Remove all effects from dead monsters.
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@@ -1912,7 +1912,14 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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// Stop HP/MP/CP Regeneration task
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getStatus().stopHpMpRegeneration();
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stopAllEffectsExceptThoseThatLastThroughDeath();
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if (isMonster())
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{
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stopAllEffects();
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}
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else
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{
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stopAllEffectsExceptThoseThatLastThroughDeath();
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}
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// Send the Server->Client packet StatusUpdate with current HP and MP to all other L2PcInstance to inform
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broadcastStatusUpdate();
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