Amaranthine weapon improvements.

Contributed by OdairDevalier.
This commit is contained in:
MobiusDev
2015-05-17 02:29:27 +00:00
parent 5dfe49401d
commit 90e59b1a02
6 changed files with 239 additions and 106 deletions

View File

@@ -1044,10 +1044,10 @@
<effect name="Stun" />
</for>
</skill>
<skill id="3572" levels="4" name="Special Ability: Critical Damage">
<!-- Confirmed CT2.5 -->
<table name="#cAtkAdd"> 265 906 999 1059 </table>
<table name="#magicLvl"> 75 84 85 86 </table>
<skill id="3572" levels="9" name="Special Ability: Critical Damage">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#cAtkAdd"> 265 906 999 1059 1108 1158 1199 1232 1281 </table>
<table name="#magicLvl"> 75 84 85 86 85 90 94 97 99 </table>
<set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />

View File

@@ -492,13 +492,19 @@
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13256" levels="1" name="One-handed Blunt Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13256" levels="3" name="One-handed Blunt Special Ability">
<!-- Ertheia skill -->
<!-- Accuracy + 3 and P. Critical Damage + 338. -->
<set name="icon" val="icon.weapon_qutram_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="cAtkAdd" val="388" />
<add stat="accCombat" val="2" />
</effect>
</for>
</skill>
<skill id="13257" levels="1" name="One-handed Blunt Special Ability">
<!-- AUTO GENERATED SKILL -->
@@ -532,13 +538,18 @@
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13261" levels="1" name="Two-handed Sword Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13261" levels="3" name="Two-handed Sword Special Ability">
<!-- Ertheia skill -->
<!-- P. Atk. + 96. -->
<set name="icon" val="icon.weapon_bauen_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="pAtk" val="96" />
</effect>
</for>
</skill>
<skill id="13262" levels="1" name="Two-handed Sword Special Ability">
<!-- AUTO GENERATED SKILL -->