Prevent CallSkill effect infinite loop.
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@@ -21,6 +21,7 @@ import org.l2jmobius.gameserver.model.conditions.Condition;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.holders.SkillHolder;
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import org.l2jmobius.gameserver.model.skills.BuffInfo;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* Call Skill effect implementation.
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@@ -46,6 +47,13 @@ public class CallSkill extends AbstractEffect
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@Override
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public void onStart(BuffInfo info)
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{
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// Prevent infinite loop.
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final Skill skill = info.getSkill();
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if ((skill != null) && (skill.getId() == _skill.getSkillId()) && (skill.getLevel() == _skill.getSkillLevel()))
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{
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return;
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}
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info.getEffector().makeTriggerCast(_skill.getSkill(), info.getEffected(), true);
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}
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}
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