Anghel Waterfall Portal to Arcan.
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trunk/dist/game/data/scripts/ai/npc/Teleports/AnghelWaterfallToArcan/AnghelWaterfallToArcan.java
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trunk/dist/game/data/scripts/ai/npc/Teleports/AnghelWaterfallToArcan/AnghelWaterfallToArcan.java
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.npc.Teleports.AnghelWaterfallToArcan;
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import ai.npc.AbstractNpcAI;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.zone.L2ZoneType;
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/**
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* Anghel Waterfall to Arcan teleport AI.
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* @author Mobius
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*/
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public final class AnghelWaterfallToArcan extends AbstractNpcAI
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{
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private static final int ZONE_ID = 200200;
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private static final Location TELEPORT_LOC = new Location(207559, 86429, -1000);
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private AnghelWaterfallToArcan()
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{
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super(AnghelWaterfallToArcan.class.getSimpleName(), "ai/npc/Teleports");
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addEnterZoneId(ZONE_ID);
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}
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@Override
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public String onEnterZone(L2Character character, L2ZoneType zone)
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{
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if (character.isPlayer())
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{
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final L2PcInstance player = character.getActingPlayer();
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player.teleToLocation(TELEPORT_LOC);
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}
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return super.onEnterZone(character, zone);
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}
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public static void main(String[] args)
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{
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new AnghelWaterfallToArcan();
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}
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}
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