Shiny Elemental Shirt.
Author: zoiobnu Source: https://forums.l2junity.org/index.php?topic=266.0#forum
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@ -306,9 +306,12 @@
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<set name="is_mailable" val="false" />
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<set name="is_freightable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="bodypart" val="underwear" />
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<set name="immediate_effect" val="true" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_commissionable" val="false" />
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<set name="commissionItemType" val="UNDERWEAR" />
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<set name="is_private_storeable" val="false" />
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<set name="weight" val="130" />
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<stats>
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@ -452,22 +452,361 @@
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<operateType>P</operateType>
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</skill>
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<skill id="13561" toLevel="1" name="Basic Effect: Shiny Elemental Shirt">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Def. + 8. -->
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<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i01</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="MagicalDefence">
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<amount>8</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="13562" toLevel="10" name="Enchant Effect: Shiny Elemental Shirt">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Def. + 9. -->
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<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">9</value>
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<value level="2">10</value>
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<value level="3">11</value>
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<value level="4">12</value>
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<value level="5">13</value>
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<value level="6">14</value>
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<value level="7">15</value>
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<value level="8">16</value>
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<value level="9">17</value>
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<value level="10">18</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">29</value>
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<value level="2">30</value>
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<value level="3">31</value>
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<value level="4">34</value>
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<value level="5">37</value>
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<value level="6">40</value>
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<value level="7">43</value>
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<value level="8">46</value>
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<value level="9">49</value>
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<value level="10">52</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="Speed">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">7</value>
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<value level="5">7</value>
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<value level="6">7</value>
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<value level="7">7</value>
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<value level="8">7</value>
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<value level="9">7</value>
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<value level="10">7</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">510</value>
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<value level="5">520</value>
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<value level="6">531</value>
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<value level="7">536</value>
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<value level="8">541</value>
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<value level="9">547</value>
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<value level="10">552</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxMp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">510</value>
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<value level="5">520</value>
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<value level="6">531</value>
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<value level="7">536</value>
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<value level="8">541</value>
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<value level="9">547</value>
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<value level="10">552</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">510</value>
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<value level="5">520</value>
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<value level="6">531</value>
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<value level="7">536</value>
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<value level="8">541</value>
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<value level="9">547</value>
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<value level="10">552</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">6</value>
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<value level="5">12</value>
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<value level="6">18</value>
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<value level="7">24</value>
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<value level="8">30</value>
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<value level="9">36</value>
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<value level="10">36</value>
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</amount>
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<attribute>FIRE</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">6</value>
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<value level="5">12</value>
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<value level="6">18</value>
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<value level="7">24</value>
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<value level="8">30</value>
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<value level="9">36</value>
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<value level="10">36</value>
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</amount>
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<attribute>WATER</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">6</value>
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<value level="5">12</value>
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<value level="6">18</value>
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<value level="7">24</value>
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<value level="8">30</value>
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<value level="9">36</value>
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<value level="10">36</value>
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</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">6</value>
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<value level="5">12</value>
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<value level="6">18</value>
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<value level="7">24</value>
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<value level="8">30</value>
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<value level="9">36</value>
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<value level="10">36</value>
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</amount>
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<attribute>EARTH</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">6</value>
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<value level="5">12</value>
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<value level="6">18</value>
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<value level="7">24</value>
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<value level="8">30</value>
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<value level="9">36</value>
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<value level="10">36</value>
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</amount>
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<attribute>DARK</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">6</value>
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<value level="5">12</value>
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<value level="6">18</value>
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<value level="7">24</value>
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<value level="8">30</value>
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<value level="9">36</value>
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<value level="10">36</value>
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</amount>
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<attribute>HOLY</attribute>
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</effect>
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<effect name="VampiricAttack">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">5</value>
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<value level="8">5</value>
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<value level="9">5</value>
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<value level="10">5</value>
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</amount>
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<chance>30</chance>
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<mode>PER</mode>
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</effect>
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<effect name="MagicMpCost">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">-3</value>
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<value level="6">-3</value>
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<value level="7">-3</value>
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<value level="8">-3</value>
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<value level="9">-3</value>
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<value level="10">-3</value>
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</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="DamageShieldResist">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">3</value>
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<value level="7">3</value>
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<value level="8">3</value>
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<value level="9">3</value>
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<value level="10">3</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="Reuse">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">-3</value>
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<value level="9">-3</value>
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<value level="10">-3</value>
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</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">1</value>
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<value level="5">2</value>
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<value level="6">3</value>
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<value level="7">3</value>
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<value level="8">4</value>
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<value level="9">4</value>
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<value level="10">4</value>
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</amount>
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<stat>STR</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">1</value>
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<value level="5">2</value>
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<value level="6">3</value>
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<value level="7">3</value>
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<value level="8">4</value>
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<value level="9">4</value>
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<value level="10">4</value>
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</amount>
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<stat>DEX</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">1</value>
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<value level="5">2</value>
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<value level="6">3</value>
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<value level="7">3</value>
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<value level="8">4</value>
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<value level="9">4</value>
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<value level="10">4</value>
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</amount>
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<stat>INT</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">1</value>
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<value level="5">2</value>
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<value level="6">3</value>
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<value level="7">3</value>
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<value level="8">4</value>
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<value level="9">4</value>
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<value level="10">4</value>
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</amount>
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<stat>WIT</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">1</value>
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<value level="5">2</value>
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<value level="6">2</value>
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<value level="7">3</value>
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<value level="8">3</value>
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<value level="9">4</value>
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<value level="10">4</value>
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</amount>
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<stat>CON</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">1</value>
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<value level="5">2</value>
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<value level="6">2</value>
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<value level="7">3</value>
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<value level="8">3</value>
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<value level="9">4</value>
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<value level="10">4</value>
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</amount>
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<stat>MEN</stat>
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</effect>
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</effects>
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</skill>
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<skill id="13563" toLevel="5" name="Einhasad's Wrath">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases P. Atk + 10%, M. Atk. + 20%, Atk. Spd. + 10%, Casting Spd. + 10%. Decreases P. Def. and M. Def. by 10%. Cooldown is 30 minutes. -->
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<icon>icon.ainhasard_shirt</icon>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<abnormalTime>60</abnormalTime>
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<reuseDelay>
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<value level="1">1800000</value>
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@ -476,48 +815,119 @@
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<value level="4">1620000</value>
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<value level="5">1500000</value>
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</reuseDelay>
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<effects>
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<effect name="PAtk">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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||||
<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="13564" toLevel="4" name="Einhasad's Protection">
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<!-- AUTO GENERATED SKILL -->
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<!-- Invincible for 5 sec. Cooldown is 30 min. -->
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<icon>icon.ainhasard_shirt_2</icon>
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<operateType>A2</operateType>
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<abnormalTime>5</abnormalTime>
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<targetType>SELF</targetType>
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<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
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<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
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<reuseDelay>
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<value level="1">1800000</value>
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<value level="2">1680000</value>
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||||
<value level="3">1560000</value>
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<value level="4">1500000</value>
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</reuseDelay>
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<effects>
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<effect name="DamageBlock">
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<type>BLOCK_HP</type>
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</effect>
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<effect name="DamageBlock">
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<type>BLOCK_MP</type>
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</effect>
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</effects>
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</skill>
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<skill id="13565" toLevel="3" name="Einhasad's Silence">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 5 seconds, cancels all your debuffs and cannot be targeted by the enemy. Cooldown is 30 minutes. -->
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<icon>icon.ainhasard_shirt_3</icon>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<abnormalTime>5</abnormalTime>
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<reuseDelay>
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||||
<value level="1">1800000</value>
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||||
<value level="2">1620000</value>
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||||
<value level="3">1500000</value>
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||||
</reuseDelay>
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||||
<effects>
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||||
<effect name="Untargetable" />
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||||
<effect name="DispelByCategory">
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||||
<slot>DEBUFF</slot>
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||||
<rate>100</rate>
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||||
<max>10</max>
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||||
</effect>
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||||
<effect name="ResistDispelByCategory">
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||||
<amount>-100</amount>
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||||
<slot>ALL</slot>
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||||
</effect>
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||||
</effects>
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||||
</skill>
|
||||
<skill id="13566" toLevel="2" name="Einhasad's Salvation">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Resurrects when dead and retains all buffs and debuffs. The Noblesse Blessing and Lucky Charm, however, will disappear. Cooldown is 30 minutes. -->
|
||||
<icon>icon.ainhasard_shirt_4</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
|
||||
<reuseDelay>
|
||||
<value level="1">1800000</value>
|
||||
<value level="2">1500000</value>
|
||||
</reuseDelay>
|
||||
<effects>
|
||||
<effect name="ResurrectionSpecial">
|
||||
<power>100</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13567" toLevel="1" name="Einhasad's Blessing">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Recovers all your HP, MP, and CP. Has a chance of removing debuffs. Cooldown is 30 minutes. -->
|
||||
<icon>icon.ainhasard_shirt_5</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="ManaHealPercent">
|
||||
<power>100</power>
|
||||
</effect>
|
||||
<effect name="HealPercent">
|
||||
<power>100</power>
|
||||
</effect>
|
||||
<effect name="Cp">
|
||||
<amount>20000</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>40</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13568" toLevel="1" name="Talisman Energy">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
Loading…
Reference in New Issue
Block a user