Renamed quest Respect for Graves (10295).

This commit is contained in:
MobiusDevelopment 2022-07-30 18:39:13 +00:00
parent 4d34269886
commit 9280c9ca3a
48 changed files with 54 additions and 54 deletions

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@ -2,5 +2,5 @@
There is the <font color="LEVEL">Cemtery</font> not far away from Aden.<br>
The nobles and the most important people of the kingdom were burried there a long ago.<br>
However, lately the Cemetery has been infested with dark magic. It is very dangerous, and nobody goes there anymore.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves 30857-02.htm">Learn more</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves 30857-02.htm">Learn more</Button>
</body></html>

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@ -1,5 +1,5 @@
<html><body>High Priest Orven:<br>
Many people want to visit graves of their ancestors but they can't do that because of monsters wandering in the Cemetery.<br>
So if you go there you kill two birds with one stone, training and helping citizens.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves 30857-03.htm">"So, that's the place for training?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves 30857-03.htm">"So, that's the place for training?"</Button>
</body></html>

View File

@ -3,5 +3,5 @@ Hm...<br>
To get to the Cemetery use <font color="LEVEL">teleprot</font> in <font color="LEVEL">any part of the continent</font>.<br>
Go and kill <font color="LEVEL">300</font> monsters that are roaming around the Cemetery. Also you have to <font color="LEVEL">reach Lv. 52. Monsters to hunt: Taik Orc Watchman, Grave Guard, Taik Orc Supply Officer, Tairim, Tortured Undead, Spiteful Ghost of Ruins, Soldier of Grief, Cruel Punisher, Roving Soul, Soul of Ruins</font>.<br>
One more thing! If you know nothing about <font color="LEVEL">transcendent instance zones</font>, I'd be glad to enlighten you.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves 30857-06.html">"Tell me about transcendent in instance zones."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves 30857-06.html">"Tell me about transcendent in instance zones."</Button>
</body></html>

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@ -1,4 +1,4 @@
<html><body>High Priest Orven:<br>
Have you completed your training?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves reward">Nod</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves reward">Nod</Button>
</body></html>

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@ -1,4 +1,4 @@
<html><body>High Priest Orven:<br>
There are places in our world that are hidden from prying eyes and nobody can get there just for no reason.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves 30857-07.html">"Tell me about the places."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves 30857-07.html">"Tell me about the places."</Button>
</body></html>

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@ -1,5 +1,5 @@
<html><body>High Priest Orven:<br>
That places are called <font color="LEVEL">special hunting zones</font>. There are many of them and surely you will find the good one for you.<br>
<font color="LEVEL">Pressing the button on the right sidebar</font>, you can open the list of special hunting zones.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves 30857-08.html">"How can I get transcendent powers?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves 30857-08.html">"How can I get transcendent powers?"</Button>
</body></html>

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@ -1,5 +1,5 @@
<html><body>High Priest Orven:<br>
I think you are too stronger to trian here.<br>
If you want I can recommend another training place to you. Are you interested?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves 30857-01.htm">Hear him out</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves 30857-01.htm">Hear him out</Button>
</body></html>

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@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q10295_Respect_forGraves;
package quests.Q10295_RespectForGraves;
import java.util.HashSet;
import java.util.Set;
@ -36,7 +36,7 @@ import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
/**
* @author quangnguyen
*/
public class Q10295_RespectforGraves extends Quest
public class Q10295_RespectForGraves extends Quest
{
// NPC
private static final int ORVEN = 30857;
@ -62,7 +62,7 @@ public class Q10295_RespectforGraves extends Quest
private static final int MIN_LEVEL = 45;
private static final int MAX_LEVEL = 52;
public Q10295_RespectforGraves()
public Q10295_RespectForGraves()
{
super(10295);
addStartNpc(ORVEN);

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@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.network.NpcStringId;
import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import quests.Q10295_Respect_forGraves.Q10295_RespectforGraves;
import quests.Q10295_RespectForGraves.Q10295_RespectForGraves;
/**
* @author quangnguyen
@ -71,7 +71,7 @@ public class Q10296_LetsPayRespectsToOurFallenBrethren extends Quest
addKillId(ACHER_OF_DESTRUCTION, GRAVEYARD_LICH, DISMAL_POLE, GRAVEYARD_PREDATOR, DOOM_KNIGHT, DOOM_SCOUT, DOOM_SERVANT, DOOM_GUARD, DOOM_ARCHER, DOOM_TROOPER, DOOM_WARRIOR, GUARD_BUTCHER);
addCondMinLevel(MIN_LEVEL, "no_lvl.html");
addCondMaxLevel(MAX_LEVEL, "no_lvl.html");
addCondCompletedQuest(Q10295_RespectforGraves.class.getSimpleName(), "no_lvl.html");
addCondCompletedQuest(Q10295_RespectForGraves.class.getSimpleName(), "no_lvl.html");
setQuestNameNpcStringId(NpcStringId.LV_52_58_LET_S_PAY_RESPECTS_TO_OUR_FALLEN_BRETHREN);
}

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@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.network.NpcStringId;
import quests.Q10295_Respect_forGraves.Q10295_RespectforGraves;
import quests.Q10295_RespectForGraves.Q10295_RespectForGraves;
/**
* @author quangnguyen
@ -66,7 +66,7 @@ public class Q10297_MemoryOfTheGloriousPast extends Quest
addKillId(VANOR_SILENOS, VANOR_SILENOS_SOLDIER, VANOR_SILENOS_SCOUT, VANOR_SILENOS_WARRIOR, VANOR_SILENOS_SHAMAN, VANOR_SILENOS_CHIEFTAIN, VANOR_MERCENARY_OF_GLORY, GUARD_OF_HONOR);
addCondMinLevel(MIN_LEVEL, "no_lvl.html");
addCondMaxLevel(MAX_LEVEL, "no_lvl.html");
addCondCompletedQuest(Q10295_RespectforGraves.class.getSimpleName(), "no_lvl.html");
addCondCompletedQuest(Q10295_RespectForGraves.class.getSimpleName(), "no_lvl.html");
setQuestNameNpcStringId(NpcStringId.LV_58_64_MEMORY_OF_THE_GLORIOUS_PAST);
}

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@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.network.NpcStringId;
import quests.Q10295_Respect_forGraves.Q10295_RespectforGraves;
import quests.Q10295_RespectForGraves.Q10295_RespectForGraves;
/**
* @author quangnguyen
@ -67,7 +67,7 @@ public class Q10298_TracesOfBattle extends Quest
addKillId(GRAVEYARD_WANDERER, ARCHER_OF_GREED, HATAR_RATMAN_THIEF, HATAR_RATMAN_BOSS, HATAR_HANISHEE, DEPRIVE, TAIK_ORC_SUPPLY, VIOLLENT_FARCRAN, FIERCE_GUARD);
addCondMinLevel(MIN_LEVEL, "no_lvl.html");
addCondMaxLevel(MAX_LEVEL, "no_lvl.html");
addCondCompletedQuest(Q10295_RespectforGraves.class.getSimpleName(), "no_lvl.html");
addCondCompletedQuest(Q10295_RespectForGraves.class.getSimpleName(), "no_lvl.html");
setQuestNameNpcStringId(NpcStringId.LV_64_70_TRACES_OF_BATTLE);
}

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@ -28,7 +28,7 @@ import quests.Q10291_MoreExperience.Q10291_MoreExperience;
import quests.Q10292_SecretGarden.Q10292_SecretGarden;
import quests.Q10293_DeathMysteries.Q10293_DeathMysteries;
import quests.Q10294_SporeInfestedPlace.Q10294_SporeInfestedPlace;
import quests.Q10295_Respect_forGraves.Q10295_RespectforGraves;
import quests.Q10295_RespectForGraves.Q10295_RespectForGraves;
import quests.Q10296_LetsPayRespectsToOurFallenBrethren.Q10296_LetsPayRespectsToOurFallenBrethren;
import quests.Q10297_MemoryOfTheGloriousPast.Q10297_MemoryOfTheGloriousPast;
import quests.Q10298_TracesOfBattle.Q10298_TracesOfBattle;
@ -80,7 +80,7 @@ public class QuestMasterHandler
Q10292_SecretGarden.class,
Q10293_DeathMysteries.class,
Q10294_SporeInfestedPlace.class,
Q10295_RespectforGraves.class,
Q10295_RespectForGraves.class,
Q10296_LetsPayRespectsToOurFallenBrethren.class,
Q10297_MemoryOfTheGloriousPast.class,
Q10298_TracesOfBattle.class,

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@ -2,5 +2,5 @@
There is the <font color="LEVEL">Cemtery</font> not far away from Aden.<br>
The nobles and the most important people of the kingdom were burried there a long ago.<br>
However, lately the Cemetery has been infested with dark magic. It is very dangerous, and nobody goes there anymore.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves 30857-02.htm">Learn more</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves 30857-02.htm">Learn more</Button>
</body></html>

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@ -1,5 +1,5 @@
<html><body>High Priest Orven:<br>
Many people want to visit graves of their ancestors but they can't do that because of monsters wandering in the Cemetery.<br>
So if you go there you kill two birds with one stone, training and helping citizens.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves 30857-03.htm">"So, that's the place for training?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves 30857-03.htm">"So, that's the place for training?"</Button>
</body></html>

View File

@ -3,5 +3,5 @@ Hm...<br>
To get to the Cemetery use <font color="LEVEL">teleprot</font> in <font color="LEVEL">any part of the continent</font>.<br>
Go and kill <font color="LEVEL">300</font> monsters that are roaming around the Cemetery. Also you have to <font color="LEVEL">reach Lv. 52. Monsters to hunt: Taik Orc Watchman, Grave Guard, Taik Orc Supply Officer, Tairim, Tortured Undead, Spiteful Ghost of Ruins, Soldier of Grief, Cruel Punisher, Roving Soul, Soul of Ruins</font>.<br>
One more thing! If you know nothing about <font color="LEVEL">transcendent instance zones</font>, I'd be glad to enlighten you.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves 30857-06.html">"Tell me about transcendent in instance zones."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves 30857-06.html">"Tell me about transcendent in instance zones."</Button>
</body></html>

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@ -1,4 +1,4 @@
<html><body>High Priest Orven:<br>
Have you completed your training?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves reward">Nod</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves reward">Nod</Button>
</body></html>

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@ -1,4 +1,4 @@
<html><body>High Priest Orven:<br>
There are places in our world that are hidden from prying eyes and nobody can get there just for no reason.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves 30857-07.html">"Tell me about the places."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves 30857-07.html">"Tell me about the places."</Button>
</body></html>

View File

@ -1,5 +1,5 @@
<html><body>High Priest Orven:<br>
That places are called <font color="LEVEL">special hunting zones</font>. There are many of them and surely you will find the good one for you.<br>
<font color="LEVEL">Pressing the button on the right sidebar</font>, you can open the list of special hunting zones.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves 30857-08.html">"How can I get transcendent powers?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves 30857-08.html">"How can I get transcendent powers?"</Button>
</body></html>

View File

@ -1,5 +1,5 @@
<html><body>High Priest Orven:<br>
I think you are too stronger to trian here.<br>
If you want I can recommend another training place to you. Are you interested?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves 30857-01.htm">Hear him out</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves 30857-01.htm">Hear him out</Button>
</body></html>

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@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q10295_Respect_forGraves;
package quests.Q10295_RespectForGraves;
import java.util.HashSet;
import java.util.Set;
@ -36,7 +36,7 @@ import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
/**
* @author quangnguyen
*/
public class Q10295_RespectforGraves extends Quest
public class Q10295_RespectForGraves extends Quest
{
// NPC
private static final int ORVEN = 30857;
@ -62,7 +62,7 @@ public class Q10295_RespectforGraves extends Quest
private static final int MIN_LEVEL = 45;
private static final int MAX_LEVEL = 52;
public Q10295_RespectforGraves()
public Q10295_RespectForGraves()
{
super(10295);
addStartNpc(ORVEN);

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@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.network.NpcStringId;
import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import quests.Q10295_Respect_forGraves.Q10295_RespectforGraves;
import quests.Q10295_RespectForGraves.Q10295_RespectForGraves;
/**
* @author quangnguyen
@ -71,7 +71,7 @@ public class Q10296_LetsPayRespectsToOurFallenBrethren extends Quest
addKillId(ACHER_OF_DESTRUCTION, GRAVEYARD_LICH, DISMAL_POLE, GRAVEYARD_PREDATOR, DOOM_KNIGHT, DOOM_SCOUT, DOOM_SERVANT, DOOM_GUARD, DOOM_ARCHER, DOOM_TROOPER, DOOM_WARRIOR, GUARD_BUTCHER);
addCondMinLevel(MIN_LEVEL, "no_lvl.html");
addCondMaxLevel(MAX_LEVEL, "no_lvl.html");
addCondCompletedQuest(Q10295_RespectforGraves.class.getSimpleName(), "no_lvl.html");
addCondCompletedQuest(Q10295_RespectForGraves.class.getSimpleName(), "no_lvl.html");
setQuestNameNpcStringId(NpcStringId.LV_52_58_PAY_RESPECTS_TO_FALLEN_BRETHREN);
}

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@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.network.NpcStringId;
import quests.Q10295_Respect_forGraves.Q10295_RespectforGraves;
import quests.Q10295_RespectForGraves.Q10295_RespectForGraves;
/**
* @author quangnguyen
@ -66,7 +66,7 @@ public class Q10297_MemoryOfTheGloriousPast extends Quest
addKillId(VANOR_SILENOS, VANOR_SILENOS_SOLDIER, VANOR_SILENOS_SCOUT, VANOR_SILENOS_WARRIOR, VANOR_SILENOS_SHAMAN, VANOR_SILENOS_CHIEFTAIN, VANOR_MERCENARY_OF_GLORY, GUARD_OF_HONOR);
addCondMinLevel(MIN_LEVEL, "no_lvl.html");
addCondMaxLevel(MAX_LEVEL, "no_lvl.html");
addCondCompletedQuest(Q10295_RespectforGraves.class.getSimpleName(), "no_lvl.html");
addCondCompletedQuest(Q10295_RespectForGraves.class.getSimpleName(), "no_lvl.html");
setQuestNameNpcStringId(NpcStringId.LV_58_64_MEMORY_OF_THE_GLORIOUS_PAST);
}

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@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.network.NpcStringId;
import quests.Q10295_Respect_forGraves.Q10295_RespectforGraves;
import quests.Q10295_RespectForGraves.Q10295_RespectForGraves;
/**
* @author quangnguyen
@ -67,7 +67,7 @@ public class Q10298_TracesOfBattle extends Quest
addKillId(GRAVEYARD_WANDERER, ARCHER_OF_GREED, HATAR_RATMAN_THIEF, HATAR_RATMAN_BOSS, HATAR_HANISHEE, DEPRIVE, TAIK_ORC_SUPPLY, VIOLLENT_FARCRAN, FIERCE_GUARD);
addCondMinLevel(MIN_LEVEL, "no_lvl.html");
addCondMaxLevel(MAX_LEVEL, "no_lvl.html");
addCondCompletedQuest(Q10295_RespectforGraves.class.getSimpleName(), "no_lvl.html");
addCondCompletedQuest(Q10295_RespectForGraves.class.getSimpleName(), "no_lvl.html");
setQuestNameNpcStringId(NpcStringId.LV_64_70_TRACES_OF_BATTLE);
}

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@ -28,7 +28,7 @@ import quests.Q10291_MoreExperience.Q10291_MoreExperience;
import quests.Q10292_SecretGarden.Q10292_SecretGarden;
import quests.Q10293_DeathMysteries.Q10293_DeathMysteries;
import quests.Q10294_SporeInfestedPlace.Q10294_SporeInfestedPlace;
import quests.Q10295_Respect_forGraves.Q10295_RespectforGraves;
import quests.Q10295_RespectForGraves.Q10295_RespectForGraves;
import quests.Q10296_LetsPayRespectsToOurFallenBrethren.Q10296_LetsPayRespectsToOurFallenBrethren;
import quests.Q10297_MemoryOfTheGloriousPast.Q10297_MemoryOfTheGloriousPast;
import quests.Q10298_TracesOfBattle.Q10298_TracesOfBattle;
@ -80,7 +80,7 @@ public class QuestMasterHandler
Q10292_SecretGarden.class,
Q10293_DeathMysteries.class,
Q10294_SporeInfestedPlace.class,
Q10295_RespectforGraves.class,
Q10295_RespectForGraves.class,
Q10296_LetsPayRespectsToOurFallenBrethren.class,
Q10297_MemoryOfTheGloriousPast.class,
Q10298_TracesOfBattle.class,

View File

@ -2,5 +2,5 @@
There is the <font color="LEVEL">Cemtery</font> not far away from Aden.<br>
The nobles and the most important people of the kingdom were burried there a long ago.<br>
However, lately the Cemetery has been infested with dark magic. It is very dangerous, and nobody goes there anymore.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves 30857-02.htm">Learn more</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves 30857-02.htm">Learn more</Button>
</body></html>

View File

@ -1,5 +1,5 @@
<html><body>High Priest Orven:<br>
Many people want to visit graves of their ancestors but they can't do that because of monsters wandering in the Cemetery.<br>
So if you go there you kill two birds with one stone, training and helping citizens.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves 30857-03.htm">"So, that's the place for training?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves 30857-03.htm">"So, that's the place for training?"</Button>
</body></html>

View File

@ -3,5 +3,5 @@ Hm...<br>
To get to the Cemetery use <font color="LEVEL">teleprot</font> in <font color="LEVEL">any part of the continent</font>.<br>
Go and kill <font color="LEVEL">300</font> monsters that are roaming around the Cemetery. Also you have to <font color="LEVEL">reach Lv. 52. Monsters to hunt: Taik Orc Watchman, Grave Guard, Taik Orc Supply Officer, Tairim, Tortured Undead, Spiteful Ghost of Ruins, Soldier of Grief, Cruel Punisher, Roving Soul, Soul of Ruins</font>.<br>
One more thing! If you know nothing about <font color="LEVEL">transcendent instance zones</font>, I'd be glad to enlighten you.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves 30857-06.html">"Tell me about transcendent in instance zones."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves 30857-06.html">"Tell me about transcendent in instance zones."</Button>
</body></html>

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@ -1,4 +1,4 @@
<html><body>High Priest Orven:<br>
Have you completed your training?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves reward">Nod</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves reward">Nod</Button>
</body></html>

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@ -1,4 +1,4 @@
<html><body>High Priest Orven:<br>
There are places in our world that are hidden from prying eyes and nobody can get there just for no reason.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves 30857-07.html">"Tell me about the places."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves 30857-07.html">"Tell me about the places."</Button>
</body></html>

View File

@ -1,5 +1,5 @@
<html><body>High Priest Orven:<br>
That places are called <font color="LEVEL">special hunting zones</font>. There are many of them and surely you will find the good one for you.<br>
<font color="LEVEL">Pressing the button on the right sidebar</font>, you can open the list of special hunting zones.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves 30857-08.html">"How can I get transcendent powers?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves 30857-08.html">"How can I get transcendent powers?"</Button>
</body></html>

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@ -1,5 +1,5 @@
<html><body>High Priest Orven:<br>
I think you are too stronger to trian here.<br>
If you want I can recommend another training place to you. Are you interested?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectforGraves 30857-01.htm">Hear him out</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10295_RespectForGraves 30857-01.htm">Hear him out</Button>
</body></html>

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@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q10295_Respect_forGraves;
package quests.Q10295_RespectForGraves;
import java.util.HashSet;
import java.util.Set;
@ -36,7 +36,7 @@ import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
/**
* @author quangnguyen
*/
public class Q10295_RespectforGraves extends Quest
public class Q10295_RespectForGraves extends Quest
{
// NPC
private static final int ORVEN = 30857;
@ -62,7 +62,7 @@ public class Q10295_RespectforGraves extends Quest
private static final int MIN_LEVEL = 45;
private static final int MAX_LEVEL = 52;
public Q10295_RespectforGraves()
public Q10295_RespectForGraves()
{
super(10295);
addStartNpc(ORVEN);

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@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.network.NpcStringId;
import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import quests.Q10295_Respect_forGraves.Q10295_RespectforGraves;
import quests.Q10295_RespectForGraves.Q10295_RespectForGraves;
/**
* @author quangnguyen
@ -71,7 +71,7 @@ public class Q10296_LetsPayRespectsToOurFallenBrethren extends Quest
addKillId(ACHER_OF_DESTRUCTION, GRAVEYARD_LICH, DISMAL_POLE, GRAVEYARD_PREDATOR, DOOM_KNIGHT, DOOM_SCOUT, DOOM_SERVANT, DOOM_GUARD, DOOM_ARCHER, DOOM_TROOPER, DOOM_WARRIOR, GUARD_BUTCHER);
addCondMinLevel(MIN_LEVEL, "no_lvl.html");
addCondMaxLevel(MAX_LEVEL, "no_lvl.html");
addCondCompletedQuest(Q10295_RespectforGraves.class.getSimpleName(), "no_lvl.html");
addCondCompletedQuest(Q10295_RespectForGraves.class.getSimpleName(), "no_lvl.html");
setQuestNameNpcStringId(NpcStringId.LV_52_56_PAY_RESPECTS_TO_FALLEN_BRETHREN);
}

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@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.network.NpcStringId;
import quests.Q10295_Respect_forGraves.Q10295_RespectforGraves;
import quests.Q10295_RespectForGraves.Q10295_RespectForGraves;
/**
* @author quangnguyen
@ -66,7 +66,7 @@ public class Q10297_MemoryOfTheGloriousPast extends Quest
addKillId(VANOR_SILENOS, VANOR_SILENOS_SOLDIER, VANOR_SILENOS_SCOUT, VANOR_SILENOS_WARRIOR, VANOR_SILENOS_SHAMAN, VANOR_SILENOS_CHIEFTAIN, VANOR_MERCENARY_OF_GLORY, GUARD_OF_HONOR);
addCondMinLevel(MIN_LEVEL, "no_lvl.html");
addCondMaxLevel(MAX_LEVEL, "no_lvl.html");
addCondCompletedQuest(Q10295_RespectforGraves.class.getSimpleName(), "no_lvl.html");
addCondCompletedQuest(Q10295_RespectForGraves.class.getSimpleName(), "no_lvl.html");
setQuestNameNpcStringId(NpcStringId.LV_56_64_MEMORY_OF_THE_GLORIOUS_PAST);
}

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@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.network.NpcStringId;
import quests.Q10295_Respect_forGraves.Q10295_RespectforGraves;
import quests.Q10295_RespectForGraves.Q10295_RespectForGraves;
/**
* @author quangnguyen
@ -67,7 +67,7 @@ public class Q10298_TracesOfBattle extends Quest
addKillId(GRAVEYARD_WANDERER, ARCHER_OF_GREED, HATAR_RATMAN_THIEF, HATAR_RATMAN_BOSS, HATAR_HANISHEE, DEPRIVE, TAIK_ORC_SUPPLY, VIOLLENT_FARCRAN, FIERCE_GUARD);
addCondMinLevel(MIN_LEVEL, "no_lvl.html");
addCondMaxLevel(MAX_LEVEL, "no_lvl.html");
addCondCompletedQuest(Q10295_RespectforGraves.class.getSimpleName(), "no_lvl.html");
addCondCompletedQuest(Q10295_RespectForGraves.class.getSimpleName(), "no_lvl.html");
setQuestNameNpcStringId(NpcStringId.LV_64_70_TRACES_OF_BATTLE);
}

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@ -28,7 +28,7 @@ import quests.Q10291_MoreExperience.Q10291_MoreExperience;
import quests.Q10292_SecretGarden.Q10292_SecretGarden;
import quests.Q10293_DeathMysteries.Q10293_DeathMysteries;
import quests.Q10294_SporeInfestedPlace.Q10294_SporeInfestedPlace;
import quests.Q10295_Respect_forGraves.Q10295_RespectforGraves;
import quests.Q10295_RespectForGraves.Q10295_RespectForGraves;
import quests.Q10296_LetsPayRespectsToOurFallenBrethren.Q10296_LetsPayRespectsToOurFallenBrethren;
import quests.Q10297_MemoryOfTheGloriousPast.Q10297_MemoryOfTheGloriousPast;
import quests.Q10298_TracesOfBattle.Q10298_TracesOfBattle;
@ -83,7 +83,7 @@ public class QuestMasterHandler
Q10292_SecretGarden.class,
Q10293_DeathMysteries.class,
Q10294_SporeInfestedPlace.class,
Q10295_RespectforGraves.class,
Q10295_RespectForGraves.class,
Q10296_LetsPayRespectsToOurFallenBrethren.class,
Q10297_MemoryOfTheGloriousPast.class,
Q10298_TracesOfBattle.class,