Shiny Elemental Shirt.

Author: zoiobnu
Source: https://forums.l2junity.org/index.php?topic=266.0#forum
This commit is contained in:
MobiusDev 2016-12-24 10:30:08 +00:00
parent 8b743aef9b
commit 90f51d520c
2 changed files with 420 additions and 7 deletions

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@ -306,9 +306,12 @@
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="bodypart" val="underwear" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="commissionItemType" val="UNDERWEAR" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="130" />
<stats>

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@ -452,22 +452,361 @@
<operateType>P</operateType>
</skill>
<skill id="13561" toLevel="1" name="Basic Effect: Shiny Elemental Shirt">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 8. -->
<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13562" toLevel="10" name="Enchant Effect: Shiny Elemental Shirt">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 9. -->
<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">9</value>
<value level="2">10</value>
<value level="3">11</value>
<value level="4">12</value>
<value level="5">13</value>
<value level="6">14</value>
<value level="7">15</value>
<value level="8">16</value>
<value level="9">17</value>
<value level="10">18</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">29</value>
<value level="2">30</value>
<value level="3">31</value>
<value level="4">34</value>
<value level="5">37</value>
<value level="6">40</value>
<value level="7">43</value>
<value level="8">46</value>
<value level="9">49</value>
<value level="10">52</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">7</value>
<value level="10">7</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">510</value>
<value level="5">520</value>
<value level="6">531</value>
<value level="7">536</value>
<value level="8">541</value>
<value level="9">547</value>
<value level="10">552</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">510</value>
<value level="5">520</value>
<value level="6">531</value>
<value level="7">536</value>
<value level="8">541</value>
<value level="9">547</value>
<value level="10">552</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">510</value>
<value level="5">520</value>
<value level="6">531</value>
<value level="7">536</value>
<value level="8">541</value>
<value level="9">547</value>
<value level="10">552</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">6</value>
<value level="5">12</value>
<value level="6">18</value>
<value level="7">24</value>
<value level="8">30</value>
<value level="9">36</value>
<value level="10">36</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">6</value>
<value level="5">12</value>
<value level="6">18</value>
<value level="7">24</value>
<value level="8">30</value>
<value level="9">36</value>
<value level="10">36</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">6</value>
<value level="5">12</value>
<value level="6">18</value>
<value level="7">24</value>
<value level="8">30</value>
<value level="9">36</value>
<value level="10">36</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">6</value>
<value level="5">12</value>
<value level="6">18</value>
<value level="7">24</value>
<value level="8">30</value>
<value level="9">36</value>
<value level="10">36</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">6</value>
<value level="5">12</value>
<value level="6">18</value>
<value level="7">24</value>
<value level="8">30</value>
<value level="9">36</value>
<value level="10">36</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">6</value>
<value level="5">12</value>
<value level="6">18</value>
<value level="7">24</value>
<value level="8">30</value>
<value level="9">36</value>
<value level="10">36</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="VampiricAttack">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<chance>30</chance>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">-3</value>
<value level="6">-3</value>
<value level="7">-3</value>
<value level="8">-3</value>
<value level="9">-3</value>
<value level="10">-3</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">3</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">-3</value>
<value level="9">-3</value>
<value level="10">-3</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="13563" toLevel="5" name="Einhasad's Wrath">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk + 10%, M. Atk. + 20%, Atk. Spd. + 10%, Casting Spd. + 10%. Decreases P. Def. and M. Def. by 10%. Cooldown is 30 minutes. -->
<icon>icon.ainhasard_shirt</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalTime>60</abnormalTime>
<reuseDelay>
<value level="1">1800000</value>
@ -476,48 +815,119 @@
<value level="4">1620000</value>
<value level="5">1500000</value>
</reuseDelay>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13564" toLevel="4" name="Einhasad's Protection">
<!-- AUTO GENERATED SKILL -->
<!-- Invincible for 5 sec. Cooldown is 30 min. -->
<icon>icon.ainhasard_shirt_2</icon>
<operateType>A2</operateType>
<abnormalTime>5</abnormalTime>
<targetType>SELF</targetType>
<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<reuseDelay>
<value level="1">1800000</value>
<value level="2">1680000</value>
<value level="3">1560000</value>
<value level="4">1500000</value>
</reuseDelay>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
</effects>
</skill>
<skill id="13565" toLevel="3" name="Einhasad's Silence">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 seconds, cancels all your debuffs and cannot be targeted by the enemy. Cooldown is 30 minutes. -->
<icon>icon.ainhasard_shirt_3</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalTime>5</abnormalTime>
<reuseDelay>
<value level="1">1800000</value>
<value level="2">1620000</value>
<value level="3">1500000</value>
</reuseDelay>
<effects>
<effect name="Untargetable" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
</effects>
</skill>
<skill id="13566" toLevel="2" name="Einhasad's Salvation">
<!-- AUTO GENERATED SKILL -->
<!-- Resurrects when dead and retains all buffs and debuffs. The Noblesse Blessing and Lucky Charm, however, will disappear. Cooldown is 30 minutes. -->
<icon>icon.ainhasard_shirt_4</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
<reuseDelay>
<value level="1">1800000</value>
<value level="2">1500000</value>
</reuseDelay>
<effects>
<effect name="ResurrectionSpecial">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="13567" toLevel="1" name="Einhasad's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers all your HP, MP, and CP. Has a chance of removing debuffs. Cooldown is 30 minutes. -->
<icon>icon.ainhasard_shirt_5</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<reuseDelay>1800000</reuseDelay>
<effects>
<effect name="ManaHealPercent">
<power>100</power>
</effect>
<effect name="HealPercent">
<power>100</power>
</effect>
<effect name="Cp">
<amount>20000</amount>
<mode>DIFF</mode>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>40</rate>
<max>10</max>
</effect>
</effects>
</skill>
<skill id="13568" toLevel="1" name="Talisman Energy">
<!-- AUTO GENERATED SKILL -->