Reduced Octavis beasts regeneration.
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@@ -212,7 +212,7 @@ public final class OctavisWarzone extends AbstractInstance
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if ((hpPer < 50) && npc.isScriptValue(0))
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{
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npc.getStat().addFixedValue(Stats.REGENERATE_HP_RATE, 95000d);
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npc.getStat().addFixedValue(Stats.REGENERATE_HP_RATE, 100d); // On original script 95000d was added, making Octavis targetable for two seconds.
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npc.setScriptValue(1);
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}
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else if ((hpPer > 90) && npc.isScriptValue(1))
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@@ -212,7 +212,7 @@ public final class OctavisWarzone extends AbstractInstance
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if ((hpPer < 50) && npc.isScriptValue(0))
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{
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npc.getStat().addFixedValue(Stats.REGENERATE_HP_RATE, 95000d);
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npc.getStat().addFixedValue(Stats.REGENERATE_HP_RATE, 100d); // On original script 95000d was added, making Octavis targetable for two seconds.
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npc.setScriptValue(1);
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}
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else if ((hpPer > 90) && npc.isScriptValue(1))
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@@ -212,7 +212,7 @@ public final class OctavisWarzone extends AbstractInstance
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if ((hpPer < 50) && npc.isScriptValue(0))
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{
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npc.getStat().addFixedValue(Stats.REGENERATE_HP_RATE, 95000d);
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npc.getStat().addFixedValue(Stats.REGENERATE_HP_RATE, 100d); // On original script 95000d was added, making Octavis targetable for two seconds.
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npc.setScriptValue(1);
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}
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else if ((hpPer > 90) && npc.isScriptValue(1))
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@@ -212,7 +212,7 @@ public final class OctavisWarzone extends AbstractInstance
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if ((hpPer < 50) && npc.isScriptValue(0))
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{
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npc.getStat().addFixedValue(Stats.REGENERATE_HP_RATE, 95000d);
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npc.getStat().addFixedValue(Stats.REGENERATE_HP_RATE, 100d); // On original script 95000d was added, making Octavis targetable for two seconds.
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npc.setScriptValue(1);
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}
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else if ((hpPer > 90) && npc.isScriptValue(1))
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