" levels="1" name="Pa'agrio's Warm Breeze (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Vitality is replenished when XP is gained through hunting. Cooldown is 60 min. Buff remains even after death. -->
<set name="icon" val="BranchSys2.Icon.pi_wind_of_paagrio" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9778" levels="1" name="Sweet Chocolate (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Vitality is replenished when XP is gained through hunting. Cooldown is 60 min. Buff remains even after death. -->
<set name="icon" val="BranchSys.icon.br_valentine_darkchoco_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9779" levels="1" name="Returning Hero's Vitality Replenishing Juice">
<!-- AUTO GENERATED SKILL -->
<!-- Vitality Recovery for 1 hr. No effect when Birthday Vitality Buff is applied. Cooldown is 60 min. -->
<set name="icon" val="BranchSys2.icon.br_breath_of_hero_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9780" levels="1" name="Pirate Elixir (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Vitality is replenished when XP is gained through hunting. Cooldown is 60 min. Buff remains even after death. -->
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9781" levels="1" name="Mysterious Box">
<!-- AUTO GENERATED SKILL -->
<!-- Mysterious box. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9782" levels="1" name="Release Agathion's Seal - Jr. Cocoring">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9783" levels="1" name="Agathion's Gift: Jr. Cocoring">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Jr. Cocoring Agathion's gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9784" levels="1" name="Jr. Cocoring's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Vitality is replenished in peace zones. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9785" levels="1" name="Scroll of Glory">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., obtained XP/SP + 30%. -->
<set name="icon" val="icon.etc_london_olympic_scroll_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9786" levels="1" name="Adrenaline Energy Drink">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Speed + 15. -->
<set name="icon" val="icon.etc_london_olympic_scroll_i02" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9787" levels="1" name="Caffeine Energy Drink">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., DEX + 10. -->
<set name="icon" val="icon.etc_london_olympic_scroll_i02" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9788" levels="1" name="Protein Energy Drink">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., STR + 10. -->
<set name="icon" val="icon.etc_london_olympic_scroll_i02" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9789" levels="1" name="DHA Energy Drink">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., INT + 10. -->
<set name="icon" val="icon.etc_london_olympic_scroll_i02" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9790" levels="1" name="Omega 3 Energy Drink">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., WIT + 10. -->
<set name="icon" val="icon.etc_london_olympic_scroll_i02" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9791" levels="1" name="Golden Chest">
<!-- AUTO GENERATED SKILL -->
<!-- Golden Chest. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9792" levels="1" name="Luminous Golden Chest">
<!-- AUTO GENERATED SKILL -->
<!-- Luminous Golden Chest. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9793" levels="1" name="Agathion's Gift: Jr. Cocoring">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Jr. Cocoring Agathion's gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9794" levels="1" name="Agathion's Gift: Jr. Cocoring">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Jr. Cocoring Agathion's gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9795" levels="1" name="Agathion's Gift: Jr. Cocoring">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Jr. Cocoring Agathion's gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9796" levels="1" name="Agathion's Gift: Jr. Cocoring">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Jr. Cocoring Agathion's gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9797" levels="1" name="Hero's Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Treasure Chest. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9798" levels="1" name="Hair Accessory Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hair Accessory Pack. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9799" levels="1" name="Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Pendant Pack. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
</list>

View File

@@ -0,0 +1,681 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9800" levels="1" name="Enchant Scroll Pack (S-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Enchant Scroll Pack (S-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9801" levels="1" name="Enchant Scroll Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Enchant Scroll Pack (R-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9802" levels="1" name="Attribute Stone Fragment Box">
<!-- AUTO GENERATED SKILL -->
<!-- Attribute Stone Fragment Box -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9803" levels="1" name="Ingredient Box">
<!-- AUTO GENERATED SKILL -->
<!-- Ingredient Box -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9804" levels="1" name="Hero's Lucky Enchant Stone Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Lucky Enchant Stone Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9805" levels="1" name="Destruction Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Destruction Enchant Scroll Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9806" levels="1" name="Hero's Giant Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Giant Enchant Scroll Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9807" levels="1" name="Hero's Blessed Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Blessed Enchant Scroll Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9808" levels="1" name="Hero's Unbind Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Unbind Scroll Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9809" levels="1" name="Hero's Attribute Crystal Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Attribute Crystal Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9810" levels="1" name="PK Pack">
<!-- AUTO GENERATED SKILL -->
<!-- PK Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9811" levels="1" name="Reputation Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Reputation Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9812" levels="1" name="Mysterious Shot Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Mysterious Shot box. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9813" levels="1" name="Kaliel's Energy Box">
<!-- AUTO GENERATED SKILL -->
<!-- Kaliel's Energy Box. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9814" levels="1" name="Giant's Scroll: Enchant Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Weapon (R-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9815" levels="1" name="Giant's Scroll: Enchant Weapon (S-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Weapon (S-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9816" levels="1" name="Giant's Scroll: Enchant Weapon (A-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Weapon (A-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9817" levels="1" name="Giant's Scroll: Enchant Armor (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Armor (R-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9818" levels="1" name="Giant's Scroll: Enchant Armor (S-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Armor (S-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9819" levels="1" name="Giant's Scroll: Enchant Armor (A-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Armor (A-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9820" levels="1" name="Potion Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Potion pack in Olympic Golden Chest. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9821" levels="1" name="Reward Box">
<!-- AUTO GENERATED SKILL -->
<!-- Reward pack in Olympic Golden Chest. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9822" levels="1" name="Release Seal">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="6000" />
</skill>
<skill id="9823" levels="1" name="Escort's Supply Box">
<!-- AUTO GENERATED SKILL -->
<!-- Supply box. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9824" levels="1" name="Chest of Glory">
<!-- AUTO GENERATED SKILL -->
<!-- Chest of Glory given by Cocoring. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9825" levels="1" name="Chest of Victory">
<!-- AUTO GENERATED SKILL -->
<!-- Chest of Victory given by Cocoring. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9826" levels="1" name="Chest of Friendship">
<!-- AUTO GENERATED SKILL -->
<!-- Chest of Friendship given by Cocoring. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9827" levels="1" name="Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<!-- Treasure Chest. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9828" levels="1" name="XP Buff 50% (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP + 50%. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="9829" levels="1" name="Rare Accessory Pack (Permanent)">
<!-- AUTO GENERATED SKILL -->
<!-- Rare accessory pack. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9830" levels="1" name="Weapon Pack (R99-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Weapon pack (R99-grade). -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9831" levels="1" name="Unbind Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Unbind Scroll pack. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9832" levels="1" name="Scroll: Midsummer Passion">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., obtained XP/SP + 30%. -->
<set name="icon" val="icon.etc_aidcharm_cancel_deathfire_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9833" levels="1" name="Summon Friend">
<!-- AUTO GENERATED SKILL -->
<!-- Summons selected target. Only while in a party. Cooldown is 30 min. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="-2" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9834" levels="1" name="Yum Yum Candy">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 15%. Same effect as Nom Nom Candy. Effect does not stack. -->
<set name="icon" val="etc_whiteday_candy_i05" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="9835" levels="1" name="Nom Nom Candy">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 15%. Same effect as Yum Yum Candy. Effect does not stack. -->
<set name="icon" val="etc_whiteday_candy_i06" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="9836" levels="1" name="Friendship Cube">
<!-- AUTO GENERATED SKILL -->
<!-- Lineage II All Together Friends Cube. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9837" levels="1" name="Weapon Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9838" levels="1" name="Weapon Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9839" levels="1" name="Weapon Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9840" levels="1" name="Weapon Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9841" levels="1" name="Weapon Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9842" levels="1" name="Weapon Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9843" levels="1" name="Blessed Weapon Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9844" levels="1" name="Blessed Weapon Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9845" levels="1" name="Blessed Weapon Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9846" levels="1" name="Blessed Weapon Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9847" levels="1" name="Blessed Weapon Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9848" levels="1" name="Blessed Weapon Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9849" levels="1" name="Armor Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9850" levels="1" name="Armor Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9851" levels="1" name="Armor Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9852" levels="1" name="Armor Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9853" levels="1" name="Armor Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9854" levels="1" name="Armor Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9855" levels="1" name="Blessed Armor Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9856" levels="1" name="Blessed Armor Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9857" levels="1" name="Blessed Armor Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9858" levels="1" name="Blessed Armor Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9859" levels="1" name="Blessed Armor Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9860" levels="1" name="Blessed Armor Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9861" levels="1" name="Equipment Restoration Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9862" levels="1" name="Equipment Restoration Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9863" levels="1" name="Equipment Restoration Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9864" levels="1" name="Equipment Restoration Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9865" levels="1" name="Equipment Restoration Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9866" levels="1" name="Equipment Restoration Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9867" levels="1" name="Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9868" levels="1" name="Blessed Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9869" levels="1" name="Emerald Weapon Appearance Stone: Sword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9870" levels="1" name="Emerald Weapon Appearance Stone: Dagger">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9871" levels="1" name="Emerald Weapon Appearance Stone: Two-handed Sword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9872" levels="1" name="Emerald Weapon Appearance Stone: Fist Weapon">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9873" levels="1" name="Emerald Weapon Appearance Stone: Spear">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9874" levels="1" name="Emerald Weapon Appearance Stone: Bow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9875" levels="1" name="Emerald Weapon Appearance Stone: Crossbow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9876" levels="1" name="Emerald Weapon Appearance Stone: One-handed Blunt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9877" levels="1" name="Emerald Weapon Appearance Stone: Two-handed Blunt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9878" levels="1" name="Emerald Weapon Appearance Stone: One-handed Magic Blunt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9879" levels="1" name="Emerald Weapon Appearance Stone: Two-handed Magic Blunt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9880" levels="1" name="Emerald Weapon Appearance Stone: Dualsword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9881" levels="1" name="Emerald Weapon Appearance Stone: Dual Dagger">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9882" levels="1" name="Emerald Weapon Appearance Stone: Dual Blunt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9883" levels="1" name="Emerald Weapon Appearance Stone: Shield">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9884" levels="1" name="Emerald Weapon Appearance Stone: Sigil">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9885" levels="1" name="Weapon Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9886" levels="1" name="Weapon Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9887" levels="1" name="Weapon Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9888" levels="1" name="Weapon Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9889" levels="1" name="Weapon Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9890" levels="1" name="Weapon Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9891" levels="1" name="Blessed Weapon Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9892" levels="1" name="Blessed Weapon Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9893" levels="1" name="Blessed Weapon Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9894" levels="1" name="Blessed Weapon Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9895" levels="1" name="Blessed Weapon Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9896" levels="1" name="Blessed Weapon Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9897" levels="1" name="Armor Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9898" levels="1" name="Armor Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9899" levels="1" name="Armor Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10100" levels="4" name="Guardian's Frenzy">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 20 21 23 24 </table>
<table name="#pDef"> 1.5 1.7 2 2.2 </table>
<table name="#mDef"> 1.5 1.7 2 2.2 </table>
<table name="#aRes"> 10 20 25 30 </table>
<table name="#spd"> 10 20 25 30 </table>
<table name="#accCombat"> 4 6 8 10 </table>
<table name="#pAtkSpd"> 1.1 1.2 1.25 1.3 </table>
<table name="#rCrit"> 30 40 50 60 </table>
<table name="#cAtkAdd"> 1.3 1.4 1.5 1.6 </table>
<set name="icon" val="icon.skill10100" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="abnormalTime" val="60" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pDef" val="#pDef" />
<mul stat="mDef" val="#mDef" />
<add stat="waterRes" val="#aRes" />
<add stat="fireRes" val="#aRes" />
<add stat="windRes" val="#aRes" />
<add stat="earthRes" val="#aRes" />
<add stat="holyRes" val="#aRes" />
<add stat="darkRes" val="#aRes" />
<add stat="accCombat" val="#accCombat">
<using kind="SWORD,BLUNT" />
</add>
<mul stat="pAtkSpd" val="#pAtkSpd">
<using kind="SWORD,BLUNT" />
</mul>
<add stat="critRate" val="#rCrit">
<using kind="SWORD,BLUNT" />
</add>
<mul stat="critDmgAdd" val="#cAtkAdd">
<using kind="SWORD,BLUNT" />
</mul>
</effect>
</for>
</skill>
<skill id="10101" levels="4" name="Templar's Frenzy">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 20 21 23 24 </table>
<table name="#pPower"> 1.05 1.07 1.1 1.15 </table>
<table name="#pDef"> 1.5 1.65 1.8 2 </table>
<table name="#mDef"> 1.5 1.65 1.8 2 </table>
<table name="#spd"> 10 20 25 30 </table>
<table name="#accCombat"> 4 6 8 10 </table>
<table name="#pAtkSpd"> 1.1 1.15 1.2 1.25 </table>
<table name="#rCrit"> 30 40 50 60 </table>
<table name="#cAtkAdd"> 1.3 1.4 1.5 1.6 </table>
<set name="icon" val="icon.skill10101" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="abnormalTime" val="60" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="physicalSkillPower" val="#pPower" />
<mul stat="pDef" val="#pDef" />
<mul stat="mDef" val="#mDef" />
<add stat="runSpd" val="#spd" />
<add stat="accCombat" val="#accCombat">
<using kind="SWORD,BLUNT" />
</add>
<mul stat="pAtkSpd" val="#pAtkSpd">
<using kind="SWORD,BLUNT" />
</mul>
<add stat="critRate" val="#rCrit">
<using kind="SWORD,BLUNT" />
</add>
<mul stat="critDmgAdd" val="#cAtkAdd">
<using kind="SWORD,BLUNT" />
</mul>
</effect>
</for>
</skill>
<skill id="10102" levels="6" name="Shadow Slash">
<!-- Source: https://l2wiki.com/Shadow_Slash_-_Sigel_Hell_Knight -->
<table name="#magicLvl"> 97 98 99 101 103 105 </table>
<table name="#power"> 33505 34353 35201 36897 38593 40289 </table>
<table name="#mpConsume"> 185 191 197 203 209 215 </table>
<table name="#abnormalLvls"> 1 2 3 4 5 6</table>
<set name="icon" val="icon.skill10102" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="KNOCK_DOWN" />
<set name="abnormalVisualEffect" val="KNOCK_DOWN" />
<set name="activateRate" val="80" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsume" />
<set name="castRange" val="40" />
<set name="effectRange" val="400" />
<set name="effectPoint" val="-100" /> <!-- Need verify -->
<set name="fanRange" val="0,0,80,150" />
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="150" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="itemConsumeCount" val="6" />
<set name="itemConsumeId" val="1785" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
<set name="targetType" val="FRONT_AREA" />
<set name="overHit" val="true" />
<set name="isDebuff" val="true" />
<set name="trait" val="KNOCKDOWN" />
<cond msgId="113" addName="1">
<using kind="SHIELD" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="KnockDown">
<param speed="700" distance="50" />
</effect>
</for>
</skill>
<skill id="10103" levels="7" name="Mass Freezing Strike">
<!-- Source: https://l2wiki.com/Mass_Freezing_Strike_-_Sigel_Evas_Templar -->
<table name="#magicLvl"> 97 98 99 99 101 103 105 </table>
<table name="#mpConsume"> 185 191 197 197 199 201 203 </table>
<table name="#power"> 18151 18641 19131 19131 20111 21091 22071 </table>
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
<set name="basicProperty" val="MEN" />
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="150" />
<set name="icon" val="icon.skill10103" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="#mpConsume" />
<set name="castRange" val="40" />
<set name="effectRange" val="400" />
<set name="effectPoint" val="-100" /> <!-- Need verify -->
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="power" val="#power" />
<set name="itemConsumeCount" val="6" />
<set name="itemConsumeId" val="1785" />
<set name="isDebuff" val="true" />
<set name="targetType" val="AREA" />
<for>
<effect name="PhysicalAttack" />
<effect name="Debuff">
<sub stat="runSpd" val="100" />
</effect>
</for>
</skill>
<!-- Increases P. Def. by $s1, Received Heal by $s2, and decreases Received P. Critical Damage by $s3. Increases party members' P. Def. by $s4, Received Heal by $s5, and decreases Received Critical Damage by $s6. Only one Knight's Aura can be active at any time. -->
<skill id="10104" levels="1" name="Paladin's Aura">
<set name="icon" val="icon.skill10104" />
<set name="magicLvl" val="85" />
<set name="abnormalLvl" val="2" />
<set name="abnormalType" val="SIGEL_AURA" />
<set name="operateType" val="TOGGLE" />
<set name="abnormalVisualEffect" val="AURA_BUFF_SELF" />
<set name="reuseDelay" val="1000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pDef" val="1.25" />
<mul stat="defCritDamage" val="1.25" />
<mul stat="healEffect" val="1.25" />
</effect>
<effect name="TriggerForce" ticks="2">
<param skillId="10108" skillLevel="1" />
<param targetType="PARTY" />
</effect>
</for>
</skill>
<!-- Increases P. Atk./Atk. Spd by $s1, P. Critical Rate by $s2, P. Critical Damage by $s3, and Speed by $s4. Decreases P./M. Atk. by $s5, Atk. Spd./Casting Spd. by $s6, Speed by $s7 and Received Critical Damage by $s8 of nearby enemies. Only one Knight's Aura can be active at any time. -->
<skill id="10105" levels="1" name="Avenger's Aura">
<set name="icon" val="icon.skill10105" />
<set name="reuseDelay" val="1000" />
<set name="magicLvl" val="85" />
<set name="operateType" val="TOGGLE" />
<set name="abnormalLvl" val="2" />
<set name="abnormalType" val="SIGEL_AURA" />
<set name="abnormalVisualEffect" val="AURA_DEBUFF_SELF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.25" />
<mul stat="pAtkSpd" val="1.25" />
<add stat="critRate" val="80" />
<mul stat="critDmgAdd" val="1.25" />
<add stat="runSpd" val="20" />
</effect>
<effect name="TriggerForce" ticks="2">
<param skillId="10109" skillLevel="1" />
<param targetType="AURA" />
</effect>
</for>
</skill>
<!-- Increases M. Def. by $s1, $s2 Attribute Resistance by $s3, and Debuff Resistance by $s4. Increases party members' M. Def. by $s5, $s6 Attribute Resistance by $s7, and Debuff Resistance by $s8. Only one Knight's Aura can be active at any time. -->
<skill id="10106" levels="1" name="Sentinel's Aura">
<set name="icon" val="icon.skill10106" />
<set name="magicLvl" val="85" />
<set name="abnormalLvl" val="2" />
<set name="abnormalType" val="SIGEL_AURA" />
<set name="operateType" val="TOGGLE" />
<set name="abnormalVisualEffect" val="AURA_BUFF_SELF" />
<set name="reuseDelay" val="1000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mDef" val="1.25" />
<add stat="waterRes" val="50" />
<add stat="fireRes" val="50" />
<add stat="windRes" val="50" />
<add stat="earthRes" val="50" />
<add stat="darkRes" val="50" />
<add stat="holyRes" val="50" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="25" />
<param HOLD="25" />
<param SLEEP="25" />
<param PARALYZE="25" />
</effect>
<effect name="TriggerForce" ticks="2">
<param skillId="10110" skillLevel="1" />
<param targetType="PARTY" />
</effect>
</for>
</skill>
<!-- Increases P. Atk. by $s1, Atk. Spd. by $s2, and Speed by $s3. Increases party members' P. Atk. By $s4, Atk. Spd. by $s5, M. Atk. by $s6, Casting Spd. by $s7 and Speed by $s8. Only one Knight's Aura can be active at any time. -->
<skill id="10107" levels="1" name="Templar's Aura">
<set name="icon" val="icon.skill10107" />
<set name="magicLvl" val="85" />
<set name="abnormalLvl" val="2" />
<set name="abnormalType" val="SIGEL_AURA" />
<set name="operateType" val="TOGGLE" />
<set name="abnormalVisualEffect" val="AURA_BUFF_SELF" />
<set name="reuseDelay" val="1000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.15" />
<mul stat="pAtkSpd" val="1.15" />
<add stat="runSpd" val="10" />
</effect>
<effect name="TriggerForce" ticks="2">
<param skillId="10111" skillLevel="1" />
<param targetType="PARTY" />
</effect>
</for>
</skill>
<!-- P. Def. + $s1, heal amount + $s2, and Received P. Critical Damage - $s3. -->
<skill id="10108" levels="1" name="Paladin's Aura">
<set name="icon" val="icon.skill10108" />
<set name="hitTime" val="500" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="SIGEL_AURA" />
<set name="abnormalVisualEffect" val="AURA_BUFF" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="magicLvl" val="85" />
<set name="isMagic" val="3" />
<set name="isTriggeredSkill" val="true" />
<for>
<effect name="Buff">
<mul stat="pDef" val="1.20" />
<mul stat="defCritDamage" val="1.20" />
<mul stat="healEffect" val="1.20" />
</effect>
</for>
</skill>
<!-- P./M. Atk. - $s1, Atk. Spd./Casting Spd. - $s2, Speed - $s3, and Received Critical Damage + $s4. -->
<skill id="10109" levels="1" name="Avenger's Aura">
<set name="icon" val="icon.skill10109" />
<set name="magicLvl" val="85" />
<!-- <set name="abnormalTime" val="1" /> -->
<set name="abnormalVisualEffect" val="AURA_DEBUFF" />
<set name="targetType" val="AURA" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="3" />
<set name="operateType" val="TOGGLE" />
<set name="isTriggeredSkill" val="true" />
<for>
<effect name="Debuff">
<mul stat="pAtk" val="0.70" />
<mul stat="mAtk" val="0.70" />
<mul stat="pAtkSpd" val="0.70" />
<mul stat="mAtkSpd" val="0.70" />
<sub stat="runSpd" val="20" />
</effect>
</for>
</skill>
<!-- M. Def. + $s1, $s2 Attribute Resistance + $s3, Debuff Resistance + $s4. -->
<skill id="10110" levels="1" name="Sentinel's Aura">
<set name="icon" val="icon.skill10110" />
<set name="hitTime" val="500" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="SIGEL_AURA" />
<set name="abnormalVisualEffect" val="AURA_BUFF" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="magicLvl" val="85" />
<set name="isMagic" val="3" />
<set name="isTriggeredSkill" val="true" />
<for>
<effect name="Buff">
<mul stat="mDef" val="1.2" />
<add stat="waterRes" val="40" />
<add stat="fireRes" val="40" />
<add stat="windRes" val="40" />
<add stat="earthRes" val="40" />
<add stat="darkRes" val="40" />
<add stat="holyRes" val="40" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="20" />
<param HOLD="20" />
<param SLEEP="20" />
<param PARALYZE="20" />
</effect>
</for>
</skill>
<!-- P. Atk. + $s1, Atk. Spd. + $s2, M. Atk. + $s3, Casting Spd. + $s4, Speed + $s5. -->
<skill id="10111" levels="1" name="Templar's Aura">
<set name="icon" val="icon.skill10111" />
<set name="hitTime" val="500" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="SIGEL_AURA" />
<set name="abnormalVisualEffect" val="AURA_BUFF" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="magicLvl" val="85" />
<set name="isMagic" val="3" />
<set name="isTriggeredSkill" val="true" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.10" />
<mul stat="mAtk" val="1.10" />
<mul stat="pAtkSpd" val="1.10" />
<mul stat="mAtkSpd" val="1.10" />
<add stat="runSpd" val="10" />
</effect>
</for>
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10300" levels="6" name="Last Attack" enchantGroup1="10" enchantGroup2="10">
<!-- Source: https://l2wiki.com/Last_Attack_-_Tyrr_Duelist -->
<table name="#power"> 52746 59601 65085 69414 73352 77290 </table>
<table name="#enchPower"> 66456 67827 69198 70569 71940 73311 74682 76053 77424 78795 </table>
<table name="#magicLvl"> 90 95 99 101 103 105 </table>
<table name="#mpConsume"> 276 297 315 333 351 369 </table>
<table name="#ench1MpConsume"> 310 306 301 297 292 288 283 279 275 270 </table>
<table name="#ench2Hp"> 11 12 13 14 15 16 17 18 19 20 </table>
<set name="icon" val="icon.skill10300" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsume" />
<set name="castRange" val="40" />
<set name="effectRange" val="400" />
<set name="effectPoint" val="-100" /> <!-- Need verify -->
<set name="hitTime" val="1690" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="ONE" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<cond msgId="113" addName="1">
<and>
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
<target hp="10" />
</and>
</cond>
<enchant2cond msgId="113" addName="1">
<and>
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
<target hp="#ench2Hp" />
</and>
</enchant2cond>
<for>
<effect name="PhysicalAttack">
<param isLastAttack="true" />
</effect>
</for>
</skill>
<skill id="10301" levels="1" name="Maximum Force Mastery">
<!-- DONE IN HANDLER -->
<set name="icon" val="icon.skill11842" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10302" levels="4" name="Triple Sonic Slash">
<table name="#mpConsume"> 98 105 112 119 </table>
<table name="#power"> 22531 26017 29503 33377 </table>
<table name="#effectPoints"> -100 -200 -300 -400 </table> <!-- Need verify -->
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill10302" />
<set name="castRange" val="40" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="400" />
<set name="hitTime" val="1500" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="nextActionAttack" val="true" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="overHit" val="true" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<cond msgId="113" addName="1">
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
</cond>
<for>
<effect name="EnergyAttack">
<param power="#power" />
<param criticalChance="15" />
</effect>
</for>
</skill>
<skill id="10303" levels="4" name="Superior Combat Master">
<table name="#rate"> 1.02 1.03 1.04 1.05 </table>
<set name="icon" val="icon.skill0430" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<effect name="Buff">
<mul stat="maxHp" val="#rate" />
<mul stat="maxCp" val="#rate" />
</effect>
</skill>
<skill id="10304" levels="4" name="Superior Dual Sword Mastery">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#pAtk"> 1.02 1.03 1.04 1.05 </table>
<table name="#pAtkAdd"> 709 825 982 1190 </table>
<set name="icon" val="icon.skill11835" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk">
<using kind="DUAL" />
</mul>
<add stat="pAtk" val="#pAtkAdd">
<using kind="DUAL" />
</add>
</effect>
</for>
</skill>
<skill id="10305" levels="4" name="Broad Pull">
<table name="#mpConsume"> 62 69 76 83 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#res"> -10 -12 -15 -20 </table>
<set name="icon" val="icon.skill11833" />
<set name="abnormalTime" val="3" />
<set name="fanRange" val="0,0,80,300" />
<set name="affectLimit" val="10-10" />
<set name="affectRange" val="250" />
<set name="mpConsume" val="#mpConsume" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="#magicLvl" />
<set name="hitTime" val="1500" />
<set name="abnormalTime" val="10" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="4000" />
<set name="targetType" val="AURA" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="effectPoint" val="-1000" />
<set name="trait" val="DERANGEMENT" />
<for>
<effect name="TargetMe" />
<effect name="DefenceTrait">
<param POLE="#res" />
</effect>
</for>
</skill>
<skill id="10306" levels="4" name="Superior Polearm Mastery">
<table name="#pAtk"> 1.02 1.03 1.04 1.05 </table>
<table name="#pAtkAdd"> 583 678 807 978 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill11836" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk">
<using kind="POLE" />
</mul>
<add stat="pAtk" val="#pAtkAdd">
<using kind="POLE" />
</add>
</effect>
</for>
</skill>
<skill id="10307" levels="1" name="Fist of Fury">
<set name="icon" val="icon.skill10307new" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="8" />
<set name="operateType" val="TOGGLE" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
</cond>
<for>
<effect name="DamOverTime" ticks="2">
<param power="40" />
<mul stat="pAtkSpd" val="1.25" />
</effect>
</for>
</skill>
<skill id="10308" levels="1" name="Wild Roar">
<set name="icon" val="icon.skill11834" />
<set name="magicLvl" val="85" />
<set name="abnormalTime" val="300" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
</cond>
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.45" />
<mul stat="critDmg" val="1.45" />
<add stat="critRate" val="45" />
<mul stat="pAtkSpd" val="0.85" />
</effect>
</for>
</skill>
<skill id="10309" levels="4" name="Superior Fist Weapon Mastery">
<table name="#pAtk"> 1.02 1.03 1.04 1.05 </table>
<table name="#pAtkAdd"> 709 825 982 1190 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill11837" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk">
<using kind="DUALFIST" />
</mul>
<add stat="pAtk" val="#pAtkAdd">
<using kind="DUALFIST" />
</add>
</effect>
</for>
</skill>
<skill id="10310" levels="1" name="Primal Rage">
<set name="icon" val="icon.skill10310" />
<set name="abnormalTime" val="600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="30000" />
<cond msgId="113" addName="1">
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
</cond>
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.15" />
</effect>
</for>
</skill>
<skill id="10311" levels="4" name="Superior Two-handed Weapon Mastery">
<table name="#pAtk"> 1.02 1.03 1.04 1.05 </table>
<table name="#pAtkAdd"> 709 825 982 1190 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill11838" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk">
<and>
<using kind="SWORD, BLUNT" />
<using slot="lrhand" />
</and>
</mul>
<add stat="pAtk" val="#pAtkAdd">
<and>
<using kind="SWORD, BLUNT" />
<using slot="lrhand" />
</and>
</add>
</effect>
</for>
</skill>
<!-- Level 1 : There is a small chance that the item quantity will double upon crafting. Critical level 1. -->
<!-- Level 2 : There is a small chance that the item quantity will double upon crafting. Critical level 2. -->
<!-- Level 3 : There is a small chance that the item quantity will double upon crafting. Critical level 3. -->
<!-- Level 4 : There is a small chance that the item quantity will double upon crafting. Critical level 4. -->
<skill id="10312" levels="4" name="Crafting Mastery">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#masteryLvl"> 1 2 3 4 </table>
<set name="icon" val="icon.skill10312" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="craftMastery" val="#masteryLvl"/>
</effect>
</for>
</skill>
<skill id="10313" levels="4" name="Infinite Rush">
<table name="#mpConsumes"> 92 98 104 110 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill10313" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="60" />
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="600" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="600" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" /> <!-- Need verify -->
<set name="effectRange" val="800" />
<set name="fanRange" val="0,0,600,60" />
<set name="flyType" val="CHARGE" />
<set name="hitTime" val="500" />
<set name="hpConsume" val="28" />
<set name="icon" val="icon.skill0793" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="#magicLvl" />
<set name="nextActionAttack" val="true" />
<set name="operateType" val="DIRECTIONAL_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="FRONT_AREA" />
<set name="trait" val="SHOCK" />
<cond msgId="113" addName="1">
<and>
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
<target mindistance="200" />
</and>
</cond>
</skill>
<skill id="10314" levels="4" name="Disarmament">
<set name="icon" val="icon.skill0485" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="DISARM" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
<set name="activateRate" val="70" />
<set name="affectLimit" val="6-12" />
<set name="affectRange" val="200" />
<set name="basicProperty" val="STR" />
<set name="effectPoint" val="-673" />
<set name="hitTime" val="1000" />
<set name="icon" val="icon.skill0794" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="79" />
<set name="mpConsume" val="58" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="150000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<cond msgId="113" addName="1">
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
</cond>
<for>
<effect name="Disarm">
<mul stat="pAtk" val="0.6" />
<mul stat="mAtk" val="0.6" />
</effect>
</for>
</skill>
<skill id="10315" levels="2" name="Superior Polearm Mastery">
<table name="#pAtk"> 1.02 1.03 </table>
<table name="#pAtkAdd"> 583 678 </table>
<table name="#magicLvl"> 90 90 </table>
<set name="icon" val="icon.skill11836" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk">
<using kind="POLE" />
</mul>
</effect>
</for>
</skill>
<skill id="10316" levels="4" name="Bloodthirst">
<table name="#pAtk"> 1.05 1.06 1.07 1.08 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpPhysDmg" val="#pAtk" />
</effect>
</for>
</skill>
<skill id="10317" levels="4" name="Thunder Slasher">
<table name="#mpConsume"> 122 124 129 133 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#effectPoints"> -173 -174 -175 -176 </table>
<table name="#power"> 26003 30494 35883 37680 </table>
<set name="icon" val="icon.skill10317new" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="50" />
<set name="affectLimit" val="6-12" />
<set name="affectRange" val="150" />
<set name="baseCritRate" val="15" />
<set name="basicProperty" val="CON" />
<set name="coolTime" val="200" />
<set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="1390" />
<set name="ignoreShld" val="true" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="overHit" val="true" />
<set name="power" val="#power" />
<set name="reuseDelay" val="15000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<set name="trait" val="SHOCK" />
<cond msgId="113" addName="1">
<using kind="POLE" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="Stun" />
</for>
</skill>
<skill id="10318" levels="7" name="Sonic Flash">
<!-- Source: https://l2wiki.com/Sonic_Flash_-_Tyrr_Duelist -->
<table name="#power"> 17348 20033 22717 25700 27419 28665 29911 </table>
<table name="#magicLvl"> 85 90 95 99 101 103 105 </table>
<table name="#mpConsume"> 98 105 112 119 126 133 140 </table>
<table name="#effectPoints"> -100 -200 -300 -400 -500 -600 -700 </table> <!-- Need verify -->
<set name="icon" val="icon.skill10318new" />
<set name="castRange" val="600" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="1500" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="overHit" val="true" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<cond msgId="113" addName="1">
<using kind="SWORD, BLUNT, DUAL" />
</cond>
<for>
<effect name="EnergyAttack">
<param power="#power" />
<param criticalChance="15" />
</effect>
</for>
</skill>
<skill id="10319" levels="1" name="Duelist's Fury">
<set name="icon" val="icon.skll10319" />
<set name="abnormalTime" val="30" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="300" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.3" />
<add stat="runSpd" val="66" />
<sub stat="debuffVuln" val="30" />
</effect>
</for>
</skill>
<skill id="10320" levels="3" name="Faceoff">
<!-- Source: https://l2wiki.com/Faceoff_-_Tyrr_Duelist -->
<table name="#magicLvl"> 90 95 99 </table>
<set name="icon" val="icon.skll10319" />
<set name="abnormalTime" val="30" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="43" />
<set name="castRange" val="600" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="900" />
<set name="hitTime" val="300" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="true" />
<set name="targetType" val="ONE" />
<for>
<effect name="Duel" />
</for>
</skill>
<skill id="10321" levels="7" name="Thunder Spear">
<!-- Source: https://l2wiki.com/Thunder_Spear_-_Tyrr_Dreadnought -->
<table name="#power"> 22536 26428 29542 32656 35788 37424 39060 </table>
<table name="#magicLvl"> 85 90 95 99 101 103 105 </table>
<table name="#mpConsume"> 122 124 129 133 137 141 145 </table>
<table name="#effectPoints"> -100 -200 -300 -400 -500 -600 -700 </table>
<set name="icon" val="icon.skll10321" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="50" />
<set name="affectLimit" val="6-12" />
<set name="affectRange" val="150" />
<set name="baseCritRate" val="15" />
<set name="basicProperty" val="CON" />
<set name="coolTime" val="200" />
<set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="2500" />
<set name="ignoreShld" val="true" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="overHit" val="true" />
<set name="power" val="#power" />
<set name="reuseDelay" val="15000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<set name="trait" val="SHOCK" />
<cond msgId="113" addName="1">
<using kind="POLE" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="Stun" />
<effect name="TargetCancel">
<param chance="75" />
</effect>
</for>
</skill>
<skill id="10322" levels="1" name="Wolf's Cry">
<set name="icon" val="icon.skll10320" />
<set name="magicLvl" val="85" />
<set name="abnormalTime" val="300" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
</cond>
<for>
<effect name="Buff">
<mul stat="pDef" val="1.5" />
<mul stat="mDef" val="1.5" />
<mul stat="maxHp" val="1.25" />
<add stat="runSpd" val="20" />
</effect>
</for>
</skill>
<skill id="10323" levels="1" name="Self Heal (Warrior)">
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<for>
<effect name="HealPercent">
<param power="10" />
</effect>
</for>
</skill>
<skill id="10324" levels="3" name="Momentum Master">
<table name="#magicLvl"> 97 98 99 </table>
<table name="#rate"> 1.1 1.15 1.2 </table>
<set name="icon" val="icon.skill10324" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="momentumSkillPower" val="#rate" />
</effect>
</for>
</skill>
<skill id="10325" levels="6" name="Dreadful Roar">
<!-- Source: https://l2wiki.com/Dreadful_Roar_-_Tyrr_Dreadnought -->
<table name="#magicLvl"> 97 98 99 101 103 105 </table>
<table name="#mpConsume"> 149 151 154 157 160 163 </table>
<set name="icon" val="icon.skill10325" />
<set name="magicLvl" val="#magicLvl" />
<set name="affectLimit" val="6-12" />
<set name="affectRange" val="150" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="#mpConsume" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="castRange" val="40" />
<set name="effectPoint" val="-100" /> <!-- Need verify -->
<set name="reuseDelay" val="120000" />
<set name="itemConsumeCount" val="10" />
<set name="itemConsumeId" val="1785" />
<set name="targetType" val="AREA" />
<for>
<effect name="DispelByCategory">
<param slot="buff" rate="100" max="1" />
</effect>
</for>
</skill>
<skill id="10326" levels="3" name="Bloody Fury">
<table name="#mpConsumes"> 45 50 55 </table>
<set name="icon" val="icon.skill10326" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="180000" />
<for>
<effect name="Buff">
<add stat="pAtk" val="450" />
<mul stat="physicalSkillPower" val="1.05" />
<mul stat="maxRecoverableHp" val="0.7" />
</effect>
</for>
</skill>
<skill id="10327" levels="7" name="Momentum Flash">
<!-- Source: https://l2wiki.com/Momentum_Flash_-_Tyrr_Grand_Khavatari -->
<table name="#power"> 17348 20033 22717 25700 27419 28665 29911 </table>
<table name="#magicLvl"> 85 90 95 99 101 103 105 </table>
<table name="#mpConsume"> 98 105 112 119 126 133 140 </table>
<table name="#effectPoints"> -100 -200 -300 -400 -500 -600 -700 </table> <!-- Need verify -->
<set name="icon" val="icon.skill10327" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="#mpConsume" />
<set name="castRange" val="600" />
<set name="effectRange" val="1100" />
<set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="targetType" val="ONE" />
<set name="overHit" val="true" />
<cond msgId="113" addName="1">
<using kind="SWORD, DAGGER, BLUNT, DUALFIST" />
</cond>
<for>
<effect name="EnergyAttack">
<param power="#power" />
<param criticalChance="15" />
</effect>
</for>
</skill>
<skill id="10328" levels="3" name="Soul Berserker">
<table name="#magicLvl"> 97 98 99 </table>
<table name="#rate"> 1.1 1.12 1.15 </table>
<set name="icon" val="icon.skill10328" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#rate">
<using kind="SWORD, BLUNT" />
</mul>
<mul stat="critDmg" val="#rate">
<using kind="SWORD, BLUNT" />
</mul>
<mul stat="physicalMpConsumeRate" val="1.1">
<using kind="SWORD, BLUNT" />
</mul>
</effect>
</for>
</skill>
<skill id="10329" levels="1" name="Superior Blunt Weapon Mastery">
<set name="icon" val="icon.skill10329" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.21">
<and>
<using kind="BLUNT" />
<using slot="rhand" />
</and>
</mul>
<add stat="critRate" val="60">
<and>
<using kind="BLUNT" />
<using slot="rhand" />
</and>
</add>
</effect>
</for>
</skill>
<skill id="10330" levels="7" name="Power Hammer Crush">
<!-- Source: https://l2wiki.com/Power_Hammer_Crush_-_Tyrr_Maestro -->
<table name="#power"> 18005 22505 27005 30605 32405 34205 36005 </table>
<table name="#magicLvl"> 85 90 95 99 101 103 105 </table>
<table name="#mpConsume"> 92 96 101 105 109 113 117 </table>
<table name="#effectPoints"> -100 -200 -300 -400 -500 -600 -700 </table> <!-- Need verify -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="50" />
<set name="basicProperty" val="CON" />
<set name="icon" val="icon.skill10330" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsume" />
<set name="ignorePhysDefPercent" val="30" />
<set name="castRange" val="40" />
<set name="effectRange" val="400" />
<set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="lvlBonusRate" val="1" />
<set name="nextActionAttack" val="true" />
<set name="reuseDelay" val="7000" />
<set name="isDebuff" val="true" />
<set name="targetType" val="ONE" />
<set name="overHit" val="true" />
<set name="baseCritRate" val="15" /> <!-- Guessing -->
<set name="trait" val="SHOCK" />
<cond msgId="113" addName="1">
<using kind="BLUNT" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="Stun" />
</for>
</skill>
<!-- Engages target in 1:1 combat. All damage from the target is ignored. -->
<skill id="10331" levels="1" name="Last Man Standing">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by $s2 for $s1 when a dualsword/dual blunt is equipped. Critical Rate of skills that consume Momentum greatly increases, and their Power increases by $s3. Consumes $s4 Soulstones. -->
<skill id="10332" levels="1" name="Duelist Wrath">
<set name="icon" val="icon.skill10332" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="effectPoint" val="438" />
<set name="hitTime" val="2000" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="64" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="300000" />
<set name="targetType" val="SELF" />
<set name="itemConsumeCount" val="5" />
<set name="itemConsumeId" val="1785" /> <!-- Soul Ore -->
<cond msgId="113" addName="1">
<using kind="DUAL, DUALBLUNT" />
</cond>
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.2">
<using kind="DUAL, DUALBLUNT" />
</mul>
<mul stat="critRate" val="1.2" >
<using kind="DUAL, DUALBLUNT" />
</mul>
<mul stat="physicalSkillPower" val="1.2">
<using kind="DUAL, DUALBLUNT" />
</mul>
</effect>
</for>
</skill>
<!-- Increases P. Atk. By $s2 for $s1 when a spear is equipped. Range of normal attacks increases by $s3 and has a $s4 chance to Stun when striking. Consumes $s5 Soulstones. -->
<skill id="10333" levels="1" name="Winged Spear">
<table name="#ench1abnormalTime"> 61 62 63 64 65 66 67 68 69 70 </table>
<table name="#ench2defCritDamage"> 0.99 0.985 0.98 0.975 0.97 0.965 0.96 0.955 0.95 0.945 0.94 0.935 0.93 0.925 0.92 0.915 0.91 0.905 0.90 0.895</table>
<table name="#ench3mDef"> 1.01 1.02 1.03 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 </table>
<set name="icon" val="icon.skill10333" />
<set name="abnormalTime" val="60" />
<set name="hitTime" val="2000" />
<set name="magicLvl" val="74" />
<set name="mpConsume" val="64" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="itemConsumeCount" val="5" />
<set name="itemConsumeId" val="1785" /> <!-- Soul Ore -->
<set name="reuseDelay" val="300000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.3">
<using kind="POLE" />
</mul>
<add stat="pAtkRange" val="80" />
</effect>
</for>
<cond msgId="113" addName="1">
<using kind="POLE" />
</cond>
<enchant1 name="abnormalTime" val="#ench1abnormalTime" />
<enchant2for>
<effect name="Buff">
<mul stat="defCritDamage" val="#ench2defCritDamage" />
</effect>
</enchant2for>
<for>
<effect name="Buff">
<mul stat="mDef" val="#ench3mDef" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="107" />
<param isCritical="false" />
<param minDamage="50" chance="1" />
<param skillId="10339" skillLevel="1" /> <!-- Punch Drunk -->
<param targetType="ONE" />
<param allowWeapons="POLE" />
</effect>
</for>
</skill>
<!-- Increases P. Atk. by $s2 for $s1 when a two-handed sword/two-handed blunt weapon is equipped. Attack $s3 enemies at the same time with a regular attack. Consumes $s4 Soulstones. -->
<skill id="10334" levels="1" name="Furious Slasher">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Increases P. Atk. by $s2 and P. Critical Damage by $s3 for $s1 when a fist weapon is equipped. Has $s4 chance to decrease Fist Weapon Resistance by $s5 when striking. Consumes $s6 Soulstones. -->
<skill id="10335" levels="1" name="Furious Fist" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10">
<table name="#ench1abnormalTime"> 61 62 63 64 65 66 67 68 69 70 </table>
<table name="#ench2defCritDamage"> 0.99 0.985 0.98 0.975 0.97 0.965 0.96 0.955 0.95 0.945 0.94 0.935 0.93 0.925 0.92 0.915 0.91 0.905 0.90 0.895</table>
<table name="#ench3mDef"> 1.01 1.02 1.03 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 </table>
<set name="icon" val="icon.skill10335" />
<set name="abnormalTime" val="60" />
<set name="hitTime" val="2000" />
<set name="magicLvl" val="74" />
<set name="mpConsume" val="64" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="itemConsumeCount" val="5" />
<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
<set name="reuseDelay" val="300000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.3">
<using kind="DUALFIST" />
</mul>
<mul stat="critDmgAdd" val="1.1">
<using kind="DUALFIST" />
</mul>
</effect>
</for>
<cond msgId="113" addName="1">
<using kind="DUALFIST" />
</cond>
<enchant1 name="abnormalTime" val="#ench1abnormalTime" />
<enchant2for>
<effect name="Buff">
<mul stat="defCritDamage" val="#ench2defCritDamage" />
</effect>
</enchant2for>
<for>
<effect name="Buff">
<mul stat="mDef" val="#ench3mDef" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="107" />
<param isCritical="false" />
<param minDamage="50" chance="10" />
<param skillId="10338" skillLevel="1" /> <!-- Punch Drunk -->
<param targetType="ONE" />
<param allowWeapons="DUALFIST" />
</effect>
</for>
</skill>
<!-- Increases power when using the Rush Impact. -->
<skill id="10336" levels="1" name="Infinity Rush">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- P. Atk. + $s1 and P. Critical Damage + $s2. -->
<skill id="10337" levels="1" name="Infinity Rush">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Decreases target's resistance to Fist Weapons by 30%%. -->
<skill id="10338" levels="1" name="Punch Drunk">
<set name="icon" val="icon.skill10338" />
<set name="abnormalTime" val="10" />
<set name="castRange" val="600" />
<set name="hitTime" val="100" />
<set name="isDebuff" val="true" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE" />
<set name="staticReuse" val="true" />
<set name="targetType" val="ONE" />
<for>
<effect name="DefenceTrait">
<param DUALFIST="30" />
</effect>
</for>
</skill>
<!-- Stuns target for 3 seconds. -->
<skill id="10339" levels="1" name="Winged Spear - Stun">
<set name="icon" val="icon.skill10339" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="50" />
<set name="isDebuff" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="SHOCK" />
<for>
<effect name="Stun" />
</for>
</skill>
<!-- Attacks enemies in front with $s1 Power added to P. Atk. If the target is stunned, attacks with $s2 power. Can be used while a sword or blunt weapon is equipped. Consumes $s3 Soulstone. -->
<skill id="10340" levels="3" name="Blade Slasher">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

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@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10497" levels="1" name="Warrior - Individual Passive">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0217" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10498" levels="1" name="Warrior - Individual">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. increases by 10% for 5 seconds. -->
<set name="icon" val="icon.skill1543" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
</skill>
<skill id="10499" levels="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful blow on target. -->
<set name="icon" val="icon.skill10317" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10606" levels="1" name="Shadow Dodge">
<set name="icon" val="icon.skill11862" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="AVOID_SKILL" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="120000" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<using kind="DAGGER, DUALDAGGER" />
</cond>
<for>
<effect name="Buff">
<add stat="pSkillEvas" val="90" />
</effect>
</for>
</skill>
<skill id="10607" levels="1" name="Maximum Mortality">
<set name="icon" val="icon.skill10607" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="abnormalTime" val="60" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<cond msgId="113" addName="1">
<using kind="DAGGER, DUALDAGGER" />
</cond>
<for>
<effect name="Buff">
<mul stat="blowRate" val="1.2" />
</effect>
</for>
</skill>
<skill id="10608" levels="4" name="Superior Haste">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#reuse"> 0.95 0.94 0.93 0.9 </table>
<table name="#spd"> 5 6 7 10 </table>
<set name="icon" val="icon.skill10608" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pReuse" val="#reuse" />
<add stat="runSpd" val="#spd" />
</effect>
</for>
</skill>
<skill id="10609" levels="1" name="Critical Chances">
<set name="icon" val="icon.skill10878" />
<set name="magicLvl" val="85" />
<set name="abnormalTime" val="300" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="36" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<using kind="DAGGER, DUALDAGGER" />
</cond>
<for>
<effect name="Buff">
<add stat="critDmgAdd" val="304" />
<mul stat="blowRate" val="1.15" />
<mul stat="critDmgPos" val="0.7">
<player front="true" />
</mul>
<mul stat="critRatePos" val="1.3">
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="critDmgPos" val="1.3">
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="critRatePos" val="1.5">
<player behind="true" />
</mul>
<mul stat="critDmgPos" val="1.5">
<player behind="true" />
</mul>
</effect>
</for>
</skill>
<skill id="10610" levels="1" name="Critical Expansions">
<set name="icon" val="icon.skill0819" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxPhysCritRate" val="50" />
</effect>
</for>
</skill>
<skill id="10653" levels="1" name="Melee Reflect">
<set name="icon" val="icon.skill11863" />
<set name="magicLvl" val="85" />
<set name="abnormalTime" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="120000" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<using kind="DAGGER, DUALDAGGER" />
</cond>
<for>
<effect name="Buff">
<add stat="vengeancePdam" val="90" />
</effect>
</for>
</skill>
<skill id="10654" levels="1" name="Maximum Mortality">
<set name="icon" val="icon.skill10607" />
<set name="abnormalTime" val="60" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<cond msgId="113" addName="1">
<using kind="DAGGER, DUALDAGGER" />
</cond>
<for>
<effect name="Buff">
<mul stat="blowRate" val="1.2" />
</effect>
</for>
</skill>
<skill id="10655" levels="4" name="Superior Critical Damage">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#cAtk"> 1.05 1.06 1.07 1.1 </table>
<table name="#spd"> 2 3 4 5 </table>
<set name="icon" val="icon.skill10655" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="critDmg" val="#cAtk" />
<add stat="runSpd" val="#spd" />
</effect>
</for>
</skill>
<skill id="10656" levels="1" name="Critical Prowess">
<set name="icon" val="icon.skill10656" />
<set name="magicLvl" val="85" />
<set name="abnormalTime" val="300" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="36" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<using kind="DAGGER, DUALDAGGER" />
</cond>
<for>
<effect name="Buff">
<add stat="critDmgAdd" val="304" />
<mul stat="blowRate" val="1.05" />
<mul stat="critDmgPos" val="0.7">
<player front="true" />
</mul>
<mul stat="critRatePos" val="1.3">
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="critDmgPos" val="1.3">
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="critRatePos" val="1.5">
<player behind="true" />
</mul>
<mul stat="critDmgPos" val="1.5">
<player behind="true" />
</mul>
</effect>
</for>
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10800" levels="7" name="Superior Elemental Resistance">
<!-- Source: https://l2wiki.com/Superior_Elemental_Resistance_-_Yul_Sagittarius -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#resistance"> 20 22 24 26 30 32 34 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="earthRes" val="#resistance" />
<add stat="windRes" val="#resistance" />
<add stat="waterRes" val="#resistance" />
<add stat="fireRes" val="#resistance" />
</effect>
</for>
</skill>
<skill id="10801" levels="8" name="Bullseye">
<!-- Source: https://l2wiki.com/Bullseye_-_Yul_Sagittarius -->
<table name="#ench1power"> 86 87 88 89 90 91 92 93 94 95 </table>
<table name="#enchVuln"> 1 2 3 4 5 6 7 8 9 10 </table>
<table name="#magicLvl"> 85 88 91 94 97 101 103 105 </table>
<table name="#mDefVuln"> 0.95 0.90 0.85 0.80 0.75 0.75 0.75 0.75 </table>
<table name="#bowWpnVuln"> 1.4 1.45 1.5 1.55 1.6 1.6 1.6 1.6 </table>
<table name="#crossbowWpnVuln"> 1.4 1.45 1.5 1.55 1.6 1.6 1.6 1.6 </table>
<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table>
<table name="#mpConsume"> 20 21 22 23 24 25 26 27 </table>
<set name="hitTime" val="500" />
<set name="castRange" val="1100" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="#mpConsume" />
<set name="abnormalTime" val="15" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="-1" />
<set name="targetType" val="ONE" />
<set name="isDebuff" val="true" />
<enchant1 name="power" val="#ench1power" />
<for>
<effect name="Debuff">
<param BOW="#bowWpnVuln" />
<param CROSSBOW="#crossbowWpnVuln" />
<mul stat="mDef" val="#mDefVuln" />
</effect>
</for>
<enchant2for>
<effect name="Debuff">
<param BOW="1.6" />
<param CROSSBOW="1.6" />
<mul stat="mDef" val="0.75" />
</effect>
</enchant2for>
<enchant3for>
<effect name="Debuff">
<param BOW="1.6" />
<param CROSSBOW="1.6" />
<mul stat="mDef" val="0.75" />
</effect>
</enchant3for>
<enchant4for>
<effect name="Debuff">
<param BOW="1.6" />
<param CROSSBOW="1.6" />
<mul stat="mDef" val="0.75" />
<param KNOCKDOWN="#enchVuln" />
</effect>
</enchant4for>
</skill>
<skill id="10802" levels="4" name="Mass Bullseye">
<!-- Source: https://l2wiki.com/Mass_Bullseye_-_Yul_Sagittarius -->
<table name="#magicLvl"> 99 101 103 105 </table>
<table name="#ench1MpConsume"> 89 85 81 78 74 70 66 63 59 55 </table>
<table name="#ench2power"> 86 87 88 89 90 91 92 93 94 95 </table>
<table name="#enchVuln"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="castRange" val="1100" />
<set name="reuseDelay" val="180000" />
<set name="mpConsume" val="93" />
<set name="abnormalTime" val="15" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="99" />
<set name="targetType" val="AREA" />
<set name="isDebuff" val="true" />
<set name="effectRange" val="1000" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant2 name="power" val="#ench2power" />
<for>
<effect name="Debuff">
<param BOW="1.6" />
<param CROSSBOW="1.6" />
<mul stat="mDef" val="0.75" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" chance="100" />
<param skillId="10804" skillLevel="1" />
<param targetType="ONE" />
<param allowWeapons="ALL" />
</effect>
</for>
<enchant3for>
<effect name="Debuff">
<param BOW="1.6" />
<param CROSSBOW="1.6" />
<mul stat="mDef" val="0.75" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" chance="100" />
<param skillId="10804" skillLevel="1" />
<param targetType="ONE" />
<param allowWeapons="ALL" />
</effect>
</enchant3for>
<enchant4for>
<effect name="Debuff">
<param BOW="1.6" />
<param CROSSBOW="1.6" />
<mul stat="mDef" val="0.75" />
<param KNOCKDOWN="#enchVuln" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" chance="100" />
<param skillId="10804" skillLevel="1" />
<param targetType="ONE" />
<param allowWeapons="ALL" />
</effect>
</enchant4for>
</skill>
<skill id="10803" levels="1" name="Time Bomb">
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="99" />
<set name="power" val="30000" />
<set name="targetType" val="ONE" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
</skill>
<skill id="10804" levels="1" name="Bullseye">
<set name="magicLvl" val="90" />
<set name="power" val="30000" />
<set name="targetType" val="ONE" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="isTriggeredSkill" val="true" />
</skill>
<skill id="10805" levels="4" name="Quick Charge">
<table name="#castRange">500 600 700 800</table>
<table name="#mpConsume">41 44 46 48</table>
<table name="#magicLvl">89 92 95 98</table>
<table name="#flyRadius">500 600 700 800</table>
<table name="#ench1flyRadius">815 830 845 860 875 890 905 920 935 950</table>
<set name="flyCourse" val="180" />
<set name="flyRadius" val="#flyRadius" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="castRange" val="#castRange" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="coolTime" val="400" />
<enchant1 name="flyRadius" val="#ench1flyRadius" />
<for>
<effect name="Blink" />
</for>
</skill>
<skill id="10806" levels="1" name="Frost Trap">
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="ALL_SPEED_DOWN" />
<set name="activateRate" val="80" />
<set name="affectRange" val="200" />
<set name="basicProperty" val="MEN" />
<set name="effectPoint" val="-100" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="99" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="AURA" />
<for>
<effect name="Debuff">
<mul stat="runSpd" val="0.7" />
<mul stat="pAtkSpd" val="0.77" />
<mul stat="mAtkSpd" val="0.7" />
</effect>
</for>
</skill>
<skill id="10807" levels="1" name="Gravity Trap">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
<set name="activateRate" val="80" />
<set name="affectRange" val="200" />
<set name="magicLvl" val="99" />
<set name="basicProperty" val="MEN" />
<set name="castRange" val="600" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" />
<set name="icon" val="icon.skill0518" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="99" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<set name="trait" val="HOLD" />
<for>
<effect name="Root" />
<effect name="DefenceTrait">
<param HOLD="100" />
</effect>
</for>
</skill>
<skill id="10808" levels="1" name="Decoy Provocation">
<set name="icon" val="icon.skill0000" />
<set name="affectRange" val="200" />
<set name="effectPoint" val="-100" />
<set name="abnormalTime" val="3" />
<set name="hitTime" val="1200" />
<set name="magicLvl" val="99" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="isDebuff" val="true" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<for>
<effect name="TargetMe" />
</for>
</skill>
<skill id="10809" levels="1" name="Survival Movement">
<set name="reuseDelay" val="30000" />
<set name="abnormalTime" val="1200" />
<set name="staticReuse" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isTriggeredSkill" val="true" />
<for>
<effect name="Buff">
<add stat="rEvas" val="15" />
</effect>
</for>
</skill>
<skill id="10810" levels="4" name="Sniping">
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="abnormalTime" val="1800" />
<table name="#mpConsume">62 69 76 83</table>
<set name="mpConsume" val="#mpConsume" />
<table name="#abnormalLvl">1 2 3 4</table>
<table name="#bonus">1.05 1.06 1.07 1.1</table>
<table name="#magicLvl">85 90 95 99</table>
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#bonus">
<and>
<using kind="CROSSBOW,BOW" />
</and>
</mul>
<mul stat="pAtkSpd" val="#bonus">
<and>
<using kind="CROSSBOW,BOW" />
</and>
</mul>
<mul stat="pDef" val="#bonus">
<and>
<using kind="CROSSBOW,BOW" />
</and>
</mul>
</effect>
</for>
</skill>
<skill id="10811" levels="4" name="Superior Hawk Mastery">
<table name="#damage">1.05 1.06 1.07 1.1</table>
<table name="#magicLvl">85 90 95 99</table>
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#damage">
<using kind="CROSSBOW,BOW" />
</mul>
</effect>
</for>
</skill>
<skill id="10812" levels="3" name="Sneak Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks distant target with 29176 Power added to P. Atk. Inflicts Stun when attacking from behind. Requires a bow/crossbow. Over-hit. Critical. -->
<table name="#mpConsumes"> 93 96 99 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1800" />
<set name="coolTime" val="250" />
<set name="reuseDelay" val="30000" />
</skill>
<skill id="10813" levels="3" name="Sneak Shot: Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Stuns the enemy for 5 sec. Has a chance of canceling enemy's targeting. Requires a bow/crossbow. Over-hit. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10856" levels="4" name="Rapid Fire Position">
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="abnormalTime" val="1800" />
<table name="#mpConsume">62 69 76 83</table>
<set name="mpConsume" val="#mpConsume" />
<table name="#abnormalLvl">1 2 3 4</table>
<table name="#damage">1.05 1.06 1.07 1.1</table>
<table name="#reuse">0.95 0.95 0.93 0.90</table>
<table name="#magicLvl">85 90 95 99</table>
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#damage">
<using kind="CROSSBOW,BOW" />
</mul>
<mul stat="pReuse" val="#reuse">
<using kind="CROSSBOW,BOW" />
</mul>
<mul stat="mReuse" val="#reuse">
<using kind="CROSSBOW,BOW" />
</mul>
</effect>
</for>
</skill>
<skill id="10857" levels="4" name="Superior Speed Mastery">
<table name="#speed">10 12 15 20</table>
<table name="#magicLvl">85 90 95 99</table>
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="runSpd" val="#speed" />
</effect>
</for>
</skill>
<skill id="10858" levels="3" name="Retreating Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 29176 Power added to P. Atk., cancels their targeting, and retreats 400 grids backward. -->
<table name="#castRanges"> 400 400 450 </table>
<table name="#mpConsumes"> 32 33 34 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="#castRanges" />
<set name="hitTime" val="700" />
<set name="reuseDelay" val="30000" />
</skill>
</list>

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